My vote goes for C++. Solving C# issues may delay raceway and other games
even more than a few months.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: 12 July 2007 11:52 PM
Subject: Re: [Audyssey] Possible changes in USA
So, the realy question is
Headaches vs Time Delay?
The Headaches sounds like time comsuming to a programmer anyway.
Going the route of revamping and changing langs means that
USA Games will be developing games with the latest technology to keep abreat
and keep up with other game companies, I
Those are still for web pages, because those setting only effect what
comes up in the browser. The script other you talk about there is for
any script language that can be written into the web page. Witch is
only a few most script languages are server side and just give the output.
At 04:04 PM
I have the exact same problem as Chris with the latest 2 new tracts.
- Original Message -
From: Chris Reagan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 1:30 PM
Subject: Re: [Audyssey] game bug possibly
I did that and I still didn't have
I did that and I still didn't have any results.
Chris
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 11:09 PM
Subject: Re: [Audyssey] game bug possibly
Hi chris,
Be sure and put that track in the
Would be nice to play that game. however, nothing I do gets it out of
that demo mode, and the manual says nothing on that anywhere and
lacks quite a bit in that department.
At 12:32 AM 7/13/2007, you wrote:
Hi.
I'm not exactly sure what you mean by a starting point.
It's an excellent game, as
I see what you're saying. Well, there was somewhere that you could make it stop
interrupting with those debug messages when running other programs, too. Wish
my memory worked.
Kathy Seven Williams
Those are still for web pages, because those setting only effect what
comes up in the browser.
nope, same problems.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
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Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message -
Great voice! With this quolity of voice I started to play the english
version! Great job!
Cheers,
Jorge
- Original Message -
From: Zachary Kline [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 1:53 AM
Subject: [Audyssey] SoundRTS: New version
tom, i thought you were writing the games in c++ anyways.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
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skype,
Delete the under score in between the words of the file name and replace
with space.
锦发/Steady Goh
http://www.tcr-music.com.sg/singers/jinfa/intro_jinfa.html
- Original Message -
From: Chris Reagan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13,
Hey Phil, is Fred and Georges fireworks called Fred and Georges Swamp?
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 12:27 PM
Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
Hi Sky,
In the Order of the Phoenix, while leaving Hogwarts, Fred and George cast a
swamp on the fifth floor.
It was cleaned up except for a patch under a window.
- Original Message -
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday,
Hey Dakotah, does that mean next time we play you will stand still and let
me take shots at you?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Dakotah Rickard
Sent: Friday, July 13, 2007 12:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio
Hello Tom,
My only question is, would this effect Monty, after you have written the new
engine? At the end of the day, my thought is, that you are the one doing the
work, you are the one that people come to for help, so if you are more
comfortable with one program than you are with another,
Only they know.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 11:12 AM
Subject: Re: [Audyssey] the
what spell did they use?
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 8:51 AM
Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
ofscw
Hi Sky,
In the Order of the Phoenix,
The new voice is so much better, and more understandable.
- Original Message -
From: Zachary Kline [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 8:53 PM
Subject: [Audyssey] SoundRTS: New version
Hiya,
Just thought I'd post to the
I also like some of the new sounds better, while I liked some of the old
sounds more too.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: 13 July 2007 08:35 PM
Subject: Re: [Audyssey] SoundRTS: New version
The new voice
so I got a lot of emails in the last day or so and I've started working on the
suggestions people had. I want to add a mode with two ducks just like the
original. I'm also goign to make it random which direction the ducks will come
from. Mouse support is on my list. I've mad the sapi speech
Very cool. I like that idea.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 1:54 PM
Subject: [Audyssey] big update
I suppose I could make that an option. I just had this urge to capture the
old classic game.
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 3:07 PM
Subject: Re: [Audyssey] big update coming to duck hunt
Hi,
Eventually, I will be releasing Star Wars. Though, it has many many
changes since that very old trailer. In fact, if anything the sound
effects etc have gotten better, and more advanced since then.
Trenton Matthews wrote:
Sounds like a good idea!
Although, speaking of games, will the
Hi Dark,
I'm afraid you'd need more than a map editor to take a crack at
Castlevania. Not only was it a side-scroller, but there were all sorts
of different weapons like chains, whips, daggers, and holy water, which
the Monty engine doesn't currently support.
You restored your health in that
how about the starwars game, is it going to go with the storyline of episode
three?
Brandon
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 3:13 PM
Subject: [Audyssey] Star Wars Game was Possible changes
Hi Liam,
I like your duck hunt game but I would rather hear more up-to-date sounds
than the ones in the original game.
Or you could do a Super Duck Hunt using real sounds of ducks dogs and guns.
Phil
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list
Hi,
Ummm... No. Understand the runtime first extracts to a temp directory
which you supply, and then run the setup from the temp directory.
Mike Reiser wrote:
I'm a little confused where to put t he runtime? It doesn't give me any
dirrectory choices so I put it in program files\direct X, is
Hi William,
That's possible. Though, as far as getting it out to the public in C#
certainly would probably be faster over C++.
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Or you could have a single game with two modes, one with the original sounds
and another with modern. Personally I think you should leave it.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
Anyone heard of twin bee?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Shadow Dragon
Sent: Thursday, July 12, 2007 11:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Mario Bros
Agreed. The Mario Bros are the gods of Nintendo! Well, next to
Hi Gary,
Both languages C# and C++ are up to date. Especially, say if I use the
Vista SDK for either language and then I will be on the bleeding edge of
development.
So neither language is going to be using older technology, and it is
more a matter of which is going to have the least amount of
Hi Liam,
I for one like the classic sounds. It brings back so many many good
memories of my NES system.
Liam Erven wrote:
I suppose I could make that an option. I just had this urge to capture the
old classic game.
___
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I couldn't agree more.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Brandon Hicks [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 2:31 PM
Subject: Re: [Audyssey] big
Hi Ron,
I think C++ is better as well. That is after I figure out which version
of the Windows Platform SDK I need for the newer DirectX SDKs. I
installed my XP SDK, and the applications, even the test applications
from Microsoft, bombed. SO I need to upgrade, and am uncertain which
exactly
Hi,
I'd just like to say that I like the original Duck Hunt sounds. It'd be
more realistic to have newer sounds, but the NES tone generators
capture the escence of Duck Hunt.
Brandon
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Hi Simon,
No, the language is C#, called C-Sharp, that STFC and Monty are written
in. I have been considering C++ for Raceway for many reasons. Not the
least a much better support for ff devices.
simon.dowling wrote:
tom, i thought you were writing the games in c++ anyways.
Hi Chris,
Thanks. Well, it won't effect Monty other than there will be two
engines. One to support the older .Net based games and one in C++ to
support any new games. I don't know which I am going with yet, but I am
just looking at peoples suggestions, thoughts, and how many will be
effected
It doesn't say.
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!
- Original Message -
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 12:12 PM
Subject: Re: [Audyssey] the shocking
Just a few thoughts: Would a skill level setting be straying away from the
original? I'm thinking of 3 shots on easy, 2 on normal, and 1 on hard.
Also, how about moving across the field to chase a missed duck?
--
God loves everyone, but probably prefers fruits of the spirit over
religious
Hmm. If gamepad support could be added in a later version, that will be
nice!
Wish NES game controlers could be used, doubt that would work though.
I myself have a Saitec RumblePad for the PC.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list
Hi Brandon,
Yes, it is in that general time frame. The game actually begins a little
while after Revenge of the Syth. You play the part of Jedi Learner, Olee
Starstone, and by luck you escaped Order 66. Now, you are on a single
minded quest to defeat the Empire.
The game features a series of
Hi,
Lol! Super Mario Sisters? That would be a good one. (Grin)
You are right Nintendo really got off base. Some things stayed the
same,but they just changed to much. At least Megaman has staid somewhat
on track,and has improved.
Yvonne Alaniz wrote:
Thom,
I agree. After Mario three the
HI thom
Please enlighten me. What genre of game is star wars? Is it a game like
trek 2000 and stfc?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Friday, July 13, 2007 11:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star
Instead of ending the game after missing 4 or more ducks per round, have the
game end after missing a total of 4 ducks?
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion
Pause feature?
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 2:54 PM
Subject: [Audyssey] big update coming to duck
sounds good.
Can't wait until it's released.
Brandon
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 4:35 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes
Hi Brandon,
Yes, it is in that
Hi Nicol,
No, the Star Wars game is an FPS style of game. It would have more in
common with Sarah and Shades of Doom except you will be carrying various
types of blasters, thermal detonators, and of course your trusty light
saber. As an added bonus since you are a Jedi you will have special
No. It would probably be more along the lines of Shades of Doom. STFC and
Trek 2000 are turn-based strategy games. Star Wars games generally aren't.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: nicol [EMAIL
Nope, I think that would stray too far from the original.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 3:51
I to like the origenal duck hunt sounds as well. from Mich Verrier.
- Original Message -
From: Brandon Hicks [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 4:31 PM
Subject: Re: [Audyssey] big update coming to duck hunt
Hi,
I'd just like to
Having never played the original, this info is cool. Thanks.
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!
- Original Message -
From: Mich [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, July 13,
pause feature is also on my list. pause is a good thing to have, especially
if you gotta go do something. plus the original game had it too. so it's
only fair.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday,
how about some cheases in space fighters and space battles?
Brandon
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 5:22 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes
Hi Nicol,
No, the
I like the origional game sounds.
But yes liam you could do a super duck hunt, like you did with egg hunt.
At 08:07 a.m. 14/07/2007, you wrote:
Hi Liam,
I like your duck hunt game but I would rather hear more up-to-date sounds
than the ones in the original game.
Or you could do a Super Duck
I like that idea. The original nes game was too easy. I would enjoy the
extra difficulty. I would also like someone to send out the link for the
game again please?
Yvonne
Stressed out? Need to relax? Call Yvonne and schedule your massage today!
(361) 249-8739
[EMAIL PROTECTED]
-
I think it would be a real trip myself. As far as the copyright stuff is
concerned, I don't think Nintendo would really care if we made a knock off
game with Mario since they don't want this market anyway and no one sighted
would play it anyway.
Yvonne
Stressed out? Need to relax? Call
game is at
http://www.l-works.net/dhsetup.exe
- Original Message -
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 7:33 PM
Subject: Re: [Audyssey] big update coming to duck hunt
I like that idea. The original nes game
Hi Trenton,
I've searched the site all over and can't fine the tunes/sounds link you
mentioned.
Trenton Matthews wrote:
I have the first 4 games on Playstation, and even though I couldn't play
them very well, I always loved it when my mother played them.
She wasn't bad!
PS. If anyone is
Hi Bryan,
Correct. This will be a fully action packed first person game along the
lines of Jedi Knight or similar FPS Star Wars title.
Bryan Peterson wrote:
No. It would probably be more along the lines of Shades of Doom. STFC and
Trek 2000 are turn-based strategy games. Star Wars games
when do you think it will be released?
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list
Hi Liam,
I remade the classic Duck Hunt game in 2000 but it was a self voicing DOS
game.
I thought some of the ideas could be used in yours.
Here is the instructions for it:
P C S DUCK HUNT
Produced by
Personal Computer Systems
Hi,
When i try to join a multiplayer game I keep getting an error that says the
server can't be reached because it is probably behind a router or firewall.
How can I fix this?
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL
Actually the only Star Wars games I've ever played, aside from the three
original trilogy games on the Super NES, are Star Wars: Masters of Teras
Kasi, a Mortal Kombat-esque fighting game, and Phantom Menace, both the PC
and Play Station editions. Granted those last two are pretty much
Probably not until after Monty and Raceway would be my guess.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 7:27 PM
i have the same isue
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 10:43 PM
Subject: [Audyssey] sound-rts problem
Hi,
When i try to join a multiplayer game I keep getting an error that says
the
server
I'd like to go multi-player but haven't often tried. Maybe I'll check it
out now 11:49 pm EST
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 11:43 PM
Subject: [Audyssey] sound-rts problem
Hi,
When i
Hello,
You cannot fix this problem on your end. The problem is with the people
who set up servers incorrectly and don't forward ports properly to get a
connection. If people are able to do this things should work better for
you.
Hoping this helps,
Zack.
- Original Message -
Hi,
Ever since I updated to the latest rail racer version I get the following
when loading it.
GameEngine.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0x154 (340), Thread id=0x4e0 (1248).
Click OK to terminate the
Oo those were good! What about rival terf, metroid or anyone remember the
old final fight games? I rocked those and I've had the lights turned low my
whole life! *lookis at people who had site jealously*
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion
I don't know if this ahs been brought up, but duck hunt has huge potential for
mouse support, or at least it would seem that way...
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Hi,
Right before the end of act 2 I hear something coming after me. I can
quickly run for the exit and complete the act, but I could also choose to
fight the persuing robot. Is it possible to kill this robot? Any strategy
for doing so would be helpful,
Thanks,
Tobias
Heh thomas once liam codes it and you get mario brothers done in a thousand
years grins, you guys should meld them so you'd have the exact same as what
you got when you put in the mario brothers 1 game! And then, code 2 and 3
and meld them into the old allstars game... *grins*
- Original
Thomas,
Are the resources on the usa games website for coding still up to date? Where
it says how do I make games like yours inthe faq?
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Leeum,
Thanks, Already addicted. I forgot how difficult this game is. Only
little bug though. For some reason the game just went on and on without
giving my next round. I must have shot thirty or forty ducks before I quit
and I didn't get a final score.
yvonne
Stressed out? Need to
It's definitely possible, although probably not the smartest thing. it's
actually a pack of dogs. If you keep jumping over them and shooting, you can
kill them. I haven't done it many times lol.
-
Are you into Anime, manga, and video game music? If yes, take a look at this
site.
Hi,
Honestly I don't know the answer to that question. The only answerI can
give is when I can get it done. (Smile)
Josh wrote:
when do you think it will be released?
Josh
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Hiya,
Anybody interested in the game Space Empires 3 will be glad to know that
I've managed to make significant progress in getting it to be playable. The
tips I'm going to outline below will try to be as screen reader neutral as
possible, but I'm afraid that nevertheless my Window-Eyes
Hi Brandon,
I've thought about some Star Fighter combat, but there is nothing in
Olee Starstone's bio that states she was ever a pilot. My information is
based on the book, Dark Lord: The Rise of Darth Vader, which takes
place immediately following Order 66, and after Vader gets his cyborg
Hi,
Probably not.
Bryan Peterson wrote:
Probably not until after Monty and Raceway would be my guess.
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Hi,
Yes, they are.In fact,I updated that page last week.
Everett Elam wrote:
Thomas,
Are the resources on the usa games website for coding still up to date? Where
it says how do I make games like yours inthe faq?
___
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hmmm good game Liam. Mouse support? How bout a save game feature, too?
On 7/13/07, Liam Erven [EMAIL PROTECTED] wrote:
pause feature is also on my list. pause is a good thing to have, especially
if you gotta go do something. plus the original game had it too. so it's
only fair.
-
Hi,
Well, I guess i have played quite a few Star Wars games. Not all of them
out there, but enough of them.
The first Star Wars game I played was Empire Strikes Back for the
Atari2600. In that one you flew a snow speader around blowing up
Imperial walkers.
Then, for Return of the Jedi I had
Simon, you have a sapi conflict I think.
If you have any versions of sapi other than 5.1 installed, uninstall them.
You may also have to uninstall any third party voices, install the games,
then re install the voices. Unfortunately at this point, I do not have a
firm handle on what
I'm getting that same message but mine is the demo version of the game.
- Original Message -
From: Chris Reagan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 9:32 PM
Subject: [Audyssey] game bug possibly
Okay rail racer is acting
Hi all,
I just beat the computer on level 1 aggressive in 6:06. It is a quick and
fun little stress reliever to see how fast you can beat him.
Anybody beat this time yet?
Don't forget to join our tournament. I am making some tournament tracking
software now so we can see all the
Lol! I was on skype with tristan today and we got into beep. I beat it
300 times, lol! I can't even believe this game is released? And x-site
do I have you in my list. Or a better way to put it is do you have me
in your list of contacts?
ps. Beep is also open source. Tristan was modifying the key
Hi,
I can beat easy with baby black hole pretty darn good. But I wanted
more challenge so I played normal with the same mission. And...
Well I made it to the bombs, almost hit vector completely with 1 life,
what happened? A bomb hir me... And goodbye goes the ending. So now I
just dont know those
Hi Liam, how about a sl2...
Yeah its... a bit T for this toic. But as you asked for ideas. I gave
you one, I can throw them at you like fireworks:
Another cool idea would be to create a cool jd-style thing, I mean
kinda fix it so that there is mouse support in games, ya know. Like in
rocket rage,
I wish we could get this game, Phil. It sounds like it would be a fun
challenge. Any possibilities in the future that you can forsee?
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To:
i think they are doing control pads in all sorts of shapes and sizes. i
wonder if there is one like the ones on the nes for the computer? if
nintendo started computer, pc support stuff then there might be.
regards,
damien
- Original Message -
From: Trenton Matthews [EMAIL
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