Hi Tom.
While I appreciate your comment on ameter vs professional voice acting, I'm
not quite as convinced the cutoff is so absolute.
The brutus recordings for tdv and the one I gave Phil for stan shunpike in
Sarah were done on my rowland R09 voice recorder, which actually cost close
to 200
, March 06, 2011 2:37 AM
Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi Dark,
Lol! Me too. I'm a very desturbed individual, because I played way too
many violent vidio games as a kid. I use to love knocking people off
the cliffs in Double Dragon, loved chopping people up in Legend
Hi Charles,
In the famous words of my magic eight ball, better not tell you now. Grin.
On 3/7/11, Charles Rivard woofer...@sbcglobal.net wrote:
Shame on you. Is this a clue of what is to come from the maker of MOTA??
---
Laughter is the best medicine, so look around, find a dose and take
I could just imagine what the possible results could be.. that
statement sounded ominous! lol!
At 09:52 PM 07/03/2011, you wrote:
Hi Charles,
In the famous words of my magic eight ball, better not tell you now. Grin.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
Hi Ken,
Well, to be honest getting free acting really isn't the problem. I'm
sure there is lots of people who would be willing to help. There were
plenty of people who tried out for Angela Carter in Mysteries of the
Ancients as well. The real problem is, as Philip has also mentioned,
quality.
well in sighted games, quake, doom, etc there were things called doom
barrels that if hit would explode and although they could dammage you
loads, if you did it right they could destroy your enemies.
these are quite popular with my sighted gaming friends.
At 01:52 a.m. 6/03/2011, you wrote:
Hi Shaun,
Yeah, barrels show up in a number of games. For instance, I know in
Mysteries of the Sith there is a room where there is an Imperial
turret gun, protected by a force field, which is pretty darn hard to
take out with a blaster or light saber. No problem if you stand in
front of these
Hi Dark,
Lol! Me too. I'm a very desturbed individual, because I played way too
many violent vidio games as a kid. I use to love knocking people off
the cliffs in Double Dragon, loved chopping people up in Legend of
Kage with my swords, and don't forget about everyone i beat the crap
out of in
Hi Clement,
Clement wrote:
One of the things I'd like to see would be some minor platforming elements... as
well as a bit of a deeper combat system.
My reply:
Ok, what do you mean by minor platforming elements? As in what
platforming elements are you specifically thinking of here?
Clement
What I thought in the spirit of platforming would probably be
something similar to Mota, with leaping over pits and climbing ropes.
Or, as I've seen in quite a few beat em ups lately, have multiple
levels of platforms that are at different angles from each other.
Leap onto one, but have
Hi,
Oh, I see. Makes sense. It is probably doable. Although, I'm not very
keen on the quick-time events. The idea of having it speak/display
with buttons to press seams, well, weird to me. I like games where you
have freedom to move around and do your own thing, create your own
strategy, rather
gamers@audyssey.org
Sent: Sunday, March 06, 2011 3:50 AM
Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi Clement,
Clement wrote:
One of the things I'd like to see would be some minor platforming
elements... as
well as a bit of a deeper combat system.
My reply:
Ok, what do you mean
That's one of the things I like in the double dragon 1 remake for the gba,
you don't just have the whip and baseball bat, but you can also pick up
nunchucks, kali sticks, a flale and an axe.
the axe is pretty cool, it functions like a baseball bat, but there is a
most satisfying chop chop
Hi,
Yeah, the oil drumbs were a blast. You could knock enemies down like
bowling pins. Lol!
On 3/5/11, dark d...@xgam.org wrote:
That's one of the things I like in the double dragon 1 remake for the gba,
you don't just have the whip and baseball bat, but you can also pick up
nunchucks, kali
Absolutely. I only brought it up as an example... I didn't mean to
imply a Canadian or American person couldn't be trained in martial
arts. That would be like saying a Chinese person couldn't learn to
use the Japanese sword... and since I'm doing that, well... lol.
One of the things I'd like to
Yep, I used to have a lot of fun when I was about five or six, playing
double dragon on the amstrad computer with my brother chucking oil drumbs at
people ;D.
maybe that's why i'm such a disturbed individual now, I spent my child hood
chopping people up in mortal combat, chucking oil drumbs
: Saturday, March 05, 2011 8:06 AM
Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Yep, I used to have a lot of fun when I was about five or six, playing
double dragon on the amstrad computer with my brother chucking oil drumbs
at people ;D.
maybe that's why i'm such a disturbed individual
Not in the least ashamed, I'd do it all again and in fact stil do now.
In fact just last night I was smashing up some old wrecked house, chucking
ballistic steel balls at their windows and smashing up their family tomb
stones ;d.
Beware the grue!
Dark.
---
Gamers mailing list __
Good. Keep up the ornery fun!
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 05, 2011 10:42 AM
Subject: Re: [Audyssey] Beat-M-Ups
Agreed as well... and if anyone does decide to tackle that project, I
could lend a hand with design to make the game more interesting...
I've had a lot of ideas I would like to implant into a beat em up,
and being a practicioner of a martial art I could be of some use if a
certain type of
Sorry for double-posting... I meant ones that are in 3d.
At 07:54 PM 04/03/2011, you wrote:
Hi Yohandy,
Yeah, I definitely agree. Until we actually create some classic
beat-m-up games using BGT or Genesis 3D I doubt many VI gamers will
ever play them. In fact, now that the Genesis 3D engine is
Hi Clement,
I'm certainly interested in such a project. I guess the next question
is what kind of beat-m-up to right. Most of the ones I enjoyed and
still enjoy are from the NES era such as Batman, Double Dragon, Bad
Dudes, and so on. Those games didn't have a lot of martial arts
weapons. What
True that. But it doesn't have to be an exact carbon copy with
different characters though, does it? Double Dragon reputedly had
martial arts in it, and you could, say, change the nationality of the
characters if you are going to change the names as well. In that way,
if they were to be
Hi Clement,
No, it definitely doesn't have to be an exact carbon copy. In fact,
that's a very bad idea considering how fanatical Nintendo is about
their copyrights to begin with. Plus something like Batman has so many
copyrights on it from music, sounds, trademark, etc that would require
some
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