Hi Thomas,
Yes, but I don't know of anyone who did write their own DirectSound type API
for dos games. So what PCS Games and I did was to use an external wave file
player program that would work with any sound card such as Plany.exe or
SbPlay.exe. I did also ship the Creative Labs program
oh deer, who would take their cat and throw it into the swimming pool to
hear it screech? I swear by shades of doom and them violence games where you
kill kill murder and all that, but it sticks to games, never got anywhere
near my head like folks claim it could.
- Original Message -
Rofl, that is quite helarious, Valiant.
Anyway, yeah, I agree. You just shouldn't play these games until your like
12 (the violent ones that is) although I guess a lot of kids under that age
do. Also depends on maturity level- for me, I think I was mature by 10. But
for others, it might take
Hi Jim,
Yeah, that makes a lot of sense seeing what MS Dos had to offer. I did
something similar to that with my first text games for Linux. There were
none of the APIs such as DirectX or even Com Audio to use in a game like
there is today. Linux was much the same until a few years ago when
Hi Valiant,
Jim was making reference to a comment I made a while ago about the time
I tossed one of our pet cats into the swimming pool as a joke. However,
you must keep in mind I wasn't doing it to be cruel, violant, or do any
real harm to the cat. I was doing it as a prank. I was only say 10
I LLOve the braille note keynote gold, I opt to use the keynote gold
synth rather than the eloquence when I screw with the fancy m powers these
days.
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2008 7:57
as for me, I like mell, ray, rich, mike, from ATT, and from loquendo TTS I
like Dave but I can't understand him all the same, I understand Kenneth but
I don't like him, cackle that's what my brother's name is, heeheeheehee,
let's see, I swear by ESpeak, I understand it pretty good and I like
Hi.
sounds good to me, *yyeeewhwhwhwhwhwh! rrhrhrhreee'ee'rhrhrhrwhw! oh
wait rofl
Yep, I hear ya
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 1:02 PM
Subject: Re: [Audyssey] Views On Games was
I love that decktalk voice- I sware by it, even though its hard to
understand for some people, I can read at top speed on the book port and I
find it easy to understand.
Tyler
- Original Message -
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list
Well I use those games to kill stress.
I'd never transfer that to the real world.
I suppose if you played games every day without doing anythingelse bar that
literally you could probably have a gaming world as real world I suppose, or
your life was just games and nothing else bar games and maybe
Personally, I think age restrictions should be advisery at most.
I was playing games like Mortal Kombat (with fatalities), at age 9, watched
aliens, Terminator and robocop at age ten, even played them with my
best friend with either action figures or dressing up.
in fact by the age of
the first voice I had was the keynote gold, i did hear a pc pluss and it
sounded like a robot chewing gum.
I then got a dolphin gemini and then orpheus.
At 01:57 p.m. 28/01/2008, you wrote:
I don't know, I just hated the BNS voice. Maybe it's because the Echo was
the first synthe I ever heard,
Hi Thomas,
Yeah I think that I might have had my Atari 800 xl in 1984. Can't remember
exactly what year it was. I even get mixed up on which games I played on the
Atari 2600 and which ones I played on the 800 XL. But I was programming games
using the Microsoft Extended Basic cartridge. The
Well, here, I like AT T Rich and Mell, although I do like scansoft voices
such as Tom and Daniel. Lee is good too. The akepella voices though, are
some of the best in the world, so I heard?
Tyler
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list
Hi Dark,
Oh, Daniel is quite responsive on my laptop. I was just trying to point
out that some of the other high quality human sounding voices don't work
quite as well as the more robotic sounding voices.
Dark wrote:
Hmmm, I only thought the unresponsiveness with daniel was caused by orphius
Ah, well I'll, well in that case I'll probably have words with dolphin about
it, maybe they have an orphius driver for realspeak instead of going
through sapi (I'd assume they do as they supplied me with it).
Beware the Grue!
Dark.
- Original Message -
From: Thomas Ward [EMAIL
Hi,
Yeah, the older IBM systems had poor quality sound up until Creative
Labs created the Soundblaster sound cards. Especially, the Soundblaster
16 was a huge leap forward for sound on the IBM platforms. Though,
ironically allot of games for IBM's didn't have sound or high quality
sound until
The first voice would've been windows bridge for me, although in terms of
portability it was the braille lite 18. I loved it, and stil do today- I
stil read books on it, in fact.
Tyler
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list
Hi Dark,
Yeah, I am rather fond of the Daniel voice myself. It sounds nearly
human, and I do a lot of reading and game playing with that voice
myself. It also sounds real good with Sound RTS which comes with a
pre-recorded version of Daniel with the game.
Though, I have noticed the higher
Hmmm, I only thought the unresponsiveness with daniel was caused by orphius
having to run through Sapi, maybe not.
I must ring dolphin and see if I can configure Hal so as to use orphius for
speaking while writing, and screen navigation, but Daniel while in
continuous document read, so
Hi Jim,
Wow! I wasn't even using computers in 1981 let alone programming them.
Grin
That just goes to show how far we have come since the first personal
computers made their appearance for the average person. I can clearly
remember what it was like back around 1984 when there were basically two
The Echo was also my first synthe Then came JFD with a Braille 'N Speak
providing speech. The BNS was probably even worse than the Echo in terms of
speech quality.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion
I don't know, I just hated the BNS voice. Maybe it's because the Echo was
the first synthe I ever heard, so I've got a soft spot for it. But the BNS'
voice just irritated the heck out of me. Come to think of it so does the
Keynote voice, wich is one reason I don't use the Braille Note. I
I didn't know much about it all until I stumbled on to it in about 1996.
I was on the old now dead henrichson site and found all these files called
audxx.zip where the xx was the number of the issue.
I was borred enough to download it all and read all 21 or so issues, actually I
think at that
Hi Thomas,
Yeah, I started writing computer video games like in 1981 on a Texas
Instruments 99 4A home computer. The first games were draw poker, Star Mule
and Homer on a Harley (Eval Kneval) I then got my first talking computer in
December of 1989. It was a NEC 286 with an Accent S A
Hi Thomas,
Yeah, I started writing computer video games like in 1981 on a Texas
Instruments 99 4A home computer. The first games were draw poker, Star Mule
and Homer on a Harley (Eval Kneval) I then got my first talking computer in
December of 1989. It was a NEC 286 with an Accent S A
Hi Shaun,
I don't think creating an audio based Audyssey magazine is all that good
an idea. For one thing I enjoy reading the articles, and you can fit
allot more content into a magazine rather than an audio style podcast.
For another have you ever considdered the size of an audio based
Hi Thomas,
That's cool that you wrote and played your own text card and board games. As
you said for programming practice and so that you could play the games. That
really was why I wrote them as well. I mean because I wanted to play them and
at that time there were not any games like that
Hi,
Quote
It was like back in like 1990 that I first got on line and got into the
FidoNet Email lists such as Blink
Talk and Blind Talk. That and searching the BBSs was how I found that
there was
a need to share the games that I was producing for my own playability.
End quote
Wow! I wasn't
Hi Jim,
Quote
You know that before I wrote my dos card games such as black jack and
draw poker
we had no such games.
End quote
Actually, I did not know that. I joined the Audyssey comunity around
1999 or 2000 when Lonewolf and Trek 99 was just coming out. Before that
I wasn't even aware of a
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