Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Charles Rivard
That's why I won't give spoilers until at least a few weeks from now. Also, I don't ask for many until I've worked at them for quite some time. Even then, I'd rather have a hint than a solution. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Origin

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Hayden Presley
Hi Brian, Sorrowfully that's English accents. Ya learn to live with them if you use English synthesizers. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 01, 2011 4:56 PM T

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 05:25:59PM +, Lori Duncan wrote: > I agree, lodgic is something I fall down on all the time. If I'm > looking at a piece of equipment for example like a computer, I know > how it works and understand the menus, but throw a whole load of > coding language at me and I jus

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
can't help being reminded of dark writing nokiar instead of nokia. smile I personally don't mind it. Maybe it's because I began learning english as UK, but then came online with US eloquence, so I am confortable with both accents. - Original Message - From: "Charles Rivard" To: "Gamer

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Hayden Presley
Hi Michael, I love the way you're approaching it. One problem I find all over the place is that people want to dive into creating Microsoft word, Shades of Doom or thereabouts. Start simple. If you're using C++, write some program like this: #include Using namespace std; Int main() { Cout <<"Hell

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
Hi, Games We'd Like to Play: Blind Gamer's Revenge. Recently, Thomas Ward has begun his impossible games series with such titles as the jump over Mount Everest, in which Angela Carter has to use a one foot rope to swing all the way over Mount Everest in One Try; he has also included such nasty trap

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Karl Belanger
Put the potion in room 2 with the fire pit, or room 4 at the bottom of the rope. By that point you will have a torch. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011 4:55 PM To: Gamers Discu

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Phil Vlasak
Hi Thomas, Yes she should have a med kit and a flash light when entering the tomb. Then two steps in from the start, she could say Oops! and you hear a crash as the flash light falls from her fingers and breaks on the ground. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
Hi, But you may see a Harpe by then...I say put it in Room 1; after all you can still pick things up. Or just give Angela some kind of medkit going in, which will restore a little health and heal Harpie Poison. Hmmm...maybe not such a good idea now I think of it. Best Regards, Hayden -Origin

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
And when she uses the med kit, she finds out all the supplies are past their sell by date. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, February 01, 2011 5:18 PM To: Gamers Discussion list Subject: Re: [

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
Hi Liam, Lol...how crule can you possible be? Heheh. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Tuesday, February 01, 2011 5:32 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA b

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Lori Duncan
Or at least a posion. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 11:18 PM Subject: Re: [Audyssey] MOTA beta 17 Hi Thomas, Yes she should have a med kit and a flash light when entering the tomb. Then two steps in from the st

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
What I'd really really like to see is the ability to save while in the beta. I know this is a pay only feature, but last I could tell noone had reg keys yet. It would really help in playing through the game as I've gotten pretty far and have died and am really discouraged. I'd hate to get all the w

[Audyssey] tdl games and street fighter

2011-02-01 Thread Jack F
Hi all, Will you please send me all tdl games via email and street fighter 4 for windows? I'm getting lots of email from you but it's not about tdl games or street fighter, it's just you guys rambling on about mysteries of the ancients. So will you please give me all tdl games and sf 4 within the n

Re: [Audyssey] tdl games and street fighter

2011-02-01 Thread Liam Erven
I can't speak for any of the TDL games, but Street fighter is not a free game and needs to be purcahsed. Piracy is not allowed on list, so asking for someone to send you a commercial game deffinetly violates list guidelines. -Original Message- From: gamers-boun...@audyssey.org [mailto:g

[Audyssey] Oops! Forgot to lock one of the doors in MOTA 17.

2011-02-01 Thread Thomas Ward
Hi everyone, Throughout the day I have been recieving comments to the effect there is no boss on level 1, no one has seen the Lamia, and things of that nature, but people said they have been able to complete the level. I began to wonder how this was possible when I decided to look at the code. It

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
A what?? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 5:35 PM Subject: Re: [Audyssey] MOTA beta 17 Or at least a posion. - Original Me

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
Don't ask. Oh, never mind. You already did. You might find out in his next game. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, February 01, 201

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Oo. Good idea charles. Laughs -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 01, 2011 5:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Don't ask. Oh, never mind. You

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
Or, she has the flashlight, and discovers that she must find batteries to replace the currently dead ones. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, Februa

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Or. She just starts with a torch. Laughs. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 01, 2011 5:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Or, she has the flash

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
Another scenario: Thomas Ward takes Angela Carter's place in the tomb. Game objective: Kill him as many times as possible, but do it slowly to make the game last. He must cross quick sand pits using only his feet. The lava in the pits has been replaced with battery acid, and he falls into th

[Audyssey] Moderator Warning - tdl games and street fighter

2011-02-01 Thread Thomas Ward
Hello Jack, Please, consider this your final warning on the subject. The games you are asking about are not free games. They are comercial/retail products sold through various stores. That means that it would be illegal for anyone to e-mail you a copy of the game, upload it to a sharing website li

Re: [Audyssey] Oops! Forgot to lock one of the doors in MOTA 17.

2011-02-01 Thread Lori Duncan
Hi Tom that's priceless! Sorry I know I shouldn't laugh but I can't help smiling at that one. Why not leave it in as a cheat code or something? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 11:47 PM Subject: [Audyssey] Oops!

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
Hi, Ok...I've just tried mOTA and there are two things I've noticed that are strange. S P O I L E R SP A C E I find a rope paralleling a staircase partway through the level; at the top of this stair is a locked statue. Also I found the Lamia. There is no way to ocontinue unless I unlock that statu

[Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Lori Duncan
Hi could someone tell me how I get over the ledge in level 1 of the new beta? I go to the ledge, check my wepon is holstered but still I die. I tried hitting enter a few steps from it, but can't get a bridge to drop down or anything. Do I need to unlock something? Thanks from Lori --- Gamers

Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Hayden Presley
Hi, Check another room... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Tuesday, February 01, 2011 6:04 PM To: Gamers Discussion list Subject: [Audyssey] confused about platforms in Mota 17 H

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Hayden, s p o i l e r s op a c e Are you talking about the statue in room 10? If so the lever in room 15, behind the fake wall, is not the lever to unlock that statue. Try going up the rope further. There is a bunch of rooms you missed. Cheers! On 2/1/11, Hayden Presley wrote: > Hi, > Ok

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Greg Steel
Hi you have to kill her and get past that room then you will come to the lever that unlocks that room. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, February 01, 2011 4:02 PM Subject: Re: [Audyssey] MOTA beta 17 Hi, Ok...I've just tried mO

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Liam, I'll consider it. No promises, but I'll consider lifting that restriction. At least for the betas anyway. I can always put it back in for 1.0. cheers! On 2/1/11, Liam Erven wrote: > What I'd really really like to see is the ability to save while in the beta. > I know this is a pay onl

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
s p o I l e r h i n t. I'll bet there's a key to your dilemma somewhere. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, February 01, 2011 6:02 PM Subject:

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
I think that would be a great idea. When 1.0 comes out, it would be cool to see that go back in. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011 6:13 PM To: Gamers Discussion list Subject

Re: [Audyssey] Oops! Forgot to lock one of the doors in MOTA 17.

2011-02-01 Thread Thomas Ward
Hi Lori, Sorry, but no. the entire point of trying to hide that particular lever in the first place is so it would be tricky to open that door. With that door being unlocked it takes away some of the challenge I had intended being there. I'm not really a big fan of cheats and cheat codes. Cheers!

Re: [Audyssey] Oops! Forgot to lock one of the doors in MOTA 17.

2011-02-01 Thread Charles Rivard
You will possibly be forgiven for this error if, in the next release, you lock the door and do! not! forget to include the way of unlocking it. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "G

Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Alfredo_The_Music_maker
If you remember from level 2 in the previous versions, you had to find a button to press. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey

Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Greg Steel
Hi here is what to do when you come to the platform. the sound will start and stop jump over it when it is on . You have to be quick or else you will die. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 4:04 PM Subject: [Audysse

Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Thomas Ward
Hi Lori, s p o i l e r s p a c e Go to room 7, llight a torch, and view the wall. There is something there you need to push. Cheers! On 2/1/11, Lori Duncan wrote: > Hi could someone tell me how I get over the ledge in level 1 of the new > beta? I go to the ledge, check my wepon is holstered

Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Hayden Presley
Hi Thomas, Ok...impressiontime. Wow...this has come a long way from the alternative recording (although I still love it). I noticed you re-replaced the footsteplaced the footstep sounds. Why? Also--is it my imagination, or is Level 1 shorter? Over all, though, excellent and I can't wait for level 2

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Thomas Ward
Hi Charles, Ummm..that sounds more like a southern accent rather than Australian. Grin. On 2/1/11, Charles Rivard wrote: > I don't like any accent in which R's are dropped and R's that don't belong > there are inserted. As examples, you should hear "enter" instead of > "entuhh", or "Pensylvani

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Bryan Peterson
Don't you mean Charles? LOL. Because I personally happen to love Englis and Australian accents. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, February 01, 2011 4:06 PM Subject: Re: [Audyssey] MOTA Last Mi

Re: [Audyssey] tdl games and street fighter

2011-02-01 Thread Jose Lomeli
Yeah, they said that you have to by the street fight game! You can't just get it from somebody! That is called pirating! And this is not discussed on this list! How many times have they told you! JOSE Lomeli Email: joselomel...@lavabit.com Twitter: joselomeli9393 - Original Message - Fr

Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Bryan Peterson
That lever if I'm not mistaken is in a room some ways back. Admittedly I haven't had the opportunity to play the new Beta despite it being on my laptop. A counseling session and then grocery shopping with my wife sort of took precedence. We are the Knights who say...Ni! - Original Messa

Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Thomas Ward
Hi Hayden, I don't know about the level being necessarily shorter. In terms of horizontal movement the level isn't as long as before, but it is taller with more rooms on top of each other. This provides more of an equal virticle and horizontal movement in the game. I didn't want the game to be a t

Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Hayden Presley
Hi, No I like it...it's very nostalgic. Reminds me of BETA 6 and earlier. Perhaps make certain levels stone? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011 7:39 PM To

Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Thomas Ward
Hi Hayden, Yeah, kind of reminds me of Montezuma's Revenge. As you might recall I used those exact dirt step sounds for Montezuma's Revenge. In fact, I custom made those dirt step sounds for Monte, because the ones James North had were terrible sounding. So I went out in my driveway with a digital

Re: [Audyssey] confused about platforms in Mota 17

2011-02-01 Thread Greg Steel
Hey Tom that was very creative of you to do that for the dirt sounds. I like it a lot. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 01, 2011 5:49 PM Subject: Re: [Audyssey] confused about platforms in Mota 17 Hi Hayden, Yeah, kind o

[Audyssey] tdl games

2011-02-01 Thread Jack F
Hi Jose, Actually, noone has told me that pirating is not something we talk about on the list neither has anyone told me what that is. I think it's because you thaught I was trying to get it without buying it. But is there a demo? Also any of you please send me all the tdl games. I've been emailing

Re: [Audyssey] tdl games

2011-02-01 Thread NIcol
As for tdl maze game, its not worth playing it. Its not possible to finish it. If memory serves, In level5 I am unable to kill the monster. I go back to the start of the maze and walked ahead again but no ammo. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@au

Re: [Audyssey] tdl games

2011-02-01 Thread Bryan Peterson
It's in the list guidelines. We are the Knights who say...Ni! - Original Message - From: "Jack F" To: "gamers" Sent: Tuesday, February 01, 2011 7:25 PM Subject: [Audyssey] tdl games Hi Jose, Actually, noone has told me that pirating is not something we talk about on the list nei

Re: [Audyssey] tdl games

2011-02-01 Thread Hayden Presley
Hi, Thoseare not abandonware; you asking us for them is pirating. Use some common sense, as well; why would be talk about steelingon a list dedicated to audiogames? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf O

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread shaun everiss
you can't get out that way. to exit a level the door is on the right of the last boss. At 10:12 p.m. 1/02/2011, you wrote: I don't know if it's just me, but I'm having trouble getting to the next level in MOTA. I have made sure to move all the statues and pull all the leavers I've found, and when

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread shaun everiss
well you could use c64 sounds and music or just music and normal sounds. At 05:42 a.m. 2/02/2011, you wrote: You know Jim, I'm half tempted to make a game for the Commodore 64 just to prove your point, for it is a good one. The sad thing is that people who can't run visual basic could download

Re: [Audyssey] tdl games and street fighter

2011-02-01 Thread shaun everiss
I can't see why anyone wants tdl stuff they are not that good. I played their stuf and there are better games than those made by tdl. At 12:43 p.m. 2/02/2011, you wrote: Hi all, Will you please send me all tdl games via email and street fighter 4 for windows? I'm getting lots of email from you b

Re: [Audyssey] Oops! Forgot to lock one of the doors in MOTA 17.

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 06:47:26PM -0500, Thomas Ward wrote: > However, you have been able to complete the level because I simply > forgot to lock one of the doors you have to fight the Lamia to unlock. > How is that for a little screw up. [My Reply:] You're fired.

[Audyssey] mota

2011-02-01 Thread shaun everiss
hi. Well I just completed the game on easy. I must say the platform was a bit of a timing thing. And the lamier. I was able to hit it with my pistal then my shotgun. But I got seriously malled. By far the best thing to do it is charge with your sword if you are lucky enough to have one. I was abl

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Ken the Crazy
Exactly right. Now if it's a game I'm selling, I want to reach as many as possible. My Phrase Madness game is an example. It works on all the windows platforms as far as I know, as well as Windows Mobile 6.5 and under. The point of that game will be to sell it, which means that support is the

Re: [Audyssey] tdl games

2011-02-01 Thread Ken the Crazy
I you want a good maze game, try Aura if you can still find it. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Tuesday,

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread burakyuksek
Thankyou! sevgiler saygilar - Original Message - From: "Thomas Ward" To: Sent: Tuesday, February 01, 2011 7:20 PM Subject: [Audyssey] MOTA Beta 17 Released! Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for download. This all new rele

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