Re: [Audyssey] Max Shrapnell

2010-10-29 Thread Ben
Speaking of alchemy studios games, anyone have the mouse targeting demo on here? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Max Shrapnell

2010-10-29 Thread Thomas Ward
Hi Ben, Yes, I do. I own it. I've got the source code, and I believe I still have a setup or binary file kicking around as well. At least I hope I have a compiled binary kicking around because I no longer have a copy of Visual Basic 6 to recompile it. Smile. On 10/29/10, Ben

Re: [Audyssey] Max Shrapnell

2010-10-29 Thread Ben
Could you look? I'd like to experiment with some stuff... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2010 11:48 To: Gamers Discussion list Subject: Re: [Audyssey] Max Shrapnell Hi Ben, Yes, I do. I

Re: [Audyssey] Max Shrapnell

2010-10-29 Thread Tom Randall
Discussion list' Subject: Re: [Audyssey] Max Shrapnell Speaking of alchemy studios games, anyone have the mouse targeting demo on here? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Max Shrapnell

2010-10-23 Thread Trouble
Peterson Sent: Monday, October 18, 2010 4:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Max Shrapnell I actually liked the story of Monkey Business. As for James nobody really k nows what he's up to these days, only that so far as we can tell he's no longer developing, or if he is it's for his

Re: [Audyssey] Max Shrapnell

2010-10-23 Thread Hayden Presley
Hi Thomas, Wow...are you serious? Incredible. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Thursday, October 21, 2010 7:29 PM To: Thomas Ward Subject: Re: [Audyssey] Max Shrapnell Hi Thomas

Re: [Audyssey] Max Shrapnell

2010-10-21 Thread Jim Kitchen
Hi Hayden, Also, at one time James North ran the Audyssey list. And every time I would announce that I put a new game up, the list would go down for a few days. It was decided that a game developer should not run the list due to such conflicts of interest. BFN Jim When there are two

Re: [Audyssey] Max Shrapnell

2010-10-21 Thread Thomas Ward
Hi Jim, Hmmm...When was this? I don't remember this at all. Must have happened before I came along. As far as a game developer running the list I guess that depends on the developer in question. I am certainly a game developer, but I'd never personally disrupt the list when you or anyone else puts

Re: [Audyssey] Max Shrapnell

2010-10-21 Thread Bryan Peterson
Wow. I didn't know that. Sounds like some crazy crap going on. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 21, 2010 3:01 PM Subject: Re: [Audyssey] Max

Re: [Audyssey] Max Shrapnell

2010-10-21 Thread Jim Kitchen
Hi Thomas, Yes, it was before you were around. All of the messages that I see from back then were from the beginning of, to near the end of 2001. They looked like. From: Jim Kitchen Date: 10-03-2001 To: audl...@espsoftworks.com - Original Message - Hi Jim, Hmmm...When was this? I

Re: [Audyssey] Max Shrapnell

2010-10-20 Thread Hayden Presley
Sent: Monday, October 18, 2010 4:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Max Shrapnell I actually liked the story of Monkey Business. As for James nobody really k nows what he's up to these days, only that so far as we can tell he's no longer developing, or if he is it's for his

Re: [Audyssey] Max Shrapnell

2010-10-20 Thread shaun everiss
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, October 18, 2010 4:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Max Shrapnell I actually liked the story of Monkey Business. As for James nobody

Re: [Audyssey] Max Shrapnell

2010-10-19 Thread Petr Bláha
Yeah, absolutely agree with this point of view. Dne 18.10.2010 23:29, Thomas Ward napsal(a): Hi, I have no idea what happened to James North aftr he closed up shop. I haven't talked to the man by phone or via e-mail in four years. So really have nothing more to say on that subject. Although, I

Re: [Audyssey] Max Shrapnell

2010-10-19 Thread Jim Kitchen
Hi Clement, You said that from the James North situation, Though I guess if there's one thing I learned if I were to become a dev would be, always keep people posted on what's going on with the game. Another way is not to promote and take money for a game until it is done. And one does not

Re: [Audyssey] Max Shrapnell

2010-10-19 Thread clement chou
Message - From: Jim Kitchen j...@kitchensinc.net To: clement chou Gamers@audyssey.org Sent: Tuesday, October 19, 2010 1:51 AM Subject: Re: [Audyssey] Max Shrapnell Hi Clement, You said that from the James North situation, Though I guess if there's one thing I learned if I were to become a dev

Re: [Audyssey] Max Shrapnell

2010-10-19 Thread Ben
Of shaun everiss Sent: 19 October 2010 03:06 To: Gamers Discussion list Subject: Re: [Audyssey] Max Shrapnell I must say out of all the games I would have liked to play from james it was the genisus project game. That would have been cool if it was not shelved. I know some early build must be out

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread william lomas
didin't even get released though the bastard has my money for it On Oct 18, 2010, at 3:01 PM, NIcol wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Kevin Weispfennig
: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 15:04:24 +0100 Subject: Re: [Audyssey] Max Shrapnell didin't even get released though the bastard has my money for it On Oct 18, 2010, at 3:01 PM, NIcol wrote: HI list Where can I

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Mich
Hi I to would like to know this since when it was first talked about i thought it sounded really cool. from Mich. - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, October 18, 2010 10:01 AM Subject: [Audyssey] Max

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Thomas Ward
Hi Nicol, No, Max Shrapnell was never released, and it definitely isn't for order any more. So far as anyone knows there wasn't even a version under development. Although, it is probable James North was working on an early Alpha of the software, but never put out a demo of the product. If there

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Charles Rivard
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 1:30 PM Subject: Re: [Audyssey] Max Shrapnell Hi Nicol, No, Max Shrapnell was never released, and it definitely isn't for order any more. So far as anyone knows

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Bryan Peterson
@audyssey.org Sent: Monday, October 18, 2010 12:15 PM Subject: Re: [Audyssey] Max Shrapnell Hi I to would like to know this since when it was first talked about i thought it sounded really cool. from Mich. - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Charles Rivard
...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 2:03 PM Subject: Re: [Audyssey] Max Shrapnell I agree. Unfortunately the project was more than likely abandoned since I don't recall it being among the projects to which Thomas acquired the rights

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Thomas Ward
Hi, I didn't acquire the rights for Max. Part of the reason was that James North was working on some sort of game engine, and the game was designed using the game engine he was creating at the time. That would require me purchasing his game engine which I obviously wouldn't do and am glad I didn't

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Mike Reiser
I'd love to see a game like that, maybe something to consider later on tom, who knows. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Petr Bláha
Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback, especialy monkey busyness was one of the best games with lots of interesting ideas - although the story was - hm - how to say that - poor. But maps like astec temple, or surf'n turf, were

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 3:04 PM Subject: Re: [Audyssey] Max Shrapnell Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback, especialy monkey busyness was one of the best games with lots of interesting

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Thomas Ward
Hi, I have no idea what happened to James North aftr he closed up shop. I haven't talked to the man by phone or via e-mail in four years. So really have nothing more to say on that subject. Although, I admit Monkey Business was to say the least interesting. The storyline was a bit off the wall,

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Ryan Strunk
Mine too. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, October 18, 2010 9:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Max Shrapnell didin't even get released though the bastard has my money

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Ryan Strunk
...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 3:04 PM Subject: Re: [Audyssey] Max Shrapnell Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback, especialy monkey busyness was one of the best games

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread clement chou
Subject: Re: [Audyssey] Max Shrapnell I actually liked the story of Monkey Business. As for James nobody really k nows what he's up to these days, only that so far as we can tell he's no longer developing, or if he is it's for his personal enjoyment. While I agree he could have handled things

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread shaun everiss
I must say out of all the games I would have liked to play from james it was the genisus project game. That would have been cool if it was not shelved. I know some early build must be out because a demo came out ages ago. At 07:30 a.m. 19/10/2010, you wrote: Hi Nicol, No, Max Shrapnell was

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread shaun everiss
! - Original Message - From: Petr Bláha hammet...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 3:04 PM Subject: Re: [Audyssey] Max Shrapnell Hello Thomas, and do you know what happened with James Nord? I loved monkey busyness and alien outback

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread shaun everiss
draconis has monkey business now I think. At 10:29 a.m. 19/10/2010, you wrote: Hi, I have no idea what happened to James North aftr he closed up shop. I haven't talked to the man by phone or via e-mail in four years. So really have nothing more to say on that subject. Although, I admit Monkey

Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Bryan Peterson
Yep they do. We are the Knights who say...Ni! - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 18, 2010 8:11 PM Subject: Re: [Audyssey] Max Shrapnell draconis has monkey business now I think. At 10