Re: [Audyssey] Sryth Halloween Pumpkin Beast

2009-11-01 Thread Bryan Peterson
In all honesty Thomas he's probably donated and won a lot of the in-game contests and raffles, enough to afford some of Tallys' best items. I myself have an MR of 198, but I rarely ever tackle the pumpkin beast. In fact the only multiplayer scenario I bother with is Tarramyre, and I wouldn't if

Re: [Audyssey] mota help

2009-11-01 Thread Bryan Peterson
If it were Thomas would probably have posted to the list and been jumping for joy all the while LOL. Hopefully mid December but we'll just have to see what happens. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original

[Audyssey] Audyssey babble report for October 2009

2009-11-01 Thread Jim Kitchen
107 people posted 1258 messages. 231 From, Thomas Ward. 138 From, dark. 117 From, Bryan Peterson. 103 From, shaun everiss. 50 From, Charles Rivard. 43 From, Darren Harris. 29 From, Hayden Presley. 29 From, Jim Kitchen. 29 From, Johnny Tai. 27 From, Hayri Tulumcu. 26 From, Kevin

[Audyssey] Audyssey thread report for October 2009

2009-11-01 Thread Jim Kitchen
There were 245 thread titles. Here are the top 50. Heather Voice in Mota Beta 8 56. MOTA Side-Scroller vs FPS 50. Any MOTA Beta 8 feedback? 46. 80's games suggestion 41. Why can't we get a challenging game for once? wasMOTA 38. Crysis! 30. tekken versus Mortal Kombat 30. Entombed Query

[Audyssey] MOTA sounds

2009-11-01 Thread Phil Vlasak
Hi Thomas, I noticed a file, Player_Swing.wav in the audio folder. I don't think this is played in the current beta. I do like it for a swing and miss sound. I am not so happy about, Use_Potion.wav This sounds like she is pouring the potion out, not drinking it. I am sure you can add a female

Re: [Audyssey] mota help

2009-11-01 Thread Thomas Ward
Hi Phil, Yeah, I know how that is. However, I thought it would be good to supply the list with the correct information so people didn't look for an extra key that didn't exist. Not all of the keys on level 1 are necessary to complete the level, but most of them are. Since You'll probably want

Re: [Audyssey] mota help

2009-11-01 Thread Thomas Ward
Hi Mike, No, it is not. At this point I've just really started adding all of the extra levels in beta 10. That is going to take at least a month or so to do. Mike Maslo wrote: The full version is not out as of yet is it? --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] MOTA sounds

2009-11-01 Thread Thomas Ward
Hi Phil, Actually, the file Player_Swing.wav is played when Angela swings off a rope, and yes I do know that file does get used in the game As for a miss sound, when she misses a punch/kick, I've already added one in beta 10. So that end user request is already to go. Smile. As for

Re: [Audyssey] mota help

2009-11-01 Thread Phil Vlasak
Hi Thomas, I am working on a walk through for MOTA for myself but it may help other people. I won't post it if you don't want me to. I think getting all 5 keys is important as there may be weapons in the locked rooms. The reason I got confused is that you moved the keys around and I was

Re: [Audyssey] MOTA sounds

2009-11-01 Thread Phil Vlasak
Hi Thomas, I had to try the swing sound jumping from the rope, and yes it does play but with the loud rope sound I never heard the swish. And I thought you were sneaking in a sound from beta 10 to tempt us! smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] mota help

2009-11-01 Thread Hayden Presley
So Beta 10 will be the full game of MOTA? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 01, 2009 11:09 AM To: mmaslo1...@swbell.net; Gamers Discussion list Subject: Re: [Audyssey] mota help Hi

Re: [Audyssey] 3D navigation

2009-11-01 Thread peter Mahach
I was also born blind and, although I have great hearing and I can rely a lot on the position of the sound heck, I can feel acoustic changes and I know if something's in front of me and I do understand the idea of boards in games like battleship, I just can't get the hang of fps games though I

Re: [Audyssey] 3D navigation

2009-11-01 Thread Phil Vlasak
Hi Thomas, Many people have problems in mazes. Some people do not know their left hand from their right as no one taught them when they were young. They just see something and grab it with the nearest hand to it, not thinking it is on the left or right of them. Or when they are looking at you

Re: [Audyssey] 3D navigation

2009-11-01 Thread Willem
Hello. While it might be true that many people may not have been taught all the necessary navigational skills or find it more difficult, it shouldn't be a reason not to make a game 3d. In my experience struggling is a good teacher, though I also know that many people want everything handed to

Re: [Audyssey] mota help

2009-11-01 Thread Thomas Ward
Hi Phil, Yeah, a lot of classic Atari and Nintendo games usually had a colored key that matched a colored door. Certainly Montezuma's Revenge was that way. You had white keys for white doors, blue keys for blue doors, and red keys for red doors. However, as I've decided to stick to a more

Re: [Audyssey] MOTA sounds

2009-11-01 Thread Thomas Ward
Hi Phil, Ah, I see. No, I didn't add the miss sound until beta 10. Smile. Phil Vlasak wrote: Hi Thomas, I had to try the swing sound jumping from the rope, and yes it does play but with the loud rope sound I never heard the swish. And I thought you were sneaking in a sound from beta 10 to

Re: [Audyssey] mota help

2009-11-01 Thread Thomas Ward
Hi Hayden, Well, technically the game is not officially complete until 1.0 is released. So beta 10 won't necessarily be the full game, but it may be near complete. Generally, a software product goes through various release stages. First you have the Alphas. An Alpha is essentially fresh code,

Re: [Audyssey] 3D navigation

2009-11-01 Thread Thomas Ward
Peter, Is there anything specifically about FPS games like Shades of Doom that confuses you. Any specific reason why you get lost, and anything I can do as a developer to make it easier for gamers like you to get full enjoyment out of the game? I will say this about Shades of Doom though.

Re: [Audyssey] 3D navigation

2009-11-01 Thread Thomas Ward
Hi Phil, Yeah, I do know when I was learning Shades of Doom saving the level as a braille map and printing it out did help me a lot in getting a view of the level. Unfortunately, braille printers are expensive and very fiew blind people I know have one. So that is one reason I never added a

Re: [Audyssey] Audyssey thread report for October 2009

2009-11-01 Thread Charles Rivard
Just a thought: Notice that the top 5 threads deal with the same game? It's going to be big when it comes out, and I'll bet the list is busy with it. --- In God we trust! - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Sunday, November

Re: [Audyssey] Audyssey babble report for October 2009

2009-11-01 Thread Charles Rivard
Here again, I'll bet that most of the messages dealt with MOTA. Another indication of a soon to be released game of awesomeness, if that is a word? --- In God we trust! - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Sunday, November

Re: [Audyssey] 3D navigation

2009-11-01 Thread Kellie and my lovable Lady J.
This is much how I think as well. Though I also had perfect vision or the first 8 years and remember things clearly. I actually think in visually terms still and can read maps pretty easily. But maybe that is why I don't have as hard of a time navigating in monkey business. My husband is also

Re: [Audyssey] Monkey Business - Re: 3D navigation

2009-11-01 Thread Kellie and my lovable Lady J.
Hey Charles, Now that is the one part that I just couldn't figure out. I just can't quite get it. lol When I think I understand... I don't. lol My husband didn't get it either so... at least we know we aren't the only ones. Kellie and my lovable Lady J. Resident Adviser, Guide Dogs for the

[Audyssey] What size vid cards will work with fsx?

2009-11-01 Thread The Kolesar Brothers
To my fellow blind fliers. I now have a registered copy of fsx gold. Like most of us though we have a low end on board vid card since most of our needs is audio and not much video. So I was wondering what size vid card would work with Microsoft Flight simulator and roughly how much would it be.

Re: [Audyssey] mota help

2009-11-01 Thread Phil Vlasak
Hi Thomas, The only way I was able to get those timed situations working well was to have a verbal countdown. I did this in the DOS Pack man in which the ghosts voiced the distance to you either in a normal voice which was ahead of you or in a deep voice which was ghosts behind you. Or in

Re: [Audyssey] mota help

2009-11-01 Thread Hayden Presley
So in other words, Beta 10 will just be level 1? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 01, 2009 2:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota help Hi Hayden, Well,

Re: [Audyssey] mota help

2009-11-01 Thread Willem
Wouldn't pitch or volume also work? Say have the volume increase as the gap gets smaller. This could make judging the dash through the trapdoor harder, but it would be more realistic as well. Phil Vlasak wrote: Hi Thomas, The only way I was able to get those timed situations working well was

Re: [Audyssey] 3D navigation

2009-11-01 Thread peter Mahach
well thomas, I'm not exactly sure, however I can give a great example of a game I could quickly get out of circling, that game being entombed. the first thing that could tell me I'm iomewhere I explored was the squishing sound of enemy corpses and the coordinates key said if I have been or have

Re: [Audyssey] mota help

2009-11-01 Thread David Chittenden
Hello, For those closing doors, you can have a grinding sound which gets louder as the door gets closer to closing, or you can have the pitch of the sound decrease as the door gets closer to being closed. The only thing is, you would need to place the sounds in the training area so the

Re: [Audyssey] 3D navigation

2009-11-01 Thread David Chittenden
When I was in school learning geometry, the braille diagrams used dashes rather than complete lines to symbolize lines which were hidden from view. Something like that could be used to show rooms which are under other rooms in a level. David Chittenden, MS, CRC, MRCAA Thomas Ward wrote: Hi

Re: [Audyssey] mota help

2009-11-01 Thread Phil Vlasak
Hi Willem, The problem with pitch or volume is they are continuous and unless you practice a lot you would not know what pitch or volume equaled the point the trap door would be too narrow for you to slip through. One way would be to have the trap door make clank sounds such as made by spokes

Re: [Audyssey] 3D navigation

2009-11-01 Thread dark
As an exploration fan I enjoy mazes, sinse they give me a wide variety of different rooms to explore, always with the possibility of meeting something new, and actuallly Tom i was hoping for a maze or two in the tomb hunter games later on. In shades as I said, the navigation features I found

Re: [Audyssey] 3D navigation

2009-11-01 Thread dark
I'm not sure on the unexplored space navigator, sinse discovering ropes to climb etc would be part of the challenge of the game for me. Maybe it could tell you roughly where the nearest unexplored area was, and leave getting there up to you, Eg, east 30 meters, or down 10 if it

Re: [Audyssey] 3D navigation

2009-11-01 Thread Willem
I'm with you there dark, I won't mind the odd maze here and there. Even accidentally getting my head chopped off by a door isn't a problem lol. Though mindless difficulty isn't fun either, but that's where exploration comes in. dark wrote: As an exploration fan I enjoy mazes, sinse they give

Re: [Audyssey] 3D navigation

2009-11-01 Thread Ken
Quake is an excellent example of a good FPS game. The only thing I could think to add would be stereo positioning of the wall scrapes so you know exactly where that wall is and can get away from it. Okay, I thought of another thing. I'd be willing to give up my axe for a bouncing ball that

Re: [Audyssey] mota help

2009-11-01 Thread Kellie and my lovable Lady J.
But wouldn't the guess work be part of the challenge? I mean, in all honesty I don't know how feasible it would be to try that. But, in Jim's baseball game wen the sound is moving from the left to teh right speaker, practice is what helps you succeed. Just like a sighted player has to estimate