Re: [Audyssey] Raceway was The other side

2010-05-30 Thread dark
Indeed, I've only managed it on the first world, and only then with difficulty. I do think Draconis should make it easier to access, perhaps by getting a certain amounts of points or one shot kills on a single wave, or by making it every wave you get a no lander bonus on, not every

[Audyssey] Top Speed

2010-05-30 Thread key stone
Hi, does anyone know where I can get the user tracks and cars? and are any tutorials available on how to create the cars and tracks? I've tried to contact some other gamers but Top Speed is like a secret society..LOL.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Jim Kitchen
Hi Thomas, Not to be too picky, but the nascar season has 36 scheduled races and they start 43 cars in all races. I also wonder how realistic you really want to be with a race game. I mean 43 car engines are going to sound like a swarm of mad bees. And just for the heck of it, try racing

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Phil Vlasak
Hi Thomas, As to the number of car sounds, we had the same problem with games using the GMA engine. David set it so that the nearest tanks or creatures or ghosts would sound and the rest of the other creatures sounds would be ignored by the game. It is a variable that can be adjusted, but the

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Jim, The way I am designing the game you don't have to actually hear all 43 cars at once. After all we are talking some tracks are one mile and two mile tracks. Only the cars with in say a quarter of a mile of your current position will be audable. That way you are not drowned in too much

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Gary, Those are some interesting ideas, but it would require some fundimental reworking of the Raceway engine and source code to even introduce half that stuff into the game. So if this is even remotely something we want to do we have to basically revamp the engine while I'm in the process on

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Gary, Well, one miner comment to add to your post. Technically the game isn't being designed with the keyboard user in mind here. Yes, it has keyboard support, but I am designing the game mechanics and game play around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1 TTS game

Re: [Audyssey] drastic change needed for audio games

2010-05-30 Thread Thomas Ward
Hi, Right. Mysteries of the Ancients is set in an ancient Greek underground tomb, and has nothing to do with Aztecs. Although, I know where someone might get confused if they haven't read the updated storyline since Mysteries of the Ancients came out in beta. I assume that he is still thinking of

Re: [Audyssey] financial colaboration was: a drastic change is needed for audio games.

2010-05-30 Thread Thomas Ward
Hi Dark, That's a nice idea, but there is a thing called copyright law. So strictly speaking your idea isn't strictly legal, and couldland the developer/developers in hot water as it breaks the license for those sound files. Basicly, the way it works if an individual or company purchases a

Re: [Audyssey] financial colaboration was: a drastic change isneeded for audio games.

2010-05-30 Thread Ron Schamerhorn
Hey little girl, you broke the laws You hustle, you deal, you steal from us all - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 30, 2010 4:19 PM Subject: Re: [Audyssey] financial colaboration was: a drastic

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Hayden Presley
Hi Thomas, I think you could, say, have SAPI support for new driver names. Look at the way Che did RailRacer...your tracks are announced in SAPI, and most of the menu content is all pre recorded human voice. I don't know howthat would work, but I think that would be the best compromise. Best

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-30 Thread Thomas Ward
Hi Eleanor, I just read your white paper, and it was definitely a good read. Although, it focused on vidio game accessibility this is actually an issue that effects all software products and developers equally. Far too many software manufacturers create a certain software product, and then only

Re: [Audyssey] financial colaboration was: a drastic change isneeded for audio games.

2010-05-30 Thread Thomas Ward
Hi Ron, Lol! That's the one. Pretty accurate considering Dark's suggestion to buy sounds and redistribute them illegally. On 5/30/10, Ron Schamerhorn blindwon...@cogeco.ca wrote: Hey little girl, you broke the laws You hustle, you deal, you steal from us all --- Gamers mailing list __

[Audyssey] aliens in the outback

2010-05-30 Thread Charles Rivard
Seeing as the thread has changed, I changed the subject line to reflect the content. Is it my perception, or is wave 4 usually more intense than wave 5 in the levels? If I can make it through wave 4 with no enemy ships landing, I can just about figure on getting a bonus. I can get a bonus

[Audyssey] racing on Memorial day - Re: Raceway was The other side

2010-05-30 Thread Charles Rivard
Jim: We're both watching 1,100 miles of racing today. The first 500 were good. Now for the next 600! - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Sunday, May 30, 2010 9:53 AM Subject: Re: [Audyssey] Raceway was The other side

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Hayden, Yeah, that might work but I'm not exactly a fan of Sapi. For one thing most of the voices are too robotic or inhuman sounding and ruins my gaming experience. The other issue is that handling Sapi in C++ is a total pain in the butt. The big problem is that most of Microsoft's C++

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Charles Rivard
I'd start with all 43 and go from there. Will there be qualifying before each race to see where you're starting position in the race will be? Time for practice and adjustments in the pits and all that fun stuff? - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Charles Rivard
How about joysticks for those who don't have racing wheels? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 30, 2010 1:18 PM Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Well, one miner

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Phil Vlasak
Hi Thomas, I too would like Raceway to stay away from SAPI. In Ten Pin Bowling we recorded over 100 names to be used and allowed the customer to add their recorded name to the list. It wasn't done as well as I had hoped and is a little difficult to do We should have included 117.wav saying You

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi, At this point I really don't know. One problem I am having with the game is a lot of this gets to be really technical, and goes way over my head. While I watch the ocational Nascar race and have played some of the racing games out there I'm not a hard core racing nut. Watching a few races

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Phil, Yeah, that is basicly something like what I had planned. Since I can't or shouldn't use official Nascar driver names I decided to create a huge database of driver names like John, Sarah, Michael, Peter, Kelly, etc. That way when you are setting the game up for the first time it will ask

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Charles, That will work too. Basically, supporting a racing wheel and a game pad is fairly similar although they will require a different button layout. That's why I'll likely have to put in some sort of joystick/wheel configuration tool so you can customize the game for your specific input

[Audyssey] to dark

2010-05-30 Thread michael barnes
hey dark on your site it talk about the iphone game call papa sangre. but it don't say when the game is coming out for the iphone. so do you or any one else know when the game is coming out? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread shaun everiss
hmmm if you want tom I know a friend that plays racing games loads he doesn't check his mail much so just give me a list of questions you want and I can probably ask him for those. if you want voices I can probably do those to I have a reasonable headset mic which should do. At 02:55 p.m.

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread shaun everiss
tom whatabout having in adition a fiend where you put in your name maybe as an option. At 03:06 p.m. 31/05/2010, you wrote: Hi Phil, Yeah, that is basicly something like what I had planned. Since I can't or shouldn't use official Nascar driver names I decided to create a huge database of driver

Re: [Audyssey] financial colaboration was: a drastic change isneeded for audio games.

2010-05-30 Thread dark
Hi tom. Hmmm, I assumed that once a sound library was perchiced by an individual it was practically there's to use. I find myself continually amazed at how restrictive copywrite law is. I've mentioned myself how it has practically stopped people in England getting hold of books for a

Re: [Audyssey] aliens in the outback

2010-05-30 Thread dark
Well, getting into things is a good idea imho if you can be fast, but actually targiting some ships can be quite a challenge indeed, those on the third world for instance (I can't recall their colour sinse synaesthesically all the ships have different colours to me), that move from side to side

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Charles Rivard
How about the names of list members? Just a thought. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 30, 2010 10:06 PM Subject: Re: [Audyssey] Raceway was The other side Hi Phil, Yeah, that is basicly

Re: [Audyssey] to dark

2010-05-30 Thread dark
Michael, firstly audiogames.net is not my site or not in the sense of setup by me. It was setup long before I started playing audiogames by the chaps at the game accessibility special interest group. They merely asked several people (including myself), to help them with news, and with writing