Re: [Audyssey] Possible changes in USA Games Development.

2007-07-13 Thread Willem
My vote goes for C++.  Solving C# issues may delay raceway and other games 
even more than a few months.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: 12 July 2007 11:52 PM
Subject: Re: [Audyssey] Possible changes in USA Games Development.


 Hi Sean,
 I have answered your questions below in a question and answer format.

 1. How much longer would it take you to program a game in C++ rather then
 C#?

 Well, Once I wrote the core headers and other cpp files I use for my
 game core there wouldn't be that much of a difference in time between
 the two languages. For example I have a class in C# called Formula.cs
 which holds all my common math functions. Once I converted it to C++
 like formulas.cpp I'd esentually have the same functionality. Just
 include Formula.cpp in a game and never have to write all those formulas
 down again. That saves allot of time.

 2. Witch language do you feel the most comfortable in? I know you can
 program in both (wish I could; C++ and the Win32 API gave me nightmares) 
 but
 witch one do you like more?

 Well, I love C#.Net for it's simplicity and .Net acts as a handy little
 bridge between you and the Win32 API. That is why C#.Net is a high level
 language, because you don't have to deal directly with the Windows core.
 However, that has proven to be a problematic way of coding games.
 I like C++, and have always liked C++, because it is truly the most
 powerful programming language on the planet. It also is the core
 language of Mac OS, Linux, Windows, and what you learn applies just
 about everywhere except the headers and libs might be different when
 dealing with cross platform apps.
 I would say for writing games I am most relaxed using C# to write games
 just because it is what I have used for the passed two years, but I
 could just as easily do it in C++ once I brushed some of the rust off my
 C++ and Win32 skills and got to work.
 As for the Win32 API it is a pain if you don't know much about it, but
 fortunately games don't need more than a basic core in Win32. You won't
 be interacting with the Kernel, Shell, User interface much, so mostly it
 is DirectX and whatever you need to draw the Window to the screen which
 happens to be Windows.h.

 3. How long would switching languages delay USA Raceway?
 Well, the delays would only set me back a couple of months on that
 title. Most of it would be spend on coding the new engine and debugging
 it. Since i know what functions I need, how I want them structured, etc
 that is pretty easy as all I have to do is read the C# code and
 translate to C++. Once that was done read my code for the game and
 translate it using the new engine. So this is more a matter of not
 figuring out what to do, but more a matter of reading what I wrote and
 rewriting it in the new language. Kind of like reading abook in French
 and translating it to English, but not that hard. (Grin)



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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-13 Thread Gary Whittington
So, the realy question is
Headaches vs Time Delay?

The Headaches sounds like time comsuming to a programmer anyway.

Going the route of revamping and changing langs means that
USA Games will be developing games with the latest technology to keep abreat 
and keep up with other game companies, I would say yes, this is the only 
direction you have Tom.
This keeps you developing your own skills, as you mentioned having to 
knocking
of the rust. sounds like you want to build Raceway with a rusted out car.

personly, speaking for myself, now that I have Vista I would want any game 
built with the latest program lang.  I would not had tooken this stand if my 
main computer was still XP, but would understand the reason bihind the 
advancement to a higher programming language.

Two main reasons why folks get new computers is:
1!  Like me my computer Crashed with its mother board getting cooked.
2!  For no other reason other to get latest software that one wants, being 
for businness or fun.

Reason 2 may will wait until their computer dies as in reason 1.

In any case,  computers have a life expectence of a NFL football player, so 
many who have XP or older OS will find themselves getting new computers and 
the core group for those who will have Vista will grow.  Now its going to 
take time to develop Raceway, and that core group will certain be growin by 
the time the game is ready.

So, don't hold on the past folks, I want to see USA games to move forward 
and see Raceway be as great a game as it can be.  And to that to make it a 
game of my dreams  keeping up with the technology so Raceway can expand.  AS 
those know my stand on Raceway expansion plug ins.  The game needs to stay 
current with the changing gameing world.

Lastly, for those who have been waiting for Raceway,  sure we love to have 
been playing the game yesterday, but great things are waiting for and I I 
know as others is exactly what you want for Raceway to be great.  We 
understand too, that you will not be punting around or racing to finish the 
game off, but create something that will last and and be playable for a long 
time.
Just the news of Raceway helps us race fans to awake out of our slumber.
Thanks for that, but maybe not ask us on the list,  ask God, which direction 
to take.
I am sure it will be maken very clear which way to go.

Thanks God Bless you and your family
Crash


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 12, 2007 1:59 PM
Subject: [Audyssey] Possible changes in USA Games Development.


 Hi all,
 I am throwing this out here for public discussion. Since this effects
 all of you as well as me I think this needs public discussion.
 As you know I have written two games that requires the Microsoft .Net
 Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
 I've had nothing but headaches and trouble getting those technologies
 working on end user systems. In most cases the game runs, but now and
 then there is a system or more that can't simply be fixed, and the games
 won't run reliably. I think allot of this boils down to using new
 non-standard Microsoft technologies, and these new technologies are not
 reliable for mass distribution. At least, not until all of this is
 packaged as a core part of Windows. They are a part of Vista, but those
 versions are not completely compatible with the versions I am using so
 that means the older ones needs installed nullifying the fact they are
 there in Vista already.
 My current thought is after Montezuma's Revenge is released I should
 rewrite the USA Games engine in C++. The reason is I can use core MS
 Windows technologies such as the standard Win32 API, and even support
 DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
 DirectX upgrading to the latest DirectX won't be as necessary as it is
 now. The major advantage here will be improved performance, greater
 security, and games should in theory just install and run without having
 to install a bunch of other things before hand.
 Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
 point, but if we decide to go with say C++ I could write a new engine,
 and convert USA Raceway to C++. Therefor, when Raceway is released we
 won't have to hastle with figuring out which version of the .Net
 framework is installed, if the DirectX managed components are installed,
 if they are up to date, and so on. What does everyone think?


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Re: [Audyssey] Sapi issues

2007-07-13 Thread Trouble
Those are still for web pages, because those setting only effect what 
comes up in the browser. The script other you talk about there is for 
any script language that can be written into the web page. Witch is 
only a few most script languages are server side and just give the output.

At 04:04 PM 7/12/2007, you wrote:
No, There is a debug option for Internet Explorer and another just below it
for OTHER. I have them both turned off since I'm not in the debugging
business and don't want things to stop if they encounter a bug I can't fix.



Kathy Seven Williams
http://kseven.blogspot.com (New 6/8/07)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Trouble
Sent: Thursday, July 12, 2007 3:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sapi issues

That should only effect a game played through the browser. Because
that debug feature is only for java scripting issues on web pages.
As far as a regular program goes. If you got any MS programming
tools. When something blows up you can get a debug window, but not
sure without those tools. Because my system is loaded with
programming stuff and the SDK's to do stuff.

At 03:20 PM 7/12/2007, you wrote:
 Hi Kathy,
 Really? I had know idea this would effect the game's startup. Everyone
 let me know if Kathy's suggestion works, and I will add it to the USA
 Games FAQ page.
 
 
 Kathy Seven Williams wrote:
   For those who get the Debug error window that keeps you from
  continuing the game,
  
   Go to Control Panel
   Select InternetOptions
   Control Tab to Advanced Page
   Hit D and you'll hear  Disable Script Debugging
  
   (Internet Explorer) _on or off  Hit the spacebar so it says ON
   Down arrow once to
   Disable Script Debugging (Other) on or off and hit Spacebar so
  it's set to ON
   Alt-A will apply
   Then ENTER to accept and close the window.
  
   If you're not debugging you certainly don't need to stop what
  you're doing to hear Microsoft thinks something needs debugging.
  
  
  
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Re: [Audyssey] game bug possibly

2007-07-13 Thread Mark Pemberton
I have the exact same problem as Chris with the latest 2 new tracts.
- Original Message - 
From: Chris Reagan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 1:30 PM
Subject: Re: [Audyssey] game bug possibly


I did that and I still didn't have any results.
 Chris
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 11:09 PM
 Subject: Re: [Audyssey] game bug possibly


  Hi chris,
  Be sure and put that track in the game trakcs folder, as it is now an
 official track and not a user track.
 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 8:32 PM
 Subject: [Audyssey] game bug possibly


 Okay rail racer is acting funny.  I loaded one of the new game tracks 
 the
 gorch and when I went to load the track, this is what happened when I
 pressed enter on load game track.
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0xc60 (3168), Thread id=0xf70 (3952).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 Hope someone can give me some answers.
 Chris
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Re: [Audyssey] game bug possibly

2007-07-13 Thread Chris Reagan
I did that and I still didn't have any results.
Chris
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 11:09 PM
Subject: Re: [Audyssey] game bug possibly


  Hi chris,
  Be sure and put that track in the game trakcs folder, as it is now an
 official track and not a user track.
 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 8:32 PM
 Subject: [Audyssey] game bug possibly


 Okay rail racer is acting funny.  I loaded one of the new game tracks the
 gorch and when I went to load the track, this is what happened when I
 pressed enter on load game track.
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0xc60 (3168), Thread id=0xf70 (3952).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 Hope someone can give me some answers.
 Chris
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 http://www.eset.com

 


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Re: [Audyssey] audio quake

2007-07-13 Thread Trouble
Would be nice to play that game. however, nothing I do gets it out of 
that demo mode, and the manual says nothing on that anywhere and 
lacks quite a bit in that department.

At 12:32 AM 7/13/2007, you wrote:
Hi.

I'm not exactly sure what you mean by a starting point.

It's an excellent game, as far as playability and entertainment, but
it does kind of get a little old after a while, only because there's
only so much you can do while killing people.

I highly recommend this game, as you can play by yourself, over the
internet, or over your LAN, if you have one.

It uses SAPI so make sure you either have it installed already or
download the version that installs it for you.

The manual explains the basic Audio Quake features fairly well, and
the mods you can download from http://tbrn.net/modgirl are very nice.

I wish that I could program in QC, but I don't have the patience or
the money to buy a new computer after this one goes out the window
accompanied by obscenities in every language I know and some I'd make
up...

At any rate, I hope to see you online playing AQ as soon as possible.

I promise that, if I'm online at the same time you are, I'll help you
learn the game. I don't even mind being a target...

Signed:
Dakotah RIckard

On 7/12/07, Everett Elam [EMAIL PROTECTED] wrote:
  Can anyone recommend any starting points for audio quake to me? Is it fun?
  Talk to me people!
  Everett
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Re: [Audyssey] Sapi issues

2007-07-13 Thread Kathy Seven Williams
I see what you're saying. Well, there was somewhere that you could make it stop 
interrupting with those debug messages when running other programs, too. Wish 
my memory worked. 

Kathy Seven Williams
Those are still for web pages, because those setting only effect what 
comes up in the browser. The script other you talk about there is for 
any script language that can be written into the web page. Witch is 
only a few most script languages are server side and just give the output.



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Re: [Audyssey] Sapi issues

2007-07-13 Thread simon.dowling
nope, same problems.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
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Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 8:20 PM
Subject: Re: [Audyssey] Sapi issues


 Hi Kathy,
 Really? I had know idea this would effect the game's startup. Everyone
 let me know if Kathy's suggestion works, and I will add it to the USA
 Games FAQ page.


 Kathy Seven Williams wrote:
 For those who get the Debug error window that keeps you from continuing 
 the game,

 Go to Control Panel
 Select InternetOptions
 Control Tab to Advanced Page
 Hit D and you'll hear  Disable Script Debugging

 (Internet Explorer) _on or off  Hit the spacebar so it says ON
 Down arrow once to
 Disable Script Debugging (Other) on or off and hit Spacebar so it's set 
 to ON
 Alt-A will apply
 Then ENTER to accept and close the window.

 If you're not debugging you certainly don't need to stop what you're 
 doing to hear Microsoft thinks something needs debugging.



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Re: [Audyssey] SoundRTS: New version

2007-07-13 Thread jorge
Great voice! With this quolity of voice I started to play the english 
version! Great job!
Cheers,
Jorge
- Original Message - 
From: Zachary Kline [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 1:53 AM
Subject: [Audyssey] SoundRTS: New version


 Hiya,
Just thought I'd post to the list and say that there seems to be a new 
 version of Beta 6 of SoundRTS.  A few of the changes I've noticed are some 
 updates to the English translations, as well as a new and higher quality 
 voice synthesizer--I have to wonder how Realspeak Daniel got put in there.
Anyways, it can be downloaded from the same site:
 http://jlpo.free.fr/soundrts
 Have fun,
 Zack.
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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-13 Thread simon.dowling
tom, i thought you were writing the games in c++ anyways.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
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Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 10:58 PM
Subject: Re: [Audyssey] Possible changes in USA Games Development.


 Hi Mich,
 Those games you mentioned are written in Visual Basic 6. The only reason
 I would decide against VB 6 is the technology is extremely old, and
 Microsoft has publically announced they are dropping support for it next
 year. So I wouldn't go that way.
 However, C++ is a core language of Windows and anything written in it is
 likely to be well supported and quite stable.
 Yeah, your system is one that is frustrating me, and that kind of
 unexplained brakage is what I would like to avoid.

 Mich wrote:
 hi tom. I for one think that you should go for it. write the games in c++ 
 or
 even VB6 or what ever langwige the games of Shades of Doom and the games
 from L  Works are written in. Speaking from a end user's experience and
 having no knollige of programming or programming games. I have to say 
 that
 The games like Shades of Doom and the ones from L Works run with no 
 problem
 on my pc. As you know Monty and STFC Well I had no luck in running those.
 Well I hope that this info helps. from Mich Verrier from New Liskeard
 Ontario Canada.



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Re: [Audyssey] game bug possibly

2007-07-13 Thread Steady Goh
Delete the under score in between the words of the file name and replace 
with space.
锦发/Steady Goh
http://www.tcr-music.com.sg/singers/jinfa/intro_jinfa.html
- Original Message - 
From: Chris Reagan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 8:30 PM
Subject: Re: [Audyssey] game bug possibly


I did that and I still didn't have any results.
 Chris
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 11:09 PM
 Subject: Re: [Audyssey] game bug possibly


  Hi chris,
  Be sure and put that track in the game trakcs folder, as it is now an
 official track and not a user track.
 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 8:32 PM
 Subject: [Audyssey] game bug possibly


 Okay rail racer is acting funny.  I loaded one of the new game tracks 
 the
 gorch and when I went to load the track, this is what happened when I
 pressed enter on load game track.
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0xc60 (3168), Thread id=0xf70 (3952).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 Hope someone can give me some answers.
 Chris
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Re: [Audyssey] the shocking catheren wheel on the second floor ofscw

2007-07-13 Thread Sky Taylor Mundell
Hey Phil, is Fred and Georges fireworks called Fred and Georges Swamp?
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 12:27 PM
Subject: Re: [Audyssey] the shocking catheren wheel on the second floor 
ofscw


 Hi Nicol,
 That is a fireworks left by Fred and George, and the only thing you can do
 to it is stun it.
 spoiler
 space
 If you do, you get a little explosion.
 Phil

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 3:18 PM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Well charles that is actually what I'm trying to do all the time.
 How do I try it out., I pressed x like  crazy when the cateren wheel is 
 in
 the center but nothing happens.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Thursday, July 12, 2007 9:09 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw

 Try it and see.  You might get a surprise.
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, July 12, 2007 2:04 PM
 Subject: [Audyssey] the shocking catheren wheel on the second floor of 
 scw


 HI
 Is the catheren wheel only there for atmosphere or do I do something 
 with
 it?


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Re: [Audyssey] the shocking catheren wheel on the second floor ofscw

2007-07-13 Thread Phil Vlasak
Hi Sky,
In the Order of the Phoenix, while leaving Hogwarts, Fred and George cast a 
swamp on the fifth floor.
It was cleaned up except for a patch under a window.

- Original Message - 
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 11:29 AM
Subject: Re: [Audyssey] the shocking catheren wheel on the second floor 
ofscw


 Hey Phil, is Fred and Georges fireworks called Fred and Georges Swamp?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 12:27 PM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Hi Nicol,
 That is a fireworks left by Fred and George, and the only thing you can 
 do
 to it is stun it.
 spoiler
 space
 If you do, you get a little explosion.
 Phil

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 3:18 PM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Well charles that is actually what I'm trying to do all the time.
 How do I try it out., I pressed x like  crazy when the cateren wheel is
 in
 the center but nothing happens.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Thursday, July 12, 2007 9:09 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw

 Try it and see.  You might get a surprise.
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, July 12, 2007 2:04 PM
 Subject: [Audyssey] the shocking catheren wheel on the second floor of
 scw


 HI
 Is the catheren wheel only there for atmosphere or do I do something
 with
 it?


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Re: [Audyssey] audio quake

2007-07-13 Thread Sean Mealin
Hey Dakotah, does that mean next time we play you will stand still and let
me take shots at you?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Dakotah Rickard
Sent: Friday, July 13, 2007 12:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio quake

Hi.

I'm not exactly sure what you mean by a starting point.

It's an excellent game, as far as playability and entertainment, but
it does kind of get a little old after a while, only because there's
only so much you can do while killing people.

I highly recommend this game, as you can play by yourself, over the
internet, or over your LAN, if you have one.

It uses SAPI so make sure you either have it installed already or
download the version that installs it for you.

The manual explains the basic Audio Quake features fairly well, and
the mods you can download from http://tbrn.net/modgirl are very nice.

I wish that I could program in QC, but I don't have the patience or
the money to buy a new computer after this one goes out the window
accompanied by obscenities in every language I know and some I'd make
up...

At any rate, I hope to see you online playing AQ as soon as possible.

I promise that, if I'm online at the same time you are, I'll help you
learn the game. I don't even mind being a target...

Signed:
Dakotah RIckard

On 7/12/07, Everett Elam [EMAIL PROTECTED] wrote:
 Can anyone recommend any starting points for audio quake to me? Is it fun?
 Talk to me people!
 Everett
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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-13 Thread Chris Payne
Hello Tom,

My only question is, would this effect Monty, after you have written the new 
engine? At the end of the day, my thought is, that you are the one doing the 
work, you are the one that people come to for help, so if you are more 
comfortable with one program than you are with another, then you are the one 
that makes the choice, as at the end of the day, we only play the result, 
and in most cases, will not know the different.

Many thanks for all the work you do on our behalf

Chris Payne 'Treasurer for TAFN'
The Accessible Friends Network

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 12, 2007 8:59 PM
Subject: [Audyssey] Possible changes in USA Games Development.


 Hi all,
 I am throwing this out here for public discussion. Since this effects
 all of you as well as me I think this needs public discussion.
 As you know I have written two games that requires the Microsoft .Net
 Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
 I've had nothing but headaches and trouble getting those technologies
 working on end user systems. In most cases the game runs, but now and
 then there is a system or more that can't simply be fixed, and the games
 won't run reliably. I think allot of this boils down to using new
 non-standard Microsoft technologies, and these new technologies are not
 reliable for mass distribution. At least, not until all of this is
 packaged as a core part of Windows. They are a part of Vista, but those
 versions are not completely compatible with the versions I am using so
 that means the older ones needs installed nullifying the fact they are
 there in Vista already.
 My current thought is after Montezuma's Revenge is released I should
 rewrite the USA Games engine in C++. The reason is I can use core MS
 Windows technologies such as the standard Win32 API, and even support
 DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
 DirectX upgrading to the latest DirectX won't be as necessary as it is
 now. The major advantage here will be improved performance, greater
 security, and games should in theory just install and run without having
 to install a bunch of other things before hand.
 Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
 point, but if we decide to go with say C++ I could write a new engine,
 and convert USA Raceway to C++. Therefor, when Raceway is released we
 won't have to hastle with figuring out which version of the .Net
 framework is installed, if the DirectX managed components are installed,
 if they are up to date, and so on. What does everyone think?


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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.10.4/898 - Release Date: 12/07/2007 
 16:08

 


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Re: [Audyssey] the shocking catheren wheel on the second floor ofscw

2007-07-13 Thread Bryan Peterson
Only they know.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 11:12 AM
Subject: Re: [Audyssey] the shocking catheren wheel on the second floor 
ofscw


 what spell did they use?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 8:51 AM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Hi Sky,
 In the Order of the Phoenix, while leaving Hogwarts, Fred and George cast
 a
 swamp on the fifth floor.
 It was cleaned up except for a patch under a window.

 - Original Message - 
 From: Sky Taylor Mundell [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 11:29 AM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Hey Phil, is Fred and Georges fireworks called Fred and Georges Swamp?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 12:27 PM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Hi Nicol,
 That is a fireworks left by Fred and George, and the only thing you can
 do
 to it is stun it.
 spoiler
 space
 If you do, you get a little explosion.
 Phil

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 3:18 PM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Well charles that is actually what I'm trying to do all the time.
 How do I try it out., I pressed x like  crazy when the cateren wheel 
 is
 in
 the center but nothing happens.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Thursday, July 12, 2007 9:09 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] the shocking catheren wheel on the second 
 floor
 ofscw

 Try it and see.  You might get a surprise.
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, July 12, 2007 2:04 PM
 Subject: [Audyssey] the shocking catheren wheel on the second floor of
 scw


 HI
 Is the catheren wheel only there for atmosphere or do I do something
 with
 it?


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 can
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Re: [Audyssey] the shocking catheren wheel on the second floor ofscw

2007-07-13 Thread Sky Taylor Mundell
what spell did they use?
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 8:51 AM
Subject: Re: [Audyssey] the shocking catheren wheel on the second floor 
ofscw


 Hi Sky,
 In the Order of the Phoenix, while leaving Hogwarts, Fred and George cast 
 a
 swamp on the fifth floor.
 It was cleaned up except for a patch under a window.

 - Original Message - 
 From: Sky Taylor Mundell [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 11:29 AM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Hey Phil, is Fred and Georges fireworks called Fred and Georges Swamp?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 12:27 PM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Hi Nicol,
 That is a fireworks left by Fred and George, and the only thing you can
 do
 to it is stun it.
 spoiler
 space
 If you do, you get a little explosion.
 Phil

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 3:18 PM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Well charles that is actually what I'm trying to do all the time.
 How do I try it out., I pressed x like  crazy when the cateren wheel is
 in
 the center but nothing happens.

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Thursday, July 12, 2007 9:09 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw

 Try it and see.  You might get a surprise.
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, July 12, 2007 2:04 PM
 Subject: [Audyssey] the shocking catheren wheel on the second floor of
 scw


 HI
 Is the catheren wheel only there for atmosphere or do I do something
 with
 it?


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Re: [Audyssey] SoundRTS: New version

2007-07-13 Thread Ron Schamerhorn
The new voice is so much better, and more understandable.


- Original Message - 
From: Zachary Kline [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 8:53 PM
Subject: [Audyssey] SoundRTS: New version


Hiya,
Just thought I'd post to the list and say that there seems to be a new 
version of Beta 6 of SoundRTS.  A few of the changes I've noticed are some 
updates to the English translations, as well as a new and higher quality 
voice synthesizer--I have to wonder how Realspeak Daniel got put in there.
Anyways, it can be downloaded from the same site:
http://jlpo.free.fr/soundrts
Have fun,
Zack.
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Re: [Audyssey] SoundRTS: New version

2007-07-13 Thread Willem
I also like some of the new sounds better, while I liked some of the old 
sounds more too.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: 13 July 2007 08:35 PM
Subject: Re: [Audyssey] SoundRTS: New version


 The new voice is so much better, and more understandable.


 - Original Message - 
 From: Zachary Kline [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 8:53 PM
 Subject: [Audyssey] SoundRTS: New version


 Hiya,
Just thought I'd post to the list and say that there seems to be a new
 version of Beta 6 of SoundRTS.  A few of the changes I've noticed are some
 updates to the English translations, as well as a new and higher quality
 voice synthesizer--I have to wonder how Realspeak Daniel got put in there.
Anyways, it can be downloaded from the same site:
 http://jlpo.free.fr/soundrts
 Have fun,
 Zack.
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[Audyssey] big update coming to duck hunt

2007-07-13 Thread Liam Erven
so I got a lot of emails in the last day or so and I've started working on the 
suggestions people had.  I want to add a mode with two ducks just like the 
original.  I'm also goign to make it random which direction the ducks will come 
from.  Mouse support is on my list.  I've mad the sapi speech interuptable as 
well.  clay pigeon shooting is there too, but I don't know if that'll be in v 
1.1.  I've actually had a ton of fun making this.  Any other ideas that won't 
stray too far from the original concept?

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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Bryan Peterson
Very cool. I like that idea.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 1:54 PM
Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working on 
 the suggestions people had.  I want to add a mode with two ducks just like 
 the original.  I'm also goign to make it random which direction the ducks 
 will come from.  Mouse support is on my list.  I've mad the sapi speech 
 interuptable as well.  clay pigeon shooting is there too, but I don't know 
 if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any 
 other ideas that won't stray too far from the original concept?

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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Liam Erven
I suppose I could make that an option.  I just had this urge to capture the 
old classic game.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 3:07 PM
Subject: Re: [Audyssey] big update coming to duck hunt


 Hi Liam,
 I like your duck hunt game but I would rather hear more up-to-date sounds
 than the ones in the original game.
 Or you could do a Super Duck Hunt using real sounds of ducks dogs and 
 guns.
 Phil

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 3:54 PM
 Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working 
 on
 the suggestions people had.  I want to add a mode with two ducks just 
 like
 the original.  I'm also goign to make it random which direction the ducks
 will come from.  Mouse support is on my list.  I've mad the sapi speech
 interuptable as well.  clay pigeon shooting is there too, but I don't 
 know
 if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any
 other ideas that won't stray too far from the original concept?

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[Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi,
Eventually, I will be releasing Star Wars. Though, it has many many 
changes since that very old trailer. In fact, if anything the sound 
effects etc have gotten better, and more advanced since then.


Trenton Matthews wrote:
 Sounds like a good idea!
 Although, speaking of games, will the star Wars game be coming to the 
 blind someday? The trailer was quite good, and also, the music was nice!
 I say, make a sound track of the music for Monty when its released. The 
 sound track on Cd of course.
   


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[Audyssey] Castlevania was TMNT

2007-07-13 Thread Thomas Ward
Hi Dark,
I'm afraid you'd need more than a map editor to take a crack at 
Castlevania. Not only was it a side-scroller, but there were all sorts 
of different weapons like chains, whips, daggers, and holy water, which 
the Monty engine doesn't currently support.
You restored your health in that game by collecting hearts and by eating 
food you found in the castle. Then, you have the monsters like dragons, 
mummies, Frankenstein, and Drakula. The game could certainly be done, 
but not with the engine in it's current form. I'd have to add allot of 
extra functionality to do this.

Dark wrote:
 Ah Brian, that would rule, though Super castlevania on the snes was always 
 my favourite.

 Given all the stairs in the game, it might even be poss to do something 
 monti style with it. Perhaps if thom ever gets around to producing a really 
 versetile monti map edditer allowing creation of extra weapons and monsters, 
 I might have a crack at Castlevania.

 In fact, if thom does! release something like that, I might have a crack at 
 a lot of things.
   


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread gmail
how about the starwars game, is it going to go with the storyline of episode 
three?
Brandon
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 3:13 PM
Subject: [Audyssey] Star Wars Game was Possible changes


 Hi,
 Eventually, I will be releasing Star Wars. Though, it has many many
 changes since that very old trailer. In fact, if anything the sound
 effects etc have gotten better, and more advanced since then.


 Trenton Matthews wrote:
 Sounds like a good idea!
 Although, speaking of games, will the star Wars game be coming to the
 blind someday? The trailer was quite good, and also, the music was nice!
 I say, make a sound track of the music for Monty when its released. The
 sound track on Cd of course.



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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Phil Vlasak
Hi Liam,
I like your duck hunt game but I would rather hear more up-to-date sounds 
than the ones in the original game.
 Or you could do a Super Duck Hunt using real sounds of ducks dogs and guns.
Phil

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 3:54 PM
Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working on 
 the suggestions people had.  I want to add a mode with two ducks just like 
 the original.  I'm also goign to make it random which direction the ducks 
 will come from.  Mouse support is on my list.  I've mad the sapi speech 
 interuptable as well.  clay pigeon shooting is there too, but I don't know 
 if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any 
 other ideas that won't stray too far from the original concept?

 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey] Sapi issues

2007-07-13 Thread Thomas Ward
Hi,
Ummm... No. Understand the runtime first extracts to a temp directory 
which you supply, and then run the setup from the temp directory.


Mike Reiser wrote:
 I'm a little confused where to put t he runtime?  It doesn't give me any 
 dirrectory choices so I put it in program files\direct X, is this ok?
   


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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-13 Thread Thomas Ward
Hi William,
That's possible. Though, as far as getting it out to the public in C# 
certainly would probably be faster over C++.

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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Bryan Peterson
Or you could have a single game with two modes, one with the original sounds 
and another with modern. Personally I think you should leave it.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 2:10 PM
Subject: Re: [Audyssey] big update coming to duck hunt


I suppose I could make that an option.  I just had this urge to capture the
 old classic game.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 3:07 PM
 Subject: Re: [Audyssey] big update coming to duck hunt


 Hi Liam,
 I like your duck hunt game but I would rather hear more up-to-date sounds
 than the ones in the original game.
 Or you could do a Super Duck Hunt using real sounds of ducks dogs and
 guns.
 Phil

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 3:54 PM
 Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working
 on
 the suggestions people had.  I want to add a mode with two ducks just
 like
 the original.  I'm also goign to make it random which direction the 
 ducks
 will come from.  Mouse support is on my list.  I've mad the sapi speech
 interuptable as well.  clay pigeon shooting is there too, but I don't
 know
 if that'll be in v 1.1.  I've actually had a ton of fun making this. 
 Any
 other ideas that won't stray too far from the original concept?

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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 __ NOD32 2388 (20070710) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com




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Re: [Audyssey] Super Mario Bros

2007-07-13 Thread nicol
Anyone heard of twin bee?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Shadow Dragon
Sent: Thursday, July 12, 2007 11:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Mario Bros

Agreed. The Mario Bros are the gods of Nintendo! Well, next to Kirby.
Everyone knows Kirby owns 'em all. It'd be cool if we could get nintendo to
release the rights of their characters to one of the audiogame devs so we
could get a super smash bros type thing going, but that'll never happen.
- Original Message -
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:41 PM
Subject: [Audyssey] Super Mario Bros


I would like to see an audio version of the original Mario Bros for NES.  I
played when I had sight and I never did beat the thing.  I think I would be
totally hooked on it.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-13 Thread Thomas Ward
Hi Gary,
Both languages C# and C++ are up to date. Especially, say if I use the 
Vista SDK for either language and then I will be on the bleeding edge of 
development.
So neither language is going to be using older technology, and it is 
more a matter of which is going to have the least amount of headaches in 
the long run. (Smile)

Gary Whittington wrote:
 So, the realy question is
 Headaches vs Time Delay?

 The Headaches sounds like time comsuming to a programmer anyway.

 Going the route of revamping and changing langs means that
 USA Games will be developing games with the latest technology to keep abreat 
 and keep up with other game companies, I would say yes, this is the only 
 direction you have Tom.
 This keeps you developing your own skills, as you mentioned having to 
 knocking
 of the rust. sounds like you want to build Raceway with a rusted out car.

 personly, speaking for myself, now that I have Vista I would want any game 
 built with the latest program lang.  I would not had tooken this stand if my 
 main computer was still XP, but would understand the reason bihind the 
 advancement to a higher programming language.

 Two main reasons why folks get new computers is:
 1!  Like me my computer Crashed with its mother board getting cooked.
 2!  For no other reason other to get latest software that one wants, being 
 for businness or fun.

 Reason 2 may will wait until their computer dies as in reason 1.

 In any case,  computers have a life expectence of a NFL football player, so 
 many who have XP or older OS will find themselves getting new computers and 
 the core group for those who will have Vista will grow.  Now its going to 
 take time to develop Raceway, and that core group will certain be growin by 
 the time the game is ready.

 So, don't hold on the past folks, I want to see USA games to move forward 
 and see Raceway be as great a game as it can be.  And to that to make it a 
 game of my dreams  keeping up with the technology so Raceway can expand.  AS 
 those know my stand on Raceway expansion plug ins.  The game needs to stay 
 current with the changing gameing world.

 Lastly, for those who have been waiting for Raceway,  sure we love to have 
 been playing the game yesterday, but great things are waiting for and I I 
 know as others is exactly what you want for Raceway to be great.  We 
 understand too, that you will not be punting around or racing to finish the 
 game off, but create something that will last and and be playable for a long 
 time.
 Just the news of Raceway helps us race fans to awake out of our slumber.
 Thanks for that, but maybe not ask us on the list,  ask God, which direction 
 to take.
 I am sure it will be maken very clear which way to go.

 Thanks God Bless you and your family
 Crash


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, July 12, 2007 1:59 PM
 Subject: [Audyssey] Possible changes in USA Games Development.


   
 Hi all,
 I am throwing this out here for public discussion. Since this effects
 all of you as well as me I think this needs public discussion.
 As you know I have written two games that requires the Microsoft .Net
 Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
 I've had nothing but headaches and trouble getting those technologies
 working on end user systems. In most cases the game runs, but now and
 then there is a system or more that can't simply be fixed, and the games
 won't run reliably. I think allot of this boils down to using new
 non-standard Microsoft technologies, and these new technologies are not
 reliable for mass distribution. At least, not until all of this is
 packaged as a core part of Windows. They are a part of Vista, but those
 versions are not completely compatible with the versions I am using so
 that means the older ones needs installed nullifying the fact they are
 there in Vista already.
 My current thought is after Montezuma's Revenge is released I should
 rewrite the USA Games engine in C++. The reason is I can use core MS
 Windows technologies such as the standard Win32 API, and even support
 DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
 DirectX upgrading to the latest DirectX won't be as necessary as it is
 now. The major advantage here will be improved performance, greater
 security, and games should in theory just install and run without having
 to install a bunch of other things before hand.
 Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
 point, but if we decide to go with say C++ I could write a new engine,
 and convert USA Raceway to C++. Therefor, when Raceway is released we
 won't have to hastle with figuring out which version of the .Net
 framework is installed, if the DirectX managed components are installed,
 if they are up to date, and so on. What does everyone think?


 ___
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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Thomas Ward
Hi Liam,
I for one like the classic sounds. It brings back so many many good 
memories of my NES system.


Liam Erven wrote:
 I suppose I could make that an option.  I just had this urge to capture the 
 old classic game.
   


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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Bryan Peterson
I couldn't agree more.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Brandon Hicks [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 2:31 PM
Subject: Re: [Audyssey] big update coming to duck hunt


 Hi,
 I'd just like to say that I like the original Duck Hunt sounds. It'd be
 more realistic to have newer sounds, but the NES tone generators
 capture the escence of Duck Hunt.

 Brandon


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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-13 Thread Thomas Ward
Hi Ron,
I think C++ is better as well. That is after I figure out which version 
of the Windows Platform SDK I need for the newer DirectX SDKs. I 
installed my XP SDK, and the applications, even the test applications 
from Microsoft, bombed. SO I need to upgrade, and am uncertain which 
exactly DirectX requires. Since this is DirectX 2007 undoubtedly I need 
the huge, huge, Vista SDK. (grown)
Anyway, once I identify what the requirements and conflicts are I plan 
to write some simple test apps as proof of concept before I make a final 
decision.


Ron Schamerhorn wrote:
 Hi Tom

   I'd go with whatever works best for you.  Though it seems like C++ would 
 be a better route to convert the USA upcoming titles.

 Ron
   


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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Brandon Hicks
Hi,
I'd just like to say that I like the original Duck Hunt sounds. It'd be 
more realistic to have newer sounds, but the NES tone generators  
capture the escence of Duck Hunt.

Brandon


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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-13 Thread Thomas Ward
Hi Simon,
No, the language is C#, called C-Sharp, that STFC and Monty are written 
in. I have been considering C++ for Raceway for many reasons. Not the 
least a much better support for ff devices.


simon.dowling wrote:
 tom, i thought you were writing the games in c++ anyways.
 http://www.secretsthatwekeep.com/003
 Simon
   


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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-13 Thread Thomas Ward
Hi Chris,
Thanks. Well, it won't effect Monty other than there will be two 
engines. One to support the older .Net based games and one in C++ to 
support any new games. I don't know which I am going with yet, but I am 
just looking at peoples suggestions, thoughts, and how many will be 
effected with me using .Net. I know the install is quite painful for 
some users seeing as you have to install .Net, DirectX, and then your 
game. That just makes things down right rough.
I personally would like to see something much more simple to get up and 
running, bu that does cost in research and development time.
C++ isn't the only alternative here. There is Java and Python as 
alternatives as well, but i didn't throw those in the mix. Java is not 
good for those with screen readers that don't support the access 
bridge,and Python is nice, but I'd have to code my own wrappers for the 
Windows API to get the functionality I'd like out of the language.


Chris Payne wrote:
 Hello Tom,

 My only question is, would this effect Monty, after you have written the new 
 engine? At the end of the day, my thought is, that you are the one doing the 
 work, you are the one that people come to for help, so if you are more 
 comfortable with one program than you are with another, then you are the one 
 that makes the choice, as at the end of the day, we only play the result, 
 and in most cases, will not know the different.

 Many thanks for all the work you do on our behalf

 Chris Payne 'Treasurer for TAFN'
 The Accessible Friends Network

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, July 12, 2007 8:59 PM
 Subject: [Audyssey] Possible changes in USA Games Development.


   
 Hi all,
 I am throwing this out here for public discussion. Since this effects
 all of you as well as me I think this needs public discussion.
 As you know I have written two games that requires the Microsoft .Net
 Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
 I've had nothing but headaches and trouble getting those technologies
 working on end user systems. In most cases the game runs, but now and
 then there is a system or more that can't simply be fixed, and the games
 won't run reliably. I think allot of this boils down to using new
 non-standard Microsoft technologies, and these new technologies are not
 reliable for mass distribution. At least, not until all of this is
 packaged as a core part of Windows. They are a part of Vista, but those
 versions are not completely compatible with the versions I am using so
 that means the older ones needs installed nullifying the fact they are
 there in Vista already.
 My current thought is after Montezuma's Revenge is released I should
 rewrite the USA Games engine in C++. The reason is I can use core MS
 Windows technologies such as the standard Win32 API, and even support
 DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
 DirectX upgrading to the latest DirectX won't be as necessary as it is
 now. The major advantage here will be improved performance, greater
 security, and games should in theory just install and run without having
 to install a bunch of other things before hand.
 Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
 point, but if we decide to go with say C++ I could write a new engine,
 and convert USA Raceway to C++. Therefor, when Raceway is released we
 won't have to hastle with figuring out which version of the .Net
 framework is installed, if the DirectX managed components are installed,
 if they are up to date, and so on. What does everyone think?


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.10.4/898 - Release Date: 12/07/2007 
 16:08


 


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Re: [Audyssey] the shocking catheren wheel on the second floor ofscw

2007-07-13 Thread Charles Rivard
It doesn't say.
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 12:12 PM
Subject: Re: [Audyssey] the shocking catheren wheel on the second floor 
ofscw


 what spell did they use?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 8:51 AM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Hi Sky,
 In the Order of the Phoenix, while leaving Hogwarts, Fred and George cast
 a
 swamp on the fifth floor.
 It was cleaned up except for a patch under a window.

 - Original Message - 
 From: Sky Taylor Mundell [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 11:29 AM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Hey Phil, is Fred and Georges fireworks called Fred and Georges Swamp?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 12:27 PM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Hi Nicol,
 That is a fireworks left by Fred and George, and the only thing you can
 do
 to it is stun it.
 spoiler
 space
 If you do, you get a little explosion.
 Phil

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 3:18 PM
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw


 Well charles that is actually what I'm trying to do all the time.
 How do I try it out., I pressed x like  crazy when the cateren wheel 
 is
 in
 the center but nothing happens.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Thursday, July 12, 2007 9:09 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] the shocking catheren wheel on the second 
 floor
 ofscw

 Try it and see.  You might get a surprise.
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, July 12, 2007 2:04 PM
 Subject: [Audyssey] the shocking catheren wheel on the second floor of
 scw


 HI
 Is the catheren wheel only there for atmosphere or do I do something
 with
 it?


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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Charles Rivard
Just a few thoughts: Would a skill level setting be straying away from the 
original?  I'm thinking of 3 shots on easy, 2 on normal, and 1 on hard. 
Also, how about moving across the field to chase a missed duck?
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 2:54 PM
Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working on 
 the suggestions people had.  I want to add a mode with two ducks just like 
 the original.  I'm also goign to make it random which direction the ducks 
 will come from.  Mouse support is on my list.  I've mad the sapi speech 
 interuptable as well.  clay pigeon shooting is there too, but I don't know 
 if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any 
 other ideas that won't stray too far from the original concept?

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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Trenton Matthews
Hmm. If gamepad support could be added in a later version, that will be 
nice!
Wish NES game controlers could be used, doubt that would work though.
I myself have a Saitec RumblePad for the PC.




- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 1:54 PM
Subject: [Audyssey] big update coming to duck hunt

 so I got a lot of emails in the last day or so and I've started working on 
 the suggestions people had.  I want to add a mode with two ducks just like 
 the original.  I'm also goign to make it random which direction the ducks 
 will come from.  Mouse support is on my list.  I've mad the sapi speech 
 interuptable as well.  clay pigeon shooting is there too, but I don't know 
 if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any 
 other ideas that won't stray too far from the original concept?

 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi Brandon,
Yes, it is in that general time frame. The game actually begins a little 
while after Revenge of the Syth. You play the part of Jedi Learner, Olee 
Starstone, and by luck you escaped Order 66. Now, you are on a single 
minded quest to defeat the Empire.
The game features a series of minibosses and bosses. You will fight 
minibosses like Clone Commanders, and bigger bosses like Moff Tarken, 
Darth Vader, and Emperor Palpatine himself.
One feature I want to do with Starstone is give you the option to play 
as a dark sider or light sider. With similar but slightly alternative 
storylines.
The light side story is this. After the Clone Wars Olee Starstone, now 
one of the last of the Jedi, realises it is up to her to save the galaxy 
from the galactic Empire. Starstone travels the galaxy attempting to 
foil the Empire's plans to launch a new and powerful super weapon, and 
defeat Darth vader and Emperor Palpatine.
The dark side story is similar, but requires vengence. You are Olee 
Starstone, and you have lost everything. that mattered. Your friends, 
teachers, station in life, are all gone. Bitter and angry she travels 
the galaxy seaking Revenge against the Empire, and as she does so she 
becomes a powerful dark force wielding master able to cast lightning, 
force choke, force distruction, and if she defeats Emperor Palpatine she 
will be come the new Emperess of the galaxy.
The alternative storyline and ending is something I am using from Jedi 
Knight. I always like the concept of choosing sides. I especially liked 
if you were in a dark mood going around frying enemies with force 
lightning, and even wacking inocent civilians. I remember one seen in 
Jedi Knight a guy who needs rescued, and I come along and fry him with 
lightning causing him to fall to his doom.


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Re: [Audyssey] Super Mario Bros

2007-07-13 Thread Thomas Ward
Hi,
Lol! Super Mario Sisters? That would be a good one. (Grin)
You are right Nintendo really got off base. Some things stayed the 
same,but they just changed to much. At least Megaman has staid somewhat 
on track,and has improved.

Yvonne Alaniz wrote:
 Thom,
 I agree.  After Mario three the concept got pretty off base.  Maybe 
 there could be some kind of knock off concept like Marios sisters or 
 something?
   


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread nicol
HI thom
Please enlighten me. What  genre of game is star wars? Is it a game like
trek  2000 and stfc?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Friday, July 13, 2007 11:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game was Possible changes

Hi Brandon,
Yes, it is in that general time frame. The game actually begins a little
while after Revenge of the Syth. You play the part of Jedi Learner, Olee
Starstone, and by luck you escaped Order 66. Now, you are on a single
minded quest to defeat the Empire.
The game features a series of minibosses and bosses. You will fight
minibosses like Clone Commanders, and bigger bosses like Moff Tarken,
Darth Vader, and Emperor Palpatine himself.
One feature I want to do with Starstone is give you the option to play
as a dark sider or light sider. With similar but slightly alternative
storylines.
The light side story is this. After the Clone Wars Olee Starstone, now
one of the last of the Jedi, realises it is up to her to save the galaxy
from the galactic Empire. Starstone travels the galaxy attempting to
foil the Empire's plans to launch a new and powerful super weapon, and
defeat Darth vader and Emperor Palpatine.
The dark side story is similar, but requires vengence. You are Olee
Starstone, and you have lost everything. that mattered. Your friends,
teachers, station in life, are all gone. Bitter and angry she travels
the galaxy seaking Revenge against the Empire, and as she does so she
becomes a powerful dark force wielding master able to cast lightning,
force choke, force distruction, and if she defeats Emperor Palpatine she
will be come the new Emperess of the galaxy.
The alternative storyline and ending is something I am using from Jedi
Knight. I always like the concept of choosing sides. I especially liked
if you were in a dark mood going around frying enemies with force
lightning, and even wacking inocent civilians. I remember one seen in
Jedi Knight a guy who needs rescued, and I come along and fry him with
lightning causing him to fall to his doom.


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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Charles Rivard
Instead of ending the game after missing 4 or more ducks per round, have the 
game end after missing a total of 4 ducks?
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 2:54 PM
Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working on 
 the suggestions people had.  I want to add a mode with two ducks just like 
 the original.  I'm also goign to make it random which direction the ducks 
 will come from.  Mouse support is on my list.  I've mad the sapi speech 
 interuptable as well.  clay pigeon shooting is there too, but I don't know 
 if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any 
 other ideas that won't stray too far from the original concept?

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Charles Rivard
Pause feature?
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 2:54 PM
Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working on 
 the suggestions people had.  I want to add a mode with two ducks just like 
 the original.  I'm also goign to make it random which direction the ducks 
 will come from.  Mouse support is on my list.  I've mad the sapi speech 
 interuptable as well.  clay pigeon shooting is there too, but I don't know 
 if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any 
 other ideas that won't stray too far from the original concept?

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread gmail
sounds good.
Can't wait until it's released.
Brandon
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 4:35 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


 Hi Brandon,
 Yes, it is in that general time frame. The game actually begins a little
 while after Revenge of the Syth. You play the part of Jedi Learner, Olee
 Starstone, and by luck you escaped Order 66. Now, you are on a single
 minded quest to defeat the Empire.
 The game features a series of minibosses and bosses. You will fight
 minibosses like Clone Commanders, and bigger bosses like Moff Tarken,
 Darth Vader, and Emperor Palpatine himself.
 One feature I want to do with Starstone is give you the option to play
 as a dark sider or light sider. With similar but slightly alternative
 storylines.
 The light side story is this. After the Clone Wars Olee Starstone, now
 one of the last of the Jedi, realises it is up to her to save the galaxy
 from the galactic Empire. Starstone travels the galaxy attempting to
 foil the Empire's plans to launch a new and powerful super weapon, and
 defeat Darth vader and Emperor Palpatine.
 The dark side story is similar, but requires vengence. You are Olee
 Starstone, and you have lost everything. that mattered. Your friends,
 teachers, station in life, are all gone. Bitter and angry she travels
 the galaxy seaking Revenge against the Empire, and as she does so she
 becomes a powerful dark force wielding master able to cast lightning,
 force choke, force distruction, and if she defeats Emperor Palpatine she
 will be come the new Emperess of the galaxy.
 The alternative storyline and ending is something I am using from Jedi
 Knight. I always like the concept of choosing sides. I especially liked
 if you were in a dark mood going around frying enemies with force
 lightning, and even wacking inocent civilians. I remember one seen in
 Jedi Knight a guy who needs rescued, and I come along and fry him with
 lightning causing him to fall to his doom.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi Nicol,
No, the Star Wars game is an FPS style of game. It would have more in 
common with Sarah and Shades of Doom except you will be carrying various 
types of blasters, thermal detonators, and of course your trusty light 
saber. As an added bonus since you are a Jedi you will have special 
force gifts such as distract, protect, jump, speed, see, etc. For 
example, with force see you will be able to see enemies behind doors and 
walls.
The game will have a mixture of out door combat, in forests and along 
snowy ridges, and plenty of in door fighting in rooms, corridors, etc.



nicol wrote:
 HI thom
 Please enlighten me. What  genre of game is star wars? Is it a game like
 trek  2000 and stfc?
   


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Bryan Peterson
No. It would probably be more along the lines of Shades of Doom. STFC and 
Trek 2000 are turn-based strategy games. Star Wars games generally aren't.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 3:46 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


 HI thom
 Please enlighten me. What  genre of game is star wars? Is it a game like
 trek  2000 and stfc?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Friday, July 13, 2007 11:35 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Star Wars Game was Possible changes

 Hi Brandon,
 Yes, it is in that general time frame. The game actually begins a little
 while after Revenge of the Syth. You play the part of Jedi Learner, Olee
 Starstone, and by luck you escaped Order 66. Now, you are on a single
 minded quest to defeat the Empire.
 The game features a series of minibosses and bosses. You will fight
 minibosses like Clone Commanders, and bigger bosses like Moff Tarken,
 Darth Vader, and Emperor Palpatine himself.
 One feature I want to do with Starstone is give you the option to play
 as a dark sider or light sider. With similar but slightly alternative
 storylines.
 The light side story is this. After the Clone Wars Olee Starstone, now
 one of the last of the Jedi, realises it is up to her to save the galaxy
 from the galactic Empire. Starstone travels the galaxy attempting to
 foil the Empire's plans to launch a new and powerful super weapon, and
 defeat Darth vader and Emperor Palpatine.
 The dark side story is similar, but requires vengence. You are Olee
 Starstone, and you have lost everything. that mattered. Your friends,
 teachers, station in life, are all gone. Bitter and angry she travels
 the galaxy seaking Revenge against the Empire, and as she does so she
 becomes a powerful dark force wielding master able to cast lightning,
 force choke, force distruction, and if she defeats Emperor Palpatine she
 will be come the new Emperess of the galaxy.
 The alternative storyline and ending is something I am using from Jedi
 Knight. I always like the concept of choosing sides. I especially liked
 if you were in a dark mood going around frying enemies with force
 lightning, and even wacking inocent civilians. I remember one seen in
 Jedi Knight a guy who needs rescued, and I come along and fry him with
 lightning causing him to fall to his doom.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Bryan Peterson
Nope, I think that would stray too far from the original.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 3:51 PM
Subject: Re: [Audyssey] big update coming to duck hunt


 Instead of ending the game after missing 4 or more ducks per round, have 
 the
 game end after missing a total of 4 ducks?
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 2:54 PM
 Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working 
 on
 the suggestions people had.  I want to add a mode with two ducks just 
 like
 the original.  I'm also goign to make it random which direction the ducks
 will come from.  Mouse support is on my list.  I've mad the sapi speech
 interuptable as well.  clay pigeon shooting is there too, but I don't 
 know
 if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any
 other ideas that won't stray too far from the original concept?

 ___
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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Mich
I to like the origenal duck hunt sounds as well. from Mich Verrier.
- Original Message - 
From: Brandon Hicks [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 4:31 PM
Subject: Re: [Audyssey] big update coming to duck hunt


 Hi,
 I'd just like to say that I like the original Duck Hunt sounds. It'd be
 more realistic to have newer sounds, but the NES tone generators
 capture the escence of Duck Hunt.

 Brandon


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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Charles Rivard
Having never played the original, this info is cool.  Thanks.
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: Mich [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, July 13, 2007 5:29 PM
Subject: Re: [Audyssey] big update coming to duck hunt


I to like the origenal duck hunt sounds as well. from Mich Verrier.
 - Original Message - 
 From: Brandon Hicks [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 4:31 PM
 Subject: Re: [Audyssey] big update coming to duck hunt


 Hi,
 I'd just like to say that I like the original Duck Hunt sounds. It'd be
 more realistic to have newer sounds, but the NES tone generators
 capture the escence of Duck Hunt.

 Brandon


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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Liam Erven
pause feature is also on my list.  pause is a good thing to have, especially 
if you gotta go do something.  plus the original game had it too. so it's 
only fair.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 5:46 PM
Subject: Re: [Audyssey] big update coming to duck hunt


 Having never played the original, this info is cool.  Thanks.
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message - 
 From: Mich [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, July 13, 2007 5:29 PM
 Subject: Re: [Audyssey] big update coming to duck hunt


I to like the origenal duck hunt sounds as well. from Mich Verrier.
 - Original Message - 
 From: Brandon Hicks [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 4:31 PM
 Subject: Re: [Audyssey] big update coming to duck hunt


 Hi,
 I'd just like to say that I like the original Duck Hunt sounds. It'd be
 more realistic to have newer sounds, but the NES tone generators
 capture the escence of Duck Hunt.

 Brandon


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread gmail
how about some cheases in space fighters and space battles?
Brandon
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 5:22 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


 Hi Nicol,
 No, the Star Wars game is an FPS style of game. It would have more in
 common with Sarah and Shades of Doom except you will be carrying various
 types of blasters, thermal detonators, and of course your trusty light
 saber. As an added bonus since you are a Jedi you will have special
 force gifts such as distract, protect, jump, speed, see, etc. For
 example, with force see you will be able to see enemies behind doors and
 walls.
 The game will have a mixture of out door combat, in forests and along
 snowy ridges, and plenty of in door fighting in rooms, corridors, etc.



 nicol wrote:
 HI thom
 Please enlighten me. What  genre of game is star wars? Is it a game like
 trek  2000 and stfc?



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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread shaun everiss
I like the origional game sounds.
But yes liam you could do a super duck hunt, like you did with egg hunt.
At 08:07 a.m. 14/07/2007, you wrote:

Hi Liam,
I like your duck hunt game but I would rather hear more up-to-date sounds
than the ones in the original game.
  Or you could do a Super Duck Hunt using real sounds of ducks dogs and guns.
Phil

- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 3:54 PM
Subject: [Audyssey] big update coming to duck hunt


  so I got a lot of emails in the last day or so and I've started working on
  the suggestions people had.  I want to add a mode with two ducks just like
  the original.  I'm also goign to make it random which direction the ducks
  will come from.  Mouse support is on my list.  I've mad the sapi speech
  interuptable as well.  clay pigeon shooting is there too, but I don't know
  if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any
  other ideas that won't stray too far from the original concept?
 
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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Yvonne Alaniz
I like that idea.  The original nes game was too easy.  I would enjoy the 
extra difficulty.  I would also like someone to send out the link for the 
game again please?

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 4:24 PM
Subject: Re: [Audyssey] big update coming to duck hunt


 Just a few thoughts: Would a skill level setting be straying away from the
 original?  I'm thinking of 3 shots on easy, 2 on normal, and 1 on hard.
 Also, how about moving across the field to chase a missed duck?
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 2:54 PM
 Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working 
 on
 the suggestions people had.  I want to add a mode with two ducks just 
 like
 the original.  I'm also goign to make it random which direction the ducks
 will come from.  Mouse support is on my list.  I've mad the sapi speech
 interuptable as well.  clay pigeon shooting is there too, but I don't 
 know
 if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any
 other ideas that won't stray too far from the original concept?

 ___
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Re: [Audyssey] Super Mario Bros

2007-07-13 Thread Yvonne Alaniz
I think it would be a real trip myself.  As far as the copyright stuff is 
concerned, I don't think Nintendo would really care if we made a knock off 
game with Mario since they don't want this market anyway and no one sighted 
would play it anyway.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 4:39 PM
Subject: Re: [Audyssey] Super Mario Bros


 Hi,
 Lol! Super Mario Sisters? That would be a good one. (Grin)
 You are right Nintendo really got off base. Some things stayed the
 same,but they just changed to much. At least Megaman has staid somewhat
 on track,and has improved.

 Yvonne Alaniz wrote:
 Thom,
 I agree.  After Mario three the concept got pretty off base.  Maybe
 there could be some kind of knock off concept like Marios sisters or
 something?



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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Liam Erven
game is at
http://www.l-works.net/dhsetup.exe

- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 7:33 PM
Subject: Re: [Audyssey] big update coming to duck hunt


I like that idea.  The original nes game was too easy.  I would enjoy the
 extra difficulty.  I would also like someone to send out the link for the
 game again please?

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 4:24 PM
 Subject: Re: [Audyssey] big update coming to duck hunt


 Just a few thoughts: Would a skill level setting be straying away from 
 the
 original?  I'm thinking of 3 shots on easy, 2 on normal, and 1 on hard.
 Also, how about moving across the field to chase a missed duck?
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 2:54 PM
 Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working
 on
 the suggestions people had.  I want to add a mode with two ducks just
 like
 the original.  I'm also goign to make it random which direction the 
 ducks
 will come from.  Mouse support is on my list.  I've mad the sapi speech
 interuptable as well.  clay pigeon shooting is there too, but I don't
 know
 if that'll be in v 1.1.  I've actually had a ton of fun making this. 
 Any
 other ideas that won't stray too far from the original concept?

 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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 any subscription changes via the web.




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Re: [Audyssey] Toomb Raider was new game

2007-07-13 Thread Thomas Ward
Hi Trenton,
I've searched the site all over and can't fine the tunes/sounds link you 
mentioned.


Trenton Matthews wrote:
 I have the first 4 games on Playstation, and even though I couldn't play 
 them very well, I always loved it when my mother played them.
 She wasn't bad!
 PS. If anyone is looking for the music to Tomb Raider games 3 and later, 
 head over to:
 www.tombraider.ws
 or www.trcomm.net
 and choose the Tunes/Sounds link.
 The music to 1 and 2 aren't there yet, since you can play the music on your 
 CD-Player.

 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 1:29 PM
 Subject: [Audyssey] Toomb Raider was  new game

   
 Hi,
 there were actually several games of Toomb Raider. There was the classic
 side-scroller you mentioned, but later versions of the game really got 
 good.
 Toomb Raider was one of my 5 favorites when I was sighted, and believe
 me it is on my wish list to program as I get time to do so.

 Trenton Matthews wrote:
 
 If a Tomb Raider game was made for the blind, I'll definitely go for a
 beta-testing it!
 Tomb Raider after all was a side-scroller on the gamboy-color, and I've 
 been
 trying to find it, with no luck so far. Curse Of The Sword its called.
 As for Duck Hunt, in about 30 seconds after I send off this email, I'm
 checking it out! Its strange though, the games not mentioned on the
 L-works web site yet.


   
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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi Bryan,
Correct. This will be a fully action packed first person game along the 
lines of Jedi Knight or similar FPS Star Wars title.

Bryan Peterson wrote:
 No. It would probably be more along the lines of Shades of Doom. STFC and 
 Trek 2000 are turn-based strategy games. Star Wars games generally aren't.
   


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Josh
when do you think it will be released?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 8:57 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


 Hi Bryan,
 Correct. This will be a fully action packed first person game along the
 lines of Jedi Knight or similar FPS Star Wars title.

 Bryan Peterson wrote:
 No. It would probably be more along the lines of Shades of Doom. STFC and
 Trek 2000 are turn-based strategy games. Star Wars games generally 
 aren't.



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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Phil Vlasak
Hi Liam,
I remade the classic Duck Hunt game in 2000 but it was a self voicing DOS 
game.
I thought some of the ideas could be used in yours.
Here is the instructions for it:
 P C S DUCK HUNT
  Produced by
  Personal Computer Systems
  Written by
  Carl Mickla
   Sounds created by
  Phil Vlasak
voice by
  Phil Vlasak
  Version 1.0
 Copyright 2000

 It's three AM. grab your shotgun, a box of shells and your
duck call and lets go hunting!  In this arcade duck hunting game
you hear the ducks flushed out and flying away to the right and
left.  There isn't much time for studying.  You must aim the gun
and fire before you lose the shot.  Make sure it is a duck or goose
in the sights, or your day may be cut short at the Personal
Computer Systems game preserve.

You first get the title credits, then you are told that you have a
total of twenty four shells and your shot gun holds three at a
time.
Can you hear the flock of ducks?  Or is it an eagle or hawk?
If you hit one of these two, you may be arrested!
Before reloading, click your safety on.
Before shooting, click the safety off.
Try the duck call to attract more birds!
If you are successful, the ducks will be flushed out.
Some birds fly low so you can aim right at them,
others fly higher so you have to lead them.
For beginners, try the laser sight to spot a bird.
When you hear the sound of a duck flushed then moving, you must
determine if it is a Hawk or an Eagle.
Then you move your gun so the gun click occurs in the same place
moving left or right that the sound of the bird occupies.  Next you
need to listen clearly to the bird call to determine how height the
bird is.  The shorter and less distinct the call is, the higher the
bird is and requires you to lead it in the direction that it is
traveling.

Help screen:
F1 key gives you the help screen.
You can get help on the keys needed to play the game or you can
review the sounds in the game or get instructions.
In all the help sections, up and down arrow keys move you through
the choices.  The escape key takes you out of the help sections.


Key Help:
Down arrow shoots your gun.
Left and right arrow keys move your gun left or right.
Up arrow key moves your gun to the center.
F1 help.
Escape quits game.
Delete key toggles safety on and off.
End key loads gun one shell at a time.
Insert key toggles laser sight on and off.
Page down key is your duck call.
Home key gives you the number of ducks put up and hit.
Page up key gives the number of remaining shells.

Game sounds:
Hit enter on the sound selections to hear them.
Hit escape to get out of the sound index.
In the sound index you will be able to learn the distinct call of
the ten birds in the game.
mallard duck
pintail duck
wood duck
american widgeon duck.
canada goose.
snow goose.
green winged teal duck.
ring necked duck.
golden eagle.
red tailed hawk.
The other sounds are:
Your gun moving, bird a higher tone.
Gun shot.
Bird hit.
You hitting the out of bounds bumper.
Duck call.
Bird sounds near, distant, then farthest away.

Are you up to the challenge of this arcade game?  Do you have what
it takes?  Grab your gun and a box of shells and lets go duck
Hunting!


- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 4:10 PM
Subject: Re: [Audyssey] big update coming to duck hunt


I suppose I could make that an option.  I just had this urge to capture the
 old classic game.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 3:07 PM
 Subject: Re: [Audyssey] big update coming to duck hunt


 Hi Liam,
 I like your duck hunt game but I would rather hear more up-to-date sounds
 than the ones in the original game.
 Or you could do a Super Duck Hunt using real sounds of ducks dogs and
 guns.
 Phil

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 3:54 PM
 Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working
 on
 the suggestions people had.  I want to add a mode with two ducks just
 like
 the original.  I'm also goign to make it random which direction the 
 ducks
 will come from.  Mouse support is on my list.  I've mad the sapi speech
 interuptable as well.  clay pigeon shooting is there too, but I don't
 know
 if that'll be in v 1.1.  I've actually had a ton of fun making this. 
 Any
 other ideas that won't stray too far from the original concept?

 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 

[Audyssey] sound-rts problem

2007-07-13 Thread Josh
Hi,

When i try to join a multiplayer game I keep getting an error that says the 
server can't be reached because it is probably behind a router or firewall. 
How can I fix this?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Bryan Peterson
Actually the only Star Wars games I've ever played, aside from the three 
original trilogy games on the Super NES, are Star Wars: Masters of Teras 
Kasi, a Mortal Kombat-esque fighting game, and Phantom Menace, both the PC 
and Play Station editions. Granted those last two are pretty much identical 
save for the platform they were released for and therefore the controls.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 6:57 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


 Hi Bryan,
 Correct. This will be a fully action packed first person game along the
 lines of Jedi Knight or similar FPS Star Wars title.

 Bryan Peterson wrote:
 No. It would probably be more along the lines of Shades of Doom. STFC and
 Trek 2000 are turn-based strategy games. Star Wars games generally 
 aren't.



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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Bryan Peterson
Probably not until after Monty and Raceway would be my guess.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 7:27 PM
Subject: Re: [Audyssey] Star Wars Game was Possible changes


 when do you think it will be released?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 8:57 PM
 Subject: Re: [Audyssey] Star Wars Game was Possible changes


 Hi Bryan,
 Correct. This will be a fully action packed first person game along the
 lines of Jedi Knight or similar FPS Star Wars title.

 Bryan Peterson wrote:
 No. It would probably be more along the lines of Shades of Doom. STFC 
 and
 Trek 2000 are turn-based strategy games. Star Wars games generally
 aren't.



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Re: [Audyssey] sound-rts problem

2007-07-13 Thread gmail
i have the same isue

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 10:43 PM
Subject: [Audyssey] sound-rts problem


 Hi,

 When i try to join a multiplayer game I keep getting an error that says 
 the
 server can't be reached because it is probably behind a router or 
 firewall.
 How can I fix this?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


 ___
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 visit
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Re: [Audyssey] sound-rts problem

2007-07-13 Thread Ron Schamerhorn
I'd like to go multi-player but haven't often tried.  Maybe I'll check it 
out now  11:49 pm EST

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 11:43 PM
Subject: [Audyssey] sound-rts problem


Hi,

When i try to join a multiplayer game I keep getting an error that says the
server can't be reached because it is probably behind a router or firewall.
How can I fix this?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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Re: [Audyssey] sound-rts problem

2007-07-13 Thread Zachary Kline
Hello,
You cannot fix this problem on your end.  The problem is with the people 
who set up servers incorrectly and don't forward ports properly to get a 
connection.  If people are able to do this things should work better for 
you.
Hoping this helps,
Zack.

- Original Message - 
From: gmail [EMAIL PROTECTED]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, July 13, 2007 8:48 PM
Subject: Re: [Audyssey] sound-rts problem


i have the same isue

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 10:43 PM
 Subject: [Audyssey] sound-rts problem


 Hi,

 When i try to join a multiplayer game I keep getting an error that says
 the
 server can't be reached because it is probably behind a router or
 firewall.
 How can I fix this?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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[Audyssey] rail racer problem

2007-07-13 Thread Josh
Hi,
Ever since I updated to the latest rail racer version I get the following 
when loading it.

GameEngine.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0x154 (340), Thread id=0x4e0 (1248).
Click OK to terminate the application.
Click CANCEL to debug the application.
OK Cancel




how do I fix this?



Josh

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337



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Re: [Audyssey] new game

2007-07-13 Thread Everett Elam
Oo those were good! What about rival terf, metroid or anyone remember the 
old final fight games? I rocked those and I've had the lights turned low my 
whole life! *lookis at people who had site jealously*

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 9:51 AM
Subject: Re: [Audyssey] new game


 Hi Dark,
 Like I said in a prier post one of the reasons I wrote the Monty game
 engine is so I can use it to make some of the NES classics such as Ninja
 Turtles or perhaps Double Dragon.
 I've actually been collecting sounds to this effect.

 Dark wrote:
 Ah, a tmnt game would rock!

 I'd love to see an audio version of the original Tmnt arcade beat em up
 game, I spent quite considderable amounts of cash on that one back in the
 day, - and even used to be able to do in Beabop at the end of stage 
 2.

 Now of course, i have it on Mame but an audio version would rock!

 In fact, I think that walk along beat em ups would be a good genre to 
 have
 in audio, games like Final fight, Streets of rage, double dragon 
 etc, -
 yes I know there was Danger city, but I'd love to see something more done 
 in
 this respect.

 By the same tocan, there are lots of other genres that could probably do
 with representing in audio, - and even given the games we have, more 
 are
 always welcome if they can do something different or expand the scope of
 audio gaming.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: gmail [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 5:20 AM
 Subject: Re: [Audyssey] new game



 how bout a tmnt game or the good classic spy hunter?
 anybody remember that one/
 Brandon
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 11:14 PM
 Subject: Re: [Audyssey] new game



 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game



 Hi,
 Liam, you are the man. This brings back so many good memories, and I 
 am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:

 This afternoon I had a spark of creativity and decided to recreate 
 duck
 hunt for nintendo.  For those who have never played it, Duck hunt was 
 a
 game that came bundled with the nintendo.  You had a gun that you 
 would
 shoot at ducks on screen with.  There was also this dog that tended 
 to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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[Audyssey] duck hunt

2007-07-13 Thread Everett Elam
I don't know if this ahs been brought up, but duck hunt has huge potential for 
mouse support, or at least it would seem that way...
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[Audyssey] Suer Liam. Lava Lake act 2

2007-07-13 Thread Tobias Vinteus
Hi,
Right before the end of act 2 I hear something coming after me. I can
quickly run for the exit and complete the act, but I could also choose to
fight the persuing robot. Is it possible to kill this robot? Any strategy
for doing so would be helpful,

Thanks,
Tobias



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Re: [Audyssey] new game

2007-07-13 Thread Everett Elam
Heh thomas once liam codes it and you get mario brothers done in a thousand 
years grins, you guys should meld them so you'd have the exact same as what 
you got when you put in the mario brothers 1 game! And then, code 2 and 3 
and meld them into the old allstars game... *grins*

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:26 PM
Subject: Re: [Audyssey] new game


 Hi Liam,
 Well, a couple of ideas I'd like is to be able to actually move around
 to shoot the ducks as you could in Duck Hunt. After all you had to move
 the gun to actually aim and fire.
 The other is Duck Hunt needs a pause game feature. If you recieve a
 phone call, your wife is calling you to the table, etc there is no way
 to stop and resume the current game. You jus sort of have to exit the
 game or let it ruin your high score and end itself. Either way isn't fun
 if you are say level 5, doing good, and have to leave suddenly.


 Liam Erven wrote:
 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game



 Hi,
 Liam, you are the man. This brings back so many good memories, and I am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:

 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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[Audyssey] still up to date

2007-07-13 Thread Everett Elam
Thomas,
Are the resources on the usa games website for coding still up to date? Where 
it says how do I make games like yours inthe faq?
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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Yvonne Alaniz
Leeum,
Thanks, Already addicted.  I forgot how difficult this game is.  Only 
little bug though.  For some reason the game just went on and on without 
giving my next round.  I must have shot thirty or forty ducks before I quit 
and I didn't get a final score.

yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 7:46 PM
Subject: Re: [Audyssey] big update coming to duck hunt


 game is at
 http://www.l-works.net/dhsetup.exe

 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 7:33 PM
 Subject: Re: [Audyssey] big update coming to duck hunt


I like that idea.  The original nes game was too easy.  I would enjoy the
 extra difficulty.  I would also like someone to send out the link for the
 game again please?

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 4:24 PM
 Subject: Re: [Audyssey] big update coming to duck hunt


 Just a few thoughts: Would a skill level setting be straying away from
 the
 original?  I'm thinking of 3 shots on easy, 2 on normal, and 1 on hard.
 Also, how about moving across the field to chase a missed duck?
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 2:54 PM
 Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working
 on
 the suggestions people had.  I want to add a mode with two ducks just
 like
 the original.  I'm also goign to make it random which direction the
 ducks
 will come from.  Mouse support is on my list.  I've mad the sapi speech
 interuptable as well.  clay pigeon shooting is there too, but I don't
 know
 if that'll be in v 1.1.  I've actually had a ton of fun making this.
 Any
 other ideas that won't stray too far from the original concept?

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Re: [Audyssey] Suer Liam. Lava Lake act 2

2007-07-13 Thread Yohandy
It's definitely possible, although probably not the smartest thing. it's 
actually a pack of dogs. If you keep jumping over them and shooting, you can 
kill them. I haven't done it many times lol.




-
Are you into Anime, manga, and video game music? If yes, take a look at this 
site.
http://gh.ffshrine.org?r=16426


- Original Message - 
From: Tobias Vinteus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, July 14, 2007 12:14 AM
Subject: [Audyssey] Suer Liam. Lava Lake act 2


 Hi,
 Right before the end of act 2 I hear something coming after me. I can
 quickly run for the exit and complete the act, but I could also choose to
 fight the persuing robot. Is it possible to kill this robot? Any strategy
 for doing so would be helpful,

 Thanks,
 Tobias



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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi,
Honestly I don't know the answer to that question. The only answerI can 
give is when I can get it done. (Smile)


Josh wrote:
 when do you think it will be released?

 Josh
   


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[Audyssey] Space Empires 3 update

2007-07-13 Thread Zachary Kline
Hiya,
Anybody interested in the game Space Empires 3 will be glad to know that 
I've managed to make significant progress in getting it to be playable.  The 
tips I'm going to outline below will try to be as screen reader neutral as 
possible, but I'm afraid that nevertheless my Window-Eyes bias may slip in.
In order to get an accessible version of Space Empires 3, you have several 
choices.  
1. Play a game with no AI assistance at all, but with a special option enabled 
to let you move your ships accurately between solar systems.  You won't be able 
to research more than one technology at a time without sighted assistance, and 
tactical combat is unuseable at present.
2. Play the game with the AI research minister enabled, and let him set your 
research priorities for you.  He'll generally do a good job based on settings 
you can customize.
Regardless of which of these options you choose, the option you need to 
enable to get movement working remains the same.  From the initial startup 
screen, select game setup and enable the 'all systems seen' option.  This will 
let the method of movement I describe below work.
Once the game has actually started, do the following.
Move your mouse cursor using the keypad or equivalent to somewhere below 
the menu bar.  You'll see your starsystem name first, and then with the all 
systems seen option enabled several other names possibly in a line together.  
These are warp points between systems.  Move to any one of these, it doesn't 
matter which.  Right click with the mouse and go into special displays from the 
context menu that pops up, and select show planet names.  You'll see all sorts 
of planet names pop up, something like Centauri I, Centauri II, etc.
From this point, you can mostly follow standard instructions for moving 
ships.  I've found the game's help files to be exhaustive, if a little daunting 
at times to read.  I'm more than willing to answer any questions you might 
have.  This game does require a lot of navigation with the mouse and 
envisioning layouts in your head, but it's definitely playable.
All the best, and do feel free.
Yours,
Zack.
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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi Brandon,
I've thought about some Star Fighter combat, but there is nothing in 
Olee Starstone's bio that states she was ever a pilot. My information is 
based on the book, Dark Lord: The Rise of Darth Vader, which takes 
place immediately following Order 66, and after Vader gets his cyborg 
implants.
Bottom line, Starstone's bio is very short, but we know enough about her 
character to build a very interesting story line around her life. If you 
haven't heard of her it is because she is a very miner character of the 
extended Star Wars universe. here is her story.
Olee Starstone grewup on Coruscant in the Jedi temple. She recieved her 
initial training under Jedi Master Jocasta Nu. Upon reaching the rank of 
Jedi Padawan she was placed in the Jedi hall of records as a librarian.
Shortly before the battle of Geonosis Starstone left her duties at the 
Jedi hall of records, and began training with Jedi Master Bol Chatak 
whom she served with during the Clone Wars. After the Battle of Murkhana 
Darth Vader hunted down the remaining Jedi that survived Order 66 and 
among those killed by Vader was Master Bol Chatak. Jedi Master Rone 
Shryne took over Starstone's education until his death on Kashyyyk at 
the hands of Darth Vader.
Now, you get to guide Starstone either towards the light side of the 
force, hero of the galaxy, or towards the dark side and ultemant power.


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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi,
Probably not.


Bryan Peterson wrote:
 Probably not until after Monty and Raceway would be my guess.
   


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Re: [Audyssey] still up to date

2007-07-13 Thread Thomas Ward
Hi,
Yes, they are.In fact,I updated that page last week.


Everett Elam wrote:
 Thomas,
 Are the resources on the usa games website for coding still up to date? Where 
 it says how do I make games like yours inthe faq?
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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Andy Smith
hmmm good game Liam. Mouse support? How bout a save game feature, too?

On 7/13/07, Liam Erven [EMAIL PROTECTED] wrote:
 pause feature is also on my list.  pause is a good thing to have, especially
 if you gotta go do something.  plus the original game had it too. so it's
 only fair.

 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 5:46 PM
 Subject: Re: [Audyssey] big update coming to duck hunt


  Having never played the original, this info is cool.  Thanks.
  --
  God loves everyone, but probably prefers fruits of the spirit over
  religious nuts!
 
  - Original Message -
  From: Mich [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]; Gamers Discussion list
  gamers@audyssey.org
  Sent: Friday, July 13, 2007 5:29 PM
  Subject: Re: [Audyssey] big update coming to duck hunt
 
 
 I to like the origenal duck hunt sounds as well. from Mich Verrier.
  - Original Message -
  From: Brandon Hicks [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Friday, July 13, 2007 4:31 PM
  Subject: Re: [Audyssey] big update coming to duck hunt
 
 
  Hi,
  I'd just like to say that I like the original Duck Hunt sounds. It'd be
  more realistic to have newer sounds, but the NES tone generators
  capture the escence of Duck Hunt.
 
  Brandon
 
 
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-- 
Andy, the best audio gamer!
Aim: blindguitardude
msn: [EMAIL PROTECTED]
skype: musicproandy

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Re: [Audyssey] Star Wars Game was Possible changes

2007-07-13 Thread Thomas Ward
Hi,
Well, I guess i have played quite a few Star Wars games. Not all of them 
out there, but enough of them.
The first Star Wars game I played was Empire Strikes Back for the 
Atari2600. In that one you flew a snow speader around blowing up 
Imperial walkers.
Then, for Return of the Jedi I had Star Wars Death Star Mission where 
you flew an X-Wing up against waves of Tie Intercepters, and of course 
the Death Star.
For Dos and Win 95 I had Star Wars Rebel Assault and Rebel Assault II 
which were both good X-Wing fighting games for the PC.
I also had X-Wing VS Tie Fighter where you were actually a Tie pilot. 
Not very accessible, but fun once you got into the battle of things.
I have played Star Wars Dark Forces which was the first Star Wars FPS 
game I know of. Which is the game before Kile actually became a Jedi.
Then, there is Jedi Knight 1 where Kile actually becomes a Jedi Knight. 
Very cool game.
I had Jedi Knight II where Mara Jade becomes Kiles apprentice, and you 
get to play her for most of the game.
Since going blind i have tinkered with others,but didn't get very far in 
the later Jedi Knight or Sith Academy games.

Bryan Peterson wrote:
 Actually the only Star Wars games I've ever played, aside from the three 
 original trilogy games on the Super NES, are Star Wars: Masters of Teras 
 Kasi, a Mortal Kombat-esque fighting game, and Phantom Menace, both the PC 
 and Play Station editions. Granted those last two are pretty much identical 
 save for the platform they were released for and therefore the controls.
   


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Re: [Audyssey] Sapi issues

2007-07-13 Thread Che
  Simon, you have a sapi conflict I think.
  If you have any versions of sapi other than 5.1 installed, uninstall them.
  You may also have to uninstall any third party voices, install the games, 
then re install the voices.  Unfortunately at this point, I do not have a 
firm handle on what exactly is causing the problem, but on the handful of 
systems it affects, it is maddening.
  The cleanest thing to do is to remove all sapi versions, uninstall all 
third party voices and then install sapi 5.1 from here:
http://www.microsoft.com/downloads/details.aspx?FamilyId=5E86EC97-40A7-453F-B0EE-6583171B4530displaylang=en

look for:

speechsdk51msm.exe

Then the download button right beneath that

  Please let me know if this works for you, I'm trying to study as many 
cases of this problem as I can to determine what does and doesn't work to 
fix it.
  Thanks,
  Che

- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 5:21 AM
Subject: Re: [Audyssey] Sapi issues


 hi i can't run rail racer because a debug dialog comes up and neither can 
 i
 play Monty.
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 3:58 PM
 Subject: [Audyssey] Sapi issues


  If anyone else has been unable to run the Rail Racer demo, or the Monty
 beta, please let us know.
 This is a problem we developers need to get a solid handle on for both
 current and future releases.
  If so, please let us know what version of SAPI you have installed, as
 well
 as any other voices or sapi software that you know of.
  Feel free to write me off list if you like.
  thanks,
  Che
 [EMAIL PROTECTED]
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com


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Re: [Audyssey] game bug possibly

2007-07-13 Thread miss-refugee

I'm getting that same message but mine is the demo version of the game.
- Original Message - 
From: Chris Reagan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 9:32 PM
Subject: [Audyssey] game bug possibly



 Okay rail racer is acting funny.  I loaded one of the new game tracks the 
 gorch and when I went to load the track, this is what happened when I 
 pressed enter on load game track.
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0xc60 (3168), Thread id=0xf70 (3952).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 Hope someone can give me some answers.
 Chris
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.10.4/897 - Release Date: 7/11/2007 
 9:57 PM

 



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[Audyssey] Sound RTS sprint and tournament reminder

2007-07-13 Thread Che
  Hi all,
  I just beat the computer on level 1 aggressive in 6:06.  It is a quick and 
fun little stress reliever to see how fast you can beat him.
  Anybody beat this time yet?
  Don't forget to join our tournament.  I am making some tournament tracking 
software now so we can see all the results online, which will help a lot 
with organizing both Sound RTS tournaments as well as Rail Racer or anything 
else we come up with.
  Right now, we have 6 people signed up, and I hope to have the tournament 
software ready in the next week, in the meantime practice up, it is going to 
be a lot of fun.
  Email me off list if you want to join us at:
[EMAIL PROTECTED]
  Later,
  Che


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Re: [Audyssey] beep

2007-07-13 Thread Andy Smith
Lol! I was on skype with tristan today and we got into beep. I beat it
300 times, lol! I can't even believe this game is released? And x-site
do I have you in my list. Or a better way to put it is do you have me
in your list of contacts?
ps. Beep is also open source. Tristan was modifying the key you press
to shoot, I think he made it enter. I got to get vb6 on here one of
these days...


On 7/12/07, Yohandy [EMAIL PROTECTED] wrote:
 lol! I can't believe this game was actually made. hahaha



 -
 Are you into Anime, manga, and video game music? If yes, take a look at this
 site.
 http://gh.ffshrine.org?r=16426


 - Original Message -
 From: X-Sight Interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 7:04 PM
 Subject: [Audyssey] beep


  after speaking with liam, he's agreed that since i made it, beep is my
  game, therefore it is now released. it has quite a history does this game,
  read up about it at x-sight.brandoncole.net. this is the first game
  x-sight have actually personally made, even though it is very very simple,
  and very very bland, one of you may actually get bored enough to play it
  one day, ya never know! lol
 
  as this was just about a 30-minute project, and just about as simple as
  standing up, i'm also releasing it as open source, it makes use of timers
  which i'm not too familiar with yet, the game itself works, but if there
  is anything that would work instead of resetting the timers all the time
  then please do let me know. lol. and also, if you can give me any
  suggestions, then i can expand it for ya.
 
  again, any comments please feel free to email me on here or offlist or msn
  me or skype me or whatever.
 
  regards,
 
  damien
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  __ NOD32 2396 (20070712) Information __
 
  This message was checked by NOD32 antivirus system.
  http://www.eset.com
 
 


 --
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 It has removed 3105 spam emails to date.
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-- 
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Aim: blindguitardude
msn: [EMAIL PROTECTED]
skype: musicproandy

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[Audyssey] troop2 help!

2007-07-13 Thread Andy Smith
Hi,
I can beat easy with baby black hole pretty darn good. But I wanted
more challenge so I played normal with the same mission. And...
Well I made it to the bombs, almost hit vector completely with 1 life,
what happened? A bomb hir me... And goodbye goes the ending. So now I
just dont know those liquidater's make me loose zillions of lives on
lev13/14/12, when there are lots of ships and liquidaters I usually
kick out my super laser if I have one, and if I have more than 1
smartbomb I use it on them so they get blown to pieces. But they fall
too fast! How can you shoot them, and the nonliquidater ships, and not
let zillions of ships kiss my lives goodbye? And any sugestions on
landing on the land your ship, and accumulating 5 sets of ships and
shooting them down? I got to 5 sets and the darn  liquidater's land,
land, land. And then I can kiss that extra life see ya, cuz I dont get
that! All I needed was one stupid more life and I could've... darn it!

-- 
Andy, the best audio gamer!
Aim: blindguitardude
msn: [EMAIL PROTECTED]
skype: musicproandy

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Re: [Audyssey] new game

2007-07-13 Thread Andy Smith
Hi Liam, how about a sl2...
Yeah its... a bit T for this toic. But as you asked for ideas. I gave
you one, I can throw them at you like fireworks:
Another cool idea would be to create a cool jd-style thing, I mean
kinda fix it so that there is mouse support in games, ya know. Like in
rocket rage, weapon search, etc. And a nice good version of Mario,
huge giant project I know. How about if many developers work together?
If you have msn I believe you could do remote control, so one person
could have the file, and others can just work on it. Or maybe, I
should just be quiet and not suggst anything? ooo! Liam, can you
do beep? A version of beep, you know. beep beep beep, space. Ououou!
Ya god me...
Lol, million more lols! Cmmon Liam it'd be terribly fun! And funny!

On 7/12/07, Liam Erven [EMAIL PROTECTED] wrote:
 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game


  Hi,
  Liam, you are the man. This brings back so many good memories, and I am
  truly enjoying myself with this rendition of Duck Hunt.
  It is hard to come up with a game in a few hours, but this one with a
  few more hours would really rock.
 
 
  Liam Erven wrote:
  This afternoon I had a spark of creativity and decided to recreate duck
  hunt for nintendo.  For those who have never played it, Duck hunt was a
  game that came bundled with the nintendo.  You had a gun that you would
  shoot at ducks on screen with.  There was also this dog that tended to
  laugh at you if you missed ducks.  Of course he was all smiles if you
  shot one down.
  You can download the game at
  www.l-works.net/dhsetup.exe
 
  I hope you find it fun.
 
  Liam
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  __ NOD32 2388 (20070710) Information __
 
  This message was checked by NOD32 antivirus system.
  http://www.eset.com
 
 


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-- 
Andy, the best audio gamer!
Aim: blindguitardude
msn: [EMAIL PROTECTED]
skype: musicproandy

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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread Charles Rivard
I wish we could get this game, Phil.  It sounds like it would be a fun 
challenge.  Any possibilities in the future that you can forsee?
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 10:09 PM
Subject: Re: [Audyssey] big update coming to duck hunt


 Hi Liam,
 I remade the classic Duck Hunt game in 2000 but it was a self voicing DOS
 game.
 I thought some of the ideas could be used in yours.
 Here is the instructions for it:
 P C S DUCK HUNT
  Produced by
  Personal Computer Systems
  Written by
  Carl Mickla
   Sounds created by
  Phil Vlasak
voice by
  Phil Vlasak
  Version 1.0
 Copyright 2000

 It's three AM. grab your shotgun, a box of shells and your
 duck call and lets go hunting!  In this arcade duck hunting game
 you hear the ducks flushed out and flying away to the right and
 left.  There isn't much time for studying.  You must aim the gun
 and fire before you lose the shot.  Make sure it is a duck or goose
 in the sights, or your day may be cut short at the Personal
 Computer Systems game preserve.

 You first get the title credits, then you are told that you have a
 total of twenty four shells and your shot gun holds three at a
 time.
 Can you hear the flock of ducks?  Or is it an eagle or hawk?
 If you hit one of these two, you may be arrested!
 Before reloading, click your safety on.
 Before shooting, click the safety off.
 Try the duck call to attract more birds!
 If you are successful, the ducks will be flushed out.
 Some birds fly low so you can aim right at them,
 others fly higher so you have to lead them.
 For beginners, try the laser sight to spot a bird.
 When you hear the sound of a duck flushed then moving, you must
 determine if it is a Hawk or an Eagle.
 Then you move your gun so the gun click occurs in the same place
 moving left or right that the sound of the bird occupies.  Next you
 need to listen clearly to the bird call to determine how height the
 bird is.  The shorter and less distinct the call is, the higher the
 bird is and requires you to lead it in the direction that it is
 traveling.

 Help screen:
 F1 key gives you the help screen.
 You can get help on the keys needed to play the game or you can
 review the sounds in the game or get instructions.
 In all the help sections, up and down arrow keys move you through
 the choices.  The escape key takes you out of the help sections.


 Key Help:
 Down arrow shoots your gun.
 Left and right arrow keys move your gun left or right.
 Up arrow key moves your gun to the center.
 F1 help.
 Escape quits game.
 Delete key toggles safety on and off.
 End key loads gun one shell at a time.
 Insert key toggles laser sight on and off.
 Page down key is your duck call.
 Home key gives you the number of ducks put up and hit.
 Page up key gives the number of remaining shells.

 Game sounds:
 Hit enter on the sound selections to hear them.
 Hit escape to get out of the sound index.
 In the sound index you will be able to learn the distinct call of
 the ten birds in the game.
 mallard duck
 pintail duck
 wood duck
 american widgeon duck.
 canada goose.
 snow goose.
 green winged teal duck.
 ring necked duck.
 golden eagle.
 red tailed hawk.
 The other sounds are:
 Your gun moving, bird a higher tone.
 Gun shot.
 Bird hit.
 You hitting the out of bounds bumper.
 Duck call.
 Bird sounds near, distant, then farthest away.

 Are you up to the challenge of this arcade game?  Do you have what
 it takes?  Grab your gun and a box of shells and lets go duck
 Hunting!


 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 4:10 PM
 Subject: Re: [Audyssey] big update coming to duck hunt


I suppose I could make that an option.  I just had this urge to capture 
the
 old classic game.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 3:07 PM
 Subject: Re: [Audyssey] big update coming to duck hunt


 Hi Liam,
 I like your duck hunt game but I would rather hear more up-to-date 
 sounds
 than the ones in the original game.
 Or you could do a Super Duck Hunt using real sounds of ducks dogs and
 guns.
 Phil

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 3:54 PM
 Subject: [Audyssey] big update coming to duck hunt


 so I got a lot of emails in the last day or so and I've started working
 on
 the suggestions people had.  I want to add a mode with two ducks just
 like
 the original.  I'm also goign to make it random 

Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread X-Sight Interactive
i think they are doing control pads in all sorts of shapes and sizes. i 
wonder if there is one like the ones on the nes for the computer? if 
nintendo started computer, pc support stuff then there might be.

regards,

damien




- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 10:30 PM
Subject: Re: [Audyssey] big update coming to duck hunt


 Hmm. If gamepad support could be added in a later version, that will be
 nice!
 Wish NES game controlers could be used, doubt that would work though.
 I myself have a Saitec RumblePad for the PC.




 - Original Message -
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 13, 2007 1:54 PM
 Subject: [Audyssey] big update coming to duck hunt

 so I got a lot of emails in the last day or so and I've started working 
 on
 the suggestions people had.  I want to add a mode with two ducks just 
 like
 the original.  I'm also goign to make it random which direction the ducks
 will come from.  Mouse support is on my list.  I've mad the sapi speech
 interuptable as well.  clay pigeon shooting is there too, but I don't 
 know
 if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any
 other ideas that won't stray too far from the original concept?

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