Re: [Audyssey] New release - The Q9 Action game!

2010-01-18 Thread Reinhard Stebner
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, November 16, 2009 5:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] New release - The Q9 Action game! Hi, Agreed. In all respects Q9 is a classic 80's type side-scroller similar to Donkey Kong

Re: [Audyssey] New release - The Q9 Action game!

2009-11-21 Thread tim
hi philip, a real quick question, ware did you get or record the wind in the mountain level? so darn clear! was that done with a digital recorder? or how. thanks much! - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios.

Re: [Audyssey] New release - The Q9 Action game!

2009-11-21 Thread Philip Bennefall
...@gmail.com To: Gamers Discussion list gamers@audyssey.org; A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 22, 2009 12:39 AM Subject: Re: [Audyssey] New release - The Q9 Action game! hi philip, a real quick

Re: [Audyssey] New release - The Q9 Action game!

2009-11-21 Thread tim
17:47 Subject: Re: [Audyssey] New release - The Q9 Action game! Hi Tim, No, that wind was taken from my sound effect library. I purchased the Sound Ideas General 6000 series collection plus the extentions, which is a set of 110 CD's, so I have just a few to choose from. Grin. Kind regards

Re: [Audyssey] New release - The Q9 Action game!

2009-11-21 Thread dark
: [Audyssey] New release - The Q9 Action game! Hi Tim, No, that wind was taken from my sound effect library. I purchased the Sound Ideas General 6000 series collection plus the extentions, which is a set of 110 CD's, so I have just a few to choose from. Grin. Kind regards, Philip Bennefall

Re: [Audyssey] New release - The Q9 Action game!

2009-11-19 Thread Karl Belanger
I've played, for sure. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Sunday, November 15, 2009 11:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] New release - The Q9 Action game! I am definitely

Re: [Audyssey] New release - The Q9 Action game!

2009-11-19 Thread william lomas
ah wow glad to see it is out On 16 Nov 2009, at 02:35, Bryan Peterson wrote: Well I can't afford to do it this month but I plan on registering it as soon as money permits. Very fun. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Jacob Kruger
Will just say very cool, and suppose it helped to go read the manual after falling down the pits a few times so that I knew should jump first and then hit the right/left arrow key to make it over them...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread shaun everiss
yeah I had to read that part of the menu about the pits. objects can sometimes come down in places where you really can't just get em. you have a pit on the left and some enemies on the right and well you get the picture. At 08:26 a.m. 17/11/2009, you wrote: Will just say very cool, and suppose

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Philip Bennefall
questions. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 6:14 AM Subject: Re: [Audyssey] New release - The Q9 Action game! HTMLMETA HTTP-EQUIV=content-type CONTENT=text/html;charset

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Yohandy
PM Subject: Re: [Audyssey] New release - The Q9 Action game! yeah I had to read that part of the menu about the pits. objects can sometimes come down in places where you really can't just get em. you have a pit on the left and some enemies on the right and well you get the picture. At 08:26

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread matheus
hope this answers your questions. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 6:14 AM Subject: Re: [Audyssey] New release - The Q9 Action game! HTMLMETA HTTP-EQUIV=content-type

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Angellko21
yes,I agree with Mateus,the humans could be interesting,it is not many games with real killing of humans:) - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Monday, November 16, 2009 11:10 PM Subject: Re: [Audyssey] New release - The Q9 Action game! hi

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Thomas Ward
Hi Shaun, Oh, I hate it when special items come down over a pit and I have to try and jump over the pit and grab it in mid air before it falls into the pit. That drives me nuts, but is all part of the fun. I can't tel you how many times Q9 has broke his stupid alien neck going for falling

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread dark
Subject: Re: [Audyssey] New release - The Q9 Action game! yeah I had to read that part of the menu about the pits. objects can sometimes come down in places where you really can't just get em. you have a pit on the left and some enemies on the right and well you get the picture. At 08:26 a.m. 17

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Mike Reiser
...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 8:24 PM Subject: Re: [Audyssey] New release - The Q9 Action game! yeah I had to read that part of the menu about the pits. objects can sometimes come down in places where you really can't just get em

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread dark
@audyssey.org Sent: Monday, November 16, 2009 8:30 PM Subject: Re: [Audyssey] New release - The Q9 Action game! Hi Dark, Sorry for being a bit late in responding, I have a whole bunch of emails to wade through. First, you are not the only one to suggest a quicker way of switching weapons

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Thomas Ward
Hi, I second that. It is not so much impossible to get the objects as pretty darn hard when you have enemies piling on you like a bunch of football players and the stupid object is heading straight for a pit. It is times like that you litterally have to decide to try and jump for the object

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread dark
10:10 PM Subject: Re: [Audyssey] New release - The Q9 Action game! hi philip. i have a suggestion. what about more types of traps in some locations, to add even more random things and increase the replaiability of this awesome game? i don't know what else you could add, maybe the others can help

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Thomas Ward
Hi, Agreed. In all respects Q9 is a classic 80's type side-scroller similar to Donkey Kong and some of the later Pitfall games. Things like level editors etc need not apply here. This is exactly one of the aspects where I ran into problems with Mysteries of the Ancients. I started out writing

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Scott Chesworth
To clarify my last post with the suggestion, I think level editor was perhaps the wrong choice of phrase, it really does sway more toward a mod maker that I'm imagining. Whatever sound or story you care to put to it in your mod, it'll still retain the classic arcade style because of the UI and

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread matheus
gamers@audyssey.org Data: Segunda, 16 de Novembro de 2009 22:45 Assunto: Re: [Audyssey] New release - The Q9 Action game! To clarify my last post with the suggestion, I think level editor was perhaps the wrong choice of phrase, it really does sway more toward a mod maker that I'm imagining. Whatever

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread dark
, as a different tool entirely, even if it used elements of the Q9 code. Beware the grue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 10:45 PM Subject: Re: [Audyssey] New release

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread shaun everiss
I think the game is just fine as is. true its not one of the games we are used to but this reminds me of the portable brick game and other small games I used to play as a boy, especially in the car when driving. At 11:38 a.m. 17/11/2009, you wrote: Hi, Agreed. In all respects Q9 is a classic

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread shaun everiss
Well I have just not bothered, I may not even bother. unless ofcause I can kill the enemies and some how jump back and get the thing. but we will see. I must say the fortune fields are good and not. usefull or not. At 11:04 a.m. 17/11/2009, you wrote: Hi Shaun, Oh, I hate it when special items

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Munawar Bijani
Hi, Wow amazing. I don't think we've had a release like this in a while. Well there are Che's card games but I'm not a card gamer so I'm excited to try this one out. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Thomas Ward
Hi Scott, Hmmm...I see. In other words is what you are really thinking of is an easy to use game engine. A sort of game creation tool like BGT or Genesis that allows you to create games using an existing game engine. Just add sounds, music, and the basic functionality is already there fore

Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Bryan Peterson
Well I can't afford to do it this month but I plan on registering it as soon as money permits. Very fun. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Philip Bennefall phi...@blastbay.com To:

Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Thomas Ward
Hi Bryan, Yeah, the game is a cute little fun game. Much better than Tarzan Junior, and Philip has impressed me with this one. He has come a long way from the guy putting out Dark Destroyer, Duckblaster, and Tarzan Junior. Good one Philip. Smile Bryan Peterson wrote: Well I can't afford to

Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Yohandy
game - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 15, 2009 10:25 PM Subject: Re: [Audyssey] New release - The Q9 Action game! Hi Bryan, Yeah, the game is a cute little fun game. Much better than

Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Philip Bennefall
Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 3:35 AM Subject: Re: [Audyssey] New release - The Q9 Action game! Well I can't afford to do it this month but I plan on registering it as soon as money permits. Very fun. Homer: Hey, uh, could you go across the street and get me

Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Bryan Peterson
and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 15, 2009 8:25 PM Subject: Re: [Audyssey] New release - The Q9 Action game! Hi Bryan

Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Philip Bennefall
Subject: Re: [Audyssey] New release - The Q9 Action game! I agree. Got real close to beating it on the insane difficulty just now. the demo that is, not the full game! and yes it is insane for sure. already beat it on a few difficulty levels and I really enjoy it. Extremely addictive and fun. I

Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Jeremy Hartley
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 15, 2009 7:25 PM Subject: Re: [Audyssey] New release - The Q9 Action game! Hi Bryan, Yeah, the game is a cute little fun game. Much better than Tarzan Junior, and Philip has

Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread Allan Thompson
I am definitely going to check it out. Normally I am not keen on audio side scrollers but with these kind of endorsements I may have to rethink that. No time right now, but I did listen to some of that music you have up on your site. It made me wish I was a developer just so I could use that

Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread dark
HTMLMETA HTTP-EQUIV=content-type CONTENT=text/html;charset=utf-8 PHi Phil. /DIV P /DIV PJust tried the demo. Very nicely put together indeed, not just in the matter of sound, but the matter of mechanics and how the engine works. /DIV P /DIV PFirstly, I love the way you don't actually get

Re: [Audyssey] New release - The Q9 Action game!

2009-11-15 Thread shaun everiss
the demo really rocks, I will be picking this one up soon. At 06:14 p.m. 16/11/2009, you wrote: Hi Phil. Just tried the demo. Very nicely put together indeed, not just in the matter of sound, but the matter of mechanics and how the engine works. Firstly, I love the way you don't actually get