Re: [Audyssey] Dungeons Dragons for the blind

2014-05-29 Thread Thomas Ward
Hi Charles, Not for DND. The standard DND dice have numbers on them instead of holes or dots which makes them difficult to feel. Plus the 10 sided and 20 sided dice makes them hard to properly label given the unique shape of the die. So I don't think using standard RPG die in this case would

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-29 Thread Thomas Ward
Hi Dark, Well, you are in luck. I found a copy of Super Tux for Windows at http://supertux.lethargik.org/download.html as well as Mac and Linux downloads. You might want to swing by there and give the game a try. They have both the stable and developmental versions available, and I for one am

[Audyssey] Android: Games for talkback users

2014-05-29 Thread Jacob Kruger
From weekly topTechTitbits: http://qchristensen.wordpress.com/2014/05/22/android-games-for-talkback-users/ Jacob Kruger Blind Biker Skype: BlindZA Roger Wilco wants to welcome you...to the space janitor's closet... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-29 Thread dark
Hi Tom. Thanks a lot for the link. I confess it took me a while to start the game sinse annoyingly the manual doesn't mention the menu options or what screens you needed to go through, indeed I was actually looking for my character on what I thought was the main screen and what turned out to

Re: [Audyssey] Dungeons Dragons for the blind

2014-05-29 Thread Jacob Kruger
Not really - think the two most commonly used dice types/sizes in certain types of role playing games are 10-sided, or 20-sided - so, unless they're way bigger than standard, you won't be able to feel the numbers inscribed into the sides of the dice, since they're printed/engraved a little bit

Re: [Audyssey] Monopoly Freezing up

2014-05-29 Thread Jim Kitchen
Hi Steve, I'm sorry to hear that my Monopoly game is freezing up. It is not doing that here. I am not sure what to say. But I did just happen to play a game against the computer last night. It did not go well for me. Jim player number 1. on North Carolina Avenue. Select Roll Dice You

Re: [Audyssey] Speed of Sound Gaming needs betas!

2014-05-29 Thread Kenneth Downey
I have also been looking for a temple run style game ever since I saw my daughter playing iton her iPhone. I can't wait for this! Going to be awesome. Typed with MBraille… Yet another powerful tool for iPhone On May 26, 2014, at 8:06 PM, Michael Taboada mich...@speedofsoundgaming.com wrote:

Re: [Audyssey] request for opinions on an audiogames network

2014-05-29 Thread Kenneth Downey
As a gamer, it's always nice when you can put your scores on the main server. That's why Game Center and iOS is so popular. Integrating it with other audio game developers would be even better, since you don't have to go to one place to get all your game scores. Typed with MBraille… Yet

Re: [Audyssey] Yet Another Question

2014-05-29 Thread Kenneth Downey
I wouldn't mind switching over to VB.net, but I have yet to even get my foot in the door. And the wave ever really been able to learn programming languages to see example code. The main thing that I need to see is 3D Audio and panning. Think I can catch on to the rest of it, but the audio seems

[Audyssey] giftanum

2014-05-29 Thread ishan dhami
Hello everyone I am glad that our Dark and DR sander sir fixed the issue of audiogames.net Now this site is running and it's speed is also enhanced. My question is that is there any direct download link of Giftanum by XL studios? I tried in PCSGames.net but I'm unable to download the game. Thanks

Re: [Audyssey] super liam water works level

2014-05-29 Thread Shaun Everiss
yeah you get to close and its riiipp, ripp, crack, crack, crunch clang! with echo at the end and splat. At 10:28 p.m. 28/05/2014, you wrote: Make sure your as close to the fan as possible before jumping, literally one step away from getting killed. Walk up to a fan and see how close you can

[Audyssey] sybor assault

2014-05-29 Thread ishan dhami
Hello everyone! I want to know about sybor assault. How can I play it? Where can I find it? What system it requires? Thanks Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-29 Thread Shaun Everiss
well the basic version could be done on bgt but its meaningless if there is no structure to this. Someone tried to make mario in python and then in bgt and sonic the hedgehog with real sfx and music but none of these ever really got off the ground so there is probably more to converting this

Re: [Audyssey] Dungeons Dragons for the blind

2014-05-29 Thread Nancy Feldman
Hi Charles, I've never seen a D20 with holes. Only D6s. Everything else, D4, D8, D10, D12 and D20, aren't accessible. Where do you find these dice with holes? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, May 28, 2014

Re: [Audyssey] Yet Another Question

2014-05-29 Thread Shaun Everiss
There is 2012 too aparently and 2013 which aparently is just still running an upgraded 2012 runtime so. At 02:43 a.m. 29/05/2014, you wrote: Hi, It should probably be pointed out that there are newer versions of Visual Basic such as Visual Basic 2010 which are accessible and are still

Re: [Audyssey] Dungeons Dragons for the blind

2014-05-29 Thread Nancy Feldman
If you mean tabletop role-playing games, I find just about all of them accessible. You buy a set of rules, almost always in a PDF file. You create a character, and then sit at a table with your friends and play. An accessible dice roller like GMA Dice lets you make your dice rolls, and a laptop or

Re: [Audyssey] giftanum

2014-05-29 Thread Thomas Ward
Hi Ishan, I'm not sure. I know Damien use to have a setup file for Giftanum up on his website, but I am uncertain if he still has it on his private website or not along with various other abandoned games. Perhaps someone else can provide you with a direct URL to download. Cheers! On 5/28/14,

Re: [Audyssey] Dungeons Dragons for the blind

2014-05-29 Thread Thomas Ward
Hi Nancy, Neither have I. I suspect Charles made an assumption based on the d6 die he has used and assumed that all dice were that way, but as we both know that's not the case. The d10, d12, d20, etc have numbers on them not holes and are not very tactile and are inaccessible. Cheers! On

Re: [Audyssey] sybor assault

2014-05-29 Thread mikolaj holysz
it is a mud game. You need a mud client like vipmud mushclient or monkeyterm. You have to use the mud client and connect to the game. It is a text game, so you type commands and get results. You type on example e which means east. The mud outputs a message that you went east, shows the

Re: [Audyssey] Yet Another Question

2014-05-29 Thread Thomas Ward
Hi Shaun, True, but the development tools for Visual Studio 2012 and Visual Studio 2013 are not in any way, shape, or form accessible with NVDA. Don't know what access is like with Jaws or Window-Eyes, but Visual Studio 2010 was the last version of any of the Visual Studio development

Re: [Audyssey] Yet Another Question

2014-05-29 Thread Thomas Ward
Hi Ken, Well, if you have a bookshare account you can get Visual Basic .NET in a Nutshell which is a good introduction to Visual Basic .NET. As far as panning and 3d audio goes that all depends on what audio library you go with such as FMOD Ex, XAudio2, OpenAL, etc. Cheers! On 5/29/14, Kenneth

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-29 Thread Thomas Ward
Hi Shaun, Well, for one thing a lot of the items in Mario, for example, wouldn't have real world sounds. There are flowers that make Mario grow, shrink, shoot fireballs, etc. I have often wondered since flowers do not have a specific sound how one is suppose to make them accessible other than

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-29 Thread Thomas Ward
Hi Dark, Glad you like it. As it so happens when I started having vision troubles snow and ice environments against a blue sky gave me a lot of troubles too. That seems to be a common contrast problem for people with visual disabilities. All the same I am interested in looking at the code and the

Re: [Audyssey] sybor assault

2014-05-29 Thread john
You'll need a mud client, such as mushclient. The connection info for CA is: cyberassault.org port 1 - Original Message - From: ishan dhami ishan1dha...@gmail.com To: gamers@audyssey.org Date sent: Thu, 29 May 2014 12:18:33 +0530 Subject: [Audyssey] sybor assault Hello everyone! I

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-29 Thread dark
Hi Tom. I think the contrast thing is fairly general and doesn't just apply to games, sinse any bright background can glare a lot and overwhelm certain objects, while it's much easier to pinpoint a light object on a dark background. I will see what I can do with the game though, sinse

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-29 Thread dark
Hi Tom. To be honest realism seems more a matter of what type of game you want to make. I can after all think of lots of great games which range from totally surreal, often cutesy affairs such as Mario, James Pond, bubble bobble, several Kirby games, to ultra serious quests to save the

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-29 Thread Bryan Peterson
Kombat in Mortal Kombat is actually spelled with a K rather than a C. I wouldn't call it realistic though considering some of the things the characters can do to each other when it comes to the Fatalities. Swallowing someone whole and then spitting out the bones for instance. LOL. I think my

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-29 Thread dark
Hi Bryan. Your right that I probably ought to have said serious rather than realistic, though my point was rather to do with thier plot, atmosphere and setting than actual levels of realism. You are right though, the Mk games are almost like the Monty Python black knight fight in terms of

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-29 Thread Bryan Peterson
LOL. I also liked Liu-Kang's Dragon Snack fatality where he turned into a dragon and either ate the other guy or just bit his head off. I actually liked MK3 and more specifically Ultimate MK 3(which is the version I own), partly because I love the music and sound effects. Some of the Easter

[Audyssey] Ashes of Angels

2014-05-29 Thread leo
Hi, I would like to know how I can get an audio captcha for this darned game. I am currently trying to register but when I try to get an Audio Captcha, it doesn't work. Help please! Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Virtual hex maps, an audio game aid

2014-05-29 Thread Zachary Kline
Hi All, Long time since I posted here. :) I’ve become intrigued by StarFire, an old tabletop strategy game, which happens to use hex maps for movement and positioning. It strikes me some kind of audio hex grid shouldn’t be too difficult to design for computerized play. I can simulate a hex

Re: [Audyssey] Monopoly Freezing up

2014-05-29 Thread Charles Rivard
So your game went to the dogs?? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Steve Cullen Gamers@audyssey.org Sent: Thursday, May 29, 2014 4:28 AM Subject: