Re: [Audyssey] The Psychology of First Person Shooters

2013-12-18 Thread Bryan Peterson
coming to take me away, ha-haaa! -Original Message- From: dark Sent: Tuesday, December 17, 2013 11:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Psychology of First Person Shooters I remember after I moved to my horrible new boarding school playing the game rampage on the Amigar

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Thomas Ward
Hi Charles, What you say is true to a point. In professional wrestling a lot of things are staged for show rather than actually being done, but that does not mean everything is faked. There are plenty of cases where professional wrestlers have been seriously injured in matches and have suffered

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Ken Downey
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 17, 2013 9:10 AM Subject: Re: [Audyssey] The Psychology of First Person Shooters Hi Charles, What you say is true to a point. In professional wrestling a lot of things are staged for show rather than actually being done

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Charles Rivard
, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 17, 2013 2:28 PM Subject: Re: [Audyssey] The Psychology of First Person Shooters Hi Shaun, I

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread shaun everiss
well I find that playing some of these games just gets rid of the anger I would have had if I didn't. So it must work for others in different ways. At 05:45 PM 12/17/2013, you wrote: A recent interesting article I read (there's a link to it on the wikipedia entry for Doom), actually stated

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Thomas Ward
Hi Charles, Exactly. I know times when playing Shades of doom when I went on a rampage just because I could. I blew up walls, blew up equipment, killed monsters left and right, and even had fun chasing the insane scientist around and watching him run for his life, and then when I got done playing

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Thomas Ward
Hi Shaun, I am sure games work for different people in different ways, but I do agree it does help in large part with say anger management. It is a constructive way to deal with ones anger, feelings of harming someone or something, in a way that is socially acceptable. There have been many times

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Bryan Peterson
Or smash up that virtual car. LOL. They're coming to take me away, ha-haaa! -Original Message- From: Charles Rivard Sent: Tuesday, December 17, 2013 1:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Psychology of First Person Shooters Plus, it sounds cool and it is fun

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread Bryan Peterson
Just be careful of those mined machines on levels 1 and 8 LOL. They're coming to take me away, ha-haaa! -Original Message- From: Thomas Ward Sent: Tuesday, December 17, 2013 1:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Psychology of First Person Shooters Hi Charles

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-17 Thread dark
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 17, 2013 8:28 PM Subject: Re: [Audyssey] The Psychology of First Person Shooters Hi Shaun, I am sure games work for different people in different ways, but I do agree it does help in large part with say anger

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Sabahattin Gucukoglu
Interesting discussion. Thanks Teresa for that article, though I tend to agree with Dark in being of the No pseudoscientific BS, please persuasion. :) As for violence in games, well, at the risk of being controversial, recall that Ancient Rome was famous for, among other things, training

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
, December 15, 2013 11:43 PM Subject: Re: [Audyssey] The Psychology of First Person Shooters I think part of the issue here is the time in one's life at which they play a lot of the more violent sorts of games. I do believe it is different for someone whose brain is fully developed to play such games

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
! - Original Message - From: Sabahattin Gucukoglu listse...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 16, 2013 7:15 AM Subject: Re: [Audyssey] The Psychology of First Person Shooters Interesting discussion. Thanks Teresa for that article, though I tend

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Thomas Ward
Hi Teresa, I agree with you for the most part. In a lot of my games, the ones I am working on, the enemies are unreal creatures like skeletons, centaurs, harpies, and so on. It still involves violence, but I don't think killing monsters or mythical creatures is the same as killing real people in

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread shaun everiss
finished, you! really! are! finished! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 15, 2013 1:18 PM Subject: Re: [Audyssey] The Psychology of First Person Shooters I don't think games have

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
:05 PM Subject: Re: [Audyssey] The Psychology of First Person Shooters Hi Teresa, I agree with you for the most part. In a lot of my games, the ones I am working on, the enemies are unreal creatures like skeletons, centaurs, harpies, and so on. It still involves violence, but I don't think

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
list gamers@audyssey.org Sent: Sunday, December 15, 2013 8:27 PM Subject: Re: [Audyssey] The Psychology of First Person Shooters I agree. I'd never do that. though you do wander if games ever became as real as the world outside them that would be a problem. I like playing some of those game to blow

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread dark
interesting thought on Rome Sebby, especially since I remember reading some documents that the romans had the very same debates about violent gladiatorial combat being generally bad for it's citizens psychological wellbeing as we have about computer games :D. The one major difference between

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread dark
A recent interesting article I read (there's a link to it on the wikipedia entry for Doom), actually stated that the corrilation between committing violent crimes and playing violent games was not correct. it was true that many sterriotypical psychotic personalities tend to play games that

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
@audyssey.org Sent: Monday, December 16, 2013 10:17 PM Subject: Re: [Audyssey] The Psychology of First Person Shooters interesting thought on Rome Sebby, especially since I remember reading some documents that the romans had the very same debates about violent gladiatorial combat being generally

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Teresa Cochran
Yeah, and pro wrestlers are perfectly capable of killing, but don't. Wrestling is a great combination of performance art and athletecism, IMO. teresa Sent using Alpine messaging system in Mac OS X Terminal --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread dark
@audyssey.org Sent: Tuesday, December 17, 2013 5:29 AM Subject: Re: [Audyssey] The Psychology of First Person Shooters Thinking of how people like violence, it makes me think of what is known as professional, wrestling, roller derby, and something I heard about the other day, in which children from

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
I am not sure how the genre of games are classified, but I do know one thing for certain, there has been a lot of controversy about violence and stuff like that over games like this, and in my previous research I discovered that the long you are exposed to it, the more hard-wired it is going

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Teresa Cochran
I don’t think games have to be about killing people. Killing monsters and zombies is fine. :) Or you could make it somewhat abstract and have to react to something in a split second. Change reaction comes to mind. It has some elements of both a puzzle and a shooter. I play that game quite a

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
How do you define a monster, in theory? A monster is a dehumanised creature with characteristics of evil. A zombie is a legendary creature from which a human once died. When it comes to playing things to dehumanising a creature, it allows us to feel less tender-hearted towards that creature so

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Teresa Cochran
Oh, I have to admit that I love horror and a certain amount of violence. It gets the adrenaline flowing and scares the crud out of me, and i get a rush. If I still get a rush from it, and I play the same amount at the same level, I suppose I’m not getting terribly desensitized. :) Teresa

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
Also love reading horror books because I enjoy foreshadowing what is going to happen next. A few years ago I got caught up on reading all of the R. L. Stine books. I still believe that we can enjoy whatever we want as long as we are open-minded. I know a few individuals who have been affected

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Charles Rivard
defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 15, 2013 1:18 PM Subject: Re: [Audyssey] The Psychology of First Person Shooters I

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
! really! are! finished! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 15, 2013 1:18 PM Subject: Re: [Audyssey] The Psychology of First Person Shooters I don’t think games have to be about killing

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Teresa Cochran
, you! really! are! finished! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 15, 2013 1:18 PM Subject: Re: [Audyssey] The Psychology of First Person Shooters I don’t think games have

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Bryan Peterson
list Subject: Re: [Audyssey] The Psychology of First Person Shooters In my opinion, they didn’t get addicted to them because they have a lot of replay value. They got addicted to them because those folks had little or no self-control. Teresa Slow down; you'll get there faster. On Dec 15

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark
Interesting article, and I do like the idea relating to control and snap decision making, though i confess I always am a little suspicious of evolutionary explanations for behaviour since they can often be something of a theoretical blackbox and thus come under Karl Poppa's crytique of

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark
Hi Teresa. I'm not sure on your correlation between killing people and rpgs, while it happens in some it is by no means a staple of the genre. Entombed for example has an entire dungeon of Goblins, Orcs, harpies, centaurs, elemental magic creatures, lizard men and the like, no humans or

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark
I disagree ulysses with your monster deffinition and with your idea that including different in game monsters is just a way for us to dress something up to vent our violent urges. in the past it was necessary to kill wolves and other predators as a matter of survival, heck there are still

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark
Well it is true that with games, books, films, or even anything else there are people who will always be stupid and take things the wrong way, though that is likely more a failing on the part of such people than on the part of the games, films etc. Beware the grue! Dark. --- Gamers

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Teresa Cochran
My reply at *** Dark wrote: I’m not sure on your correlation between killing people and rpgs, while it happens in some it is by no means a staple of the genre. Entombed for example has an entire dungeon of Goblins, Orcs, harpies, centaurs, elemental magic creatures, lizard men and the

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Cara Quinn
I think part of the issue here is the time in one's life at which they play a lot of the more violent sorts of games. I do believe it is different for someone whose brain is fully developed to play such games from someone in their teens playing such games. The reason being, that a teenager's

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Cara Quinn
Hi Dark, The idea that farmers needing to kill predators in order to preserve their livelihoods, is at all comparable to shooters is actually pretty offensive. The fact is that farmers protect their livestock out of necessity. Gamers have the choice of playing games. Game developers have the

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
It's called neuropsychiatric when that happens, and many of the fast-occurring changes take place in one's frontal lobes, where thinking and decision-making are made. Though how we know that, or even how we can feel ourselves thinking as we develop is hard to say. It is hard for us to feel how

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
I have to agree with you on that. I could never play Alter Aeon or any of the role-playing games because they too, lacked adrenaline. At the same time, however, I find relaxing role-playing games fun to play, and a fair amount of violence is okay. On 12/15/2013 8:51 PM, Teresa Cochran wrote:

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark
Ah, fair enough if I slightly missed your point there Teresa, it's just that when you stated you didn't like games about killing other humans and you didn't play rpgs or stratogy I assumed the two reasons were connected. While I personally enjoy rpgs and such for the exploration, I do know

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Ulysses Garcia
Through my readings, it was explained that a monster is simply any creature who has turned evil and who was once not known as such. The reason why they call it IA monster is because it has an evil side. Once it sees itself referred to as one, it will literally believe in that. But, let's take

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread dark
)Hi kara. I fully agree on coorporate greed and sales value and there are undoubtedly games where as I said the intention of the violence is a little hard to fathom. My comparrison of a farmer shooting predators however wasn't to say that that makes it okay to shoot people, even in a game,

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-15 Thread Teresa Cochran
Interesting points. In real life, I try to be open-minded about unconventional-seeming beings. In games, it's a given that monsters are a personification of evil, which makes them easier to kill. I like to read urban fantasy books, which are quite popular now. I don't want to stray off-topic,