Which screen reader do you use? Use it's screen review mode to read
what's on the output window, it should have read what's there
automatically, maybe you interrupted it when it came up. Did you hear a
voice say press ctrl f1 for help? To connect to cyber you can either
press f4, then press
is it the same for alter and I am using nvda. How would I switch it to
screen review mode.
On 3/12/14, valiant8086 valiant8...@gmail.com wrote:
Which screen reader do you use? Use it's screen review mode to read
what's on the output window, it should have read what's there
automatically, maybe
@audyssey.org
Date sent: Wed, 12 Mar 2014 10:11:47 -0500
Subject: Re: [Audyssey] Another question about Cyber Assault.
is it the same for alter and I am using nvda. How would I switch it to
screen review mode.
On 3/12/14, valiant8086 valiant8...@gmail.com wrote:
Which screen reader do you use? Use it's
: Wednesday, March 12, 2014 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another question about Cyber Assault.
It does, but you'll need to follow the installation instructions on the
website and that are displayed in an edit box during the installation of the
MTScripts in order
the sound pack thanks in advance
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of valiant8086
Sent: Wednesday, March 12, 2014 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another question about Cyber Assault.
It does, but you'll need
Hi Steven, Cyberassault is like any other ordinary mud.
Try mush client, which is freeware these days.
www.gammon.com.au or otherwise google will be your friend if that link doesnt
bring you there directly.
Greetings, Anouk,
On 11 Mar 2014, at 22:19, earge...@gmail.com wrote:
Dear Gamers,
Dear Gamers,
Please forgive me for any inconvenience that I have caused in you people
answering these questions.
However, another problem has emerged.
What free mud clients will work with Cyber Assault. I would like to try it
out, however, I do not know what will work with it.
We have a MT client complete with soundpack free for use.
Info below from in-game helpfile:
Provided By: Virjal, Voytek
This is an announcement to let you all know that MTScripts built on Monkey
Term has support for this mud.
Monkey Term supports windows opperating systems including vista and
hope this works in win 8
On 3/11/14, Johnny Tai johnnyti...@shaw.ca wrote:
We have a MT client complete with soundpack free for use.
Info below from in-game helpfile:
Provided By: Virjal, Voytek
This is an announcement to let you all know that MTScripts built on Monkey
Term has support
I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
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You can make
I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
---
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You can make
I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
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You can make
hi
what disk do I have to boot to play the football and baseball games?
also is there an autosave for games? and is there hockey, basketball and
any other sports games?
also can you write new applications for it in applesoft basic and how do
you make the disk images talk?
Josh
--
sent from
, October 09, 2013 9:26 AM
Subject: Re: [Audyssey] Another question on Self-destruct.
Hi Greg,
Sorry, no I didn't. I guess I should have, but I have lost the link
for the version you sent. Can you resend?
Thanks.
On 10/8/13, Greg Steel steelgreg...@gmail.com wrote:
Hey Tom I just
: [Audyssey] Another question on Self-destruct.
I used the link here, and it still gave me the run time error...So, I
guess it just doesn't work on post XP machines?...Thanks for the help
though, and please let me know if anyone comes up with an
answer...(smile)
On 10/9/13, Greg Steel steelgreg
durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Kimberly Qualls
Sent: Thursday, October 10, 2013 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another question on Self-destruct.
I used the link here, and it still
Hello, Greg.
I have done that a few times and the result is the same.
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Hello, Greg.
When I start the game and go to the register part of the game to get an
ID it says that there is no ID available and then the game crash.
---
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You can make
Hey.
That is exactly what it does on me.
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All
See it feels good to know that other people are having the same problem
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Hi Greg,
Sorry, no I didn't. I guess I should have, but I have lost the link
for the version you sent. Can you resend?
Thanks.
On 10/8/13, Greg Steel steelgreg...@gmail.com wrote:
Hey Tom I just installed it on my xp machine the other day and it works
fine. I had no problems it is version
@audyssey.org
Sent: Wednesday, October 09, 2013 9:26 AM
Subject: Re: [Audyssey] Another question on Self-destruct.
Hi Greg,
Sorry, no I didn't. I guess I should have, but I have lost the link
for the version you sent. Can you resend?
Thanks.
On 10/8/13, Greg Steel steelgreg...@gmail.com wrote
Hey, Greg.
I installed the copy of the game that you gave.
But it is doing the same thing as the one from audiogames.net.
For some reason it is not giving a product ID to be register in the key gen.
So this is got to be throwing the key gen off.
If you or anyone might have some ideas how I might
The demo of this was fun, so I downloaded it, and have the same
problem getting the key code...So, can you tell me where and how to
find it...Please remember that I'm siverely technologically challenged
if you can send the instructions...The full version looks killer, so
hopefully it's not too
Subject: Re: [Audyssey] Another question on Self-destruct.
Hey, Greg.
I installed the copy of the game that you gave.
But it is doing the same thing as the one from audiogames.net.
For some reason it is not giving a product ID to be register in the key
gen.
So this is got to be throwing the key
Discussion list gamers@audyssey.org
Sent: Tuesday, October 08, 2013 7:25 AM
Subject: Re: [Audyssey] Another question on Self-destruct.
The demo of this was fun, so I downloaded it, and have the same
problem getting the key code...So, can you tell me where and how to
find it...Please remember
I just tried Self Destruct. On my minimal XP VM, the keygen.exe program was the
only one on the system, and likely will be on yours as well. Simply launch the
shortcut provided and when Windows gives you the option, Fix the broken
shortcut and it will magically work.
---
Gamers mailing list __
.
- Original Message -
From: Kimberly Qualls kimberly021...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 08, 2013 7:25 AM
Subject: Re: [Audyssey] Another question on Self-destruct.
The demo of this was fun, so I downloaded it, and have the same
So where is it supposed to be on a Vistamacine? I can't find it anywhere,
and yes I ran it as administrator.
Bueller? Bueller? Bueller?
-Original Message-
From: Sabahattin Gucukoglu
Sent: Tuesday, October 08, 2013 9:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another
(Where is the Self Destruct keygen on Vista?) Should be in the same place,
C:\Program Files (x86). Windows should still be able to fix the shortcut if
you run it. What does it say instead?
Re-run the installer as admin. Does that help?
The game works flawlessly on XP even with the missing
:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another question on Self-destruct.
(Where is the Self Destruct keygen on Vista?) Should be in the same place,
C:\Program Files (x86). Windows should still be able to fix the shortcut
if you run it. What does it say instead?
Re-run
? Bueller?
-Original Message-
From: Sabahattin Gucukoglu
Sent: Tuesday, October 08, 2013 9:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another question on Self-destruct.
I just tried Self Destruct. On my minimal XP VM, the keygen.exe program was
the only one on the system
08, 2013 12:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another question on Self-destruct.
Hi Bryan,
The game installer puts the keygen.exe file in c:\Program Files
regardless of platform.
On 10/8/13, Bryan Peterson bpeterson2...@cableone.net wrote:
So where is it supposed
Well you apparently can't register the game on Post XP systems, at least not
with the keygen file. Grrr.
Bueller? Bueller? Bueller?
-Original Message-
From: Thomas Ward
Sent: Tuesday, October 08, 2013 12:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another question
not
with the keygen file. Grrr.
Bueller? Bueller? Bueller?
-Original Message-
From: Thomas Ward
Sent: Tuesday, October 08, 2013 12:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another question on Self-destruct.
Hi Bryan,
The game installer puts the keygen.exe file
Hi Bryan,
Same here. Not sure what is wrong with it, but Self-Destruct is
screwed up. I use to be able to play it, but the version I just
downloaded has the same errors. Sounds like if we want to play this
game it needs to be rewritten.
On 10/8/13, Bryan Peterson bpeterson2...@cableone.net
It's definitely a cool game.
Bueller? Bueller? Bueller?
-Original Message-
From: Kimberly Qualls
Sent: Tuesday, October 08, 2013 2:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Another question on Self-destruct.
Apparently, Bryan, because when I hit 'fix it', no magic
08, 2013 1:10 PM
Subject: Re: [Audyssey] Another question on Self-destruct.
Hi Bryan,
Same here. Not sure what is wrong with it, but Self-Destruct is
screwed up. I use to be able to play it, but the version I just
downloaded has the same errors. Sounds like if we want to play this
game it needs
Sorry for asking this, but missed a lot, what have you installed, tell me about
it.
Lindsay Cowell
-original message-
Subject: Re: [Audyssey] Another question on Self-destruct.
From: Greg Steel steelgreg...@gmail.com
Date: 09/10/2013 1:19 am
Hey Tom I just installed it on my xp machine
the self destruct game
- Original Message -
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 08, 2013 8:57 PM
Subject: Re: [Audyssey] Another question on Self-destruct.
Sorry for asking this, but missed a lot, what have you
Hello.
I reinstall the game, I went to were it put the key gen at on my PC.
Then I place it in the Self-destruct folder, and when I press enter on
it it told me the following.
Error there is no product id game will now close
---
keygen
---
Hi if you want I can send a download link for the last release
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Sunday, October 06, 2013 9:39 PM
Subject: [Audyssey] Another question on Self-destruct.
Hello.
I reinstall the game, I went
Hello, Greg.
That would be great!
Thanks.
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All
: Sunday, October 06, 2013 10:03 PM
Subject: Re: [Audyssey] Another question on Self-destruct.
Hello, Greg.
That would be great!
Thanks.
---
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You can make changes or update your
Hello.
I am in the middle of playing Treasure Hunt and Night of Parasite.
I play one game for a little while then I take a break for a few hours
then I play the other.
I am doing this until I complete the games.
Now to my question.
I really enjoy the format of both games and would like to know
Hi Michael,
Well, off the top of my head I believe Self-Destruct and Teraformers
are both setup that way. Beyond that I can't really help as I
personally hate the movement in those games. They use a simplistic
method of up arrow for north, down arrow for south, left arrow for
west, and right
Hi Tom.
Just a miner correction, Terraformers doesn't actually use that system,
Terraformers is full first person similar to swap or shades, however you
cannot side step which makes movement a little clunky, though workable for
the puzzle type game terraformers is.
Operation Black square
Hi Dark,
Thanks for the correction. I couldn't remember if Terraformers used
that movement system or not, but I do know I have generally found it
lacking in action games as you apparently have as well.
It is okay in certain games like Entombed where it really does not
depend on real time game
Hi Tom.
Well, really in genre terms I pick on this aspect in the top down games
because we haven't really seen much advances. Perilous hearts had the
complex enemy behaviour and different attack lengths, and I know this is
something we discussed a great deal for your own side scroller, heck,
Hello Thomas
That makes lots of sence. Thank you for braking it down for me.
bfn
James
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, August 29, 2013 10:46 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey
Hi Dark,
Exactly my thoughts. Plus I've encountered some GUI applications that
don't behave well with screen readers, but are still usable provided
you know how to examine the screen, point and click on things, and get
an overview of the layout without depending on links, buttons, and
whatever
Hi Charles,
Yes, that's it in a nutshell. Those skills should already be present,
and if not it is really up to the end user to train himself/herself to
get good with their screen reader. It really should not be the
developer's place to write his/her entire program's interface to suit
an end user
Hi everyone,
I have a quick question I thought I'd throw out here to the community
to see what you thought about this. As many of you know for a while
now I have been developing a WWE wrestling game in Python, that is
largely text based, but one problem is not all the performers can fit
on the
I believe, the table will be your best bet, if you want them all to be
on the one screen. Its really not difficult to navigate once you
understand the layout, its a bit more reading, yes, but worthing it of
you want that one screen list.
On 8/29/13, Thomas Ward thomasward1...@gmail.com wrote:
Hi
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 29, 2013 7:13 AM
Subject: [Audyssey] A Question About the Best user Interface
Hi everyone,
I have a quick question I thought I'd throw out here to the community
to see
again, then one
screen would probably be better then a long vertical list.
al
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, August 29, 2013 8:14 AM
To: Gamers Discussion list
Subject: [Audyssey] A Question About the Best user
Hi James,
Yes, that is basically how I see it as well. It might take a bit more
work to examine the screen, but all performers will be on the same
screen and it shouldn't be too hard to navigate the screen once
someone is familiar with the layout. It is even better with a braille
display as you
@audyssey.org
Subject: Re: [Audyssey] A Question About the Best user Interface
I would rather have the selections fore accessible with less clutter and
work for the gamer. I would go for option 2, because, if there are 60 to
choose from, and you find it on the second screen of 20, there's no need
Hi Al,
Simply use your screen readers review cursor. With NVDA, for example,
you could press shift+numpad-7 to go to the top of the screen and then
use numpad-9 to read down the screen line by line. With Jaws go to
Jaws cursor mode and use the numpad-arrows to look around the table.
The point
Hi James,
Ahem...We are talking about a text based user interface. You don't
have Windows menus and such and first letter navigation would be
impossible given the sheer size of the database of performers. You
have to enter the number associated with the performer and then enter
to select him/her
to be a nice compromise.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 29, 2013 1:13 PM
Subject: [Audyssey] A Question About the Best user Interface
Hi everyone,
I have
To: Gamers Discussion list
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Al,
Simply use your screen readers review cursor. With NVDA, for example, you
could press shift+numpad-7 to go to the top of the screen and then use
numpad-9 to read down the screen line by line. With Jaws
Hi Charles,
No, that simply would not be possible. What you are talking about
would involve totally rewriting the game from scratch using a
graphical user interface for Windows which is something I was hoping
to avoid for simplicity's sake. Let me reiterate this game is
primarily text based, a
Hi Dark,
HmmMakes sense. I'll definitely keep that in mind because it does
seem like a very logical way to organize performers. I was going to
put them in alphabetical order anyway, but having two or three screens
with performers ranked by alphabetical order could work out just as
well in
, August 29, 2013 2:13 PM
Subject: [Audyssey] A Question About the Best user Interface
Hi everyone,
I have a quick question I thought I'd throw out here to the community
to see what you thought about this. As many of you know for a while
now I have been developing a WWE wrestling game in Python
Hi Al,
Well, I wouldn't go as far to call you stupid, but I suspect your
computer skills aren't what they could be. All you need is a little
help and training to use your computer and screen reader better as you
seem lacking in some basic skills when it comes to console programs.
That's not too
Hi Jacob,
HmmThat could work, but I am not too keen in rewriting the user
interface from scratch to add WX support to the game. Seems to me if I
were going to do something like that I'd be better off updating the
game to use Pygame for the graphical user interface, for handling
keyboard
people on how to use other similar games. Win/win.
al
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, August 29, 2013 11:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Al
list gamers@audyssey.org
Sent: Thursday, August 29, 2013 4:13 PM
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Dark,
HmmMakes sense. I'll definitely keep that in mind because it does
seem like a very logical way to organize performers. I was going to
put them
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 29 Aug 2013 08:13:57 -0400
Subject: [Audyssey] A Question About the Best user Interface
Hi everyone,
I have a quick question I thought I'd throw out here to the community
to see
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 29, 2013 4:42 PM
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Jacob,
HmmThat could work, but I am not too keen in rewriting the user
interface from scratch to add WX support to the game
Hi Dark,
LOL! My thoughts exactly. Not only do I agree with the points you made
below, but rewriting the game to have a modern graphical user
interface would totally defeat the purpose of why I wrote Slam as a
text based console game in the first place.
The main reason behind writing it as a
Hi Dark,
That's actually one very good reason to put everything into a table on
one single screen. Almost every screen reader I know of has some sort
of find/search feature that will help someone search for text on the
screen. In NVDA, for example, it is insert+control+f in desktop mode
and
Hi Al,
Perhaps. I agree writing a tutorial or guide on how to use the game
with the various screen readers would be easier than a rewrite. The
only problem with that is I am not familiar with every single screen
reader on the planet so couldn't tell someone how to use say Supernova
with the game
Hi Thomas,
Question for clarification here, if I may. :) Is the game in a playable state
at the moment, or are we talking hypotheticals? I’d love to give it a try on my
Mac if it’s playable, VoiceOver terminal support isn’t great but should work
well enough for this.
Thanks,
Zack.
On Aug 29,
9:33 PM
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Dark,
LOL! My thoughts exactly. Not only do I agree with the points you made
below, but rewriting the game to have a modern graphical user
interface would totally defeat the purpose of why I wrote Slam as a
text based
I agree. A table would be easy once you got used to it.
Amanda
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, August 29, 2013 9:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A Question About the Best
: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, August 29, 2013 9:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Dark,
LOL! My thoughts exactly. Not only do I agree with the points you made
below, but rewriting the game
Hi Dark,
I agree learning how to use console programs with your screen reader
of choice is a necessary skill seeing as so many accessible games
exist that run in a command prompt window. We have Eamon Deluxe, there
are games for the Frotz interpreter, the Tads interpreter, Scare
Adrift
Hi Zachary,
At the moment the game isn't in a playable state, because I had the
game pretty far along in development, ended up losing the code, and
had to start over from scratch. That said, I am not speaking
hypothetically either as I have gotten a long ways into the rewrite. I
have all of the
Hi Tom.
Fair enough on nvda, I suspect something was the case, since I know people
have been playing around with smugglers 5 and nvda and having far better
results than earlier games (after all back in 2008 when s3 was released nvda
wasn't an option at all).
I would say though console
Sent: Thursday, August 29, 2013 3:33 PM
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Dark,
LOL! My thoughts exactly. Not only do I agree with the points you made
below, but rewriting the game to have a modern graphical user
interface would totally defeat the purpose of why
- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Saturday, August 24, 2013 2:34 AM
Subject: [Audyssey] bgt question
Hi all, I'm wondering if it's possible to pass in a string to a
bgt program, similar to notepad/wordpad. I'd like to be able to
use the bgt
Hi all, I'm wondering if it's possible to pass in a string to a
bgt program, similar to notepad/wordpad. I'd like to be able to
use the bgt program to open a filetype, but I can't tell if
there's a way to have the program accept the path from windows.
Thanks,
John.
---
Gamers mailing list __
Hi Thomas!
if you dont mind ...
I have a request, actually I myself know a little bit of
programming,so is it possible that you can send me some list of
resources, tools and tutorials, required to develop such games?
the question is for everyone on the list, please please help.
I will be
Hi Mohsin,
Well, a lot would depend on your own personal skills. For example, you
said you know a little programming, but did not specify what language
or languages you have experience with, nor specified what platforms
you wish to target, etc. I don't know of any tutorials specifically
designed
ok, I got it, now, there's one more question
can you tell me that which language or languages are popular among
accessible game development these days?
I know that Java, C++ and VB are some of the most popular languages
among the development community of sighted people but there's no
information
and if I go with bgt, then will I be able to make RTS games?
what are its limitation ?
On 8/19/13, Mohsin Ali sma...@gmail.com wrote:
ok, I got it, now, there's one more question
can you tell me that which language or languages are popular among
accessible game development these days?
I
Hi Mohsin,
The way BGT is designed you can pretty much write any type of game you
want. That said, there are a few limitations that goes with using BGT.
The first is BGT is currently a Windows only tool so Mac OS and Linux
support is for the moment out of the question. The other is that it
Hi Mohsin,
When it comes to which language to use it is largely personal choice,
what you feel most comfortable with, and which language is best for
the task at hand.For many reasons I do not recommend VB 6 because it
is really really old and is not officially supported on Windows 7 and
Windows
Hi Thomas.
thanx for the explaination,
I think that I'll go with C++ and C# because first, Iam familiar with
their syntax and second that Java due to unknown reasons, I can not
work with it.
thanx again.with best regards
Mohsin(Eagalon)
On 8/19/13, Thomas Ward thomasward1...@gmail.com
: Re: [Audyssey] A question related to RTS games
hI Thomas
I wish you would create a game in that genre. I think that
would be
great.
bfn
James
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, August 18, 2013 5:19 AM
To: Gamers
--
From: john jpcarnemo...@comcast.net
Sent: Monday, August 19, 2013 4:23 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A question related to RTS games
James,
Do you have any specific types of rts games (middle ages, space,
modern
Hi Mohsin,
Good deal. Those would be my choices as well. Those are my two primary
programming languages, and while I can use something else I find those
two to be the best for what I want to do. :D
Cheers!
On 8/19/13, Mohsin Ali sma...@gmail.com wrote:
Hi Thomas.
thanx for the
have no idea how I missed that
one.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 17 Aug 2013 12:06:11 -0400
Subject: Re: [Audyssey] A question related to RTS games
Hi,
Sure can. There is one called
Hi Mohsin,
Unfortunately, you are out of luck there. SoundRTS really is the only
real time strategy game of its type that is accessible. It happens to
be a genre of game I've been interested in developing myself when I
have the time and energy to do so, but for the moment real time
strategy
any luck finding
anything new that is worth playing keep us informed thanks.
Bfn
James
--
From: Mohsin Ali sma...@gmail.com
Sent: Sunday, August 18, 2013 2:41 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A question
: [Audyssey] A question related to RTS games
Hi Mohsin,
Unfortunately, you are out of luck there. SoundRTS really is the only
real time strategy game of its type that is accessible. It happens to
be a genre of game I've been interested in developing myself when I
have the time and energy to do so
Hi James,
I would certainly like to. I've got too many irons in the fire, so to
speak, to start on one. Still, if I did I think I would like to make
an accessible version of Galaxy Civilization. You would start out at
the beginning of space flight, slowly upgrade through first space
flights,
Hello Guys !
I have searched alot but couldnt find any other RTS(Real Time
Stretegy) games for blind except castaways , Tectical Battle and sound
RTS.
I used to play a lot of RTS games when I was sighted. the games like,
Age of Empire, StrongHoldCrusader, Empire Earth, Rome Total War, etc
etc. I
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