The problem with what you want is that most accessible game developers are
one to two man operations. So programming a truly great game like what you
describe would take years, quite literally.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only
yes I am talking about playstation though.
- Original Message -
From: Brice buu...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 11, 2010 7:45 PM
Subject: Re: [Audyssey] MLB Baseball
Hmmm, is it accessible? I might have to pick it up if it is.
-
Greetings all,
I do apologize for this cross posting but I feel that it is necessary.
I don't know how many of you have herd but the wayfinder access gps solution
for simbion based mobile phones is no longer available. Vodafone who own the
rights to wayfinder products have pulled the plug on it
hi, I'm going to make a klango group like you did on fb and, I'll post this
message there.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org; gw-i...@gwmicro.com;
thegar...@googlegroups.com;
Ok link to us as well will you?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: 12 January 2010 18:43
To: Gamers Discussion list
Subject: Re: [Audyssey] Off topic wayfinder access under threat. Please read
hi,
Like I say we really do need to work together on this.
If you have an fb account then come join our group and we can talk more on
there as this really is off topic here. I'm just using this as a stage to
get the information out.
Sorry thomas *smile*
-Original Message-
From:
I just did. the groups homepage, although empty for now, is at
http://swFa.klango.net
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 12, 2010 7:59 PM
Subject: Re: [Audyssey] Off topic
Ok well I'm not a part of that but I'll post it on our group.
Our group is at http://www.facebook.com/group.php?gid=422661100607
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: 12 January 2010 19:03
To: Gamers
What I don't like about the game is the fact enemies seem to hit randomly
with no way for the player to dodge regardless of distance. this makes it
impossible to beat the game on expert since eventually the damage taken and
sheer enemy numbers will kill the player. has anyone beat the game on
Surely a more sensible move would be to gather support and impress
upon Vodafone the need for them to build access into the replacement
product from the ground up? In my experience, whatever reasons
they've got for dropping the line will be many and varied and more
importantly won't be swayed by
Hi Yohandy,
I would imagine you can use the same strategy on expert as you can on any
other level.
Regards,
Damien.
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 7:40 PM
Subject: [Audyssey] my
I'd be interested in knowing what this is. I'm curious now.
- Original Message -
From: Damien Sadler dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 11, 2010 8:04 PM
Subject: Re: [Audyssey] Q9, heelp!
Hi Hayden,
The game is
Hi Yohandy,
I sent a message this morning explaining. Didn't you get it? Funnily enough
I didn't get it myself.
Regards,
Damien.
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 7:44 PM
Subject:
I've tried different things, but nothing works. way too many enemies with no
way of dodging or thwarting attacks makes beating the game on expert in
practical. feels like I'm button mashing and hoping for the best when I try.
- Original Message -
From: Damien Sadler
nope don't think anyone got it.
- Original Message -
From: Damien Sadler dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 2:46 PM
Subject: Re: [Audyssey] Q9, heelp!
Hi Yohandy,
I sent a message this morning explaining.
Hi Yohandy,
I believe that this is a problem that exists in almost every audio game
available today including Shades of Doom, Super Liam, Q9, Mysteries of the
Ancients I believe though am not 100 % sure on this, and pretty much any
other action title. It is, however, an interesting topic and
Hi Philip.
As I was saying to Thomas regarding mysteries of the ancients earlier, I
really do think more could be done in terms of audio games and attack
avoidence, and using methods which wouldn't be too radical.
Blocking or using a weapon to parry an attack, is one idea. While
Hi Dark,
Certainly a few things for me to think about, though as I have never played
any games for the sighted it is a little hard for me to relate to them in
practise. I follow your theories without any difficulty, but am still not
quite clear on how to do this with audio. For instance, what
Hi Philip.
Usually, even in graphical games wolves would not telegraph their attacks
too much, other than perhaps occasionally jumping or pouncing towards
the player, - maybe a jumping sound to indicate the start of the pounce?
For most graphical games though, it's not enemies like
Hi,
I am currently involved in a game on medium mode, stuck on death world level
1. I've got plenty of lives, but hardly any shields or rocks. So I only get
so far before getting killed. The bonus items primarily consist of lives,
when I need everything else.
My only suggestion is practice!
Hi Richard,
Wow, so it's not just my tactic at all then. There I was thinking I was the
first to discover it and someone else beat me to it. *grin*
Regards,
Damien.
- Original Message -
From: Richard Sherman squir...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
For screen reader users: I'll bet he's trying to say something like Heh
heh heh heh heh heh heh heh heh help!. (grin) I haven't gotten through
that level yet, either, but because I work for most of the day and then try
to catch up on everything during the evening, I haven't had time to game.
The expert level is designed to not be easily beaten. I think you would use
the same strategies as on other levels, but must be a more skillful player
to beat the more difficult levels. I would leave the game just as it is.
Do not make it easier to win, as this would, in my opinion, take away
Actually something more like, helhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlp!
Grin
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, January 12, 2010 11:25 PM
To: Gamers Discussion list
well I would personally prefur an inbuilt system rather than spending extra
cash on another at product.
It seems to me that whenever we get something we nave to buy a screenreader
for it then if we have that we may need to buy scripts for it.
I don't use way finder but if its gona be intigrated
but my question still stands. has anyone beaten this difficulty? if so I'd
like to hear your strategy. if the difficulty level can't be beaten, then
it's quite clear that there's a problem. I don't mind difficult games, but
this seems to be impossible without some dodging strategy involved so
Yeah, they changed the go play from a link to a button. So, I don't know if
this will work the same.
- Original Message -
From: Jeremy Hartley jeremyhart...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 11:24 PM
Subject: Re: [Audyssey]
27 matches
Mail list logo