Fair enough Tom.
The method I was thinking of in terms of Ai simply involved varying the
likelihood of the computer choosing one action over another in a given
Say for instance turn buckles was set to 3, the computer would have a %60
chance of choosing to get on the turn buckle when standing over another
action, which from my (admittedly far more theoretical than practical),
knolidge of programming I understand would be possible, but sinse your the
chap who's making the game this is afterall your decision.
Certainly games like Saturday night slam masters, super punchout and panza
boxing on the amigar show how much fun a sports game can be with a roster of
completely game specific combatants, and I'm pretty certain this would be
the same here.
Beware the grue!
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