Re: [Audyssey] question about drawing things for games.

2011-02-08 Thread Thomas Ward
Hi Hayden, Correct. The Genesis 3D Engine is basically just a Windows library I wrote to wrap things like DirectX, the Windows API, as well as other things in order to basically include it in a game project and go. Since it is a library all I need to do is reference the library and classes I

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Hayden Presley
Hi, I think you're not quite understanding what he means when he says draw. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Saturday, February 05, 2011 8:59 AM To: Gamers Discussion list Subject:

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Thomas Ward
Hi Mich, No, that's not really what I meant. What I was refering to is I created a custom level editor for the Genesis engine that allows me to create *.map files that get loaded into the games. The way it works is I select a wall, staircase, dirt, whatever and place it on the grid which gets

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Mich
hmm that is interesting. thx for clearing that up. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 10:14 AM Subject: Re: [Audyssey] question about drawing things for games. Hi

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Alfredo_The_Music_maker
It is a matter of X's and Y's on a graph. You put things on the coordinates. Plus, there are supposed to do different commands at each coordinate. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Hayden Presley
] On Behalf Of Mich Sent: Saturday, February 05, 2011 9:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] question about drawing things for games. hmm that is interesting. thx for clearing that up. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Philip Bennefall
attributes. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 4:14 PM Subject: Re: [Audyssey] question about drawing things for games. Hi Mich, No, that's not really

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Thomas Ward
Hi Philip, Yeah, it is a pretty handy way to create level maps and game levels in general. I noticed once I stopped coding them by hand and use a level editor things goes much much quicker. It also allows you to focus on the art of creating the level rather than the mechanics of coding this or

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Thomas Ward
Hi Hayden, Right. I created a level editor to automate things somewhat. I simply create levels, place them in the maps directory, and hurray. Of course the level editor is tied specifically to the game so that the surfaces, objects, etc match. So if I add anything to the game itself, like a new

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread shaun everiss
well at least I know that when the g3d engine is finally sold the level creation process will be fairly easy. Hi Mich, No, that's not really what I meant. What I was refering to is I created a custom level editor for the Genesis engine that allows me to create *.map files that get loaded

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread shaun everiss
] question about drawing things for games. Hi Mich, No, that's not really what I meant. What I was refering to is I created a custom level editor for the Genesis engine that allows me to create *.map files that get loaded into the games. The way it works is I select a wall, staircase, dirt, whatever

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread shaun everiss
hmmm what about g3d? I mean thats not far from what the engine is. or g3l Hi Hayden, Right. I created a level editor to automate things somewhat. I simply create levels, place them in the maps directory, and hurray. Of course the level editor is tied specifically to the game so that the

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Phil Vlasak
Hi Thomas, One suggestion is to have a default type of surface. And where there is a wall just add it to that surface. That is how the GMA engine works. This way if you remove the wall or blow it up, the dirt surface is under it. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Thomas Ward
Hi Shaun, No, not necessarily true. The level editor I'm talking about was specifically designed for Mysteries of the Ancients. I suppose it could be turned into an all purpose level editor, but that's not what this tool does. If I want to create something else I'll have to modify the editor for

Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, February 05, 2011 1:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about drawing things for games. hmmm what about g3d? I mean thats not far from what the engine is. or g3l Hi Hayden, Right. I created