Re: [Audyssey] re-registering with audiogames.net

2010-10-30 Thread dark
If you go to the forum page and try to log in, you'll find the new password link. then, just enter your user name and the forum will send a new password to whatever E-mail address you were registered under. hth. Beware the Grue! Dark. - Original Message - From: Lori Duncan

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread dark
Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light. As regards the Lynux issue

Re: [Audyssey] SF playthrough...

2010-10-30 Thread Ben
What was it you wanted for that cover the thing you wanted for sf? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: 22 October 2010 03:20 To: Gamers Discussion list Subject: Re: [Audyssey] SF playthrough... Tekken 6

[Audyssey] shank

2010-10-30 Thread william lomas
hi all i went to the shank site from EA but i can't seem to get the PC download to happen. Anyone got a direct link to it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Bryan Peterson
I can understand that, especially considering how keen Thomas is to get this project off! his back. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 12:40 AM Subject: Re:

[Audyssey] Happy Halloween from PCS Games

2010-10-30 Thread Phil Vlasak
Happy Halloween! Here is the Headless Hunt, from the Sarah game's upcoming version 1.2. http://www.pcsgames.net/HeadlessHunt.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Happy Halloween from PCS Games

2010-10-30 Thread dark
Awsome! I could make some remark about the difficulty of getting ahead in the game with them prowling around, but I don't think I will ;D. Beware the Grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Hayden Presley
Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject:

[Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are

Re: [Audyssey] re-registering with audiogames.net

2010-10-30 Thread AudioGames.net
And if you still experience trouble with registering, please let us know! - Original Message - From: dark d...@xgam.org If you go to the forum page and try to log in, you'll find the new password link. then, just enter your user name and the forum will send a new password to

Re: [Audyssey] MOTA suggestion

2010-10-30 Thread Bryan Peterson
No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA

[Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? -

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Lori Duncan
Hi Richard I think more navigation keys are needed such as H to check out your health, s for a scope for targeting monsters, some sort of scan to scan what's all around yu and also a way to see what monster is attacking you. Also maybe a learn sounds menu for the full game. - Original

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Lori Duncan
Hi as far as environment goes it's really good so far, different sounds in different buildings are also good, although I think being able to turn in different directions would be good, for example have a voice say North, south east and west when you turn, it would give a player a better idea of

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Willem
It appears that you can circle around by just walking forward. Am I correct? On 10/30/2010 3:45 PM, AudioGames.net wrote: Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
I agree on the health key, and having a way to identify specific monster types would be nice, but actually with the precision I found in the audio I'm less certain a scope is particularly needed, sinse I personally found it fairly easy to hear when a zombi was precisely in front of me and in

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
yes, I believe all spaces in the game are spherical and there are actually no walls, which actually makes navigation much easier. Beware the grue! Dark./ - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30,

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
;););) That's correct ;) You are actually walking around on a sphere ;) - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 4:38 PM Subject: Re: [Audyssey] Extant - game feadback It appears that you

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Dark, No problem. It seams my last post confused a lot of people as to the status of things right now, and I didn't make myself clear. A lot of people are unaware of the fact since December or so I have been writing the majority of the Genesis Engine and MOTA on a Linux system, and then porting

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Hayden, Well, right now I'm aiming for 10initial levels for 1.0, but I hope to add a few more in a future update. Eventually, perhaps 12 levels in all when the game is finally completed. On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, I thought there were 10 levels in

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread Thomas Ward
Hi Hayden, Well, the two engines are fairly close. Most of the classes are the same, and others are similar enough that only miner changes are required. As I mentioned earlier the two engines, the Windows version that uses DirectX and the Linux version that uses SFML, were to a large part

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
Hi, Yes, that's right. The world is actually a sphere (like a very big ball or a very tiny planet) - similar to the planets in Nintendo's Super Mario Galaxy - and all buildings are circular/spherical as well - meaning that you can enter through any direction. It is a concept I came up with

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Kevin Weispfennig
Hi, I seriously really badly love this concept and it should be continued. It should never be forgotten about, or stopped in the middle of development. You guys have to make something out of this. The sounds are amazing, the gameplay is amazing, and it is crossplatform from what I gather. It

Re: [Audyssey] SF playthrough...

2010-10-30 Thread Clement Chou
You don't hae the track anymore? Or are you just wondering where that's from? At 02:18 AM 30/10/2010, you wrote: What was it you wanted for that cover the thing you wanted for sf? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] SF playthrough...

2010-10-30 Thread Ben
I have it but what did you want me to do for the cover. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 30 October 2010 19:56 To: Gamers Discussion list Subject: Re: [Audyssey] SF playthrough... You don't hae the

Re: [Audyssey] SF playthrough...

2010-10-30 Thread Clement Chou
Just redo the drums, bass and keyboard bits... and leave the guitar to me. lol. At 02:10 PM 30/10/2010, you wrote: I have it but what did you want me to do for the cover. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Ben
Its cool really. Just to ask how do you find more ammo? Also... can you place the generic footsteps with louder and higher quality ones and do you still have terasonica? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Another awesome SsFIV match!

2010-10-30 Thread Tom Randall
Hey thanks for that yohandy I was just going to put up a message to that affect, the easy way to fix this is to just put the two lines back together. Not too sure why the link is getting split but it's easy enough to fix. Laters. Tom -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss
well I never used the dog. I found health in the restroom, and weapon pickups in church. can we have these locations zombie free after you have killed them off in fact can all storage locations be zombie free so you can have safe places. Can we have random items to pick up to. At 02:28 a.m.

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Kevin Weispfennig
Hi, well, I wouldn't say just let them be killed. I would say respawn them, but at a random location, not at the same one everytime. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 10:25:04 +1300

[Audyssey] displaydrivers and mota

2010-10-30 Thread Willem
Hi all. After updating my display drivers I no longer get the system crash with mota. My advice is that if you are getting the crash to update your graphics and display drivers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
Hi, Zombies respawn on the exact spot where they're killed. Why not try and lure the zombies out of their buildings... ;) Greets, Richard - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30,

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread djc
I don't understand the Dog. I tell him to find the gun for example. How do I know when he's found something? I tried following him and I also tried just waiting and all he did was bark. I think it's going to be a good game. For The Best In music Please Listen to the Legend.

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
Hi DJC, Thanks for your message! This is how Moby, your dog, works: When you give a command, such as Moby, find the gun, Moby will start barking from a certain direction - for example to your right. This means that what you aim to find, in this case the gun, will be somewhere to your right.

[Audyssey] 3D Velocity story teaser released

2010-10-30 Thread Orin
Hey guys, It's not much, but pretty much every cut scene I imagine is a spoiler, so it's pretty limited and may or may not change your mind on whether you want the game. Here it is. http://j.mp/aSMhCA Personally, I think it's worth the $50. We don't have any games with story and those people

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Jose Lomeli
Where can you download this game? I looked at www.audiogames.net and I couldn't find it! Thanks in advance! Jose Lomeli Email: joselomel...@lavabit.com Website: http://all4webs.com/q/2/jlomeli9393 - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss
I have several crash reports generated by the game. every time you die the game has a semi blue screen but doesn't it generates an error. anyway it must happehn loads there are several crash folders and dumps where do I upload these at. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss
wow thats a load of questions. To be honest I have tested loads of stuff. not just games. I have done goverment tests, and even trouble shot new classified hardware. This stuff you have been working with is real good. No faults have been found it even works on my realtech sound card which

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss
oh and the monsters need steps. I can see aprox where they are but hmmm to get em. If they die they should thud. At 02:45 a.m. 31/10/2010, you wrote: Hi Richard I think more navigation keys are needed such as H to check out your health, s for a scope for targeting monsters, some sort of scan to

Re: [Audyssey] displaydrivers and mota

2010-10-30 Thread shaun everiss
hmmm I have an intel, but I think my laptop drivers are the latest I have. or rather the latest I can ever have for that device. At 11:38 a.m. 31/10/2010, you wrote: Hi all. After updating my display drivers I no longer get the system crash with mota. My advice is that if you are getting the

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss
I just got find I never was able to select anything. At 12:10 p.m. 31/10/2010, you wrote: I don't understand the Dog. I tell him to find the gun for example. How do I know when he's found something? I tried following him and I also tried just waiting and all he did was bark. I think it's going

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-30 Thread dark
Hi tom. I freely admit that while I have a reasonable theoretical knolidge of what does what, both from playing games, reading articals and chats with my friend who has an msc in computer science and currently works as a professional software designer, I am a lot less clear on

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
Well, with the deffinitions of sound and objects, there is no trouble with getting lost, and actually with the zombies and very evil sfx, it gives the game something of a lovecraft feeling, being stuck in a sphere that you can't get out of because you get back to the beginning each time. with

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
there are amo packs for instance in the rest room, just listen for the beeping sound. You'll know when you pick one up because you'll hear a gun cocking sound. likewise, you'll know when you've picked up a health restore by your character sighing in releaf. Hth. Beware the Grue! Dark.

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
I don't like the idea of all storage locations being zombi free, but I do agree once destroyed they should be empty. then again, i'm not sure what Richard and Sander are planning for the story or progression in the game. Beware the Grue! Dark. - Original Message - From: shaun

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Ian McNamara
yep also it would be useful if there was a tutorial of what each sound means. another thing that would be good is for the voice to say you have picked up a gun reload or what ever it is you got. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss
true this is just a concept demo, something that you would have as a prototype. I remember sod when it was a prototype was quite crappy, no clear direction as such. ANd look what sod became. It was a small game that became an entire runtime engine base for several more. At 04:52 p.m.