Hi Hayden,
Okay, but after this we really really need to get back on topic. This
is way off topic. Smile.
The name Bash is an achronim for Born Again Shell. Unlike Dos that has
a single user interface, a common shell environment you might say,
different brands of Unix like BSD, Solaris, Sco,
' gamers@audyssey.org
Sent: Tuesday, November 02, 2010 5:01 PM
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas,
If I may ask, what prompted your change to Linux?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf
Hi Bryan,
Yeah, that's pretty much it in a nutshell.
On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Probably frustration and disappointment with Windows and Microsoft in
general. My wife and I can certainly sympathize since we're both in that
boat LOL.
We are the Knights who
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Bryan,
Yeah, that's pretty much it in a nutshell.
On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Probably frustration and disappointment with Windows and Microsoft in
general. My wife and I can certainly sympathize since we're both
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 03, 2010 7:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Hayden,
To start with I actually first heard about Linux while I was a student
of Wright State University around 1998 or 1999
Hi Thomas,
Hey, were you ever on the Blind-L list by Brian Lingard? It was for the
discussion of dos and linux. Not sure if the list is still around. I haven't
been on it for 10 years or so.
BFN
- Original Message -
Hi Hayden,
To start with I actually first heard about Linux
Hi Jim,
Nope. I don't recall ever being on that list. If you say it was about
10 years ago I was too busy with college classes to do much with
mailing lists etc.
On 11/4/10, Jim Kitchen j...@kitchensinc.net wrote:
Hi Thomas,
Hey, were you ever on the Blind-L list by Brian Lingard? It was for
Hi,
The Linux shell environment isn't that difficult really. A book on
bash shell commands would go a long way to explaining it. In fact I
prefer the Linux terminal window over the Windows command prompt
because it has features such as automatic completion, the ability to
redo last command,
: [Audyssey] MOTA Beta 16 Changes
Hi,
The Linux shell environment isn't that difficult really. A book on
bash shell commands would go a long way to explaining it. In fact I
prefer the Linux terminal window over the Windows command prompt
because it has features such as automatic completion
Hi Hayden,
To start with I actually first heard about Linux while I was a student
of Wright State University around 1998 or 1999. At the time I was
taking a lot of computer science courses, and I was taking a course on
network administration as well as various programming courses.
When it comes
: Tuesday, November 02, 2010 12:41 AM
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Will,
I kind of find that surprising coming from you since you are one of
the Mac OS supporters. You of all people know the importance of
getting a cross-platform engine and games out there on the market
: [Audyssey] MOTA Beta 16 Changes
I found that a strange response, too, that was a complete break from the
logical reasons why the cross platform project is in process.
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
, 2010 9:19 AM
Subject: [Audyssey] MOTA Beta 16 Changes
Hi everyone,
At last I have located the cause of the blue screen. This morning i
did a step by step debug of the ExitProgram code when the Visual C++
debugger began giving me the exact error codes we are seeing in the
dump files. So
Hi Will,
I kind of find that surprising coming from you since you are one of
the Mac OS supporters. You of all people know the importance of
getting a cross-platform engine and games out there on the market for
the blind community. I'm one game developer that whole heartedly
believes in a persons
Hi tom.
appologies, I wasn't actually aware the lynux port of the engine was in so
much a finished state anyway and only required miner upgrades to lynux
specific rather than cross platform components, that does indeed put things
in a rather different light.
As regards the Lynux issue
: [Audyssey] MOTA Beta 16 Changes
Hi tom.
appologies, I wasn't actually aware the lynux port of the engine was in so
much a finished state anyway and only required miner upgrades to lynux
specific rather than cross platform components, that does indeed put
things in a rather different light
Hi Dark,
No problem. It seams my last post confused a lot of people as to the
status of things right now, and I didn't make myself clear. A lot of
people are unaware of the fact since December or so I have been
writing the majority of the Genesis Engine and MOTA on a Linux system,
and then porting
Hi Hayden,
Well, right now I'm aiming for 10initial levels for 1.0, but I hope to
add a few more in a future update. Eventually, perhaps 12 levels in
all when the game is finally completed.
On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
I thought there were 10 levels in
Hi Hayden,
Well, the two engines are fairly close. Most of the classes are the
same, and others are similar enough that only miner changes are
required. As I mentioned earlier the two engines, the Windows version
that uses DirectX and the Linux version that uses SFML, were to a
large part
Hi tom.
I freely admit that while I have a reasonable theoretical knolidge of what
does what, both from playing games, reading articals and chats with my
friend who has an msc in computer science and currently works as a
professional software designer, I am a lot less clear on
Hi everyone,
At last I have located the cause of the blue screen. This morning i
did a step by step debug of the ExitProgram code when the Visual C++
debugger began giving me the exact error codes we are seeing in the
dump files. So obviously I know what the debugger is seeing and we
have been
it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 8:19 AM
Subject: [Audyssey] MOTA Beta 16 Changes
Hi everyone,
At last I have located the cause of the blue
Hi Bryan,
That's hard to say. Certainly it will add some additional development
time since I'm dealing with completely different APIs and platforms
now, but long term I don't think it will be too bad. It is more a
matter of the time spent up front developing both versions of the
engine and then
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 9:19 AM
Subject: [Audyssey] MOTA Beta 16 Changes
Hi everyone,
At last I have located the cause of the blue screen. This morning i
did a step by step debug of the ExitProgram code when the Visual C++
debugger
Hi Thomas,
Is it perhaps worth reporting the bug you've found to the sfml developers?
I would absolutely hate to have to go through the extra work of
maintaining two separate versions of the game engine unless there was
absolutely no chance of getting the underlying problem in the
cross
Hi Charles,
Yeah, you could say that. I'm very unhappy of having to go back to
DirectX to support Windows XP, Vista, and Windows 7, but if that is
the most stable way of resolving the problem that's what I have to do.
Managing to engines is definitely not my idea of fun, but if I want to
support
Hi Thomas,
Is there a way to contact those working on the SFML libraries
about the bug?
---
Gamers mailing list __ Gamers@audyssey.org
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Hi Zack,
Oh, I intend on reporting my findings to the SFML developers as I
think they need to investigate this problem further. As I have
mentioned several times the game doesn't crash like this on Linux at
all. In fact beta 16 runs extremely good on Linux. Recompile it for
Windows using MinGW
Hi Phil,
Sure. All of the contact information etc is right on the sfml-dev.org
website. I've got plans to e-mail the guy who started SFML and see if
he can figure out why SFML tends to cause Windows to blue screen where
I don't get so much as a seg fault on Linux with beta 16.
On 10/29/10, Phil
Hello Tom.
while I certainly see the logic in what your doing, i can't help feel mildly
disappointed.
I understand that for people using lynux, a version of the game which can be
played on their systems without need to use an emulator is an extremely good
thing, and that this developement
true dark but the way I see it in order to be going foreward in game
development as a hole we need to develop the tech to do it not the
crappy backward tech that all us blind people do.
I know it sounds harsh but we need to catch up with the sighted in
any way we can and for a bit we were
:42 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hello Tom.
while I certainly see the logic in what your doing, i can't help feel mildly
disappointed.
I understand that for people using lynux, a version of the game which can be
played on their systems without need
Hi Dark,
No offense, but that's not quite right. Some of the things you said is
just not correct. Let me try and clarify here.
Dark wrote:
I may be wrong, but i do seem to remember you originally writing using direct X,
then changing your mind to include cross platform support.
My reply:
You are
: Re: [Audyssey] MOTA Beta 16 Changes
Hi Dark,
No offense, but that's not quite right. Some of the things you said is
just not correct. Let me try and clarify here.
Dark wrote:
I may be wrong, but i do seem to remember you originally writing using
direct X,
then changing your mind to include cross
Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Dark,
No offense, but that's not quite right. Some of the things you said is
just not correct. Let me try and clarify here.
Dark wrote:
I may be wrong, but i do seem to remember you originally writing using
direct X,
then changing your
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