Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark
Hi Tom. I take your point regarding Inform, but after all inform was never meant to be used to create rpgs and their objects in the first place. You wouldn't find a class to create a multiple headed monster rather than a generic animal because in most inform games even if the game's writer wan

Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark
Hi Tom. I'm actually surprised that there aren't more tactical text rpgs for this reason, sinse while I know interactive fiction traditionalists have a real downer on rpg mechanics, I'm surprised other people haven't done more. Then again, if you look at the resurgence of things like gamebook

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark, Okay, I get where you are coming from, and I need to clarify a few things here. By Inform I mean the Inform 7 language itself not Glulx. Yes, I know basically Glulx is an updated and extended version of Inform, but when I say Inform I mean Inform not Glulx. So with that in mind Inform 7 i

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark, Me too. I don't think it is possible to write a text game these days that would challenge today's RAM, hard drive space, or CPU too much. Text games are the most simple to write, and don't have any of the hardware requirements of video games, or even audio games for that matter. In any c

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark
aving different sounds or background music play for events, but certainly the mechanics are there. Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: "Josh Kennedy" To: "Gamers Discussion list" Sent: Friday, October 10, 2014 4:37 PM

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
yes me too! I would love to see more rpgs made in glulx with some sounds and maybe some music. maybe make oo oo yes! an rpg text version of dota2! On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given w

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
or an rpg football game. there's lots of possibilities with interactive fiction combined with rpg. and since its mostly all text your limit is your imagination computer storeage and amount of ram. On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or a

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark
Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
filfre seems to be one of the best interpreters I found. On 10/9/2014 2:13 AM, shaun everiss wrote: there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Josh, Personally, I would choose Python. Any full blown programming language is better for a roll playing game than most interactive fiction languages which are designed for puzzle type play than any kind of deep sort of action oriented game with stats and skill levels. Python is simple and eas

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
also the inform7 language seems to be one of the easiest I came across so far. On 10/9/2014 2:13 AM, shaun everiss wrote: there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and whi

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Shaun, Well, there are some good adult interactive fiction games, but I'll be the first to admit they are few and far between. I think the problem with AIF, as with most porn, is the developer is interested in getting straight to the down and dirty while skipping over developing a background st

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread shaun everiss
there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will not look and tamper with my affairs, they easily could, and since I want to keep my adult stuff priv

Re: [Audyssey] interactive fiction games question

2014-10-09 Thread dark
Glulx is pretty much it's own language, if you want to play games in standard inform Zcode, you need frotz or similar, if you want to play glulx games you need winglulx, though i believe there are multiple format interpreters that do both. The only real connection is that Glulx is technic

Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Josh Kennedy
what is better for writing an interactive fiction rpg then? On 10/9/2014 2:22 AM, Thomas Ward wrote: Hi Josh, Wintads is a bit problematic with NVDA, but there is a CLI version, tads32, which works pretty well in a Command Prompt window with NVDA. As far as creating an RPG in one of the intera

Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Josh Kennedy
does glulx let you have sounds and stuff? and is it also backwards compatible with inform games as in will it also play inform games or will I need both win frotz and glulx? On 10/9/2014 3:24 AM, dark wrote: While Tom is correct on standard inform not working for rpg mechanics, I will say some

Re: [Audyssey] interactive fiction games question

2014-10-09 Thread dark
While Tom is correct on standard inform not working for rpg mechanics, I will say some good rpgs have been made with glulks, that is inform 7. You need to play the games with winglulx, filfre or another glulx interpreter rather than frotz, but judging by Kerkerkruip found at http://kerkerkruip

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Thomas Ward
Hi Josh, Oh, its totally doable for a blind person. Most interactive fiction games have some programming language which can be written in say Notepad, and then compiled into a game by using the compiler for the language. Take Inform as an example. You could write it up in Notepad, copy the code i

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Thomas Ward
Hi Josh, Absolutely. There are several adult interactive fiction games available on the web if you know where to look. There are some written in Adrift, some written in Inform, a few in AGT, some written in Tads,etc. I'd say I probably have at least 20, and those are just the ones that were recomm

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Thomas Ward
Hi Josh, Wintads is a bit problematic with NVDA, but there is a CLI version, tads32, which works pretty well in a Command Prompt window with NVDA. As far as creating an RPG in one of the interactive fiction languages a lot depends on how stat based you want your RPG to be. Inform, for example, is

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Ron Schamerhorn
There is quite a number of them indeed. On 08-Oct-2014 9:48 PM, Josh Kennedy wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
I'm not sure if tads is accessible with NVDA, but NVDA has addons for win frotz and glulx. Can glulx play sound and music for example could one of those interpreters let me make an offline rpg well, like a mud like alter aeon but offline and something that is my own reation? I think glulx or wi

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Hi The programming for those games is perfectly doable. Adrift is a bit less so than the others, but that’s because it does use a visual GUI to design the game. Tads, Glulx, etc all use programming languages, and they are perfectly easy to write for us. Best, Zack. > On Oct 8, 2014, at 7:11 PM,

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
can blind people using screen readers also make such games? or is the programming of glulx and z-machine tads and adrift too visual? and you have to be able to see? On 10/8/2014 10:02 PM, Zachary Kline wrote: Josh, People continue to make such games, as a matter of fact. If you Google “Adul

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Josh, People continue to make such games, as a matter of fact. If you Google “Adult interactive fiction,” you’ll find plenty of examples. There are a few on mainstream IF sites like the IFArchive, but many more available from elsewhere. They’re not just for the Z-machine either, a lot are for T

[Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __

Re: [Audyssey] interactive fiction games

2011-04-26 Thread Hayden Presley
y.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, April 18, 2011 6:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] interactive fiction games What's the problem with the interpreter? really using something like winfrotz is pretty much the same as playing westfro

Re: [Audyssey] interactive fiction games

2011-04-18 Thread Thomas Ward
Hi, Right. There aren't that many interactive games that are stand alone. Most require an interpreter. I'm personally glad for one very big reason. In most cases interactive fiction games are completely cross platform. Want to play an Adrift adventure download scare for Linux. Want to play an inte

Re: [Audyssey] interactive fiction games

2011-04-18 Thread dark
eople write in an if language like zcode or tads, and thus you need the correct interpreter to play them. Beware the grue! Dark. - Original Message - From: "michael barnes" To: Sent: Monday, April 18, 2011 4:44 AM Subject: Re: [Audyssey] interactive fiction games Hey

Re: [Audyssey] interactive fiction games

2011-04-18 Thread dark
rue! Dark. - Original Message - From: "michael barnes" To: Sent: Monday, April 18, 2011 1:25 AM Subject: [Audyssey] interactive fiction games Hey, I have something I would like to know. I have westfront game and I know it's a interactive fiction game. but I was wondering

Re: [Audyssey] interactive fiction games

2011-04-17 Thread michael barnes
Hey, Hayden. Sorry about that what I meant was interactive interpreter. I was wondering if there was any interactive fiction games that don't uses the interpreter. I know that westfront don't use one so I was trying to find other off line interactive games that I could play. -- Email services

Re: [Audyssey] interactive fiction games

2011-04-17 Thread Hayden Presley
[Audyssey] interactive fiction games Hey, I have something I would like to know. I have westfront game and I know it's a interactive fiction game. but I was wondering if thiere may be more I.F. game that don't require you to have a translator to play the games. If somebody could give me

[Audyssey] interactive fiction games

2011-04-17 Thread michael barnes
Hey, I have something I would like to know. I have westfront game and I know it's a interactive fiction game. but I was wondering if thiere may be more I.F. game that don't require you to have a translator to play the games. If somebody could give me a site to find these kind of I.F. games that

Re: [Audyssey] Interactive Fiction games - Re: Mithril games andInteractive Fiction

2007-11-20 Thread Lora
n list Subject: [Audyssey] Interactive Fiction games - Re: Mithril games andInteractive Fiction Some of the fun of these games is that you have to think in odd ways. There are answers to puzzles that I would never have thought of, either, and then, when someone tells me the answer, I see the logic. Bu

[Audyssey] Interactive Fiction games - Re: Mithril games and Interactive Fiction

2007-11-20 Thread Charles Rivard
Some of the fun of these games is that you have to think in odd ways. There are answers to puzzles that I would never have thought of, either, and then, when someone tells me the answer, I see the logic. But, yeah, some of them are really weird. -- On Thanksgiving day, be like a turkey. Get!

Re: [Audyssey] Interactive Fiction games

2007-05-28 Thread Niall
t; <[EMAIL PROTECTED]> To: Sent: Saturday, May 26, 2007 12:29 AM Subject: [Audyssey] Interactive Fiction games > Hi! Just introducing myself ... > > My name is David Fisher, and I usually hang around the > rec.arts.int-fiction > newsgroup, which is to do with creating Inte

Re: [Audyssey] Interactive Fiction games

2007-05-28 Thread Raul A. Gallegos
gt; To: Sent: Saturday, May 26, 2007 12:29 AM Subject: [Audyssey] Interactive Fiction games > Hi! Just introducing myself ... > > My name is David Fisher, and I usually hang around the > rec.arts.int-fiction > newsgroup, which is to do with creating Interactive Fiction games. I'm

[Audyssey] Interactive Fiction games

2007-05-28 Thread David Fisher
Hi! Just introducing myself ... My name is David Fisher, and I usually hang around the rec.arts.int-fiction newsgroup, which is to do with creating Interactive Fiction games. I'm not actually blind, but I would like to find out if you guys had any suggestions about writing games. The most obvio

Re: [Audyssey] interactive fiction games

2007-02-09 Thread Niall
Where did you get this harry potter game? - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, February 05, 2007 9:23 PM Subject: Re: [Audyssey] interactive fiction games > www.ifarchive.org is the only

Re: [Audyssey] interactive fiction games

2007-02-06 Thread fastfinge
Hi, Try: http://wurb.com/if/platform/1 It has a list of all games for the platform, with downloads and reviews of the games. Josh wrote: > Hi, > > My wife whose email address is [EMAIL PROTECTED] wants to know where > she can get text adventure games for the winfrotz program at. Apparently she

Re: [Audyssey] interactive fiction games

2007-02-05 Thread shaun everiss
www.ifarchive.org is the only place you can really get this stuff. I do have your mail address so if you like I can upload something via mediafire. or send you directly, i have tads, agt and zcode, I guess she will probably want the tads and zcode since agt never had a windows emulator, well it do

Re: [Audyssey] interactive fiction games

2007-02-05 Thread Niall
the if archive is probably the best place. http://www.ifarchive.org - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, February 05, 2007 6:46 PM Subject: [Audyssey] interactive fiction games > Hi, > > My

[Audyssey] interactive fiction games

2007-02-05 Thread Josh
Hi, My wife whose email address is [EMAIL PROTECTED] wants to know where she can get text adventure games for the winfrotz program at. Apparently she likes them and wants more. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337