[Audyssey] monsters was: Re: The Psychology of First Person Shooters

2013-12-16 Thread dark
Hi Ulysses. I'm not sure where you got the deffinition of monster as any creature that was once not evil but has turned that way, but certainly according to the fantasy cosmology of many alternate histories that is not the case. The daleks as I said were created that way, genetically

Re: [Audyssey] monsters was: Re: The Psychology of First Person Shooters

2013-12-16 Thread Teresa Cochran
Wow, Dark. Nice discussion. About the only monster I can think of who might fit Ulysses' definition is frankenstein's monster from Shelly's books. (not necessarily the one in the B horror movies). Maybe Young frankenstein, oddly enough captures that monster's spirit best as far as movies go.

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread K
Amen Dark. Could not have said it better myself. (not for a lack of trying.). K - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 15, 2013 7:48 PM Subject: Re: [Audyssey] Moderator Notice: Recent Mesages I suspect

Re: [Audyssey] monsters was: Re: The Psychology of First Person Shooters

2013-12-16 Thread Ulysses Garcia
How do you describe genetically hating, scientifically? What genes would be altered, what hormones and or neurotransmitters would be changed? My definition of monster is to show that not all creatures in reality need to possess evil. In games and in non-real places, maybe, but that also should

Re: [Audyssey] monsters was: Re: The Psychology of First Person Shooters

2013-12-16 Thread dark
Well Teresa since this discusison relates to in gme violence and the morality of say shooting zombies in swamp or killing goblins in a fantasy rpg I'd say it's still related provided we don't stray into books too much. I haven't seen the young Frankenstein you mention, but I know MAry

Re: [Audyssey] monsters was: Re: The Psychology of First PersonShooters

2013-12-16 Thread dark
Ulysses as I said, it's nothing to do with appearence at this point, indeed propper sf and fantasy went beyond that in the 1950's, and some land mark writers as I said such as Lewis were thinking about it even earlier, (the lewis sf book I mention was written in 1937). As to genetically

Re: [Audyssey] What's going on here?

2013-12-16 Thread Ron hopkins
This is disgraceful. I had over 200 emails with that same subject philip and then a bunch of nonsense. Lets get back to what this list is really all about !gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Sabahattin Gucukoglu
Interesting discussion. Thanks Teresa for that article, though I tend to agree with Dark in being of the No pseudoscientific BS, please persuasion. :) As for violence in games, well, at the risk of being controversial, recall that Ancient Rome was famous for, among other things, training

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread Thomas Ward
Hello all, Charles is right. Pointing fingers, making accusations, etc without evidence does not do anyone any good at all. All it will do is lead to hard feelings and could cause a bad situation to get worse all because everyone is pointing fingers at everyone else. For the record the person who

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread Thomas Ward
Hi Dark, Well said. That's exactly what I was trying to get at in one of my prior posts. Some people just lack the ability to care about other people and are selfish to the core, never grew up, and are not altogether capable of thinking rationally about the harm that they do. Cheers! On

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread Thomas Ward
Hi Ulysses, Oh, I am sure there is a scientific reason, but I am no expert on the human brain, and am not qualified to make a judgment about the person's mental state of mind. Neither am I qualified to pose reasonable suggestions as for why they behave the way they do. All I can do is state the

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
This is where supervision is of key importance. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday,

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread Philip Bennefall
Hi Ian, Pardon the long time it has taken me to reply to your question. With the 3d audio in DirectSound, there were two reasons why I didn't implement it in BGT. Firstly because I heard that it doesn't work well at all on Vista and above, and secondly because I didn't think it sounded good

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread Philip Bennefall
Hi Phil, Sorry about the late reply. I did consider such a possibility, but I don't think it will be a viable solution. For one thing, when you enumerate audio devices you could potentially get two entirely different lists, and it is not certain that BGT can automatically open the same device

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread Charles Rivard
I would like it to be told who the person was, once it has been confirmed, but only then. If that person is a list member, I would like them to have been a member rather than still being one. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are!

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
Just my opinion, so here goes: Pit bulls and roosters, both bred and trained for fighting, and those spectator events, are disgusting to me, and I don't think of games like Grand Theft Auto in the same way, because it is your choice whether to let them become a factor in what you do in real

Re: [Audyssey] business games

2013-12-16 Thread Jim Kitchen
Hi James, My trucker game's file name on my web site is wintruc2.exe. The wintruc2.exe file can be found on my free windows sapi5 text to speech games page. HTH BFN Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Thomas Ward
Hi Teresa, I agree with you for the most part. In a lot of my games, the ones I am working on, the enemies are unreal creatures like skeletons, centaurs, harpies, and so on. It still involves violence, but I don't think killing monsters or mythical creatures is the same as killing real people in

Re: [Audyssey] Star Tradors

2013-12-16 Thread shaun everiss
what about a pc version for windows for whenever it would be good if there was one. I have only played smuglers 5 and not completely. At 01:01 AM 12/15/2013, you wrote: Hello Richard. You have actually preempted me here. The other day I mentioned talking to a developer about game access,

Re: [Audyssey] Feeling sad!

2013-12-16 Thread shaun everiss
linsy all you need is your name I think and emailing gmagames for the key or is it posgames for the key. the gmagames engine just needs a name and user id from your computer you just need to tell the game to do a key replacement, and then email it at pcs who wrote that. At 01:48 PM

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-16 Thread shaun everiss
Well mac software may be a bit more officient. though I have only heard this from the point view of those musicians and such that use it. SOme of those that are able to use macs will happily bash down windows units for not being as fast. On vertual machines windows probably is not the best to

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread shaun everiss
well tom the team I work with use free sl with purebasic and it uses open al. Compaired to direct sound it just blows things away. Complete 3d environmentals for effects and such. It does mean fully using non 3d devices for 3d things. However as is found with sfml, the panning does not work the

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread shaun everiss
well after all that the programmer realised that he was not setting something right. The major turn off for dotnet at least for 2010 up is the ide, some have genuine trouble with it. I am not sure how to solve this. Is there something else rather than the microsoft bog standard ides. At 01:55

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-16 Thread shaun everiss
Well I have 2 toshibas now a core2 with xp and an i5 with 7 and 8 upgradable. Both are responsive and yes the right arrow is broken now but still the unit works. On my new one my i5 it works like a dream the keys are almost but not quite touch enabled and sertainly I don't have to even pres

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-16 Thread shaun everiss
Well before this topic gets to old, aparently its only 20 bucks for those that want to develop for windows phone 7 and up right now to join the program. So in theory to make win mobile whatever accessable should be affordable to those that can. I mean 20 dollars is about the price of a game.

[Audyssey] the joining of teams

2013-12-16 Thread shaun everiss
And on that note I have always wandered how much power we would have if we joint a few teams or just a few devs together though they would probably have to be using the same stuff to develop which could be a problem. At 11:36 AM 12/15/2013, you wrote: Hi, This is where developing games

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-16 Thread shaun everiss
Hi kara well I am just a user that is interested in more information. One thing I have found about anything else is that when you get a system you seem to stick to it and protect it with your life. I have always used windows and have invested a lot in it over the years. Though if I started

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread shaun everiss
Yeah probably, this list is good for what it is. But if you really want something spaciffic the audiogames.net forums are also good. Every so often we are getting over run with zombies. Hay where is aprone in all this, seriously, I need my marlin. At 05:52 PM 12/15/2013, you wrote: Didn't

Re: [Audyssey] business games

2013-12-16 Thread shaun everiss
Not that I know, and not many offline games but I will attempt to do something about this as long as you have specs for what it supposed to do. I just need to put it in my groups folder and see when there is space it can be worked on. I am not promising anything though but I can always put it

Re: [Audyssey] business games

2013-12-16 Thread shaun everiss
what do you mean. I am interested. I have played ulsas and monopoly so I do have a general interest. you build a company how and what with etc. Is this a board game or is it something else. it could be interesting concept to do since the group I work with has only one series of zombie type

Re: [Audyssey] business games

2013-12-16 Thread shaun everiss
well you can build a company on smuglers5 but I have never got used to the trading system. At 12:11 AM 12/16/2013, you wrote: and even starmule and trucker too. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-16 Thread shaun everiss
I agree with the tosh. I found that out the hard way when I busted the internal keybard playing games. I suggest for anything that requires hitting the keys buying a crappy keyboard with nothing on it. I have a logitech kbd120 which has no frills and I sit it on my lap and bash to my heart's

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-16 Thread shaun everiss
Toshiba do have suppliers but you need to pay to get things fixed and a lot. I generally back up my registry and when I get it back I do a system restore to make sure it is not broken. An interesting note at least it was one of those as it happened a few years back. But I had to send the system

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread shaun everiss
I agree. I'd never do that. though you do wander if games ever became as real as the world outside them that would be a problem. I like playing some of those game to blow off steam but I wouldn't just get a gun and start shooting. At 09:22 AM 12/16/2013, you wrote: The decisions you make in

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread Ian Reed
Hi Philip, Thanks for your response. It's nice to understand why other developers make the choices they do so I can learn from them. Ian Reed On 12/16/2013 9:59 AM, Philip Bennefall wrote: Hi Ian, Pardon the long time it has taken me to reply to your question. With the 3d audio in

[Audyssey] question about threshhold mud

2013-12-16 Thread K
Hi, I had sent a message to the list 2 days ago I think but I didn not see it appear on the list, so I'm going to resend the message, so I apologize if it did appear. In the mud called threshhold, i have entered the domain and the port into my mud client and the game connects. It

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread Ken Downey
Yet they aren't so insane as to be unable to, to some degree, accurately emulate posters. I recently did a games we wouldn't like to play post, and that was used, and he tries to emulate the gramatical ecumen of posters, so when he writes as tom he writes full-length, well-punctuate sentences.

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
Right. As long as you know that it is a fictional game, and you know that there are consequences to killing people in real life, and you know the difference between a game and real life, and that you take the consequences for what you do in real life, and you know that what you do is your

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread Ulysses Garcia
Yeah, Thomas fake message about moderating the list sounded so legit but then I caught myself and said maybe this was their way of psyching someone out. On 12/16/2013 9:24 AM, Charles Rivard wrote: I would like it to be told who the person was, once it has been confirmed, but only then. If

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
If games become as real as the world, what would they be? They would still be games. If you can't tell the difference between them, you should go and get your mind checked out. It's time for you to learn the difference. Not you, personally, of course, but I'm speaking of anyone with the

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread Thomas Ward
Hi Ken, I noticed that as well. Whoever is behind these attacks is very familiar with our list and the people who frequently send posts to this list. Had I not known any better the faked moderator messages appeared to be from me, but of course I knew for 100% sure they weren't from me, but the

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread Tyler
Some creeps browse mailing list archives. Not that all archive browsers are creeps. Tyler Z On Mon, 16 Dec 2013 19:11:45 -0500, Thomas Ward wrote: Hi Ken, I noticed that as well. Whoever is behind these attacks is very familiar with our list and the people who frequently send posts to this

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread Thomas Ward
Hi Shaun, Yes, OpenAL is an awesome audio library. As I mentioned in a previous post to the list I am strongly looking into adopting it as part of the Evolution Engine once I have time to put the work into it. From a 3d point of view Directsound etc can not hold a candle to it. I don't have any

Re: [Audyssey] BGT, Mac and More

2013-12-16 Thread Thomas Ward
Hi Shaun, Absolutely. There is a free implementation of the .NET Framework called Mono which comes with free Visual Basic and C# command line compilers. There is also a free IDE called Monodevelop for Mono which is a front end for Mono. There are a number of other IDEs around that can be setup to

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread Thomas Ward
Hi Tyler, That is true. I also mentioned this on the list in one of my previous messages that the person may not be on the list but merely uses the list archives to find who who posts a lot and then attempts to fake their messages. Cheers! On 12/16/13, Tyler programmer...@comcast.net wrote:

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-16 Thread Draconis
Funnily enough, Shaun, I used Windows for a decade before jumping ship to Mac because it was such an improvement. So that is why I shake my head at the people who delight in bashing Macs or Apple. It’s fine if it isn’t the platform for you, but stick for the reasons it doesn’t work for you

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-16 Thread Thomas Ward
Hi Shaun, It usually is a question of resources. Linux generally, not always, uses less memory and CPU power so handles being run side by side better with a virtual machine than does Windows 7. Windows 7, is to say the least, a memory and CPU hog because all of that extra graphical stuff like

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-16 Thread Thomas Ward
Hi Josh, Agreed. Although, I don't use Mac I get a lot of the same biases and ignorance tossed my way about Linux. I don't mind if someone has a genuine complaint about Linux, has a valid reason for not liking or using it, but I don't like it when people give an excuse based on some bogus claim

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-16 Thread Thomas Ward
Hi Shaun, Frankly I don't get your point. Why in the world would someone using another operating system etc be a threat to you or anyone else? Sure, I can get the point that Windows users hang with Windows users, Mac users hang with Mac users, and Linux users hang with Linux users. That's just

Re: [Audyssey] the joining of teams

2013-12-16 Thread Thomas Ward
Hi Shaun, That is indeed the problem. Before we could think of joining developers together they'd have to have similar skills and all agree upon the same programming language. You can't have someone who uses C++, someone who uses Java, someone who uses Visual Basic, etc all working together

Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread Lisa Hayes
Im with you here charles i'd like to know who it is, after they've been crushed and spat out and run over. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

[Audyssey] Sara game tips.

2013-12-16 Thread lindsay.cow...@virginmedia.com
Hi all Anyone got any tips for the Sara game? I keep getting caught by that caretaker and would like to get further. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] the joining of teams

2013-12-16 Thread Charles Rivard
Each participant should be paid according to how much they do during game development Who decides? One would have to be in charge. It would involve a ton of team play and cooperation. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are!

Re: [Audyssey] Sara game tips.

2013-12-16 Thread Charles Rivard
Rotten, isn't he?? s! p! o! i! l! e! r!!! A spell or two will work. Or maybe a broom, depending on where you are in Hogwarts. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From:

Re: [Audyssey] the joining of teams

2013-12-16 Thread Jacob Kruger
Some groups of developers actually have different, but complementary skill sets..? But, yes, depending on target platform/market, it does help if they are focused on similar end-points/scenario's, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread dark
interesting thought on Rome Sebby, especially since I remember reading some documents that the romans had the very same debates about violent gladiatorial combat being generally bad for it's citizens psychological wellbeing as we have about computer games :D. The one major difference between

Re: [Audyssey] Star Tradors

2013-12-16 Thread dark
It's unlikely sean we'll ever see a windows version of an ios game, or indeed in many cases the other way around, it'd take completely rewriting the thing to do that, plus since the game is intended to be played on tablets and phones, even if the developer did create a Windows version it'd

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread dark
A recent interesting article I read (there's a link to it on the wikipedia entry for Doom), actually stated that the corrilation between committing violent crimes and playing violent games was not correct. it was true that many sterriotypical psychotic personalities tend to play games that

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-16 Thread dark
I actually would like to play with a mac at some point, indeed my brother is getting one over christmas so I might ask for a list of common vo commands at just have a poke around the os for the experience, since if I don't know I don't know. Btw, this is why I do say I difinatively dislike

Re: [Audyssey] Sara game tips.

2013-12-16 Thread dark
Hi lindsay. The best way to avoid filch is not to run too quickly, since you can always hear him coming and he's pretty slow. He also can't catch you if your on a broom, so if you find the nimbus 2000 broom you can use thatto fly over his head and indeed have to in order to complete the first

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Charles Rivard
Thinking of how people like violence, it makes me think of what is known as professional, wrestling, roller derby, and something I heard about the other day, in which children from as young as 5 years and older are put into a cage and they punch and kick each other. The only apparent rule is

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Teresa Cochran
Yeah, and pro wrestlers are perfectly capable of killing, but don't. Wrestling is a great combination of performance art and athletecism, IMO. teresa Sent using Alpine messaging system in Mac OS X Terminal --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread dark
Well charlse I never said some people didn't have a base desire for violence on it's own merrits, the same way people take drinking alcohol to excess, some people are just wrong! heck, I know pubs in nottingham where my parents live who regularly have bet on illegal bare knuckle fist fights,