://forum.freeciv.org/viewtopic.php?t=1348
[2] http://forum.freeciv.org/viewtopic.php?t=4095
--
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de
diff -ur -X./freeciv-2.1.99svn15387/diff_ignore freeciv-2.1.99svn15387/common/game.c freeciv-2.1.99svn.patch/common/game.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40612
Hello all,
here is an updated version of the patch. The changes are
* I added 3 configuration options
game.info.migrationdist:
- distance for migration (largest value)
game.info.migrationplayer:
- chance for migration within one
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40612
Hello all,
missed to small changes (city_refresh = city_refresh_vision)
Matthias
diff -ur -X./freeciv-2.1.99svn15387/diff_ignore freeciv-2.1.99svn15387/common/game.c freeciv-2.1.99svn.patch/common/game.c
---
...
---
私の人生は大移住の話から始まります。
--
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de
diff -ur -X./freeciv-2.1.99svn15391/diff_ignore freeciv-2.1.99svn15391/common/game.c freeciv-2.1.99svn.patch/common/game.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40612
Am Friday 02 January 2009 07:08:22 schrieb Madeline Book:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40612
Most of the time I just put in printfs for debugging and
remove them later. ;)
This is also possible; I think it is
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40620
see engineer near Vigo; after that turn the fortress will be build save the
game and reload it - no fortress
(it is a network game)
civgame-0625.sav.bz2
Description: BZip2 compressed data
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40619
This patch gives the possibility to take the gold for the units from the
overall finances _after_ all cities have added their gold surplus.
There is a ruleset parameters used to describe the economic system
0: gold upkeep for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40618
Am Saturday 03 January 2009 02:27:31 schrieb Madeline Book:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40618
[matthias.pfaffer...@mapfa.de - Fri Jan 02 21:15:47 2009]:
This patch adds the possibility to randomize the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40612
The migration patch (version 6)
changes:
- split the patch in three parts:
* the patch
* patch to add an option for the food check
* some freelog(LOG_NORMAL,...) debugging messages
The patch was tested.
Matthias
diff -ur
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40619
The gold upkeep patch (version 2)
changes:
- give the struct for the list some memory and free all used memory
- split the patch in two parts:
* the patch
* some freelog(LOG_NORMAL,...) debugging messages
- correct an error in the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40381
The new option 'endspaceship' allows it to play the game after a spaceship
arrived at Alpha Centauri.
Matthias
diff -ur -X./freeciv-2.1.99svn15393/diff_ignore freeciv-2.1.99svn15393/common/game.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40657
I checked the event list in common/events.h, common/events.c and
server/scripting/api.pkg. With the attached patch the lists in all files are
identical (but not in the same order).
Matthias
diff -urN
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40760
extend the gold upkeep system:
0 - old system
1 - cities pay for buildings; the nation pays for units
2 - the nation pays for buildings and units
depends on ticket 40619, 40759
compile tested and also with a short game
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40761
add an effect which changes shield upkeep to gold upkeep; it is activated
if 'The Corporation' is researched
depends on ticket 40619, 40759, 40760
compile tested and also with a short game
diff -ur
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40763
if the upkeep for all units is calculated each turn, this information can be
used for the economic report
depends on ticket 40619, 40759
compile tested and also with a short game
diff -ur
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40764
There are a lot of new things are possible but they are not activated in the
default ruleset. Perhaps a 'new' default should be defined, which uses all
the new goodies? I tried to activate some options but I don't know enough
about
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40759
calculate the upkeep for all units of all cities at the start of the turn and
save it in the unit struct
depends on ticket 40619
compile tested and also with a short game
diff -ur freeciv-2.1.99svn15584.gold//common/unit.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40762
add a flag to the units there the upkeep change shields = gold is allowed
depends on ticket 40619, 40759, 40760, 40761
compile tested and also with a short game
diff -ur freeciv-2.1.99svn15584.gold3//common/unittype.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40763
if the upkeep for all units is calculated each turn, this information can
be used for the economic report
depends on ticket 40619, 40759
compile tested and also with a short game
similar simplification are possible(?) in
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40761
add an effect which changes shield upkeep to gold upkeep; it is activated
if 'The Corporation' is researched
depends on ticket 40619, 40759, 40760
compile tested and also with a short game
In this patch the effect
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40759
calculate the upkeep for all units of all cities at the start of the turn
and save it in the unit struct
depends on ticket 40619
compile tested and also with a short game
If unitgold is changed to unit_list or similar take into
to units_list but I did not get
it to work. To get something out, I did not changed this part.
How would a c99 dynamic array look like?
--
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40759
Am Monday 13 April 2009 03:38:44 schrieb Madeline Book:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40759
[guest - Sun Apr 12 18:29:01 2009]:
- Perhaps the values of the unit upkeep field should be
sent in unit info
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40759
version 3:
* remove city_unit_upkeep(); the functionality is provided by
calc_city_units_upkeep()
* additional simplification (common/city.c:city_support)
not tested at all - only something that I checked before going to sleep ...
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40763
if the upkeep for all units is calculated each turn, this information can
be used for the economic report
depends on ticket 40619, 40759
compile tested and also with a short game
update the clients to use the upkeep information
URL:
http://gna.org/bugs/?13581
Summary: [patch] city_units_upkeep (was PR#40759)
Project: Freeciv
Submitted by: syntron
Submitted on: Donnerstag 28.05.2009 um 11:36
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?13582
Summary: [patch] extend the gold upkeep system (was
PR#40760)
Project: Freeciv
Submitted by: syntron
Submitted on: Donnerstag 28.05.2009 um 11:44
Category: general
URL:
http://gna.org/bugs/?13583
Summary: [patch] shield2gold_basics (was PR#40761)
Project: Freeciv
Submitted by: syntron
Submitted on: Donnerstag 28.05.2009 um 11:53
Category: general
Severity: 3 -
URL:
http://gna.org/bugs/?13585
Summary: [patch] shield2gold_units (was PR#40762)
Project: Freeciv
Submitted by: syntron
Submitted on: Donnerstag 28.05.2009 um 11:56
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?13586
Summary: [patch] economic report (was PR#40763) - help
needed
Project: Freeciv
Submitted by: syntron
Submitted on: Donnerstag 28.05.2009 um 12:13
Category: None
Severity: 3
URL:
http://gna.org/bugs/?13587
Summary: [patch] add upkeep information to units in city
dialog
Project: Freeciv
Submitted by: syntron
Submitted on: Donnerstag 28.05.2009 um 12:15
Category: general
Follow-up Comment #1, bug #13587 (project freeciv):
possible problem: to much information for a diplomat/spy?
___
Reply to this item at:
http://gna.org/bugs/?13587
___
Nachricht geschickt
dependency
exists or applying the patches would mean to rebase each patch. I could
rewrite this patch, so it is independant ...
Am Thursday 28 May 2009 15:39:56 schrieb Marko Lindqvist:
2009/5/28 Matthias Pfafferodt:
depends on 13856
You may want to make your patches a bit less interdependant
。
___
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http://gna.org/bugs/?13582
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http://gna.org/
--
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de
diff -ur
Follow-up Comment #2, bug #13582 (project freeciv):
Perhaps the comments in the rulesets civ1 and civ2 should also be updated?
See attached patch.
(file #5835)
___
Additional Item Attachment:
File name: gold2.1.patch.diff
Follow-up Comment #2, bug #13583 (project freeciv):
Thanks for looking at the patch!
changes in version2:
- fix all the basic stuff
- remove ruleset changes
- add documentation
(file #5836)
___
Additional Item Attachment:
File name:
Follow-up Comment #2, bug #13585 (project freeciv):
changes in version 2:
- remove ruleset changes
(file #5837)
___
Additional Item Attachment:
File name: version2-gold4.patch.diff Size:2 KB
Follow-up Comment #2, bug #13586 (project freeciv):
Ok, after some (a lot of!) searching I found my error. The
upkeep information has to be processed two times in packhand.c
- in unpackage_unit() and handle_unit_packet_common()!
changes in version 2:
- it's working!
- move city_units_upkeep()
Follow-up Comment #3, bug #13586 (project freeciv):
one remark:
if the editor is used the changes are visible in the next
turn. I'm not sure, how to force an update.
___
Reply to this item at:
http://gna.org/bugs/?13586
Follow-up Comment #3, bug #13587 (project freeciv):
changes in version 2:
- use astring
- upkeep information are only visible for own units
- also update unit_activity_text()
(file #5844)
___
Additional Item Attachment:
File name:
URL:
http://gna.org/bugs/?13595
Summary: [patch] remove unigold struct
Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 29.05.2009 um 22:58
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?13596
Summary: [patch] use city_refresh queue
Project: Freeciv
Submitted by: syntron
Submitted on: Freitag 29.05.2009 um 23:05
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?13598
Summary: [patch] update rulesets (missing part of 13582)
Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 30.05.2009 um 10:23
Category: rulesets
Severity: 2 -
URL:
http://gna.org/bugs/?13599
Summary: [RFC; patch] pollution on lakes / ocean
Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 30.05.2009 um 20:24
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?13600
Summary: ruleset requirement option: negated
Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 30.05.2009 um 22:05
Category: rulesets
Severity: 2 - Minor
URL:
http://gna.org/bugs/?13603
Summary: [patch] update for health patch
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 31.05.2009 um 13:59
Category: general
Severity: 3 - Normal
Follow-up Comment #2, bug #13603 (project freeciv):
changes in version 2:
- rename city_health_effects to city_illness_effects
(file #5855)
___
Additional Item Attachment:
File name: version2-health.patch.diff Size:0 KB
Follow-up Comment #1, bug #13604 (project freeciv):
ups - missed a semicolon and one call to city_illness() ...
(file #5857)
___
Additional Item Attachment:
File name: version2-health.patch.diff Size:0 KB
Follow-up Comment #2, bug #13604 (project freeciv):
and added the wrong file ...
(file #5858)
___
Additional Item Attachment:
File name: version2-health1.patch.diffSize:4 KB
Follow-up Comment #2, bug #13600 (project freeciv):
OK; but it should working, or? (it is not used at all in the ruleset ...)
___
Reply to this item at:
http://gna.org/bugs/?13600
___
Follow-up Comment #1, bug #13605 (project freeciv):
attached patch does:
- rename ruleset option health_trade_penalty
to illness_trade_penalty
- add ruleset option illness_pollution_factor
(file #5859)
___
Additional Item Attachment:
Follow-up Comment #3, bug #13605 (project freeciv):
version 2:
- rename health_trade_penalty to
illness_trade_infection
remark:
I don't like the calculation of the
illness possibility and yesterday
evening I reworked the entire
illness calculation. More in another
patch.
(file #5867)
URL:
http://gna.org/bugs/?13611
Summary: [patch] rework city health
Project: Freeciv
Submitted by: syntron
Submitted on: Montag 01.06.2009 um 17:50
Category: None
Severity: 3 - Normal
Follow-up Comment #5, bug #13600 (project freeciv):
Thanks for your patch! I tested it and freeciv is runing
now with the changed ruleset. The desired effect for the
Hydro Plant is there ...
Would it be possible to include a hint in the
README.effects file (version2-nreqs_impr.patch.diff)?
Follow-up Comment #7, bug #13600 (project freeciv):
If I understand the code right, the same functions are
used for effects and buildings. So I could negate an
effect in the effects 'reqs' part to implement the
'nreqs'.
___
Reply to this
Follow-up Comment #5, bug #13605 (project freeciv):
please look at gna#13611 there the entire illness
calculation is reworked. In this patch you could
simple delete the ceil()-function.
___
Reply to this item at:
Follow-up Comment #11, bug #13600 (project freeciv):
Yes it's fine.
What about a possible cleanup patch to use
'negated' and remove 'nreqs'?
___
Reply to this item at:
http://gna.org/bugs/?13600
done ...
Am Wednesday 03 June 2009 11:13:20 schrieb Matthias Pfafferodt:
[send also to the mailing list]
I will update the wiki file for the effect 'Shield2Gold_Factor' and the
unit flag 'Shield2Gold'.
Matthias
2009/6/3 Madeline Book madeline.b...@gmail.com:
Author: mbook
Date: Wed
URL:
http://gna.org/bugs/?13621
Summary: [patch] load game settings from ruleset
Project: Freeciv
Submitted by: syntron
Submitted on: Mittwoch 03.06.2009 um 23:18
Category: general
Severity: 3 - Normal
Follow-up Comment #2, bug #13611 (project freeciv):
patch rebased to svn 15717
changes:
- create health info file as doc/README.ruleset.health
(I will also create a similar file for migration)
- spell checking
(file #5887)
___
Follow-up Comment #2, bug #13621 (project freeciv):
updated version of the patch
changes:
- change 'do {...} while (...)' to 'for(...) {...}'
- update is _not_ needed as this function is
called pre-game so the ruleset information
are send to the client(s) after the function call
- the '{}
Follow-up Comment #3, bug #13611 (project freeciv):
I think I will include the extra README file into
http://freeciv.wikia.com/wiki/Math_of_Freeciv. The
information can be found in the code; a special
file is not needed. An updated patch will follow.
Follow-up Comment #4, bug #13611 (project freeciv):
I added all the information about the
calculation of the city health to
http://freeciv.wikia.com/wiki/Math_of_Freeciv.
___
Reply to this item at:
http://gna.org/bugs/?13611
Follow-up Comment #5, bug #13586 (project freeciv):
The extra 'upkeep_info' field is needed for homeless
units because even for the player who owns them they
have no upkeep.
___
Reply to this item at:
http://gna.org/bugs/?13586
Follow-up Comment #4, bug #13621 (project freeciv):
updated patch (version 3)
changes:
- remove {} /* no error */
- reorder include files alphabetical
(file #5896)
___
Additional Item Attachment:
File name:
Follow-up Comment #15, bug #13600 (project freeciv):
Could you please add the change to the README
file? (file #5874: NegatedREADME_13600.diff)
___
Reply to this item at:
http://gna.org/bugs/?13600
Follow-up Comment #5, bug #13611 (project freeciv):
updated patch
changes:
- remove README file
(file #5897)
___
Additional Item Attachment:
File name: version3-13611-health3.patch.diff Size:14 KB
Follow-up Comment #5, bug #13587 (project freeciv):
version 3
changes:
- both functions take an astring parameter
- unit_activity_text() is now a wrapper for
unit_activity_astr()
- move include file to unit.c
Also, do not include headers in other headers
(as I have told you in another
URL:
http://gna.org/bugs/?13636
Summary: [patch] update for migration
Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 06.06.2009 um 13:09
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?13637
Summary: [patch] add effect Migration_Pct
Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 06.06.2009 um 13:12
Category: general
Severity: 3 - Normal
Follow-up Comment #2, bug #13599 (project freeciv):
could you give me some hints which code I
should look at to find examples in the AI
code? (autosettler?)
___
Reply to this item at:
http://gna.org/bugs/?13599
Follow-up Comment #17, bug #13600 (project freeciv):
ups; I did not used the right directory ...; Yes,
it is there!
___
Reply to this item at:
http://gna.org/bugs/?13600
___
Nachricht
Follow-up Comment #7, bug #13586 (project freeciv):
Would it be so bad just to show zero upkeep for those
units? Are there any other circumstances when the extra
boolean field would be needed?
I know only of the case of homeless unit. So the upkeep_info
field can be removed. Please try it
Follow-up Comment #6, bug #13587 (project freeciv):
version 4:
- remove upkeep_info (see 13586)
(file #5904)
___
Additional Item Attachment:
File name: version4-13587-gold6.patch.diff Size:8 KB
Follow-up Comment #6, bug #13611 (project freeciv):
version 4:
- the values display for the health effects
(buildings, ...) were not calculated correctly.
I change the calculation and checked it; only
the error due to the use of an integer variable
is still present (approx 0.1)
(file
Follow-up Comment #8, bug #13611 (project freeciv):
but the effect is _reduced_ illness by amount percent
changes:
- change EFT_HEALTH to EFT_HEALTH_PCT
- update comment in README file
(file #5910)
___
Additional Item Attachment:
File
Sorry for the compiling errors in the clients. If I send another patch which
touchs client code I will try to test/compile all clients to check for such
simple errors ...
Matthias Pfafferodt
Am Tuesday 09 June 2009 23:38:18 schrieb Marko Lindqvist:
URL:
http://gna.org/bugs/?13661
Follow-up Comment #6, bug #13621 (project freeciv):
Thanks for looking at this patch.
Could A cleanup for the FIXME reminders
be the following:
- a function game_setting(op, bool *bval,
int *ival, char* sval) which set the
requested option (in stdinhand.c)
switch (op-stype) {
case
Follow-up Comment #3, bug #13636 (project freeciv):
updated version; changes:
- check variable declaration
- fix coding style (beginning of a function '{' on the
next line)
- fix !pplayer
(file #5981)
___
Additional Item Attachment:
Follow-up Comment #7, bug #13621 (project freeciv):
version 5; changes:
- separate functions to set the bool, int
string values
- called from ruleset.c and stdinhand.c
- reordering of set_command()
(file #5991)
___
Additional Item
web sides to explain git. But
how to handle different patchsets? Create a new branch for each? Up to now I
used cvs on my own projects (only one user) but with the freeciv code it is
kind of confusing, especially rebasing to the up-to-date svn.
Thanks for help
Matthias Pfafferodt
--
Matthias
feature, it can wait.
I will need some time for the next version of the patch ... first learning a
little bit git and there is also real life ...
--
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de
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Freeciv-dev mailing list
Follow-up Comment #2, bug #13637 (project freeciv):
version 2; changes:
- as suggested by Marko Lindqvist use 'v += amount' as
AI want value. This is used for _each_ city within
migration range.
(file #6063)
___
Additional Item
Follow-up Comment #3, bug #13637 (project freeciv):
and now the correct file ...
(file #6064)
___
Additional Item Attachment:
File name: version2-13637-migration2.patch.diff Size:3 KB
Follow-up Comment #1, bug #13559 (project freeciv):
As the AI also ask me for help against someone I have not
meet I think this patch should be applied.
___
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http://gna.org/bugs/?13559
URL:
http://gna.org/bugs/?13804
Summary: remove unused function prototype
report_server_options()
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 28.06.2009 um 14:16
Category: general
URL:
http://gna.org/bugs/?13805
Summary: [patch] change call by id (int) to call by
reference (struct settings_s)
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 28.06.2009 um 14:21
Category: general
URL:
http://gna.org/bugs/?13807
Summary: [patch] define the settings within a function
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 28.06.2009 um 17:31
Category: general
Severity: 2 -
Follow-up Comment #3, bug #13805 (project freeciv):
This patch is good, but you can reduce references to the
global variable 'settings' even more by using helper
functions to get a setting pointer from a setting id:
So ideally there would be _no_ global variable settings
but helper
Follow-up Comment #3, bug #13807 (project freeciv):
If you are worried that you cannot use static initializers
with unions, you need not be, since you can use the
syntax:
union foo {
int i;
const char *s;
bool b;
};
union foo f1 = { .b = TRUE };
union foo f2 = { .s = hi };
URL:
http://gna.org/bugs/?13810
Summary: [patch] use unions to save the game settings
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 28.06.2009 um 22:07
Category: general
Severity: 2 - Minor
Follow-up Comment #5, bug #13810 (project freeciv):
new patch on top of the last one (depends on gna13805):
update union in struct settings_s + wrapper functions
* new union in struct settings_s by pepeto
* idea for wrapper functions by mbook
I also added a patch which includes both
Follow-up Comment #5, bug #13805 (project freeciv):
added a patch against trunk which includes both changes
(file #6080)
___
Additional Item Attachment:
File name: version2-gna13805.patch.diff Size:17 KB
reason I learned to use git a long time, though
git has many more advantages beyond just that. ;)
あなたも同化される。
--
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de
#Work_in_progress
Matthias
--
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Matthias.Pfafferodt at mapfa.de
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URL:
http://gna.org/bugs/?13828
Summary: move definition of GAME_*_COMPRESS_TYP to game.h
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 30.06.2009 um 19:49
Category: general
Severity: 2 -
Follow-up Comment #1, bug #13812 (project freeciv):
I tried to remove all links to bugs.freeciv.org in the wiki pages. But I'm
not allowed to edit the main page ...
___
Reply to this item at:
http://gna.org/bugs/?13812
Follow-up Comment #6, bug #13810 (project freeciv):
version 3:
- on top of gna13805
- all changes from this ticket (gna13810) included
- summery:
* remove all dependencies on settings_s in all
files but settings.c
* the struct definition uses an union
* rename settings_s to setting
If we
and here is one copy for the list ..
Am Wednesday 01 July 2009 01:48:20 schrieben Sie:
On 30/06/2009, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote:
Am Tuesday 30 June 2009 05:06:02 schrieben Sie:
On 29/06/2009, Madeline Book madeline.b...@gmail.com wrote:
I just made a git
is going on.
一緒にリセットしませんか。
--
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de
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