Re: [Audyssey] What is your Gameing Rig Specs?

2008-02-06 Thread Davy Kager
First, I'm totally scared by that overclock, unless it was a typo.
Second, let's put in my specs, shall we?
Toshiba Satellite Pro L10
1.6 GHz Intel® Mobile CPU, conforming to the Centrino 1 platform
512 MB RAM
The onboard Intel® videocard, using 16 MB of RAM
A 60 GB Fujitsu hard drive, 4200 RPM
The onboard sound chip, an Conexant aC97 (sadly enough)
An external Behringer soundcard, which I only use for music purposes
A Sennheiser headset
A Seagate 320 GB external hard drive and two USB-sticks (Canyon 256 MB and 
Kingston 1 GB)
But the most important:
Microsoft Windows XP Professional, completely up-to-date, that has been 
running stable for over two years and three months now. It's very slim and 
doesn't waste system resources.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 1:09 AM
Subject: Re: [Audyssey] What is your Gameing Rig Specs?


Oh man.
You seem to have the best system.

my system.
I have a fujitsu 40gb drive now broke external and 2 mem sticks one is 
winfast and I forget the other one 1 is 128mb the other is 1gb.

My system

toshiba satelite  a 10
512mb ram.
st33262a usb 300gb har drive. external.
toshiba 4021gas internal 40gb drive
intel 8252 8255 gm me graphics, shared 64mb on main board.
liton (r) soaw 1963 dvd writer
toshiba dvd rom reader sdr2412
teak 05 pub external floppy.
intel 82801 dbm storage ata controler 24ca
2 ide channels.
a canoscan n676u scanner
a keyboard standard.
an alps internal mouse and  a netscrol+ traveler external.
a toshiba software modem.
and a toshiba internal moniter.
intel r pro 100 network card on motherboard.
a toshiba topic 100 bus pcmcia.
intel m4 2.4ghz p4 processer.
soundmax intigrated audio, on chip.
I also have a roland vsc emulater and a yamaha sxg 50 here.
and an intel usb controler.
Yeah this toshiba box has onchip devices and intels.
Its not that fast compaired to the other system and the fan is semi noisy.
Still works, just don't run fs2k on it or vmware though.

At 07:09 a.m. 6/02/2008, you wrote:
Thought I would throw a topic out there.



What is Your Gameing Rig specs.



Mine



Main Gameing Rig.



Intel 2 Duo 1.86 Ghz Overclocked to 2.98 Ghz with 4 meg Cach 1066 Bus

EVGA NVida 8series Mobo

3 74 Gig Raptor 10k drive in a Raid 5 Total 148 gigs

3 Terabytes Yes Tera Bytes of Network attached storage.

4 Gigs of DDR 2 1066  OCC Ram

2 Sound Blaster Gamer Sound cards

1200 watt  Tagan Power supply

2 Dual Layer DVD burners

Windows Vista Ultra

All cooled with a Water cooling kit.



And what make this system so hot, is that there is no monitor, no mouse 
just
the box, keyboard and speakers.  My brother Hates me for having this system
and he with a cheesy clunker.



Any how, this is not supposed to be a flaming bragging right topic.  Just
wondering what people have out there.



I could have listed my other 5 other rigs I have here in this room.  Which
are kind of old ones now since this one has been built only a few months by
me.





Kuvvosh

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Re: [Audyssey] What is your Gameing Rig Specs?

2008-02-06 Thread shaun everiss
almost the same as my specs.
I try not to waste system resources.
So I don't run much the only things I have are avg and hardware drivers.
speaking of which I got an dlink usb wireless dongle for when I am away from 
cabled access.
It means running 2 more drivers but who am I to argue.
At 09:53 p.m. 6/02/2008, you wrote:
First, I'm totally scared by that overclock, unless it was a typo.
Second, let's put in my specs, shall we?
Toshiba Satellite Pro L10
1.6 GHz Intel® Mobile CPU, conforming to the Centrino 1 platform
512 MB RAM
The onboard Intel® videocard, using 16 MB of RAM
A 60 GB Fujitsu hard drive, 4200 RPM
The onboard sound chip, an Conexant aC97 (sadly enough)
An external Behringer soundcard, which I only use for music purposes
A Sennheiser headset
A Seagate 320 GB external hard drive and two USB-sticks (Canyon 256 MB and 
Kingston 1 GB)
But the most important:
Microsoft Windows XP Professional, completely up-to-date, that has been 
running stable for over two years and three months now. It's very slim and 
doesn't waste system resources.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 1:09 AM
Subject: Re: [Audyssey] What is your Gameing Rig Specs?


Oh man.
You seem to have the best system.

my system.
I have a fujitsu 40gb drive now broke external and 2 mem sticks one is 
winfast and I forget the other one 1 is 128mb the other is 1gb.

My system

toshiba satelite  a 10
512mb ram.
st33262a usb 300gb har drive. external.
toshiba 4021gas internal 40gb drive
intel 8252 8255 gm me graphics, shared 64mb on main board.
liton (r) soaw 1963 dvd writer
toshiba dvd rom reader sdr2412
teak 05 pub external floppy.
intel 82801 dbm storage ata controler 24ca
2 ide channels.
a canoscan n676u scanner
a keyboard standard.
an alps internal mouse and  a netscrol+ traveler external.
a toshiba software modem.
and a toshiba internal moniter.
intel r pro 100 network card on motherboard.
a toshiba topic 100 bus pcmcia.
intel m4 2.4ghz p4 processer.
soundmax intigrated audio, on chip.
I also have a roland vsc emulater and a yamaha sxg 50 here.
and an intel usb controler.
Yeah this toshiba box has onchip devices and intels.
Its not that fast compaired to the other system and the fan is semi noisy.
Still works, just don't run fs2k on it or vmware though.

At 07:09 a.m. 6/02/2008, you wrote:
Thought I would throw a topic out there.



What is Your Gameing Rig specs.



Mine



Main Gameing Rig.



Intel 2 Duo 1.86 Ghz Overclocked to 2.98 Ghz with 4 meg Cach 1066 Bus

EVGA NVida 8series Mobo

3 74 Gig Raptor 10k drive in a Raid 5 Total 148 gigs

3 Terabytes Yes Tera Bytes of Network attached storage.

4 Gigs of DDR 2 1066  OCC Ram

2 Sound Blaster Gamer Sound cards

1200 watt  Tagan Power supply

2 Dual Layer DVD burners

Windows Vista Ultra

All cooled with a Water cooling kit.



And what make this system so hot, is that there is no monitor, no mouse 
just
the box, keyboard and speakers.  My brother Hates me for having this system
and he with a cheesy clunker.



Any how, this is not supposed to be a flaming bragging right topic.  Just
wondering what people have out there.



I could have listed my other 5 other rigs I have here in this room.  Which
are kind of old ones now since this one has been built only a few months by
me.





Kuvvosh

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All 

[Audyssey] Accessible Brain Training Games

2008-02-06 Thread John Bannick
Audyssey Folks,

Does anyone know of any Brain Training games that are accessible to gamers 
who are blind?

John Bannick


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[Audyssey] Curiosity question regarding Dyna Man

2008-02-06 Thread Bryan
Hi folks,
  Well after about two years or so of debating with myself I finally got around 
to buying myself a copy of Dyna Man. I've always found the ambient sounds to be 
almost as enriching as Monkey Business, though obviously in a far, far 
different theme. I did have one question that's been on my mind for a while 
now. Is the voice on the main menu a synthetic voice, and if so what is it? I 
don't believe it's ATT Charles because I've heard samples of him and the Dyna 
Man voice doesn't sound like him. It does't sound nearly so choppy for one 
thing. It actually sounds like Chrostopher Lee from Lord of te Rings, although 
I doubt any Audio Game dev would have the kind of money he'd be likely to ask 
for in exchange for lending his voice to a game. So I'm curious what voice that 
is on the menu.
If everyone cared and nobody cried
If everyone loved and nobody lied
If everyone shared and swallowed their pride
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
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Re: [Audyssey] running games on a stick?

2008-02-06 Thread Cory
you can just change the directory to the flash drive but most, not all games 
would have to be run from the computer you installed the game on the stick 
from if that makes scence. If ya got any other questions, email 
[EMAIL PROTECTED]
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 05, 2008 12:04 PM
Subject: Re: [Audyssey] running games on a stick?


 So then, what do you think the best way is? Wouldwork, if I ran a setup
 fileyou know the part where you choose the letter to install to, the drive
 lettre, if my stick's lettre is G, can I change the directory to G:\? Or 
 is
 it better to just copy the Showdown folder from my program files to a
 directory on the stick?
 Ari


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Re: [Audyssey] Tarzan junior.

2008-02-06 Thread kelby carlson
I tried that.  It keeps giving me an error message saying that it 
isn't installed.  It's on the C drive, so their shouldn't be any 
problems.

Kelby

Doomed Dragon

You're asking if we have a problem? Well, let's see here--we 
have a fully armed regiment of soldiers on our tail who have a 
strong desire to kill or mame us horribly.  Does this look like a 
problem to you?

--Rad Zane, the Elementalists

Things are about to get very ugly, very fast.  You guys 
leave--I'll clean up the mess.

--Tiana Rose, the Elementalists

Oh, there's only a hundred of them.  Let's rock!

--Mark Barrington, the Elementalists

Hey, bumblehead! Did a fire hydrant unload on you or was that 
just me blasting through your defenses?

--Adrian Fleck, the Elementalists



 - Original Message -
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Date sent: Tue, 05 Feb 2008 21:17:52 -0600 (CST)
Subject: Re: [Audyssey] Tarzan junior.

Hi,

There's a patch you can download from Tom's site..  
www.usagames.us.  It unlocks the game.
Enjoy
_
Best Commodity Trading Platforms.  Click Now!
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiejMFqWZNBCEkKQ
ooEtewPepWUWbUzsndkgCgVmbyFlZKOYs/
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http://www.usfamily.net/dsl.html - $19.99/mo! ---


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[Audyssey] t

2008-02-06 Thread Raul A. Gallegos
I think it's a real person by the name of David Lante from the UK.

Bryan said the following on 2/6/2008 7:08 AM:
 Hi folks,
   Well after about two years or so of debating with myself I finally got 
 around to buying myself a copy of Dyna Man. I've always found the ambient 
 sounds to be almost as enriching as Monkey Business, though obviously in a 
 far, far different theme. I did have one question that's been on my mind for 
 a while now. Is the voice on the main menu a synthetic voice, and if so what 
 is it? I don't believe it's ATT Charles because I've heard samples of him 
 and the Dyna Man voice doesn't sound like him. It does't sound nearly so 
 choppy for one thing. It actually sounds like Chrostopher Lee from Lord of te 
 Rings, although I doubt any Audio Game dev would have the kind of money he'd 
 be likely to ask for in exchange for lending his voice to a game. So I'm 
 curious what voice that is on the menu.
 If everyone cared and nobody cried
 If everyone loved and nobody lied
 If everyone shared and swallowed their pride
 Then we'd see the day when nobody died.
 Nickelback, If Everyone Cared
 ---
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-- 
Raul A. Gallegos -- http://www.asmodean.net

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Re: [Audyssey] t

2008-02-06 Thread Bryan
Thanks. Just curious is all. He certainly seems to have a pretty distinctive 
voice.
If everyone cared and nobody cried
If everyone loved and nobody lied
If everyone shared and swallowed their pride
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 6:13 AM
Subject: [Audyssey] t


I think it's a real person by the name of David Lante from the UK.

 Bryan said the following on 2/6/2008 7:08 AM:
 Hi folks,
   Well after about two years or so of debating with myself I finally got 
 around to buying myself a copy of Dyna Man. I've always found the ambient 
 sounds to be almost as enriching as Monkey Business, though obviously in 
 a far, far different theme. I did have one question that's been on my 
 mind for a while now. Is the voice on the main menu a synthetic voice, 
 and if so what is it? I don't believe it's ATT Charles because I've 
 heard samples of him and the Dyna Man voice doesn't sound like him. It 
 does't sound nearly so choppy for one thing. It actually sounds like 
 Chrostopher Lee from Lord of te Rings, although I doubt any Audio Game 
 dev would have the kind of money he'd be likely to ask for in exchange 
 for lending his voice to a game. So I'm curious what voice that is on the 
 menu.
 If everyone cared and nobody cried
 If everyone loved and nobody lied
 If everyone shared and swallowed their pride
 Then we'd see the day when nobody died.
 Nickelback, If Everyone Cared
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 -- 
 Raul A. Gallegos -- http://www.asmodean.net

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[Audyssey] Tj Question

2008-02-06 Thread Jozwiak, Hunter (K12)
When I install Tarzan Junior, do I have to get a key or is it free. For
example, I get it from usa then I wantto play the torgone level. Do I
have to pay? If so, how much?

 

Hunter

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Re: [Audyssey] sounds totally unnecessary

2008-02-06 Thread Valiant (on laptop)
Hi.
How about when someone uses their key they have to register that computer 
with you if the hardware id is different than previous authorizations. This 
says that I can register on this laptop. I have to register on the website 
too, now you can look and see that my user name has one comp registered. 
next, I authorize it on my desktop. I must be on the internet again, after I 
supply my user name and my password, I'm connected to the website again and 
since the registration notices my hardware id is different than what it is 
up on the website, I'm registered again. This way, maybe if you can grab the 
right information you can do something about piracy because in order to work 
it you'd have to have a load of registrations for one user names, could 
limit it to like 4 or 5 per person too, and if they run out then they've got 
to come asking you to redo their counts.
It won't work if they're not on the internet. Everyone has internet now 
adays, if not, they've got to call you so you can register for them and give 
them this really wicked long string they've got to type in some obscure 
field and register it that way, never happen since they're sure to have 
internet somewhere? They downloaded the game somehow right? the problem is 
you can crack jaws which is similar to that, so guess that won't help a 
whole lot, but maybe it won't be a easy.
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, February 05, 2008 1:57 PM
Subject: Re: [Audyssey] sounds totally unnecessary


I know a lot of people have really had problems with hardware Ids.  I'm
 looking at the possibility of goign with a user name based key which yes. 
 I
 know opens up the possibility for sharing keys, but I think it'll make the
 end user happy and cut down on the amount of hey liam can you generate a 
 new
 unlock code emails.

 - Original Message - 
 From: Demetry [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 05, 2008 12:28 PM
 Subject: Re: [Audyssey] sounds totally unnecessary


 Hi,

 I know this problem. On last December I
 bought a new hard drive disc an before two days ago this disc was
 crashed unfortunately. Since yesterday I have a new (second) disc. I
 really dislike the hardware IDs of the games too. Because now, I need to
 recontact the L-Works and other companies where I can get a new product
 key for the game...
 But, I understanding the game developer, because they want to be sure
 who use the registered game. Software Piracy is not a cavalier offence...
 BTW: I would like to know, how will create such as an hardware ID?

 Demetry


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[Audyssey] Cthulhu nation accessibility assistance!

2008-02-06 Thread Dark
Greetings. 

Well, if people remember the Cthulhu nation game, I've been looking into it and 
contacting the admins, whoI will say are being incredibly nice about access 
related issues (read their mail at the bottom of this). 

I've had a brief look at the game, and it appears to function similar to 
Gothador, with a map of 9 squares and coordinates, and the player moving 
betwene them via clicking the coordinate lables, I don't believe, however all 
necessary information for the map is contained merely in text (I've told the 
admins about this). 

to view stats, inventory etc it's necessary to click on some game gif immages 
(and read the link text),  and I haven't managed to work out the inventory 
and equipping system at all yet (again, I've contacted the admins of the game 
reguarding this). 

At the moment I'm horribly busy rehearsing for a production,  and anyway 
there's only one of me, so I'd really appreciate it if some other people could 
put their heads together over this, look into Cthulhu nation and make access 
related suggestions to the admins, especially people who know more about web 
design and screen reader access than I do.

Any help would be much appreciated, --- by me and by future Vi players of this 
game. 

Beware the Cthu!

Dark.


- Original Message - 
From: six 
To: Dark ; vampraist 
Sent: Friday, February 01, 2008 11:56 PM
Subject: Re: cthulhu nation accessibility


Hi Luke,

Thanks for getting in touch. To be honest, we have never had a request like 
this before, and it never even entered our heads. But that's just the ignorance 
on our part!

Having read your request a couple of times, we are still a little unclear as to 
what you would like us to actually consider to help you.

From what we understand so far, you can read the text, but it is the images 
(for example the board tiles) that you have difficulty with? Further, to help 
with this, you would like to see some sort of pop-up text bos with a name or 
description of the tile, for example Watson's General Store for a shop, or 
Mountain Region for a landscape tile?

You mention that you use a speech synthesizer to read the text. Again, this is 
a new area to us, and we would be interested to hear how you accomplish this, 
particularly with regard to the many text boxes and written explanations within 
Cthulhu Nation.

With regard to the pop-up text for the graphics, how far ranging on this idea 
were you thinking? Just the board game tiles, or other areas as well? We would 
obviously have to look at the total requirements for setting up these text 
windows, and how much work would be involved. If it seemed fairly straight 
forward, this might not be an issue.

Finally, how did you envisage this happening? Would it be a case of the cursor 
hovering over the tile to produce the pop-up, or would there be a 
different/better requirement for your needs?

Thanks once again for your email, and we are indeed intrigued by your request. 
Let me know if what I have said is along the right conclusions, and possibly 
expand on your requests to help us further with this issue.

Regards,

Six
(Cthulhu Nation Admin)




Dark wrote: 
  Hello. 

  I was really interested to ffind out about the Cthulhu nation mmorp. Not only 
is having a game set in the lovecraft mythos a great idea, but also looking at 
the way the game works, quests and investigation seem to play a huge part in 
the game, rather than just constant pvp as in many of the mmorps I've seen, 
which is exellent. 

  the only problem is, I am visually impared and use a speech synthesiser to 
read text on the internet. 

  most of the in game text, character creation and viewing of stats and items 
etc is quite accessible to screen reading software, however it seems that the 
map,  being entirely image based, is not. 

  I was therefore wondering if you might considder adding text lables for the 
various map tyles, sinse this is (from what I see thus far), the only thing 
stopping visually impared people from enjoying (though if that is the right 
word when applied to lovecraft), Cthulhu nation. 

  With all of the Lovecraft writings available online, and the game's emphasis 
on investigation and a rich back story, I think quite a lot of visually impared 
gamers would be incredibly interested in playing, so I very much hope you'll 
considder adding the appropriate lables. 

  all the best, 

  Luke.







No virus found in this incoming message.
Checked by AVG Free Edition. 
Version: 7.5.516 / Virus Database: 269.19.18/1255 - Release Date: 01/02/2008 
09:59
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Re: [Audyssey] Tj Question

2008-02-06 Thread Bryan
Download the patch also available from USA and install it. It unlocks the 
game
If everyone cared and nobody cried
If everyone loved and nobody lied
If everyone shared and swallowed their pride
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 6:45 AM
Subject: [Audyssey] Tj Question


 When I install Tarzan Junior, do I have to get a key or is it free. For
 example, I get it from usa then I wantto play the torgone level. Do I
 have to pay? If so, how much?



 Hunter

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Re: [Audyssey] Atari games

2008-02-06 Thread Thomas Ward
Hi Ron,
Oh, Yeah. I use to love playing the Sword Quest games, but I never 
managed to get threw them very far.

Ron Schamerhorn wrote:
 Speaking of unique games does anyone recall the Sword Quest games?  I  think 
 there were supposed to be one game for each element.  They had those little 
 comic books.  Never got all that far in them.  Loads of frustration though.

 Ron 


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Re: [Audyssey] self distruct

2008-02-06 Thread Thomas Ward
Hi Josh,
This might have been answered before but you need to run
c:\program files\keygen.exe
and paste the product key it creates into the game.

josh wrote:
 Hi,

 Is there any way to register self distruct? 

 Josh



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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread ari
No, there are instances that I have seen where for the case of humanity, I 
am looking at it from the perspective of the developing world where money is 
scarce, and, let us say, before NVDA and free screen readers, there were, 
let's call them needs, and there were questions of refused funding for such 
programs while a fellow blind comrade's livlihood was in peril because if he 
didn't have such software he couldn't get a job he needed to support his 
family, even though he was willing to work, some people were unable or 
unwilling to help out. I'm being cryptic, but I can still defend piracy. 
There are also instances of persons living in countries under US sanctions 
who, a certain blind person wanted to become a teacher, and, because he was 
not allowed to import screen reading programs, well, provisions had to be 
made. I know that this is technically piracy, but I regard this as delicate 
shades of grey where I would allow human discretion.
Ari 


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi Shaun,
Your opinion is exactly the kind of double standard I was talking about 
a day or two ago. It is very hypocritical, and comes back to my point we 
lie best when we lie to ourselves.
On one hand you say pirating software is wrong, but on the other you say 
pirating music is O.K. Did it ever occur to you steeling is steeling no 
matter what it is you steel?


shaun everiss wrote:
 yeah, music and audio is one thing software is another.
   


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Re: [Audyssey] New PB-Games download mirror.

2008-02-06 Thread Thomas Ward
Hi Shaun and all,
Yes, I am missing Showdown. I have not been able to find a copy to put 
on my web site.

shaun everiss wrote:
 I think showdown is missing to.
   


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Re: [Audyssey] MojoPac service was Re: running games on a stick?

2008-02-06 Thread Cory
sweet, can you send me the link to the setup file?

Thanks

Cory
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 05, 2008 11:57 PM
Subject: Re: [Audyssey] MojoPac service was Re: running games on a stick?


 It's free for personal use.

 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 05, 2008 11:14 PM
 Subject: Re: [Audyssey] MojoPac service was Re: running games on a stick?


 it's not free. Just for 30 days I think
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 05, 2008 4:17 PM
 Subject: Re: [Audyssey] MojoPac service was Re: running games on a stick?


 thanks for this.
 Well I can safely say that opening this discussion has found new ways 
 one
 can do things including new sites I never knew about.
 I have noted those down.
 Freeware is good.
 At 08:27 a.m. 6/02/2008, you wrote:
Hey guys,
For those wishing to carry your games with you on USB flashdrives, check
out
the following site.
www.mojopac.com
It allows you to virtualized software and run it on any USB enabled
device.
Not only games, but your entire computing environment. I haven't tried
this
myself but it sounds amazing. it is also free. good luck!


- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 05, 2008 12:54 PM
Subject: Re: [Audyssey] running games on a stick?


 so that I can carry it around and play it on other people's computers
 without having to install it and causing them hassles. I've already 
 put
 nvda
 on, but that was a specially designed portable ap, but, as I've heard,
 you
 can also do it with games, so it's cool. Also, what you need, is if
 someone
 could make nvda read the frotz, tads and Alan, you could of course 
 play
 text
 adventures as well.
 Ari


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Re: [Audyssey] Curiosity question regarding Dyna Man

2008-02-06 Thread Dark
No Bryan I don't think it's saruman, but it is a great voice!

I actually think it's an actor with a very good microphone.

Beware the Grue!

Dark.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 12:08 PM
Subject: [Audyssey] Curiosity question regarding Dyna Man


 Hi folks,
  Well after about two years or so of debating with myself I finally got 
 around to buying myself a copy of Dyna Man. I've always found the ambient 
 sounds to be almost as enriching as Monkey Business, though obviously in a 
 far, far different theme. I did have one question that's been on my mind 
 for a while now. Is the voice on the main menu a synthetic voice, and if 
 so what is it? I don't believe it's ATT Charles because I've heard 
 samples of him and the Dyna Man voice doesn't sound like him. It does't 
 sound nearly so choppy for one thing. It actually sounds like Chrostopher 
 Lee from Lord of te Rings, although I doubt any Audio Game dev would have 
 the kind of money he'd be likely to ask for in exchange for lending his 
 voice to a game. So I'm curious what voice that is on the menu.
 If everyone cared and nobody cried
 If everyone loved and nobody lied
 If everyone shared and swallowed their pride
 Then we'd see the day when nobody died.
 Nickelback, If Everyone Cared
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
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 06/02/2008 09:13

 


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Re: [Audyssey] New PB-Games download mirror.

2008-02-06 Thread Thomas Ward
Hi Oriol,
Yeah, I haven't been able to find 3D Snake and Show Down. If you can 
send space me one or both of them I will put them up on the USA Games site.


oriol gómez wrote:
 You're missing 3d snake.. let me know if you need me to upload it.
   


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Re: [Audyssey] self distruct uninstall problem

2008-02-06 Thread Thomas Ward
Hi Josh,
It sounds like the installation was corrupted. I would run the 
Self-Destruct setup again to fix any installation errors, and then try 
and run the uninstall of Self-Destruct.
Hth.

josh wrote:
 Hi,

 I'm trying to uninstall or remove self distruct from my computer and I'm 
 getting the following error.

 Error
 The uninstall log file C:\Program Files\XLStudios, SI\Self 
 Destruct\unins000.dat is in a format not recognized by this
 version of the uninstaller. Cannot uninstall.
 OK

 How can I remove self distruct?

 Josh



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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi Kuvvosh,
Well, I do think reformatting your hard drive that often is a bit 
extreme, but I do think I have three suggestions that can help you.

1. Buy an extra computer. Use one as a test machine and the other as a 
day to day computer for everything else.
2. Buy a removable drive tray. These allow you to swop between several 
hard drives by pulling out the tray, (drawer,) that contains your master 
hard drive and inserting a new one.
3. Buy a drive selecter. This is a switch you install in your computer 
which allows you to switch between three different master hard drives in 
your computer.

Kuvvosh wrote:
 Well I don't crack, but I do have a prob with some Activation of software.
 I do a lot of Beta testing and as such I reformat my computer almost ever
 month as well if not more.  So I know Dev's get tired of seing a new key and
 have to send another one, and probley thinking I'm cracking or something.
 So I've kind of just gave up on the games I've bought that required
 activation at the moment.  I got 4 games that need activation and right now
 they sitting on a server till I feel that I can keep a system from being
 formatted all the t ime from beta testing.  Matter of Fact, I just got a new
 laptop that I don't put beta software on, and Might throw them on there and
 activate them there.  Also if you format your computer a lot, might want to
 consider on a Back-up Imaging system, that's what I'm using now to restore
 without having to lose safed info and stuff.

 Kuvvosh
   


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi Willem,
Actually, I usually don't have a problem with the GMA product keys. I 
have reinstalled XP before, and have been able to reuse my license keys.
If product activations is really a big problem for you you should invest 
in a drive copy software so you can image a clean install of XP, Vista, 
etc so you don't have to install everything from scratch.
 
Willem wrote:
 Yes. My home pc's harddrive broke, after I had to repare windows 3 times in 
 6 months, so I'm waiting a few days to see if the system is stable before 
 requesting keys.  Bottom line, I hate the feeling requesting a key after I 
 already asked for 2 keys before that, so I end up not playing a game.  Sarah 
 and the gma games are examples.
   


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Re: [Audyssey] MojoPac service was Re: running games on a stick?

2008-02-06 Thread Yohandy
I'm not sure what the direct link is. check around on the site. it's not 
difficult to find.

- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 7:32 AM
Subject: Re: [Audyssey] MojoPac service was Re: running games on a stick?


 sweet, can you send me the link to the setup file?

 Thanks

 Cory
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 05, 2008 11:57 PM
 Subject: Re: [Audyssey] MojoPac service was Re: running games on a stick?


 It's free for personal use.

 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 05, 2008 11:14 PM
 Subject: Re: [Audyssey] MojoPac service was Re: running games on a stick?


 it's not free. Just for 30 days I think
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 05, 2008 4:17 PM
 Subject: Re: [Audyssey] MojoPac service was Re: running games on a 
 stick?


 thanks for this.
 Well I can safely say that opening this discussion has found new ways
 one
 can do things including new sites I never knew about.
 I have noted those down.
 Freeware is good.
 At 08:27 a.m. 6/02/2008, you wrote:
Hey guys,
For those wishing to carry your games with you on USB flashdrives, 
check
out
the following site.
www.mojopac.com
It allows you to virtualized software and run it on any USB enabled
device.
Not only games, but your entire computing environment. I haven't tried
this
myself but it sounds amazing. it is also free. good luck!


- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 05, 2008 12:54 PM
Subject: Re: [Audyssey] running games on a stick?


 so that I can carry it around and play it on other people's computers
 without having to install it and causing them hassles. I've already
 put
 nvda
 on, but that was a specially designed portable ap, but, as I've 
 heard,
 you
 can also do it with games, so it's cool. Also, what you need, is if
 someone
 could make nvda read the frotz, tads and Alan, you could of course
 play
 text
 adventures as well.
 Ari


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[Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
Hi guys,
I'm not sure if you are aware, but I have taken over all the XLStudios games 
now. I'm still trying to get to grips with the code, as it's not very well 
commented, and some of the variables aren't obvious, so I'm having to look at 
each variable assignment and go from there. Then I can concentrate on the 
actual code. Seems like Danger City uses DirectSound3D, so that should also be 
interesting to work with.
I am also working on Alan's Savage Gambet game. Which reminds me, Alan, If 
you're still on the list could you get in touch? I need to give you some 
information for uploading the setup.
I am also working on some other abandonware projects, such as JFW Hangman.
If anybody has any questions or suggestions about any of these games then 
please let me know.
Also to notify you that the website will be back up hopefully tomorrow.

Thanks.
Regards,
Damien
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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Willem
Agreed.  I helped a friend with obtaining cracks, because
(1) he needed the program for doing his work and
(2) The screen reader in question was priced so high that he wouldn't have 
been able to buy it any way.
It's maybe not the rightist thing to do, but to use the metaphor, doctors 
have to work on the Sabbath too.
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 4:45 PM
Subject: Re: [Audyssey] piracy of judgment day


 No, there are instances that I have seen where for the case of humanity, I
 am looking at it from the perspective of the developing world where money 
 is
 scarce, and, let us say, before NVDA and free screen readers, there were,
 let's call them needs, and there were questions of refused funding for 
 such
 programs while a fellow blind comrade's livlihood was in peril because if 
 he
 didn't have such software he couldn't get a job he needed to support his
 family, even though he was willing to work, some people were unable or
 unwilling to help out. I'm being cryptic, but I can still defend piracy.
 There are also instances of persons living in countries under US sanctions
 who, a certain blind person wanted to become a teacher, and, because he 
 was
 not allowed to import screen reading programs, well, provisions had to be
 made. I know that this is technically piracy, but I regard this as 
 delicate
 shades of grey where I would allow human discretion.
 Ari


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi Michael,

Quote
On the face of it, piracy doesn't seem wrong because no physical goods 
are being taken. I think we're all still
catching up to the new digital world we live in. We have a hard time seeing
the physical consequences of the act and that has allowed piracy to become
as pervasive as it has particularly with music.
End quote

Michael, I think you just hit the nail on the head. Back in my piracy 
cracking days I didn't see it as a crime, a sin, or even consider it 
steeling because no physical goods were taken. If you steel a friends 
music cd some physical object is taken, and your friend no longer has 
possession of  that cd. However, with piracy though your friend gets to 
keep the original copy, and you can have a copy as well. You have in a 
sense cloned the master cd, and it is hard to see it as a crime because 
nothing physical was taken. There is no evident consequences for making 
a copy. It is easy to think, if some ritch musician or software company 
loses a few bucks so what. They are ritch I am not. I didn't steel 
anything from them.



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Re: [Audyssey] Registering Self Destruct.

2008-02-06 Thread Thomas Ward
Hi James,
Wehn XL Studios was still around Self-Destruct was a commercial product. 
When XL went out of business they put Self-Destruct out as a freeware 
product and included the keygen to license the game.
Hth.

James Scholes wrote:
 Sorry to sound stupid, but is Self Destruct a free game? If so, then why the 
 keygen? If not, then I obveously understand why the keygen is included.
   


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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Willem
good luck with all those projects.
- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 5:04 PM
Subject: [Audyssey] formerly abandoned games


 Hi guys,
 I'm not sure if you are aware, but I have taken over all the XLStudios 
 games now. I'm still trying to get to grips with the code, as it's not 
 very well commented, and some of the variables aren't obvious, so I'm 
 having to look at each variable assignment and go from there. Then I can 
 concentrate on the actual code. Seems like Danger City uses DirectSound3D, 
 so that should also be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me, Alan, If 
 you're still on the list could you get in touch? I need to give you some 
 information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW Hangman.
 If anybody has any questions or suggestions about any of these games then 
 please let me know.
 Also to notify you that the website will be back up hopefully tomorrow.

 Thanks.
 Regards,
 Damien
 ---
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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi Oriol,
I am not writing you to  flame you or pick on you, but I do think your 
excuse for cracking is still a pretty lame excuse to crack and pirate. 
With a little time and money you can invest in software or hardware to 
make piracy unnecessary. You can invest in drive imaging software, buy 
extra hard drives and drive trays, you can get a drive selecter, a 
computer dedicated for gaming, etc.  Yes, the alternatives above are not 
cheap, but it is legal, and it is a good way to avoid a lot of product 
activation, requesting new keys, etc.
I just want to say that it is because of cracking that we have product 
activation, have to request new keys, etc. Every time you crack 
something you become apart of the problem, and not the solution. You 
become just another statistic developers are trying to protect their 
software from and security gets worse, and worse, and worse. The worse 
product security gets crackers feel justified in cracking it, and legal 
users are upset at the additional security.
I admit I hate security and authorisation systems as much as anyone 
here. It is one of the reasons I use a lot of Linux applications. The os 
and most apps are free or low cost. I don't have to deal with product 
keys for everything, but it was my choice so I don't have to pirate the 
same kind of apps for Windows.

oriol gómez wrote:
 ok guys, I didn't write why i have a jd crack so you guys could pick
 on me, i only wrote that because liam asked us why we are doing it. m
   


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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Dark
Hi damien.

glad to here that danger city and self destruct will have work done on 
them,  they deserve it.

Are you also working on the last crusade?

that had potential, but lack of an accessible map editer was a real 
drawback,  especially when the original game was so limited and slightly 
easy.

Beware the Grue!

Dark.and
- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 3:04 PM
Subject: [Audyssey] formerly abandoned games


 Hi guys,
 I'm not sure if you are aware, but I have taken over all the XLStudios 
 games now. I'm still trying to get to grips with the code, as it's not 
 very well commented, and some of the variables aren't obvious, so I'm 
 having to look at each variable assignment and go from there. Then I can 
 concentrate on the actual code. Seems like Danger City uses DirectSound3D, 
 so that should also be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me, Alan, If 
 you're still on the list could you get in touch? I need to give you some 
 information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW Hangman.
 If anybody has any questions or suggestions about any of these games then 
 please let me know.
 Also to notify you that the website will be back up hopefully tomorrow.

 Thanks.
 Regards,
 Damien
 ---
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 If you want to leave the list, send E-mail to 
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.20/1262 - Release Date: 
 06/02/2008 09:13

 


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread James Scholes
Yeah, thanks from me too for that site.

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Tuesday, February 05, 2008 11:48 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] piracy of judgment day

 Hmm thanks for that site.
 2 bucks per album man.
 At 04:18 a.m. 6/02/2008, you wrote:
It's been a while but I believe I'll step into the dirt this time around.
I'm certainly guilty of mp3 piracy in the past. I used to hate buying an
album and then discovering that out of thirteen or sixteen songs, there 
was
maybe four or five that I actually enjoyed if I was very lucky. I used to
deeply resent that. I found it all too easy to rationalise grabbing a song
here or there that I actually wanted. With software, there's too much of a
stretch for me to ever make that kind of compromise with morality. If I
enjoy using a program, I'll either enjoy it enough to buy it or simply do
without it. It's that cut and dried. You're purchasing one thing that
presumeably does what you want or need it to do. There's no slippery slope
there. It's just a moral cliff to either jump off or not. Personally, I 
much
prefer the higher ground. If, for some reason, I need technical support or 
a
replacement key, I know I'm entitled to good customer care.

On the music front, I've finally had the good luck to have found:

www.mp3fiesta.com

It sells mp3s very cheaply so that buying an album is something like two
dollars US and individual tracks are around ten cents. Downloading the 
mp3s
is as easy as downloading a regular file and I don't have to worry about
them only working on one machine or anything like that. It's about as
reasonable as humanly possible and I know I'm supporting the artists.

Any way you slice it, piracy is wrong. I'm not certain there's all that 
much
to understand about why people do it. On the face of it, piracy doesn't 
seem
wrong because no physical goods are being taken. I think we're all still
catching up to the new digital world we live in. We have a hard time 
seeing
the physical consequences of the act and that has allowed piracy to become
as pervasive as it has particularly with music. In the accessible games
industry, we'll feel the effects of piracy far more keenly as developers
either go out of business or make their security more restrictive to the
point where it starts to deny legitimate customers the ownership rights 
they
ought to have. That process has already started with these activation keys
which tie a game to a certain machine. I just had to get another code for
Pipe2 so I could have it on my new desktop. If and when I'm able to get 
the
funds to upgrade Jaws and go to a Vista machine, I'll have to do that all
over again. If people keep passing around keys and cracks, I just hope
developers keep their legal customers foremost.

Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.blindspots.net
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 05, 2008 8:35 AM
Subject: Re: [Audyssey] piracy of judgment day


 This is the kind of attitude which clearly shows a 2-faced mentality. On
 one hand you say you don't pirate software, then on the other hand, you
 say you pirate music. What's the difference?

 Amazing hypocrisy.

 shaun everiss said the following on 2/5/2008 3:29 AM:
 well I am around 25 now, I try to stay as free as I can without going
 alegal software wise.
 I still do music though.
 Really would run out of space if I didn't have mp3s.
 -- 
 Raul A. Gallegos -- http://www.asmodean.net

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[Audyssey] FW: piracy of judgment day

2008-02-06 Thread Darren Harris

Yes I agree that gw micro do seem to be better to my mind. I don't disagree.
Far from it. I like how they especially don't release something until
they've ironed out as best they can all the bugs. I've had 6.1 for nearly a
year and it's great. What am saying is though, is that something like we is
still a lot of money for what it is. Yes I feel like I've got more bang for
my buck for the following reasons:

1. unrestricted amount of installs. I love that feature! Instead of having
to mucl around with pothetic ILM's from jaws I don't have to worry about
that. Especially as I've formatted my machine once in the last 3 months and
now because of hardware issues, I have recently replaced most of the
hardware in it so I've had to have it formatted again. New mobo, CPU the
works. 
2. it doesn't matter what ms opperating system I use. Whether it be xp home
or pro, vista home, premium business etc etc so on and so forth. There's
none of this stupidness about having to buy windoweyes pro where as with
jaws that's what you have to do. With jaws there's not just a jaws pro cost
there's also a jaws pro SMA. And yes, there's a cost banged on to that as
well. Yes fs rip you off they really are the microsoft of the blind world
and I don't care who's on here that works for them. Like it. 
3. I don't know if it's available in the UK I never bothered to ask but at
least with gw there's a payment plan that people can make use of should they
wish to. That I like and respect probably that above any other reason I
mention here. whilst the product is expencive at least they are aware that
not everybody working or otherwise has the money to make a pc talk by
purchasing something that is more expencive than most computers. 
4. you get 3 SMA's instead of 2 with jaws. 
They are the 4 main reasons why I think that we is better value for money.
But equally what I will say that it is a lot of money for what it is. Now
there are free screen readers out there, and some of them I've herd from
various sources are coming on quite nicely, I think may end up forcing the
prices of the likes of fs and gw down. Which I think is a good thing. 

I'm not saying that gw isn't a bad company actually I don't think it is. I
like it. But even so for those people out there that have families, kids
what ever, lets face it, 700 quid just to make a computer talk and that's
not even talking about a braille display, how would you justify that to your
kids who are young? It's not realistic is it. I don't have any kids. Am
lucky whilst am not single financially I am my own dependent. 
-Original Message-
From: Stephen [mailto:[EMAIL PROTECTED] 
Sent: 05 February 2008 22:02
To: [EMAIL PROTECTED]
Subject: Re: [Audyssey] piracy of judgment day


Hi there.
I think that gwmicro are one of the more ethical blindness technology 
companies.
I was in a situation where I needed more than 40 minutes at a time to 
evaluate wineyes, because of an issue with the computer crashing 
sometimes whilst jaws was speaking.
I was using an old jaws version and wanted to see if the new version 
would fix the issue.
annoyingly, it never crashed during the 40 minute window, I tried 
ringing up my local dealer and asked if they had a 60 day timed 
evaluation, and the guy proceeded to give me a lecture about how 
freedom scifi dont do timed evaluations any more and then he tried to 
tell me that the 40 minute demo was enough time to do whatever I 
wanted to do.   I tried to explain the situation about my soundcard 
but he didnt' seem to want to take it in.
This from an old schoolfriend of 16 years, I couldn't believe the 
elitest crap he was spouting about how freedom scifi need to make 
money, and nothing is free, etc, etc, they must have him brainwashed 
or something.
On the other hand, when I tried the same approach with gwmicro, they 
were much friendlier, and they sent me a special version of wineyes 
which would run for 60 days.
Moral of the story? if you charge $3000 for a product with crap tech 
support to go along with it, and make the demo restrictions too 
harsh, then you have it coming to you!
At 06:56 AM 6/02/2008, you wrote:
Here's my take on the subject.

If you're a pirate, you're a pirate. You can't say any more than that.
Whether it be downloading mp3's or games or what ever. Games and 
software I don't pirate in case I need the technical support. But for 
stull like jaws cracks and the like I can definitely see why they are 
around. But then again if a company wants to charge stupid prices for a 
product then they deserve everything they get. Just because it's a 
small market doesn't give fs or gw micro the right to scoop the market 
for all the cash they can.

Like I say I don't pirate software because I want the technical support
that goes with it. Also because sometimes cracked versions of software 
can leed to all sorts of strange and wonderful problems. Am lucky 
enough to have a credit card so I can buy what I want and pay it back 
in the manor of time 

Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
I have no way of working on the core engine of the Last Crusade, as it is 
written in C++. I am in the process of learning this language, but 
currently, I'm still at the very beginning stages of it.
I can, however, work on the map editor, and have indeed started work on it.

Thanks.
Regards,
Damien




- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 3:16 PM
Subject: Re: [Audyssey] formerly abandoned games


 Hi damien.

 glad to here that danger city and self destruct will have work done on
 them,  they deserve it.

 Are you also working on the last crusade?

 that had potential, but lack of an accessible map editer was a real
 drawback,  especially when the original game was so limited and 
 slightly
 easy.

 Beware the Grue!

 Dark.and
 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 3:04 PM
 Subject: [Audyssey] formerly abandoned games


 Hi guys,
 I'm not sure if you are aware, but I have taken over all the XLStudios
 games now. I'm still trying to get to grips with the code, as it's not
 very well commented, and some of the variables aren't obvious, so I'm
 having to look at each variable assignment and go from there. Then I can
 concentrate on the actual code. Seems like Danger City uses 
 DirectSound3D,
 so that should also be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me, Alan, 
 If
 you're still on the list could you get in touch? I need to give you some
 information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW 
 Hangman.
 If anybody has any questions or suggestions about any of these games then
 please let me know.
 Also to notify you that the website will be back up hopefully tomorrow.

 Thanks.
 Regards,
 Damien
 ---
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.20/1262 - Release Date:
 06/02/2008 09:13




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Re: [Audyssey] buying the sarah game

2008-02-06 Thread josh
I don't know yet because I only made my purchase about an hour ago.
it's about 2 in the morning here in the US.

Josh

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 2:57 AM
Subject: Re: [Audyssey] buying the sarah game


 What has Draconis Entertainment said about this problem when you contacted
 them about it?

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!

 - Original Message - 
 From: josh [EMAIL PROTECTED]
 To: gamers discussion list gamers@audyssey.org
 Sent: Tuesday, February 05, 2008 9:42 PM
 Subject: [Audyssey] buying the sarah game


 Hi,
 Ok guys I bought the sarah game I think twice? meaning I think I
 accidentally ordered it twice but I'm not sure but when i go into my
 purchase history it says no orders have been placed. What's going on 
 here?
 Also I thought about buying Judgement day but I decided not to because
 Dark
 Destroyer and Enemy attack are very similar to it anyway.


 Josh



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[Audyssey] homer records

2008-02-06 Thread josh
Hi,

Here is my current homer record and log file.

 Homer on a Harley  log file  By Jim Kitchen

 You slid down the garde rail for so long that the sparks got to your gas 
tank and it exploded.

 You slid down the garde rail for so long that the sparks got to your gas 
tank and it exploded.

 The required jump length was  30 feet. You jumped  32 feet.  A nearly 
perfect jump!  your score for this jump is 980 points.  Your total score is 
now 980

 The required jump length was  40 feet. You jumped  39.5 feet.  So you 
landed a bit short. It was a rough landing, but you made it.  your score for 
this jump is 1995 points.  Your total score is now 2975

 The required jump length was  50 feet. You jumped  53 feet.  A nearly 
perfect jump!  your score for this jump is 2970 points.  Your total score is 
now 5945

 The required jump length was  60 feet. You jumped  63.5 feet.  A nearly 
perfect jump!  your score for this jump is 3965 points.  Your total score is 
now 9910

 The required jump length was  70 feet. You jumped  69.5 feet.  So you 
landed a bit short. It was a rough landing, but you made it.  your score for 
this jump is 4995 points.  Your total score is now 14905

 You held maximum R P M for too long and exploded your engine.

 The required jump length was  80 feet. You jumped  92.6 feet.  Your jump 
was a bit long. The landing was a bit rough, but you made it.  your score 
for this jump is 5874 points.  Your total score is now 20779

 The required jump length was  90 feet. You jumped  97.8 feet.  A good jump. 
your score for this jump is 6922 points.  Your total score is now 27701

 The required jump length was  100 feet. You jumped  108.3 feet.  A good 
jump.  your score for this jump is 7917 points.  Your total score is now 
35618

 The required jump length was  110 feet. You jumped  110.5 feet.  A perfect 
jump!  your score for this jump is 8995 points.  Your total score is now 
44613

 The required jump length was  120 feet. You jumped  128.4 feet.  A good 
jump.  your score for this jump is 9916 points.  Your total score is now 
54529

 Your jump was short.  You landed on the buses.  The required jump length 
was  130 feet. You jumped  117.2 feet.

 The required jump length was  130 feet. You jumped  140.1 feet.  Your jump 
was a bit long. The landing was a bit rough, but you made it.  your score 
for this jump is 10899 points.  Your total score is now 65428

 The required jump length was  140 feet. You jumped  149.2 feet.  A good 
jump.  your score for this jump is 11908 points.  Your total score is now 
77336

 The required jump length was  150 feet. You jumped  151.8 feet.  A nearly 
perfect jump!  your score for this jump is 12982 points.  Your total score 
is now 90318

 The required jump length was  160 feet. You jumped  163.9 feet.  A nearly 
perfect jump!  your score for this jump is 13961 points.  Your total score 
is now 104279

 The required jump length was  170 feet. You jumped  171.3 feet.  A nearly 
perfect jump!  your score for this jump is 14987 points.  Your total score 
is now 119266

 The required jump length was  180 feet. You jumped  182.8 feet.  A nearly 
perfect jump!  your score for this jump is 15972 points.  Your total score 
is now 135238

 The required jump length was  190 feet. You jumped  195.4 feet.  A good 
jump.  your score for this jump is 16946 points.  Your total score is now 
152184

 The required jump length was  200 feet. You jumped  201.2 feet.  A nearly 
perfect jump!  your score for this jump is 17988 points.  Your total score 
is now 170172

 The required jump length was  210 feet. You jumped  215.3 feet.  A good 
jump.  your score for this jump is 18947 points.  Your total score is now 
189119

 You slid down the garde rail for so long that the sparks got to your gas 
tank and it exploded.

 The required jump length was  220 feet. You jumped  218 feet.  So you 
landed a bit short. It was a rough landing, but you made it.  your score for 
this jump is 19980 points.  Your total score is now 209099

 Your jump was short.  You landed on the buses.  The required jump length 
was  230 feet. You jumped  164.5 feet.

 You successfully jumped 20 buses, with 209099 points.  The record was 4 
buses, with  9872 points.. by josh on  2 6 2008

 Homer on a Harley  record file  By Jim Kitchen
 Record number of buses jumped successfully 20, with 209099 points.
 on 02-06-2008
 By josh



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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread josh
I guess then I shouldn't have recorded tv shows and coppied cassettes for 
people when I was a teenager because that is or was piracy also?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 9:41 AM
Subject: Re: [Audyssey] piracy of judgment day


 Hi Shaun,
 Your opinion is exactly the kind of double standard I was talking about
 a day or two ago. It is very hypocritical, and comes back to my point we
 lie best when we lie to ourselves.
 On one hand you say pirating software is wrong, but on the other you say
 pirating music is O.K. Did it ever occur to you steeling is steeling no
 matter what it is you steel?


 shaun everiss wrote:
 yeah, music and audio is one thing software is another.



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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi TJ and James,
I think you missed the obvious. If you don't like the developers price 
for a product, and you don't think the product is worth the price, don't 
buy it. Even if the product is a simple game like Beep and it costs $30 
that is not an excuse to crack it. A wise person once told me, if you 
can't afford it you probably don't need it. You will always find 
something else to do the job.
For example, I know I will never have the money to buy a brand new 
Porsche 911. However, that doesn't mean my wife and I have to do without 
a car. We are currently buying a used 1991 Toyoda in fairly good 
condition. It isn't as nice as the Porsche, but it still gets us where 
we want to go for a fraction of the price.
 
Tj wrote:
 James is correct.  But it's a bit deeper than that.  My thing is, that's 
 wrong on the producer's end too.  To put 3 minutes into coding something to 
 sell for like 30 dollars.  If we can do that, why don't I write out the 
 score of the superbowl and sell it for 20 bucks.
 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 05, 2008 8:36 AM
 Subject: Re: [Audyssey] piracy of judgment day


   
 I think he was refering to the fact that selling the game Beep for any
 price, no matter how low, with be a completely stupid move, as all you do 
 is
 hit the space bar for 5 minutes, then its over! Just my thoughts.

 


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Darren Harris
A pirate is a pirate whether it's software or music. Anybody who uses
torrant sites. Or other places like rapidshare. Anything like that is
piracy. Funny though how everybody cries fowl when it's software though and
not when it comes to music. We all do it. I dare say everybody on this list
does it. But how many will admit to it especially when they are quick to
judge others for copying software?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of josh
Sent: 06 February 2008 15:53
To: Gamers Discussion list
Subject: Re: [Audyssey] piracy of judgment day


I guess then I shouldn't have recorded tv shows and coppied cassettes for 
people when I was a teenager because that is or was piracy also?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 9:41 AM
Subject: Re: [Audyssey] piracy of judgment day


 Hi Shaun,
 Your opinion is exactly the kind of double standard I was talking 
 about a day or two ago. It is very hypocritical, and comes back to my 
 point we lie best when we lie to ourselves. On one hand you say 
 pirating software is wrong, but on the other you say pirating music is 
 O.K. Did it ever occur to you steeling is steeling no matter what it 
 is you steel?


 shaun everiss wrote:
 yeah, music and audio is one thing software is another.



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 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 2/5/2008

 8:57 PM

 



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Re: [Audyssey] self distruct uninstall problem

2008-02-06 Thread Thomas Ward
Hi everyone,
If you would like I can create a new installer/uninstaller for SD since 
it appears the original one has issues.
Cheers.

josh wrote:
 no that's not the point as this problem could affect other people who may 
 want to remove the program for some reason. I haven't played it yet. I just 
 tried out the uninstall feature and found this error.
   


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi,
The question the inquiring mind wants to know if the software is high 
priced and a pile of dung why would you want to crack it anyway? After 
all there is no sense in cracking a piece of software illegally if you 
think it is crap to begin with.

shaun everiss wrote:
 Yeah, in the perfect world we buy software thats good and everyone puts in 
 their share.
 Ofcause its not, some choose to copy software and at the other end some 
 software companies especially the bigger ones can sell software for high 
 prices thats prety much a pile of dung and not worth it at all.
 Thats life I guess.
   


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Re: [Audyssey] self distruct uninstall problem

2008-02-06 Thread Willem
I think that should stop most of the how do I register or How do I 
uninstall repeats.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 5:59 PM
Subject: Re: [Audyssey] self distruct uninstall problem


 Hi everyone,
 If you would like I can create a new installer/uninstaller for SD since
 it appears the original one has issues.
 Cheers.

 josh wrote:
 no that's not the point as this problem could affect other people who may
 want to remove the program for some reason. I haven't played it yet. I 
 just
 tried out the uninstall feature and found this error.



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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread ari
here here Darren! Not judgemental! Sure, it is stealing, but in some cases I 
consider it a more Robin Hood type act. But I do think for blind games and 
software, for me ethically, piracy is a no-no, because people like Thomas 
and Liam are one-man businesses, trying to make a living, they're doing it 
for a very small market like us, they're also not rich rich, and also games 
are not an absolute necessity, but I do agree that if a person does pirate, 
I'm thankful there's not a huge spying satellite judging harshly every case.
Ari 


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Re: [Audyssey] Tarzan Junior

2008-02-06 Thread Thomas Ward
Hi Kelby,
If you install the Tarzan Patch that is on my web site it will register 
the game for you. Hmmm... Perhaps I should make a Tarzan setup with the 
patch included.


kelby carlson wrote:
 Dear List,

 I have just downloaded Tarzan Junior.  My question is, is there a 
 way to register it? Or am I simply stuck with the demo?

 Kelby

 Doomed Dragon

 You're asking if we have a problem? Well, let's see here--we 
 have a fully armed regiment of soldiers on our tail who have a 
 strong desire to kill or mame us horribly.  Does this look like a 
 problem to you?

 --Rad Zane, the Elementalists

 Things are about to get very ugly, very fast.  You guys 
 leave--I'll clean up the mess.

 --Tiana Rose, the Elementalists

 Oh, there's only a hundred of them.  Let's rock!

 --Mark Barrington, the Elementalists

 Hey, bumblehead! Did a fire hydrant unload on you or was that 
 just me blasting through your defenses?

 --Adrian Fleck, the Elementalists



 --- http://USFamily.Net/dialup.html - $8.25/mo! -- 
 http://www.usfamily.net/dsl.html - $19.99/mo! ---


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi,
Well, it is true that Jaws, Window Eyes, Hal, etc do cost quite a bit of 
cash, but there are now free and low cost alternatives in the works. 
NVDA is totally free, and is good enough for most day to day use. My 
Universal Screen Access software doesn't currently have a price, but I 
think it will be a good solution for those needing a low cost screen 
reader for Windows.


shaun everiss wrote:
 Although I don't pirate jaws and stuff yeah reader companies do charge loads.
 Jaws is supposed to be now charged with tax now to.
   


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Re: [Audyssey] Game Cheating Software Question....

2008-02-06 Thread Thomas Ward
Hi Ryan,
Well, protecting your games from cheating is almost as hard is 
protecting from piracy. I've been doing some experimentation along the 
same lines with Montezuma's Return and the problem is that the cheating 
software I have encountered actually rewrites the values stored at a 
given memory address in real time. The only way to crack down on this 
some is try and build in a feature that constantly compares the values 
in memory with a specified minimum and maximum value range for a 
specific level.
For example, let us assume there is a maximum of 20 choppers on such and 
such a level. Each is worth 100 points. So you know the maximum score a 
player can get for that level is 2000 points. You will need to 
constantly check that the player's score is equal to or less than the 
2000 points for that level. If the game sees that there is 3 points 
and there has only been 10 choppers shot down you know someone is 
hankying with the values, and you can take counter measures.
Hmm... wonder what is a good counter measure for a cheater. Have a 
notice that you were caught cheating, and now your computer hard drive 
is being  reformatted. Sorry, about any lost data, but life is tough 
sometimes. See you again when you get your software reinstalled. 
Muhahahahahaha!


Ryan Smith wrote:
 Hi,
 Not that I am into game cheating much, or at all really, I was wondering if
 someone could write a list of popular game cheating software that the
 ag-community uses? It will be for SDM as a way to prevent users in Unlimited
 Mode from posting scores, although I am aware of tricks, I will do my best
 to ensure no cheating software will be used when posting at all, but more so
 in Unlimited Mode.

 Thank You.

 -Ryan Smith of Rsg
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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Yohandy
Tom,
Weren't you considering releasing a game and claim it as your own, while at 
the same time releasing a sound pack so that people can modify it? wouldn't 
that be copyright infringement, and isn't that theft? I'm not accusing you, 
heck everyone on this list would love you for that *grin*, all I'm saying is 
that it's impossible for most people to take the 100% legal way. Aren't huge 
companies like Microsoft sued for infringing copyrights all the time? How 
about record labels? they've too been sued. some accessible games we have 
contain copyrighted sounds. None of the games I have are illegally obtained, 
but truth of the matter is if we were to obtain everything we wanted 100% 
legally, we'd need a large supply of cash and unfortunately that's something 
many blind and visually impaired individuals lack. Just thought I'd jump 
into the discussion since the entire list has *grin*.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 1:07 PM
Subject: Re: [Audyssey] piracy of judgment day


 Hi Josh,
 Well, if we want to take the strictly legal view copying music tapes,
 recording tv shows for friends, etc is piracy. However, as Michael
 pointed out because nothing physically is stolen it is hard to think of
 it as theft. I am sure everyone on this list, including me, has done it
 in our lives and never thought anything of it. I know I have, and it is
 a very hard habit to break.
 Alot of this stems from intelectual property rights. We all disagree
 with some property rights that seam to us to be unreasonable or unfair.
 For example, George Lucas invented Star Wars, and legally has the right
 to control the Star Wars trade marks, copyrights, and so on as he
 wishes. However, fans of his ideas want to know why they are not freely
 permited to write games, make movies, games, etc using his ideas. Lucas
 doesn't allow it, and I want to. Now, just because I want to does that
 give me the right to steel his ideas?

 josh wrote:
 I guess then I shouldn't have recorded tv shows and coppied cassettes for
 people when I was a teenager because that is or was piracy also?

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 9:41 AM
 Subject: Re: [Audyssey] piracy of judgment day



 Hi Shaun,
 Your opinion is exactly the kind of double standard I was talking about
 a day or two ago. It is very hypocritical, and comes back to my point we
 lie best when we lie to ourselves.
 On one hand you say pirating software is wrong, but on the other you say
 pirating music is O.K. Did it ever occur to you steeling is steeling no
 matter what it is you steel?


 shaun everiss wrote:

 yeah, music and audio is one thing software is another.


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Darren Harris
And also, to be perfectly blunt about it, and this isn't a pop at anybody
when I say this, sarah, packman, monti, all copy writed. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: 06 February 2008 18:32
To: Gamers Discussion list
Subject: Re: [Audyssey] piracy of judgment day


Tom,
Weren't you considering releasing a game and claim it as your own, while at 
the same time releasing a sound pack so that people can modify it? wouldn't 
that be copyright infringement, and isn't that theft? I'm not accusing you, 
heck everyone on this list would love you for that *grin*, all I'm saying is

that it's impossible for most people to take the 100% legal way. Aren't huge

companies like Microsoft sued for infringing copyrights all the time? How 
about record labels? they've too been sued. some accessible games we have 
contain copyrighted sounds. None of the games I have are illegally obtained,

but truth of the matter is if we were to obtain everything we wanted 100% 
legally, we'd need a large supply of cash and unfortunately that's something

many blind and visually impaired individuals lack. Just thought I'd jump 
into the discussion since the entire list has *grin*.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 1:07 PM
Subject: Re: [Audyssey] piracy of judgment day


 Hi Josh,
 Well, if we want to take the strictly legal view copying music tapes, 
 recording tv shows for friends, etc is piracy. However, as Michael 
 pointed out because nothing physically is stolen it is hard to think 
 of it as theft. I am sure everyone on this list, including me, has 
 done it in our lives and never thought anything of it. I know I have, 
 and it is a very hard habit to break. Alot of this stems from 
 intelectual property rights. We all disagree with some property rights 
 that seam to us to be unreasonable or unfair. For example, George 
 Lucas invented Star Wars, and legally has the right to control the 
 Star Wars trade marks, copyrights, and so on as he wishes. However, 
 fans of his ideas want to know why they are not freely permited to 
 write games, make movies, games, etc using his ideas. Lucas doesn't 
 allow it, and I want to. Now, just because I want to does that give me 
 the right to steel his ideas?

 josh wrote:
 I guess then I shouldn't have recorded tv shows and coppied cassettes 
 for people when I was a teenager because that is or was piracy also?

 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 9:41 AM
 Subject: Re: [Audyssey] piracy of judgment day



 Hi Shaun,
 Your opinion is exactly the kind of double standard I was talking 
 about a day or two ago. It is very hypocritical, and comes back to 
 my point we lie best when we lie to ourselves. On one hand you say 
 pirating software is wrong, but on the other you say pirating music 
 is O.K. Did it ever occur to you steeling is steeling no matter what 
 it is you steel?


 shaun everiss wrote:

 yeah, music and audio is one thing software is another.


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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 
 2/5/2008
 8:57 PM






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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Thomas Ward
Hi Damien,
Hmmm... since you are taking over work on the XL Studio games will you 
be handling all downloads for Self-Destruct? If so I'll take my copy 
down, and let you handle all downloads for that game.
Cheers.

Damien Sadler wrote:
 Hi guys,
 I'm not sure if you are aware, but I have taken over all the XLStudios games 
 now. I'm still trying to get to grips with the code, as it's not very well 
 commented, and some of the variables aren't obvious, so I'm having to look at 
 each variable assignment and go from there. Then I can concentrate on the 
 actual code. Seems like Danger City uses DirectSound3D, so that should also 
 be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me, Alan, If 
 you're still on the list could you get in touch? I need to give you some 
 information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW Hangman.
 If anybody has any questions or suggestions about any of these games then 
 please let me know.
 Also to notify you that the website will be back up hopefully tomorrow.

 Thanks.
 Regards,
 Damien
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Re: [Audyssey] Tj Question

2008-02-06 Thread chrissy31170
Hi all
regarding my earlier questionabout the patch installation for TJ, i figured it 
out, duh lol
thanks
chrissy



 -Ursprüngliche Nachricht-
 Von: Gamers Discussion list gamers@audyssey.org
 Gesendet: 06.02.08 15:07:42
 An: Gamers Discussion list gamers@audyssey.org
 Betreff: Re: [Audyssey] Tj Question


 
 Download the patch also available from USA and install it. It unlocks the 
 game
 If everyone cared and nobody cried
 If everyone loved and nobody lied
 If everyone shared and swallowed their pride
 Then we'd see the day when nobody died.
 Nickelback, If Everyone Cared
 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 6:45 AM
 Subject: [Audyssey] Tj Question
 
 
  When I install Tarzan Junior, do I have to get a key or is it free. For
  example, I get it from usa then I wantto play the torgone level. Do I
  have to pay? If so, how much?
 
 
 
  Hunter
 
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_
Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
http://smartsurfer.web.de/?mc=100071distributionid=0066


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Re: [Audyssey] Tj Question

2008-02-06 Thread Chrissy
Hi Brian
stupid question probably, but I have the game and the patch. i installed the 
game and it says it is in demo mode. Could you tell me how to get the patch 
in there, please. Do I need to put it in the same folder or does it know 
where it is suppose to go. i tried to start the patch and just get told the 
options  'about' or to 'close'.

thanks in advance and have a good day!

chrissy



- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 3:05 PM
Subject: Re: [Audyssey] Tj Question


 Download the patch also available from USA and install it. It unlocks the
 game
 If everyone cared and nobody cried
 If everyone loved and nobody lied
 If everyone shared and swallowed their pride
 Then we'd see the day when nobody died.
 Nickelback, If Everyone Cared
 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 6:45 AM
 Subject: [Audyssey] Tj Question


 When I install Tarzan Junior, do I have to get a key or is it free. For
 example, I get it from usa then I wantto play the torgone level. Do I
 have to pay? If so, how much?



 Hunter

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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi Yohandy,
Yes, and that is one of those huge gray areas that might or might not 
have a right answer. Truth be told it is probably impossible for a game 
developer not to steel someone elses idea, or do some copyright 
infringement.
Take Jim Kitchen's games. Monopoly, NFL, Yatzi, etc. All of those things 
are copyrighted, but do to the limited market, the fact they are free, 
etc I don't seriously see someone like Hazbro Toys or the NFL suing him 
for copyright infringement. It would cost them more to take the case to 
court than Jim is harming them.
Though I think we are now comparing apples and oranges. Using a 
copyright is different than cracking and steeling someones software or 
music.

Yohandy wrote:
 Tom,
 Weren't you considering releasing a game and claim it as your own, while at 
 the same time releasing a sound pack so that people can modify it? wouldn't 
 that be copyright infringement, and isn't that theft? I'm not accusing you, 
 heck everyone on this list would love you for that *grin*, all I'm saying is 
 that it's impossible for most people to take the 100% legal way. Aren't huge 
 companies like Microsoft sued for infringing copyrights all the time? How 
 about record labels? they've too been sued. some accessible games we have 
 contain copyrighted sounds. None of the games I have are illegally obtained, 
 but truth of the matter is if we were to obtain everything we wanted 100% 
 legally, we'd need a large supply of cash and unfortunately that's something 
 many blind and visually impaired individuals lack. Just thought I'd jump 
 into the discussion since the entire list has *grin*.
   


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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread nicol
Yeah yeah yeah!!
It would rock if you could work on danger city!
I like the sound those land  mines makes, but its quite tricky to jump over
them.
At this stage  danger city is kinda impossible.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Damien Sadler
Sent: Wednesday, February 06, 2008 5:04 PM
To: Gamers Discussion list
Subject: [Audyssey] formerly abandoned games

Hi guys,
I'm not sure if you are aware, but I have taken over all the XLStudios games
now. I'm still trying to get to grips with the code, as it's not very well
commented, and some of the variables aren't obvious, so I'm having to look
at each variable assignment and go from there. Then I can concentrate on the
actual code. Seems like Danger City uses DirectSound3D, so that should also
be interesting to work with.
I am also working on Alan's Savage Gambet game. Which reminds me, Alan, If
you're still on the list could you get in touch? I need to give you some
information for uploading the setup.
I am also working on some other abandonware projects, such as JFW Hangman.
If anybody has any questions or suggestions about any of these games then
please let me know.
Also to notify you that the website will be back up hopefully tomorrow.

Thanks.
Regards,
Damien
---
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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread nicol
Quote
a couple times that Montezuma's Return is
quite expensive in some South American countries
I live in the
United States
End quote
Isn't south American countries part of the united states?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Wednesday, February 06, 2008 7:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] piracy of judgment day

Hi Ari,
I totally understand where those people are coming from in the cases
below, and I can sympathize with their situation. Unfortunately, that
isn't the fault of the company that produced the product in question. It
is the fault of society in general, and the economic status of the
developing country  where the person resides.
For example, I have been told a couple times that Montezuma's Return is
quite expensive in some South American countries, and have been asked if
I could lower the price for them. Well, the problem is I live in the
United States and I need to charge an amount of money suited for the
econemy where I live. If I cut the price in half to lower the payment
for that person's econemy then I am losing money and am unable to
sustain a quality of income necessary for my own country's econemy.
There isn't a good answer for this kind of catch 22 situation.
With a company such as FS the reason the software is so high is they
have several programmers and tech support personelle making around
$6 a year last I checked. In order to pay all those programmers,
tech support people, and sales reps the software has to make enough in
order to pay all those employees and cover things like computer
upgrades,  software upgrades, etc to keep the business running.
Selling Jaws dirt cheap to every blind user on SSI, in developing
countries, etc isn't going to pay all those employees and pay the
electric bill do to economic prices. We can treat this has a Robinhood
situation where we rob the ritch to support the poor, but never see by
robbing the ritch we eventually hurt the poor as well. If you steel
income required for upgrades, research, etc the next product release
isn't going to be as good as it could have been. Often times we might
not even know what was left out do to our piracy.



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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi Darren,
Yeah, true. However, in the commercial world there is quite a bit of 
miner copyright infringement going on as well. If you think about it 
Montezuma's Revenge came out around the time Indiana Jones and the 
Temple of Doom came out, and there is no question in my mind that Parker 
Brothers was thinking of that movie when they came out with Montezuma's 
Revenge. Years later the developers of Tomb Raider admitted they were 
thinking of an Indiana Jones type leading roll for their game, but the 
company didn't want to have to pay royalties and licenses to Lucas to 
get Indiana Jones. So they created their own leading character, Lara 
Croft, loosely based on Indiana Jones. Which is perfectly legal under 
copyright law.
Another case in point is some years ago there was a board game out 
called Hotels. It was similar to Monopoly in all respects except the 
name. Each player got a car, went around the board buying up land, and 
then building big expensive Hotels. When the other players went 
bankrupt, and you had a monopoly, the game was over. Everyone can see 
where the makers of the game got the idea, but according to copyright 
law the game was different enough not to step on any copyright 
infringements.
However, I think we are getting way off topic here. Dealing with 
copyright issues is not the same as cracking software and pirating it.

Darren Harris wrote:
 And also, to be perfectly blunt about it, and this isn't a pop at anybody
 when I say this, sarah, packman, monti, all copy writed. 

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Yohandy
 Sent: 06 February 2008 18:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] piracy of judgment day


 Tom,
 Weren't you considering releasing a game and claim it as your own, while at 
 the same time releasing a sound pack so that people can modify it? wouldn't 
 that be copyright infringement, and isn't that theft? I'm not accusing you, 
 heck everyone on this list would love you for that *grin*, all I'm saying is

 that it's impossible for most people to take the 100% legal way. Aren't huge

 companies like Microsoft sued for infringing copyrights all the time? How 
 about record labels? they've too been sued. some accessible games we have 
 contain copyrighted sounds. None of the games I have are illegally obtained,

 but truth of the matter is if we were to obtain everything we wanted 100% 
 legally, we'd need a large supply of cash and unfortunately that's something

 many blind and visually impaired individuals lack. Just thought I'd jump 
 into the discussion since the entire list has *grin*.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 1:07 PM
 Subject: Re: [Audyssey] piracy of judgment day


   
 Hi Josh,
 Well, if we want to take the strictly legal view copying music tapes, 
 recording tv shows for friends, etc is piracy. However, as Michael 
 pointed out because nothing physically is stolen it is hard to think 
 of it as theft. I am sure everyone on this list, including me, has 
 done it in our lives and never thought anything of it. I know I have, 
 and it is a very hard habit to break. Alot of this stems from 
 intelectual property rights. We all disagree with some property rights 
 that seam to us to be unreasonable or unfair. For example, George 
 Lucas invented Star Wars, and legally has the right to control the 
 Star Wars trade marks, copyrights, and so on as he wishes. However, 
 fans of his ideas want to know why they are not freely permited to 
 write games, make movies, games, etc using his ideas. Lucas doesn't 
 allow it, and I want to. Now, just because I want to does that give me 
 the right to steel his ideas?

 josh wrote:
 
 I guess then I shouldn't have recorded tv shows and coppied cassettes 
 for people when I was a teenager because that is or was piracy also?

 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 9:41 AM
 Subject: Re: [Audyssey] piracy of judgment day



   
 Hi Shaun,
 Your opinion is exactly the kind of double standard I was talking 
 about a day or two ago. It is very hypocritical, and comes back to 
 my point we lie best when we lie to ourselves. On one hand you say 
 pirating software is wrong, but on the other you say pirating music 
 is O.K. Did it ever occur to you steeling is steeling no matter what 
 it is you steel?


 shaun everiss wrote:

 
 yeah, music and audio is one thing software is another.


   
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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Bryan
No. Those aren't even the same continent. The US is in North America. That's 
not the same as South America. Unfortunately the only South American country 
I can name offhand would be Peru.
If everyone cared and nobody cried
If everyone loved and nobody lied
If everyone shared and swallowed their pride
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 12:37 PM
Subject: Re: [Audyssey] piracy of judgment day


 Quote
 a couple times that Montezuma's Return is
 quite expensive in some South American countries
 I live in the
 United States
 End quote
 Isn't south American countries part of the united states?
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Wednesday, February 06, 2008 7:55 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] piracy of judgment day

 Hi Ari,
 I totally understand where those people are coming from in the cases
 below, and I can sympathize with their situation. Unfortunately, that
 isn't the fault of the company that produced the product in question. It
 is the fault of society in general, and the economic status of the
 developing country  where the person resides.
 For example, I have been told a couple times that Montezuma's Return is
 quite expensive in some South American countries, and have been asked if
 I could lower the price for them. Well, the problem is I live in the
 United States and I need to charge an amount of money suited for the
 econemy where I live. If I cut the price in half to lower the payment
 for that person's econemy then I am losing money and am unable to
 sustain a quality of income necessary for my own country's econemy.
 There isn't a good answer for this kind of catch 22 situation.
 With a company such as FS the reason the software is so high is they
 have several programmers and tech support personelle making around
 $6 a year last I checked. In order to pay all those programmers,
 tech support people, and sales reps the software has to make enough in
 order to pay all those employees and cover things like computer
 upgrades,  software upgrades, etc to keep the business running.
 Selling Jaws dirt cheap to every blind user on SSI, in developing
 countries, etc isn't going to pay all those employees and pay the
 electric bill do to economic prices. We can treat this has a Robinhood
 situation where we rob the ritch to support the poor, but never see by
 robbing the ritch we eventually hurt the poor as well. If you steel
 income required for upgrades, research, etc the next product release
 isn't going to be as good as it could have been. Often times we might
 not even know what was left out do to our piracy.



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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
Hi Thomas,
Yes, if people would still like access to the old Self Destruct game while 
I'm working on it then I will put it up on my games section.
Same with the Danger City beta.
I can't exactly do that with Giftanum because I haven't got the setup file 
for that.
Thanks.
Regards,
Damien


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 7:10 PM
Subject: Re: [Audyssey] formerly abandoned games


 Hi Damien,
 Hmmm... since you are taking over work on the XL Studio games will you
 be handling all downloads for Self-Destruct? If so I'll take my copy
 down, and let you handle all downloads for that game.
 Cheers.

 Damien Sadler wrote:
 Hi guys,
 I'm not sure if you are aware, but I have taken over all the XLStudios 
 games now. I'm still trying to get to grips with the code, as it's not 
 very well commented, and some of the variables aren't obvious, so I'm 
 having to look at each variable assignment and go from there. Then I can 
 concentrate on the actual code. Seems like Danger City uses 
 DirectSound3D, so that should also be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me, Alan, 
 If you're still on the list could you get in touch? I need to give you 
 some information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW 
 Hangman.
 If anybody has any questions or suggestions about any of these games then 
 please let me know.
 Also to notify you that the website will be back up hopefully tomorrow.

 Thanks.
 Regards,
 Damien
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Re: [Audyssey] Tj Question

2008-02-06 Thread Bryan
Wasn't there a patch button? If so, just hit that one and it'll do it for 
you. Of course you still have to hit Close afterward but that should work.
If everyone cared and nobody cried
If everyone loved and nobody lied
If everyone shared and swallowed their pride
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
- Original Message - 
From: Chrissy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 9:34 AM
Subject: Re: [Audyssey] Tj Question


 Hi Brian
 stupid question probably, but I have the game and the patch. i installed 
 the
 game and it says it is in demo mode. Could you tell me how to get the 
 patch
 in there, please. Do I need to put it in the same folder or does it know
 where it is suppose to go. i tried to start the patch and just get told 
 the
 options  'about' or to 'close'.

 thanks in advance and have a good day!

 chrissy



 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 3:05 PM
 Subject: Re: [Audyssey] Tj Question


 Download the patch also available from USA and install it. It unlocks the
 game
 If everyone cared and nobody cried
 If everyone loved and nobody lied
 If everyone shared and swallowed their pride
 Then we'd see the day when nobody died.
 Nickelback, If Everyone Cared
 - Original Message - 
 From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 6:45 AM
 Subject: [Audyssey] Tj Question


 When I install Tarzan Junior, do I have to get a key or is it free. For
 example, I get it from usa then I wantto play the torgone level. Do I
 have to pay? If so, how much?



 Hunter

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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Yohandy
I'd have to disagree. It's exactly the same thing to me. copyright 
infringement, copying music, recording tv shows, cracking software. We 
shouldn't do that, yet we continue doing it every day. Something else I just 
thought of is movies. movies with descriptive tracks are very hard to obtain 
in the US, but there are plenty in the UK. so do we share them, or do we 
simply deny ourselves the pleasure of watching it? a sighted user can walk 
into a store and pick up the movie, but we can't get the same movie with 
audio description. so is it wrong to obtain the movie through other means?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 2:25 PM
Subject: Re: [Audyssey] piracy of judgment day


 Hi Yohandy,
 Yes, and that is one of those huge gray areas that might or might not
 have a right answer. Truth be told it is probably impossible for a game
 developer not to steel someone elses idea, or do some copyright
 infringement.
 Take Jim Kitchen's games. Monopoly, NFL, Yatzi, etc. All of those things
 are copyrighted, but do to the limited market, the fact they are free,
 etc I don't seriously see someone like Hazbro Toys or the NFL suing him
 for copyright infringement. It would cost them more to take the case to
 court than Jim is harming them.
 Though I think we are now comparing apples and oranges. Using a
 copyright is different than cracking and steeling someones software or
 music.

 Yohandy wrote:
 Tom,
 Weren't you considering releasing a game and claim it as your own, while 
 at
 the same time releasing a sound pack so that people can modify it? 
 wouldn't
 that be copyright infringement, and isn't that theft? I'm not accusing 
 you,
 heck everyone on this list would love you for that *grin*, all I'm saying 
 is
 that it's impossible for most people to take the 100% legal way. Aren't 
 huge
 companies like Microsoft sued for infringing copyrights all the time? How
 about record labels? they've too been sued. some accessible games we have
 contain copyrighted sounds. None of the games I have are illegally 
 obtained,
 but truth of the matter is if we were to obtain everything we wanted 100%
 legally, we'd need a large supply of cash and unfortunately that's 
 something
 many blind and visually impaired individuals lack. Just thought I'd jump
 into the discussion since the entire list has *grin*.



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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
Danger City isn't impossible, the only reason it's usually hard to jump over 
mines is because there are enemies blocking the other side, so they attempt 
to throw you back.
Regards,
Damien


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 7:19 PM
Subject: Re: [Audyssey] formerly abandoned games


 Yeah yeah yeah!!
 It would rock if you could work on danger city!
 I like the sound those land  mines makes, but its quite tricky to jump 
 over
 them.
 At this stage  danger city is kinda impossible.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 5:04 PM
 To: Gamers Discussion list
 Subject: [Audyssey] formerly abandoned games

 Hi guys,
 I'm not sure if you are aware, but I have taken over all the XLStudios 
 games
 now. I'm still trying to get to grips with the code, as it's not very well
 commented, and some of the variables aren't obvious, so I'm having to look
 at each variable assignment and go from there. Then I can concentrate on 
 the
 actual code. Seems like Danger City uses DirectSound3D, so that should 
 also
 be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me, Alan, If
 you're still on the list could you get in touch? I need to give you some
 information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW Hangman.
 If anybody has any questions or suggestions about any of these games then
 please let me know.
 Also to notify you that the website will be back up hopefully tomorrow.

 Thanks.
 Regards,
 Damien
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Yohandy
I'd definitely love to play danger city again. it reminds me of streets of 
rage.

- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 2:51 PM
Subject: Re: [Audyssey] formerly abandoned games


 Hi Thomas,
 Yes, if people would still like access to the old Self Destruct game while
 I'm working on it then I will put it up on my games section.
 Same with the Danger City beta.
 I can't exactly do that with Giftanum because I haven't got the setup file
 for that.
 Thanks.
 Regards,
 Damien


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 7:10 PM
 Subject: Re: [Audyssey] formerly abandoned games


 Hi Damien,
 Hmmm... since you are taking over work on the XL Studio games will you
 be handling all downloads for Self-Destruct? If so I'll take my copy
 down, and let you handle all downloads for that game.
 Cheers.

 Damien Sadler wrote:
 Hi guys,
 I'm not sure if you are aware, but I have taken over all the XLStudios
 games now. I'm still trying to get to grips with the code, as it's not
 very well commented, and some of the variables aren't obvious, so I'm
 having to look at each variable assignment and go from there. Then I can
 concentrate on the actual code. Seems like Danger City uses
 DirectSound3D, so that should also be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me, Alan,
 If you're still on the list could you get in touch? I need to give you
 some information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW
 Hangman.
 If anybody has any questions or suggestions about any of these games 
 then
 please let me know.
 Also to notify you that the website will be back up hopefully tomorrow.

 Thanks.
 Regards,
 Damien
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Re: [Audyssey] Atari games

2008-02-06 Thread Thomas Ward
Hi Shaun,
Well, interesting you bring that question up. As it happens wile ESP 
Pinball Clasic and PCS Packman Talks do use official Packman sounds it 
still doesn't quite feel like the classic 1982 game for Atari.
For example, in Packman Talks the ghost talk. In the orignal Packman the 
game made a computerised sound when the ghosts were getting near. As a 
result when I play the Packman Talks version it doesn't quite sound like 
the original. I've actually been toying with the idea of making a 100% 
authentic Packman game, but I don't want to hurt Phil's sales.


shaun everiss wrote:
 what was the first version like, any different to the esp pinbal packman, or 
 the pcs one?
   


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi Nicol,

Quote
Isn't south American countries part of the united states?
End quote

No. South America is a completely different continent. By South American 
countries I am talking of places like Columbia, Brazil, Peru, Argentina, 
etc. They are completely separate countries which have nothing to do 
with the USA. A lot of South American countries like Honduras is very 
very poor which makes buying such things as computers, screen readers, 
and accessible games far out of the reach of the average person in those 
countries. It is both a social as well as economic problem as the cost 
of living is so much different.



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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi Darren,

Quote
If you're a pirate, you're a pirate. You can't say any more than that.
End quote

I say, yo ho. yo ho. A pirates life for me. We pillage, plunder, and 
loot. Drink up...
Now, I will join Captain Jack Sparrow as we plunder and loot the 
internet seas of software, music, and movies. Ain't that right?



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Re: [Audyssey] t

2008-02-06 Thread Charles Rivard
I always heard it pronounced Lant, but I think we're thinking of the same 
person.  The voice, of course, was modified for the game.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 5:21 AM
Subject: Re: [Audyssey] t


 Thanks. Just curious is all. He certainly seems to have a pretty 
 distinctive
 voice.
 If everyone cared and nobody cried
 If everyone loved and nobody lied
 If everyone shared and swallowed their pride
 Then we'd see the day when nobody died.
 Nickelback, If Everyone Cared
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 6:13 AM
 Subject: [Audyssey] t


I think it's a real person by the name of David Lante from the UK.

 Bryan said the following on 2/6/2008 7:08 AM:
 Hi folks,
   Well after about two years or so of debating with myself I finally got
 around to buying myself a copy of Dyna Man. I've always found the 
 ambient
 sounds to be almost as enriching as Monkey Business, though obviously in
 a far, far different theme. I did have one question that's been on my
 mind for a while now. Is the voice on the main menu a synthetic voice,
 and if so what is it? I don't believe it's ATT Charles because I've
 heard samples of him and the Dyna Man voice doesn't sound like him. It
 does't sound nearly so choppy for one thing. It actually sounds like
 Chrostopher Lee from Lord of te Rings, although I doubt any Audio Game
 dev would have the kind of money he'd be likely to ask for in exchange
 for lending his voice to a game. So I'm curious what voice that is on 
 the
 menu.
 If everyone cared and nobody cried
 If everyone loved and nobody lied
 If everyone shared and swallowed their pride
 Then we'd see the day when nobody died.
 Nickelback, If Everyone Cared
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 -- 
 Raul A. Gallegos -- http://www.asmodean.net

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Re: [Audyssey] What is your Gameing Rig Specs?

2008-02-06 Thread Thomas Ward
Hi Kuvvosh,
Well, I think you have me slightly beat, but my new laptop ain't hbad. 
Here is my specs.
A Compaq 500 series notebook with a 3.6 GHZ Intel Celeron processor, 
1024 DDR RAM, 120 GB hard drive, and Windows Vista Home Basic. I haven't 
actually looked at the other specs, but it does what I want it to do 
which is all that counts.


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Willem
If companies like fs they halve their prices, their sales would tripple I 
think.  That probably means more tech support and other things too lol.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 7:54 PM
Subject: Re: [Audyssey] piracy of judgment day


 Hi Ari,
 I totally understand where those people are coming from in the cases
 below, and I can sympathize with their situation. Unfortunately, that
 isn't the fault of the company that produced the product in question. It
 is the fault of society in general, and the economic status of the
 developing country  where the person resides.
 For example, I have been told a couple times that Montezuma's Return is
 quite expensive in some South American countries, and have been asked if
 I could lower the price for them. Well, the problem is I live in the
 United States and I need to charge an amount of money suited for the
 econemy where I live. If I cut the price in half to lower the payment
 for that person's econemy then I am losing money and am unable to
 sustain a quality of income necessary for my own country's econemy.
 There isn't a good answer for this kind of catch 22 situation.
 With a company such as FS the reason the software is so high is they
 have several programmers and tech support personelle making around
 $6 a year last I checked. In order to pay all those programmers,
 tech support people, and sales reps the software has to make enough in
 order to pay all those employees and cover things like computer
 upgrades,  software upgrades, etc to keep the business running.
 Selling Jaws dirt cheap to every blind user on SSI, in developing
 countries, etc isn't going to pay all those employees and pay the
 electric bill do to economic prices. We can treat this has a Robinhood
 situation where we rob the ritch to support the poor, but never see by
 robbing the ritch we eventually hurt the poor as well. If you steel
 income required for upgrades, research, etc the next product release
 isn't going to be as good as it could have been. Often times we might
 not even know what was left out do to our piracy.

 ari wrote:
 No, there are instances that I have seen where for the case of humanity, 
 I
 am looking at it from the perspective of the developing world where money 
 is
 scarce, and, let us say, before NVDA and free screen readers, there were,
 let's call them needs, and there were questions of refused funding for 
 such
 programs while a fellow blind comrade's livlihood was in peril because if 
 he
 didn't have such software he couldn't get a job he needed to support his
 family, even though he was willing to work, some people were unable or
 unwilling to help out. I'm being cryptic, but I can still defend piracy.
 There are also instances of persons living in countries under US 
 sanctions
 who, a certain blind person wanted to become a teacher, and, because he 
 was
 not allowed to import screen reading programs, well, provisions had to be
 made. I know that this is technically piracy, but I regard this as 
 delicate
 shades of grey where I would allow human discretion.
 Ari


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread darren harris
I like it!!!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: 06 February 2008 20:19
To: Gamers Discussion list
Subject: Re: [Audyssey] piracy of judgment day


Hi Darren,

Quote
If you're a pirate, you're a pirate. You can't say any more than that. End
quote

I say, yo ho. yo ho. A pirates life for me. We pillage, plunder, and 
loot. Drink up...
Now, I will join Captain Jack Sparrow as we plunder and loot the 
internet seas of software, music, and movies. Ain't that right?



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20:57



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Re: [Audyssey] buying the sarah game

2008-02-06 Thread Charles Rivard
In that case, I advise to use patience.  Look on their site to see their 
policies, then follow them.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 05, 2008 10:57 PM
Subject: Re: [Audyssey] buying the sarah game


I don't know yet because I only made my purchase about an hour ago.
 it's about 2 in the morning here in the US.

 Josh

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 2:57 AM
 Subject: Re: [Audyssey] buying the sarah game


 What has Draconis Entertainment said about this problem when you 
 contacted
 them about it?

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!

 - Original Message - 
 From: josh [EMAIL PROTECTED]
 To: gamers discussion list gamers@audyssey.org
 Sent: Tuesday, February 05, 2008 9:42 PM
 Subject: [Audyssey] buying the sarah game


 Hi,
 Ok guys I bought the sarah game I think twice? meaning I think I
 accidentally ordered it twice but I'm not sure but when i go into my
 purchase history it says no orders have been placed. What's going on
 here?
 Also I thought about buying Judgement day but I decided not to because
 Dark
 Destroyer and Enemy attack are very similar to it anyway.


 Josh



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 8:57 PM





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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread josh
Hi thomas,

Will your screen reader have video intercept and be able to be translated 
into other languages? and what software speech will it use?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 11:47 AM
Subject: Re: [Audyssey] piracy of judgment day


 Hi,
 Well, it is true that Jaws, Window Eyes, Hal, etc do cost quite a bit of
 cash, but there are now free and low cost alternatives in the works.
 NVDA is totally free, and is good enough for most day to day use. My
 Universal Screen Access software doesn't currently have a price, but I
 think it will be a good solution for those needing a low cost screen
 reader for Windows.


 shaun everiss wrote:
 Although I don't pirate jaws and stuff yeah reader companies do charge 
 loads.
 Jaws is supposed to be now charged with tax now to.



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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi Yohandy,
Hmmm... it is really a tough choice. If we are going to try and be 100% 
legal then that means we have to buy copyrights, pay for all music, 
descriptive vidios, audio books, etc. As a result the quality of life 
for the average blind person will go down in quality since we would have 
to give up things like Jim Kitchen's Monopoly, for example, since he 
didn't license it with Hazbro. We would have to give up free downloads 
of pirated audio books, dvd movies, etc. I think that is an unrealistic 
expectation.
Assuming every game developer was forced to toe that line, acquire 
copyrights, etc there would be a lot of games that simply would not 
exist in accessible format. There would be no Trek 2000, no Shades of 
Doom, no Packman Talks, no Monopoly, No Yatzi, no NFL, no STFC, no 
Montezuma's Return, no Sarah, no Bopit, and so on. You see my point. 
Those games would sease to exist because no blind dev could afford to 
write them. Especially the free games like Bopit, Monopoly, and Jim's 
Football. That is unrealistic, and is never going to happen.
As for your point about descriptive movies and shows that is a clear 
example of where the law and reality are in clear conflict with each 
other. I'd have no problem paying for descriptive movies as long as they 
are priced the same as normal dvd movies, and they were available. 
However, sometimes the one and only way to get it is through downloading 
it from others passing them around who have it. Is there an easy 
solution for that? I don't know, but it is really frustrating.

Yohandy wrote:
 I'd have to disagree. It's exactly the same thing to me. copyright 
 infringement, copying music, recording tv shows, cracking software. We 
 shouldn't do that, yet we continue doing it every day. Something else I just 
 thought of is movies. movies with descriptive tracks are very hard to obtain 
 in the US, but there are plenty in the UK. so do we share them, or do we 
 simply deny ourselves the pleasure of watching it? a sighted user can walk 
 into a store and pick up the movie, but we can't get the same movie with 
 audio description. so is it wrong to obtain the movie through other means?
   


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[Audyssey] pirate fun - Re: piracy of judgment day

2008-02-06 Thread Charles Rivard
Yo ho ho and a bottle of beer!  I'd rather have a bottle in front of me than 
have to have a frontal lobotomy!

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: darren harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 06, 2008 12:24 PM
Subject: Re: [Audyssey] piracy of judgment day


I like it!!!

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: 06 February 2008 20:19
 To: Gamers Discussion list
 Subject: Re: [Audyssey] piracy of judgment day


 Hi Darren,

 Quote
 If you're a pirate, you're a pirate. You can't say any more than that. End
 quote

 I say, yo ho. yo ho. A pirates life for me. We pillage, plunder, and
 loot. Drink up...
 Now, I will join Captain Jack Sparrow as we plunder and loot the
 internet seas of software, music, and movies. Ain't that right?



 ---
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: 
 05/02/2008
 20:57



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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Thomas Ward
Hi Damien,
Please, would you? I don't mind hosting the download, but suddenly USA 
Games is getting questions related to Self-Destruct and it isn't even my 
game. I was merely offering it for download not offering tech support 
for it.
Since you are the new owner of the game I think you should maybe host 
the download, and lend whatever level of tech support you wish for the game.
Thanks.

Damien Sadler wrote:
 Hi Thomas,
 Yes, if people would still like access to the old Self Destruct game while 
 I'm working on it then I will put it up on my games section.
 Same with the Danger City beta.
 I can't exactly do that with Giftanum because I haven't got the setup file 
 for that.
 Thanks.
 Regards,
 Damien
   


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Re: [Audyssey] pirate fun - Re: piracy of judgment day

2008-02-06 Thread Thomas Ward
Yo Charles,
That is a given. Though come to think of it come over here and I will 
give you a fiendly

frontal lobotomy with my cutlass. Oh, and I will give you a patch for your eye 
after I poke it out.
I'll run, jump, stomp on your toes. I'll give you a kick in the butt and a 
punch in the nose. I'll knock out your eye, and a broken tooth to match. After 
I am done you can ware a pirates patch.
I will drink up all the whiskey rum, and beer. I'll swagger around like a 
pirate, laugh, and sneer. Then, order up another round of beer.

I will flirt around with a lady or two. If anyone messes with me I'll 
run him through. If the ladies have lovers I'll beat their guys until 
they are black and blue. I am a pirate, and you know it's true.
I am greedy and selfish you see. It is fun being a pirate just like me. 
I travel the world looking for gold and treasure on the deep blue sea. 
There ain't no pirate as mean as me.


Charles Rivard wrote:
 Yo ho ho and a bottle of beer!  I'd rather have a bottle in front of me than 
 have to have a frontal lobotomy!
   


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Re: [Audyssey] Atari games

2008-02-06 Thread Bryan
That and the PMT sound effects weren't quite faithful to the Arcade version 
either. You might have to pay pretty close attention to notice this but if 
you do you'll see what I mean.
If everyone cared and nobody cried
If everyone loved and nobody lied
If everyone shared and swallowed their pride
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 1:10 PM
Subject: Re: [Audyssey] Atari games


 Hi Shaun,
 Well, interesting you bring that question up. As it happens wile ESP
 Pinball Clasic and PCS Packman Talks do use official Packman sounds it
 still doesn't quite feel like the classic 1982 game for Atari.
 For example, in Packman Talks the ghost talk. In the orignal Packman the
 game made a computerised sound when the ghosts were getting near. As a
 result when I play the Packman Talks version it doesn't quite sound like
 the original. I've actually been toying with the idea of making a 100%
 authentic Packman game, but I don't want to hurt Phil's sales.


 shaun everiss wrote:
 what was the first version like, any different to the esp pinbal packman, 
 or the pcs one?



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Re: [Audyssey] Atari games

2008-02-06 Thread Darren Harris
I loved the atari version I loved those sound affects. Totally useless for
blind friendly games but still I always remember the old atari fondly. I
wish I had never sold mine!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan
Sent: 06 February 2008 23:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Atari games


That and the PMT sound effects weren't quite faithful to the Arcade version 
either. You might have to pay pretty close attention to notice this but if 
you do you'll see what I mean.
If everyone cared and nobody cried
If everyone loved and nobody lied
If everyone shared and swallowed their pride
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 1:10 PM
Subject: Re: [Audyssey] Atari games


 Hi Shaun,
 Well, interesting you bring that question up. As it happens wile ESP 
 Pinball Clasic and PCS Packman Talks do use official Packman sounds it 
 still doesn't quite feel like the classic 1982 game for Atari. For 
 example, in Packman Talks the ghost talk. In the orignal Packman the 
 game made a computerised sound when the ghosts were getting near. As a 
 result when I play the Packman Talks version it doesn't quite sound 
 like the original. I've actually been toying with the idea of making a 
 100% authentic Packman game, but I don't want to hurt Phil's sales.


 shaun everiss wrote:
 what was the first version like, any different to the esp pinbal 
 packman,
 or the pcs one?



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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Jozwiak, Hunter (K12)
Where is your sight?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Damien Sadler
Sent: Wednesday, February 06, 2008 1:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] formerly abandoned games

Hi Thomas,
Yes, if people would still like access to the old Self Destruct game
while 
I'm working on it then I will put it up on my games section.
Same with the Danger City beta.
I can't exactly do that with Giftanum because I haven't got the setup
file 
for that.
Thanks.
Regards,
Damien


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 7:10 PM
Subject: Re: [Audyssey] formerly abandoned games


 Hi Damien,
 Hmmm... since you are taking over work on the XL Studio games will you
 be handling all downloads for Self-Destruct? If so I'll take my copy
 down, and let you handle all downloads for that game.
 Cheers.

 Damien Sadler wrote:
 Hi guys,
 I'm not sure if you are aware, but I have taken over all the
XLStudios 
 games now. I'm still trying to get to grips with the code, as it's
not 
 very well commented, and some of the variables aren't obvious, so I'm

 having to look at each variable assignment and go from there. Then I
can 
 concentrate on the actual code. Seems like Danger City uses 
 DirectSound3D, so that should also be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me,
Alan, 
 If you're still on the list could you get in touch? I need to give
you 
 some information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW 
 Hangman.
 If anybody has any questions or suggestions about any of these games
then 
 please let me know.
 Also to notify you that the website will be back up hopefully
tomorrow.

 Thanks.
 Regards,
 Damien
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Jozwiak, Hunter (K12)
Level one act three is impossible.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Damien Sadler
Sent: Wednesday, February 06, 2008 1:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] formerly abandoned games

Danger City isn't impossible, the only reason it's usually hard to jump
over 
mines is because there are enemies blocking the other side, so they
attempt 
to throw you back.
Regards,
Damien


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 7:19 PM
Subject: Re: [Audyssey] formerly abandoned games


 Yeah yeah yeah!!
 It would rock if you could work on danger city!
 I like the sound those land  mines makes, but its quite tricky to jump

 over
 them.
 At this stage  danger city is kinda impossible.

 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
 Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 5:04 PM
 To: Gamers Discussion list
 Subject: [Audyssey] formerly abandoned games

 Hi guys,
 I'm not sure if you are aware, but I have taken over all the XLStudios

 games
 now. I'm still trying to get to grips with the code, as it's not very
well
 commented, and some of the variables aren't obvious, so I'm having to
look
 at each variable assignment and go from there. Then I can concentrate
on 
 the
 actual code. Seems like Danger City uses DirectSound3D, so that should

 also
 be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me,
Alan, If
 you're still on the list could you get in touch? I need to give you
some
 information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW
Hangman.
 If anybody has any questions or suggestions about any of these games
then
 please let me know.
 Also to notify you that the website will be back up hopefully
tomorrow.

 Thanks.
 Regards,
 Damien
 ---
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Karl
Hi,
Believe it or not, act 3 is not impossible, just inhumanly difficult. I 
have beaten it once or twice.
Original message:
 Level one act three is impossible.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 1:53 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] formerly abandoned games

 Danger City isn't impossible, the only reason it's usually hard to jump
 over
 mines is because there are enemies blocking the other side, so they
 attempt
 to throw you back.
 Regards,
 Damien


 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 7:19 PM
 Subject: Re: [Audyssey] formerly abandoned games


 Yeah yeah yeah!!
 It would rock if you could work on danger city!
 I like the sound those land  mines makes, but its quite tricky to jump

 over
 them.
 At this stage  danger city is kinda impossible.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 5:04 PM
 To: Gamers Discussion list
 Subject: [Audyssey] formerly abandoned games

 Hi guys,
 I'm not sure if you are aware, but I have taken over all the XLStudios

 games
 now. I'm still trying to get to grips with the code, as it's not very
 well
 commented, and some of the variables aren't obvious, so I'm having to
 look
 at each variable assignment and go from there. Then I can concentrate
 on
 the
 actual code. Seems like Danger City uses DirectSound3D, so that should

 also
 be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me,
 Alan, If
 you're still on the list could you get in touch? I need to give you
 some
 information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW
 Hangman.
 If anybody has any questions or suggestions about any of these games
 then
 please let me know.
 Also to notify you that the website will be back up hopefully
 tomorrow.

 Thanks.
 Regards,
 Damien
 ---
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Re: [Audyssey] pirate fun - Re: piracy of judgment day

2008-02-06 Thread Cory
I love it! grin!
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 2:13 PM
Subject: Re: [Audyssey] pirate fun - Re: piracy of judgment day


 Yo Charles,
 That is a given. Though come to think of it come over here and I will
 give you a fiendly

 frontal lobotomy with my cutlass. Oh, and I will give you a patch for your 
 eye after I poke it out.
 I'll run, jump, stomp on your toes. I'll give you a kick in the butt and a 
 punch in the nose. I'll knock out your eye, and a broken tooth to match. 
 After I am done you can ware a pirates patch.
 I will drink up all the whiskey rum, and beer. I'll swagger around like a 
 pirate, laugh, and sneer. Then, order up another round of beer.

 I will flirt around with a lady or two. If anyone messes with me I'll
 run him through. If the ladies have lovers I'll beat their guys until
 they are black and blue. I am a pirate, and you know it's true.
 I am greedy and selfish you see. It is fun being a pirate just like me.
 I travel the world looking for gold and treasure on the deep blue sea.
 There ain't no pirate as mean as me.


 Charles Rivard wrote:
 Yo ho ho and a bottle of beer!  I'd rather have a bottle in front of me 
 than
 have to have a frontal lobotomy!



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Re: [Audyssey] What is your Gameing Rig Specs?

2008-02-06 Thread Cara Quinn
   Okay, I suppose I'll jump in here now too, as I've finally gotten  
Windows installed on my lil MacBook.  smile  Intel Core 2 Duo 2.16  
ghz (bought it just before the upgrade to 2.2 -essentially the same  
thing though smile ) 1 gb memory, 120 gb hd, and I'm running XP home  
on the Windows side…

Smiles,

Cara  :)




On Feb 6, 2008, at 12:26 PM, Thomas Ward wrote:

 Hi Kuvvosh,
 Well, I think you have me slightly beat, but my new laptop ain't hbad.
 Here is my specs.
 A Compaq 500 series notebook with a 3.6 GHZ Intel Celeron processor,
 1024 DDR RAM, 120 GB hard drive, and Windows Vista Home Basic. I  
 haven't
 actually looked at the other specs, but it does what I want it to do
 which is all that counts.


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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Jozwiak, Hunter (K12)
How?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Karl
Sent: Wednesday, February 06, 2008 5:47 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] formerly abandoned games

Hi,
Believe it or not, act 3 is not impossible, just inhumanly difficult. I 
have beaten it once or twice.
Original message:
 Level one act three is impossible.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 1:53 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] formerly abandoned games

 Danger City isn't impossible, the only reason it's usually hard to
jump
 over
 mines is because there are enemies blocking the other side, so they
 attempt
 to throw you back.
 Regards,
 Damien


 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 7:19 PM
 Subject: Re: [Audyssey] formerly abandoned games


 Yeah yeah yeah!!
 It would rock if you could work on danger city!
 I like the sound those land  mines makes, but its quite tricky to
jump

 over
 them.
 At this stage  danger city is kinda impossible.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 5:04 PM
 To: Gamers Discussion list
 Subject: [Audyssey] formerly abandoned games

 Hi guys,
 I'm not sure if you are aware, but I have taken over all the
XLStudios

 games
 now. I'm still trying to get to grips with the code, as it's not very
 well
 commented, and some of the variables aren't obvious, so I'm having to
 look
 at each variable assignment and go from there. Then I can concentrate
 on
 the
 actual code. Seems like Danger City uses DirectSound3D, so that
should

 also
 be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me,
 Alan, If
 you're still on the list could you get in touch? I need to give you
 some
 information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW
 Hangman.
 If anybody has any questions or suggestions about any of these games
 then
 please let me know.
 Also to notify you that the website will be back up hopefully
 tomorrow.

 Thanks.
 Regards,
 Damien
 ---
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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread Jeremy Gilley
Hi everyone,
I hate to be a bad apple, but can we sort of get back to talking about 
games?
I am deleting a lot of emails with this topic, and it is starting to cludder 
my email...
not trying to be a pain, but just please can we get back to game topics?
thank you.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 3:02 PM
Subject: Re: [Audyssey] piracy of judgment day


 Hi Nicol,

 Quote
 Isn't south American countries part of the united states?
 End quote

 No. South America is a completely different continent. By South American
 countries I am talking of places like Columbia, Brazil, Peru, Argentina,
 etc. They are completely separate countries which have nothing to do
 with the USA. A lot of South American countries like Honduras is very
 very poor which makes buying such things as computers, screen readers,
 and accessible games far out of the reach of the average person in those
 countries. It is both a social as well as economic problem as the cost
 of living is so much different.



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Re: [Audyssey] pirate fun - Re: piracy of judgment day

2008-02-06 Thread Charles Rivard
Yeah, that was a good creative one, wasn't it.  I think someone must've let 
Thomas out of the Ward.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 6:58 PM
Subject: Re: [Audyssey] pirate fun - Re: piracy of judgment day


I love it! grin!
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 2:13 PM
 Subject: Re: [Audyssey] pirate fun - Re: piracy of judgment day


 Yo Charles,
 That is a given. Though come to think of it come over here and I will
 give you a fiendly

 frontal lobotomy with my cutlass. Oh, and I will give you a patch for 
 your
 eye after I poke it out.
 I'll run, jump, stomp on your toes. I'll give you a kick in the butt and 
 a
 punch in the nose. I'll knock out your eye, and a broken tooth to match.
 After I am done you can ware a pirates patch.
 I will drink up all the whiskey rum, and beer. I'll swagger around like a
 pirate, laugh, and sneer. Then, order up another round of beer.

 I will flirt around with a lady or two. If anyone messes with me I'll
 run him through. If the ladies have lovers I'll beat their guys until
 they are black and blue. I am a pirate, and you know it's true.
 I am greedy and selfish you see. It is fun being a pirate just like me.
 I travel the world looking for gold and treasure on the deep blue sea.
 There ain't no pirate as mean as me.


 Charles Rivard wrote:
 Yo ho ho and a bottle of beer!  I'd rather have a bottle in front of me
 than
 have to have a frontal lobotomy!



 ---
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Re: [Audyssey] pirate fun - Re: piracy of judgment day

2008-02-06 Thread Darren Harris
Lol certainly from somewhere... hahahaha

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: 07 February 2008 03:12
To: Gamers Discussion list
Subject: Re: [Audyssey] pirate fun - Re: piracy of judgment day


Yeah, that was a good creative one, wasn't it.  I think someone must've let 
Thomas out of the Ward.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 6:58 PM
Subject: Re: [Audyssey] pirate fun - Re: piracy of judgment day


I love it! grin!
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 2:13 PM
 Subject: Re: [Audyssey] pirate fun - Re: piracy of judgment day


 Yo Charles,
 That is a given. Though come to think of it come over here and I will 
 give you a fiendly

 frontal lobotomy with my cutlass. Oh, and I will give you a patch for
 your
 eye after I poke it out.
 I'll run, jump, stomp on your toes. I'll give you a kick in the butt and 
 a
 punch in the nose. I'll knock out your eye, and a broken tooth to match.
 After I am done you can ware a pirates patch.
 I will drink up all the whiskey rum, and beer. I'll swagger around like a
 pirate, laugh, and sneer. Then, order up another round of beer.

 I will flirt around with a lady or two. If anyone messes with me I'll 
 run him through. If the ladies have lovers I'll beat their guys until 
 they are black and blue. I am a pirate, and you know it's true. I am 
 greedy and selfish you see. It is fun being a pirate just like me. I 
 travel the world looking for gold and treasure on the deep blue sea. 
 There ain't no pirate as mean as me.


 Charles Rivard wrote:
 Yo ho ho and a bottle of beer!  I'd rather have a bottle in front of 
 me than have to have a frontal lobotomy!



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[Audyssey] Moderator close topic piracy of judgment day

2008-02-06 Thread Thomas Ward
Hi everyone,
The moderators have been asked by a few members to close this topic, and 
I tend to agree with Geremy and the rest. Please, let us close this 
topic now, and return back to more gaming related topics.
Thanks.

Jeremy Gilley wrote:
 Hi everyone,
 I hate to be a bad apple, but can we sort of get back to talking about 
 games?
 I am deleting a lot of emails with this topic, and it is starting to cludder 
 my email...
 not trying to be a pain, but just please can we get back to game topics?
 thank you.
   


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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Karl
Hi,
The trick is to move very quickly. Also, use a lead pipe, or throw the 
enemies once. Don't try to kill them. Also, wait until the mine is 
close to centered before jumping. I haven't played it in a while, so I 
can't give you anything more specific.
BTW, anyone know where I can download it? The link in the archives 
doesn't work.
Original message:
 How?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Karl
 Sent: Wednesday, February 06, 2008 5:47 PM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] formerly abandoned games

 Hi,
 Believe it or not, act 3 is not impossible, just inhumanly difficult. I
 have beaten it once or twice.
 Original message:
 Level one act three is impossible.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 1:53 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] formerly abandoned games

 Danger City isn't impossible, the only reason it's usually hard to
 jump
 over
 mines is because there are enemies blocking the other side, so they
 attempt
 to throw you back.
 Regards,
 Damien


 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 7:19 PM
 Subject: Re: [Audyssey] formerly abandoned games


 Yeah yeah yeah!!
 It would rock if you could work on danger city!
 I like the sound those land  mines makes, but its quite tricky to
 jump

 over
 them.
 At this stage  danger city is kinda impossible.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 5:04 PM
 To: Gamers Discussion list
 Subject: [Audyssey] formerly abandoned games

 Hi guys,
 I'm not sure if you are aware, but I have taken over all the
 XLStudios

 games
 now. I'm still trying to get to grips with the code, as it's not very
 well
 commented, and some of the variables aren't obvious, so I'm having to
 look
 at each variable assignment and go from there. Then I can concentrate
 on
 the
 actual code. Seems like Danger City uses DirectSound3D, so that
 should

 also
 be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me,
 Alan, If
 you're still on the list could you get in touch? I need to give you
 some
 information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW
 Hangman.
 If anybody has any questions or suggestions about any of these games
 then
 please let me know.
 Also to notify you that the website will be back up hopefully
 tomorrow.

 Thanks.
 Regards,
 Damien
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
Sure. When I upload my website I will upload the games.
Thanks.
Regards,
Damien.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 9:01 PM
Subject: Re: [Audyssey] formerly abandoned games


 Hi Damien,
 Please, would you? I don't mind hosting the download, but suddenly USA
 Games is getting questions related to Self-Destruct and it isn't even my
 game. I was merely offering it for download not offering tech support
 for it.
 Since you are the new owner of the game I think you should maybe host
 the download, and lend whatever level of tech support you wish for the 
 game.
 Thanks.

 Damien Sadler wrote:
 Hi Thomas,
 Yes, if people would still like access to the old Self Destruct game 
 while
 I'm working on it then I will put it up on my games section.
 Same with the Danger City beta.
 I can't exactly do that with Giftanum because I haven't got the setup 
 file
 for that.
 Thanks.
 Regards,
 Damien



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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
My site will be uploaded tomorrow. well, later on today for me, as it's 
currently, like, 02:00 in the morning where I am.

Regards,
Damien



- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 11:40 PM
Subject: Re: [Audyssey] formerly abandoned games


 Where is your sight?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 1:52 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] formerly abandoned games

 Hi Thomas,
 Yes, if people would still like access to the old Self Destruct game
 while
 I'm working on it then I will put it up on my games section.
 Same with the Danger City beta.
 I can't exactly do that with Giftanum because I haven't got the setup
 file
 for that.
 Thanks.
 Regards,
 Damien


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 7:10 PM
 Subject: Re: [Audyssey] formerly abandoned games


 Hi Damien,
 Hmmm... since you are taking over work on the XL Studio games will you
 be handling all downloads for Self-Destruct? If so I'll take my copy
 down, and let you handle all downloads for that game.
 Cheers.

 Damien Sadler wrote:
 Hi guys,
 I'm not sure if you are aware, but I have taken over all the
 XLStudios
 games now. I'm still trying to get to grips with the code, as it's
 not
 very well commented, and some of the variables aren't obvious, so I'm

 having to look at each variable assignment and go from there. Then I
 can
 concentrate on the actual code. Seems like Danger City uses
 DirectSound3D, so that should also be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me,
 Alan,
 If you're still on the list could you get in touch? I need to give
 you
 some information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW
 Hangman.
 If anybody has any questions or suggestions about any of these games
 then
 please let me know.
 Also to notify you that the website will be back up hopefully
 tomorrow.

 Thanks.
 Regards,
 Damien
 ---
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
Not at all. You don't spend time fighting, you just throw them aside like an 
empty bottle and run for your life! Muhahahaha!

Regards,
Damien



- Original Message - 
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 11:39 PM
Subject: Re: [Audyssey] formerly abandoned games


 Level one act three is impossible.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 1:53 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] formerly abandoned games

 Danger City isn't impossible, the only reason it's usually hard to jump
 over
 mines is because there are enemies blocking the other side, so they
 attempt
 to throw you back.
 Regards,
 Damien


 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 06, 2008 7:19 PM
 Subject: Re: [Audyssey] formerly abandoned games


 Yeah yeah yeah!!
 It would rock if you could work on danger city!
 I like the sound those land  mines makes, but its quite tricky to jump

 over
 them.
 At this stage  danger city is kinda impossible.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 Behalf Of Damien Sadler
 Sent: Wednesday, February 06, 2008 5:04 PM
 To: Gamers Discussion list
 Subject: [Audyssey] formerly abandoned games

 Hi guys,
 I'm not sure if you are aware, but I have taken over all the XLStudios

 games
 now. I'm still trying to get to grips with the code, as it's not very
 well
 commented, and some of the variables aren't obvious, so I'm having to
 look
 at each variable assignment and go from there. Then I can concentrate
 on
 the
 actual code. Seems like Danger City uses DirectSound3D, so that should

 also
 be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me,
 Alan, If
 you're still on the list could you get in touch? I need to give you
 some
 information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW
 Hangman.
 If anybody has any questions or suggestions about any of these games
 then
 please let me know.
 Also to notify you that the website will be back up hopefully
 tomorrow.

 Thanks.
 Regards,
 Damien
 ---
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread shaun everiss
wow, I didn't know anyone actually gave a stuff about the abandonware titles.
At 04:04 a.m. 7/02/2008, you wrote:
Hi guys,
I'm not sure if you are aware, but I have taken over all the XLStudios games 
now. I'm still trying to get to grips with the code, as it's not very well 
commented, and some of the variables aren't obvious, so I'm having to look at 
each variable assignment and go from there. Then I can concentrate on the 
actual code. Seems like Danger City uses DirectSound3D, so that should also be 
interesting to work with.
I am also working on Alan's Savage Gambet game. Which reminds me, Alan, If 
you're still on the list could you get in touch? I need to give you some 
information for uploading the setup.
I am also working on some other abandonware projects, such as JFW Hangman.
If anybody has any questions or suggestions about any of these games then 
please let me know.
Also to notify you that the website will be back up hopefully tomorrow.

Thanks.
Regards,
Damien
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Re: [Audyssey] Registering Self Destruct.

2008-02-06 Thread shaun everiss
they also put the code out to, however they warned people not to use it.
Actually the reason they put it out in the first place was there was some error 
in the base code that ment the game couldn't be extended without issues.
At 04:21 a.m. 7/02/2008, you wrote:
Hi James,
Wehn XL Studios was still around Self-Destruct was a commercial product. 
When XL went out of business they put Self-Destruct out as a freeware 
product and included the keygen to license the game.
Hth.

James Scholes wrote:
 Sorry to sound stupid, but is Self Destruct a free game? If so, then why the 
 keygen? If not, then I obveously understand why the keygen is included.
   


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Re: [Audyssey] FW: piracy of judgment day

2008-02-06 Thread shaun everiss
well I have hal and jaws on here.
One of these I'd like to get the gw stuff to.
Both hal and jaws were funded by various agencies for various courses.
True I have had to pay a bit for upgrades but its not as much as I would have 
had to do if I got it all myself.
At 04:36 a.m. 7/02/2008, you wrote:

Yes I agree that gw micro do seem to be better to my mind. I don't disagree.
Far from it. I like how they especially don't release something until
they've ironed out as best they can all the bugs. I've had 6.1 for nearly a
year and it's great. What am saying is though, is that something like we is
still a lot of money for what it is. Yes I feel like I've got more bang for
my buck for the following reasons:

1. unrestricted amount of installs. I love that feature! Instead of having
to mucl around with pothetic ILM's from jaws I don't have to worry about
that. Especially as I've formatted my machine once in the last 3 months and
now because of hardware issues, I have recently replaced most of the
hardware in it so I've had to have it formatted again. New mobo, CPU the
works. 
2. it doesn't matter what ms opperating system I use. Whether it be xp home
or pro, vista home, premium business etc etc so on and so forth. There's
none of this stupidness about having to buy windoweyes pro where as with
jaws that's what you have to do. With jaws there's not just a jaws pro cost
there's also a jaws pro SMA. And yes, there's a cost banged on to that as
well. Yes fs rip you off they really are the microsoft of the blind world
and I don't care who's on here that works for them. Like it. 
3. I don't know if it's available in the UK I never bothered to ask but at
least with gw there's a payment plan that people can make use of should they
wish to. That I like and respect probably that above any other reason I
mention here. whilst the product is expencive at least they are aware that
not everybody working or otherwise has the money to make a pc talk by
purchasing something that is more expencive than most computers. 
4. you get 3 SMA's instead of 2 with jaws. 
They are the 4 main reasons why I think that we is better value for money.
But equally what I will say that it is a lot of money for what it is. Now
there are free screen readers out there, and some of them I've herd from
various sources are coming on quite nicely, I think may end up forcing the
prices of the likes of fs and gw down. Which I think is a good thing. 

I'm not saying that gw isn't a bad company actually I don't think it is. I
like it. But even so for those people out there that have families, kids
what ever, lets face it, 700 quid just to make a computer talk and that's
not even talking about a braille display, how would you justify that to your
kids who are young? It's not realistic is it. I don't have any kids. Am
lucky whilst am not single financially I am my own dependent. 
-Original Message-
From: Stephen [mailto:[EMAIL PROTECTED] 
Sent: 05 February 2008 22:02
To: [EMAIL PROTECTED]
Subject: Re: [Audyssey] piracy of judgment day


Hi there.
I think that gwmicro are one of the more ethical blindness technology 
companies.
I was in a situation where I needed more than 40 minutes at a time to 
evaluate wineyes, because of an issue with the computer crashing 
sometimes whilst jaws was speaking.
I was using an old jaws version and wanted to see if the new version 
would fix the issue.
annoyingly, it never crashed during the 40 minute window, I tried 
ringing up my local dealer and asked if they had a 60 day timed 
evaluation, and the guy proceeded to give me a lecture about how 
freedom scifi dont do timed evaluations any more and then he tried to 
tell me that the 40 minute demo was enough time to do whatever I 
wanted to do.   I tried to explain the situation about my soundcard 
but he didnt' seem to want to take it in.
This from an old schoolfriend of 16 years, I couldn't believe the 
elitest crap he was spouting about how freedom scifi need to make 
money, and nothing is free, etc, etc, they must have him brainwashed 
or something.
On the other hand, when I tried the same approach with gwmicro, they 
were much friendlier, and they sent me a special version of wineyes 
which would run for 60 days.
Moral of the story? if you charge $3000 for a product with crap tech 
support to go along with it, and make the demo restrictions too 
harsh, then you have it coming to you!
At 06:56 AM 6/02/2008, you wrote:
Here's my take on the subject.

If you're a pirate, you're a pirate. You can't say any more than that.
Whether it be downloading mp3's or games or what ever. Games and 
software I don't pirate in case I need the technical support. But for 
stull like jaws cracks and the like I can definitely see why they are 
around. But then again if a company wants to charge stupid prices for a 
product then they deserve everything they get. Just because it's a 
small market doesn't give fs or gw micro the right to scoop the market 
for all the cash they can.

Like I 

Re: [Audyssey] self distruct uninstall problem

2008-02-06 Thread shaun everiss
yeah a new install would be good.
Its all vb4 or whatever about itself and like all vb installers has stupid 
visual buttons that even with jaws I have to doodle with.
At 04:59 a.m. 7/02/2008, you wrote:
Hi everyone,
If you would like I can create a new installer/uninstaller for SD since 
it appears the original one has issues.
Cheers.

josh wrote:
 no that's not the point as this problem could affect other people who may 
 want to remove the program for some reason. I haven't played it yet. I just 
 tried out the uninstall feature and found this error.
   


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread shaun everiss
yeah everyone has or does mp3s.
Even my friends and family do mp3s.
I still buy the ocational cd but I mostly get a track or so off the network.
Saying that I do have lagit mp3s and stuff to.
And depending where you go to places like magnitune.com well you can get things 
for cheap or free if you have a podcast.
At 04:55 a.m. 7/02/2008, you wrote:
A pirate is a pirate whether it's software or music. Anybody who uses
torrant sites. Or other places like rapidshare. Anything like that is
piracy. Funny though how everybody cries fowl when it's software though and
not when it comes to music. We all do it. I dare say everybody on this list
does it. But how many will admit to it especially when they are quick to
judge others for copying software?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of josh
Sent: 06 February 2008 15:53
To: Gamers Discussion list
Subject: Re: [Audyssey] piracy of judgment day


I guess then I shouldn't have recorded tv shows and coppied cassettes for 
people when I was a teenager because that is or was piracy also?

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 9:41 AM
Subject: Re: [Audyssey] piracy of judgment day


 Hi Shaun,
 Your opinion is exactly the kind of double standard I was talking 
 about a day or two ago. It is very hypocritical, and comes back to my 
 point we lie best when we lie to ourselves. On one hand you say 
 pirating software is wrong, but on the other you say pirating music is 
 O.K. Did it ever occur to you steeling is steeling no matter what it 
 is you steel?


 shaun everiss wrote:
 yeah, music and audio is one thing software is another.



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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread shaun everiss
and linux I hope.
If nvda could read all the programs I'd gladly switch.
And if your reader is as good as jaws that would really rock.
I have been putting off the upgrade to vista for mostly that reason.
Its going to cost a load just to get the computers upgraded, well a small load 
for the main box, a small bit for the laptop and a small bit for the other 
desktop, there is already 5 grand.
Not counting the os and such so for argument sake lets say 6.
Now at this point paying more to upgrade readers say another 3 grand or 5 grand 
is really pushing it.
On top of that my scanner and digital recorder are not exactly vista material.
At 05:47 a.m. 7/02/2008, you wrote:
Hi,
Well, it is true that Jaws, Window Eyes, Hal, etc do cost quite a bit of 
cash, but there are now free and low cost alternatives in the works. 
NVDA is totally free, and is good enough for most day to day use. My 
Universal Screen Access software doesn't currently have a price, but I 
think it will be a good solution for those needing a low cost screen 
reader for Windows.


shaun everiss wrote:
 Although I don't pirate jaws and stuff yeah reader companies do charge loads.
 Jaws is supposed to be now charged with tax now to.
   


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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread shaun everiss
Yeah, one of these things came up when I first got online.
I found and purchaced a program to addremove things that was quite cheap, and a 
bit later I found a free one.
So although the second prog was lower cost the second was cheap it was free.
However The first had a better interface and what is 8 us bucks anyway.
At 04:46 a.m. 7/02/2008, you wrote:
Hi TJ and James,
I think you missed the obvious. If you don't like the developers price 
for a product, and you don't think the product is worth the price, don't 
buy it. Even if the product is a simple game like Beep and it costs $30 
that is not an excuse to crack it. A wise person once told me, if you 
can't afford it you probably don't need it. You will always find 
something else to do the job.
For example, I know I will never have the money to buy a brand new 
Porsche 911. However, that doesn't mean my wife and I have to do without 
a car. We are currently buying a used 1991 Toyoda in fairly good 
condition. It isn't as nice as the Porsche, but it still gets us where 
we want to go for a fraction of the price.
 
Tj wrote:
 James is correct.  But it's a bit deeper than that.  My thing is, that's 
 wrong on the producer's end too.  To put 3 minutes into coding something to 
 sell for like 30 dollars.  If we can do that, why don't I write out the 
 score of the superbowl and sell it for 20 bucks.
 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 05, 2008 8:36 AM
 Subject: Re: [Audyssey] piracy of judgment day


   
 I think he was refering to the fact that selling the game Beep for any
 price, no matter how low, with be a completely stupid move, as all you do 
 is
 hit the space bar for 5 minutes, then its over! Just my thoughts.

 


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Re: [Audyssey] Game Cheating Software Question....

2008-02-06 Thread shaun everiss
I'd like games that instead of all the scoring be like the judgement day thing.
I like the trophy system.
You need to do several things to get things.
Like cheat and win, cheat and lose, win every level, get close to dieing, 
almost destroy the enemy and the bos and typing strange words into the cheat 
box.
Imagine if that was in the os, you do something weird just for the heck of it 
to see what happens and you get an easter egg grin
At 06:04 a.m. 7/02/2008, you wrote:
Hi Ryan,
Well, protecting your games from cheating is almost as hard is 
protecting from piracy. I've been doing some experimentation along the 
same lines with Montezuma's Return and the problem is that the cheating 
software I have encountered actually rewrites the values stored at a 
given memory address in real time. The only way to crack down on this 
some is try and build in a feature that constantly compares the values 
in memory with a specified minimum and maximum value range for a 
specific level.
For example, let us assume there is a maximum of 20 choppers on such and 
such a level. Each is worth 100 points. So you know the maximum score a 
player can get for that level is 2000 points. You will need to 
constantly check that the player's score is equal to or less than the 
2000 points for that level. If the game sees that there is 3 points 
and there has only been 10 choppers shot down you know someone is 
hankying with the values, and you can take counter measures.
Hmm... wonder what is a good counter measure for a cheater. Have a 
notice that you were caught cheating, and now your computer hard drive 
is being  reformatted. Sorry, about any lost data, but life is tough 
sometimes. See you again when you get your software reinstalled. 
Muhahahahahaha!


Ryan Smith wrote:
 Hi,
 Not that I am into game cheating much, or at all really, I was wondering if
 someone could write a list of popular game cheating software that the
 ag-community uses? It will be for SDM as a way to prevent users in Unlimited
 Mode from posting scores, although I am aware of tricks, I will do my best
 to ensure no cheating software will be used when posting at all, but more so
 in Unlimited Mode.

 Thank You.

 -Ryan Smith of Rsg
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread shaun everiss
damien if you can email me off list with account instructions I probably could 
upload the giftanum stuff to you.
I have it still.
At 08:51 a.m. 7/02/2008, you wrote:
Hi Thomas,
Yes, if people would still like access to the old Self Destruct game while 
I'm working on it then I will put it up on my games section.
Same with the Danger City beta.
I can't exactly do that with Giftanum because I haven't got the setup file 
for that.
Thanks.
Regards,
Damien


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 06, 2008 7:10 PM
Subject: Re: [Audyssey] formerly abandoned games


 Hi Damien,
 Hmmm... since you are taking over work on the XL Studio games will you
 be handling all downloads for Self-Destruct? If so I'll take my copy
 down, and let you handle all downloads for that game.
 Cheers.

 Damien Sadler wrote:
 Hi guys,
 I'm not sure if you are aware, but I have taken over all the XLStudios 
 games now. I'm still trying to get to grips with the code, as it's not 
 very well commented, and some of the variables aren't obvious, so I'm 
 having to look at each variable assignment and go from there. Then I can 
 concentrate on the actual code. Seems like Danger City uses 
 DirectSound3D, so that should also be interesting to work with.
 I am also working on Alan's Savage Gambet game. Which reminds me, Alan, 
 If you're still on the list could you get in touch? I need to give you 
 some information for uploading the setup.
 I am also working on some other abandonware projects, such as JFW 
 Hangman.
 If anybody has any questions or suggestions about any of these games then 
 please let me know.
 Also to notify you that the website will be back up hopefully tomorrow.

 Thanks.
 Regards,
 Damien
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Re: [Audyssey] piracy of judgment day

2008-02-06 Thread shaun everiss
I'd be happy if I could subscribe to discriptive tracks.
But even though people pushed for that it never happened.
At 09:53 a.m. 7/02/2008, you wrote:
Hi Yohandy,
Hmmm... it is really a tough choice. If we are going to try and be 100% 
legal then that means we have to buy copyrights, pay for all music, 
descriptive vidios, audio books, etc. As a result the quality of life 
for the average blind person will go down in quality since we would have 
to give up things like Jim Kitchen's Monopoly, for example, since he 
didn't license it with Hazbro. We would have to give up free downloads 
of pirated audio books, dvd movies, etc. I think that is an unrealistic 
expectation.
Assuming every game developer was forced to toe that line, acquire 
copyrights, etc there would be a lot of games that simply would not 
exist in accessible format. There would be no Trek 2000, no Shades of 
Doom, no Packman Talks, no Monopoly, No Yatzi, no NFL, no STFC, no 
Montezuma's Return, no Sarah, no Bopit, and so on. You see my point. 
Those games would sease to exist because no blind dev could afford to 
write them. Especially the free games like Bopit, Monopoly, and Jim's 
Football. That is unrealistic, and is never going to happen.
As for your point about descriptive movies and shows that is a clear 
example of where the law and reality are in clear conflict with each 
other. I'd have no problem paying for descriptive movies as long as they 
are priced the same as normal dvd movies, and they were available. 
However, sometimes the one and only way to get it is through downloading 
it from others passing them around who have it. Is there an easy 
solution for that? I don't know, but it is really frustrating.

Yohandy wrote:
 I'd have to disagree. It's exactly the same thing to me. copyright 
 infringement, copying music, recording tv shows, cracking software. We 
 shouldn't do that, yet we continue doing it every day. Something else I just 
 thought of is movies. movies with descriptive tracks are very hard to obtain 
 in the US, but there are plenty in the UK. so do we share them, or do we 
 simply deny ourselves the pleasure of watching it? a sighted user can walk 
 into a store and pick up the movie, but we can't get the same movie with 
 audio description. so is it wrong to obtain the movie through other means?
   


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