Re: [Audyssey] suggestion for phil from pcs games about superdogs bone hunt

2011-12-11 Thread Alfredo_The_Music_maker

Hello,
Why is Super Dog not listed as a commercial product?

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Re: [Audyssey] suggestion for phil from pcs games about superdogs bone hunt

2011-12-11 Thread pitermach

Ah, people not paying attention...
Anyway, it's not a commercial game, it's just the engine is. Basically 
the GMA game engine was apparently made to make exclusively paid games. 
It's all prepared for that with the registration system and everything. 
It also has a built in demo mode which, among any other restrictions the 
developer may add himself, limits you to a single level as Thomas said.
So the only way to get it to work would be supershot style, where the 
game is free, but you'd still have to email the developer with your user 
code, get a key in return and unlock it. You wouldn't pay, sure, but 
it'd get annoying quickly, both for you and the developer.


On 12/11/2011 10:33 AM, Alfredo_The_Music_maker wrote:

Hello,
Why is Super Dog not listed as a commercial product?



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Re: [Audyssey] suggestion for phil from pcs games about superdogs bone hunt

2011-12-11 Thread Ben
Is supershot free?  Just that I wanted that game a few years ago and I
couldn't find the price...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of pitermach
Sent: 11 December 2011 09:50
To: birdlover2...@hotmail.com; Gamers Discussion list
Subject: Re: [Audyssey] suggestion for phil from pcs games about superdogs
bone hunt

Ah, people not paying attention...
Anyway, it's not a commercial game, it's just the engine is. Basically the
GMA game engine was apparently made to make exclusively paid games. 
It's all prepared for that with the registration system and everything. 
It also has a built in demo mode which, among any other restrictions the
developer may add himself, limits you to a single level as Thomas said.
So the only way to get it to work would be supershot style, where the game
is free, but you'd still have to email the developer with your user code,
get a key in return and unlock it. You wouldn't pay, sure, but it'd get
annoying quickly, both for you and the developer.

On 12/11/2011 10:33 AM, Alfredo_The_Music_maker wrote:
 Hello,
 Why is Super Dog not listed as a commercial product?


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Re: [Audyssey] suggestion for phil from pcs games about superdogs bone hunt

2011-12-11 Thread dark
Because it's not commercial, the game is free, download and play as much as 
you like and you won't need to pay Phil anything for it.


it's just that as Tom explained the gma engine wasn't really created for 
making free games. You can make commercial games and demos of one level, but 
not a free game with features such as multiple levels or score posting.


Beware the grue!

Dark.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 9:33 AM
Subject: Re: [Audyssey] suggestion for phil from pcs games about superdogs 
bone hunt




Hello,
Why is Super Dog not listed as a commercial product?

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Re: [Audyssey] De Steno releases windows game.

2011-12-11 Thread Jim Kitchen

Hi Hayden,

Oh, cool, I didn't know that NVDA could use the sapi5 voices.  Thanks for letting me 
know.  Some day I will have to install and check out NVDA.  But right now since I wrote 
my own Email program it reads my Email unattended using the ATT Crystal voice and 
then throws me into HJ Pad to write my out going Email.  And for some reason Jaws works 
well with HJ Pad. grin  And Jaws works fine with the I E version 6 that I am 
running on my Internet and Email computer.  Jaws 4.02 also apparently works well for me 
on my game development computer in the VB6 IDE as represented by the list of games below. 
 So really other than that Jaws 4.02 doesn't speak automatically for the Atlantic City 
black jack game, I am very happy with how it does work.

The Triple Talk hardware synthesizer can be connected either via USB or serial 
cable.  It has the same speech chip as the Double Talk hardware synthesizer.  
It is very responsive with Jaws 4.02.  And of course it uses almost no system 
resources as compared to a software synthesizer such as Eloquence.  It to me is 
as responsive as the Accent SA hardware synthesizer used to be with Jaws for 
dos on a dos computer.  But for some reason, maybe because it is a serial 
synthesizer the Accent SA is not as responsive with Jaws 4.02.

Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, 
coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, 
Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Reaction, Roulette, 
Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J 
Shooter, Trivia game engine, Trucker, Yahtzee

Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course 
maker, monopoly board maker

Jim

You're just jealous because the voices only talk to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] De Steno releases windows game.

2011-12-11 Thread Jim Kitchen

Hi Thomas,

The dealer having set rules for when to hit or stay was why I was confused when 
you said

The other difference is from what I've seen so far Alantic City
Blackjack just seems to have a better A.I. Its nothing specific I can
put my fingure on, but the A.I. tends to know when its a good time to
hit, stay, or double which I like. I like your Blackjack game too, but
I seem to win more than I lose and I've seen the computer player make
several bad calls during the course of a game. As I said its not
anything specific I can put my finger on, but it just seems to happen
more often than Atlantic City Blackjack.

BFN

Jim

I wouldn't even write Email without a spell checker.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] suggestion for phil from pcs games about superdogs bone hunt

2011-12-11 Thread michael barnes

Hey.
Here is a thought about the gma game engine.
Why won't the developer of the engine go into it and fix it were a 
developer can make free games or paid games?
Then if Phil wanted to add more levels and stuff to the game he would 
be able to do that with out charging.

Or he could add more to the game and sale it for a couple of bucks.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] suggestion for phil from pcs games aboutsuperdogs bone hunt

2011-12-11 Thread dark

There is probably a rather simple answer to this question Michael.

The gma engine is expensive, furthermore it is not like Bgt, you need some 
pretty good knolidge of programming to begin with.


the engine is therefore a serious tool for serious developers, heck I 
believe superdog's bone hunt was original a test exercize Phil made for 
himself, but then decided to turn into a game.


For both of these reasons, it would be pretty difficult to advertize the 
engine as a way to create free games, indeed none of gma's own free titles 
use the engine.


I also suspect such a modification might take David greenwood more work than 
it would be worth, given the initial expense of the engine to begin with.


of course, we don't know what David is working on currently, and he has 
stated several times that he wants to add some features to the engine like 
online play, but equally he might be producing the next upgrade for time of 
conflict, or a completely new game entirely which has nothing to do with the 
engine, we'll just have to wait and see.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, December 11, 2011 11:14 AM
Subject: Re: [Audyssey] suggestion for phil from pcs games aboutsuperdogs 
bone hunt




Hey.
Here is a thought about the gma game engine.
Why won't the developer of the engine go into it and fix it were a 
developer can make free games or paid games?
Then if Phil wanted to add more levels and stuff to the game he would be 
able to do that with out charging.

Or he could add more to the game and sale it for a couple of bucks.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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[Audyssey] airik 2

2011-12-11 Thread william lomas
hi does anyone know what happened to airik 2 and cloak of divinity?


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Re: [Audyssey] airik 2

2011-12-11 Thread Bryan Peterson

My guess is he's still working on them, but being typically quiet about it.
They're coming to take me away, ha-haaa!
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 4:48 AM
Subject: [Audyssey] airik 2



hi does anyone know what happened to airik 2 and cloak of divinity?


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Re: [Audyssey] airik 2

2011-12-11 Thread dark
I think if anything had happened in that sense, we'd have heard about it, 
and certainly it's not been anything like long enough to really justify 
worrying at this stage.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 11:57 AM
Subject: Re: [Audyssey] airik 2


My guess is he's still working on them, but being typically quiet about 
it.

They're coming to take me away, ha-haaa!
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 4:48 AM
Subject: [Audyssey] airik 2



hi does anyone know what happened to airik 2 and cloak of divinity?


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Re: [Audyssey] suggestion for phil from pcs games aboutsuperdogs bone hunt

2011-12-11 Thread Phil Vlasak

Hi Michael,
David Greenwood put a restriction of 1 level for free games because he 
didn't want someone to record all the sounds in Shades of Doom and create a 
free game with the same creatures levels and sounds.
Based on a recent message from him, it sounds like he is planning to upgrade 
the game engine from Visual Basic to something more recent.
For a few years he was selling the game engine with different deals. I think 
I was the only one who finished a game with it. There were about twenty 
people who tried to use the game engine with no success.

Phil

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, December 11, 2011 6:14 AM
Subject: Re: [Audyssey] suggestion for phil from pcs games aboutsuperdogs 
bone hunt




Hey.
Here is a thought about the gma game engine.
Why won't the developer of the engine go into it and fix it were a 
developer can make free games or paid games?
Then if Phil wanted to add more levels and stuff to the game he would be 
able to do that with out charging.

Or he could add more to the game and sale it for a couple of bucks.



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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Jeremy Kaldobsky
I would agree that a sighted gamer will be more prone to taking risks and his 
decades of using a mouse should allow him to survive situations that might 
otherwise make zombie chow out of many others.  With practice though, everyone 
else should be able to match the same skill with the mouse and in fact many of 
you don't seem to have any trouble using it any more at all!

Since your friend is able to play with the graphics enabled, it does give him 
an advantage.  When it comes to identifying the positions of multiple zombies 
or pieces of loot, he will be able to separate them with the greatest of ease.  
The same situation might be harder with only audio because when bombarded by 
lots of sounds at once it is harder to tell where each one is originating from. 
 

There is a flip side to the coin though.  Because I knew some people would be 
helped by the game's graphics, I kept the game pretty fairly zoomed in.  This 
means your friend will have to rely on only audio unless the enemies are within 
a certain range.  That range is only 20 by 20 tiles with himself at the center, 
meaning if a zombie is 11 tiles east of him he can't see it.  The same zombie 
would be no trouble for the rest of the players but it is much harder for him 
to pay attention to the sounds if he is relying heavily on his sight to play.  
I find myself in that same situation haha.

 frankly, one tthing that my friend
 and I have noticed is that people
 usually go from safe zone to kai-mart to the bridge, maybe
 around the
 west side, but rarely over in the east side, because it is
 harder to
 navigate, so he'll make a different circuit, and he has
 never bought
 anything from the safe zone. He has every weapon, and none
 of them
 have less than a thousand rounds. Granted, he has one
 slight advantage
 due to his use of the graphics, and he is quite practiced
 with a
 mouse, unlike most of us, but I think more that he's
 willing to take
 risks.
 
 Still, Jeremy, I'm curious to know if the graphical map
 matches the
 audio map in distance available?
 Also, you can see inside buildings, through walls, and
 such.
 
 
 Signed:
 Dakotah Rickard


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Re: [Audyssey] swamp, connection interrupted in save zone

2011-12-11 Thread Jeremy Kaldobsky
Thanks Steady, I will keep searching.  The fact that this bug only seems to 
affect 2 people is making it tricky.  So far I haven't found any difference 
between your characters and everyone else that would let me see why the server 
is treating you differently.  You guys didn't by any chance call the server's 
momma fat or ugly did you?  Lol!


 Hi Jeremy, more on this problem. what
 i found out is if i don't have ammo of a particular type at
 the point when i start the game, what i collected on the run
 will be saved. but say if i already have 12 shortgun shells,
 any more of that collected this round won't be saved and
 will be reverted back to that 12 at the end. That explains
 why armer and weapons collected is there but not ammo
 because we only collect one of each type and i donated them
 away. Hope this will give you some clue to this problem.
 锦发/Steady Goh


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[Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Phil Vlasak

Hi Folks,
I'm pasting a message from David about his games.

- Original Message - 
From: GMAGames - David Greenwood davidgreenw...@rogers.com

Sent: Saturday, December 10, 2011 2:27 PM
Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?



Hi all,

After reviewing my schedule and looking at what i have done, partially 
done, and what needs updates, I have decided to rewrite LoneWolf 4 from 
scratch. It is currently written in VB6 and it is getting the the point 
where it is a matter of just a couple of years before programs written in 
this language may not be supported.  Matter of fact, the development 
environment no longer works in Windows 7, but if developed in Vista say, 
it will still run in Windows 7 and Windows 8, but Microsoft has said that 
it probably won't thereafter.


What does this mean to you?  Firstly, all the previous work on LW will be 
discarded, including original LW code and any changes I've made so far 
towards LW4 in VB6. This will extend the schedule out quite a bit. Next, 
due to the amount of work, LW4 will need to be purchased as a new game. If 
there is a credit for previous owners of the license, it would be small.


In any event, LW3 will continue to be supported and key replacements will 
continue to be generated  for people who do not upgrade.


Regards,
David Greenwood,
davidgreenw...@gmagames.com
http://www.GMAGames.com





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[Audyssey] Swamp: Gaming Mouse

2011-12-11 Thread Kai
Greetings Jeremy et al.

I'm looking at getting one of these gaming mice with about six buttons. any 
chance of making the key config register more mouse buttons?

Kai
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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread dark

Hi Phil.

Out of interest were there any major gameplay changes associated with lone 
wolf version 4?


while I see the point, frankly just because microsoft are too lazy to add 
backward compatibility into windows doesn't mean there won't be ways around, 
and in the case of vb applications it seems that there are already pretty 
solid ways of running them on windows 7, which is why developers like Jim 
and Aprone are writing games in vb 6 stil (and I don't mean the hole virtual 
system emulation mallarchy either).


So personally,  and not just because I'm stil running xp (my computer 
afterall can't last forever), I am rather more interested in what possible 
gameplay changes or additions version 4 might have, especially if it's being 
sold as a separate game.


Then of course what about the 92 custom missions for the game?

personally I'd be more in favour of David writing a sequal rather than a 
version upgrade to the game, with significant gameplay changes, and leaving 
lone wolf version 3 as the distinct lone wolf.


beware the grue!

dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 2:59 PM
Subject: [Audyssey] plans for an updated Lone Wolf



Hi Folks,
I'm pasting a message from David about his games.

- Original Message - 
From: GMAGames - David Greenwood davidgreenw...@rogers.com

Sent: Saturday, December 10, 2011 2:27 PM
Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?



Hi all,

After reviewing my schedule and looking at what i have done, partially 
done, and what needs updates, I have decided to rewrite LoneWolf 4 from 
scratch. It is currently written in VB6 and it is getting the the point 
where it is a matter of just a couple of years before programs written in 
this language may not be supported.  Matter of fact, the development 
environment no longer works in Windows 7, but if developed in Vista say, 
it will still run in Windows 7 and Windows 8, but Microsoft has said that 
it probably won't thereafter.


What does this mean to you?  Firstly, all the previous work on LW will be 
discarded, including original LW code and any changes I've made so far 
towards LW4 in VB6. This will extend the schedule out quite a bit. Next, 
due to the amount of work, LW4 will need to be purchased as a new game. 
If there is a credit for previous owners of the license, it would be 
small.


In any event, LW3 will continue to be supported and key replacements will 
continue to be generated  for people who do not upgrade.


Regards,
David Greenwood,
davidgreenw...@gmagames.com
http://www.GMAGames.com





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Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-11 Thread Christopher Bartlett
Kai, your point is valid, except that to my knowledge, nowhere in the
documentation as it exists did it tell me I could simply hit escape again to
return to the game.  If it's operator error, it's operator error based on
lacking a piece of information.  And as you and others including me have
pointed out, this becomes a great way of cheating death.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Saturday, December 10, 2011 8:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ok, escape has *got* to be changed.

I personally think this is a case of operator error, not game error. If you 
hit escape and hit enter on multiplayer, it respawns you... this has been in

since day one of multiplayer support. The fact that it respawns you without 
your last saved equipment has also been there since the safe zone's 
inception.

I do agree with che about a 30-second delay to keep players from cheating 
out of zombie swarms, but aside from that, if you hit escape and then hit 
enter to return to the game, how is that Swamp's fault? Just hit escape 
again. Perhaps the Y/N prompt would be prudent, but that doesn't totally 
eliminate the possibility; someone else is going to manage it and complain 
about the same thing, then we'll have to make changes to accomodate that 
eventuality, too.

This is tantamount to saying that you closed Word without saving a document,

and are now frustrated that you have to start over from the last time you 
saved.

Kai

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 10, 2011 3:21 PM
Subject: Re: [Audyssey] Ok, escape has *got* to be changed.


Actually I'm also not sure how pressing escape got you out of the game.  You

should have had to arrow to exit game and press enter.  Pressing escape 
should just bounce you back and forth between the game and the main menu 
without ever exiting you.

 Hi there.
 I've been out of the loop for a while but it was my
 understanding
 that escape just pauses the game and brings you back to the
 main menu
 and if you want to continue your game, you press escape a
 second
 time. It's like a toggle. Perhaps this was only
 true for single player mode?
 maybe it should ask are you sure you want to quick and then
 you'd
 have to spell out the word exit if you really mean it.


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Re: [Audyssey] swamp, connection interrupted in save zone

2011-12-11 Thread lenron brown
it happens to me as well

On 12/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Thanks Steady, I will keep searching.  The fact that this bug only seems to
 affect 2 people is making it tricky.  So far I haven't found any difference
 between your characters and everyone else that would let me see why the
 server is treating you differently.  You guys didn't by any chance call the
 server's momma fat or ugly did you?  Lol!


 Hi Jeremy, more on this problem. what
 i found out is if i don't have ammo of a particular type at
 the point when i start the game, what i collected on the run
 will be saved. but say if i already have 12 shortgun shells,
 any more of that collected this round won't be saved and
 will be reverted back to that 12 at the end. That explains
 why armer and weapons collected is there but not ammo
 because we only collect one of each type and i donated them
 away. Hope this will give you some clue to this problem.
 锦发/Steady Goh


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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Darren Harris
To be honest I would only be interested in purchasing a new version of lw if
it was just that a new version.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 11 December 2011 14:59
To: Gamers Discussion list
Subject: [Audyssey] plans for an updated Lone Wolf

Hi Folks,
I'm pasting a message from David about his games.

- Original Message - 
From: GMAGames - David Greenwood davidgreenw...@rogers.com
Sent: Saturday, December 10, 2011 2:27 PM
Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?


 Hi all,

 After reviewing my schedule and looking at what i have done, partially 
 done, and what needs updates, I have decided to rewrite LoneWolf 4 from 
 scratch. It is currently written in VB6 and it is getting the the point 
 where it is a matter of just a couple of years before programs written in 
 this language may not be supported.  Matter of fact, the development 
 environment no longer works in Windows 7, but if developed in Vista say, 
 it will still run in Windows 7 and Windows 8, but Microsoft has said that 
 it probably won't thereafter.

 What does this mean to you?  Firstly, all the previous work on LW will be 
 discarded, including original LW code and any changes I've made so far 
 towards LW4 in VB6. This will extend the schedule out quite a bit. Next, 
 due to the amount of work, LW4 will need to be purchased as a new game. If

 there is a credit for previous owners of the license, it would be small.

 In any event, LW3 will continue to be supported and key replacements will 
 continue to be generated  for people who do not upgrade.

 Regards,
 David Greenwood,
 davidgreenw...@gmagames.com
 http://www.GMAGames.com




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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread william lomas
if it is v3 but to work in new operating systems and no new features why pay?

On Dec 11, 2011, at 4:23 PM, Darren Harris wrote:

 To be honest I would only be interested in purchasing a new version of lw if
 it was just that a new version.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: 11 December 2011 14:59
 To: Gamers Discussion list
 Subject: [Audyssey] plans for an updated Lone Wolf
 
 Hi Folks,
 I'm pasting a message from David about his games.
 
 - Original Message - 
 From: GMAGames - David Greenwood davidgreenw...@rogers.com
 Sent: Saturday, December 10, 2011 2:27 PM
 Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?
 
 
 Hi all,
 
 After reviewing my schedule and looking at what i have done, partially 
 done, and what needs updates, I have decided to rewrite LoneWolf 4 from 
 scratch. It is currently written in VB6 and it is getting the the point 
 where it is a matter of just a couple of years before programs written in 
 this language may not be supported.  Matter of fact, the development 
 environment no longer works in Windows 7, but if developed in Vista say, 
 it will still run in Windows 7 and Windows 8, but Microsoft has said that 
 it probably won't thereafter.
 
 What does this mean to you?  Firstly, all the previous work on LW will be 
 discarded, including original LW code and any changes I've made so far 
 towards LW4 in VB6. This will extend the schedule out quite a bit. Next, 
 due to the amount of work, LW4 will need to be purchased as a new game. If
 
 there is a credit for previous owners of the license, it would be small.
 
 In any event, LW3 will continue to be supported and key replacements will 
 continue to be generated  for people who do not upgrade.
 
 Regards,
 David Greenwood,
 davidgreenw...@gmagames.com
 http://www.GMAGames.com
 
 
 
 
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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Phil Vlasak

Hi Dark,
David posted a list of Lone Wolf version 4 changes quite a wile ago, maybe 3 
or 4 years.

I can't find the message.
Probably left it on one of my older computers.
If anyone has it pleas re-post it.
Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 10:46 AM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi Phil.

Out of interest were there any major gameplay changes associated with lone 
wolf version 4?



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[Audyssey] Sunday's events at Out of Sight

2011-12-11 Thread Charles Rivard
Here are the events scheduled for Sunday, December 11th::


From the Pulpit
11:00 AM eastern
Hosted by Lee
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching, 
and special singing. 


Mystery Santa Gift Exchange Unwrapping Party
3:00 PM eastern
Hosted by Suzy and Lisa
Location:  Merry Christmas and Happy Holidays
Join us today as we finally get to open the gifts that were sent to us by our 
Mystery Santa.  Even if you did not participate in this year's gift exchange, 
please come in and help us celebrate this festive season!


Zilch
4:00 PM eastern
Hosted by Roger
Location: Game Zone
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!


From the Pulpit Evening Service
6:30 PM eastern
Hosted by Lee
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching, 
and special singing. 


Suzy's Chain Reaction:
8:00 PM eastern
Hosted by Suzy B.
Location: Game Zone
Remember Chain Reaction, the television game show? Then join in the fun with 
Suzy and our online version. she will provide you with clues to complete a 
chain of words and accumulate points for your team.


Word Burst
9:15 PM eastern
Hosted by Kathy Mertz
Location: Game Zone
Do you love to play Outburst? Do you love words? Let's put the two together and 
play Word Burst! Word Burst is the same as Outburst, except that you don't call 
out items in categories, such as Elvis hits or makes of cars. Instead, the 
members of each team call out anagrams of the word I will give you. So come in 
and find the words within a word. Hope to see you there.


Have a great day!




---
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Re: [Audyssey] suggestion for phil from pcs games about superdogs bone hunt

2011-12-11 Thread Charles Rivard

Because there is no charge for it.

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 3:33 AM
Subject: Re: [Audyssey] suggestion for phil from pcs games about superdogs 
bone hunt




Hello,
Why is Super Dog not listed as a commercial product?

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Re: [Audyssey] suggestion for phil from pcs games about superdogsbone hunt

2011-12-11 Thread Charles Rivard

No, and I don't think it is available anymore.

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 11, 2011 4:13 AM
Subject: Re: [Audyssey] suggestion for phil from pcs games about 
superdogsbone hunt




Is supershot free?  Just that I wanted that game a few years ago and I
couldn't find the price...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of pitermach
Sent: 11 December 2011 09:50
To: birdlover2...@hotmail.com; Gamers Discussion list
Subject: Re: [Audyssey] suggestion for phil from pcs games about superdogs
bone hunt

Ah, people not paying attention...
Anyway, it's not a commercial game, it's just the engine is. Basically the
GMA game engine was apparently made to make exclusively paid games.
It's all prepared for that with the registration system and everything.
It also has a built in demo mode which, among any other restrictions the
developer may add himself, limits you to a single level as Thomas said.
So the only way to get it to work would be supershot style, where the game
is free, but you'd still have to email the developer with your user code,
get a key in return and unlock it. You wouldn't pay, sure, but it'd get
annoying quickly, both for you and the developer.

On 12/11/2011 10:33 AM, Alfredo_The_Music_maker wrote:

Hello,
Why is Super Dog not listed as a commercial product?



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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1873 / Virus Database: 2102/4673 - Release Date: 12/10/11

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1873 / Virus Database: 2102/4673 - Release Date: 12/10/11


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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Hayden Presley
Hi,I
 Understand the work required, but I don't understand why David would think
anyone would purchase the game ifhe's simply rewriting it. I have no current
plans to upgrade windows to any nonexistent version that does not allow the
use of VB Code, and it sounds to me as if there are to be no changes to
actual gameplay.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Sunday, December 11, 2011 10:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] plans for an updated Lone Wolf

if it is v3 but to work in new operating systems and no new features why
pay?

On Dec 11, 2011, at 4:23 PM, Darren Harris wrote:

 To be honest I would only be interested in purchasing a new version of lw
if
 it was just that a new version.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: 11 December 2011 14:59
 To: Gamers Discussion list
 Subject: [Audyssey] plans for an updated Lone Wolf
 
 Hi Folks,
 I'm pasting a message from David about his games.
 
 - Original Message - 
 From: GMAGames - David Greenwood davidgreenw...@rogers.com
 Sent: Saturday, December 10, 2011 2:27 PM
 Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?
 
 
 Hi all,
 
 After reviewing my schedule and looking at what i have done, partially 
 done, and what needs updates, I have decided to rewrite LoneWolf 4 from 
 scratch. It is currently written in VB6 and it is getting the the point 
 where it is a matter of just a couple of years before programs written in

 this language may not be supported.  Matter of fact, the development 
 environment no longer works in Windows 7, but if developed in Vista say, 
 it will still run in Windows 7 and Windows 8, but Microsoft has said that

 it probably won't thereafter.
 
 What does this mean to you?  Firstly, all the previous work on LW will be

 discarded, including original LW code and any changes I've made so far 
 towards LW4 in VB6. This will extend the schedule out quite a bit. Next, 
 due to the amount of work, LW4 will need to be purchased as a new game.
If
 
 there is a credit for previous owners of the license, it would be small.
 
 In any event, LW3 will continue to be supported and key replacements will

 continue to be generated  for people who do not upgrade.
 
 Regards,
 David Greenwood,
 davidgreenw...@gmagames.com
 http://www.GMAGames.com
 
 
 
 
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[Audyssey] suggestions for the GMA engine - Re: suggestion for phil from pcs games aboutsuperdogs bone hunt

2011-12-11 Thread Charles Rivard

Ask David Greenwood.  It's his engine.  HTH.

---
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- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, December 11, 2011 5:14 AM
Subject: Re: [Audyssey] suggestion for phil from pcs games aboutsuperdogs 
bone hunt




Hey.
Here is a thought about the gma game engine.
Why won't the developer of the engine go into it and fix it were a 
developer can make free games or paid games?
Then if Phil wanted to add more levels and stuff to the game he would be 
able to do that with out charging.

Or he could add more to the game and sale it for a couple of bucks.



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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Phil Vlasak

Hi Hayden,
David is not re-writing Lone Wolf version 3, he is re-writing Lone Wolf 
version 4, a game you haven't played.
I don't have his list of features and it is probably going to change in the 
future.
One item on the list was to make Lone Wolf a multi player game like his Time 
of Conflict.

Phil

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 11, 2011 12:30 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi,I
Understand the work required, but I don't understand why David would think
anyone would purchase the game ifhe's simply rewriting it. I have no 
current
plans to upgrade windows to any nonexistent version that does not allow 
the

use of VB Code, and it sounds to me as if there are to be no changes to
actual gameplay.

Best Regards,
Hayden



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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Dakotah Rickard
Oh. It's good to know the range. That makes me feel a lot better.
Also, this is the first game that my friend and I agree gives pretty
much the same info to the sighted and blind player.

I must as a question, or perhaps suggest a change. He and I both agree
that, when you're in a huge loot-grabbing situation, the overwhelming
number of the flies makes it very, very difficult to hear. Now, I
understand that this might be a point of game balance. However, I
wonder if the sound could be changed from an epic, Amityville Horror
style swarm of flies to a few flies buzzing around. When you get any
more than three loot spawns in the same spot, it sounds like you're a
beekeeper with them buzzing inside your ears as well as out. I like
the idea of flies, though, because it's a lot more of an environmental
emersion than, say, beep, beep, oh loot!

Signed:
Dakotah Rickard

On 12/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 I would agree that a sighted gamer will be more prone to taking risks and
 his decades of using a mouse should allow him to survive situations that
 might otherwise make zombie chow out of many others.  With practice though,
 everyone else should be able to match the same skill with the mouse and in
 fact many of you don't seem to have any trouble using it any more at all!

 Since your friend is able to play with the graphics enabled, it does give
 him an advantage.  When it comes to identifying the positions of multiple
 zombies or pieces of loot, he will be able to separate them with the
 greatest of ease.  The same situation might be harder with only audio
 because when bombarded by lots of sounds at once it is harder to tell where
 each one is originating from.

 There is a flip side to the coin though.  Because I knew some people would
 be helped by the game's graphics, I kept the game pretty fairly zoomed in.
 This means your friend will have to rely on only audio unless the enemies
 are within a certain range.  That range is only 20 by 20 tiles with himself
 at the center, meaning if a zombie is 11 tiles east of him he can't see it.
 The same zombie would be no trouble for the rest of the players but it is
 much harder for him to pay attention to the sounds if he is relying heavily
 on his sight to play.  I find myself in that same situation haha.

 frankly, one tthing that my friend
 and I have noticed is that people
 usually go from safe zone to kai-mart to the bridge, maybe
 around the
 west side, but rarely over in the east side, because it is
 harder to
 navigate, so he'll make a different circuit, and he has
 never bought
 anything from the safe zone. He has every weapon, and none
 of them
 have less than a thousand rounds. Granted, he has one
 slight advantage
 due to his use of the graphics, and he is quite practiced
 with a
 mouse, unlike most of us, but I think more that he's
 willing to take
 risks.

 Still, Jeremy, I'm curious to know if the graphical map
 matches the
 audio map in distance available?
 Also, you can see inside buildings, through walls, and
 such.


 Signed:
 Dakotah Rickard


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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Charles Rivard
Another change was to have rear facing torpedo tubes.  I'm still looking for 
the list of changes.  Seems like I've got it somewhere, but haven't found 
it.  If I find it, I'll post it.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 11:49 AM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi Hayden,
David is not re-writing Lone Wolf version 3, he is re-writing Lone Wolf 
version 4, a game you haven't played.
I don't have his list of features and it is probably going to change in 
the future.
One item on the list was to make Lone Wolf a multi player game like his 
Time of Conflict.

Phil

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 11, 2011 12:30 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi,I
Understand the work required, but I don't understand why David would 
think
anyone would purchase the game ifhe's simply rewriting it. I have no 
current
plans to upgrade windows to any nonexistent version that does not allow 
the

use of VB Code, and it sounds to me as if there are to be no changes to
actual gameplay.

Best Regards,
Hayden



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Re: [Audyssey] De Steno releases windows game.

2011-12-11 Thread Valiant8086

Hi.
I just checked and NVDA seems to work fine with HJ pad also, just FYI.

Sent with Thunderbird 3.1.14 portable.


On 12/11/2011 5:56 AM, Jim Kitchen wrote:

Hi Hayden,

Oh, cool, I didn't know that NVDA could use the sapi5 voices.  Thanks 
for letting me know.  Some day I will have to install and check out 
NVDA.  But right now since I wrote my own Email program it reads my 
Email unattended using the ATT Crystal voice and then throws me into 
HJ Pad to write my out going Email.  And for some reason Jaws works 
well with HJ Pad. grin  And Jaws works fine with the I E version 6 
that I am running on my Internet and Email computer.  Jaws 4.02 also 
apparently works well for me on my game development computer in the 
VB6 IDE as represented by the list of games below.  So really other 
than that Jaws 4.02 doesn't speak automatically for the Atlantic City 
black jack game, I am very happy with how it does work.


The Triple Talk hardware synthesizer can be connected either via USB 
or serial cable.  It has the same speech chip as the Double Talk 
hardware synthesizer.  It is very responsive with Jaws 4.02.  And of 
course it uses almost no system resources as compared to a software 
synthesizer such as Eloquence.  It to me is as responsive as the 
Accent SA hardware synthesizer used to be with Jaws for dos on a dos 
computer.  But for some reason, maybe because it is a serial 
synthesizer the Accent SA is not as responsive with Jaws 4.02.


Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, 
Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, 
Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, 
Pong, Puppy1, Reaction, Roulette, Simon, Skunk, Slot Machine, Snakes 
and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, 
Trucker, Yahtzee


Braille reference guide, Brain, Reader, Waver, Batting practice, Golf 
course maker, monopoly board maker


Jim

You're just jealous because the voices only talk to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] run time error in swamp

2011-12-11 Thread michael maslo
Hi list:

Can anyone help me with the error I am getting with swamp.

I am getting a run time error 35761 and says it timed out.

Does anyone have any idea of why I am getting this message?

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Re: [Audyssey] Changing synth in playroom

2011-12-11 Thread Valiant8086

Hi.
Given the development of ScreenReaderAPI, the stuff you asked about will 
probably work sometime in the future. I still loyally play RS Games 
myself when I do those types, so I don't know anything about it really 
other than that.

Sent with Thunderbird 3.1.14 portable.

On 12/10/2011 8:53 AM, dark wrote:

Hi.

I'm trying out the Quentin C playroom, but I see no options to change synth. 
hal will work fine at reading text and checking buttons, but I'd rather not 
have to use the dolphin curser.

I thought there was a sapi option, but can't find anything to set screen reader 
output, and certainly sapi isn't working by default.

Any advice would be appreciated.

all the best,

Dark.
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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread dark

ah, tht would be good indeed, if lots of people could sub around the ocean.

Perhaps either yourself Phil or someone else on the gma list could ask David 
for an updated changelog, just so that with the recent announcement it's a 
litle clearer what we will be getting when version 4 of lw rolls around.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 5:49 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi Hayden,
David is not re-writing Lone Wolf version 3, he is re-writing Lone Wolf 
version 4, a game you haven't played.
I don't have his list of features and it is probably going to change in 
the future.
One item on the list was to make Lone Wolf a multi player game like his 
Time of Conflict.

Phil

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 11, 2011 12:30 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi,I
Understand the work required, but I don't understand why David would 
think
anyone would purchase the game ifhe's simply rewriting it. I have no 
current
plans to upgrade windows to any nonexistent version that does not allow 
the

use of VB Code, and it sounds to me as if there are to be no changes to
actual gameplay.

Best Regards,
Hayden



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Re: [Audyssey] JAWS - Re: De Steno releases windows game.

2011-12-11 Thread Gary Whittington

Say you have GAWS.
Game Accessible With Speech.

Yeah, bunch of CRap Charles.
Instead of teling you the truth, they have no plans or money for such 
projects.

They want you to think, you don't kow what your talking about.
And its not a law to use Jaws for games.
What if your job is reviewing games.

And here I am with over 1000 lines of code for my Jaws scripts for my sport 
games.

Guess, I just detroy them all.

Shoot pal, you can throw a string of things that Jaws does internally, that 
is not related to work and the work place.

ITunes, Bible and etc...

Certainly in the beginning of Jaws, was knows as a tool for the blind at the 
work place, but what there is comeing to be nearly 30 years ago.


Smiles, you can tell lthem for me, if they want to do something for the 
blind community.

Stop, changing system settings every time we have to updates to Windows.
You tell them that, LOL.

Crash


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 08, 2011 4:30 PM
Subject: [Audyssey] JAWS - Re: De Steno releases windows game.


I asked about the feasibility of Freedom Scientific trying to get the free 
games that come as a part of Windows to work with JAWS, or, rather, the 
other way around.  A tech support rep pointed out to, immediately, that I 
have to realize that JAWS is an acronym of Job?? Access With Speech.  I 
pointed out that even employed people use their computers for gaming, and 
the Windows games are pretty much on just every machine whether for work or 
play, and they should be made accessible.  They wholeheartedly disagreed 
with me.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 08, 2011 4:41 PM
Subject: Re: [Audyssey] De Steno releases windows game.



Hi Dark,

Sure. I definitely do not disagree with you. Dolphin's payment plan
certainly is more fair. So is GW Micro's. However, as Freedom
Scientific is largely funded here in the USA through government run
state agencies they really do not have any incentive to change their
payment plan or be more competitive because they have government
funding.

Someone like GW Micro who doesn't necessarily get a large percentage
of sales through government agencies had to find ways to make their
product more affordable so they started their lease to own payment
plan as well as a traditional SMA payment plan for upgrades. As a
result someone on SSI or SSDI is actually better off investing in a GW
Micro product because its affordable and the company doesn't expect
you to drop $900 at a drop of a hat. Its just not realistic given the
fact over 80% of all blind Americans are unemployed and are living in
section 508 government housing.

Plus ever since I began working with Henter-Joice/Freedom Scientific
products they always struck me strictly as a stuffy white collar type
of company. It was clear from the beginning Jaws, Job Access With
Speech, was intended to be for business professionals and large
corperations. There aim or goal was not to target the average home
user but schools, government agencies, large businesses, or blind
computer users who were gainfully employed in some capacity.  It
wasn't intended to be for the average home user, but obviously that's
what ended up happening because BSVI, BVR, DBS, and other state
agencies purchased Jaws, trained their clients, and then could not
successfully find them gainful employment Thus resulting in several VI
users who have state funded computers with Jaws, Openbook, etc but no
decent paying jobs to keep the software up to date.

Cheers!


On 12/8/11, dark d...@xgam.org wrote:

Hi tom.

I suppose that's reasonable from a busienss perspective, but stil I much
prefer dolphin's system on this.

no extra upgrades, no pro or standard, you want it, you pay for it!

In fact the only real deal they have is the ability to pay for the next
version upgrade in advance and get cash off.

beware the grue!

dark.


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[Audyssey] The nightjar.

2011-12-11 Thread michael barnes

Hey, Does anyone know when the nightjar will be release in the U.S.?

--
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[Audyssey] Extremely Frustrated with TDV

2011-12-11 Thread Hayden Presley
So, I've ben playing TDVlately, and I got to the boss last week, and I'm
still stuck on it. I like a challenge, but this is ridiculous. The number of
missiles that Brutus has is ridiculous-how many missiles can possibly fit on
the wings of an aircraft that size? Then, when the exhaustion vent opens,
and you turn around to fire, you ust get nailed with about ten missilesat
once,. And now, apparently, he can fire cruise missiles (and always does) in
his first incarnation. Has anybody beathen this thing, and is so, how?

 

Best Regards,

Hayden

 

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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Alex Kenny
While I'm not usually the person who will jump to Microsoft's defense,
I don't think it's really fair to say they were too lazy to bother
adding VB compatibility. After all, Windows 8 will still run games
written in VB, but I'm guessing it will require the same tweaks that
Vista and 7 do, namely registering the DirectX 8 libraries.

While MS will be breaking VB support partly to force people to remove
.NET, another In 1998, most people were using Windows 9X, which is an
entirely different OS architecture than even Windows XP.

The older code or components get, the more difficult it is to keep
them working as a product evolves, and the more potential problems it
can cause. Off the top of my head, I can think of at least two major
Windows security problems that were the result of code that had been
in Windows for several decades, most likely to maintain
backward-compatibility.

While I agree that MS breaking VB compatibility is going to cause huge
problems in the audio games community, there are certainly technical
reasons why MS is doing it beyond laziness and forcing people to
upgrade.

On 12/11/11, dark d...@xgam.org wrote:

 Hi Phil.

 Out of interest were there any major gameplay changes associated with lone
 wolf version 4?

 while I see the point, frankly just because microsoft are too lazy to add
 backward compatibility into windows doesn't mean there won't be ways around,
 and in the case of vb applications it seems that there are already pretty
 solid ways of running them on windows 7, which is why developers like Jim
 and Aprone are writing games in vb 6 stil (and I don't mean the hole virtual
 system emulation mallarchy either).

 So personally,  and not just because I'm stil running xp (my computer
 afterall can't last forever), I am rather more interested in what possible
 gameplay changes or additions version 4 might have, especially if it's being
 sold as a separate game.

 Then of course what about the 92 custom missions for the game?

 personally I'd be more in favour of David writing a sequal rather than a
 version upgrade to the game, with significant gameplay changes, and leaving
 lone wolf version 3 as the distinct lone wolf.

 beware the grue!

 dark.
 - Original Message -
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 11, 2011 2:59 PM
 Subject: [Audyssey] plans for an updated Lone Wolf


 Hi Folks,
 I'm pasting a message from David about his games.

 - Original Message -
 From: GMAGames - David Greenwood davidgreenw...@rogers.com
 Sent: Saturday, December 10, 2011 2:27 PM
 Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?


 Hi all,

 After reviewing my schedule and looking at what i have done, partially
 done, and what needs updates, I have decided to rewrite LoneWolf 4 from
 scratch. It is currently written in VB6 and it is getting the the point
 where it is a matter of just a couple of years before programs written in

 this language may not be supported.  Matter of fact, the development
 environment no longer works in Windows 7, but if developed in Vista say,
 it will still run in Windows 7 and Windows 8, but Microsoft has said that

 it probably won't thereafter.

 What does this mean to you?  Firstly, all the previous work on LW will be

 discarded, including original LW code and any changes I've made so far
 towards LW4 in VB6. This will extend the schedule out quite a bit. Next,
 due to the amount of work, LW4 will need to be purchased as a new game.
 If there is a credit for previous owners of the license, it would be
 small.

 In any event, LW3 will continue to be supported and key replacements will

 continue to be generated  for people who do not upgrade.

 Regards,
 David Greenwood,
 davidgreenw...@gmagames.com
 http://www.GMAGames.com




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Re: [Audyssey] Swamp: Gaming Mouse

2011-12-11 Thread Jeremy Kaldobsky
For the next update I plan to have the game support the extra buttons of gaming 
mice.

 Greetings Jeremy et al.
 
 I'm looking at getting one of these gaming mice with about
 six buttons. any chance of making the key config register
 more mouse buttons?
 
 Kai


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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Jeremy Kaldobsky
I'll pass this suggestion along to Kai.  As it's a sound issue, that is his 
department.  :)

With the graphics I knew that no matter what the sighted players would have an 
advantage in some ways, so I tried to restrict them in others.  So rather than 
making their situation easier it just makes it different.  In close range they 
will have an easier time, but at long range the blind users do. 

 Oh. It's good to know the range. That
 makes me feel a lot better.
 Also, this is the first game that my friend and I agree
 gives pretty
 much the same info to the sighted and blind player.
 
 I must as a question, or perhaps suggest a change. He and I
 both agree
 that, when you're in a huge loot-grabbing situation, the
 overwhelming
 number of the flies makes it very, very difficult to hear.
 Now, I
 understand that this might be a point of game balance.
 However, I
 wonder if the sound could be changed from an epic,
 Amityville Horror
 style swarm of flies to a few flies buzzing around. When
 you get any
 more than three loot spawns in the same spot, it sounds
 like you're a
 beekeeper with them buzzing inside your ears as well as
 out. I like
 the idea of flies, though, because it's a lot more of an
 environmental
 emersion than, say, beep, beep, oh loot!
 
 Signed:
 Dakotah Rickard


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Re: [Audyssey] airik 2

2011-12-11 Thread dan cook
damn, i need to find my airic 5 link, as i left it there for future
updating but completely forgot.  let the digging begin...
anyways, i'm actually glad he's gone past his deadline, as for one
thing i never got near finnishing the first game as of yet and for
another, it suggests he's not just trying to finnish the games as
quick as possible.

On 12/11/11, dark d...@xgam.org wrote:
 I think if anything had happened in that sense, we'd have heard about it,
 and certainly it's not been anything like long enough to really justify
 worrying at this stage.

 Beware the grue!

 Dark.
 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 11, 2011 11:57 AM
 Subject: Re: [Audyssey] airik 2


 My guess is he's still working on them, but being typically quiet about
 it.
 They're coming to take me away, ha-haaa!
 - Original Message -
 From: william lomas will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 11, 2011 4:48 AM
 Subject: [Audyssey] airik 2


 hi does anyone know what happened to airik 2 and cloak of divinity?


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Re: [Audyssey] Swamp: Gaming Mouse

2011-12-11 Thread joseph weakland
does anyone use a microsoft sidewinder gamepad? would it work on swamp? i 
have on eo fthose devices and its a USB one


- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 1:25 PM
Subject: Re: [Audyssey] Swamp: Gaming Mouse


For the next update I plan to have the game support the extra buttons of 
gaming mice.



Greetings Jeremy et al.

I'm looking at getting one of these gaming mice with about
six buttons. any chance of making the key config register
more mouse buttons?

Kai



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Re: [Audyssey] run time error in swamp

2011-12-11 Thread Jeremy Kaldobsky
It sounds like your connection isn't able to reach the server.  Making sure you 
have an active internet connection would be my first tip.  The other 
possibility is if your connection is dropping during play.


 Hi list:
 
 Can anyone help me with the error I am getting with swamp.
 
 I am getting a run time error 35761 and says it timed out.
 
 Does anyone have any idea of why I am getting this
 message?


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Re: [Audyssey] Swamp: Gaming Mouse

2011-12-11 Thread Jeremy Kaldobsky
I don't have one so I can't be sure, but odds are it wouldn't work.  I didn't 
specifically put in any code to support it.

 does anyone use a microsoft
 sidewinder gamepad? would it work on swamp? i have on eo
 fthose devices and its a USB one


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[Audyssey] Searching for a certain type of game

2011-12-11 Thread Sarah Haake

Hi list,

I'm looking for a certain type of game. I don't really know a name for 
those games, except that they are a kind of puzzlegames. I'll give you 
two examples instead so that you know what I'm looking for.


In the game Wii party, there is a game mode called garden gridlock. You 
get a playing field with different routes and obstacles and the 
objective is to place one or more Miis at the right starting point so 
that they successfully complete the course when you are finished and 
press start.


On the old Amiga computer there was a game with a tomato that you had to 
get into a goal by placing items like fens and jumping pads around the 
level and then launching the tomato to see if it reaches the goal 
without getting squished or something.


So, I'm looking for accessible games like these in my examples, where 
you prepare a course or level before starting the action to see if you 
did it right. Jeremy's towers of war is one such game and I have and 
play that already.


Does anyone know about other such games which are accessible? I like the 
thinking aspect in this type of games and that you can take your time to 
prepare before the action starts.


Btw, I also have an Iphone, so the games you might suggest also can be 
games for Ios.


Thanks in advance for making any suggestions, and I hope I explained 
well enough what I'm looking for.


Best regards
Sarah 



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Re: [Audyssey] Searching for a certain type of game

2011-12-11 Thread Charles Rivard
Are you looking for a type of game like having to set dominos close enough 
to one another, designing your own pattern, so that by tipping the first 
one, they all fall along the desired path, traveling up or down staircases, 
along roads, and so forth until they have all fallen?  Sort of a chain 
reaction game in which you must design the path along which the action takes 
place to completion?


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 2:12 PM
Subject: [Audyssey] Searching for a certain type of game



Hi list,

I'm looking for a certain type of game. I don't really know a name for 
those games, except that they are a kind of puzzlegames. I'll give you two 
examples instead so that you know what I'm looking for.


In the game Wii party, there is a game mode called garden gridlock. You 
get a playing field with different routes and obstacles and the objective 
is to place one or more Miis at the right starting point so that they 
successfully complete the course when you are finished and press start.


On the old Amiga computer there was a game with a tomato that you had to 
get into a goal by placing items like fens and jumping pads around the 
level and then launching the tomato to see if it reaches the goal without 
getting squished or something.


So, I'm looking for accessible games like these in my examples, where you 
prepare a course or level before starting the action to see if you did it 
right. Jeremy's towers of war is one such game and I have and play that 
already.


Does anyone know about other such games which are accessible? I like the 
thinking aspect in this type of games and that you can take your time to 
prepare before the action starts.


Btw, I also have an Iphone, so the games you might suggest also can be 
games for Ios.


Thanks in advance for making any suggestions, and I hope I explained well 
enough what I'm looking for.


Best regards
Sarah

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Re: [Audyssey] Swamp: Gaming Mouse

2011-12-11 Thread Kai
Assuming you cna program the Sidewinder to emulate mouse movements, then it 
probably could. I've got a gamepad myself, and do plan to configure it to 
function as a mouse emulator. I'll report on the results, as soon as I've 
finished the DAISY conversion of the manual.


kai

- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 11:49 AM
Subject: Re: [Audyssey] Swamp: Gaming Mouse


does anyone use a microsoft sidewinder gamepad? would it work on swamp? i 
have on eo fthose devices and its a USB one


- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 1:25 PM
Subject: Re: [Audyssey] Swamp: Gaming Mouse


For the next update I plan to have the game support the extra buttons of 
gaming mice.



Greetings Jeremy et al.

I'm looking at getting one of these gaming mice with about
six buttons. any chance of making the key config register
more mouse buttons?

Kai



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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Christopher Bartlett
If you decreased the fly sound, you'd trade easier localization for less
range in hearing the loot sound.  I personally like the way it is, even with
the disorienting effect of the flies as they are.  It's a challenge to
situational awareness, to keep track of potential enemies while finding the
individual items.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

I'll pass this suggestion along to Kai.  As it's a sound issue, that is his
department.  :)

With the graphics I knew that no matter what the sighted players would have
an advantage in some ways, so I tried to restrict them in others.  So rather
than making their situation easier it just makes it different.  In close
range they will have an easier time, but at long range the blind users do. 

 Oh. It's good to know the range. That
 makes me feel a lot better.
 Also, this is the first game that my friend and I agree
 gives pretty
 much the same info to the sighted and blind player.
 
 I must as a question, or perhaps suggest a change. He and I
 both agree
 that, when you're in a huge loot-grabbing situation, the
 overwhelming
 number of the flies makes it very, very difficult to hear.
 Now, I
 understand that this might be a point of game balance.
 However, I
 wonder if the sound could be changed from an epic,
 Amityville Horror
 style swarm of flies to a few flies buzzing around. When
 you get any
 more than three loot spawns in the same spot, it sounds
 like you're a
 beekeeper with them buzzing inside your ears as well as
 out. I like
 the idea of flies, though, because it's a lot more of an
 environmental
 emersion than, say, beep, beep, oh loot!
 
 Signed:
 Dakotah Rickard


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Re: [Audyssey] Searching for a certain type of game

2011-12-11 Thread Sarah Haake

Hi Charles,

You wrote:
Are you looking for a type of game like having to set  dominos close 
enough to one another, designing your own pattern, so that by  
tipping the first one, they all fall along the desired path, traveling 
up or  down staircases, along roads, and so forth until they have all 
fallen? Sort  of a chain reaction game in which you must design the 
path along  which the action takes place to completion?


---yes, that is exactly the idea which I mean, you explained that a lot
better than me. lol.
But yes, that's the kind of thing I'm looking for.

Best regards
Sarah 



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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
  yes, the flies buzzing can be a serious problem when your being 
surrounded. might i suggest a key to mute or at least significantly 
decrease the volume of the flies.

  control f perhaps.
  so you have too many flies buzzing around to make out what is going 
on, you hit control f, clear out the greenies, control f to turn flies 
back on, grab your loot and move along, nothing to see here...



On 12/11/2011 3:30 PM, Christopher Bartlett wrote:

If you decreased the fly sound, you'd trade easier localization for less
range in hearing the loot sound.  I personally like the way it is, even with
the disorienting effect of the flies as they are.  It's a challenge to
situational awareness, to keep track of potential enemies while finding the
individual items.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

I'll pass this suggestion along to Kai.  As it's a sound issue, that is his
department.  :)

With the graphics I knew that no matter what the sighted players would have
an advantage in some ways, so I tried to restrict them in others.  So rather
than making their situation easier it just makes it different.  In close
range they will have an easier time, but at long range the blind users do.


Oh. It's good to know the range. That
makes me feel a lot better.
Also, this is the first game that my friend and I agree
gives pretty
much the same info to the sighted and blind player.

I must as a question, or perhaps suggest a change. He and I
both agree
that, when you're in a huge loot-grabbing situation, the
overwhelming
number of the flies makes it very, very difficult to hear.
Now, I
understand that this might be a point of game balance.
However, I
wonder if the sound could be changed from an epic,
Amityville Horror
style swarm of flies to a few flies buzzing around. When
you get any
more than three loot spawns in the same spot, it sounds
like you're a
beekeeper with them buzzing inside your ears as well as
out. I like
the idea of flies, though, because it's a lot more of an
environmental
emersion than, say, beep, beep, oh loot!

Signed:
Dakotah Rickard



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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread shaun everiss
Well my mouse is sluggish, even at high setting, If I set sensitivity 
on my pc to full I get a bit more responce but not much.
I have a 50 buck logitech mouse with 8 buttons I will be getting for 
christmas so we will see.

At 06:23 a.m. 11/12/2011 -0800, you wrote:
I would agree that a sighted gamer will be more prone to taking 
risks and his decades of using a mouse should allow him to survive 
situations that might otherwise make zombie chow out of many 
others.  With practice though, everyone else should be able to match 
the same skill with the mouse and in fact many of you don't seem to 
have any trouble using it any more at all!


Since your friend is able to play with the graphics enabled, it does 
give him an advantage.  When it comes to identifying the positions 
of multiple zombies or pieces of loot, he will be able to separate 
them with the greatest of ease.  The same situation might be harder 
with only audio because when bombarded by lots of sounds at once it 
is harder to tell where each one is originating from.


There is a flip side to the coin though.  Because I knew some people 
would be helped by the game's graphics, I kept the game pretty 
fairly zoomed in.  This means your friend will have to rely on only 
audio unless the enemies are within a certain range.  That range is 
only 20 by 20 tiles with himself at the center, meaning if a zombie 
is 11 tiles east of him he can't see it.  The same zombie would be 
no trouble for the rest of the players but it is much harder for him 
to pay attention to the sounds if he is relying heavily on his sight 
to play.  I find myself in that same situation haha.


 frankly, one tthing that my friend
 and I have noticed is that people
 usually go from safe zone to kai-mart to the bridge, maybe
 around the
 west side, but rarely over in the east side, because it is
 harder to
 navigate, so he'll make a different circuit, and he has
 never bought
 anything from the safe zone. He has every weapon, and none
 of them
 have less than a thousand rounds. Granted, he has one
 slight advantage
 due to his use of the graphics, and he is quite practiced
 with a
 mouse, unlike most of us, but I think more that he's
 willing to take
 risks.

 Still, Jeremy, I'm curious to know if the graphical map
 matches the
 audio map in distance available?
 Also, you can see inside buildings, through walls, and
 such.


 Signed:
 Dakotah Rickard


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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread shaun everiss
Same, I payed good cash for lw, I don't just buy it if all it is is 
able to run on 7 or 8 or whatever next windows is.

It would have to be substantial.
Maybe if I could get the latest game packs of gtc, lw and sod with 
new versions I may concider it.

At 04:23 p.m. 11/12/2011 +, you wrote:

To be honest I would only be interested in purchasing a new version of lw if
it was just that a new version.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 11 December 2011 14:59
To: Gamers Discussion list
Subject: [Audyssey] plans for an updated Lone Wolf

Hi Folks,
I'm pasting a message from David about his games.

- Original Message -
From: GMAGames - David Greenwood davidgreenw...@rogers.com
Sent: Saturday, December 10, 2011 2:27 PM
Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?


 Hi all,

 After reviewing my schedule and looking at what i have done, partially
 done, and what needs updates, I have decided to rewrite LoneWolf 4 from
 scratch. It is currently written in VB6 and it is getting the the point
 where it is a matter of just a couple of years before programs written in
 this language may not be supported.  Matter of fact, the development
 environment no longer works in Windows 7, but if developed in Vista say,
 it will still run in Windows 7 and Windows 8, but Microsoft has said that
 it probably won't thereafter.

 What does this mean to you?  Firstly, all the previous work on LW will be
 discarded, including original LW code and any changes I've made so far
 towards LW4 in VB6. This will extend the schedule out quite a bit. Next,
 due to the amount of work, LW4 will need to be purchased as a new game. If

 there is a credit for previous owners of the license, it would be small.

 In any event, LW3 will continue to be supported and key replacements will
 continue to be generated  for people who do not upgrade.

 Regards,
 David Greenwood,
 davidgreenw...@gmagames.com
 http://www.GMAGames.com




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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread shaun everiss
yeah we will have games that are like jaws, pro to use pro versions 
of an os, yuck.

At 04:30 p.m. 11/12/2011 +, you wrote:

if it is v3 but to work in new operating systems and no new features why pay?

On Dec 11, 2011, at 4:23 PM, Darren Harris wrote:

 To be honest I would only be interested in purchasing a new 
version of lw if

 it was just that a new version.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: 11 December 2011 14:59
 To: Gamers Discussion list
 Subject: [Audyssey] plans for an updated Lone Wolf

 Hi Folks,
 I'm pasting a message from David about his games.

 - Original Message -
 From: GMAGames - David Greenwood davidgreenw...@rogers.com
 Sent: Saturday, December 10, 2011 2:27 PM
 Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?


 Hi all,

 After reviewing my schedule and looking at what i have done, partially
 done, and what needs updates, I have decided to rewrite LoneWolf 4 from
 scratch. It is currently written in VB6 and it is getting the the point
 where it is a matter of just a couple of years before programs written in
 this language may not be supported.  Matter of fact, the development
 environment no longer works in Windows 7, but if developed in Vista say,
 it will still run in Windows 7 and Windows 8, but Microsoft has said that
 it probably won't thereafter.

 What does this mean to you?  Firstly, all the previous work on LW will be
 discarded, including original LW code and any changes I've made so far
 towards LW4 in VB6. This will extend the schedule out quite a bit. Next,
 due to the amount of work, LW4 will need to be purchased as a new game. If

 there is a credit for previous owners of the license, it would be small.

 In any event, LW3 will continue to be supported and key replacements will
 continue to be generated  for people who do not upgrade.

 Regards,
 David Greenwood,
 davidgreenw...@gmagames.com
 http://www.GMAGames.com




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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread shaun everiss
true, 16 bit stuff is being totally broken in 64 bit versions of 
windows, Though 16 bit support without a real dos emulater is not 
that nice anyway right now.
Oh well, I guess we will have to play our old games with dosemu or 
other dos emulator in linux then.

Or an old system which I plan to  get.
At 03:20 p.m. 11/12/2011 -0330, you wrote:

While I'm not usually the person who will jump to Microsoft's defense,
I don't think it's really fair to say they were too lazy to bother
adding VB compatibility. After all, Windows 8 will still run games
written in VB, but I'm guessing it will require the same tweaks that
Vista and 7 do, namely registering the DirectX 8 libraries.

While MS will be breaking VB support partly to force people to remove
.NET, another In 1998, most people were using Windows 9X, which is an
entirely different OS architecture than even Windows XP.

The older code or components get, the more difficult it is to keep
them working as a product evolves, and the more potential problems it
can cause. Off the top of my head, I can think of at least two major
Windows security problems that were the result of code that had been
in Windows for several decades, most likely to maintain
backward-compatibility.

While I agree that MS breaking VB compatibility is going to cause huge
problems in the audio games community, there are certainly technical
reasons why MS is doing it beyond laziness and forcing people to
upgrade.

On 12/11/11, dark d...@xgam.org wrote:

 Hi Phil.

 Out of interest were there any major gameplay changes associated with lone
 wolf version 4?

 while I see the point, frankly just because microsoft are too lazy to add
 backward compatibility into windows doesn't mean there won't be 
ways around,

 and in the case of vb applications it seems that there are already pretty
 solid ways of running them on windows 7, which is why developers like Jim
 and Aprone are writing games in vb 6 stil (and I don't mean the 
hole virtual

 system emulation mallarchy either).

 So personally,  and not just because I'm stil running xp (my computer
 afterall can't last forever), I am rather more interested in what possible
 gameplay changes or additions version 4 might have, especially if 
it's being

 sold as a separate game.

 Then of course what about the 92 custom missions for the game?

 personally I'd be more in favour of David writing a sequal rather than a
 version upgrade to the game, with significant gameplay changes, and leaving
 lone wolf version 3 as the distinct lone wolf.

 beware the grue!

 dark.
 - Original Message -
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 11, 2011 2:59 PM
 Subject: [Audyssey] plans for an updated Lone Wolf


 Hi Folks,
 I'm pasting a message from David about his games.

 - Original Message -
 From: GMAGames - David Greenwood davidgreenw...@rogers.com
 Sent: Saturday, December 10, 2011 2:27 PM
 Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?


 Hi all,

 After reviewing my schedule and looking at what i have done, partially
 done, and what needs updates, I have decided to rewrite LoneWolf 4 from
 scratch. It is currently written in VB6 and it is getting the the point
 where it is a matter of just a couple of years before programs written in

 this language may not be supported.  Matter of fact, the development
 environment no longer works in Windows 7, but if developed in Vista say,
 it will still run in Windows 7 and Windows 8, but Microsoft has said that

 it probably won't thereafter.

 What does this mean to you?  Firstly, all the previous work on LW will be

 discarded, including original LW code and any changes I've made so far
 towards LW4 in VB6. This will extend the schedule out quite a bit. Next,
 due to the amount of work, LW4 will need to be purchased as a new game.
 If there is a credit for previous owners of the license, it would be
 small.

 In any event, LW3 will continue to be supported and key replacements will

 continue to be generated  for people who do not upgrade.

 Regards,
 David Greenwood,
 davidgreenw...@gmagames.com
 http://www.GMAGames.com




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Re: [Audyssey] Swamp: Gaming Mouse

2011-12-11 Thread shaun everiss

thats good aprone I will be getting the gaming mouse at christmas.
At 11:25 a.m. 11/12/2011 -0800, you wrote:
For the next update I plan to have the game support the extra 
buttons of gaming mice.


 Greetings Jeremy et al.

 I'm looking at getting one of these gaming mice with about
 six buttons. any chance of making the key config register
 more mouse buttons?

 Kai


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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread dark

Hi Alex.

As I said I'm not annoyed that  Microsoft update their os, they have to, 
even if we don't like some of their decisions on interfaces etc.


it just seems though that they don't give a dam about running older 
programs, games or anything else, they just claime newer = better it seems 
without actually considdering what people want their computers for, namely 
to run programs.


comador didn't do this with their os or machines, even with compltely new 
hardware, going from amigar 500 to 1200.


Even the big console developers are realizing that people like running their 
old games, hence the wii virtual consoles, virtual arcade and other such 
software versions of older games stil available on modern machines.


Microsoft though just seem to expect everyone to update, buy their products 
and cope, because newer is always better in their opinion.


for myself, if i could be certain all my games and other applications would 
work under windows 7, I'd be much less wary about updating.


I just see this as a case of not listening to the customer and doing their 
own dam thing and expecting everyone to cope simply because they are a big 
fat company who just care about the prophit.


Beware the grue!

Dark. 



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Re: [Audyssey] Searching for a certain type of game

2011-12-11 Thread dark

Hi Sarah.

the only other game besides towers of war that has that sort of puzle 
element is Quentin's greenies escape. That works on a similar principle to 
the old game lemings.


You have lots of little creatures to get from the entrance to the exit of 
each stage. The problem is the creatures will walk off cliffs or into traps 
so you need to assign them rolls to get them through, like diggers to dig 
through walls or blockers to block others from passing.


I'm not sure how complete the game is but you can download it on 
http://vrac.quentinc.net/audiogames/greenies-en.zip


actually with the well established audio map review techniques of games like 
time of conflict, there could be more of this sort of game in audio I think.


Beware the Grue!

Dark.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 8:12 PM
Subject: [Audyssey] Searching for a certain type of game



Hi list,

I'm looking for a certain type of game. I don't really know a name for 
those games, except that they are a kind of puzzlegames. I'll give you two 
examples instead so that you know what I'm looking for.


In the game Wii party, there is a game mode called garden gridlock. You 
get a playing field with different routes and obstacles and the objective 
is to place one or more Miis at the right starting point so that they 
successfully complete the course when you are finished and press start.


On the old Amiga computer there was a game with a tomato that you had to 
get into a goal by placing items like fens and jumping pads around the 
level and then launching the tomato to see if it reaches the goal without 
getting squished or something.


So, I'm looking for accessible games like these in my examples, where you 
prepare a course or level before starting the action to see if you did it 
right. Jeremy's towers of war is one such game and I have and play that 
already.


Does anyone know about other such games which are accessible? I like the 
thinking aspect in this type of games and that you can take your time to 
prepare before the action starts.


Btw, I also have an Iphone, so the games you might suggest also can be 
games for Ios.


Thanks in advance for making any suggestions, and I hope I explained well 
enough what I'm looking for.


Best regards
Sarah

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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread shaun everiss
well dark ms has never listened to the customer, well if they do not 
really much.

Upgrading is usually better, unless there is a problem.
Old hardware, or being disabled no matter what it is.
It just makes everyone have to upgrade.
Until nvda came along we had to pay for reader upgrades and some of 
us still from time to time have to.

I have sn 12 but I don't need it.
I have jaws but unless someone pays for that I won't need it.
I have upgraded my hardware, but still, I have issues with all the 
new interfaces.
Its not that they are new, its just that you are chucked in a room 
with a bunch of dalecs and expect to get along.

Its quite annoying.
Ms also likes to change the trends all the time without any real warning.
I am getting used to the win7 interace and even like bits of office 
and ie9, I bet that they will change again.
It was only because of their vista screwup that xp has lasted this 
long and maybe even vb compatability.

THey are hoping people have switched over all of them.
But why upgrade if things are stable.
And unless my situation changes I will be staying with old hardware running xp.
At 10:04 p.m. 11/12/2011 +, you wrote:

Hi Alex.

As I said I'm not annoyed that  Microsoft update their os, they have 
to, even if we don't like some of their decisions on interfaces etc.


it just seems though that they don't give a dam about running older 
programs, games or anything else, they just claime newer = better 
it seems without actually considdering what people want their 
computers for, namely to run programs.


comador didn't do this with their os or machines, even with 
compltely new hardware, going from amigar 500 to 1200.


Even the big console developers are realizing that people like 
running their old games, hence the wii virtual consoles, virtual 
arcade and other such software versions of older games stil 
available on modern machines.


Microsoft though just seem to expect everyone to update, buy their 
products and cope, because newer is always better in their opinion.


for myself, if i could be certain all my games and other 
applications would work under windows 7, I'd be much less wary about updating.


I just see this as a case of not listening to the customer and doing 
their own dam thing and expecting everyone to cope simply because 
they are a big fat company who just care about the prophit.


Beware the grue!

Dark.

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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Dallas O'Brien
hi dark, its less to do with the fact that microsoft are to lazy to, but 
more that times have moved on, and we now have ways of doing things in a 
far more efitiant ways for newer computers. and as has been pointed out 
by people before, windows is bloated, .. well, thats come from trying to 
support all the old ways of doing things. so they are saying, sertain 
older ways of doing things will be fased out, in order to make room for 
the new, and especially with the newer processors and ram coming out, 
the old ways just do not suit anymore.


anyways, yes, i would have thought it to be a better thing to create a 
totally new game, rather then recode an old one. but there you go. lol.
perhaps make a modern day one? i think that could be cool, a modern day 
submarine game. mmm.

dallas


On 12/12/2011 01:46, dark wrote:

Hi Phil.

Out of interest were there any major gameplay changes associated with 
lone wolf version 4?


while I see the point, frankly just because microsoft are too lazy to 
add backward compatibility into windows doesn't mean there won't be 
ways around, and in the case of vb applications it seems that there 
are already pretty solid ways of running them on windows 7, which is 
why developers like Jim and Aprone are writing games in vb 6 stil (and 
I don't mean the hole virtual system emulation mallarchy either).


So personally,  and not just because I'm stil running xp (my 
computer afterall can't last forever), I am rather more interested in 
what possible gameplay changes or additions version 4 might have, 
especially if it's being sold as a separate game.


Then of course what about the 92 custom missions for the game?

personally I'd be more in favour of David writing a sequal rather than 
a version upgrade to the game, with significant gameplay changes, and 
leaving lone wolf version 3 as the distinct lone wolf.


beware the grue!

dark.
- Original Message - From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 2:59 PM
Subject: [Audyssey] plans for an updated Lone Wolf



Hi Folks,
I'm pasting a message from David about his games.

- Original Message - From: GMAGames - David Greenwood 
davidgreenw...@rogers.com

Sent: Saturday, December 10, 2011 2:27 PM
Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?



Hi all,

After reviewing my schedule and looking at what i have done, 
partially done, and what needs updates, I have decided to rewrite 
LoneWolf 4 from scratch. It is currently written in VB6 and it is 
getting the the point where it is a matter of just a couple of years 
before programs written in this language may not be supported.  
Matter of fact, the development environment no longer works in 
Windows 7, but if developed in Vista say, it will still run in 
Windows 7 and Windows 8, but Microsoft has said that it probably 
won't thereafter.


What does this mean to you?  Firstly, all the previous work on LW 
will be discarded, including original LW code and any changes I've 
made so far towards LW4 in VB6. This will extend the schedule out 
quite a bit. Next, due to the amount of work, LW4 will need to be 
purchased as a new game. If there is a credit for previous owners of 
the license, it would be small.


In any event, LW3 will continue to be supported and key replacements 
will continue to be generated  for people who do not upgrade.


Regards,
David Greenwood,
davidgreenw...@gmagames.com
http://www.GMAGames.com





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Re: [Audyssey] Extremely Frustrated with TDV

2011-12-11 Thread Dallas O'Brien
yes, its possible to beet him. however, i must agree on one point, no 
aircraft can carry that many missiles. thats impossible.

dallas


On 12/12/2011 04:32, Hayden Presley wrote:

So, I've ben playing TDVlately, and I got to the boss last week, and I'm
still stuck on it. I like a challenge, but this is ridiculous. The number of
missiles that Brutus has is ridiculous-how many missiles can possibly fit on
the wings of an aircraft that size? Then, when the exhaustion vent opens,
and you turn around to fire, you ust get nailed with about ten missilesat
once,. And now, apparently, he can fire cruise missiles (and always does) in
his first incarnation. Has anybody beathen this thing, and is so, how?



Best Regards,

Hayden



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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Dallas O'Brien
well said. and yes, they have been known to drop backwards compatibility 
due to securety as well. and besides, if they support everything, 
windows is going to end up huge!

not that it isn't already. lol
dallas
'

On 12/12/2011 04:50, Alex Kenny wrote:

While I'm not usually the person who will jump to Microsoft's defense,
I don't think it's really fair to say they were too lazy to bother
adding VB compatibility. After all, Windows 8 will still run games
written in VB, but I'm guessing it will require the same tweaks that
Vista and 7 do, namely registering the DirectX 8 libraries.

While MS will be breaking VB support partly to force people to remove
.NET, another In 1998, most people were using Windows 9X, which is an
entirely different OS architecture than even Windows XP.

The older code or components get, the more difficult it is to keep
them working as a product evolves, and the more potential problems it
can cause. Off the top of my head, I can think of at least two major
Windows security problems that were the result of code that had been
in Windows for several decades, most likely to maintain
backward-compatibility.

While I agree that MS breaking VB compatibility is going to cause huge
problems in the audio games community, there are certainly technical
reasons why MS is doing it beyond laziness and forcing people to
upgrade.

On 12/11/11, darkd...@xgam.org  wrote:


Hi Phil.

Out of interest were there any major gameplay changes associated with lone
wolf version 4?

while I see the point, frankly just because microsoft are too lazy to add
backward compatibility into windows doesn't mean there won't be ways around,
and in the case of vb applications it seems that there are already pretty
solid ways of running them on windows 7, which is why developers like Jim
and Aprone are writing games in vb 6 stil (and I don't mean the hole virtual
system emulation mallarchy either).

So personally,  and not just because I'm stil running xp (my computer
afterall can't last forever), I am rather more interested in what possible
gameplay changes or additions version 4 might have, especially if it's being
sold as a separate game.

Then of course what about the 92 custom missions for the game?

personally I'd be more in favour of David writing a sequal rather than a
version upgrade to the game, with significant gameplay changes, and leaving
lone wolf version 3 as the distinct lone wolf.

beware the grue!

dark.
- Original Message -
From: Phil Vlasakp...@pcsgames.net
To: Gamers Discussion listgamers@audyssey.org
Sent: Sunday, December 11, 2011 2:59 PM
Subject: [Audyssey] plans for an updated Lone Wolf



Hi Folks,
I'm pasting a message from David about his games.

- Original Message -
From: GMAGames - David Greenwooddavidgreenw...@rogers.com
Sent: Saturday, December 10, 2011 2:27 PM
Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?



Hi all,

After reviewing my schedule and looking at what i have done, partially
done, and what needs updates, I have decided to rewrite LoneWolf 4 from
scratch. It is currently written in VB6 and it is getting the the point
where it is a matter of just a couple of years before programs written in

this language may not be supported.  Matter of fact, the development
environment no longer works in Windows 7, but if developed in Vista say,
it will still run in Windows 7 and Windows 8, but Microsoft has said that

it probably won't thereafter.

What does this mean to you?  Firstly, all the previous work on LW will be

discarded, including original LW code and any changes I've made so far
towards LW4 in VB6. This will extend the schedule out quite a bit. Next,
due to the amount of work, LW4 will need to be purchased as a new game.
If there is a credit for previous owners of the license, it would be
small.

In any event, LW3 will continue to be supported and key replacements will

continue to be generated  for people who do not upgrade.

Regards,
David Greenwood,
davidgreenw...@gmagames.com
http://www.GMAGames.com




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[Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf

2011-12-11 Thread Charles Rivard
Do they really have to continually upgrade the operating system and 
programs, making more power hogs, making us buy more powerful computers to 
do the same tasks we were previously doing but having to use more powerful 
processors and use more of the resources to do those tasks?  Why can't they 
just leave well enough alone once they get a system that actually does what 
it's supposed to do?


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 4:04 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi Alex.

As I said I'm not annoyed that  Microsoft update their os, they have to, 
even if we don't like some of their decisions on interfaces etc.


it just seems though that they don't give a dam about running older 
programs, games or anything else, they just claime newer = better it 
seems without actually considdering what people want their computers for, 
namely to run programs.


comador didn't do this with their os or machines, even with compltely new 
hardware, going from amigar 500 to 1200.


Even the big console developers are realizing that people like running 
their old games, hence the wii virtual consoles, virtual arcade and other 
such software versions of older games stil available on modern machines.


Microsoft though just seem to expect everyone to update, buy their 
products and cope, because newer is always better in their opinion.


for myself, if i could be certain all my games and other applications 
would work under windows 7, I'd be much less wary about updating.


I just see this as a case of not listening to the customer and doing their 
own dam thing and expecting everyone to cope simply because they are a big 
fat company who just care about the prophit.


Beware the grue!

Dark.

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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Kai
This issue is being addressed. There are now multiple fly sounds, 
eliminating the probability of the same sound being played at multiple 
sources.


Kai

- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 11, 2011 1:30 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.



If you decreased the fly sound, you'd trade easier localization for less
range in hearing the loot sound.  I personally like the way it is, even 
with

the disorienting effect of the flies as they are.  It's a challenge to
situational awareness, to keep track of potential enemies while finding 
the

individual items.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

I'll pass this suggestion along to Kai.  As it's a sound issue, that is 
his

department.  :)

With the graphics I knew that no matter what the sighted players would 
have
an advantage in some ways, so I tried to restrict them in others.  So 
rather

than making their situation easier it just makes it different.  In close
range they will have an easier time, but at long range the blind users do.


Oh. It's good to know the range. That
makes me feel a lot better.
Also, this is the first game that my friend and I agree
gives pretty
much the same info to the sighted and blind player.

I must as a question, or perhaps suggest a change. He and I
both agree
that, when you're in a huge loot-grabbing situation, the
overwhelming
number of the flies makes it very, very difficult to hear.
Now, I
understand that this might be a point of game balance.
However, I
wonder if the sound could be changed from an epic,
Amityville Horror
style swarm of flies to a few flies buzzing around. When
you get any
more than three loot spawns in the same spot, it sounds
like you're a
beekeeper with them buzzing inside your ears as well as
out. I like
the idea of flies, though, because it's a lot more of an
environmental
emersion than, say, beep, beep, oh loot!

Signed:
Dakotah Rickard



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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Alex Kenny
Hi,
Actually, Microsoft goes to great lengths to ensure
backward-compatibility, much more than many other tech companies. If
Microsoft behaved like Apple, i can garuntee that you would not be
able to run VB games on modern machines, because MS would have removed
support from their OS as soon as they decided to stop supporting it.

Take the Windows API, for example. It's been around since 1985, and in
order to ensure compatibility, MS just continued to add functionality
and hacks. Because of this, the API has become extremely bloated with
some redundant functions and annoying limitations. In Windows 8,
they've created a whole new API, but are still supporting the old
Windows API, despite the fact that it probably adds incredible bloat
and increases the complexity of the OS.

Because of this, I have to disagree with you that MS doesn't care
about backward-compatibility. They have many, many faults, but that's
not one of them. There comes a time when backward-compatibility must
be broken to allow for improvement. We had to say goodbye to the DOS
command prompt, Windows 9X and 16-bit software. We will probably be
saying goodbye to VB support as well. Of course, if Windows 8 is the
last to support VB, you'll still have lots of time to upgrade, as
Microsoft supports its operating systems for quite a while.

On 12/11/11, dark d...@xgam.org wrote:
 Hi Alex.

 As I said I'm not annoyed that  Microsoft update their os, they have to,
 even if we don't like some of their decisions on interfaces etc.

 it just seems though that they don't give a dam about running older
 programs, games or anything else, they just claime newer = better it seems
 without actually considdering what people want their computers for, namely
 to run programs.

 comador didn't do this with their os or machines, even with compltely new
 hardware, going from amigar 500 to 1200.

 Even the big console developers are realizing that people like running their
 old games, hence the wii virtual consoles, virtual arcade and other such
 software versions of older games stil available on modern machines.

 Microsoft though just seem to expect everyone to update, buy their products
 and cope, because newer is always better in their opinion.

 for myself, if i could be certain all my games and other applications would
 work under windows 7, I'd be much less wary about updating.

 I just see this as a case of not listening to the customer and doing their
 own dam thing and expecting everyone to cope simply because they are a big
 fat company who just care about the prophit.

 Beware the grue!

 Dark.


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Re: [Audyssey] my beef about Microsoft - Re: plans for an updated LoneWolf

2011-12-11 Thread Darren Duff
Amen to that. I am an xp fan and  I love it. I think it's the best os they
have come out with . 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, December 11, 2011 5:32 PM
To: Gamers Discussion list
Subject: [Audyssey] my beef about Microsoft - Re: plans for an updated
LoneWolf

Do they really have to continually upgrade the operating system and
programs, making more power hogs, making us buy more powerful computers to
do the same tasks we were previously doing but having to use more powerful
processors and use more of the resources to do those tasks?  Why can't they
just leave well enough alone once they get a system that actually does what
it's supposed to do?

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 4:04 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf


 Hi Alex.

 As I said I'm not annoyed that  Microsoft update their os, they have to, 
 even if we don't like some of their decisions on interfaces etc.

 it just seems though that they don't give a dam about running older 
 programs, games or anything else, they just claime newer = better it 
 seems without actually considdering what people want their computers for, 
 namely to run programs.

 comador didn't do this with their os or machines, even with compltely new 
 hardware, going from amigar 500 to 1200.

 Even the big console developers are realizing that people like running 
 their old games, hence the wii virtual consoles, virtual arcade and other 
 such software versions of older games stil available on modern machines.

 Microsoft though just seem to expect everyone to update, buy their 
 products and cope, because newer is always better in their opinion.

 for myself, if i could be certain all my games and other applications 
 would work under windows 7, I'd be much less wary about updating.

 I just see this as a case of not listening to the customer and doing their

 own dam thing and expecting everyone to cope simply because they are a big

 fat company who just care about the prophit.

 Beware the grue!

 Dark.

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Re: [Audyssey] Extremely Frustrated with TDV

2011-12-11 Thread Hayden Presley
Hi,
Great...can you recommend any strategy to do it? Apparently what I used to
do no longer works.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Sunday, December 11, 2011 4:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Extremely Frustrated with TDV

yes, its possible to beet him. however, i must agree on one point, no 
aircraft can carry that many missiles. thats impossible.
dallas


On 12/12/2011 04:32, Hayden Presley wrote:
 So, I've ben playing TDVlately, and I got to the boss last week, and I'm
 still stuck on it. I like a challenge, but this is ridiculous. The number
of
 missiles that Brutus has is ridiculous-how many missiles can possibly fit
on
 the wings of an aircraft that size? Then, when the exhaustion vent opens,
 and you turn around to fire, you ust get nailed with about ten missilesat
 once,. And now, apparently, he can fire cruise missiles (and always does)
in
 his first incarnation. Has anybody beathen this thing, and is so, how?



 Best Regards,

 Hayden



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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Hayden Presley
Hi,
One thing that gets me is how people react to the vista start menu. I don't
understand why so many people seem to just like the old menu system. The
search box means all you have to do is type  in what you want to find, then
arrow to it, instead of scrolling through a programs menu that is not
organized alphabetically, but chronologically, which is one reason I hate
the older windows start menu.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Sunday, December 11, 2011 4:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] plans for an updated Lone Wolf

hi dark, its less to do with the fact that microsoft are to lazy to, but 
more that times have moved on, and we now have ways of doing things in a 
far more efitiant ways for newer computers. and as has been pointed out 
by people before, windows is bloated, .. well, thats come from trying to 
support all the old ways of doing things. so they are saying, sertain 
older ways of doing things will be fased out, in order to make room for 
the new, and especially with the newer processors and ram coming out, 
the old ways just do not suit anymore.

anyways, yes, i would have thought it to be a better thing to create a 
totally new game, rather then recode an old one. but there you go. lol.
perhaps make a modern day one? i think that could be cool, a modern day 
submarine game. mmm.
dallas


On 12/12/2011 01:46, dark wrote:
 Hi Phil.

 Out of interest were there any major gameplay changes associated with 
 lone wolf version 4?

 while I see the point, frankly just because microsoft are too lazy to 
 add backward compatibility into windows doesn't mean there won't be 
 ways around, and in the case of vb applications it seems that there 
 are already pretty solid ways of running them on windows 7, which is 
 why developers like Jim and Aprone are writing games in vb 6 stil (and 
 I don't mean the hole virtual system emulation mallarchy either).

 So personally,  and not just because I'm stil running xp (my 
 computer afterall can't last forever), I am rather more interested in 
 what possible gameplay changes or additions version 4 might have, 
 especially if it's being sold as a separate game.

 Then of course what about the 92 custom missions for the game?

 personally I'd be more in favour of David writing a sequal rather than 
 a version upgrade to the game, with significant gameplay changes, and 
 leaving lone wolf version 3 as the distinct lone wolf.

 beware the grue!

 dark.
 - Original Message - From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 11, 2011 2:59 PM
 Subject: [Audyssey] plans for an updated Lone Wolf


 Hi Folks,
 I'm pasting a message from David about his games.

 - Original Message - From: GMAGames - David Greenwood 
 davidgreenw...@rogers.com
 Sent: Saturday, December 10, 2011 2:27 PM
 Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?


 Hi all,

 After reviewing my schedule and looking at what i have done, 
 partially done, and what needs updates, I have decided to rewrite 
 LoneWolf 4 from scratch. It is currently written in VB6 and it is 
 getting the the point where it is a matter of just a couple of years 
 before programs written in this language may not be supported.  
 Matter of fact, the development environment no longer works in 
 Windows 7, but if developed in Vista say, it will still run in 
 Windows 7 and Windows 8, but Microsoft has said that it probably 
 won't thereafter.

 What does this mean to you?  Firstly, all the previous work on LW 
 will be discarded, including original LW code and any changes I've 
 made so far towards LW4 in VB6. This will extend the schedule out 
 quite a bit. Next, due to the amount of work, LW4 will need to be 
 purchased as a new game. If there is a credit for previous owners of 
 the license, it would be small.

 In any event, LW3 will continue to be supported and key replacements 
 will continue to be generated  for people who do not upgrade.

 Regards,
 David Greenwood,
 davidgreenw...@gmagames.com
 http://www.GMAGames.com




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 All 

Re: [Audyssey] Extremely Frustrated with TDV

2011-12-11 Thread Bryan Peterson

That's the beauty of fiction I suppose.
They're coming to take me away, ha-haaa!
- Original Message - 
From: Dallas O'Brien dallas-obr...@bigpond.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 3:23 PM
Subject: Re: [Audyssey] Extremely Frustrated with TDV


yes, its possible to beet him. however, i must agree on one point, no 
aircraft can carry that many missiles. thats impossible.

dallas


On 12/12/2011 04:32, Hayden Presley wrote:

So, I've ben playing TDVlately, and I got to the boss last week, and I'm
still stuck on it. I like a challenge, but this is ridiculous. The number 
of
missiles that Brutus has is ridiculous-how many missiles can possibly fit 
on

the wings of an aircraft that size? Then, when the exhaustion vent opens,
and you turn around to fire, you ust get nailed with about ten missilesat
once,. And now, apparently, he can fire cruise missiles (and always does) 
in

his first incarnation. Has anybody beathen this thing, and is so, how?



Best Regards,

Hayden



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Re: [Audyssey] my beef about Microsoft - Re: plans for an updated LoneWolf

2011-12-11 Thread Bryan Peterson

One word. Money.
They're coming to take me away, ha-haaa!
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 3:32 PM
Subject: [Audyssey] my beef about Microsoft - Re: plans for an updated 
LoneWolf



Do they really have to continually upgrade the operating system and 
programs, making more power hogs, making us buy more powerful computers to 
do the same tasks we were previously doing but having to use more powerful 
processors and use more of the resources to do those tasks?  Why can't 
they just leave well enough alone once they get a system that actually 
does what it's supposed to do?


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 4:04 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi Alex.

As I said I'm not annoyed that  Microsoft update their os, they have to, 
even if we don't like some of their decisions on interfaces etc.


it just seems though that they don't give a dam about running older 
programs, games or anything else, they just claime newer = better it 
seems without actually considdering what people want their computers for, 
namely to run programs.


comador didn't do this with their os or machines, even with compltely new 
hardware, going from amigar 500 to 1200.


Even the big console developers are realizing that people like running 
their old games, hence the wii virtual consoles, virtual arcade and other 
such software versions of older games stil available on modern machines.


Microsoft though just seem to expect everyone to update, buy their 
products and cope, because newer is always better in their opinion.


for myself, if i could be certain all my games and other applications 
would work under windows 7, I'd be much less wary about updating.


I just see this as a case of not listening to the customer and doing 
their own dam thing and expecting everyone to cope simply because they 
are a big fat company who just care about the prophit.


Beware the grue!

Dark.

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Re: [Audyssey] my beef about Microsoft - Re: plans for an updatedLoneWolf

2011-12-11 Thread Bryan Peterson
I can agree with that. In fact I probably would have downgraded whenI got my 
current laptop if I'd had an XP CD. Then again I would have had to contend 
with the Airik XP bug had I done that.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 11, 2011 4:03 PM
Subject: Re: [Audyssey] my beef about Microsoft - Re: plans for an 
updatedLoneWolf




Amen to that. I am an xp fan and  I love it. I think it's the best os they
have come out with .

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, December 11, 2011 5:32 PM
To: Gamers Discussion list
Subject: [Audyssey] my beef about Microsoft - Re: plans for an updated
LoneWolf

Do they really have to continually upgrade the operating system and
programs, making more power hogs, making us buy more powerful computers to
do the same tasks we were previously doing but having to use more powerful
processors and use more of the resources to do those tasks?  Why can't 
they
just leave well enough alone once they get a system that actually does 
what

it's supposed to do?

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 4:04 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi Alex.

As I said I'm not annoyed that  Microsoft update their os, they have to,
even if we don't like some of their decisions on interfaces etc.

it just seems though that they don't give a dam about running older
programs, games or anything else, they just claime newer = better it
seems without actually considdering what people want their computers for,
namely to run programs.

comador didn't do this with their os or machines, even with compltely new
hardware, going from amigar 500 to 1200.

Even the big console developers are realizing that people like running
their old games, hence the wii virtual consoles, virtual arcade and other
such software versions of older games stil available on modern machines.

Microsoft though just seem to expect everyone to update, buy their
products and cope, because newer is always better in their opinion.

for myself, if i could be certain all my games and other applications
would work under windows 7, I'd be much less wary about updating.

I just see this as a case of not listening to the customer and doing 
their


own dam thing and expecting everyone to cope simply because they are a 
big



fat company who just care about the prophit.

Beware the grue!

Dark.

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Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf

2011-12-11 Thread Alex Kenny
While money is one motivating factor, one reason you can't just stop
once you get a system that works is that, with something as complex as
an operating system and the fallibility of programmers, it's almost
impossible to get a system that does exactly what you want. Any
operating system meant for modern desktop users has millions of lines
of code, and there's bound to be quite a few mistakes.

Another reason is that hardware and technology evolve. New hardware is
created, better security solutions are created, and better ways of
doing things in general. If MS had decided, after releasing Windows 98
that it was perfect and they were done, Windows would have died to be
replaced by OS x or Linux, which support WiFi, Bluetooth and USB,
which are just a few technologies that have developed since then.

As for system resources, it is true that the jump between Windows XP
and Vista was a hard one, because Vista requires much more CPU
resources and  emory. It's important to note though that Windows 7's
requirements are identical to Vista, and Windows 8 will actually have
lower requirements.

I'm curious about the aversion to new technology that seems to be
common in the blindness community. It's true that many in this
community are on fixed incomes and can't always afford to upgrade,
there seems to be an aversion to having to learn any new software
interfaces, even when those new interfaces are perfectly accessible
and come with an upgrade that they've purchased. This seems to occur
even within assistive technology companies, which I suspect have a
large responsibility for this. Older versions of JAWS used to
recommend disabling Windows XP's features, and I remember listening to
a Serotek podcast in which the developers of System Access were
fawning over a product that disabled features in Windows 7. This is a
bit puzzling to me, as all of those features were perfectly
accessible.

On 12/11/11, Charles Rivard wee1s...@fidnet.com wrote:
 Do they really have to continually upgrade the operating system and
 programs, making more power hogs, making us buy more powerful computers to
 do the same tasks we were previously doing but having to use more powerful
 processors and use more of the resources to do those tasks?  Why can't they
 just leave well enough alone once they get a system that actually does what
 it's supposed to do?

 ---
 Security is not the absence of danger.  It is the presence of the Lord.

 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 11, 2011 4:04 PM
 Subject: Re: [Audyssey] plans for an updated Lone Wolf


 Hi Alex.

 As I said I'm not annoyed that  Microsoft update their os, they have to,
 even if we don't like some of their decisions on interfaces etc.

 it just seems though that they don't give a dam about running older
 programs, games or anything else, they just claime newer = better it
 seems without actually considdering what people want their computers for,
 namely to run programs.

 comador didn't do this with their os or machines, even with compltely new
 hardware, going from amigar 500 to 1200.

 Even the big console developers are realizing that people like running
 their old games, hence the wii virtual consoles, virtual arcade and other
 such software versions of older games stil available on modern machines.

 Microsoft though just seem to expect everyone to update, buy their
 products and cope, because newer is always better in their opinion.

 for myself, if i could be certain all my games and other applications
 would work under windows 7, I'd be much less wary about updating.

 I just see this as a case of not listening to the customer and doing their

 own dam thing and expecting everyone to cope simply because they are a big

 fat company who just care about the prophit.

 Beware the grue!

 Dark.

 ---
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Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf

2011-12-11 Thread Christopher Bartlett
When is it the right time to stop innovating?  When can you be certain that
more processing power will never be necessary?  When will you have found
everything that everyone needs to do, and when will they be able to do it
well enough?

The thing about technological advances is that each one not only makes
things possible that weren't, but makes things possible that no one could
imagine before the advance took place.  

Sure, computers work well enough, if you discount all the myriad times when
they don't.  I can do everything I need to do currently (except music
editing/production) on my two-year-old netbook running Windows XP.  I
haven't upgraded to Windows 7 because I haven't had a compelling use case to
do so.  But it would I think be presumptuous of me to say that the evolution
of computers and operating systems has gone far enough and can't we please
just be happy with what we have?

Look at the cell phone world.  Even two years ago, the idea of full
accessibility to a cell phone was still a fractured dream for blind users.
IOS began changing that thought, but now there's competition and different
ways of doing things, and the dream of a voice-powered, pseudo-intelligent
personal assistant is at least on the horizon, with early prototypes out in
the world.  The revolutions in access these technologies promise weren't
imaginable for most people when we had dumb phones that simply made calls
and maybe kept a calendar and task list.  We are within a few years of the
mass obsolescence of a lot of specialized access technology, with the
accompanying blindness tax that will make access to many things available
to people who can't afford to drop a thousand dollars on  a piece of
specialized software, or $7,000 for a notetaker.

So be not over hasty to say that we've gone as far as we need to.  The fact
that you, or I may not have a use case for updating a particular item now
doesn't mean that at some point a new set of possibilities may not occur
that would make such a use case compelling.

Sorry for this near rant, but I see this kind of thinking in all sorts of
arenas and not just among disabled folk.  I think it's important that we
embrace advances in technology when it is prudent to do so and not be afraid
of change.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, December 11, 2011 5:32 PM
To: Gamers Discussion list
Subject: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone
Wolf

Do they really have to continually upgrade the operating system and 
programs, making more power hogs, making us buy more powerful computers to 
do the same tasks we were previously doing but having to use more powerful 
processors and use more of the resources to do those tasks?  Why can't they 
just leave well enough alone once they get a system that actually does what 
it's supposed to do?

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 4:04 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf


 Hi Alex.

 As I said I'm not annoyed that  Microsoft update their os, they have to, 
 even if we don't like some of their decisions on interfaces etc.

 it just seems though that they don't give a dam about running older 
 programs, games or anything else, they just claime newer = better it 
 seems without actually considdering what people want their computers for, 
 namely to run programs.

 comador didn't do this with their os or machines, even with compltely new 
 hardware, going from amigar 500 to 1200.

 Even the big console developers are realizing that people like running 
 their old games, hence the wii virtual consoles, virtual arcade and other 
 such software versions of older games stil available on modern machines.

 Microsoft though just seem to expect everyone to update, buy their 
 products and cope, because newer is always better in their opinion.

 for myself, if i could be certain all my games and other applications 
 would work under windows 7, I'd be much less wary about updating.

 I just see this as a case of not listening to the customer and doing their

 own dam thing and expecting everyone to cope simply because they are a big

 fat company who just care about the prophit.

 Beware the grue!

 Dark.

 ---
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 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
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 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers 

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Christopher Bartlett
An excellent and simple solution.  I'm eager for the next update.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Sunday, December 11, 2011 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

This issue is being addressed. There are now multiple fly sounds, 
eliminating the probability of the same sound being played at multiple 
sources.

Kai

- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 11, 2011 1:30 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.


 If you decreased the fly sound, you'd trade easier localization for less
 range in hearing the loot sound.  I personally like the way it is, even 
 with
 the disorienting effect of the flies as they are.  It's a challenge to
 situational awareness, to keep track of potential enemies while finding 
 the
 individual items.

 Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Sunday, December 11, 2011 2:37 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Swamp: spawning and loot questions.

 I'll pass this suggestion along to Kai.  As it's a sound issue, that is 
 his
 department.  :)

 With the graphics I knew that no matter what the sighted players would 
 have
 an advantage in some ways, so I tried to restrict them in others.  So 
 rather
 than making their situation easier it just makes it different.  In close
 range they will have an easier time, but at long range the blind users do.

 Oh. It's good to know the range. That
 makes me feel a lot better.
 Also, this is the first game that my friend and I agree
 gives pretty
 much the same info to the sighted and blind player.

 I must as a question, or perhaps suggest a change. He and I
 both agree
 that, when you're in a huge loot-grabbing situation, the
 overwhelming
 number of the flies makes it very, very difficult to hear.
 Now, I
 understand that this might be a point of game balance.
 However, I
 wonder if the sound could be changed from an epic,
 Amityville Horror
 style swarm of flies to a few flies buzzing around. When
 you get any
 more than three loot spawns in the same spot, it sounds
 like you're a
 beekeeper with them buzzing inside your ears as well as
 out. I like
 the idea of flies, though, because it's a lot more of an
 environmental
 emersion than, say, beep, beep, oh loot!

 Signed:
 Dakotah Rickard


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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Christopher Bartlett
Dark, I accept that there is truth in what you say, but given that OS
upgrades often address a myriad of things from security concerns to new
technology, I think yours is perhaps an unfair attribution of motive.  And I
do have to be the meanie-head and ask, yes, and where is Amiga now?

Chris Bartlett



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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Thomas Ward
Hi Phil,


Interesting. This sounds good though as we will get a fresh new
rewrite of the program, and it looks like David Greenwood is looking
at Windows 8 compatibility and beyond. This is all  to the good for
us, and I'm sure is well worth an upgrade fee.


Cheers!

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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Thomas Ward
Hi Hayden,

I happen to agree with you that Vista and Windows 7's start menu is
superior to the XP start menu, but I think the resistance to it is
simply some people don't want to change. Its the same old story, the
more things change the more people stay the same. I think its safe
enough to say that there is always a certain amount of people who
don't want to learn new things, don't want to do things differently
than they've done them for the last x number of years, and are just
set in their ways. That is their choice of course, but such people
will find themselves seriously behind the mainstream when their old
computer finally breaks down and they have to upgrade. Such people
will not be prepared for the switch because it gives them no time to
get use to the changes where someone like me upgrades from version to
version getting use to the changes as they are introduced rather than
all at once.

Cheers!

On 12/11/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 One thing that gets me is how people react to the vista start menu. I don't
 understand why so many people seem to just like the old menu system. The
 search box means all you have to do is type  in what you want to find, then
 arrow to it, instead of scrolling through a programs menu that is not
 organized alphabetically, but chronologically, which is one reason I hate
 the older windows start menu.

 Best Regards,
 Hayden

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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
  regarding the flies sounds, depending on how this is implemented, it 
may or may not fix the issue.
  what is happening isn't a result of the same sound being played in 
multiple places, its the fact that the flies sound is continuous and 
loud when your near it, making it hard to hear to target the baddies.
  if the sounds are re designed, it could address that problem, 
depending on how its done, but I maintain having a key to drop the 
volume is quick and easy programming wise, and won't require a new set 
of sounds to be made.

  Later
che


On 12/11/2011 6:22 PM, Christopher Bartlett wrote:

An excellent and simple solution.  I'm eager for the next update.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Sunday, December 11, 2011 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

This issue is being addressed. There are now multiple fly sounds,
eliminating the probability of the same sound being played at multiple
sources.

Kai

- Original Message -
From: Christopher Bartlettthemusicalbre...@gmail.com
To: 'Gamers Discussion list'gamers@audyssey.org
Sent: Sunday, December 11, 2011 1:30 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.



If you decreased the fly sound, you'd trade easier localization for less
range in hearing the loot sound.  I personally like the way it is, even
with
the disorienting effect of the flies as they are.  It's a challenge to
situational awareness, to keep track of potential enemies while finding
the
individual items.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

I'll pass this suggestion along to Kai.  As it's a sound issue, that is
his
department.  :)

With the graphics I knew that no matter what the sighted players would
have
an advantage in some ways, so I tried to restrict them in others.  So
rather
than making their situation easier it just makes it different.  In close
range they will have an easier time, but at long range the blind users do.


Oh. It's good to know the range. That
makes me feel a lot better.
Also, this is the first game that my friend and I agree
gives pretty
much the same info to the sighted and blind player.

I must as a question, or perhaps suggest a change. He and I
both agree
that, when you're in a huge loot-grabbing situation, the
overwhelming
number of the flies makes it very, very difficult to hear.
Now, I
understand that this might be a point of game balance.
However, I
wonder if the sound could be changed from an epic,
Amityville Horror
style swarm of flies to a few flies buzzing around. When
you get any
more than three loot spawns in the same spot, it sounds
like you're a
beekeeper with them buzzing inside your ears as well as
out. I like
the idea of flies, though, because it's a lot more of an
environmental
emersion than, say, beep, beep, oh loot!

Signed:
Dakotah Rickard



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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Dakotah Rickard
Frankly, both options together make things tremendous. Have a key to
activate and deactivate loot scanning, as it were, and different flies
sounds, and nobody can possibly take issue.

Signed:
Dakotah Rickard

On 12/11/11, Che blindadrenal...@gmail.com wrote:
regarding the flies sounds, depending on how this is implemented, it
 may or may not fix the issue.
what is happening isn't a result of the same sound being played in
 multiple places, its the fact that the flies sound is continuous and
 loud when your near it, making it hard to hear to target the baddies.
if the sounds are re designed, it could address that problem,
 depending on how its done, but I maintain having a key to drop the
 volume is quick and easy programming wise, and won't require a new set
 of sounds to be made.
Later
 che


 On 12/11/2011 6:22 PM, Christopher Bartlett wrote:
 An excellent and simple solution.  I'm eager for the next update.

  Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Kai
 Sent: Sunday, December 11, 2011 5:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Swamp: spawning and loot questions.

 This issue is being addressed. There are now multiple fly sounds,
 eliminating the probability of the same sound being played at multiple
 sources.

 Kai

 - Original Message -
 From: Christopher Bartlettthemusicalbre...@gmail.com
 To: 'Gamers Discussion list'gamers@audyssey.org
 Sent: Sunday, December 11, 2011 1:30 PM
 Subject: Re: [Audyssey] Swamp: spawning and loot questions.


 If you decreased the fly sound, you'd trade easier localization for less
 range in hearing the loot sound.  I personally like the way it is, even
 with
 the disorienting effect of the flies as they are.  It's a challenge to
 situational awareness, to keep track of potential enemies while finding
 the
 individual items.

 Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Sunday, December 11, 2011 2:37 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Swamp: spawning and loot questions.

 I'll pass this suggestion along to Kai.  As it's a sound issue, that is
 his
 department.  :)

 With the graphics I knew that no matter what the sighted players would
 have
 an advantage in some ways, so I tried to restrict them in others.  So
 rather
 than making their situation easier it just makes it different.  In close
 range they will have an easier time, but at long range the blind users
 do.

 Oh. It's good to know the range. That
 makes me feel a lot better.
 Also, this is the first game that my friend and I agree
 gives pretty
 much the same info to the sighted and blind player.

 I must as a question, or perhaps suggest a change. He and I
 both agree
 that, when you're in a huge loot-grabbing situation, the
 overwhelming
 number of the flies makes it very, very difficult to hear.
 Now, I
 understand that this might be a point of game balance.
 However, I
 wonder if the sound could be changed from an epic,
 Amityville Horror
 style swarm of flies to a few flies buzzing around. When
 you get any
 more than three loot spawns in the same spot, it sounds
 like you're a
 beekeeper with them buzzing inside your ears as well as
 out. I like
 the idea of flies, though, because it's a lot more of an
 environmental
 emersion than, say, beep, beep, oh loot!

 Signed:
 Dakotah Rickard


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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Dallas O'Brien
yep, and its exactly because of the backwards compatibility that we all 
love windows. you can run anything, on nearly anything. yes, thats 
changing, but it has to, at some point.

dallas


On 12/12/2011 08:44, Alex Kenny wrote:

Hi,
Actually, Microsoft goes to great lengths to ensure
backward-compatibility, much more than many other tech companies. If
Microsoft behaved like Apple, i can garuntee that you would not be
able to run VB games on modern machines, because MS would have removed
support from their OS as soon as they decided to stop supporting it.

Take the Windows API, for example. It's been around since 1985, and in
order to ensure compatibility, MS just continued to add functionality
and hacks. Because of this, the API has become extremely bloated with
some redundant functions and annoying limitations. In Windows 8,
they've created a whole new API, but are still supporting the old
Windows API, despite the fact that it probably adds incredible bloat
and increases the complexity of the OS.

Because of this, I have to disagree with you that MS doesn't care
about backward-compatibility. They have many, many faults, but that's
not one of them. There comes a time when backward-compatibility must
be broken to allow for improvement. We had to say goodbye to the DOS
command prompt, Windows 9X and 16-bit software. We will probably be
saying goodbye to VB support as well. Of course, if Windows 8 is the
last to support VB, you'll still have lots of time to upgrade, as
Microsoft supports its operating systems for quite a while.

On 12/11/11, darkd...@xgam.org  wrote:

Hi Alex.

As I said I'm not annoyed that  Microsoft update their os, they have to,
even if we don't like some of their decisions on interfaces etc.

it just seems though that they don't give a dam about running older
programs, games or anything else, they just claime newer = better it seems
without actually considdering what people want their computers for, namely
to run programs.

comador didn't do this with their os or machines, even with compltely new
hardware, going from amigar 500 to 1200.

Even the big console developers are realizing that people like running their
old games, hence the wii virtual consoles, virtual arcade and other such
software versions of older games stil available on modern machines.

Microsoft though just seem to expect everyone to update, buy their products
and cope, because newer is always better in their opinion.

for myself, if i could be certain all my games and other applications would
work under windows 7, I'd be much less wary about updating.

I just see this as a case of not listening to the customer and doing their
own dam thing and expecting everyone to cope simply because they are a big
fat company who just care about the prophit.

Beware the grue!

Dark.


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Re: [Audyssey] Extremely Frustrated with TDV

2011-12-11 Thread Dallas O'Brien
lol. you just have to be dam fast, and dam presice.  there really isn't 
a method to it.

i have only beet him once.
dallas


On 12/12/2011 09:11, Hayden Presley wrote:

Hi,
Great...can you recommend any strategy to do it? Apparently what I used to
do no longer works.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Sunday, December 11, 2011 4:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Extremely Frustrated with TDV

yes, its possible to beet him. however, i must agree on one point, no
aircraft can carry that many missiles. thats impossible.
dallas


On 12/12/2011 04:32, Hayden Presley wrote:

So, I've ben playing TDVlately, and I got to the boss last week, and I'm
still stuck on it. I like a challenge, but this is ridiculous. The number

of

missiles that Brutus has is ridiculous-how many missiles can possibly fit

on

the wings of an aircraft that size? Then, when the exhaustion vent opens,
and you turn around to fire, you ust get nailed with about ten missilesat
once,. And now, apparently, he can fire cruise missiles (and always does)

in

his first incarnation. Has anybody beathen this thing, and is so, how?



Best Regards,

Hayden



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Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf

2011-12-11 Thread Dallas O'Brien
hi chris. well put. and i for one, love to see what games we will be 
able to make with the newer operating systems and hardware in time to 
come! its going to be a blast!

dallas


On 12/12/2011 10:20, Christopher Bartlett wrote:

When is it the right time to stop innovating?  When can you be certain that
more processing power will never be necessary?  When will you have found
everything that everyone needs to do, and when will they be able to do it
well enough?

The thing about technological advances is that each one not only makes
things possible that weren't, but makes things possible that no one could
imagine before the advance took place.

Sure, computers work well enough, if you discount all the myriad times when
they don't.  I can do everything I need to do currently (except music
editing/production) on my two-year-old netbook running Windows XP.  I
haven't upgraded to Windows 7 because I haven't had a compelling use case to
do so.  But it would I think be presumptuous of me to say that the evolution
of computers and operating systems has gone far enough and can't we please
just be happy with what we have?

Look at the cell phone world.  Even two years ago, the idea of full
accessibility to a cell phone was still a fractured dream for blind users.
IOS began changing that thought, but now there's competition and different
ways of doing things, and the dream of a voice-powered, pseudo-intelligent
personal assistant is at least on the horizon, with early prototypes out in
the world.  The revolutions in access these technologies promise weren't
imaginable for most people when we had dumb phones that simply made calls
and maybe kept a calendar and task list.  We are within a few years of the
mass obsolescence of a lot of specialized access technology, with the
accompanying blindness tax that will make access to many things available
to people who can't afford to drop a thousand dollars on  a piece of
specialized software, or $7,000 for a notetaker.

So be not over hasty to say that we've gone as far as we need to.  The fact
that you, or I may not have a use case for updating a particular item now
doesn't mean that at some point a new set of possibilities may not occur
that would make such a use case compelling.

Sorry for this near rant, but I see this kind of thinking in all sorts of
arenas and not just among disabled folk.  I think it's important that we
embrace advances in technology when it is prudent to do so and not be afraid
of change.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, December 11, 2011 5:32 PM
To: Gamers Discussion list
Subject: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone
Wolf

Do they really have to continually upgrade the operating system and
programs, making more power hogs, making us buy more powerful computers to
do the same tasks we were previously doing but having to use more powerful
processors and use more of the resources to do those tasks?  Why can't they
just leave well enough alone once they get a system that actually does what
it's supposed to do?

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message -
From: darkd...@xgam.org
To: Gamers Discussion listgamers@audyssey.org
Sent: Sunday, December 11, 2011 4:04 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi Alex.

As I said I'm not annoyed that  Microsoft update their os, they have to,
even if we don't like some of their decisions on interfaces etc.

it just seems though that they don't give a dam about running older
programs, games or anything else, they just claime newer = better it
seems without actually considdering what people want their computers for,
namely to run programs.

comador didn't do this with their os or machines, even with compltely new
hardware, going from amigar 500 to 1200.

Even the big console developers are realizing that people like running
their old games, hence the wii virtual consoles, virtual arcade and other
such software versions of older games stil available on modern machines.

Microsoft though just seem to expect everyone to update, buy their
products and cope, because newer is always better in their opinion.

for myself, if i could be certain all my games and other applications
would work under windows 7, I'd be much less wary about updating.

I just see this as a case of not listening to the customer and doing their
own dam thing and expecting everyone to cope simply because they are a big
fat company who just care about the prophit.

Beware the grue!

Dark.

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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Johnny Tai
On that note, it'd be kinda nice to know what's there before we pick it up- 
so if we don't need the item, we can alert friends to it 



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Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf

2011-12-11 Thread shaun everiss

You can blame the game nuts for that.
The sighted like using powerfull games which need that power.
As for upgrades all stuff needs to be upgraded, storage hardware, security etc.
At 04:32 p.m. 11/12/2011 -0600, you wrote:
Do they really have to continually upgrade the operating system and 
programs, making more power hogs, making us buy more powerful 
computers to do the same tasks we were previously doing but having 
to use more powerful processors and use more of the resources to do 
those tasks?  Why can't they just leave well enough alone once they 
get a system that actually does what it's supposed to do?


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 4:04 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf



Hi Alex.

As I said I'm not annoyed that  Microsoft update their os, they 
have to, even if we don't like some of their decisions on interfaces etc.


it just seems though that they don't give a dam about running older 
programs, games or anything else, they just claime newer = better 
it seems without actually considdering what people want their 
computers for, namely to run programs.


comador didn't do this with their os or machines, even with 
compltely new hardware, going from amigar 500 to 1200.


Even the big console developers are realizing that people like 
running their old games, hence the wii virtual consoles, virtual 
arcade and other such software versions of older games stil 
available on modern machines.


Microsoft though just seem to expect everyone to update, buy their 
products and cope, because newer is always better in their opinion.


for myself, if i could be certain all my games and other 
applications would work under windows 7, I'd be much less wary about updating.


I just see this as a case of not listening to the customer and 
doing their own dam thing and expecting everyone to cope simply 
because they are a big fat company who just care about the prophit.


Beware the grue!

Dark.

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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread john
That's a second from me, just move away from them if they're to 
noisy for you.


- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sun, 11 Dec 2011 16:30:30 -0500
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

If you decreased the fly sound, you'd trade easier localization 
for less
range in hearing the loot sound.  I personally like the way it 
is, even with
the disorienting effect of the flies as they are.  It's a 
challenge to
situational awareness, to keep track of potential enemies while 
finding the

individual items.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

I'll pass this suggestion along to Kai.  As it's a sound issue, 
that is his

department.  :)

With the graphics I knew that no matter what the sighted players 
would have
an advantage in some ways, so I tried to restrict them in others.  
So rather
than making their situation easier it just makes it different.  
In close
range they will have an easier time, but at long range the blind 
users do.


Oh. It's good to know the range. That
makes me feel a lot better.
Also, this is the first game that my friend and I agree
gives pretty
much the same info to the sighted and blind player.

I must as a question, or perhaps suggest a change. He and I
both agree
that, when you're in a huge loot-grabbing situation, the
overwhelming
number of the flies makes it very, very difficult to hear.
Now, I
understand that this might be a point of game balance.
However, I
wonder if the sound could be changed from an epic,
Amityville Horror
style swarm of flies to a few flies buzzing around. When
you get any
more than three loot spawns in the same spot, it sounds
like you're a
beekeeper with them buzzing inside your ears as well as
out. I like
the idea of flies, though, because it's a lot more of an
environmental
emersion than, say, beep, beep, oh loot!

Signed:
Dakotah Rickard


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Re: [Audyssey] my beef about Microsoft - Re: plans for an updated LoneWolf

2011-12-11 Thread john
On the subject of processor, I often have my machine's processor 
at 98 or 99% free, and ram is usually 90% or so free.


- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 11 Dec 2011 16:32:17 -0600
Subject: [Audyssey] my beef about Microsoft - Re: plans for an 
updated LoneWolf


Do they really have to continually upgrade the operating system 
and
programs, making more power hogs, making us buy more powerful 
computers to
do the same tasks we were previously doing but having to use more 
powerful
processors and use more of the resources to do those tasks?  Why 
can't they
just leave well enough alone once they get a system that actually 
does what

it's supposed to do?

---
Security is not the absence of danger.  It is the presence of 
the Lord.


- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 11, 2011 4:04 PM
Subject: Re: [Audyssey] plans for an updated Lone Wolf


Hi Alex.

As I said I'm not annoyed that  Microsoft update their os, they 
have to,

even if we don't like some of their decisions on interfaces etc.

it just seems though that they don't give a dam about running 
older
programs, games or anything else, they just claime newer = 
better it
seems without actually considdering what people want their 
computers for,

namely to run programs.

comador didn't do this with their os or machines, even with 
compltely new

hardware, going from amigar 500 to 1200.

Even the big console developers are realizing that people like 
running
their old games, hence the wii virtual consoles, virtual arcade 
and other
such software versions of older games stil available on modern 
machines.


Microsoft though just seem to expect everyone to update, buy 
their
products and cope, because newer is always better in their 
opinion.


for myself, if i could be certain all my games and other 
applications
would work under windows 7, I'd be much less wary about 
updating.


I just see this as a case of not listening to the customer and 
doing their
own dam thing and expecting everyone to cope simply because they 
are a big

fat company who just care about the prophit.

Beware the grue!

Dark.

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of the

list,
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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Steady Goh
just move towards it and take whatever is in there. the sound will stop and 
you have more ammo or other items. if it is something you don't need, donate 
them and get reputation points. If you move away from the sound, i will 
thank you and happily go in there and help myself. but don't complain that 
there isn't enough ammo or health kit anymore.

锦发/Steady Goh
- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 12, 2011 10:23 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.


That's a second from me, just move away from them if they're to noisy for 
you.


- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sun, 11 Dec 2011 16:30:30 -0500
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

If you decreased the fly sound, you'd trade easier localization for less
range in hearing the loot sound.  I personally like the way it is, even 
with

the disorienting effect of the flies as they are.  It's a challenge to
situational awareness, to keep track of potential enemies while finding 
the

individual items.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.

I'll pass this suggestion along to Kai.  As it's a sound issue, that is 
his

department.  :)

With the graphics I knew that no matter what the sighted players would 
have
an advantage in some ways, so I tried to restrict them in others.  So 
rather

than making their situation easier it just makes it different.  In close
range they will have an easier time, but at long range the blind users do.

Oh. It's good to know the range. That
makes me feel a lot better.
Also, this is the first game that my friend and I agree
gives pretty
much the same info to the sighted and blind player.

I must as a question, or perhaps suggest a change. He and I
both agree
that, when you're in a huge loot-grabbing situation, the
overwhelming
number of the flies makes it very, very difficult to hear.
Now, I
understand that this might be a point of game balance.
However, I
wonder if the sound could be changed from an epic,
Amityville Horror
style swarm of flies to a few flies buzzing around. When
you get any
more than three loot spawns in the same spot, it sounds
like you're a
beekeeper with them buzzing inside your ears as well as
out. I like
the idea of flies, though, because it's a lot more of an
environmental
emersion than, say, beep, beep, oh loot!

Signed:
Dakotah Rickard


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[Audyssey] test, having trouble contacting this list and it's owners

2011-12-11 Thread Keith S
Sorry about the test messege.  Having trouble contacting anything to do with 
this listserv.

Hopefully, this gets through.

Thanks and once again, sorry.

Keith
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Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf

2011-12-11 Thread Christopher Bartlett
There might be some truth in that, and as a community that wants ever more
complex  games ourselves, I can't blame anybody in that interchange.  Better
processing power = more potential for more immersive audio environments.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, December 11, 2011 9:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my beef about Microsoft - Re: plans for an updated
Lone Wolf

You can blame the game nuts for that.
The sighted like using powerfull games which need that power.
As for upgrades all stuff needs to be upgraded, storage hardware, security
etc.


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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Thomas Ward
Hi Dark,

I certainly understand why you feel the way you do about Windows
compatibility issues--I'm certain most end users are likely to see
things your way--but because you aren't a software developer you
aren't seeing the other side of the issue. Which is simply this.

First, Microsoft has a long history of maintaining backwards
compatibility with older software applications and APIs long after
they have passed out of mainstream use.

For example, up until 1995 most processors ran on a 16-bit
architecture. However, Intel's Pentium processor introduced the 32-bit
architecture to the PC market and Windows 95 was the very first
Windows version to support the 32-bit architecture.Microsoft could
have done away with 16-bit compatibility ages ago, but the 32-bit
version of Windows 7 still has 16-bit MS Dos backwards compatibility
support. Its only the 64-bit version of Windows 7 that no longer has
16-bit application support, and Microsoft has plenty of good reasons
to drop 16-bit support. Not the least of which is when does Microsoft
reach a cut off point, say that's it, and focus their time and money
supporting newer technologies?

Another example is Microsoft's DirectSound API. Keep in mind that the
technology was written in 1995, for PCs running Windows 95, and was
written completely for a different era of hardware. Microsoft patched
and maintained the API for as long as they could, but by 2005 there
was so many changes in hardware it required a complete rewrite from
scratch.  That's when they began writing XAudio and XAudio2 which have
essentially replaced DirectSound on Windows Vista and Windows 7, and
offers a lot of new features that weren't available in DirectSound.
Even though XAudio2 is technically the current API for audio
programming on Windows. Fact of the matter is Windows Vista, Win 7,
and Win 8 all come preinstalled with DirectSound 8 libraries for
backwards compatibility support even though the API is considered to
be deprecated. So contrary to your assertions Microsoft does try to
maintain a reasonable amount of backwards compatibility support as
long as its necessary and reasonable to do so.

Second, is stability and other technical concerns. In order to upgrade
and add new features to an operating system like Windows there usually
has to be changes in the underlying APIs that can and very well may
break compatibility with older software that rely on the API working
exactly as it did in prior versions. This is very problematic for
software developers, because they have to choose one of two methods
for handling this problem.

The method Microsoft has consistently chosen time and time again with
their APIs is to branch or fork the API when and where possible.
That's because there are sometimes changes that will break
compatibility with older software and instead of choosing to break
compatibility they allow two different versions of the library or API
to be installed side by side with each other like we see with
Microsoft's .NET Framework. While this certainly helps maintain
compatibility for the long hall it gets to be confusing for
developers, technical support, and of course end users who don't know
the difference between one version of the API or library from another.

The problem with forking an API and attempting to maintain backwards
compatibility this way is that it becomes extremely bloated and
successive upgrades only makes the problem worse. With Windows Vista
everyone complained of poor system performance, massive slow down, and
instability problems. Microsoft largely resolved these problems in
Windows 7 by removing thousands of lines of code from the operating
system, and by removing various libraries they felt that were no
longer needed. As a result Windows 7 is both more stable and runs much
more reliably than Windows Vista. It was a matter of necessity
regardless of the cost to backwards compatibility. If Microsoft hadn't
taken this necessary step and kept all that old code around Windows 7
would likely be as slow and unstable as Vista, because a software
developer can't continue to add layer after layer of code indefinitely
without degrading performance and stability. Sooner or later it
becomes a necessity to clean house, and get rid of everything that
isn't of primary importance.

Finally, while I agree not everything Microsoft does like menu
ribbons, changing the start menu, and various other changes aren't
strictly necessary its usually a result of trying to be competitive.
Microsoft now has to worry about competing with Apple's Mac OS
operating system, and free desktop operating systems like Linux. A lot
of the user interface changes we are seeing is an attempt to make
their operating system look new, innovative, and set themselves apart
from their competition. Plus with more advanced hardware like faster
processors and 3d video cards the technology is there to add better
visual effects like the 3d icons and 3d Windows arrow desktop in
Windows 7. That was not possible 10 

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Thomas Ward
Shaun,

Um...Its not just that 16-bit support is broken, but was completely
removed from 64-bit versions of Windows 7. I don't know all of
Microsoft's reasoning behind it, but I can't really blame them for
dropping support for 16-bit games and applications. All of that
software is for Windows 95 and earlier. We can't expect Microsoft to
support software that old indefinitely.

Besides most of that software is so old its not worth keeping anyway.
I don't think anyone in their right mind is going to go back to Word
Perfect 5.1 or MS Word 2.0 when Word Perfect 12 or MS Word 2010 are
more up to providing the demands of todays work place. a text only web
browser like Lynx isn't up to the task of playing live audio casts and
streaming videos as well as a number of other multimedia features we
now consider common place.  I don't know too many people who whould
prefere a text only ftp client like Microsoft FTP when they have to
type a command like
get filename.zip
when with Filezilla or another Windows FTP client they can just right
click on the file and browse for a location to save. Bottom line,
there really isn't a big market for those old software applications
any more, and there really isn't much justification for keeping the
support around outside of a few clasic Dos games like Duke Nukem or
Prince of Persia.

Cheers!


On 12/11/11, shaun everiss sm.ever...@gmail.com wrote:
 true, 16 bit stuff is being totally broken in 64 bit versions of
 windows, Though 16 bit support without a real dos emulater is not
 that nice anyway right now.
 Oh well, I guess we will have to play our old games with dosemu or
 other dos emulator in linux then.
 Or an old system which I plan to  get.

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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Thomas Ward
Hi Alex,

Yes, definitely true. I am no Microsoft fan myself, but I think people
are being just a little too harsh over this issue of Visual Basic
compatibility etc.

Microsoft has good reasons for removing Visual Basic support even if
some of us don't necessarily agree with them. Its not because they are
lazy or have some sinister plan to screw everyone over. This change
has been in the works since 2001, and Microsoft made it known that
when .Net 1.0 and Visual Basic .NET  were released Visual Basic 6 was
deprecated and moved to legacy support. In 2008--a full seven years
later--Microsoft officially dropped Visual Basic 6 support altogether.
Its not like this all happened over night and Visual Basic 6
developers weren't put on notice.

In a case like that I have to side with Microsoft because they
maintained support for Visual Basic 6 long after it was deprecated and
replaced by Visual Basic .NET. They also made it known that they were
no longer continuing to support VB 6, and were actively recommending
people switch as early as 2002/2003. If accessible game developers
continued to use VB 6, ignored what was being said, etc its their own
fault. They have no one to blame but themselves for not beginning to
switch over to .NET  years ago. I for one am happy to See David
Greenwood planning to upgrade one of his games using newer APIs and
programming languages rather than continue using VB 6 which was
designed for a completely different era of computer hardware and
software.

Cheers!


On 12/11/11, Alex Kenny alexkenn...@gmail.com wrote:
 While I'm not usually the person who will jump to Microsoft's defense,
 I don't think it's really fair to say they were too lazy to bother
 adding VB compatibility. After all, Windows 8 will still run games
 written in VB, but I'm guessing it will require the same tweaks that
 Vista and 7 do, namely registering the DirectX 8 libraries.

 While MS will be breaking VB support partly to force people to remove
 .NET, another In 1998, most people were using Windows 9X, which is an
 entirely different OS architecture than even Windows XP.

 The older code or components get, the more difficult it is to keep
 them working as a product evolves, and the more potential problems it
 can cause. Off the top of my head, I can think of at least two major
 Windows security problems that were the result of code that had been
 in Windows for several decades, most likely to maintain
 backward-compatibility.

 While I agree that MS breaking VB compatibility is going to cause huge
 problems in the audio games community, there are certainly technical
 reasons why MS is doing it beyond laziness and forcing people to
 upgrade.


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Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Jeremy Kaldobsky
I've written this down in my list of things to add.  It does seem like a pretty 
simple solution, as long as no one forgets they have loot sounds disabled!  
haha!

 Frankly, both options together make
 things tremendous. Have a key to
 activate and deactivate loot scanning, as it were, and
 different flies
 sounds, and nobody can possibly take issue.
 
 Signed:
 Dakotah Rickard


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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Thomas Ward
Hi Hayden and all,

Actually, the last time I got a progress report on Lone Wolf 4.0 there
were suppose to be a number of changes planned. I don't remember them
all but I do remember mission creators could customize the sub,
increase or decrease the number of torpedoes carried into combat, rear
facing torpedo tubes, and I seem to recall a discussion about
environmental conditions like storms that would effect how fast and
safely you could travel in certain missions.

Another feature I remember being talked about at the time was 3d audio
support. The original Lone Wolf used simple 2d stereo panning, but I
remember David mentioning adding 3d support like you have in GMA Tank
Commander. Which would definitely be a dramatic   improvement in audio
output.

Anyway, I'm pretty sure Lone Wolf 4.0 won't just be a rewrite of 3. It
will have a  bunch of new features and improvements not seen before.
Of course, assuming David Greenwood sticks to the changes and planned
updates he was talking about a few years ago.

Cheers!


On 12/11/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,I
  Understand the work required, but I don't understand why David would think
 anyone would purchase the game ifhe's simply rewriting it. I have no current
 plans to upgrade windows to any nonexistent version that does not allow the
 use of VB Code, and it sounds to me as if there are to be no changes to
 actual gameplay.

 Best Regards,
 Hayden

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[Audyssey] Swamp weekend progress

2011-12-11 Thread Jeremy Kaldobsky
Well I spent all week at work, planning ahead for everything I was going to 
code once the weekend finally arrived.  I've been working double land triple 
shifts monday through friday so I wasn't able to do any coding at all.  So the 
weekend came and went and I'm frustrated to say that I didn't get another 
update ready.  Believe me, I wanted to!  The new week as begun and I'm minutes 
away from another week packed with double and triple shifts.  :(

Just to let everyone know though, a lot of work did get done on multiplayer 
missions.  In fact, Kai and I spent a good amount of time today raiding a 
warehouse of supplies and fending off huge hordes of the undead in the process. 
 Once next weekend rolls around, I hope I can finish things up and finally 
share the missions with everyone.  Have fun playing and I'll try to at least 
read my emails and forum posts throughout the week.  I'm outta here. 

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Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Thomas Ward
Hi Dark,

As Phil wrote a little earlier David Greenwood released a long list of
changes in version 4.0 around three or four years ago. Unfortunately I
can not lay my hands on that particular e-mail, but I can say a lot of
the changes were pretty substantial. Its not a simple case of David
just rewriting Lone Wolf 3.0 in a new programming language and calling
it version 4.0. There were some definite changes he had in mind back
then, and I'm sure if he wants to make version 4.0 a success he'll  be
certainly adding most if not all of those advertised changes in
version 4.0.

As to your point about work arounds for Visual Basic 6 it is true for
the moment, but I've been a programmer for nearly a decade. I can say
from experience that basing your code on a deprecated language and
technology in the hopes it will remain compatible or will always serve
your needs is never a good idea. Yeah, Visual basic support still
works now, but if you have an oppertunity to rewrite using the current
APIs or languages for the target platform its always a good idea to do
so. There are plenty of reasons for switching.

For example, when I began learning Visual Basic .NET the intro of the
book I was reading did a side by side comparison between VB 6 and VB
.NET. I don't have the time to explain them all here, but what the
author basically did was point out various issues and real world
problems VB 6 developers ran into with the language and how VB .NET
addresses those issues. Its things like that an end user such as
yourself wouldn't necessarily take into consideration, but a developer
might well have good cause to switch from VB 6 to VB .NET.

Bottom line, if Jim Kitchen, Aprone, or anyone else feels Visual Basic
6 fits there needs that's fine. However, I'm just a little tired of
seeing people complain about Microsoft's decision to remove Visual
Basic 6 support from Windows 7 and later versions when they don't even
know Microsoft's reasons for it. Before you start calling them lazy
perhaps you should consult MSDN and other resources to get Microsoft's
side of the issue rather than firing off your opinions half-cocked.
Its certainly not as simple or as straight forward as you make it
sound. Basically, what I'm saying here is there are two sides to every
issue and I think Microsoft at least deserves to be treated with
respect and as professionals who know what they are doing.

Cheers!


On 12/11/11, dark d...@xgam.org wrote:
 Hi Phil.

 Out of interest were there any major gameplay changes associated with lone
 wolf version 4?

 while I see the point, frankly just because microsoft are too lazy to add
 backward compatibility into windows doesn't mean there won't be ways around,
 and in the case of vb applications it seems that there are already pretty
 solid ways of running them on windows 7, which is why developers like Jim
 and Aprone are writing games in vb 6 stil (and I don't mean the hole virtual
 system emulation mallarchy either).

 So personally,  and not just because I'm stil running xp (my computer
 afterall can't last forever), I am rather more interested in what possible
 gameplay changes or additions version 4 might have, especially if it's being
 sold as a separate game.

 Then of course what about the 92 custom missions for the game?

 personally I'd be more in favour of David writing a sequal rather than a
 version upgrade to the game, with significant gameplay changes, and leaving
 lone wolf version 3 as the distinct lone wolf.

 beware the grue!

 dark.

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Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf

2011-12-11 Thread Thomas Ward
Hi ?Charles,

Well, let me answer your question with a question. How do you expect
them to make money if they don't continually release upgrades?

It sounds to me like your question is along the lines of if it ain't
broke don't fix it. While it might seem like you are paying money to
do the same old things with OS that takes more memory, more CPU power,
etc but I don't think you are paying attention to features or upgrades
that have been added to the operating system. Let's use Windows
Explorer as a simple example here.

Back in Windows 98 you could not burn cds or dvds through Windows
Explorer. Beginning with Windows XP you could burn data cds and music
cds directly from Windows Explorer. In Windows 7 you can burn data
cds, music cds, data dvds, and make video  dvds by burning avi and mpg
files  to dvd all through Windows Explorer. My point being that we can
clearly see new features like this being added to each successive
version of Windows Explorer. Its really not a case of the same thing
different version as a lot of other Windows programs have undergone a
similar evolution. Weather you use those new features or not is really
beside the point.

The way I read your message is Microsoft doesn't do anything new or
different from one version of Windows to the next accept make the OS
more bloated, more of a memory hog, and there is nothing to ever
recommend upgrading. I suppose some of what you say has some truth to
it, but as I said above I think its simply a case of not taking
advantage of the features and updates that are there.

For instance,in Windows 7 there are a number of gadgets, little
applets, you can dock to your desktop to monitor stocks and other real
time information. Well, obviously if you don't follow the stock market
and don't use the stock ticker gadget that would seem like a pretty
useless upgrade to you personally. However, I'm sure there are plenty
of people who buy and trade stocks online who happen to use that
little stock ticker gadget, and for them upgrading from Windows XP to
Windows 7 would have features they find useful in trading stocks.

My point being not everything Microsoft adds to the latest Windows
release will be important to you personally and it may even seem like
the same thing different version, but for someone like me its really
and truly not the same thing. There are a number of reasons a person
might choose to upgrade weather it is bug fixes, security fixes, a new
look and feel, more gadgets, additional features, whatever. It all
depends on how much or how little you get out of your computer to
begin with.

Cheers!


On 12/11/11, Charles Rivard wee1s...@fidnet.com wrote:
 Do they really have to continually upgrade the operating system and
 programs, making more power hogs, making us buy more powerful computers to
 do the same tasks we were previously doing but having to use more powerful
 processors and use more of the resources to do those tasks?  Why can't they
 just leave well enough alone once they get a system that actually does what
 it's supposed to do?

 ---
 Security is not the absence of danger.  It is the presence of the Lord.

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[Audyssey] Please help me find a type of games.

2011-12-11 Thread michael barnes

Hello, All.
On my iPhone I have some games that require you to be involve with the game.
I downloaded two games yesterday that I found quite fun and 
interresting to play.

The two games are call Inception and Dimensions Adventures.
I was wondering if there are any other games that are like these.
I do have Aurifi aswell.
I think that games that require you to really be involve kinda like 
virtual reality games.

I would be greatful if someone could help me with this.
And by the way I have check on applevis and maccessibility sites but I 
have found some accessible games that are not on those sites.


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