Re: [Audyssey] Possible changes in USA Games Development.
My vote goes for C++. Solving C# issues may delay raceway and other games even more than a few months. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: 12 July 2007 11:52 PM Subject: Re: [Audyssey] Possible changes in USA Games Development. Hi Sean, I have answered your questions below in a question and answer format. 1. How much longer would it take you to program a game in C++ rather then C#? Well, Once I wrote the core headers and other cpp files I use for my game core there wouldn't be that much of a difference in time between the two languages. For example I have a class in C# called Formula.cs which holds all my common math functions. Once I converted it to C++ like formulas.cpp I'd esentually have the same functionality. Just include Formula.cpp in a game and never have to write all those formulas down again. That saves allot of time. 2. Witch language do you feel the most comfortable in? I know you can program in both (wish I could; C++ and the Win32 API gave me nightmares) but witch one do you like more? Well, I love C#.Net for it's simplicity and .Net acts as a handy little bridge between you and the Win32 API. That is why C#.Net is a high level language, because you don't have to deal directly with the Windows core. However, that has proven to be a problematic way of coding games. I like C++, and have always liked C++, because it is truly the most powerful programming language on the planet. It also is the core language of Mac OS, Linux, Windows, and what you learn applies just about everywhere except the headers and libs might be different when dealing with cross platform apps. I would say for writing games I am most relaxed using C# to write games just because it is what I have used for the passed two years, but I could just as easily do it in C++ once I brushed some of the rust off my C++ and Win32 skills and got to work. As for the Win32 API it is a pain if you don't know much about it, but fortunately games don't need more than a basic core in Win32. You won't be interacting with the Kernel, Shell, User interface much, so mostly it is DirectX and whatever you need to draw the Window to the screen which happens to be Windows.h. 3. How long would switching languages delay USA Raceway? Well, the delays would only set me back a couple of months on that title. Most of it would be spend on coding the new engine and debugging it. Since i know what functions I need, how I want them structured, etc that is pretty easy as all I have to do is read the C# code and translate to C++. Once that was done read my code for the game and translate it using the new engine. So this is more a matter of not figuring out what to do, but more a matter of reading what I wrote and rewriting it in the new language. Kind of like reading abook in French and translating it to English, but not that hard. (Grin) ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in USA Games Development.
So, the realy question is Headaches vs Time Delay? The Headaches sounds like time comsuming to a programmer anyway. Going the route of revamping and changing langs means that USA Games will be developing games with the latest technology to keep abreat and keep up with other game companies, I would say yes, this is the only direction you have Tom. This keeps you developing your own skills, as you mentioned having to knocking of the rust. sounds like you want to build Raceway with a rusted out car. personly, speaking for myself, now that I have Vista I would want any game built with the latest program lang. I would not had tooken this stand if my main computer was still XP, but would understand the reason bihind the advancement to a higher programming language. Two main reasons why folks get new computers is: 1! Like me my computer Crashed with its mother board getting cooked. 2! For no other reason other to get latest software that one wants, being for businness or fun. Reason 2 may will wait until their computer dies as in reason 1. In any case, computers have a life expectence of a NFL football player, so many who have XP or older OS will find themselves getting new computers and the core group for those who will have Vista will grow. Now its going to take time to develop Raceway, and that core group will certain be growin by the time the game is ready. So, don't hold on the past folks, I want to see USA games to move forward and see Raceway be as great a game as it can be. And to that to make it a game of my dreams keeping up with the technology so Raceway can expand. AS those know my stand on Raceway expansion plug ins. The game needs to stay current with the changing gameing world. Lastly, for those who have been waiting for Raceway, sure we love to have been playing the game yesterday, but great things are waiting for and I I know as others is exactly what you want for Raceway to be great. We understand too, that you will not be punting around or racing to finish the game off, but create something that will last and and be playable for a long time. Just the news of Raceway helps us race fans to awake out of our slumber. Thanks for that, but maybe not ask us on the list, ask God, which direction to take. I am sure it will be maken very clear which way to go. Thanks God Bless you and your family Crash - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 12, 2007 1:59 PM Subject: [Audyssey] Possible changes in USA Games Development. Hi all, I am throwing this out here for public discussion. Since this effects all of you as well as me I think this needs public discussion. As you know I have written two games that requires the Microsoft .Net Framework and DirectX 9.0C using C#.Net. Well, since choosing this path I've had nothing but headaches and trouble getting those technologies working on end user systems. In most cases the game runs, but now and then there is a system or more that can't simply be fixed, and the games won't run reliably. I think allot of this boils down to using new non-standard Microsoft technologies, and these new technologies are not reliable for mass distribution. At least, not until all of this is packaged as a core part of Windows. They are a part of Vista, but those versions are not completely compatible with the versions I am using so that means the older ones needs installed nullifying the fact they are there in Vista already. My current thought is after Montezuma's Revenge is released I should rewrite the USA Games engine in C++. The reason is I can use core MS Windows technologies such as the standard Win32 API, and even support DirectX 8 or 9 with no problems. Since I won't require the .Net libs for DirectX upgrading to the latest DirectX won't be as necessary as it is now. The major advantage here will be improved performance, greater security, and games should in theory just install and run without having to install a bunch of other things before hand. Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this point, but if we decide to go with say C++ I could write a new engine, and convert USA Raceway to C++. Therefor, when Raceway is released we won't have to hastle with figuring out which version of the .Net framework is installed, if the DirectX managed components are installed, if they are up to date, and so on. What does everyone think? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
Re: [Audyssey] Sapi issues
Those are still for web pages, because those setting only effect what comes up in the browser. The script other you talk about there is for any script language that can be written into the web page. Witch is only a few most script languages are server side and just give the output. At 04:04 PM 7/12/2007, you wrote: No, There is a debug option for Internet Explorer and another just below it for OTHER. I have them both turned off since I'm not in the debugging business and don't want things to stop if they encounter a bug I can't fix. Kathy Seven Williams http://kseven.blogspot.com (New 6/8/07) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Trouble Sent: Thursday, July 12, 2007 3:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sapi issues That should only effect a game played through the browser. Because that debug feature is only for java scripting issues on web pages. As far as a regular program goes. If you got any MS programming tools. When something blows up you can get a debug window, but not sure without those tools. Because my system is loaded with programming stuff and the SDK's to do stuff. At 03:20 PM 7/12/2007, you wrote: Hi Kathy, Really? I had know idea this would effect the game's startup. Everyone let me know if Kathy's suggestion works, and I will add it to the USA Games FAQ page. Kathy Seven Williams wrote: For those who get the Debug error window that keeps you from continuing the game, Go to Control Panel Select InternetOptions Control Tab to Advanced Page Hit D and you'll hear Disable Script Debugging (Internet Explorer) _on or off Hit the spacebar so it says ON Down arrow once to Disable Script Debugging (Other) on or off and hit Spacebar so it's set to ON Alt-A will apply Then ENTER to accept and close the window. If you're not debugging you certainly don't need to stop what you're doing to hear Microsoft thinks something needs debugging. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game bug possibly
I have the exact same problem as Chris with the latest 2 new tracts. - Original Message - From: Chris Reagan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 1:30 PM Subject: Re: [Audyssey] game bug possibly I did that and I still didn't have any results. Chris - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 11:09 PM Subject: Re: [Audyssey] game bug possibly Hi chris, Be sure and put that track in the game trakcs folder, as it is now an official track and not a user track. - Original Message - From: Chris Reagan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 8:32 PM Subject: [Audyssey] game bug possibly Okay rail racer is acting funny. I loaded one of the new game tracks the gorch and when I went to load the track, this is what happened when I pressed enter on load game track. GameEngine.exe - Common Language Runtime Debugging Services Application has generated an exception that could not be handled. Process id=0xc60 (3168), Thread id=0xf70 (3952). Click OK to terminate the application. Click CANCEL to debug the application. OK Cancel Hope someone can give me some answers. Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2396 (20070712) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game bug possibly
I did that and I still didn't have any results. Chris - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 11:09 PM Subject: Re: [Audyssey] game bug possibly Hi chris, Be sure and put that track in the game trakcs folder, as it is now an official track and not a user track. - Original Message - From: Chris Reagan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 8:32 PM Subject: [Audyssey] game bug possibly Okay rail racer is acting funny. I loaded one of the new game tracks the gorch and when I went to load the track, this is what happened when I pressed enter on load game track. GameEngine.exe - Common Language Runtime Debugging Services Application has generated an exception that could not be handled. Process id=0xc60 (3168), Thread id=0xf70 (3952). Click OK to terminate the application. Click CANCEL to debug the application. OK Cancel Hope someone can give me some answers. Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2396 (20070712) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio quake
Would be nice to play that game. however, nothing I do gets it out of that demo mode, and the manual says nothing on that anywhere and lacks quite a bit in that department. At 12:32 AM 7/13/2007, you wrote: Hi. I'm not exactly sure what you mean by a starting point. It's an excellent game, as far as playability and entertainment, but it does kind of get a little old after a while, only because there's only so much you can do while killing people. I highly recommend this game, as you can play by yourself, over the internet, or over your LAN, if you have one. It uses SAPI so make sure you either have it installed already or download the version that installs it for you. The manual explains the basic Audio Quake features fairly well, and the mods you can download from http://tbrn.net/modgirl are very nice. I wish that I could program in QC, but I don't have the patience or the money to buy a new computer after this one goes out the window accompanied by obscenities in every language I know and some I'd make up... At any rate, I hope to see you online playing AQ as soon as possible. I promise that, if I'm online at the same time you are, I'll help you learn the game. I don't even mind being a target... Signed: Dakotah RIckard On 7/12/07, Everett Elam [EMAIL PROTECTED] wrote: Can anyone recommend any starting points for audio quake to me? Is it fun? Talk to me people! Everett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sapi issues
I see what you're saying. Well, there was somewhere that you could make it stop interrupting with those debug messages when running other programs, too. Wish my memory worked. Kathy Seven Williams Those are still for web pages, because those setting only effect what comes up in the browser. The script other you talk about there is for any script language that can be written into the web page. Witch is only a few most script languages are server side and just give the output. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sapi issues
nope, same problems. http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 8:20 PM Subject: Re: [Audyssey] Sapi issues Hi Kathy, Really? I had know idea this would effect the game's startup. Everyone let me know if Kathy's suggestion works, and I will add it to the USA Games FAQ page. Kathy Seven Williams wrote: For those who get the Debug error window that keeps you from continuing the game, Go to Control Panel Select InternetOptions Control Tab to Advanced Page Hit D and you'll hear Disable Script Debugging (Internet Explorer) _on or off Hit the spacebar so it says ON Down arrow once to Disable Script Debugging (Other) on or off and hit Spacebar so it's set to ON Alt-A will apply Then ENTER to accept and close the window. If you're not debugging you certainly don't need to stop what you're doing to hear Microsoft thinks something needs debugging. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] SoundRTS: New version
Great voice! With this quolity of voice I started to play the english version! Great job! Cheers, Jorge - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 1:53 AM Subject: [Audyssey] SoundRTS: New version Hiya, Just thought I'd post to the list and say that there seems to be a new version of Beta 6 of SoundRTS. A few of the changes I've noticed are some updates to the English translations, as well as a new and higher quality voice synthesizer--I have to wonder how Realspeak Daniel got put in there. Anyways, it can be downloaded from the same site: http://jlpo.free.fr/soundrts Have fun, Zack. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in USA Games Development.
tom, i thought you were writing the games in c++ anyways. http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 10:58 PM Subject: Re: [Audyssey] Possible changes in USA Games Development. Hi Mich, Those games you mentioned are written in Visual Basic 6. The only reason I would decide against VB 6 is the technology is extremely old, and Microsoft has publically announced they are dropping support for it next year. So I wouldn't go that way. However, C++ is a core language of Windows and anything written in it is likely to be well supported and quite stable. Yeah, your system is one that is frustrating me, and that kind of unexplained brakage is what I would like to avoid. Mich wrote: hi tom. I for one think that you should go for it. write the games in c++ or even VB6 or what ever langwige the games of Shades of Doom and the games from L Works are written in. Speaking from a end user's experience and having no knollige of programming or programming games. I have to say that The games like Shades of Doom and the ones from L Works run with no problem on my pc. As you know Monty and STFC Well I had no luck in running those. Well I hope that this info helps. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game bug possibly
Delete the under score in between the words of the file name and replace with space. 锦发/Steady Goh http://www.tcr-music.com.sg/singers/jinfa/intro_jinfa.html - Original Message - From: Chris Reagan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 8:30 PM Subject: Re: [Audyssey] game bug possibly I did that and I still didn't have any results. Chris - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 11:09 PM Subject: Re: [Audyssey] game bug possibly Hi chris, Be sure and put that track in the game trakcs folder, as it is now an official track and not a user track. - Original Message - From: Chris Reagan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 8:32 PM Subject: [Audyssey] game bug possibly Okay rail racer is acting funny. I loaded one of the new game tracks the gorch and when I went to load the track, this is what happened when I pressed enter on load game track. GameEngine.exe - Common Language Runtime Debugging Services Application has generated an exception that could not be handled. Process id=0xc60 (3168), Thread id=0xf70 (3952). Click OK to terminate the application. Click CANCEL to debug the application. OK Cancel Hope someone can give me some answers. Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2396 (20070712) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.4/898 - Release Date: 7/12/2007 4:08 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the shocking catheren wheel on the second floor ofscw
Hey Phil, is Fred and Georges fireworks called Fred and Georges Swamp? - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 12:27 PM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hi Nicol, That is a fireworks left by Fred and George, and the only thing you can do to it is stun it. spoiler space If you do, you get a little explosion. Phil - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 3:18 PM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Well charles that is actually what I'm trying to do all the time. How do I try it out., I pressed x like crazy when the cateren wheel is in the center but nothing happens. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Charles Rivard Sent: Thursday, July 12, 2007 9:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Try it and see. You might get a surprise. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Thursday, July 12, 2007 2:04 PM Subject: [Audyssey] the shocking catheren wheel on the second floor of scw HI Is the catheren wheel only there for atmosphere or do I do something with it? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the shocking catheren wheel on the second floor ofscw
Hi Sky, In the Order of the Phoenix, while leaving Hogwarts, Fred and George cast a swamp on the fifth floor. It was cleaned up except for a patch under a window. - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 11:29 AM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hey Phil, is Fred and Georges fireworks called Fred and Georges Swamp? - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 12:27 PM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hi Nicol, That is a fireworks left by Fred and George, and the only thing you can do to it is stun it. spoiler space If you do, you get a little explosion. Phil - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 3:18 PM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Well charles that is actually what I'm trying to do all the time. How do I try it out., I pressed x like crazy when the cateren wheel is in the center but nothing happens. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Charles Rivard Sent: Thursday, July 12, 2007 9:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Try it and see. You might get a surprise. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Thursday, July 12, 2007 2:04 PM Subject: [Audyssey] the shocking catheren wheel on the second floor of scw HI Is the catheren wheel only there for atmosphere or do I do something with it? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio quake
Hey Dakotah, does that mean next time we play you will stand still and let me take shots at you? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dakotah Rickard Sent: Friday, July 13, 2007 12:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio quake Hi. I'm not exactly sure what you mean by a starting point. It's an excellent game, as far as playability and entertainment, but it does kind of get a little old after a while, only because there's only so much you can do while killing people. I highly recommend this game, as you can play by yourself, over the internet, or over your LAN, if you have one. It uses SAPI so make sure you either have it installed already or download the version that installs it for you. The manual explains the basic Audio Quake features fairly well, and the mods you can download from http://tbrn.net/modgirl are very nice. I wish that I could program in QC, but I don't have the patience or the money to buy a new computer after this one goes out the window accompanied by obscenities in every language I know and some I'd make up... At any rate, I hope to see you online playing AQ as soon as possible. I promise that, if I'm online at the same time you are, I'll help you learn the game. I don't even mind being a target... Signed: Dakotah RIckard On 7/12/07, Everett Elam [EMAIL PROTECTED] wrote: Can anyone recommend any starting points for audio quake to me? Is it fun? Talk to me people! Everett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in USA Games Development.
Hello Tom, My only question is, would this effect Monty, after you have written the new engine? At the end of the day, my thought is, that you are the one doing the work, you are the one that people come to for help, so if you are more comfortable with one program than you are with another, then you are the one that makes the choice, as at the end of the day, we only play the result, and in most cases, will not know the different. Many thanks for all the work you do on our behalf Chris Payne 'Treasurer for TAFN' The Accessible Friends Network - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 12, 2007 8:59 PM Subject: [Audyssey] Possible changes in USA Games Development. Hi all, I am throwing this out here for public discussion. Since this effects all of you as well as me I think this needs public discussion. As you know I have written two games that requires the Microsoft .Net Framework and DirectX 9.0C using C#.Net. Well, since choosing this path I've had nothing but headaches and trouble getting those technologies working on end user systems. In most cases the game runs, but now and then there is a system or more that can't simply be fixed, and the games won't run reliably. I think allot of this boils down to using new non-standard Microsoft technologies, and these new technologies are not reliable for mass distribution. At least, not until all of this is packaged as a core part of Windows. They are a part of Vista, but those versions are not completely compatible with the versions I am using so that means the older ones needs installed nullifying the fact they are there in Vista already. My current thought is after Montezuma's Revenge is released I should rewrite the USA Games engine in C++. The reason is I can use core MS Windows technologies such as the standard Win32 API, and even support DirectX 8 or 9 with no problems. Since I won't require the .Net libs for DirectX upgrading to the latest DirectX won't be as necessary as it is now. The major advantage here will be improved performance, greater security, and games should in theory just install and run without having to install a bunch of other things before hand. Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this point, but if we decide to go with say C++ I could write a new engine, and convert USA Raceway to C++. Therefor, when Raceway is released we won't have to hastle with figuring out which version of the .Net framework is installed, if the DirectX managed components are installed, if they are up to date, and so on. What does everyone think? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.4/898 - Release Date: 12/07/2007 16:08 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the shocking catheren wheel on the second floor ofscw
Only they know. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 11:12 AM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw what spell did they use? - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 8:51 AM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hi Sky, In the Order of the Phoenix, while leaving Hogwarts, Fred and George cast a swamp on the fifth floor. It was cleaned up except for a patch under a window. - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 11:29 AM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hey Phil, is Fred and Georges fireworks called Fred and Georges Swamp? - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 12:27 PM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hi Nicol, That is a fireworks left by Fred and George, and the only thing you can do to it is stun it. spoiler space If you do, you get a little explosion. Phil - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 3:18 PM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Well charles that is actually what I'm trying to do all the time. How do I try it out., I pressed x like crazy when the cateren wheel is in the center but nothing happens. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Charles Rivard Sent: Thursday, July 12, 2007 9:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Try it and see. You might get a surprise. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Thursday, July 12, 2007 2:04 PM Subject: [Audyssey] the shocking catheren wheel on the second floor of scw HI Is the catheren wheel only there for atmosphere or do I do something with it? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the shocking catheren wheel on the second floor ofscw
what spell did they use? - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 8:51 AM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hi Sky, In the Order of the Phoenix, while leaving Hogwarts, Fred and George cast a swamp on the fifth floor. It was cleaned up except for a patch under a window. - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 11:29 AM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hey Phil, is Fred and Georges fireworks called Fred and Georges Swamp? - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 12:27 PM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hi Nicol, That is a fireworks left by Fred and George, and the only thing you can do to it is stun it. spoiler space If you do, you get a little explosion. Phil - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 3:18 PM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Well charles that is actually what I'm trying to do all the time. How do I try it out., I pressed x like crazy when the cateren wheel is in the center but nothing happens. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Charles Rivard Sent: Thursday, July 12, 2007 9:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Try it and see. You might get a surprise. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Thursday, July 12, 2007 2:04 PM Subject: [Audyssey] the shocking catheren wheel on the second floor of scw HI Is the catheren wheel only there for atmosphere or do I do something with it? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] SoundRTS: New version
The new voice is so much better, and more understandable. - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 8:53 PM Subject: [Audyssey] SoundRTS: New version Hiya, Just thought I'd post to the list and say that there seems to be a new version of Beta 6 of SoundRTS. A few of the changes I've noticed are some updates to the English translations, as well as a new and higher quality voice synthesizer--I have to wonder how Realspeak Daniel got put in there. Anyways, it can be downloaded from the same site: http://jlpo.free.fr/soundrts Have fun, Zack. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] SoundRTS: New version
I also like some of the new sounds better, while I liked some of the old sounds more too. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: 13 July 2007 08:35 PM Subject: Re: [Audyssey] SoundRTS: New version The new voice is so much better, and more understandable. - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 8:53 PM Subject: [Audyssey] SoundRTS: New version Hiya, Just thought I'd post to the list and say that there seems to be a new version of Beta 6 of SoundRTS. A few of the changes I've noticed are some updates to the English translations, as well as a new and higher quality voice synthesizer--I have to wonder how Realspeak Daniel got put in there. Anyways, it can be downloaded from the same site: http://jlpo.free.fr/soundrts Have fun, Zack. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] big update coming to duck hunt
so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Very cool. I like that idea. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 1:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
I suppose I could make that an option. I just had this urge to capture the old classic game. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:07 PM Subject: Re: [Audyssey] big update coming to duck hunt Hi Liam, I like your duck hunt game but I would rather hear more up-to-date sounds than the ones in the original game. Or you could do a Super Duck Hunt using real sounds of ducks dogs and guns. Phil - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2388 (20070710) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Star Wars Game was Possible changes
Hi, Eventually, I will be releasing Star Wars. Though, it has many many changes since that very old trailer. In fact, if anything the sound effects etc have gotten better, and more advanced since then. Trenton Matthews wrote: Sounds like a good idea! Although, speaking of games, will the star Wars game be coming to the blind someday? The trailer was quite good, and also, the music was nice! I say, make a sound track of the music for Monty when its released. The sound track on Cd of course. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Castlevania was TMNT
Hi Dark, I'm afraid you'd need more than a map editor to take a crack at Castlevania. Not only was it a side-scroller, but there were all sorts of different weapons like chains, whips, daggers, and holy water, which the Monty engine doesn't currently support. You restored your health in that game by collecting hearts and by eating food you found in the castle. Then, you have the monsters like dragons, mummies, Frankenstein, and Drakula. The game could certainly be done, but not with the engine in it's current form. I'd have to add allot of extra functionality to do this. Dark wrote: Ah Brian, that would rule, though Super castlevania on the snes was always my favourite. Given all the stairs in the game, it might even be poss to do something monti style with it. Perhaps if thom ever gets around to producing a really versetile monti map edditer allowing creation of extra weapons and monsters, I might have a crack at Castlevania. In fact, if thom does! release something like that, I might have a crack at a lot of things. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
how about the starwars game, is it going to go with the storyline of episode three? Brandon - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:13 PM Subject: [Audyssey] Star Wars Game was Possible changes Hi, Eventually, I will be releasing Star Wars. Though, it has many many changes since that very old trailer. In fact, if anything the sound effects etc have gotten better, and more advanced since then. Trenton Matthews wrote: Sounds like a good idea! Although, speaking of games, will the star Wars game be coming to the blind someday? The trailer was quite good, and also, the music was nice! I say, make a sound track of the music for Monty when its released. The sound track on Cd of course. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Hi Liam, I like your duck hunt game but I would rather hear more up-to-date sounds than the ones in the original game. Or you could do a Super Duck Hunt using real sounds of ducks dogs and guns. Phil - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sapi issues
Hi, Ummm... No. Understand the runtime first extracts to a temp directory which you supply, and then run the setup from the temp directory. Mike Reiser wrote: I'm a little confused where to put t he runtime? It doesn't give me any dirrectory choices so I put it in program files\direct X, is this ok? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in USA Games Development.
Hi William, That's possible. Though, as far as getting it out to the public in C# certainly would probably be faster over C++. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Or you could have a single game with two modes, one with the original sounds and another with modern. Personally I think you should leave it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 2:10 PM Subject: Re: [Audyssey] big update coming to duck hunt I suppose I could make that an option. I just had this urge to capture the old classic game. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:07 PM Subject: Re: [Audyssey] big update coming to duck hunt Hi Liam, I like your duck hunt game but I would rather hear more up-to-date sounds than the ones in the original game. Or you could do a Super Duck Hunt using real sounds of ducks dogs and guns. Phil - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2388 (20070710) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Bros
Anyone heard of twin bee? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Shadow Dragon Sent: Thursday, July 12, 2007 11:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] Super Mario Bros Agreed. The Mario Bros are the gods of Nintendo! Well, next to Kirby. Everyone knows Kirby owns 'em all. It'd be cool if we could get nintendo to release the rights of their characters to one of the audiogame devs so we could get a super smash bros type thing going, but that'll never happen. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 2:41 PM Subject: [Audyssey] Super Mario Bros I would like to see an audio version of the original Mario Bros for NES. I played when I had sight and I never did beat the thing. I think I would be totally hooked on it. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in USA Games Development.
Hi Gary, Both languages C# and C++ are up to date. Especially, say if I use the Vista SDK for either language and then I will be on the bleeding edge of development. So neither language is going to be using older technology, and it is more a matter of which is going to have the least amount of headaches in the long run. (Smile) Gary Whittington wrote: So, the realy question is Headaches vs Time Delay? The Headaches sounds like time comsuming to a programmer anyway. Going the route of revamping and changing langs means that USA Games will be developing games with the latest technology to keep abreat and keep up with other game companies, I would say yes, this is the only direction you have Tom. This keeps you developing your own skills, as you mentioned having to knocking of the rust. sounds like you want to build Raceway with a rusted out car. personly, speaking for myself, now that I have Vista I would want any game built with the latest program lang. I would not had tooken this stand if my main computer was still XP, but would understand the reason bihind the advancement to a higher programming language. Two main reasons why folks get new computers is: 1! Like me my computer Crashed with its mother board getting cooked. 2! For no other reason other to get latest software that one wants, being for businness or fun. Reason 2 may will wait until their computer dies as in reason 1. In any case, computers have a life expectence of a NFL football player, so many who have XP or older OS will find themselves getting new computers and the core group for those who will have Vista will grow. Now its going to take time to develop Raceway, and that core group will certain be growin by the time the game is ready. So, don't hold on the past folks, I want to see USA games to move forward and see Raceway be as great a game as it can be. And to that to make it a game of my dreams keeping up with the technology so Raceway can expand. AS those know my stand on Raceway expansion plug ins. The game needs to stay current with the changing gameing world. Lastly, for those who have been waiting for Raceway, sure we love to have been playing the game yesterday, but great things are waiting for and I I know as others is exactly what you want for Raceway to be great. We understand too, that you will not be punting around or racing to finish the game off, but create something that will last and and be playable for a long time. Just the news of Raceway helps us race fans to awake out of our slumber. Thanks for that, but maybe not ask us on the list, ask God, which direction to take. I am sure it will be maken very clear which way to go. Thanks God Bless you and your family Crash - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 12, 2007 1:59 PM Subject: [Audyssey] Possible changes in USA Games Development. Hi all, I am throwing this out here for public discussion. Since this effects all of you as well as me I think this needs public discussion. As you know I have written two games that requires the Microsoft .Net Framework and DirectX 9.0C using C#.Net. Well, since choosing this path I've had nothing but headaches and trouble getting those technologies working on end user systems. In most cases the game runs, but now and then there is a system or more that can't simply be fixed, and the games won't run reliably. I think allot of this boils down to using new non-standard Microsoft technologies, and these new technologies are not reliable for mass distribution. At least, not until all of this is packaged as a core part of Windows. They are a part of Vista, but those versions are not completely compatible with the versions I am using so that means the older ones needs installed nullifying the fact they are there in Vista already. My current thought is after Montezuma's Revenge is released I should rewrite the USA Games engine in C++. The reason is I can use core MS Windows technologies such as the standard Win32 API, and even support DirectX 8 or 9 with no problems. Since I won't require the .Net libs for DirectX upgrading to the latest DirectX won't be as necessary as it is now. The major advantage here will be improved performance, greater security, and games should in theory just install and run without having to install a bunch of other things before hand. Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this point, but if we decide to go with say C++ I could write a new engine, and convert USA Raceway to C++. Therefor, when Raceway is released we won't have to hastle with figuring out which version of the .Net framework is installed, if the DirectX managed components are installed, if they are up to date, and so on. What does everyone think? ___ Gamers mailing list ..
Re: [Audyssey] big update coming to duck hunt
Hi Liam, I for one like the classic sounds. It brings back so many many good memories of my NES system. Liam Erven wrote: I suppose I could make that an option. I just had this urge to capture the old classic game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
I couldn't agree more. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Brandon Hicks [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 2:31 PM Subject: Re: [Audyssey] big update coming to duck hunt Hi, I'd just like to say that I like the original Duck Hunt sounds. It'd be more realistic to have newer sounds, but the NES tone generators capture the escence of Duck Hunt. Brandon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in USA Games Development.
Hi Ron, I think C++ is better as well. That is after I figure out which version of the Windows Platform SDK I need for the newer DirectX SDKs. I installed my XP SDK, and the applications, even the test applications from Microsoft, bombed. SO I need to upgrade, and am uncertain which exactly DirectX requires. Since this is DirectX 2007 undoubtedly I need the huge, huge, Vista SDK. (grown) Anyway, once I identify what the requirements and conflicts are I plan to write some simple test apps as proof of concept before I make a final decision. Ron Schamerhorn wrote: Hi Tom I'd go with whatever works best for you. Though it seems like C++ would be a better route to convert the USA upcoming titles. Ron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Hi, I'd just like to say that I like the original Duck Hunt sounds. It'd be more realistic to have newer sounds, but the NES tone generators capture the escence of Duck Hunt. Brandon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in USA Games Development.
Hi Simon, No, the language is C#, called C-Sharp, that STFC and Monty are written in. I have been considering C++ for Raceway for many reasons. Not the least a much better support for ff devices. simon.dowling wrote: tom, i thought you were writing the games in c++ anyways. http://www.secretsthatwekeep.com/003 Simon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Possible changes in USA Games Development.
Hi Chris, Thanks. Well, it won't effect Monty other than there will be two engines. One to support the older .Net based games and one in C++ to support any new games. I don't know which I am going with yet, but I am just looking at peoples suggestions, thoughts, and how many will be effected with me using .Net. I know the install is quite painful for some users seeing as you have to install .Net, DirectX, and then your game. That just makes things down right rough. I personally would like to see something much more simple to get up and running, bu that does cost in research and development time. C++ isn't the only alternative here. There is Java and Python as alternatives as well, but i didn't throw those in the mix. Java is not good for those with screen readers that don't support the access bridge,and Python is nice, but I'd have to code my own wrappers for the Windows API to get the functionality I'd like out of the language. Chris Payne wrote: Hello Tom, My only question is, would this effect Monty, after you have written the new engine? At the end of the day, my thought is, that you are the one doing the work, you are the one that people come to for help, so if you are more comfortable with one program than you are with another, then you are the one that makes the choice, as at the end of the day, we only play the result, and in most cases, will not know the different. Many thanks for all the work you do on our behalf Chris Payne 'Treasurer for TAFN' The Accessible Friends Network - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 12, 2007 8:59 PM Subject: [Audyssey] Possible changes in USA Games Development. Hi all, I am throwing this out here for public discussion. Since this effects all of you as well as me I think this needs public discussion. As you know I have written two games that requires the Microsoft .Net Framework and DirectX 9.0C using C#.Net. Well, since choosing this path I've had nothing but headaches and trouble getting those technologies working on end user systems. In most cases the game runs, but now and then there is a system or more that can't simply be fixed, and the games won't run reliably. I think allot of this boils down to using new non-standard Microsoft technologies, and these new technologies are not reliable for mass distribution. At least, not until all of this is packaged as a core part of Windows. They are a part of Vista, but those versions are not completely compatible with the versions I am using so that means the older ones needs installed nullifying the fact they are there in Vista already. My current thought is after Montezuma's Revenge is released I should rewrite the USA Games engine in C++. The reason is I can use core MS Windows technologies such as the standard Win32 API, and even support DirectX 8 or 9 with no problems. Since I won't require the .Net libs for DirectX upgrading to the latest DirectX won't be as necessary as it is now. The major advantage here will be improved performance, greater security, and games should in theory just install and run without having to install a bunch of other things before hand. Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this point, but if we decide to go with say C++ I could write a new engine, and convert USA Raceway to C++. Therefor, when Raceway is released we won't have to hastle with figuring out which version of the .Net framework is installed, if the DirectX managed components are installed, if they are up to date, and so on. What does everyone think? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.4/898 - Release Date: 12/07/2007 16:08 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the shocking catheren wheel on the second floor ofscw
It doesn't say. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 12:12 PM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw what spell did they use? - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 8:51 AM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hi Sky, In the Order of the Phoenix, while leaving Hogwarts, Fred and George cast a swamp on the fifth floor. It was cleaned up except for a patch under a window. - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 11:29 AM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hey Phil, is Fred and Georges fireworks called Fred and Georges Swamp? - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 12:27 PM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Hi Nicol, That is a fireworks left by Fred and George, and the only thing you can do to it is stun it. spoiler space If you do, you get a little explosion. Phil - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 3:18 PM Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Well charles that is actually what I'm trying to do all the time. How do I try it out., I pressed x like crazy when the cateren wheel is in the center but nothing happens. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Charles Rivard Sent: Thursday, July 12, 2007 9:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] the shocking catheren wheel on the second floor ofscw Try it and see. You might get a surprise. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Thursday, July 12, 2007 2:04 PM Subject: [Audyssey] the shocking catheren wheel on the second floor of scw HI Is the catheren wheel only there for atmosphere or do I do something with it? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Just a few thoughts: Would a skill level setting be straying away from the original? I'm thinking of 3 shots on easy, 2 on normal, and 1 on hard. Also, how about moving across the field to chase a missed duck? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 2:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Hmm. If gamepad support could be added in a later version, that will be nice! Wish NES game controlers could be used, doubt that would work though. I myself have a Saitec RumblePad for the PC. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 1:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi Brandon, Yes, it is in that general time frame. The game actually begins a little while after Revenge of the Syth. You play the part of Jedi Learner, Olee Starstone, and by luck you escaped Order 66. Now, you are on a single minded quest to defeat the Empire. The game features a series of minibosses and bosses. You will fight minibosses like Clone Commanders, and bigger bosses like Moff Tarken, Darth Vader, and Emperor Palpatine himself. One feature I want to do with Starstone is give you the option to play as a dark sider or light sider. With similar but slightly alternative storylines. The light side story is this. After the Clone Wars Olee Starstone, now one of the last of the Jedi, realises it is up to her to save the galaxy from the galactic Empire. Starstone travels the galaxy attempting to foil the Empire's plans to launch a new and powerful super weapon, and defeat Darth vader and Emperor Palpatine. The dark side story is similar, but requires vengence. You are Olee Starstone, and you have lost everything. that mattered. Your friends, teachers, station in life, are all gone. Bitter and angry she travels the galaxy seaking Revenge against the Empire, and as she does so she becomes a powerful dark force wielding master able to cast lightning, force choke, force distruction, and if she defeats Emperor Palpatine she will be come the new Emperess of the galaxy. The alternative storyline and ending is something I am using from Jedi Knight. I always like the concept of choosing sides. I especially liked if you were in a dark mood going around frying enemies with force lightning, and even wacking inocent civilians. I remember one seen in Jedi Knight a guy who needs rescued, and I come along and fry him with lightning causing him to fall to his doom. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Bros
Hi, Lol! Super Mario Sisters? That would be a good one. (Grin) You are right Nintendo really got off base. Some things stayed the same,but they just changed to much. At least Megaman has staid somewhat on track,and has improved. Yvonne Alaniz wrote: Thom, I agree. After Mario three the concept got pretty off base. Maybe there could be some kind of knock off concept like Marios sisters or something? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
HI thom Please enlighten me. What genre of game is star wars? Is it a game like trek 2000 and stfc? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Friday, July 13, 2007 11:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game was Possible changes Hi Brandon, Yes, it is in that general time frame. The game actually begins a little while after Revenge of the Syth. You play the part of Jedi Learner, Olee Starstone, and by luck you escaped Order 66. Now, you are on a single minded quest to defeat the Empire. The game features a series of minibosses and bosses. You will fight minibosses like Clone Commanders, and bigger bosses like Moff Tarken, Darth Vader, and Emperor Palpatine himself. One feature I want to do with Starstone is give you the option to play as a dark sider or light sider. With similar but slightly alternative storylines. The light side story is this. After the Clone Wars Olee Starstone, now one of the last of the Jedi, realises it is up to her to save the galaxy from the galactic Empire. Starstone travels the galaxy attempting to foil the Empire's plans to launch a new and powerful super weapon, and defeat Darth vader and Emperor Palpatine. The dark side story is similar, but requires vengence. You are Olee Starstone, and you have lost everything. that mattered. Your friends, teachers, station in life, are all gone. Bitter and angry she travels the galaxy seaking Revenge against the Empire, and as she does so she becomes a powerful dark force wielding master able to cast lightning, force choke, force distruction, and if she defeats Emperor Palpatine she will be come the new Emperess of the galaxy. The alternative storyline and ending is something I am using from Jedi Knight. I always like the concept of choosing sides. I especially liked if you were in a dark mood going around frying enemies with force lightning, and even wacking inocent civilians. I remember one seen in Jedi Knight a guy who needs rescued, and I come along and fry him with lightning causing him to fall to his doom. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Instead of ending the game after missing 4 or more ducks per round, have the game end after missing a total of 4 ducks? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 2:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Pause feature? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 2:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
sounds good. Can't wait until it's released. Brandon - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 4:35 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes Hi Brandon, Yes, it is in that general time frame. The game actually begins a little while after Revenge of the Syth. You play the part of Jedi Learner, Olee Starstone, and by luck you escaped Order 66. Now, you are on a single minded quest to defeat the Empire. The game features a series of minibosses and bosses. You will fight minibosses like Clone Commanders, and bigger bosses like Moff Tarken, Darth Vader, and Emperor Palpatine himself. One feature I want to do with Starstone is give you the option to play as a dark sider or light sider. With similar but slightly alternative storylines. The light side story is this. After the Clone Wars Olee Starstone, now one of the last of the Jedi, realises it is up to her to save the galaxy from the galactic Empire. Starstone travels the galaxy attempting to foil the Empire's plans to launch a new and powerful super weapon, and defeat Darth vader and Emperor Palpatine. The dark side story is similar, but requires vengence. You are Olee Starstone, and you have lost everything. that mattered. Your friends, teachers, station in life, are all gone. Bitter and angry she travels the galaxy seaking Revenge against the Empire, and as she does so she becomes a powerful dark force wielding master able to cast lightning, force choke, force distruction, and if she defeats Emperor Palpatine she will be come the new Emperess of the galaxy. The alternative storyline and ending is something I am using from Jedi Knight. I always like the concept of choosing sides. I especially liked if you were in a dark mood going around frying enemies with force lightning, and even wacking inocent civilians. I remember one seen in Jedi Knight a guy who needs rescued, and I come along and fry him with lightning causing him to fall to his doom. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi Nicol, No, the Star Wars game is an FPS style of game. It would have more in common with Sarah and Shades of Doom except you will be carrying various types of blasters, thermal detonators, and of course your trusty light saber. As an added bonus since you are a Jedi you will have special force gifts such as distract, protect, jump, speed, see, etc. For example, with force see you will be able to see enemies behind doors and walls. The game will have a mixture of out door combat, in forests and along snowy ridges, and plenty of in door fighting in rooms, corridors, etc. nicol wrote: HI thom Please enlighten me. What genre of game is star wars? Is it a game like trek 2000 and stfc? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
No. It would probably be more along the lines of Shades of Doom. STFC and Trek 2000 are turn-based strategy games. Star Wars games generally aren't. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:46 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes HI thom Please enlighten me. What genre of game is star wars? Is it a game like trek 2000 and stfc? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Friday, July 13, 2007 11:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game was Possible changes Hi Brandon, Yes, it is in that general time frame. The game actually begins a little while after Revenge of the Syth. You play the part of Jedi Learner, Olee Starstone, and by luck you escaped Order 66. Now, you are on a single minded quest to defeat the Empire. The game features a series of minibosses and bosses. You will fight minibosses like Clone Commanders, and bigger bosses like Moff Tarken, Darth Vader, and Emperor Palpatine himself. One feature I want to do with Starstone is give you the option to play as a dark sider or light sider. With similar but slightly alternative storylines. The light side story is this. After the Clone Wars Olee Starstone, now one of the last of the Jedi, realises it is up to her to save the galaxy from the galactic Empire. Starstone travels the galaxy attempting to foil the Empire's plans to launch a new and powerful super weapon, and defeat Darth vader and Emperor Palpatine. The dark side story is similar, but requires vengence. You are Olee Starstone, and you have lost everything. that mattered. Your friends, teachers, station in life, are all gone. Bitter and angry she travels the galaxy seaking Revenge against the Empire, and as she does so she becomes a powerful dark force wielding master able to cast lightning, force choke, force distruction, and if she defeats Emperor Palpatine she will be come the new Emperess of the galaxy. The alternative storyline and ending is something I am using from Jedi Knight. I always like the concept of choosing sides. I especially liked if you were in a dark mood going around frying enemies with force lightning, and even wacking inocent civilians. I remember one seen in Jedi Knight a guy who needs rescued, and I come along and fry him with lightning causing him to fall to his doom. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Nope, I think that would stray too far from the original. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:51 PM Subject: Re: [Audyssey] big update coming to duck hunt Instead of ending the game after missing 4 or more ducks per round, have the game end after missing a total of 4 ducks? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 2:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
I to like the origenal duck hunt sounds as well. from Mich Verrier. - Original Message - From: Brandon Hicks [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 4:31 PM Subject: Re: [Audyssey] big update coming to duck hunt Hi, I'd just like to say that I like the original Duck Hunt sounds. It'd be more realistic to have newer sounds, but the NES tone generators capture the escence of Duck Hunt. Brandon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Having never played the original, this info is cool. Thanks. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Mich [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 5:29 PM Subject: Re: [Audyssey] big update coming to duck hunt I to like the origenal duck hunt sounds as well. from Mich Verrier. - Original Message - From: Brandon Hicks [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 4:31 PM Subject: Re: [Audyssey] big update coming to duck hunt Hi, I'd just like to say that I like the original Duck Hunt sounds. It'd be more realistic to have newer sounds, but the NES tone generators capture the escence of Duck Hunt. Brandon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
pause feature is also on my list. pause is a good thing to have, especially if you gotta go do something. plus the original game had it too. so it's only fair. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 5:46 PM Subject: Re: [Audyssey] big update coming to duck hunt Having never played the original, this info is cool. Thanks. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Mich [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 5:29 PM Subject: Re: [Audyssey] big update coming to duck hunt I to like the origenal duck hunt sounds as well. from Mich Verrier. - Original Message - From: Brandon Hicks [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 4:31 PM Subject: Re: [Audyssey] big update coming to duck hunt Hi, I'd just like to say that I like the original Duck Hunt sounds. It'd be more realistic to have newer sounds, but the NES tone generators capture the escence of Duck Hunt. Brandon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2388 (20070710) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
how about some cheases in space fighters and space battles? Brandon - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 5:22 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes Hi Nicol, No, the Star Wars game is an FPS style of game. It would have more in common with Sarah and Shades of Doom except you will be carrying various types of blasters, thermal detonators, and of course your trusty light saber. As an added bonus since you are a Jedi you will have special force gifts such as distract, protect, jump, speed, see, etc. For example, with force see you will be able to see enemies behind doors and walls. The game will have a mixture of out door combat, in forests and along snowy ridges, and plenty of in door fighting in rooms, corridors, etc. nicol wrote: HI thom Please enlighten me. What genre of game is star wars? Is it a game like trek 2000 and stfc? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
I like the origional game sounds. But yes liam you could do a super duck hunt, like you did with egg hunt. At 08:07 a.m. 14/07/2007, you wrote: Hi Liam, I like your duck hunt game but I would rather hear more up-to-date sounds than the ones in the original game. Or you could do a Super Duck Hunt using real sounds of ducks dogs and guns. Phil - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.4/898 - Release Date: 12/07/2007 4:08 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.4/898 - Release Date: 12/07/2007 4:08 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
I like that idea. The original nes game was too easy. I would enjoy the extra difficulty. I would also like someone to send out the link for the game again please? Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 4:24 PM Subject: Re: [Audyssey] big update coming to duck hunt Just a few thoughts: Would a skill level setting be straying away from the original? I'm thinking of 3 shots on easy, 2 on normal, and 1 on hard. Also, how about moving across the field to chase a missed duck? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 2:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Bros
I think it would be a real trip myself. As far as the copyright stuff is concerned, I don't think Nintendo would really care if we made a knock off game with Mario since they don't want this market anyway and no one sighted would play it anyway. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 4:39 PM Subject: Re: [Audyssey] Super Mario Bros Hi, Lol! Super Mario Sisters? That would be a good one. (Grin) You are right Nintendo really got off base. Some things stayed the same,but they just changed to much. At least Megaman has staid somewhat on track,and has improved. Yvonne Alaniz wrote: Thom, I agree. After Mario three the concept got pretty off base. Maybe there could be some kind of knock off concept like Marios sisters or something? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
game is at http://www.l-works.net/dhsetup.exe - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 7:33 PM Subject: Re: [Audyssey] big update coming to duck hunt I like that idea. The original nes game was too easy. I would enjoy the extra difficulty. I would also like someone to send out the link for the game again please? Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 4:24 PM Subject: Re: [Audyssey] big update coming to duck hunt Just a few thoughts: Would a skill level setting be straying away from the original? I'm thinking of 3 shots on easy, 2 on normal, and 1 on hard. Also, how about moving across the field to chase a missed duck? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 2:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2388 (20070710) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Toomb Raider was new game
Hi Trenton, I've searched the site all over and can't fine the tunes/sounds link you mentioned. Trenton Matthews wrote: I have the first 4 games on Playstation, and even though I couldn't play them very well, I always loved it when my mother played them. She wasn't bad! PS. If anyone is looking for the music to Tomb Raider games 3 and later, head over to: www.tombraider.ws or www.trcomm.net and choose the Tunes/Sounds link. The music to 1 and 2 aren't there yet, since you can play the music on your CD-Player. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 1:29 PM Subject: [Audyssey] Toomb Raider was new game Hi, there were actually several games of Toomb Raider. There was the classic side-scroller you mentioned, but later versions of the game really got good. Toomb Raider was one of my 5 favorites when I was sighted, and believe me it is on my wish list to program as I get time to do so. Trenton Matthews wrote: If a Tomb Raider game was made for the blind, I'll definitely go for a beta-testing it! Tomb Raider after all was a side-scroller on the gamboy-color, and I've been trying to find it, with no luck so far. Curse Of The Sword its called. As for Duck Hunt, in about 30 seconds after I send off this email, I'm checking it out! Its strange though, the games not mentioned on the L-works web site yet. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi Bryan, Correct. This will be a fully action packed first person game along the lines of Jedi Knight or similar FPS Star Wars title. Bryan Peterson wrote: No. It would probably be more along the lines of Shades of Doom. STFC and Trek 2000 are turn-based strategy games. Star Wars games generally aren't. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
when do you think it will be released? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 8:57 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes Hi Bryan, Correct. This will be a fully action packed first person game along the lines of Jedi Knight or similar FPS Star Wars title. Bryan Peterson wrote: No. It would probably be more along the lines of Shades of Doom. STFC and Trek 2000 are turn-based strategy games. Star Wars games generally aren't. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Hi Liam, I remade the classic Duck Hunt game in 2000 but it was a self voicing DOS game. I thought some of the ideas could be used in yours. Here is the instructions for it: P C S DUCK HUNT Produced by Personal Computer Systems Written by Carl Mickla Sounds created by Phil Vlasak voice by Phil Vlasak Version 1.0 Copyright 2000 It's three AM. grab your shotgun, a box of shells and your duck call and lets go hunting! In this arcade duck hunting game you hear the ducks flushed out and flying away to the right and left. There isn't much time for studying. You must aim the gun and fire before you lose the shot. Make sure it is a duck or goose in the sights, or your day may be cut short at the Personal Computer Systems game preserve. You first get the title credits, then you are told that you have a total of twenty four shells and your shot gun holds three at a time. Can you hear the flock of ducks? Or is it an eagle or hawk? If you hit one of these two, you may be arrested! Before reloading, click your safety on. Before shooting, click the safety off. Try the duck call to attract more birds! If you are successful, the ducks will be flushed out. Some birds fly low so you can aim right at them, others fly higher so you have to lead them. For beginners, try the laser sight to spot a bird. When you hear the sound of a duck flushed then moving, you must determine if it is a Hawk or an Eagle. Then you move your gun so the gun click occurs in the same place moving left or right that the sound of the bird occupies. Next you need to listen clearly to the bird call to determine how height the bird is. The shorter and less distinct the call is, the higher the bird is and requires you to lead it in the direction that it is traveling. Help screen: F1 key gives you the help screen. You can get help on the keys needed to play the game or you can review the sounds in the game or get instructions. In all the help sections, up and down arrow keys move you through the choices. The escape key takes you out of the help sections. Key Help: Down arrow shoots your gun. Left and right arrow keys move your gun left or right. Up arrow key moves your gun to the center. F1 help. Escape quits game. Delete key toggles safety on and off. End key loads gun one shell at a time. Insert key toggles laser sight on and off. Page down key is your duck call. Home key gives you the number of ducks put up and hit. Page up key gives the number of remaining shells. Game sounds: Hit enter on the sound selections to hear them. Hit escape to get out of the sound index. In the sound index you will be able to learn the distinct call of the ten birds in the game. mallard duck pintail duck wood duck american widgeon duck. canada goose. snow goose. green winged teal duck. ring necked duck. golden eagle. red tailed hawk. The other sounds are: Your gun moving, bird a higher tone. Gun shot. Bird hit. You hitting the out of bounds bumper. Duck call. Bird sounds near, distant, then farthest away. Are you up to the challenge of this arcade game? Do you have what it takes? Grab your gun and a box of shells and lets go duck Hunting! - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 4:10 PM Subject: Re: [Audyssey] big update coming to duck hunt I suppose I could make that an option. I just had this urge to capture the old classic game. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:07 PM Subject: Re: [Audyssey] big update coming to duck hunt Hi Liam, I like your duck hunt game but I would rather hear more up-to-date sounds than the ones in the original game. Or you could do a Super Duck Hunt using real sounds of ducks dogs and guns. Phil - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
[Audyssey] sound-rts problem
Hi, When i try to join a multiplayer game I keep getting an error that says the server can't be reached because it is probably behind a router or firewall. How can I fix this? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Actually the only Star Wars games I've ever played, aside from the three original trilogy games on the Super NES, are Star Wars: Masters of Teras Kasi, a Mortal Kombat-esque fighting game, and Phantom Menace, both the PC and Play Station editions. Granted those last two are pretty much identical save for the platform they were released for and therefore the controls. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 6:57 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes Hi Bryan, Correct. This will be a fully action packed first person game along the lines of Jedi Knight or similar FPS Star Wars title. Bryan Peterson wrote: No. It would probably be more along the lines of Shades of Doom. STFC and Trek 2000 are turn-based strategy games. Star Wars games generally aren't. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Probably not until after Monty and Raceway would be my guess. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 7:27 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes when do you think it will be released? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 8:57 PM Subject: Re: [Audyssey] Star Wars Game was Possible changes Hi Bryan, Correct. This will be a fully action packed first person game along the lines of Jedi Knight or similar FPS Star Wars title. Bryan Peterson wrote: No. It would probably be more along the lines of Shades of Doom. STFC and Trek 2000 are turn-based strategy games. Star Wars games generally aren't. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sound-rts problem
i have the same isue - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 10:43 PM Subject: [Audyssey] sound-rts problem Hi, When i try to join a multiplayer game I keep getting an error that says the server can't be reached because it is probably behind a router or firewall. How can I fix this? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sound-rts problem
I'd like to go multi-player but haven't often tried. Maybe I'll check it out now 11:49 pm EST - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 11:43 PM Subject: [Audyssey] sound-rts problem Hi, When i try to join a multiplayer game I keep getting an error that says the server can't be reached because it is probably behind a router or firewall. How can I fix this? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sound-rts problem
Hello, You cannot fix this problem on your end. The problem is with the people who set up servers incorrectly and don't forward ports properly to get a connection. If people are able to do this things should work better for you. Hoping this helps, Zack. - Original Message - From: gmail [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 8:48 PM Subject: Re: [Audyssey] sound-rts problem i have the same isue - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 10:43 PM Subject: [Audyssey] sound-rts problem Hi, When i try to join a multiplayer game I keep getting an error that says the server can't be reached because it is probably behind a router or firewall. How can I fix this? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] rail racer problem
Hi, Ever since I updated to the latest rail racer version I get the following when loading it. GameEngine.exe - Common Language Runtime Debugging Services Application has generated an exception that could not be handled. Process id=0x154 (340), Thread id=0x4e0 (1248). Click OK to terminate the application. Click CANCEL to debug the application. OK Cancel how do I fix this? Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] new game
Oo those were good! What about rival terf, metroid or anyone remember the old final fight games? I rocked those and I've had the lights turned low my whole life! *lookis at people who had site jealously* - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 9:51 AM Subject: Re: [Audyssey] new game Hi Dark, Like I said in a prier post one of the reasons I wrote the Monty game engine is so I can use it to make some of the NES classics such as Ninja Turtles or perhaps Double Dragon. I've actually been collecting sounds to this effect. Dark wrote: Ah, a tmnt game would rock! I'd love to see an audio version of the original Tmnt arcade beat em up game, I spent quite considderable amounts of cash on that one back in the day, - and even used to be able to do in Beabop at the end of stage 2. Now of course, i have it on Mame but an audio version would rock! In fact, I think that walk along beat em ups would be a good genre to have in audio, games like Final fight, Streets of rage, double dragon etc, - yes I know there was Danger city, but I'd love to see something more done in this respect. By the same tocan, there are lots of other genres that could probably do with representing in audio, - and even given the games we have, more are always welcome if they can do something different or expand the scope of audio gaming. Beware the Grue! Dark. - Original Message - From: gmail [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 5:20 AM Subject: Re: [Audyssey] new game how bout a tmnt game or the good classic spy hunter? anybody remember that one/ Brandon - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 11:14 PM Subject: Re: [Audyssey] new game well. throw me some ideas. I've got the whole summer free. grins. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 10:05 PM Subject: Re: [Audyssey] new game Hi, Liam, you are the man. This brings back so many good memories, and I am truly enjoying myself with this rendition of Duck Hunt. It is hard to come up with a game in a few hours, but this one with a few more hours would really rock. Liam Erven wrote: This afternoon I had a spark of creativity and decided to recreate duck hunt for nintendo. For those who have never played it, Duck hunt was a game that came bundled with the nintendo. You had a gun that you would shoot at ducks on screen with. There was also this dog that tended to laugh at you if you missed ducks. Of course he was all smiles if you shot one down. You can download the game at www.l-works.net/dhsetup.exe I hope you find it fun. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2388 (20070710) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] duck hunt
I don't know if this ahs been brought up, but duck hunt has huge potential for mouse support, or at least it would seem that way... ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Suer Liam. Lava Lake act 2
Hi, Right before the end of act 2 I hear something coming after me. I can quickly run for the exit and complete the act, but I could also choose to fight the persuing robot. Is it possible to kill this robot? Any strategy for doing so would be helpful, Thanks, Tobias ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] new game
Heh thomas once liam codes it and you get mario brothers done in a thousand years grins, you guys should meld them so you'd have the exact same as what you got when you put in the mario brothers 1 game! And then, code 2 and 3 and meld them into the old allstars game... *grins* - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 2:26 PM Subject: Re: [Audyssey] new game Hi Liam, Well, a couple of ideas I'd like is to be able to actually move around to shoot the ducks as you could in Duck Hunt. After all you had to move the gun to actually aim and fire. The other is Duck Hunt needs a pause game feature. If you recieve a phone call, your wife is calling you to the table, etc there is no way to stop and resume the current game. You jus sort of have to exit the game or let it ruin your high score and end itself. Either way isn't fun if you are say level 5, doing good, and have to leave suddenly. Liam Erven wrote: well. throw me some ideas. I've got the whole summer free. grins. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 10:05 PM Subject: Re: [Audyssey] new game Hi, Liam, you are the man. This brings back so many good memories, and I am truly enjoying myself with this rendition of Duck Hunt. It is hard to come up with a game in a few hours, but this one with a few more hours would really rock. Liam Erven wrote: This afternoon I had a spark of creativity and decided to recreate duck hunt for nintendo. For those who have never played it, Duck hunt was a game that came bundled with the nintendo. You had a gun that you would shoot at ducks on screen with. There was also this dog that tended to laugh at you if you missed ducks. Of course he was all smiles if you shot one down. You can download the game at www.l-works.net/dhsetup.exe I hope you find it fun. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2388 (20070710) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] still up to date
Thomas, Are the resources on the usa games website for coding still up to date? Where it says how do I make games like yours inthe faq? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
Leeum, Thanks, Already addicted. I forgot how difficult this game is. Only little bug though. For some reason the game just went on and on without giving my next round. I must have shot thirty or forty ducks before I quit and I didn't get a final score. yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 7:46 PM Subject: Re: [Audyssey] big update coming to duck hunt game is at http://www.l-works.net/dhsetup.exe - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 7:33 PM Subject: Re: [Audyssey] big update coming to duck hunt I like that idea. The original nes game was too easy. I would enjoy the extra difficulty. I would also like someone to send out the link for the game again please? Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 4:24 PM Subject: Re: [Audyssey] big update coming to duck hunt Just a few thoughts: Would a skill level setting be straying away from the original? I'm thinking of 3 shots on easy, 2 on normal, and 1 on hard. Also, how about moving across the field to chase a missed duck? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 2:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2388 (20070710) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Suer Liam. Lava Lake act 2
It's definitely possible, although probably not the smartest thing. it's actually a pack of dogs. If you keep jumping over them and shooting, you can kill them. I haven't done it many times lol. - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: Tobias Vinteus [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, July 14, 2007 12:14 AM Subject: [Audyssey] Suer Liam. Lava Lake act 2 Hi, Right before the end of act 2 I hear something coming after me. I can quickly run for the exit and complete the act, but I could also choose to fight the persuing robot. Is it possible to kill this robot? Any strategy for doing so would be helpful, Thanks, Tobias ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2398 (20070714) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com -- I am using the free version of SPAMfighter for private users. It has removed 3199 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi, Honestly I don't know the answer to that question. The only answerI can give is when I can get it done. (Smile) Josh wrote: when do you think it will be released? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Space Empires 3 update
Hiya, Anybody interested in the game Space Empires 3 will be glad to know that I've managed to make significant progress in getting it to be playable. The tips I'm going to outline below will try to be as screen reader neutral as possible, but I'm afraid that nevertheless my Window-Eyes bias may slip in. In order to get an accessible version of Space Empires 3, you have several choices. 1. Play a game with no AI assistance at all, but with a special option enabled to let you move your ships accurately between solar systems. You won't be able to research more than one technology at a time without sighted assistance, and tactical combat is unuseable at present. 2. Play the game with the AI research minister enabled, and let him set your research priorities for you. He'll generally do a good job based on settings you can customize. Regardless of which of these options you choose, the option you need to enable to get movement working remains the same. From the initial startup screen, select game setup and enable the 'all systems seen' option. This will let the method of movement I describe below work. Once the game has actually started, do the following. Move your mouse cursor using the keypad or equivalent to somewhere below the menu bar. You'll see your starsystem name first, and then with the all systems seen option enabled several other names possibly in a line together. These are warp points between systems. Move to any one of these, it doesn't matter which. Right click with the mouse and go into special displays from the context menu that pops up, and select show planet names. You'll see all sorts of planet names pop up, something like Centauri I, Centauri II, etc. From this point, you can mostly follow standard instructions for moving ships. I've found the game's help files to be exhaustive, if a little daunting at times to read. I'm more than willing to answer any questions you might have. This game does require a lot of navigation with the mouse and envisioning layouts in your head, but it's definitely playable. All the best, and do feel free. Yours, Zack. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi Brandon, I've thought about some Star Fighter combat, but there is nothing in Olee Starstone's bio that states she was ever a pilot. My information is based on the book, Dark Lord: The Rise of Darth Vader, which takes place immediately following Order 66, and after Vader gets his cyborg implants. Bottom line, Starstone's bio is very short, but we know enough about her character to build a very interesting story line around her life. If you haven't heard of her it is because she is a very miner character of the extended Star Wars universe. here is her story. Olee Starstone grewup on Coruscant in the Jedi temple. She recieved her initial training under Jedi Master Jocasta Nu. Upon reaching the rank of Jedi Padawan she was placed in the Jedi hall of records as a librarian. Shortly before the battle of Geonosis Starstone left her duties at the Jedi hall of records, and began training with Jedi Master Bol Chatak whom she served with during the Clone Wars. After the Battle of Murkhana Darth Vader hunted down the remaining Jedi that survived Order 66 and among those killed by Vader was Master Bol Chatak. Jedi Master Rone Shryne took over Starstone's education until his death on Kashyyyk at the hands of Darth Vader. Now, you get to guide Starstone either towards the light side of the force, hero of the galaxy, or towards the dark side and ultemant power. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi, Probably not. Bryan Peterson wrote: Probably not until after Monty and Raceway would be my guess. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] still up to date
Hi, Yes, they are.In fact,I updated that page last week. Everett Elam wrote: Thomas, Are the resources on the usa games website for coding still up to date? Where it says how do I make games like yours inthe faq? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
hmmm good game Liam. Mouse support? How bout a save game feature, too? On 7/13/07, Liam Erven [EMAIL PROTECTED] wrote: pause feature is also on my list. pause is a good thing to have, especially if you gotta go do something. plus the original game had it too. so it's only fair. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 5:46 PM Subject: Re: [Audyssey] big update coming to duck hunt Having never played the original, this info is cool. Thanks. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Mich [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 5:29 PM Subject: Re: [Audyssey] big update coming to duck hunt I to like the origenal duck hunt sounds as well. from Mich Verrier. - Original Message - From: Brandon Hicks [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 4:31 PM Subject: Re: [Audyssey] big update coming to duck hunt Hi, I'd just like to say that I like the original Duck Hunt sounds. It'd be more realistic to have newer sounds, but the NES tone generators capture the escence of Duck Hunt. Brandon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2388 (20070710) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Andy, the best audio gamer! Aim: blindguitardude msn: [EMAIL PROTECTED] skype: musicproandy ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star Wars Game was Possible changes
Hi, Well, I guess i have played quite a few Star Wars games. Not all of them out there, but enough of them. The first Star Wars game I played was Empire Strikes Back for the Atari2600. In that one you flew a snow speader around blowing up Imperial walkers. Then, for Return of the Jedi I had Star Wars Death Star Mission where you flew an X-Wing up against waves of Tie Intercepters, and of course the Death Star. For Dos and Win 95 I had Star Wars Rebel Assault and Rebel Assault II which were both good X-Wing fighting games for the PC. I also had X-Wing VS Tie Fighter where you were actually a Tie pilot. Not very accessible, but fun once you got into the battle of things. I have played Star Wars Dark Forces which was the first Star Wars FPS game I know of. Which is the game before Kile actually became a Jedi. Then, there is Jedi Knight 1 where Kile actually becomes a Jedi Knight. Very cool game. I had Jedi Knight II where Mara Jade becomes Kiles apprentice, and you get to play her for most of the game. Since going blind i have tinkered with others,but didn't get very far in the later Jedi Knight or Sith Academy games. Bryan Peterson wrote: Actually the only Star Wars games I've ever played, aside from the three original trilogy games on the Super NES, are Star Wars: Masters of Teras Kasi, a Mortal Kombat-esque fighting game, and Phantom Menace, both the PC and Play Station editions. Granted those last two are pretty much identical save for the platform they were released for and therefore the controls. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sapi issues
Simon, you have a sapi conflict I think. If you have any versions of sapi other than 5.1 installed, uninstall them. You may also have to uninstall any third party voices, install the games, then re install the voices. Unfortunately at this point, I do not have a firm handle on what exactly is causing the problem, but on the handful of systems it affects, it is maddening. The cleanest thing to do is to remove all sapi versions, uninstall all third party voices and then install sapi 5.1 from here: http://www.microsoft.com/downloads/details.aspx?FamilyId=5E86EC97-40A7-453F-B0EE-6583171B4530displaylang=en look for: speechsdk51msm.exe Then the download button right beneath that Please let me know if this works for you, I'm trying to study as many cases of this problem as I can to determine what does and doesn't work to fix it. Thanks, Che - Original Message - From: simon.dowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 5:21 AM Subject: Re: [Audyssey] Sapi issues hi i can't run rail racer because a debug dialog comes up and neither can i play Monty. http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 3:58 PM Subject: [Audyssey] Sapi issues If anyone else has been unable to run the Rail Racer demo, or the Monty beta, please let us know. This is a problem we developers need to get a solid handle on for both current and future releases. If so, please let us know what version of SAPI you have installed, as well as any other voices or sapi software that you know of. Feel free to write me off list if you like. thanks, Che [EMAIL PROTECTED] Blind Adrenaline Simulations Games by one of us, for all of us www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game bug possibly
I'm getting that same message but mine is the demo version of the game. - Original Message - From: Chris Reagan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 9:32 PM Subject: [Audyssey] game bug possibly Okay rail racer is acting funny. I loaded one of the new game tracks the gorch and when I went to load the track, this is what happened when I pressed enter on load game track. GameEngine.exe - Common Language Runtime Debugging Services Application has generated an exception that could not be handled. Process id=0xc60 (3168), Thread id=0xf70 (3952). Click OK to terminate the application. Click CANCEL to debug the application. OK Cancel Hope someone can give me some answers. Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.4/897 - Release Date: 7/11/2007 9:57 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Sound RTS sprint and tournament reminder
Hi all, I just beat the computer on level 1 aggressive in 6:06. It is a quick and fun little stress reliever to see how fast you can beat him. Anybody beat this time yet? Don't forget to join our tournament. I am making some tournament tracking software now so we can see all the results online, which will help a lot with organizing both Sound RTS tournaments as well as Rail Racer or anything else we come up with. Right now, we have 6 people signed up, and I hope to have the tournament software ready in the next week, in the meantime practice up, it is going to be a lot of fun. Email me off list if you want to join us at: [EMAIL PROTECTED] Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] beep
Lol! I was on skype with tristan today and we got into beep. I beat it 300 times, lol! I can't even believe this game is released? And x-site do I have you in my list. Or a better way to put it is do you have me in your list of contacts? ps. Beep is also open source. Tristan was modifying the key you press to shoot, I think he made it enter. I got to get vb6 on here one of these days... On 7/12/07, Yohandy [EMAIL PROTECTED] wrote: lol! I can't believe this game was actually made. hahaha - Are you into Anime, manga, and video game music? If yes, take a look at this site. http://gh.ffshrine.org?r=16426 - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 7:04 PM Subject: [Audyssey] beep after speaking with liam, he's agreed that since i made it, beep is my game, therefore it is now released. it has quite a history does this game, read up about it at x-sight.brandoncole.net. this is the first game x-sight have actually personally made, even though it is very very simple, and very very bland, one of you may actually get bored enough to play it one day, ya never know! lol as this was just about a 30-minute project, and just about as simple as standing up, i'm also releasing it as open source, it makes use of timers which i'm not too familiar with yet, the game itself works, but if there is anything that would work instead of resetting the timers all the time then please do let me know. lol. and also, if you can give me any suggestions, then i can expand it for ya. again, any comments please feel free to email me on here or offlist or msn me or skype me or whatever. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2396 (20070712) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com -- I am using the free version of SPAMfighter for private users. It has removed 3105 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Andy, the best audio gamer! Aim: blindguitardude msn: [EMAIL PROTECTED] skype: musicproandy ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] troop2 help!
Hi, I can beat easy with baby black hole pretty darn good. But I wanted more challenge so I played normal with the same mission. And... Well I made it to the bombs, almost hit vector completely with 1 life, what happened? A bomb hir me... And goodbye goes the ending. So now I just dont know those liquidater's make me loose zillions of lives on lev13/14/12, when there are lots of ships and liquidaters I usually kick out my super laser if I have one, and if I have more than 1 smartbomb I use it on them so they get blown to pieces. But they fall too fast! How can you shoot them, and the nonliquidater ships, and not let zillions of ships kiss my lives goodbye? And any sugestions on landing on the land your ship, and accumulating 5 sets of ships and shooting them down? I got to 5 sets and the darn liquidater's land, land, land. And then I can kiss that extra life see ya, cuz I dont get that! All I needed was one stupid more life and I could've... darn it! -- Andy, the best audio gamer! Aim: blindguitardude msn: [EMAIL PROTECTED] skype: musicproandy ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] new game
Hi Liam, how about a sl2... Yeah its... a bit T for this toic. But as you asked for ideas. I gave you one, I can throw them at you like fireworks: Another cool idea would be to create a cool jd-style thing, I mean kinda fix it so that there is mouse support in games, ya know. Like in rocket rage, weapon search, etc. And a nice good version of Mario, huge giant project I know. How about if many developers work together? If you have msn I believe you could do remote control, so one person could have the file, and others can just work on it. Or maybe, I should just be quiet and not suggst anything? ooo! Liam, can you do beep? A version of beep, you know. beep beep beep, space. Ououou! Ya god me... Lol, million more lols! Cmmon Liam it'd be terribly fun! And funny! On 7/12/07, Liam Erven [EMAIL PROTECTED] wrote: well. throw me some ideas. I've got the whole summer free. grins. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 10:05 PM Subject: Re: [Audyssey] new game Hi, Liam, you are the man. This brings back so many good memories, and I am truly enjoying myself with this rendition of Duck Hunt. It is hard to come up with a game in a few hours, but this one with a few more hours would really rock. Liam Erven wrote: This afternoon I had a spark of creativity and decided to recreate duck hunt for nintendo. For those who have never played it, Duck hunt was a game that came bundled with the nintendo. You had a gun that you would shoot at ducks on screen with. There was also this dog that tended to laugh at you if you missed ducks. Of course he was all smiles if you shot one down. You can download the game at www.l-works.net/dhsetup.exe I hope you find it fun. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2388 (20070710) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Andy, the best audio gamer! Aim: blindguitardude msn: [EMAIL PROTECTED] skype: musicproandy ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] big update coming to duck hunt
I wish we could get this game, Phil. It sounds like it would be a fun challenge. Any possibilities in the future that you can forsee? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 10:09 PM Subject: Re: [Audyssey] big update coming to duck hunt Hi Liam, I remade the classic Duck Hunt game in 2000 but it was a self voicing DOS game. I thought some of the ideas could be used in yours. Here is the instructions for it: P C S DUCK HUNT Produced by Personal Computer Systems Written by Carl Mickla Sounds created by Phil Vlasak voice by Phil Vlasak Version 1.0 Copyright 2000 It's three AM. grab your shotgun, a box of shells and your duck call and lets go hunting! In this arcade duck hunting game you hear the ducks flushed out and flying away to the right and left. There isn't much time for studying. You must aim the gun and fire before you lose the shot. Make sure it is a duck or goose in the sights, or your day may be cut short at the Personal Computer Systems game preserve. You first get the title credits, then you are told that you have a total of twenty four shells and your shot gun holds three at a time. Can you hear the flock of ducks? Or is it an eagle or hawk? If you hit one of these two, you may be arrested! Before reloading, click your safety on. Before shooting, click the safety off. Try the duck call to attract more birds! If you are successful, the ducks will be flushed out. Some birds fly low so you can aim right at them, others fly higher so you have to lead them. For beginners, try the laser sight to spot a bird. When you hear the sound of a duck flushed then moving, you must determine if it is a Hawk or an Eagle. Then you move your gun so the gun click occurs in the same place moving left or right that the sound of the bird occupies. Next you need to listen clearly to the bird call to determine how height the bird is. The shorter and less distinct the call is, the higher the bird is and requires you to lead it in the direction that it is traveling. Help screen: F1 key gives you the help screen. You can get help on the keys needed to play the game or you can review the sounds in the game or get instructions. In all the help sections, up and down arrow keys move you through the choices. The escape key takes you out of the help sections. Key Help: Down arrow shoots your gun. Left and right arrow keys move your gun left or right. Up arrow key moves your gun to the center. F1 help. Escape quits game. Delete key toggles safety on and off. End key loads gun one shell at a time. Insert key toggles laser sight on and off. Page down key is your duck call. Home key gives you the number of ducks put up and hit. Page up key gives the number of remaining shells. Game sounds: Hit enter on the sound selections to hear them. Hit escape to get out of the sound index. In the sound index you will be able to learn the distinct call of the ten birds in the game. mallard duck pintail duck wood duck american widgeon duck. canada goose. snow goose. green winged teal duck. ring necked duck. golden eagle. red tailed hawk. The other sounds are: Your gun moving, bird a higher tone. Gun shot. Bird hit. You hitting the out of bounds bumper. Duck call. Bird sounds near, distant, then farthest away. Are you up to the challenge of this arcade game? Do you have what it takes? Grab your gun and a box of shells and lets go duck Hunting! - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 4:10 PM Subject: Re: [Audyssey] big update coming to duck hunt I suppose I could make that an option. I just had this urge to capture the old classic game. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:07 PM Subject: Re: [Audyssey] big update coming to duck hunt Hi Liam, I like your duck hunt game but I would rather hear more up-to-date sounds than the ones in the original game. Or you could do a Super Duck Hunt using real sounds of ducks dogs and guns. Phil - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 3:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random
Re: [Audyssey] big update coming to duck hunt
i think they are doing control pads in all sorts of shapes and sizes. i wonder if there is one like the ones on the nes for the computer? if nintendo started computer, pc support stuff then there might be. regards, damien - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 10:30 PM Subject: Re: [Audyssey] big update coming to duck hunt Hmm. If gamepad support could be added in a later version, that will be nice! Wish NES game controlers could be used, doubt that would work though. I myself have a Saitec RumblePad for the PC. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 1:54 PM Subject: [Audyssey] big update coming to duck hunt so I got a lot of emails in the last day or so and I've started working on the suggestions people had. I want to add a mode with two ducks just like the original. I'm also goign to make it random which direction the ducks will come from. Mouse support is on my list. I've mad the sapi speech interuptable as well. clay pigeon shooting is there too, but I don't know if that'll be in v 1.1. I've actually had a ton of fun making this. Any other ideas that won't stray too far from the original concept? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.