Re: [Audyssey] MOTA News

2010-05-17 Thread Jim Kitchen
Hi Yohandy, That is what I do, but for something different. That is the game title song plays and is interruptible but not until things like the sapi5 voice loads etc. BFN - Original Message - I have an idea, but not sure if it's possible. Perhaps when we press escape to skip a

Re: [Audyssey] MOTA News

2010-05-16 Thread Yohandy
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 14, 2010 6:29 AM Subject: Re: [Audyssey] MOTA News Hi Philip, That's very true. So what would you suggest I do from a design aspect. I mean it is true that the level intros etc are generally longer than they need

Re: [Audyssey] MOTA News

2010-05-15 Thread Muhammed Deniz
Me to. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 15 May 2010 02:31 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News I fully agree with haiden here. The cutscenes are great and provide atmosphere

Re: [Audyssey] MOTA News

2010-05-15 Thread Thomas Ward
Hi, Well, the problem with the alt key is it attempts to open the menubar at the top of the screen when you press it and I'm not sure how to disassociate it from the menus. On 5/14/10, Willem Venter dwill...@gmail.com wrote: Hi. What about using the alt key for the toggling key? btw I'm glad

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Dark, Smile. As I said in my update message I have recieved several e-mails for that particular request, and I felt rather than to continue recieving e-mails on it I'd go ahead and look into it and fix it once and for all. It wasn't because of you or anyone else specifically. It was more a

Re: [Audyssey] MOTA News

2010-05-14 Thread william lomas
will there be cut scenes between each level? Looking forward seeing what else is coming up for us. I assume traps and puzzles get harder? On May 14, 2010, at 10:21 AM, Thomas Ward wrote: Hi Dark, Smile. As I said in my update message I have recieved several e-mails for that particular

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Phil, That's just it though. One of the reasons the level intros are there in the first place is to stream some audio while the level is loading in the background. Sometimes it happens very quickly, and on some systems not so quickly. However, I am having people complaining that they can't

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi William, I'll likely have scenes between each level for the primary fact they give the player something to listen to while the game is loading the new level. One fact I think a lot of gamers miss is they are more than just extra filler for the game. They are there to give you, the player,

Re: [Audyssey] MOTA News

2010-05-14 Thread Philip Bennefall
: [Audyssey] MOTA News Hi Phil, That's just it though. One of the reasons the level intros are there in the first place is to stream some audio while the level is loading in the background. Sometimes it happens very quickly, and on some systems not so quickly. However, I am having people complaining

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Philip, That's very true. So what would you suggest I do from a design aspect. I mean it is true that the level intros etc are generally longer than they need to be for a level to load, but since they are there they might as well be used to tie the story together. I could use something

Re: [Audyssey] MOTA News

2010-05-14 Thread Phil Vlasak
the ability to be stopped by hitting escape but the door would hide the dead silence. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 14, 2010 6:29 AM Subject: Re: [Audyssey] MOTA News Hi Philip, That's very

Re: [Audyssey] MOTA News

2010-05-14 Thread Philip Bennefall
Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 14, 2010 12:29 PM Subject: Re: [Audyssey] MOTA News Hi Philip, That's very true. So what would you suggest I do from a design aspect. I mean it is true

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Phil, OkayI can think about that. Although, while it is not exactly a one or the other thing I'd prefer knowing in advance if people aren't going to listen to the cut-scenes why bother making them in the first place? I can easily yank them out and just use the sound of the stone door

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Philip, Thanks. That will definitely come in handy. Especially, for improving load times. I recently just switched over to ogg in beta 13 myself, and found some of the load times slower than I'd like. Perhaps doing some cloning will help here. On 5/14/10, Philip Bennefall phi...@blastbay.com

Re: [Audyssey] MOTA News

2010-05-14 Thread Casey Mathews
of what goes through my mind. -- From: Thomas Ward thomasward1...@gmail.com Sent: Friday, May 14, 2010 9:24 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA News Hi Phil, OkayI can think about that. Although, while

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi, Yeah, that's understandable. For the moment I think I'll leave the cut-scenes in beta 13, but allow you to skip them with the escape key. If it takes a second or so for the level to fully load after that so be it. I can take Philip's idea to fade the sound out for a second or so to make an

Re: [Audyssey] MOTA News

2010-05-14 Thread Karl Belanger
Of Thomas Ward Sent: Friday, May 14, 2010 9:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News Hi Phil, OkayI can think about that. Although, while it is not exactly a one or the other thing I'd prefer knowing in advance if people aren't going to listen to the cut-scenes why bother

Re: [Audyssey] MOTA News

2010-05-14 Thread Muhammed Deniz
Subject: Re: [Audyssey] MOTA News Hi tom. As I said, I wasn't demanding an instant fix, --- but you've done one anyway! which is great. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Thursday, May 13, 2010 11:37 PM Subject

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Muhammed, To my knoledge I don't believe the basilisk ever shows up in Greek mythology. The first time I believe it was mentioned in mythology was by the Romans. While the Romans do share some mythology with the Greeks they do have things in their myth and legends that were never adopted by the

Re: [Audyssey] MOTA News

2010-05-14 Thread Hayden Presley
: Friday, May 14, 2010 10:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News Cut scenes are very fun and interesting to listen to the first few times. It's when you're playing the game for the fifteenth time and know them by heart that we want to skip them. -Original Message

Re: [Audyssey] MOTA News

2010-05-14 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, May 14, 2010 8:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA News Hi, Yeah, that's understandable. For the moment I think I'll leave the cut-scenes in beta 13, but allow you to skip them with the escape key

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Hayden, Oh, I plan on keeping the cut-scenes. After all, it makes it more professional, and more like a mainstream title that way. I'm trying to figure out what I'm going to do for the beginning of level 3 as I plan to work on it pretty soon. It is just that I am tied up once again fixing a

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi, Unfortunately, that's easier said than done. There is a very good reason why you can't interrupt speech at the moment. Big reason it crashes the game. It is one of those bugs I'm working on right now, and as of yet haven't had much luck fixing it. Although, I think I have an idea on how to

Re: [Audyssey] MOTA News

2010-05-14 Thread Willem Venter
Hi. What about using the alt key for the toggling key? btw I'm glad you are keeping the cut seens, it gives the game a much more professional and real feel. On 5/15/10, Thomas Ward thomasward1...@gmail.com wrote: Hi, Unfortunately, that's easier said than done. There is a very good reason

Re: [Audyssey] MOTA News

2010-05-14 Thread dark
the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, May 14, 2010 11:04 PM Subject: Re: [Audyssey] MOTA News Hi Thomas, Please keep the cut scenes. No reason to get rid of them, it's simply as Carl

Re: [Audyssey] MOTA News

2010-05-14 Thread Hayden Presley
Subject: Re: [Audyssey] MOTA News Hi. What about using the alt key for the toggling key? btw I'm glad you are keeping the cut seens, it gives the game a much more professional and real feel. On 5/15/10, Thomas Ward thomasward1...@gmail.com wrote: Hi, Unfortunately, that's easier said than done

[Audyssey] MOTA News

2010-05-13 Thread Thomas Ward
Hi all, As I've practically been bombarded by this request non-stop since beta 12 came out I thought I'd let everyone know that as of this afternoon I've managed to fix the problem were you couldn't skip the cut-scenes when entering levels 1 and 2. When I release beta 13 you should be able to

Re: [Audyssey] MOTA News

2010-05-13 Thread dark
Hi tom. As I said, I wasn't demanding an instant fix, --- but you've done one anyway! which is great. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Thursday, May 13, 2010 11:37 PM Subject: [Audyssey] MOTA News

Re: [Audyssey] MOTA News

2010-05-13 Thread Phil Vlasak
- Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Thursday, May 13, 2010 6:37 PM Subject: [Audyssey] MOTA News Hi all, As I've practically been bombarded by this request non-stop since beta 12 came out I thought I'd let everyone know

[Audyssey] MOTA News For Vista Users

2009-02-26 Thread Thomas Ward
Hi gamers, For everyone currently running Windows Vista I have some good news for you. Many of you have installed the game to c:\program files and as a result Mysteries of the Ancients has had some compatibility issues with Vista's user account control management system. The good news is i

Re: [Audyssey] MOTA News For Vista Users

2009-02-26 Thread mmaslo1964
will this fix vista sixty four bit problem i an having? -original message- Subject: [Audyssey] MOTA News For Vista Users From: Thomas Ward thomasward1...@gmail.com Date: 02/26/2009 7:48 AM Hi gamers, For everyone currently running Windows Vista I have some good news for you. Many of you have

Re: [Audyssey] MOTA News For Vista Users

2009-02-26 Thread Thomas Ward
Hi Mike, I'm not sure. My guess is probably since the game currently has some bugs with Win Vista in general, and the bug fixes I just introduced into the source should fix most if not all of the currently known bugswith Vista. If there is some compatibility error with Vista 64 I'll try and