coming to take me away, ha-haaa!
-Original Message-
From: dark
Sent: Tuesday, December 17, 2013 11:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Psychology of First Person Shooters
I remember after I moved to my horrible new boarding school playing the game
rampage on the Amigar
Hi Charles,
What you say is true to a point. In professional wrestling a lot of
things are staged for show rather than actually being done, but that
does not mean everything is faked. There are plenty of cases where
professional wrestlers have been seriously injured in matches and have
suffered
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 9:10 AM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
Hi Charles,
What you say is true to a point. In professional wrestling a lot of
things are staged for show rather than actually being done
, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 2:28 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
Hi Shaun,
I
well I find that playing some of these games just gets rid of the
anger I would have had if I didn't.
So it must work for others in different ways.
At 05:45 PM 12/17/2013, you wrote:
A recent interesting article I read (there's a link to it on the
wikipedia entry for Doom), actually stated
Hi Charles,
Exactly. I know times when playing Shades of doom when I went on a
rampage just because I could. I blew up walls, blew up equipment,
killed monsters left and right, and even had fun chasing the insane
scientist around and watching him run for his life, and then when I
got done playing
Hi Shaun,
I am sure games work for different people in different ways, but I do
agree it does help in large part with say anger management. It is a
constructive way to deal with ones anger, feelings of harming someone
or something, in a way that is socially acceptable.
There have been many times
Or smash up that virtual car. LOL.
They're coming to take me away, ha-haaa!
-Original Message-
From: Charles Rivard
Sent: Tuesday, December 17, 2013 1:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Psychology of First Person Shooters
Plus, it sounds cool and it is fun
Just be careful of those mined machines on levels 1 and 8 LOL.
They're coming to take me away, ha-haaa!
-Original Message-
From: Thomas Ward
Sent: Tuesday, December 17, 2013 1:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Psychology of First Person Shooters
Hi Charles
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 17, 2013 8:28 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
Hi Shaun,
I am sure games work for different people in different ways, but I do
agree it does help in large part with say anger
Interesting discussion.
Thanks Teresa for that article, though I tend to agree with Dark in being of
the No pseudoscientific BS, please persuasion. :)
As for violence in games, well, at the risk of being controversial, recall that
Ancient Rome was famous for, among other things, training
, December 15, 2013 11:43 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
I think part of the issue here is the time in one's life at which they play
a lot of the more violent sorts of games.
I do believe it is different for someone whose brain is fully developed to
play such games
!
- Original Message -
From: Sabahattin Gucukoglu listse...@me.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 16, 2013 7:15 AM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
Interesting discussion.
Thanks Teresa for that article, though I tend
Hi Teresa,
I agree with you for the most part. In a lot of my games, the ones I
am working on, the enemies are unreal creatures like skeletons,
centaurs, harpies, and so on. It still involves violence, but I don't
think killing monsters or mythical creatures is the same as killing
real people in
finished, you! really! are! finished!
- Original Message - From: Teresa Cochran
vegaspipistre...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 1:18 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
I don't think games have
:05 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
Hi Teresa,
I agree with you for the most part. In a lot of my games, the ones I
am working on, the enemies are unreal creatures like skeletons,
centaurs, harpies, and so on. It still involves violence, but I don't
think
list gamers@audyssey.org
Sent: Sunday, December 15, 2013 8:27 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
I agree.
I'd never do that.
though you do wander if games ever became as real as the world outside
them that would be a problem.
I like playing some of those game to blow
interesting thought on Rome Sebby, especially since I remember reading some
documents that the romans had the very same debates about violent
gladiatorial combat being generally bad for it's citizens psychological
wellbeing as we have about computer games :D.
The one major difference between
A recent interesting article I read (there's a link to it on the wikipedia
entry for Doom), actually stated that the corrilation between committing
violent crimes and playing violent games was not correct.
it was true that many sterriotypical psychotic personalities tend to play
games that
@audyssey.org
Sent: Monday, December 16, 2013 10:17 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
interesting thought on Rome Sebby, especially since I remember reading
some documents that the romans had the very same debates about violent
gladiatorial combat being generally
Yeah, and pro wrestlers are perfectly capable of killing, but don't.
Wrestling is a great combination of performance art and athletecism, IMO.
teresa
Sent using Alpine messaging system in Mac OS X Terminal
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
@audyssey.org
Sent: Tuesday, December 17, 2013 5:29 AM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
Thinking of how people like violence, it makes me think of what is known
as professional, wrestling, roller derby, and something I heard about
the other day, in which children from
I am not sure how the genre of games are classified, but I do know one
thing for certain, there has been a lot of controversy about violence
and stuff like that over games like this, and in my previous research I
discovered that the long you are exposed to it, the more hard-wired it
is going
I don’t think games have to be about killing people. Killing monsters and
zombies is fine. :) Or you could make it somewhat abstract and have to react to
something in a split second. Change reaction comes to mind. It has some
elements of both a puzzle and a shooter. I play that game quite a
How do you define a monster, in theory?
A monster is a dehumanised creature with characteristics of evil. A
zombie is a legendary creature from which a human once died. When it
comes to playing things to dehumanising a creature, it allows us to feel
less tender-hearted towards that creature so
Oh, I have to admit that I love horror and a certain amount of violence. It
gets the adrenaline flowing and scares the crud out of me, and i get a rush. If
I still get a rush from it, and I play the same amount at the same level, I
suppose I’m not getting terribly desensitized. :)
Teresa
Also love reading horror books because I enjoy foreshadowing what is
going to happen next. A few years ago I got caught up on reading all of
the R. L. Stine books.
I still believe that we can enjoy whatever we want as long as we are
open-minded. I know a few individuals who have been affected
defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Teresa Cochran vegaspipistre...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 1:18 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
I
! really! are! finished!
- Original Message - From: Teresa Cochran
vegaspipistre...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 1:18 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
I don’t think games have to be about killing
,
you! really! are! finished!
- Original Message - From: Teresa Cochran
vegaspipistre...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 1:18 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
I don’t think games have
list
Subject: Re: [Audyssey] The Psychology of First Person Shooters
In my opinion, they didn’t get addicted to them because they have a lot of
replay value. They got addicted to them because those folks had little or no
self-control.
Teresa
Slow down; you'll get there faster.
On Dec 15
Interesting article, and I do like the idea relating to control and snap
decision making, though i confess I always am a little suspicious of
evolutionary explanations for behaviour since they can often be something of
a theoretical blackbox and thus come under Karl Poppa's crytique of
Hi Teresa.
I'm not sure on your correlation between killing people and rpgs, while it
happens in some it is by no means a staple of the genre.
Entombed for example has an entire dungeon of Goblins, Orcs, harpies,
centaurs, elemental magic creatures, lizard men and the like, no humans or
I disagree ulysses with your monster deffinition and with your idea that
including different in game monsters is just a way for us to dress something
up to vent our violent urges.
in the past it was necessary to kill wolves and other predators as a matter
of survival, heck there are still
Well it is true that with games, books, films, or even anything else there
are people who will always be stupid and take things the wrong way, though
that is likely more a failing on the part of such people than on the part of
the games, films etc.
Beware the grue!
Dark.
---
Gamers
My reply at ***
Dark wrote:
I’m not sure on your correlation between killing people and rpgs, while it
happens in some it is by no means a staple of the genre.
Entombed for example has an entire dungeon of Goblins, Orcs, harpies,
centaurs, elemental magic creatures, lizard men and the
I think part of the issue here is the time in one's life at which they play a
lot of the more violent sorts of games.
I do believe it is different for someone whose brain is fully developed to play
such games from someone in their teens playing such games.
The reason being, that a teenager's
Hi Dark,
The idea that farmers needing to kill predators in order to preserve their
livelihoods, is at all comparable to shooters is actually pretty offensive.
The fact is that farmers protect their livestock out of necessity.
Gamers have the choice of playing games. Game developers have the
It's called neuropsychiatric when that happens, and many of the
fast-occurring changes take place in one's frontal lobes, where thinking
and decision-making are made. Though how we know that, or even how we
can feel ourselves thinking as we develop is hard to say. It is hard for
us to feel how
I have to agree with you on that. I could never play Alter Aeon or any
of the role-playing games because they too, lacked adrenaline. At the
same time, however, I find relaxing role-playing games fun to play, and
a fair amount of violence is okay.
On 12/15/2013 8:51 PM, Teresa Cochran wrote:
Ah, fair enough if I slightly missed your point there Teresa, it's just that
when you stated you didn't like games about killing other humans and you
didn't play rpgs or stratogy I assumed the two reasons were connected.
While I personally enjoy rpgs and such for the exploration, I do know
Through my readings, it was explained that a monster is simply any
creature who has turned evil and who was once not known as such. The
reason why they call it IA monster is because it has an evil side. Once
it sees itself referred to as one, it will literally believe in that.
But, let's take
)Hi kara.
I fully agree on coorporate greed and sales value and there are undoubtedly
games where as I said the intention of the violence is a little hard to
fathom.
My comparrison of a farmer shooting predators however wasn't to say that
that makes it okay to shoot people, even in a game,
Interesting points. In real life, I try to be open-minded about
unconventional-seeming beings. In games, it's a given that monsters are a
personification of evil, which makes them easier to kill.
I like to read urban fantasy books, which are quite popular now. I don't
want to stray off-topic,
44 matches
Mail list logo