Re: [Audyssey] stem stumper

2011-04-13 Thread william lomas
next week On 13 Apr 2011, at 02:07, michael barnes wrote: Hey, does anyone know when the iphone game Stem Stumper is coming out this month? I am sure going to get the game when it does come out. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to

[Audyssey] daytona

2011-04-13 Thread william lomas
hi where can i download the latest daytona and the book of gold please? I now have windows seven on my imac with the magic trackpad if i can drawer shapes with this i can play daytone :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] found it

2011-04-13 Thread william lomas
hi i found daytona --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

[Audyssey] daytona error

2011-04-13 Thread william lomas
hi all i am running windows seven 32-bit under fusion on my mac but when I updated to the latest available directx i still get the error on startup do i need to do as it says in the readme? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread dark
Hi Tom. You are indeed right, and were you making a game based on Dr. who or tolkien which are! major interests of mine I'd be the first to insist on canonical details, and while I'm probably more casual about startrek I do appreciate the correctness of a game like final conflict. however,

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Phil Vlasak
Hi Thomas, We had a similar debate when I worked on Harry Hollingworth's World Series Baseball. There was a core group of fans that played only teams from the same year and even did a 165 game season to determine who was in the world series. But most of the game players didn't care to be

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Richard Claridge
Hi Thomas. I personally would prefer you to do the game that you want to do, and for me the simpler the better, because it takes less work and therefore will be with us quicker and wont take too much time out of other development of yours. I've said before and I will say again, its important that

Re: [Audyssey] where to find westfront

2011-04-13 Thread dark
Hmmm Michael, not sure why the download link wasn't working, but why didn't you just look on the games' homepage? the link for the game is right there at http://ppanks76.tripod.com/wfpc.zip on the database the furst link labled url will take you to the games' homepage, and the second labled

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Thomas Ward
Hi Phil, Interesting. Well, as an absolute purest myself and as the developer I'd rather either go straight 100% fantasy wrestling, I.E. 100% made up wrestlers, or 100% true to the wrestlers I know and like. From what I gather from your message since 90% of the potential players probably don't

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread dark
I like this idea tom as you might guess, it certainly has been one which nintendo and other game companies have used for boxing and wrestling games for years, look at punch out with king hippo or Saturday night slam masters where the likes of Mike Haggar and Alexander power competed for

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Phil Vlasak
Hi Thomas, One thing that Harry did was to allow some people to create team sets for the Baseball game. So if they wanted the 1980 Toronto Blue Jays in the game they had the ability to create it. The set creating software asked you the person's name and then went through the stats and you

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Thomas Ward
HI Dark, Yeah, but one major difference between Jim's baseball game and the wrestling game I'm working on is he stores all of his names etc in text files. I can't really do that because the way I'm designing the game everything is pretty specific to each wrestler. I.E. they have there own

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread dark
Hi Tom. On the Ai score, one game I really admire for ai which I came across recently (thanks to a friend), is the pc doss beat em up one must fall 2097. One of the cleverest things about it, is that though it only had 8 basic robots, all of whome had moves in standard beat em up style, each

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Thomas Ward
Hi Dark, Well, that sounds interesting, but there is a problem. I wouldn't have a clue how to create something like that. Truth is although I'm a fair programmer I wouldn't know where to start to create something like you are talking about. You are quite frankly talking over my head and skills as

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Thomas Ward
Hi Phil, Well, for now I'm not going to add any kind of editer etc to the game. The reason is I want each and every wrestler to have a different artificial intelligence, his or her own unique moves, and to really make each and every match completely different where you will have to change your

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Phil Vlasak
Hi Thomas, I think you could have a list of moves, then allow the player to determine how often would the fantasy character do it. for example Rock Hard Steve Austin, jumping, 50 percent kicking, 20 percent punching, 80 percent. sayings: You'll be eating my fist! Using the percentage to

[Audyssey] River Raiders patch

2011-04-13 Thread Damien Pendleton
Hey all, I have just released a River Raiders patch that fixes quite a nasty bug that made game play rather unfair. Turns out the monster could dive even quicker than the player, which therefore made the game impossible to complete if a certain number of coins were collected. I have also made

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread dark
Fair enough Tom. The method I was thinking of in terms of Ai simply involved varying the likelihood of the computer choosing one action over another in a given situation. Say for instance turn buckles was set to 3, the computer would have a %60 chance of choosing to get on the turn buckle

Re: [Audyssey] who has the time? - Re: Pipe 3

2011-04-13 Thread Raul A. Gallegos
hi, actually i can pour water without the use of my finger and I never spill. I have zero sight. All that aside though, I agree with most of your points. On 4/12/2011 7:09 PM, dark wrote: Actually tom, while travel and access issues are certainly a considderation, that wasn't precisely my

[Audyssey] mota potions

2011-04-13 Thread bryant walker
Hi thomas, (forgive me if i spelled that wrong). I'm having a problem with mota potions. THey seem to not do anything at all, even when i wait a long time. I'm not sure if this is a bug or something i'm doing worng. THey don't seem to heel me at all. Thanks

[Audyssey] to dark

2011-04-13 Thread michael barnes
Hey, Dark. When I went to get another a game the two links took me to a website that had nothing to do with the game. So would you please send me Giftanum? I do know it is a free game that is what your site said. Thanks man. -- Email services provided by the System Access Mobile Network.

Re: [Audyssey] who has the time? - Re: Pipe 3

2011-04-13 Thread Shiny protector
Hi, Well, I can as well, but you have to be a bit careful. I've had occasions that I spilt water on the floor. I use a liquid indicater - Original Message - From: Raul A. Gallegos r...@asmodean.net To: gamers@audyssey.org Sent: Wednesday, April 13, 2011 3:39 PM Subject: Re:

[Audyssey] giftanum was, Re: to dark

2011-04-13 Thread dark
Hi Michael. First, writing messages with subject lines like to dark isn't too helpful, particularly in cases like this. I actually don't have giftanum, so your to dark message regarding the game isn't too handy sinse other people who might have giftanum don't know your looking for it and

Re: [Audyssey] who has the time? - Re: Pipe 3

2011-04-13 Thread Jim Kitchen
Hi Thomas, I lived in the first house behind the bank on Bellfield Avenue, which is off of Cedar Avenue just out of University Circle. I could see Case University out my bedroom window and it was close to a mile walk to the Cleveland Sight Center. I had to be at the bus stop by 6:30 to

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Jim Kitchen
Hi Dark, That is an excellent point about automatic speech being important in a live action type game and definitely not so much for a turn based type game. The only other thing for me is that I have many sapi5 voices that I like much better than Eloquence and my version of Jaws can not use

Re: [Audyssey] who has the time? - Re: Pipe 3

2011-04-13 Thread Jim Kitchen
Hi Michael, Thank you very much. I really appreciate the very kind things that you said about me and my games. Keep up the great work at college and take Doc for a walk. Thanks again. BFN - Original Message - Hey, Jim. I can say alot of things about you but I will say one thing

Re: [Audyssey] who has the time? - Re: Pipe 3

2011-04-13 Thread Thomas Ward
Hi Jim, Very interesting. I didn't know what you did for a living before. I'm glad you shared that with us. Smile. On 4/13/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, I lived in the first house behind the bank on Bellfield Avenue, which is off of Cedar Avenue just out of

Re: [Audyssey] Possible WWE Roster

2011-04-13 Thread Thomas Ward
Hi Jim, Yeah, you are right. With a turned based game automatic speech isn't always necessary. For instance, I can remember back when I was in college and downloading and playing the demo of PCS Games Monopoly for Dos. Actually, it was very accessible, and worked well with ASAP, Jaws for Dos,

Re: [Audyssey] mota potions

2011-04-13 Thread Thomas Ward
Hi Bryant, Yes, that is a well known bug in beta 18. We are trying to fix it, but so far haven't found the cause of the bug. It probably has something to do with when we added the shield and armor which means we might have to yank them out until we figure out the cause of this problem. Anyway,

Re: [Audyssey] Moderator Subject Reminder was to dark

2011-04-13 Thread Charles Rivard
I did not read it, because it was to Dark, and I am not that person. My first thought was that it should have been sent directly to Dark, off-line, rather than to the list. I based that on the subject line. --- Laughter is the best medicine, so look around, find a dose and take it to heart.

[Audyssey] Speaking of joysticks, does anybody have a driver

2011-04-13 Thread The Addictor
I'm looking for a driver for my game pad, and I'm wondering if any of you have it, and if so if you could shoot it my way. I have one of those cheap Walmart game pads, the Game Elements Recoil pad. I can use it as a default game pad just fine, but I don't have force feedback. Ken Downey The

Re: [Audyssey] Speaking of joysticks, does anybody have a driver

2011-04-13 Thread shaun everiss
what happened to your cd rom? the website the manufacturer has may have a driver for you. Its how I got my joystick to run win7 64. At 02:08 p.m. 14/04/2011, you wrote: I'm looking for a driver for my game pad, and I'm wondering if any of you have it, and if so if you could shoot it my way. I

[Audyssey] quick question on a demo I found.

2011-04-13 Thread michael barnes
Hey, I found a demo to drive and sonic zoom. What I would like to know is their a full version of these games? If so where can I get the full version of both the games? I found these on audiogames.net when I was looking for something else. -- Email services provided by the System Access

Re: [Audyssey] quick question on a demo I found.

2011-04-13 Thread shaun everiss
these are full games. As far as I know there are no demos. At 04:22 p.m. 14/04/2011, you wrote: Hey, I found a demo to drive and sonic zoom. What I would like to know is their a full version of these games? If so where can I get the full version of both the games? I found these on