Re: [Audyssey] Mississippi Game

2006-08-28 Thread Marco Steinebach - Mardy
Hi, Hello, hopefully the registration screen isn't broken, because in a few days I will be buying it. Anyhow, the web site is www.Mar-Dy.com And if you follow the link computergame Mississippi on the next page there's the link order Mississippi V1.20 where you can purchase the game! If there

[Audyssey] to all the game developers

2006-08-28 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hi The kind of game I enjoy the most is where you pick up an object which comes as a surprise packet. 2 good examples is light cars and mud splat. IN

[Audyssey] Moderator's warning RE: New computer game - Mississippi

2006-08-28 Thread Raul A. Gallegos
A list rule reminder. 9. This list is comprised of many people with a varying range of education, background, ethics, and age. Because of this we ask that all list members show tolerance toward each other's style of writing and expression. If you feel that another list member has posted a message

Re: [Audyssey] to all the game developers

2006-08-28 Thread Thomas Ward
Hi Nicol, Have you ever tried Troopenum 2? In that game the enemy ships drop bonus items like power ups, extra points, ground nukes, warps, etc and when you shoot the bonus items you don't know which one you got until you shoot it down. That is kind of cool in that game. It makes every game

Re: [Audyssey] to all the game developers

2006-08-28 Thread Charles Rivard
And don't forget Aliens in the Outback, either. A ship passes overhead and, if you shoot it, drops a payload. You don't know what's in it, but if you run over and pick it up quickly enough, you can use the contents later. If you don't get there quickly enough, it vaporizes, and you never

Re: [Audyssey] to all the game developers

2006-08-28 Thread x-sight interactive
i, just, don't understand alien outback at all. never have. i try to shoot the ships, i die. it's manic. lol. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 28, 2006 3:43 PM Subject: Re:

Re: [Audyssey] to all the game developers

2006-08-28 Thread Neo
Hi Damien, that'S probably cause you are not able to destroy the ship (you probably aren't aimed precisely enough), it lands and thus becomes the so called lander, as is described in the manual. An alien gets of the ship and starts walking towards you. If he gets close enough, he sends your

Re: [Audyssey] to all the game developers

2006-08-28 Thread Charles Rivard
It's not a spoiler, because it is mentioned in the user's guide. You shoot a ship when you are directly under it, or when the ship is directly in the center of your field of hearing. HTH. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list

[Audyssey] Battrick

2006-08-28 Thread ari
Hi everyone, I've made a very bad mistake with coaching in Battrick. You don't have 5 of each type of coach, I did some experimenting and see that you have 10 training sessions. Of those sessions, you hire coaches from batting, bowling, fielding, keeping, and fitness to fill these. Example, 3

Re: [Audyssey] to all the game developers

2006-08-28 Thread Thomas Ward
Hi Charles, When I was playing the demo of Aliens in the Outback I wasn't able to catch those payloads very often. However, they were always cool when I got them. One thing I really liked about Aliens was the cool ships, and the number of different ships. Charles Rivard wrote: And don't

Re: [Audyssey] to all the game developers

2006-08-28 Thread Thomas Ward
Ok? It isn't that hard to play. When I had the demo installed before I timed out I beat the demo a couple of times. It didn't seam to complicated although getting those payloads while being in the middle of a firefight was tough sometimes. x-sight interactive wrote: i, just, don't understand

Re: [Audyssey] Battrick

2006-08-28 Thread Ian McNamara
can some one tell me why i can't see when my first mtch is - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Monday, August 28, 2006 7:43 PM Subject: [Audyssey] Battrick Hi everyone, I've made a very bad mistake with coaching in

[Audyssey] Miner STFC News.

2006-08-28 Thread Thomas Ward
Hi all, Just a quick news report about STFC. As the subject states STFC now has dynamic rather than static menus. What does this mean? With the new dynamic menu systems in the ships and stations menu, formally the vessels menu, destroyed ships will no longer show up in the list of options.

Re: [Audyssey] Battrick

2006-08-28 Thread Quinten Pendle
Hey Ari and all I've also recently discovered the Battrick thingie. At present I hired 5 batting, 5 bowling, 1 fitness, 1 fielding, (can't remember the rest), coaches. I don't think it's too effective, but what the heck. My team is Western Transvaal, also from South Africa, if anyone's interested.

Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Allan Thompson
Hi Tom, The dynamic menus sound great, I am lloiking forward to using them to kill some borgs with extreme predjudice. grin. One question, and forgive me if you had mentioned this somewhere else. I was wondering if the weapons firing choices will reflect the remaining left number of torpedoes

Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Raul A. Gallegos
Hi. This is great news and definitely an answer to a feature I asked for back in June. I cannot wait to try it out. * Thomas Ward [EMAIL PROTECTED] [060828 14:08]: Hi all, Just a quick news report about STFC. As the subject states STFC now has dynamic rather than static menus. What does

Re: [Audyssey] Battrick

2006-08-28 Thread Ian McNamara
battrick is cool i think it is a good game but i have not played it yet - Original Message - From: Quinten Pendle [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, August 28, 2006 8:37 PM Subject: Re: [Audyssey] Battrick Hey Ari and all I've also

Re: [Audyssey] Miner STFC News.

2006-08-28 Thread david
What about specifying the exact amount of torpedoes. Let's say I want to fire 42 quantums. Could you do a spin box or edit field for that? - Original Message - From: Allan Thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 28, 2006 3:30 PM

Re: [Audyssey] Miner STFC News.

2006-08-28 Thread david
did you use? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, August 28, 2006 3:02 PM Subject: [Audyssey] Miner STFC News. Hi all, Just a quick news report about STFC. As the subject states STFC now has dynamic rather than static menus.

Re: [Audyssey] new computergame - Mississippi

2006-08-28 Thread Monica Rose
I saw this game once on audiogames.net, but I thought it wasn't in English, so I didn't download it. I just may have to do it after all. - Original Message - From: Matthew Bullis [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 27, 2006 11:11 AM

Re: [Audyssey] new computergame - Mississippi

2006-08-28 Thread Monica Rose
Liam, I agree with you. I'm a sound-effect nut, but it doesn't bother me if they aren't there. I can still have fun with a good game. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 27, 2006 4:42 PM Subject:

Re: [Audyssey] new computergame - Mississippi

2006-08-28 Thread Monica Rose
Hey, my hat goes off to anyone who tries to make a game. I know I'm not knowledgeable enough at this point in my life to try it. I wish you great success, and thanks for sharing it. - Original Message - From: Marco Steinebach - Mardy [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] to all the game developers

2006-08-28 Thread jack scrimshaw
Alien's easy to get a hold of. No i won't say its an easy game try levil 8 on hard mode as a buddy of mine did myself i'll take a pass completeing it on easy mode was quite enough excitement for one day. The trick my friend is to centre the ships could that be why your dying. Also reconfigure

Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Thomas Ward
Hi Allan, Well, at the moment no the number of torpedoes in the menus doesn't reflect the number of torpedoes the ship can fire. Although, now that you mentioned it would make allot of sence to have it stop when you reached the maximum number of torpedoes. Although, I will say right off I

Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Thomas Ward
Hi Raul, I had you in mind when I began working on the new dynamic menu UI. In fact I learned something by applying your suggestions I had never thought about. Instead of coding lots of exceptions why a station for example can't go to warp simply remove the item, and me, the programmer, never

Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Thomas Ward
Hi David, I am sure I can. However, in general torpedoes on Star Trek are fired in groups of 5. Of course, they can fire a specific amount as well. See my prier post, but in 2.x you will only be able to fire up to a maximum of 30 torpedoes in any case. I don't see any problem making a dialog

Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Thomas Ward
Hi David, Huh? Your question seams like you only wrote down half of it. I am afraid I can't figure out what you are asking. david wrote: did you use? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED]

Re: [Audyssey] aliens in the outback - Re: to all the game developers

2006-08-28 Thread Thomas Ward
Hi Charles, Yeah, I know that. My demo I have downloaded is the Draconis version. Comparing Aliens to Troopenum there are some really cool differences. The alien landers is by far the cooler difference. I also like the mutant sheep. However, one thing that makes Troopenum cool is the Gorbian