Re: [Audyssey] MOTA Beta 16 Changes

2010-11-05 Thread Thomas Ward
Hi Hayden, Okay, but after this we really really need to get back on topic. This is way off topic. Smile. The name Bash is an achronim for Born Again Shell. Unlike Dos that has a single user interface, a common shell environment you might say, different brands of Unix like BSD, Solaris, Sco,

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Bryan Peterson
' gamers@audyssey.org Sent: Tuesday, November 02, 2010 5:01 PM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Thomas, If I may ask, what prompted your change to Linux? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Thomas Ward
Hi Bryan, Yeah, that's pretty much it in a nutshell. On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote: Probably frustration and disappointment with Windows and Microsoft in general. My wife and I can certainly sympathize since we're both in that boat LOL. We are the Knights who

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Bryan Peterson
Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Bryan, Yeah, that's pretty much it in a nutshell. On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote: Probably frustration and disappointment with Windows and Microsoft in general. My wife and I can certainly sympathize since we're both

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, November 03, 2010 7:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Hayden, To start with I actually first heard about Linux while I was a student of Wright State University around 1998 or 1999

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Jim Kitchen
Hi Thomas, Hey, were you ever on the Blind-L list by Brian Lingard? It was for the discussion of dos and linux. Not sure if the list is still around. I haven't been on it for 10 years or so. BFN - Original Message - Hi Hayden, To start with I actually first heard about Linux

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Thomas Ward
Hi Jim, Nope. I don't recall ever being on that list. If you say it was about 10 years ago I was too busy with college classes to do much with mailing lists etc. On 11/4/10, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Hey, were you ever on the Blind-L list by Brian Lingard? It was for

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Thomas Ward
Hi, The Linux shell environment isn't that difficult really. A book on bash shell commands would go a long way to explaining it. In fact I prefer the Linux terminal window over the Windows command prompt because it has features such as automatic completion, the ability to redo last command,

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-04 Thread Hayden Presley
: [Audyssey] MOTA Beta 16 Changes Hi, The Linux shell environment isn't that difficult really. A book on bash shell commands would go a long way to explaining it. In fact I prefer the Linux terminal window over the Windows command prompt because it has features such as automatic completion

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-03 Thread Thomas Ward
Hi Hayden, To start with I actually first heard about Linux while I was a student of Wright State University around 1998 or 1999. At the time I was taking a lot of computer science courses, and I was taking a course on network administration as well as various programming courses. When it comes

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-02 Thread Charles Rivard
: Tuesday, November 02, 2010 12:41 AM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Will, I kind of find that surprising coming from you since you are one of the Mac OS supporters. You of all people know the importance of getting a cross-platform engine and games out there on the market

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-02 Thread Hayden Presley
: [Audyssey] MOTA Beta 16 Changes I found that a strange response, too, that was a complete break from the logical reasons why the cross platform project is in process. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-01 Thread william lomas
, 2010 9:19 AM Subject: [Audyssey] MOTA Beta 16 Changes Hi everyone, At last I have located the cause of the blue screen. This morning i did a step by step debug of the ExitProgram code when the Visual C++ debugger began giving me the exact error codes we are seeing in the dump files. So

Re: [Audyssey] MOTA Beta 16 Changes

2010-11-01 Thread Thomas Ward
Hi Will, I kind of find that surprising coming from you since you are one of the Mac OS supporters. You of all people know the importance of getting a cross-platform engine and games out there on the market for the blind community. I'm one game developer that whole heartedly believes in a persons

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread dark
Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light. As regards the Lynux issue

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Bryan Peterson
: [Audyssey] MOTA Beta 16 Changes Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Dark, No problem. It seams my last post confused a lot of people as to the status of things right now, and I didn't make myself clear. A lot of people are unaware of the fact since December or so I have been writing the majority of the Genesis Engine and MOTA on a Linux system, and then porting

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Hayden, Well, right now I'm aiming for 10initial levels for 1.0, but I hope to add a few more in a future update. Eventually, perhaps 12 levels in all when the game is finally completed. On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, I thought there were 10 levels in

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Hayden, Well, the two engines are fairly close. Most of the classes are the same, and others are similar enough that only miner changes are required. As I mentioned earlier the two engines, the Windows version that uses DirectX and the Linux version that uses SFML, were to a large part

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread dark
Hi tom. I freely admit that while I have a reasonable theoretical knolidge of what does what, both from playing games, reading articals and chats with my friend who has an msc in computer science and currently works as a professional software designer, I am a lot less clear on

[Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi everyone, At last I have located the cause of the blue screen. This morning i did a step by step debug of the ExitProgram code when the Visual C++ debugger began giving me the exact error codes we are seeing in the dump files. So obviously I know what the debugger is seeing and we have been

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Bryan Peterson
it. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 8:19 AM Subject: [Audyssey] MOTA Beta 16 Changes Hi everyone, At last I have located the cause of the blue

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Bryan, That's hard to say. Certainly it will add some additional development time since I'm dealing with completely different APIs and platforms now, but long term I don't think it will be too bad. It is more a matter of the time spent up front developing both versions of the engine and then

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Charles Rivard
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 9:19 AM Subject: [Audyssey] MOTA Beta 16 Changes Hi everyone, At last I have located the cause of the blue screen. This morning i did a step by step debug of the ExitProgram code when the Visual C++ debugger

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Zachary Kline
Hi Thomas, Is it perhaps worth reporting the bug you've found to the sfml developers? I would absolutely hate to have to go through the extra work of maintaining two separate versions of the game engine unless there was absolutely no chance of getting the underlying problem in the cross

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Charles, Yeah, you could say that. I'm very unhappy of having to go back to DirectX to support Windows XP, Vista, and Windows 7, but if that is the most stable way of resolving the problem that's what I have to do. Managing to engines is definitely not my idea of fun, but if I want to support

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Phil Vlasak
Hi Thomas, Is there a way to contact those working on the SFML libraries about the bug? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Zack, Oh, I intend on reporting my findings to the SFML developers as I think they need to investigate this problem further. As I have mentioned several times the game doesn't crash like this on Linux at all. In fact beta 16 runs extremely good on Linux. Recompile it for Windows using MinGW

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Phil, Sure. All of the contact information etc is right on the sfml-dev.org website. I've got plans to e-mail the guy who started SFML and see if he can figure out why SFML tends to cause Windows to blue screen where I don't get so much as a seg fault on Linux with beta 16. On 10/29/10, Phil

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread dark
Hello Tom. while I certainly see the logic in what your doing, i can't help feel mildly disappointed. I understand that for people using lynux, a version of the game which can be played on their systems without need to use an emulator is an extremely good thing, and that this developement

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread shaun everiss
true dark but the way I see it in order to be going foreward in game development as a hole we need to develop the tech to do it not the crappy backward tech that all us blind people do. I know it sounds harsh but we need to catch up with the sighted in any way we can and for a bit we were

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Hayden Presley
:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hello Tom. while I certainly see the logic in what your doing, i can't help feel mildly disappointed. I understand that for people using lynux, a version of the game which can be played on their systems without need

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Thomas Ward
Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. My reply: You are

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Hayden Presley
: Re: [Audyssey] MOTA Beta 16 Changes Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Charles Rivard
Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your