If you go to the forum page and try to log in, you'll find the new password
link. then, just enter your user name and the forum will send a new password
to whatever E-mail address you were registered under.
hth.
Beware the Grue!
Dark.
- Original Message -
From: Lori Duncan
Hi tom.
appologies, I wasn't actually aware the lynux port of the engine was in so
much a finished state anyway and only required miner upgrades to lynux
specific rather than cross platform components, that does indeed put things
in a rather different light.
As regards the Lynux issue
What was it you wanted for that cover the thing you wanted for sf?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: 22 October 2010 03:20
To: Gamers Discussion list
Subject: Re: [Audyssey] SF playthrough...
Tekken 6
hi all i went to the shank site from EA but i can't seem to get the PC
download to happen. Anyone got a direct link to it?
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You can make changes or update your
I can understand that, especially considering how keen Thomas is to get this
project off! his back.
We are the Knights who say...Ni!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 12:40 AM
Subject: Re:
Happy Halloween!
Here is the Headless Hunt, from the Sarah game's upcoming version 1.2.
http://www.pcsgames.net/HeadlessHunt.mp3
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You can make changes or update your
Awsome! I could make some remark about the difficulty of getting ahead in
the game with them prowling around, but I don't think I will ;D.
Beware the Grue!
Dark.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi Brian,
No, I don'tbelieve it is. In fact, it was removed in BETA 13.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 24, 2010 7:23 PM
To: Gamers Discussion list
Subject:
Hi Shaun,
Thanks for your feedback and also for your gameplay-suggestions. Multiple
weapons and such is already way up in the pipeline, so no worries ;) This
tech-demo already allows you to reload your gun with pick-ups. Have you
tried searching for a gun-pickup with Moby, your dog? There are
And if you still experience trouble with registering, please let us know!
- Original Message -
From: dark d...@xgam.org
If you go to the forum page and try to log in, you'll find the new
password link. then, just enter your user name and the forum will send a
new password to
No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 7:15 AM
Subject: Re: [Audyssey] MOTA
Hi Lori et al,
Thanks Lori, we'll definitely consider adding extra targeting feedback.
For all of you trying out the Extant tech demo, we're very interested in
details such as if you:
- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
-
Hi Richard I think more navigation keys are needed such as H to check out
your health, s for a scope for targeting monsters, some sort of scan to scan
what's all around yu and also a way to see what monster is attacking you.
Also maybe a learn sounds menu for the full game.
- Original
Hi as far as environment goes it's really good so far, different sounds in
different buildings are also good, although I think being able to turn in
different directions would be good, for example have a voice say North,
south east and west when you turn, it would give a player a better idea of
It appears that you can circle around by just walking forward. Am I correct?
On 10/30/2010 3:45 PM, AudioGames.net wrote:
Hi Lori et al,
Thanks Lori, we'll definitely consider adding extra targeting feedback.
For all of you trying out the Extant tech demo, we're very interested
in details
I agree on the health key, and having a way to identify specific monster
types would be nice, but actually with the precision I found in the audio
I'm less certain a scope is particularly needed, sinse I personally found it
fairly easy to hear when a zombi was precisely in front of me and in
yes, I believe all spaces in the game are spherical and there are actually
no walls, which actually makes navigation much easier.
Beware the grue!
Dark./
- Original Message -
From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30,
;););)
That's correct ;) You are actually walking around on a sphere ;)
- Original Message -
From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 4:38 PM
Subject: Re: [Audyssey] Extant - game feadback
It appears that you
Hi Dark,
No problem. It seams my last post confused a lot of people as to the
status of things right now, and I didn't make myself clear. A lot of
people are unaware of the fact since December or so I have been
writing the majority of the Genesis Engine and MOTA on a Linux system,
and then porting
Hi Hayden,
Well, right now I'm aiming for 10initial levels for 1.0, but I hope to
add a few more in a future update. Eventually, perhaps 12 levels in
all when the game is finally completed.
On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
I thought there were 10 levels in
Hi Hayden,
Well, the two engines are fairly close. Most of the classes are the
same, and others are similar enough that only miner changes are
required. As I mentioned earlier the two engines, the Windows version
that uses DirectX and the Linux version that uses SFML, were to a
large part
Hi,
Yes, that's right. The world is actually a sphere (like a very big ball or a
very tiny planet) - similar to the planets in Nintendo's Super Mario
Galaxy - and all buildings are circular/spherical as well - meaning that you
can enter through any direction.
It is a concept I came up with
Hi,
I seriously really badly love this concept and it should be continued. It
should never be forgotten about, or stopped in the middle of development.
You guys have to make something out of this. The sounds are amazing, the
gameplay is amazing, and it is crossplatform from what I gather. It
You don't hae the track anymore? Or are you just wondering where that's from?
At 02:18 AM 30/10/2010, you wrote:
What was it you wanted for that cover the thing you wanted for sf?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
I have it but what did you want me to do for the cover.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 30 October 2010 19:56
To: Gamers Discussion list
Subject: Re: [Audyssey] SF playthrough...
You don't hae the
Just redo the drums, bass and keyboard bits... and leave the guitar to me. lol.
At 02:10 PM 30/10/2010, you wrote:
I have it but what did you want me to do for the cover.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Its cool really. Just to ask how do you find more ammo? Also... can you
place the generic footsteps with louder and higher quality ones and do you
still have terasonica?
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Hey thanks for that yohandy I was just going to put up a message to that
affect, the easy way to fix this is to just put the two lines back together.
Not too sure why the link is getting split but it's easy enough to fix.
Laters.
Tom
-Original Message-
From: gamers-boun...@audyssey.org
well I never used the dog.
I found health in the restroom, and weapon pickups in church.
can we have these locations zombie free after you have killed them
off in fact can all storage locations be zombie free so you can have
safe places.
Can we have random items to pick up to.
At 02:28 a.m.
Hi,
well, I wouldn't say just let them be killed. I would say respawn them, but
at a random location, not at the same one everytime.
Kevin
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 10:25:04 +1300
Hi all.
After updating my display drivers I no longer get the system crash with
mota. My advice is that if you are getting the crash to update your
graphics and display drivers.
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Hi,
Zombies respawn on the exact spot where they're killed. Why not try and lure
the zombies out of their buildings... ;)
Greets,
Richard
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30,
I don't understand the Dog. I tell him to find the gun for example. How do
I know when he's found something? I tried following him and I also tried
just waiting and all he did was bark. I think it's going to be a good game.
For The Best In music Please Listen to the Legend.
Hi DJC,
Thanks for your message! This is how Moby, your dog, works:
When you give a command, such as Moby, find the gun, Moby will start
barking from a certain direction - for example to your right. This means
that what you aim to find, in this case the gun, will be somewhere to your
right.
Hey guys,
It's not much, but pretty much every cut scene I imagine is a spoiler, so it's
pretty limited and may or may not change your mind on whether you want the game.
Here it is.
http://j.mp/aSMhCA
Personally, I think it's worth the $50. We don't have any games with story and
those people
Where can you download this game? I looked at www.audiogames.net
and I couldn't find it! Thanks in advance!
Jose Lomeli
Email: joselomel...@lavabit.com
Website: http://all4webs.com/q/2/jlomeli9393
- Original Message -
From: AudioGames.net rich...@audiogames.net
To: Gamers Discussion
I have several crash reports generated by the game.
every time you die the game has a semi blue screen but doesn't it
generates an error.
anyway it must happehn loads there are several crash folders and
dumps where do I upload these at.
At 02:28 a.m. 31/10/2010, you wrote:
Hi Shaun,
Thanks
wow thats a load of questions.
To be honest I have tested loads of stuff.
not just games.
I have done goverment tests, and even trouble shot new classified hardware.
This stuff you have been working with is real good.
No faults have been found it even works on my realtech sound card
which
oh and the monsters need steps.
I can see aprox where they are but hmmm to get em.
If they die they should thud.
At 02:45 a.m. 31/10/2010, you wrote:
Hi Richard I think more navigation keys are needed such as H to
check out your health, s for a scope for targeting monsters, some
sort of scan to
hmmm
I have an intel, but I think my laptop drivers are the latest I have.
or rather the latest I can ever have for that device.
At 11:38 a.m. 31/10/2010, you wrote:
Hi all.
After updating my display drivers I no longer get the system crash
with mota. My advice is that if you are getting the
I just got find I never was able to select anything.
At 12:10 p.m. 31/10/2010, you wrote:
I don't understand the Dog. I tell him to find the gun for example. How do
I know when he's found something? I tried following him and I also tried
just waiting and all he did was bark. I think it's going
Hi tom.
I freely admit that while I have a reasonable theoretical knolidge of what
does what, both from playing games, reading articals and chats with my
friend who has an msc in computer science and currently works as a
professional software designer, I am a lot less clear on
Well, with the deffinitions of sound and objects, there is no trouble with
getting lost, and actually with the zombies and very evil sfx, it gives the
game something of a lovecraft feeling, being stuck in a sphere that you
can't get out of because you get back to the beginning each time.
with
there are amo packs for instance in the rest room, just listen for the
beeping sound.
You'll know when you pick one up because you'll hear a gun cocking sound.
likewise, you'll know when you've picked up a health restore by your
character sighing in releaf.
Hth.
Beware the Grue!
Dark.
I don't like the idea of all storage locations being zombi free, but I do
agree once destroyed they should be empty.
then again, i'm not sure what Richard and Sander are planning for the story
or progression in the game.
Beware the Grue!
Dark.
- Original Message -
From: shaun
yep also it would be useful if there was a tutorial of what each sound means.
another thing that would be good is for the voice to say you have picked up a
gun reload or what ever it is you got.
Ian McNamara
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true this is just a concept demo, something that you would have as a prototype.
I remember sod when it was a prototype was quite crappy, no clear
direction as such.
ANd look what sod became.
It was a small game that became an entire runtime engine base for several more.
At 04:52 p.m.
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