Hi Hayden,
Correct. The Genesis 3D Engine is basically just a Windows library I
wrote to wrap things like DirectX, the Windows API, as well as other
things in order to basically include it in a game project and go.
Since it is a library all I need to do is reference the library and
classes I
Hi,
I think you're not quite understanding what he means when he says draw.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mich
Sent: Saturday, February 05, 2011 8:59 AM
To: Gamers Discussion list
Subject:
Hi Mich,
No, that's not really what I meant. What I was refering to is I
created a custom level editor for the Genesis engine that allows me to
create *.map files that get loaded into the games. The way it works is
I select a wall, staircase, dirt, whatever and place it on the grid
which gets
hmm that is interesting. thx for clearing that up. from Mich.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 05, 2011 10:14 AM
Subject: Re: [Audyssey] question about drawing things for games.
Hi
It is a matter of X's and Y's on a graph. You put things on the
coordinates. Plus, there are supposed to do different commands at each
coordinate.
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] On
Behalf Of Mich
Sent: Saturday, February 05, 2011 9:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about drawing things for games.
hmm that is interesting. thx for clearing that up. from Mich.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers
attributes.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 05, 2011 4:14 PM
Subject: Re: [Audyssey] question about drawing things for games.
Hi Mich,
No, that's not really
Hi Philip,
Yeah, it is a pretty handy way to create level maps and game levels in
general. I noticed once I stopped coding them by hand and use a level
editor things goes much much quicker. It also allows you to focus on
the art of creating the level rather than the mechanics of coding this
or
Hi Hayden,
Right. I created a level editor to automate things somewhat. I simply
create levels, place them in the maps directory, and hurray. Of course
the level editor is tied specifically to the game so that the
surfaces, objects, etc match. So if I add anything to the game itself,
like a new
well at least I know that when the g3d engine is finally sold the
level creation process will be fairly easy.
Hi Mich,
No, that's not really what I meant. What I was refering to is I
created a custom level editor for the Genesis engine that allows me to
create *.map files that get loaded
] question about drawing things for games.
Hi Mich,
No, that's not really what I meant. What I was refering to is I
created a custom level editor for the Genesis engine that allows me to
create *.map files that get loaded into the games. The way it works is
I select a wall, staircase, dirt, whatever
hmmm what about g3d?
I mean thats not far from what the engine is.
or g3l
Hi Hayden,
Right. I created a level editor to automate things somewhat. I simply
create levels, place them in the maps directory, and hurray. Of course
the level editor is tied specifically to the game so that the
Hi Thomas,
One suggestion is to have a default type of surface.
And where there is a wall just add it to that surface.
That is how the GMA engine works.
This way if you remove the wall or blow it up, the dirt surface is under it.
Phil
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If you want
Hi Shaun,
No, not necessarily true. The level editor I'm talking about was
specifically designed for Mysteries of the Ancients. I suppose it
could be turned into an all purpose level editor, but that's not what
this tool does. If I want to create something else I'll have to modify
the editor for
[mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, February 05, 2011 1:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about drawing things for games.
hmmm what about g3d?
I mean thats not far from what the engine is.
or g3l
Hi Hayden,
Right. I created
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