Hi Yohandy,
That is what I do, but for something different. That is the game title song
plays and is interruptible but not until things like the sapi5 voice loads etc.
BFN
- Original Message -
I have an idea, but not sure if it's possible. Perhaps when we press
escape to skip a
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 14, 2010 6:29 AM
Subject: Re: [Audyssey] MOTA News
Hi Philip,
That's very true. So what would you suggest I do from a design aspect.
I mean it is true that the level intros etc are generally longer than
they need
Me to.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 15 May 2010 02:31
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA News
I fully agree with haiden here.
The cutscenes are great and provide atmosphere
Hi,
Well, the problem with the alt key is it attempts to open the menubar
at the top of the screen when you press it and I'm not sure how to
disassociate it from the menus.
On 5/14/10, Willem Venter dwill...@gmail.com wrote:
Hi. What about using the alt key for the toggling key?
btw I'm glad
Hi Dark,
Smile. As I said in my update message I have recieved several e-mails
for that particular request, and I felt rather than to continue
recieving e-mails on it I'd go ahead and look into it and fix it once
and for all. It wasn't because of you or anyone else specifically. It
was more a
will there be cut scenes between each level?
Looking forward seeing what else is coming up for us. I assume traps and
puzzles get harder?
On May 14, 2010, at 10:21 AM, Thomas Ward wrote:
Hi Dark,
Smile. As I said in my update message I have recieved several e-mails
for that particular
Hi Phil,
That's just it though. One of the reasons the level intros are there
in the first place is to stream some audio while the level is loading
in the background. Sometimes it happens very quickly, and on some
systems not so quickly. However, I am having people complaining that
they can't
Hi William,
I'll likely have scenes between each level for the primary fact they
give the player something to listen to while the game is loading the
new level. One fact I think a lot of gamers miss is they are more
than just extra filler for the game. They are there to give you, the
player,
: [Audyssey] MOTA News
Hi Phil,
That's just it though. One of the reasons the level intros are there
in the first place is to stream some audio while the level is loading
in the background. Sometimes it happens very quickly, and on some
systems not so quickly. However, I am having people complaining
Hi Philip,
That's very true. So what would you suggest I do from a design aspect.
I mean it is true that the level intros etc are generally longer than
they need to be for a level to load, but since they are there they
might as well be used to tie the story together. I could use
something
the ability to be
stopped by hitting escape but the door would hide the dead silence.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 14, 2010 6:29 AM
Subject: Re: [Audyssey] MOTA News
Hi Philip,
That's very
Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 14, 2010 12:29 PM
Subject: Re: [Audyssey] MOTA News
Hi Philip,
That's very true. So what would you suggest I do from a design aspect.
I mean it is true
Hi Phil,
OkayI can think about that. Although, while it is not exactly a
one or the other thing I'd prefer knowing in advance if people aren't
going to listen to the cut-scenes why bother making them in the first
place? I can easily yank them out and just use the sound of the stone
door
Hi Philip,
Thanks. That will definitely come in handy. Especially, for improving
load times. I recently just switched over to ogg in beta 13 myself,
and found some of the load times slower than I'd like. Perhaps doing
some cloning will help here.
On 5/14/10, Philip Bennefall phi...@blastbay.com
of what
goes through my mind.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, May 14, 2010 9:24 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA News
Hi Phil,
OkayI can think about that. Although, while
Hi,
Yeah, that's understandable. For the moment I think I'll leave the
cut-scenes in beta 13, but allow you to skip them with the escape key.
If it takes a second or so for the level to fully load after that so
be it. I can take Philip's idea to fade the sound out for a second or
so to make an
Of Thomas Ward
Sent: Friday, May 14, 2010 9:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA News
Hi Phil,
OkayI can think about that. Although, while it is not exactly a
one or the other thing I'd prefer knowing in advance if people aren't
going to listen to the cut-scenes why bother
Subject: Re: [Audyssey] MOTA News
Hi tom.
As I said, I wasn't demanding an instant fix, --- but you've done one
anyway! which is great.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, May 13, 2010 11:37 PM
Subject
Hi Muhammed,
To my knoledge I don't believe the basilisk ever shows up in Greek
mythology. The first time I believe it was mentioned in mythology was
by the Romans. While the Romans do share some mythology with the
Greeks they do have things in their myth and legends that were never
adopted by the
: Friday, May 14, 2010 10:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA News
Cut scenes are very fun and interesting to listen to the first few times.
It's when you're playing the game for the fifteenth time and know them by
heart that we want to skip them.
-Original Message
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, May 14, 2010 8:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA News
Hi,
Yeah, that's understandable. For the moment I think I'll leave the
cut-scenes in beta 13, but allow you to skip them with the escape key
Hi Hayden,
Oh, I plan on keeping the cut-scenes. After all, it makes it more
professional, and more like a mainstream title that way. I'm trying to
figure out what I'm going to do for the beginning of level 3 as I
plan to work on it pretty soon. It is just that I am tied up once
again fixing a
Hi,
Unfortunately, that's easier said than done. There is a very good
reason why you can't interrupt speech at the moment. Big reason it
crashes the game. It is one of those bugs I'm working on right now,
and as of yet haven't had much luck fixing it. Although, I think I
have an idea on how to
Hi. What about using the alt key for the toggling key?
btw I'm glad you are keeping the cut seens, it gives the game a much
more professional and real feel.
On 5/15/10, Thomas Ward thomasward1...@gmail.com wrote:
Hi,
Unfortunately, that's easier said than done. There is a very good
reason
the Grue!
Dark.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 14, 2010 11:04 PM
Subject: Re: [Audyssey] MOTA News
Hi Thomas,
Please keep the cut scenes. No reason to get rid of them, it's simply as
Carl
Subject: Re: [Audyssey] MOTA News
Hi. What about using the alt key for the toggling key?
btw I'm glad you are keeping the cut seens, it gives the game a much
more professional and real feel.
On 5/15/10, Thomas Ward thomasward1...@gmail.com wrote:
Hi,
Unfortunately, that's easier said than done
Hi all,
As I've practically been bombarded by this request non-stop since beta
12 came out I thought I'd let everyone know that as of this afternoon
I've managed to fix the problem were you couldn't skip the cut-scenes
when entering levels 1 and 2. When I release beta 13 you should be
able to
Hi tom.
As I said, I wasn't demanding an instant fix, --- but you've done one
anyway! which is great.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, May 13, 2010 11:37 PM
Subject: [Audyssey] MOTA News
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, May 13, 2010 6:37 PM
Subject: [Audyssey] MOTA News
Hi all,
As I've practically been bombarded by this request non-stop since beta
12 came out I thought I'd let everyone know
Hi gamers,
For everyone currently running Windows Vista I have some good news for
you. Many of you have installed the game to
c:\program files
and as a result Mysteries of the Ancients has had some compatibility
issues with Vista's user account control management system. The good
news is i
will this fix vista sixty four bit problem i an having?
-original message-
Subject: [Audyssey] MOTA News For Vista Users
From: Thomas Ward thomasward1...@gmail.com
Date: 02/26/2009 7:48 AM
Hi gamers,
For everyone currently running Windows Vista I have some good news for
you. Many of you have
Hi Mike,
I'm not sure. My guess is probably since the game currently has some
bugs with Win Vista in general, and the bug fixes I just introduced into
the source should fix most if not all of the currently known bugswith
Vista. If there is some compatibility error with Vista 64 I'll try and
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