Re: [Audyssey] The future of Blastbay Studios

2010-01-12 Thread Bryan Peterson
The problem with what you want is that most accessible game developers are one to two man operations. So programming a truly great game like what you describe would take years, quite literally. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only

Re: [Audyssey] MLB Baseball

2010-01-12 Thread Michael Amaro
yes I am talking about playstation though. - Original Message - From: Brice buu...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 11, 2010 7:45 PM Subject: Re: [Audyssey] MLB Baseball Hmmm, is it accessible? I might have to pick it up if it is. -

[Audyssey] Off topic wayfinder access under threat. Please read

2010-01-12 Thread Darren Harris
Greetings all, I do apologize for this cross posting but I feel that it is necessary. I don't know how many of you have herd but the wayfinder access gps solution for simbion based mobile phones is no longer available. Vodafone who own the rights to wayfinder products have pulled the plug on it

Re: [Audyssey] Off topic wayfinder access under threat. Please read

2010-01-12 Thread peter Mahach
hi, I'm going to make a klango group like you did on fb and, I'll post this message there. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org; gw-i...@gwmicro.com; thegar...@googlegroups.com;

Re: [Audyssey] Off topic wayfinder access under threat. Please read

2010-01-12 Thread Darren Harris
Ok link to us as well will you? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter Mahach Sent: 12 January 2010 18:43 To: Gamers Discussion list Subject: Re: [Audyssey] Off topic wayfinder access under threat. Please read hi,

Re: [Audyssey] Off topic wayfinder access under threat. Please read

2010-01-12 Thread Darren Harris
Like I say we really do need to work together on this. If you have an fb account then come join our group and we can talk more on there as this really is off topic here. I'm just using this as a stage to get the information out. Sorry thomas *smile* -Original Message- From:

Re: [Audyssey] Off topic wayfinder access under threat. Please read

2010-01-12 Thread peter Mahach
I just did. the groups homepage, although empty for now, is at http://swFa.klango.net - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 12, 2010 7:59 PM Subject: Re: [Audyssey] Off topic

Re: [Audyssey] Off topic wayfinder access under threat. Please read

2010-01-12 Thread Darren Harris
Ok well I'm not a part of that but I'll post it on our group. Our group is at http://www.facebook.com/group.php?gid=422661100607 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter Mahach Sent: 12 January 2010 19:03 To: Gamers

[Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Yohandy
What I don't like about the game is the fact enemies seem to hit randomly with no way for the player to dodge regardless of distance. this makes it impossible to beat the game on expert since eventually the damage taken and sheer enemy numbers will kill the player. has anyone beat the game on

Re: [Audyssey] Off topic wayfinder access under threat. Please read

2010-01-12 Thread Scott Chesworth
Surely a more sensible move would be to gather support and impress upon Vodafone the need for them to build access into the replacement product from the ground up? In my experience, whatever reasons they've got for dropping the line will be many and varied and more importantly won't be swayed by

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Damien Sadler
Hi Yohandy, I would imagine you can use the same strategy on expert as you can on any other level. Regards, Damien. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 12, 2010 7:40 PM Subject: [Audyssey] my

Re: [Audyssey] Q9, heeeeeelp!

2010-01-12 Thread Yohandy
I'd be interested in knowing what this is. I'm curious now. - Original Message - From: Damien Sadler dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 11, 2010 8:04 PM Subject: Re: [Audyssey] Q9, heelp! Hi Hayden, The game is

Re: [Audyssey] Q9, heeeeeelp!

2010-01-12 Thread Damien Sadler
Hi Yohandy, I sent a message this morning explaining. Didn't you get it? Funnily enough I didn't get it myself. Regards, Damien. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 12, 2010 7:44 PM Subject:

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Yohandy
I've tried different things, but nothing works. way too many enemies with no way of dodging or thwarting attacks makes beating the game on expert in practical. feels like I'm button mashing and hoping for the best when I try. - Original Message - From: Damien Sadler

Re: [Audyssey] Q9, heeeeeelp!

2010-01-12 Thread Yohandy
nope don't think anyone got it. - Original Message - From: Damien Sadler dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 12, 2010 2:46 PM Subject: Re: [Audyssey] Q9, heelp! Hi Yohandy, I sent a message this morning explaining.

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Philip Bennefall
Hi Yohandy, I believe that this is a problem that exists in almost every audio game available today including Shades of Doom, Super Liam, Q9, Mysteries of the Ancients I believe though am not 100 % sure on this, and pretty much any other action title. It is, however, an interesting topic and

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread dark
Hi Philip. As I was saying to Thomas regarding mysteries of the ancients earlier, I really do think more could be done in terms of audio games and attack avoidence, and using methods which wouldn't be too radical. Blocking or using a weapon to parry an attack, is one idea. While

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Philip Bennefall
Hi Dark, Certainly a few things for me to think about, though as I have never played any games for the sighted it is a little hard for me to relate to them in practise. I follow your theories without any difficulty, but am still not quite clear on how to do this with audio. For instance, what

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread dark
Hi Philip. Usually, even in graphical games wolves would not telegraph their attacks too much, other than perhaps occasionally jumping or pouncing towards the player, - maybe a jumping sound to indicate the start of the pounce? For most graphical games though, it's not enemies like

Re: [Audyssey] Q9, heeeeeelp!

2010-01-12 Thread Richard Sherman
Hi, I am currently involved in a game on medium mode, stuck on death world level 1. I've got plenty of lives, but hardly any shields or rocks. So I only get so far before getting killed. The bonus items primarily consist of lives, when I need everything else. My only suggestion is practice!

Re: [Audyssey] Q9, heeeeeelp!

2010-01-12 Thread Damien Sadler
Hi Richard, Wow, so it's not just my tactic at all then. There I was thinking I was the first to discover it and someone else beat me to it. *grin* Regards, Damien. - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Q9, heeeeeelp!

2010-01-12 Thread Charles Rivard
For screen reader users: I'll bet he's trying to say something like Heh heh heh heh heh heh heh heh heh help!. (grin) I haven't gotten through that level yet, either, but because I work for most of the day and then try to catch up on everything during the evening, I haven't had time to game.

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Charles Rivard
The expert level is designed to not be easily beaten. I think you would use the same strategies as on other levels, but must be a more skillful player to beat the more difficult levels. I would leave the game just as it is. Do not make it easier to win, as this would, in my opinion, take away

Re: [Audyssey] Q9, heeeeeelp!

2010-01-12 Thread Hayden Presley
Actually something more like, helhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlhlp! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, January 12, 2010 11:25 PM To: Gamers Discussion list

Re: [Audyssey] Off topic wayfinder access under threat. Please read

2010-01-12 Thread shaun everiss
well I would personally prefur an inbuilt system rather than spending extra cash on another at product. It seems to me that whenever we get something we nave to buy a screenreader for it then if we have that we may need to buy scripts for it. I don't use way finder but if its gona be intigrated

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Yohandy
but my question still stands. has anyone beaten this difficulty? if so I'd like to hear your strategy. if the difficulty level can't be beaten, then it's quite clear that there's a problem. I don't mind difficult games, but this seems to be impossible without some dodging strategy involved so

Re: [Audyssey] help with dragonrealms

2010-01-12 Thread Brice
Yeah, they changed the go play from a link to a button. So, I don't know if this will work the same. - Original Message - From: Jeremy Hartley jeremyhart...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 23, 2009 11:24 PM Subject: Re: [Audyssey]