Re: [Audyssey] toy robbery

2006-06-28 Thread Thomas Ward
Hi, Nicol. That error could be anything. That is what is known as a Windows General Protection Fault. Basicly, it doesn't know what crashed the application. Just that something crashed it. Nicol Oosthuizen wrote: NB: This email and its contents are subject to our email legal notice which

Re: [Audyssey] toy robbery

2006-06-28 Thread Liam Erven
what it is is com audio trying to use more buffers than audierre lets it. shrugs. Don't use com audio as your main audio engine. it's awesome for backgrounds and music - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
I thought you used xaudio for it. Anyway, comaudio seems to work fine for me with 9 or 10 sounds playing at a time, for example in the production sounds manager I made. Regards, damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: 28

Re: [Audyssey] toy robbery

2006-06-28 Thread Liam Erven
. __ NOD32 1.1629 (20060628) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
It works fine on my xp machine, but is just very slow after a while. Is it like that with you? Probably just coz I'm using a crummy laptop, although it has quite a good processor for a laptop - 1.8ghz - but not that much ram. I think that's what it might be. Regards, Damien -Original

[Audyssey] lockpick

2006-06-28 Thread ari
Hi, Is it possible to finish lockpick, or does everyone always run out of time? Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to

Re: [Audyssey] lockpick

2006-06-28 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf If I understand the read me correctly, you can't finish lock pick. It will give you another combo to fix until the time runs out. The read me didn't say

Re: [Audyssey] toy robbery

2006-06-28 Thread Thomas Ward
Hi, Liam. Yeah, I know about com audio not being able to mix several sound buffers. It would never bbe able to handle something as complex as Monty. I have at least 75 sounds going at any given time in that game. DX DirectSound 9 seams to do quite well with mixing lots of buffers as long as

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1629 (20060628

Re: [Audyssey] toy robbery

2006-06-28 Thread Thomas Ward
Hi. You can say that again. Fails miserably is an understatement. I think everyone has played with Com audio when starting out, but it isn't something anyone wants to stick with for high production games. Liam Erven wrote: just wait till you attempt to use it on a large scale program. toy

Re: [Audyssey] toy robbery

2006-06-28 Thread Thomas Ward
Hi, Damien. Com audio does ok for small projects, but just wait until you do something much more complex like Monty or a Tank Commander. You will find out in a hurry Com Audio will not cut it. I've got about 75 sounds working in Monty and Com Audio would have died along time ago with that

Re: [Audyssey] the last crusade

2006-06-28 Thread shaun everiss
You can't defeat the entire castle. your goal is to get the highest weapon there and armour. After which you must defeat the prince. Make sure you have the undead crap else you will die. At 04:48 PM 6/28/2006, you wrote: NB: This email and its contents are subject to our email legal notice

Re: [Audyssey] descent into madness

2006-06-28 Thread shaun everiss
Get your self killed. you then can exit out of it. At 12:50 PM 6/28/2006, you wrote: hi i downloaded the game but i am wondering how do i exit out of it? many thanks. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] decent into madness.

2006-06-28 Thread shaun everiss
you can't restore a saved game. At 01:34 AM 6/28/2006, you wrote: i just downloaded dicend into madness when i try to load a game it says an error has accard can any one help me ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
Yes I suppose - comaudio, autoit, two nonstandard development tools are probably accurate for each other - but vb, vb.net, c++, pascal, all those probably are designed to do more challenging computer performance tasks, therefore need more powerful systems such as dx. I suppose that's why I'm

Re: [Audyssey] toy robbery

2006-06-28 Thread Bryan Peterson
Weird. I never got that error or indeed any errors while playing Toy Robbery, and my mom's machine uses Windows 98. It ain't pretty when the pretty leaves you with no place to go. From: Liam Erven [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers

[Audyssey] new video game music site.

2006-06-28 Thread Yohandy
hey all, Not sure if you guys are aware of this, but there's a real nice music site with original video game soundtracks. this ranges from nintendo to the newest systems. please click this link. http://gh.ffshrine.org?r=16426 Enjoy! ___ Gamers

Re: [Audyssey] lockpick

2006-06-28 Thread Liam Erven
. __ NOD32 1.1629 (20060628) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org

Re: [Audyssey] toy robbery

2006-06-28 Thread Liam Erven
to make any subscription changes via the web. __ NOD32 1.1629 (20060628) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send

Re: [Audyssey] new video game music site.

2006-06-28 Thread Liam Erven
! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1630 (20060628) Information __ This message

Re: [Audyssey] new video game music site.

2006-06-28 Thread Yohandy
! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1630 (20060628) Information __ This message was checked

Re: [Audyssey] the last crusade

2006-06-28 Thread matt
If you have it as soon as you lose all your hit points you will automatically drink it and be fully restored. Later, Matt - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 28, 2006 5:11 AM Subject: Re:

Re: [Audyssey] toy robbery

2006-06-28 Thread Jason SW
Hmm. Not that I'm thinking about using it or anything, but if someone really wanted to, I bet they could get the Audiere source (It's open source, I think?) and hack it in some way so that the buffer limits are removed. I'm not sure if it'd work, but if you're really hesitant to move to DX/VB

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
No, I'm not hesitant. Like I said I'm closer with c++ now. I just need to make sure I'm as confident with that as I am at the moment with autoit. Now that I've got an understanding about how the syntax works, I can start looking more confidently at the msdn - if I can get hold of it - and look at

Re: [Audyssey] toy robbery

2006-06-28 Thread Liam Erven
___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1630 (20060628

Re: [Audyssey] toy robbery

2006-06-28 Thread X-Sight Interactive
.. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1630 (20060628) Information __ This message was checked by NOD32 antivirus

Re: [Audyssey] toy robbery

2006-06-28 Thread Ivan Fegundez
Boy am I glad I am reading this. I was going to use com audio for dragon woreors, but I guess not. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, join viea email. Justsend a email letting me know that you want to subscribe at: [EMAIL

Re: [Audyssey] toy robbery

2006-06-28 Thread Ivan Fegundez
Well then, ya are lucky. Dont say nothing, or it mite. Heh, just me after two cokes. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, join viea email. Justsend a email letting me know that you want to subscribe at: [EMAIL PROTECTED] -

Re: [Audyssey] descent into madness

2006-06-28 Thread AudioGames
And the same goes of course for: http://www.AudioGames.net (who actually posted the news and information about Descent into Madness to this list FIRST before anyone ever heard of it, yeah!) Greets, Richard - www.AudioGames.net - The One And Only Site That Provides Links And Information Of

Re: [Audyssey] descent into madness

2006-06-28 Thread Phil Vlasak
Hi Richard, Yes you did it first! I read your message and went to http://www.AudioGames.net On your page I clicked on their web site and found their URL. But that raises the question, how did you know of it? Psychic? In contact with the developers? Using a good search engine? Or did they post

[Audyssey] Mower Man, a crazy idea...

2006-06-28 Thread Bryan Peterson
Well, this is actually an idea that's been buzzing around in my head for quite a lot of---well---time. It's a rather crazy idea for a game I'd like to develop or see developed. The title of this proposed game is Mower Man. I would have called it Lawnmower Man but that's already a mainstream

[Audyssey] gole ball narrated at talking communities

2006-06-28 Thread michael feir
Hello, everyone. I'm currently listening to a game of Gole Ball. I've never actually played it before but it's nifty to hear an event specifically for blind people be commentated like any other sport. Perhaps, I'll understand the game by the end of this current contest. Canada is trouncing the

Re: [Audyssey] Mower Man, a crazy idea...

2006-06-28 Thread Phil Vlasak
Hi Bryan, Cormack McClaggen sounds suspiciously like Cormac McLaggen, a character in the Harry Potter books. Maybe your game will have a few garden gnomes! smiles, Phil - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, June 28, 2006

Re: [Audyssey] Mower Man, a crazy idea...

2006-06-28 Thread Bryan Peterson
Yes, I admit it, HP was my inspiration for the name. I just didn't want a common name going along with some huge mansion. I haven't decided what all types of critters I'd want in this game, but Killer the dog would definitely be a must. I'm also toying with the idea of Miss Katie the cat.

Re: [Audyssey] the last crusade

2006-06-28 Thread shaun everiss
its automatic. you die, you use. you have to find first. However there is only one so try to keep alive until the final fight and if possible last a little into the fight. then you have a chance. At 10:11 PM 6/28/2006, you wrote: NB: This email and its contents are subject to our email legal

Re: [Audyssey] toy robbery

2006-06-28 Thread Thomas Ward
Hi, Damien. Yes, a full blown programming language like C#.net, VB.NET, or C++ will give you the ability to design the highest quality games using DX. I don't know if you have tried Monty but it is just the tip of the ice burg of what is possible with a real programming language. I'm still

Re: [Audyssey] toy robbery

2006-06-28 Thread Thomas Ward
Hi, Damien. Yes. When I was looking at starting USA Games I was at first going to go with C++, and I wanted to start off with something like com audio. I soon discovered it did ok with some simple games, but couldn't maintain real heavy 3d worlds etc that I hoped to create. In the end I decided

Re: [Audyssey] toy robbery

2006-06-28 Thread Thomas Ward
Hi, Damien. No, I don't believe so. I haven't ever checked what libs DX is linked to, but I do know DirectSound, DirectInput, is superior to any of the standard input, audio, and networking libraries that are basic Windows libs. X-Sight Interactive wrote: Well to be honest I thought that all

Re: [Audyssey] Mower Man, a crazy idea...

2006-06-28 Thread Thomas Ward
Hi, Bryan. I like the idea. Sounds like a funny but original idea. I say go for it. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Mower Man, a crazy idea...

2006-06-28 Thread Thomas Ward
Hi, Bryan. In my opinion Neospeech Kate and Paul are much better than ATT voices Crystal and Mike. I know you have Monty and that game uses Neospeech Kate. I used Text Aloud to make the *.wav files for Kate for Monty. ___ Gamers mailing list ..

[Audyssey] Super football.

2006-06-28 Thread Ryan Conroy
Hi all, I'm just writing to see if anyone still plays this game? Either that or super Tennis. You can find me my log in is Spear. Hope to play some of you soon, Ryan So you sedate and drown in vain You've got a pill for every day A suit and tie to mask the truth It's ugly head is starting to

Re: [Audyssey] Mower Man, a crazy idea...

2006-06-28 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Do you think this game can be distributed as free ware if it becomes a reality? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [Audyssey] the last crusade

2006-06-28 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf I noticed this nearly at the end of the grave yard level. But in the castle level I died. It seems as if the undeady lexir only restores your health

Re: [Audyssey] descent into madness

2006-06-28 Thread Ken the Crazy
Phil, I look at that list just about every day. One satisfied customer... - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 27, 2006 6:36 PM Subject: Re: [Audyssey] descent into madness Hey you guys! I thought

Re: [Audyssey] some people don't like challenge

2006-06-28 Thread Ken the Crazy
How about putting cheat codes in at random. You get a file with cheat codes but the file doesn't say what they do. When the game starts, it decides what cheat code does what. Have it so that some of the cheat codes produce negative results, such as hundreds of monsters coming at you all at