...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, November 16, 2009 5:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New release - The Q9 Action game!
Hi,
Agreed. In all respects Q9 is a classic 80's type side-scroller similar to
Donkey Kong
hi philip, a real quick question, ware did you get or record the wind in the
mountain level? so darn clear! was that done with a digital recorder? or
how. thanks much!
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: A public mailing list for Blastbay Studios.
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org; A public mailing list
for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 22, 2009 12:39 AM
Subject: Re: [Audyssey] New release - The Q9 Action game!
hi philip, a real quick
17:47
Subject: Re: [Audyssey] New release - The Q9 Action game!
Hi Tim,
No, that wind was taken from my sound effect library. I purchased the
Sound Ideas General 6000 series collection plus the extentions, which is a
set of 110 CD's, so I have just a few to choose from. Grin.
Kind regards
: [Audyssey] New release - The Q9 Action game!
Hi Tim,
No, that wind was taken from my sound effect library. I purchased the
Sound Ideas General 6000 series collection plus the extentions, which is a
set of 110 CD's, so I have just a few to choose from. Grin.
Kind regards,
Philip Bennefall
I've played, for sure.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allan Thompson
Sent: Sunday, November 15, 2009 11:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New release - The Q9 Action game!
I am definitely
ah wow glad to see it is out
On 16 Nov 2009, at 02:35, Bryan Peterson wrote:
Well I can't afford to do it this month but I plan on registering it
as soon as money permits. Very fun.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav
Will just say very cool, and suppose it helped to go read the manual after
falling down the pits a few times so that I knew should jump first and then
hit the right/left arrow key to make it over them...LOL!
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but
yeah I had to read that part of the menu about the pits.
objects can sometimes come down in places where you really can't just get em.
you have a pit on the left and some enemies on the right and well you get the
picture.
At 08:26 a.m. 17/11/2009, you wrote:
Will just say very cool, and suppose
questions.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 6:14 AM
Subject: Re: [Audyssey] New release - The Q9 Action game!
HTMLMETA HTTP-EQUIV=content-type CONTENT=text/html;charset
PM
Subject: Re: [Audyssey] New release - The Q9 Action game!
yeah I had to read that part of the menu about the pits.
objects can sometimes come down in places where you really can't just get
em.
you have a pit on the left and some enemies on the right and well you get
the picture.
At 08:26
hope this answers your questions.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 6:14 AM
Subject: Re: [Audyssey] New release - The Q9 Action game!
HTMLMETA HTTP-EQUIV=content-type
yes,I agree with Mateus,the humans could be interesting,it is not many games
with real killing of humans:)
- Original Message -
From: matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Monday, November 16, 2009 11:10 PM
Subject: Re: [Audyssey] New release - The Q9 Action game!
hi
Hi Shaun,
Oh, I hate it when special items come down over a pit and I have to try
and jump over the pit and grab it in mid air before it falls into the
pit. That drives me nuts, but is all part of the fun. I can't tel you
how many times Q9 has broke his stupid alien neck going for falling
Subject: Re: [Audyssey] New release - The Q9 Action game!
yeah I had to read that part of the menu about the pits.
objects can sometimes come down in places where you really can't just get
em.
you have a pit on the left and some enemies on the right and well you get
the picture.
At 08:26 a.m. 17
...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 8:24 PM
Subject: Re: [Audyssey] New release - The Q9 Action game!
yeah I had to read that part of the menu about the pits.
objects can sometimes come down in places where you really can't just get em
@audyssey.org
Sent: Monday, November 16, 2009 8:30 PM
Subject: Re: [Audyssey] New release - The Q9 Action game!
Hi Dark,
Sorry for being a bit late in responding, I have a whole bunch of emails
to wade through.
First, you are not the only one to suggest a quicker way of switching
weapons
Hi,
I second that. It is not so much impossible to get the objects as pretty
darn hard when you have enemies piling on you like a bunch of football
players and the stupid object is heading straight for a pit. It is times
like that you litterally have to decide to try and jump for the object
10:10 PM
Subject: Re: [Audyssey] New release - The Q9 Action game!
hi philip. i have a suggestion. what about more types of traps in some
locations, to add even more random things and increase the replaiability
of this awesome game? i don't know what else you could add, maybe
the others can help
Hi,
Agreed. In all respects Q9 is a classic 80's type side-scroller similar
to Donkey Kong and some of the later Pitfall games. Things like level
editors etc need not apply here. This is exactly one of the aspects
where I ran into problems with Mysteries of the Ancients.
I started out writing
To clarify my last post with the suggestion, I think level editor was
perhaps the wrong choice of phrase, it really does sway more toward a
mod maker that I'm imagining. Whatever sound or story you care to put
to it in your mod, it'll still retain the classic arcade style because
of the UI and
gamers@audyssey.org
Data: Segunda, 16 de Novembro de 2009 22:45
Assunto: Re: [Audyssey] New release - The Q9 Action game!
To clarify my last post with the suggestion, I think level editor was
perhaps the wrong choice of phrase, it really does sway more toward a
mod maker that I'm imagining. Whatever
, as a different tool entirely, even if it
used elements of the Q9 code.
Beware the grue!
Dark.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 10:45 PM
Subject: Re: [Audyssey] New release
I think the game is just fine as is.
true its not one of the games we are used to but this reminds me of the
portable brick game and other small games I used to play as a boy, especially
in the car when driving.
At 11:38 a.m. 17/11/2009, you wrote:
Hi,
Agreed. In all respects Q9 is a classic
Well I have just not bothered, I may not even bother.
unless ofcause I can kill the enemies and some how jump back and get the thing.
but we will see.
I must say the fortune fields are good and not.
usefull or not.
At 11:04 a.m. 17/11/2009, you wrote:
Hi Shaun,
Oh, I hate it when special items
Hi,
Wow amazing. I don't think we've had a release like this in a while. Well
there are Che's card games but I'm not a card gamer so I'm excited to try
this one out.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only
useful if it is absorbed. - Imam
Hi Scott,
Hmmm...I see. In other words is what you are really thinking of is an
easy to use game engine. A sort of game creation tool like BGT or
Genesis that allows you to create games using an existing game engine.
Just add sounds, music, and the basic functionality is already there
fore
Well I can't afford to do it this month but I plan on registering it as soon
as money permits. Very fun.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To:
Hi Bryan,
Yeah, the game is a cute little fun game. Much better than Tarzan
Junior, and Philip has impressed me with this one. He has come a long
way from the guy putting out Dark Destroyer, Duckblaster, and Tarzan
Junior. Good one Philip.
Smile
Bryan Peterson wrote:
Well I can't afford to
game
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 15, 2009 10:25 PM
Subject: Re: [Audyssey] New release - The Q9 Action game!
Hi Bryan,
Yeah, the game is a cute little fun game. Much better than
Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 3:35 AM
Subject: Re: [Audyssey] New release - The Q9 Action game!
Well I can't afford to do it this month but I plan on registering it as
soon
as money permits. Very fun.
Homer: Hey, uh, could you go across the street and get me
and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 15, 2009 8:25 PM
Subject: Re: [Audyssey] New release - The Q9 Action game!
Hi Bryan
Subject: Re: [Audyssey] New release - The Q9 Action game!
I agree. Got real close to beating it on the insane difficulty just now.
the
demo that is, not the full game! and yes it is insane for sure. already
beat
it on a few difficulty levels and I really enjoy it. Extremely addictive
and
fun. I
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 15, 2009 7:25 PM
Subject: Re: [Audyssey] New release - The Q9 Action game!
Hi Bryan,
Yeah, the game is a cute little fun game. Much better than Tarzan Junior,
and Philip has
I am definitely going to check it out. Normally I am not keen on audio side
scrollers but with these kind of endorsements I may have to rethink that.
No time right now, but I did listen to some of that music you have up on
your site. It made me wish I was a developer just so I could use that
HTMLMETA HTTP-EQUIV=content-type CONTENT=text/html;charset=utf-8
PHi Phil. /DIV
P /DIV
PJust tried the demo. Very nicely put together indeed, not just in the
matter
of sound, but the matter of mechanics and how the engine works. /DIV
P /DIV
PFirstly, I love the way you don't actually get
the demo really rocks, I will be picking this one up soon.
At 06:14 p.m. 16/11/2009, you wrote:
Hi Phil.
Just tried the demo. Very nicely put together indeed, not just in the matter
of sound, but the matter of mechanics and how the engine works.
Firstly, I love the way you don't actually get
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