Good morning folks!
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Out of Site Christmas Party:
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Festivities beginning with the movie, It's a Wonderful Life, in the
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2pm, Chain Reaction
Hi.
Its coming. I think we need to do more work on it but there is definite
progress.
Sent from my iPhone
On 21 Dec 2011, at 23:56, Zachary Kline zkl...@speedpost.net wrote:
Hi All,
I was just wondering if anyone had info on the status of access with Starbase
Orion? A new space-based
Hi Lindsay,
What exactly has you confused. Perhaps if you have some specific
questions some of us SoundRTS players can give you pointers where to
go. SoundRTS has a bit of a learning curve, but if you try the
campaigns that might give you some direction here. What's nice about
the campaigns is
Definitely core exiles is about the best web based browser game out there.
I'm addicted to it.
The best 3 things about ce are:
1. it's a truly persistent game. It never ends.
2. you can put the game down for a good 6 months and pick it up right from
where you left off. They don't delete your
Is rts still in development? I did play it a while ago thought it was ok and
a good step forward but was waiting for it to become a far bigger game.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 22 December 2011
I recall that some time ago, there was a discussion on Lone Wolf. Some people
were thinking, Wouldn't it be cool if we had a game sort of like Lone Wolf,
but we were flying a plane? In regards to the game from the Shard Workshop,
in a sense, do we now have such an animal?
---
Shepherds are
yes it is, in fact, alpha 7 just came out. and they have added some cool
stuff to it, and fixed some bugs.
dallas
On 22/12/2011 21:50, Darren Harris wrote:
Is rts still in development? I did play it a while ago thought it was ok and
a good step forward but was waiting for it to become a far
Yes, a new version was released very recently. It has been just
over a year since the last one came out, however.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Thu, 22 Dec 2011 11:50:58 -
Subject:
Hi Everyone,
Since the subject of SoundRTS has been raised on here of late I
decided to get back into the game myself by brushing up on my skills.
Well, let's just say judging by the last game I had I haven't lost
much in terms of skill or experience as I just slaughtered the enemy
on mass. I
Hi Darren,
Well, I believe there is a new version of SoundRTS that was released a
couple of days ago, but haven't downloaded it yet. However, updates do
seem to be few and far between now so I can't say how actively the
game is being developed. Although, it does appear to be still in
development
I always found that with sound rts myself. The computer never really does
any serious attacks that have any c chance against you accept at the start,
then by the time you've got up to knights and maybe a catapult you just have
a huge army that can walk streight into the enemy teretory and
Hi,
Which map is best to use, amd does anyone have any good strategies for
protecting their territories?
Lindsay Cowell
-original message-
Subject: Re: [Audyssey] SoundRTS
From: Thomas Ward thomasward1...@gmail.com
Date: 22/12/2011 12:46 pm
Hi Darren,
Well, I believe there is a new version
I don't think so, though others may disagree. While Zero Sight seems to
provide an in-depth flying experience, I was actually quite disappointed in
the modeling of how one actually flies an aircraft. I understand that those
physics are difficult to make playable, so don't hold it against the
How, or where does one find this game?
Fred Olver
- Original Message -
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Lindsay Cowell lindsay_cow...@btinternet.com; Gamers Discussion
list gamers@audyssey.org
Sent: Thursday, December 22, 2011 7:30 AM
Subject: Re: [Audyssey] SoundRTS
Hi,
personally I've played Lone Wolf and Zero Sight, and I believe that the
second is better. I haven't ever tryed the sensation of taking down an
aircraft while thinking to another, giving orders to the squad member
while shutting to a veicle ecc. Zero Sight recuires more concentration,
but
hi,
are there any walkthroughs of the extra missions for lw?
I seem to have problems with the cloaked destroyers mission
and someone was talking about an extra mission called the clinton mission
I don't seem to have that
If you think you are beaten, you are;
If you think you dare not, you don't;
OK, small dissertation to follow.
Flying an aircraft is not at all like driving a car or a boat. The biggest
difference is that many of your controls do not directly affect your
position and orientation in three-space, but instead affect the rate of
change of that orientation.
As a somewhat
Hi Chris.
Well Zero site might be missing the friction physics and some of the more
complex controls, but actually the angle as you describe is already in the
game, it just involves setting angles with arrow keys.
As It says in the manual, Zero site isn't intended as a perfect simulation
of
What I was getting at in my original post are the similarities between the
two games. You have radar to find the enemy. You have weapons to destroy
the enemy. You must complete given missions. You are navigating left and
right, up and down, forward and back. One game is in water while the
You got some of the principles, but way off on others.
The ailerons on the ends of the wings are what lets the plane turn
left or right. You get this motion by moving the yoke left or right.
By pushing forward or pulling back on the yoke causes the Elevators
on the tail wings to raise or lower
Just curious: Indoor helicopters? I would think that any flying craft
needs a lot of space. How big are these helicopters?, and how do you
navigate without smacking it into walls or ceiling without looking? It
sounds like interesting fun!
---
Shepherds are the best beasts, but Labs are a
About Zero sight: I've checked the site, and the dev has released the
1.01 patch that solves bugs and adds the clock orientation system.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update
Hi Chris,
I agree. I tried the Zero Sight demo myself and it doesn't really grab
my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down
Fair enough in turn Dark. It is true that toward the end of the war, both
Germany and Japan were trying to force pilots through their training program
faster and faster. In the case of the Japanese, it didn't require as much
skill to be a kamikaze pilot, just enough to get the aircraft over a
Ok, with those qualifications, I can agree that this game approaches Lone
Wolf, or for that matter, GMA Tank Commander.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, December 22, 2011 11:32 AM
To:
Yes, I con confirm that problem, it should be fixed now, try downloading
the demo again.
Sorry for the inconvenience, and thanks for the heads up!
2011/12/22 Kelly Sapergia ksaper...@gmail.com
Hi,
I just visited the Shard Workshop site, and noticed a new demo version of
Zero Sight is now
I guess I'll throw in some observations here. What that computer
did was make it's peasants gather resources. In one of my recent
battles, I had an enemy force of one peasant with a few town
halls, a barracks a farm and a couple other buildings. There was
a woods next to an enemy town hall.
yeah, but then, give it time. i mean, come on. its only had what, a few
months at most, of coding? and as we give feedback, it can be updated,
and will become better. its only a new game, most games that come out
for the first time need some work done, when only a short time has been
spent on
does lone wolf have system access support?
played it years ago i may buy it you know but haven't played that game in a few
years
has it had updates in the last few years?
tried it when first released
On Dec 22, 2011, at 6:27 PM, Dallas O'Brien wrote:
yeah, but then, give it time. i mean, come
Hi Will,
Not that I know of. the last version of Lone Wolf, v3.5, supports
Jaws, Window-eyes, or SAPI. I guess version 4.0 will have additional
screen reader support, but we'll have to wait and see when that
version is released.
Cheers!
On 12/22/11, william lomas will.d.lo...@gmail.com wrote:
If the patch is only for the full version, what about those of us who want
to try the demo, with the changes having been made, to determine whether or
not we want to buy? I do want the heading of 0 degrees to be north, rather
than 90 degrees being north. I would not buy a game based on a
I've also noticed that the ai seems to build extra town halls instead of
more useful buildings. While I can see the need for the option to build more
townhalls if yours gets destroyed or if you have a large distance for
peasants to go, building a second town hall next to your first serves litle
Hah, great! But don't worry, everybody can be our kind of customer, we
surely don't think of making only flight simulator, we've got a lot a
interesting things for you in the future :D
2011/12/22 Christopher Bartlett themusicalbre...@gmail.com
I'll echo Thomas' good wishes and praise for you.
Glad to hear back from Eleanor. Making any kind of list like this is
a pain in the butt to say the least, but I have to strongly echo Dark's
sentiment that if this list is to be a list of games that have no online
component at all, then it will be incomplete at the least, and certainly
Hi John,
Maybe. Something else that might effect it is the game only allows a
certain number of units to be in play at any given time. Its
possible--I'm not sure about this--but if you kill off several enemies
and then recruit a bunch of units for yourself there aren't enough
units left for the
Hi Dark,
Yeah, tell me about it. In one of the games I played today there was a
keep and a townhall in the same sector. I couldn't figure out why the
computer AI would do something like that. It seems to me like a waste
of resources that could have been spent on a sawmill, blacksmith, or
oh yes, i know what your saying, and i agree, the more real it is, the
better. go true flight sims!
i mean, just look at why FSX is so dam popular. its cause even real
pilots love it.
but yes, there is also the point about coding a game, and sometimes,
playability comes first before realism. i
I don't doubt it and am very happy to have another developer working in our
market, as it can only bring good to us. Looking forward, both to new
offerings and to changes in this one.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Ok, just joined audiogames.net and I am having some trouble doing things
efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is
there a clean way of tracking particular topics and only hearing the new
messages since the last time I read the topic? I don't need to read the
thats good to hear, and i can't wait to see what you bring out next!
dallas
On 23/12/2011 06:03, Shard Workshop wrote:
Hah, great! But don't worry, everybody can be our kind of customer, we
surely don't think of making only flight simulator, we've got a lot a
interesting things for you in the
I do similar things with hal actually, though usually there I use e to get
to the edit area of the quick reply box and then alt tab back to my own last
post so that I can read all the people who posted after me.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward
How about this new game the thread deals with, though? Do you find it
boring? Thanks.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Mike Maslo mmaslo1...@swbell.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December
I've stated this over and over again.
Since a few subscribers feel the same way I do, I thought I'd show my
opinion once again.
I'll try pretty much anything that instress me.
1. to see if I would enjoy it.
2. to see how much adaptation it would need.
3. to see if the designers would work with
yes, and on the site, he does say along with the fact that the patch is
for the full version, that you will need to re download the demo to
update that.
dallas
On 23/12/2011 08:56, Charles Rivard wrote:
It's a bit confusing, because it says, on the web page, that the patch
is for the full
Me thinks I missed something? (sheepish grin)
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Dallas O'Brien dallas-obr...@bigpond.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 5:13 PM
Subject: Re:
Oh, that's disappointing if there isn't a more automated method to show the
most recent posts. other forum software I have used, such as that on
http://www.burningwheel.org keeps track of read and unread posts and there's
a mechanism to only see the unread ones. Ok, well, I'll work on developing
There are a few forums that have a way of launching a thread with
focus on the first unread post, though off the top of my head I don't
recall any of them being as accessible overall as audiogames.net.
Swings and roundabouts really,, but just thought I'd let Chris know
that the functionality he's
that's what i meant Chris.
Pun bb is the forum system which audiogames.net uses, but it's not unique,
project.aon uses it as well for an example.
Other systems have other capabilities obviously, but I'd agreee Pun bb is
probably the easiest to deal with.
Certainly it's the forum I have to
Hi Gamers,
I tried 4 or 5 times to create an account on the Core Exiles site but each time
it said that there was a problem with my username or password. It even said
this when I tried to create a totally unique username and password. So, what
am I doing wrong?
Thanks
Sincerely,
Allen
---
Audiogames.net has this exact feature and I use it every day. Firstly there is
the link that narrows the list down to only the threads which have changed
since your last visit. Here is the actual link in case this helps anyone.
http://forum.audiogames.net/search.php?action=show_new
Then once
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