Re: [Audyssey] supermario mod

2009-01-17 Thread Ryan Chou
look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss shau...@xtra.co.nz wrote:

ok guys sometimes divshare does not send links at me.

 here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link below to
 check it out.

supermario (Liam Full.zip): http://www.divshare.com/download/6334882-382

To send and share your own files, just log in to your account at
 www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com



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[Audyssey] Welcome!

2009-01-17 Thread tomasz tworek
Hi all


My name is Tom, and i am from poland. You can know me from
audiogames.net forum, ass seal, and i am person who made a max payne
mod for super liam game.


I am a video and audio gamer, totally blind.
 I am a drummer, but i like playing on keyboard too.

If you want something more, simple write to me here, or on my MSM:
  liri...@hotmail.com



Greetings!

Tom!

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Re: [Audyssey] Welcome!

2009-01-17 Thread Matheus
hi man and welcome here!!

-Mensagem original-
De: tomasz tworek seal11...@gmail.com
Para: gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 08:51
Assunto: [Audyssey] Welcome!

Hi all


My name is Tom, and i am from poland. You can know me from
audiogames.net forum, ass seal, and i am person who made a max payne
mod for super liam game.


I am a video and audio gamer, totally blind.
 I am a drummer, but i like playing on keyboard too.

If you want something more, simple write to me here, or on my MSM:
  liri...@hotmail.com



Greetings!

Tom!

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Re: [Audyssey] supermario mod

2009-01-17 Thread Kevin Weispfennig

I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
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- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod



ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:

look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss shau...@xtra.co.nz wrote:



ok guys sometimes divshare does not send links at me.


here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link below 
to

check it out.

supermario (Liam Full.zip): http://www.divshare.com/download/6334882-382

To send and share your own files, just log in to your account at
www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com




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Re: [Audyssey] supermario mod

2009-01-17 Thread Matheus
hi kevin.
download the max payne mod one and see if you like then.
-Mensagem original-
De: Kevin Weispfennig kevin.weispfen...@gmx.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 12:22
Assunto: Re: [Audyssey] supermario mod

I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
BlinkNationProfil: http://www.blinknation.com/kevinweisi
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- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod


 ok you can't use a download manager with divshare.
 click skip to skip the add.
 then download this file.
 click skip again.
 there should then be a security warning if you use ie that is.
 you need to select download file from the options menu.
 At 09:02 p.m. 17/01/2009, you wrote:
look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss shau...@xtra.co.nz wrote:

ok guys sometimes divshare does not send links at me.

 here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link below
to
 check it out.

supermario (Liam Full.zip): http://www.divshare.com/download/6334882-382

To send and share your own files, just log in to your account at
 www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com



 ---
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 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] supermario mod

2009-01-17 Thread Kevin Weispfennig

I love the mod!! I can't play without it! Its cool!
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
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- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 1:25 PM
Subject: Re: [Audyssey] supermario mod



hi kevin.
download the max payne mod one and see if you like then.
-Mensagem original-
De: Kevin Weispfennig kevin.weispfen...@gmx.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 12:22
Assunto: Re: [Audyssey] supermario mod

I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
BlinkNationProfil: http://www.blinknation.com/kevinweisi
Klango-Blog: http://kevinweisi.klango.net
Klango-Username: kevinweisi
Skype: Foerbye1996
Yahoo: kevinweisi
MSN: weis...@hotmail.de
ICQ: 424-263-367
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Handy: 0177 83 37 034
Podcast: http://weisi4u.podspot.de
Podcast per Telefon: 0931 66 399 34 88
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Mailinglisten-Homepage:
http://ml4free.de/mailman/listinfo/weisi4u
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod



ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:

look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss shau...@xtra.co.nz wrote:



ok guys sometimes divshare does not send links at me.


here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link 
below

to
check it out.

supermario (Liam Full.zip): 
http://www.divshare.com/download/6334882-382


To send and share your own files, just log in to your account at
www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com




---
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[Audyssey] Sapi 5.3?

2009-01-17 Thread Kevin Weispfennig

Hi

On the USA Games interactive in the software requirements ther is listet 
sapi 5.1/5.3. WHat is Sapi 5.3 and where can I get the Sapi 5.3 enigne and 
voices?

--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
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[Audyssey] Cyberland Sound Escape

2009-01-17 Thread tomasz tworek
Hi friends!

I looked for this tittle, but no good results, i lost it, and now it's
not downloadable enythere, if someone have it, can upload it for me?

Thanks
T.

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Re: [Audyssey] Sapi 5.3?

2009-01-17 Thread Thomas Ward

Hi Kevin,
Sapi 5.3 comes with Windows Vista and Windows 7. There is no Sapi 5.3 
upgrade for Windows XP and earlier.  If you want Sapi 5.3 support, which 
comes with Microsoft Anna instead of Microsoft Sam, you have to upgrade 
to either Windows Vista or Windows 7.

Cheers!

Kevin Weispfennig wrote:

Hi

On the USA Games interactive in the software requirements ther is listet 
sapi 5.1/5.3. WHat is Sapi 5.3 and where can I get the Sapi 5.3 enigne 
and voices?



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[Audyssey] beta of mysteries of the ancients

2009-01-17 Thread william lomas

hi thomas


will the beta of the new mysteries of the ancients game be available  
for the paid members of the game, before release at all? or any form  
of public beta?

many thanks and look forward to mota
will


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Re: [Audyssey] Welcome!

2009-01-17 Thread tuukka Ojala

Hi Tom and welcome! Nice to see ya here.

Tuukka

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Re: [Audyssey] supermario mod

2009-01-17 Thread Charles Rivard
Why not?  If you give more details rather than such a flat statement, it 
cannot be improved to your liking because nobody knows what you don't like 
about it.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 3:22 AM
Subject: Re: [Audyssey] supermario mod



I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
BlinkNationProfil: http://www.blinknation.com/kevinweisi
Klango-Blog: http://kevinweisi.klango.net
Klango-Username: kevinweisi
Skype: Foerbye1996
Yahoo: kevinweisi
MSN: weis...@hotmail.de
ICQ: 424-263-367
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Handy: 0177 83 37 034
Podcast: http://weisi4u.podspot.de
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- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod



ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:

look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss shau...@xtra.co.nz wrote:



ok guys sometimes divshare does not send links at me.


here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link 
below to

check it out.

supermario (Liam Full.zip): 
http://www.divshare.com/download/6334882-382


To send and share your own files, just log in to your account at
www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com




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Re: [Audyssey] supermario mod

2009-01-17 Thread Charles Rivard
How about letting us hear what's cool about it?  Here again, you should give 
more details to back up your simple and uninformative statement.  Thanks.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 3:43 AM
Subject: Re: [Audyssey] supermario mod



I love the mod!! I can't play without it! Its cool!
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
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- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 1:25 PM
Subject: Re: [Audyssey] supermario mod



hi kevin.
download the max payne mod one and see if you like then.
-Mensagem original-
De: Kevin Weispfennig kevin.weispfen...@gmx.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 12:22
Assunto: Re: [Audyssey] supermario mod

I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
BlinkNationProfil: http://www.blinknation.com/kevinweisi
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Yahoo: kevinweisi
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mailingliste: weisi4u-subscr...@ml4free.de
Mailinglisten-Homepage:
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- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod



ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:

look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss shau...@xtra.co.nz wrote:



ok guys sometimes divshare does not send links at me.


here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link 
below

to
check it out.

supermario (Liam Full.zip): 
http://www.divshare.com/download/6334882-382


To send and share your own files, just log in to your account at
www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com




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Re: [Audyssey] Welcome!

2009-01-17 Thread dark

Hi Seal,  or should i say Tom.

guesss who!

Have fun.

Beware the Grue!

Dark.
- Original Message - 
From: tomasz tworek seal11...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 7:51 AM
Subject: [Audyssey] Welcome!



Hi all


My name is Tom, and i am from poland. You can know me from
audiogames.net forum, ass seal, and i am person who made a max payne
mod for super liam game.


I am a video and audio gamer, totally blind.
I am a drummer, but i like playing on keyboard too.

If you want something more, simple write to me here, or on my MSM:
 liri...@hotmail.com



Greetings!

Tom!

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Re: [Audyssey] supermario mod

2009-01-17 Thread Kevin Weispfennig

Its just sounds cool. All sounds are replaced and sutch, its just cool!

--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
BlinkNationProfil: http://www.blinknation.com/kevinweisi
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- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 5:51 PM
Subject: Re: [Audyssey] supermario mod


How about letting us hear what's cool about it?  Here again, you should 
give more details to back up your simple and uninformative statement. 
Thanks.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 3:43 AM
Subject: Re: [Audyssey] supermario mod



I love the mod!! I can't play without it! Its cool!
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
BlinkNationProfil: http://www.blinknation.com/kevinweisi
Klango-Blog: http://kevinweisi.klango.net
Klango-Username: kevinweisi
Skype: Foerbye1996
Yahoo: kevinweisi
MSN: weis...@hotmail.de
ICQ: 424-263-367
AIM: weispfennigkevin
Handy: 0177 83 37 034
Podcast: http://weisi4u.podspot.de
Podcast per Telefon: 0931 66 399 34 88
mailingliste: weisi4u-subscr...@ml4free.de
Mailinglisten-Homepage:
http://ml4free.de/mailman/listinfo/weisi4u
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 1:25 PM
Subject: Re: [Audyssey] supermario mod



hi kevin.
download the max payne mod one and see if you like then.
-Mensagem original-
De: Kevin Weispfennig kevin.weispfen...@gmx.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 12:22
Assunto: Re: [Audyssey] supermario mod

I don't like the mod.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
BlinkNationProfil: http://www.blinknation.com/kevinweisi
Klango-Blog: http://kevinweisi.klango.net
Klango-Username: kevinweisi
Skype: Foerbye1996
Yahoo: kevinweisi
MSN: weis...@hotmail.de
ICQ: 424-263-367
AIM: weispfennigkevin
Handy: 0177 83 37 034
Podcast: http://weisi4u.podspot.de
Podcast per Telefon: 0931 66 399 34 88
mailingliste: weisi4u-subscr...@ml4free.de
Mailinglisten-Homepage:
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- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:44 AM
Subject: Re: [Audyssey] supermario mod



ok you can't use a download manager with divshare.
click skip to skip the add.
then download this file.
click skip again.
there should then be a security warning if you use ie that is.
you need to select download file from the options menu.
At 09:02 p.m. 17/01/2009, you wrote:

look can someone please upload to sendspace?
it just redirects to the download page every time I click the download
link and there is no download diolog

On 1/16/09, shaun everiss shau...@xtra.co.nz wrote:



ok guys sometimes divshare does not send links at me.


here is the link to the file.




shaun (shau...@xtra.co.nz) has sent you a new file! Click the link 
below

to
check it out.

supermario (Liam Full.zip): 
http://www.divshare.com/download/6334882-382


To send and share your own files, just log in to your account at
www.divshare.com/members.

If you have any questions, e-mail us at supp...@divshare.com.

All the best,

The DivShare Team
www.divshare.com




---
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the 
Ancients. However, I have not posted a demo, because it isn't ready for 
the public yet. Although the Alphas are becoming quite stable for the 
private testers I have just bbegan some extensive upgrades to the 
Genesis Engine itself which will require some serious rework on MOTA to 
make it compatible with the newer Genesis Engine. Obviously since the 
next Alpha will be using the newer Genesis Engine I want to make sure 
everything runs smoothly before releasing any kind of demo to the public.


william lomas wrote:

hi thomas


will the beta of the new mysteries of the ancients game be available for 
the paid members of the game, before release at all? or any form of 
public beta?

many thanks and look forward to mota
will


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[Audyssey] SoundRTS question

2009-01-17 Thread Christian
Hi all,
I have a question if anyone would be interested in eventually having a game of 
SoundRTS with me?
I am new to it, and would like to check it out.
Best regards and thanks,
Christian


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Re: [Audyssey] Iron Realms Stuff

2009-01-17 Thread Ryan Strunk
I can't seem to bring up gamemastersrealm.com. Any thoughts?

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, January 17, 2009 1:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Iron Realms Stuff

I have to agree, usurper is pretty neat. You can still find it at 
gamemastersrealm.com. Its one of the few good bbs's that's still around.

True, its not really necessary to advance in the guild, but it's the only 
way to train your skills past adept and get into the more powerful stuff 
from what I understand. Perhaps I'll give it another go at some point, the 
martial arts classes were entertaining with their combos and the like. But 
it should be interesting to see the non-roleplay alternative that iron 
realms comes up with once their next two games are finished as well.

--
From: Dakotah Rickard dakotah.rick...@gmail.com
Sent: Friday, January 16, 2009 11:10 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Iron Realms Stuff

 There's an old, old game for grinding that I thought was pretty good.
 Usurper. I have a copy of it, but I don't know how to host it.

 As for Iron Realms, if you have an out of character question, TELL one
 of the fate guides. That word, TELL, is in all caps, by the way, to
 denote a command. Tell Fate-Guide message. Remove fate-guide and
 insert name. Correct spelling is a must, however. This also works with
 other people. It's private communication, and fate guides are used to
 that sort of question. There are a lot of commands, and I'm not
 surprised that they're eluding you. THey're eluding me, and I feel
 pretty devoted.

 As I said in my original post, Iron Realms seems to be about the
 players and their requests. I know what it is to not want to do the
 homework to advance in guilds. I may never do it. It's not necessary,
 you know.

 Signed:
 Dakotah Rickard

 On 1/13/09, Orin orin8...@gmail.com wrote:
 Most of IR's quests are awesome, and they need to be put into other
 muds. In those quests it's not all about grinding. Yet on other muds,
 in those quests you have to kill something, go back and get quest
 points. I hate quest points. Nothing significent about them accept
 getting what grinders like, better equipment. I personally can't wait
 to see what IR has for a scifi game. It'll be awesome and I'll
 probably stay on that one than I had more of the others because scifi
 is more of my thing. I must say, though, that I might try Lasternia
 again, since it was the game I had the most success on the first time
 playing.


 On Jan 13, 2009, at 7:19 PM, William L. Houts wrote:




 I must be loony, but I love all of the homework in Iron Realms
 games. There are plenty of muds out there for grinding; most of
 them, in fact. Iron Realms is games are some of the few in which you
 really have to think about what you're doing, whether you're a
 paladin or a mage.  If the IR crew wants to put up a new game for
 more hack and slash players --and I'm not knocking that, everyone
 has fun in a different way--that would be great, but for one I'd
 hate to see the existing games converted into that sort of thing.


 --Bill

 - Original Message - From: Orin orin8...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 13, 2009 3:22 PM
 Subject: Re: [Audyssey] Iron Realms Stuff


 Yeah, me too. Iron Rrealms games would be awesome without the
 roleplay and guild requirements that have at least 21 steps,
 including an interview at the end. Also, in-character when I want
 to know, for example, a command, I have trouble asking about it IC.
 On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote:

 Not sure how many people this will interest, but this morning I
 sent  an email to the iron realms team asking about alternate
 versions of  the games with a focus more on exploration, questing
 and grinding  rather than on roleplay, pvp and politics. Here's
 the response I got.

 Response here:

 That is actually a good idea and something I have considered,
 something with very relaxed rules for PK, gaining 'class', and role
 play. However, we currently have two games in production. Perhaps
 after those two are released we will look into doing something like
 this.

 Thanks for the email.

 - Jeremy


 Looks promising, in my opinion at least. I've always wanted to get
 deeper into the iron realms stuff without having to worry about
 the roleplay side of things.

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[Audyssey] Night of Parasite

2009-01-17 Thread important
Hello, I was on Audiogames.net and wanted to download Night of Parasite, for 
some reason the link brings up a page that has some type of trouble, does 
anyone know how I can download this game? Thanks
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Re: [Audyssey] Iron Realms Stuff

2009-01-17 Thread Shadow Dragon
Its not a website. Have to use a telnet client to connect to it. A mud 
client might work, not sure. I never seemed to have any luck with them 
anyway. I usually just go to run and type in telnet gamemastersrealm.com


--
From: Ryan Strunk ryan.str...@gmail.com
Sent: Saturday, January 17, 2009 12:59 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Iron Realms Stuff


I can't seem to bring up gamemastersrealm.com. Any thoughts?

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, January 17, 2009 1:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Iron Realms Stuff

I have to agree, usurper is pretty neat. You can still find it at
gamemastersrealm.com. Its one of the few good bbs's that's still around.

True, its not really necessary to advance in the guild, but it's the only
way to train your skills past adept and get into the more powerful stuff
from what I understand. Perhaps I'll give it another go at some point, the
martial arts classes were entertaining with their combos and the like. But
it should be interesting to see the non-roleplay alternative that iron
realms comes up with once their next two games are finished as well.

--
From: Dakotah Rickard dakotah.rick...@gmail.com
Sent: Friday, January 16, 2009 11:10 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Iron Realms Stuff


There's an old, old game for grinding that I thought was pretty good.
Usurper. I have a copy of it, but I don't know how to host it.

As for Iron Realms, if you have an out of character question, TELL one
of the fate guides. That word, TELL, is in all caps, by the way, to
denote a command. Tell Fate-Guide message. Remove fate-guide and
insert name. Correct spelling is a must, however. This also works with
other people. It's private communication, and fate guides are used to
that sort of question. There are a lot of commands, and I'm not
surprised that they're eluding you. THey're eluding me, and I feel
pretty devoted.

As I said in my original post, Iron Realms seems to be about the
players and their requests. I know what it is to not want to do the
homework to advance in guilds. I may never do it. It's not necessary,
you know.

Signed:
Dakotah Rickard

On 1/13/09, Orin orin8...@gmail.com wrote:

Most of IR's quests are awesome, and they need to be put into other
muds. In those quests it's not all about grinding. Yet on other muds,
in those quests you have to kill something, go back and get quest
points. I hate quest points. Nothing significent about them accept
getting what grinders like, better equipment. I personally can't wait
to see what IR has for a scifi game. It'll be awesome and I'll
probably stay on that one than I had more of the others because scifi
is more of my thing. I must say, though, that I might try Lasternia
again, since it was the game I had the most success on the first time
playing.


On Jan 13, 2009, at 7:19 PM, William L. Houts wrote:





I must be loony, but I love all of the homework in Iron Realms
games. There are plenty of muds out there for grinding; most of
them, in fact. Iron Realms is games are some of the few in which you
really have to think about what you're doing, whether you're a
paladin or a mage.  If the IR crew wants to put up a new game for
more hack and slash players --and I'm not knocking that, everyone
has fun in a different way--that would be great, but for one I'd
hate to see the existing games converted into that sort of thing.


--Bill

- Original Message - From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 13, 2009 3:22 PM
Subject: Re: [Audyssey] Iron Realms Stuff



Yeah, me too. Iron Rrealms games would be awesome without the
roleplay and guild requirements that have at least 21 steps,
including an interview at the end. Also, in-character when I want
to know, for example, a command, I have trouble asking about it IC.
On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote:


Not sure how many people this will interest, but this morning I
sent  an email to the iron realms team asking about alternate
versions of  the games with a focus more on exploration, questing
and grinding  rather than on roleplay, pvp and politics. Here's
the response I got.

Response here:

That is actually a good idea and something I have considered,
something with very relaxed rules for PK, gaining 'class', and role
play. However, we currently have two games in production. Perhaps
after those two are released we will look into doing something like
this.

Thanks for the email.

- Jeremy


Looks promising, in my opinion at least. I've always wanted to get
deeper into the iron realms stuff without having to worry about
the roleplay side of things.

---
Gamers mailing list __ Gamers@audyssey.org
If you want 

Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread william lomas

hi


this is great news but in another sense, cant the ones who already  
paid help test this product?
true, i understand and so does everyone else, that all this mess came  
from james north, let's ot go over that again. but surely the ones who  
paid for it should be able to help play and test the new game, since  
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were  
even put out for private testers in the first place, and i have paid  
for a game which to be fair has had a lot of problems and we have all  
100 percent supported you but at least the pre-orderers could help  
shape the game into a better product. for those who have not pre- 
ordered, it comes out when it comes out, but for those who have I feel  
that if we can help play the new version then we at least are getting  
value for mone


On 17 Jan 2009, at 19:27, Thomas Ward wrote:


Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the  
Ancients. However, I have not posted a demo, because it isn't ready  
for the public yet. Although the Alphas are becoming quite stable  
for the private testers I have just bbegan some extensive upgrades  
to the Genesis Engine itself which will require some serious rework  
on MOTA to make it compatible with the newer Genesis Engine.  
Obviously since the next Alpha will be using the newer Genesis  
Engine I want to make sure everything runs smoothly before releasing  
any kind of demo to the public.


william lomas wrote:

   hi thomas
will the beta of the new mysteries of the ancients game be  
available for the paid members of the game, before release at all?  
or any form of public beta?

many thanks and look forward to mota
will
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Matheus
i personaly didn't preordered the game but have to agree with you will
in this point, well with all the bugs and things i don't see a problem
in distributing it to who payd it and include then in the private beta
testers.
well this is only my opinion.
-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess came
from james north, let's ot go over that again. but surely the ones who
paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were
even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have all
100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I feel
that if we can help play the new version then we at least are getting
value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:

 Hi Will,
 Yes. Eventually I will be posting a public beta for Mysteries of the
 Ancients. However, I have not posted a demo, because it isn't ready
 for the public yet. Although the Alphas are becoming quite stable
 for the private testers I have just bbegan some extensive upgrades
 to the Genesis Engine itself which will require some serious rework
 on MOTA to make it compatible with the newer Genesis Engine.
 Obviously since the next Alpha will be using the newer Genesis
 Engine I want to make sure everything runs smoothly before releasing
 any kind of demo to the public.

 william lomas wrote:
hi thomas
 will the beta of the new mysteries of the ancients game be
 available for the paid members of the game, before release at all?
 or any form of public beta?
 many thanks and look forward to mota
 will
 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Christian
Hi,
I have not preordered this game either, but I also agree with you guys.
Best regards,
Christian


On 2009-01-17 at 19:15 Matheus wrote:

i personaly didn't preordered the game but have to agree with you will
in this point, well with all the bugs and things i don't see a problem
in distributing it to who payd it and include then in the private beta
testers.
well this is only my opinion.
-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess came
from james north, let's ot go over that again. but surely the ones who
paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were
even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have all
100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I feel
that if we can help play the new version then we at least are getting
value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:

 Hi Will,
 Yes. Eventually I will be posting a public beta for Mysteries of the
 Ancients. However, I have not posted a demo, because it isn't ready
 for the public yet. Although the Alphas are becoming quite stable
 for the private testers I have just bbegan some extensive upgrades
 to the Genesis Engine itself which will require some serious rework
 on MOTA to make it compatible with the newer Genesis Engine.
 Obviously since the next Alpha will be using the newer Genesis
 Engine I want to make sure everything runs smoothly before releasing
 any kind of demo to the public.

 william lomas wrote:
hi thomas
 will the beta of the new mysteries of the ancients game be
 available for the paid members of the game, before release at all?
 or any form of public beta?
 many thanks and look forward to mota
 will
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org
 .
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Ron Schamerhorn
Hi

  Well in the end it's up to the dev to determine who helps with the game, 
and also when it's released Be that to a testing team or the general public.

Ron

- Original Message - 
From: Cory ckadl...@verizon.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 4:33 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients


I back you guys on this one.
- Original Message - 
From: Christian christia...@runbox.com
To: gamers@audyssey.org; gamers@audyssey.org
Sent: Saturday, January 17, 2009 4:18 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients


 Hi,
 I have not preordered this game either, but I also agree with you guys.
 Best regards,
 Christian


 On 2009-01-17 at 19:15 Matheus wrote:

i personaly didn't preordered the game but have to agree with you will
in this point, well with all the bugs and things i don't see a problem
in distributing it to who payd it and include then in the private beta
testers.
well this is only my opinion.
-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess came
from james north, let's ot go over that again. but surely the ones who
paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were
even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have all
100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I feel
that if we can help play the new version then we at least are getting
value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:

 Hi Will,
 Yes. Eventually I will be posting a public beta for Mysteries of the
 Ancients. However, I have not posted a demo, because it isn't ready
 for the public yet. Although the Alphas are becoming quite stable
 for the private testers I have just bbegan some extensive upgrades
 to the Genesis Engine itself which will require some serious rework
 on MOTA to make it compatible with the newer Genesis Engine.
 Obviously since the next Alpha will be using the newer Genesis
 Engine I want to make sure everything runs smoothly before releasing
 any kind of demo to the public.

 william lomas wrote:
hi thomas
 will the beta of the new mysteries of the ancients game be
 available for the paid members of the game, before release at all?
 or any form of public beta?
 many thanks and look forward to mota
 will
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org
 .
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Kevin Weispfennig

I didn't pre-oder either but agree.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
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- Original Message - 
From: Cory ckadl...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:33 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



   I back you guys on this one.
- Original Message - 
From: Christian christia...@runbox.com

To: gamers@audyssey.org; gamers@audyssey.org
Sent: Saturday, January 17, 2009 4:18 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



Hi,
I have not preordered this game either, but I also agree with you guys.
Best regards,
Christian


On 2009-01-17 at 19:15 Matheus wrote:


i personaly didn't preordered the game but have to agree with you will
in this point, well with all the bugs and things i don't see a problem
in distributing it to who payd it and include then in the private beta
testers.
well this is only my opinion.
-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 17 de Janeiro de 2009 21:10
Assunto: Re: [Audyssey] beta of mysteries of the ancients

hi


this is great news but in another sense, cant the ones who already
paid help test this product?
true, i understand and so does everyone else, that all this mess came
from james north, let's ot go over that again. but surely the ones who
paid for it should be able to help play and test the new game, since
they ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were
even put out for private testers in the first place, and i have paid
for a game which to be fair has had a lot of problems and we have all
100 percent supported you but at least the pre-orderers could help
shape the game into a better product. for those who have not pre-
ordered, it comes out when it comes out, but for those who have I feel
that if we can help play the new version then we at least are getting
value for mone

On 17 Jan 2009, at 19:27, Thomas Ward wrote:


Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the
Ancients. However, I have not posted a demo, because it isn't ready
for the public yet. Although the Alphas are becoming quite stable
for the private testers I have just bbegan some extensive upgrades
to the Genesis Engine itself which will require some serious rework
on MOTA to make it compatible with the newer Genesis Engine.
Obviously since the next Alpha will be using the newer Genesis
Engine I want to make sure everything runs smoothly before releasing
any kind of demo to the public.

william lomas wrote:

   hi thomas
will the beta of the new mysteries of the ancients game be
available for the paid members of the game, before release at all?
or any form of public beta?
many thanks and look forward to mota
will
---
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Re: [Audyssey] Iron Realms Stuff

2009-01-17 Thread Ryan Strunk
I follow you that it requires telnet, but it seems I can't connect that way.
I'm told that the host lookup failed. Is it possible the site is down?

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, January 17, 2009 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Iron Realms Stuff

Its not a website. Have to use a telnet client to connect to it. A mud 
client might work, not sure. I never seemed to have any luck with them 
anyway. I usually just go to run and type in telnet gamemastersrealm.com

--
From: Ryan Strunk ryan.str...@gmail.com
Sent: Saturday, January 17, 2009 12:59 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Iron Realms Stuff

 I can't seem to bring up gamemastersrealm.com. Any thoughts?

 Ryan

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shadow Dragon
 Sent: Saturday, January 17, 2009 1:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Iron Realms Stuff

 I have to agree, usurper is pretty neat. You can still find it at
 gamemastersrealm.com. Its one of the few good bbs's that's still around.

 True, its not really necessary to advance in the guild, but it's the only
 way to train your skills past adept and get into the more powerful stuff
 from what I understand. Perhaps I'll give it another go at some point, the
 martial arts classes were entertaining with their combos and the like. But
 it should be interesting to see the non-roleplay alternative that iron
 realms comes up with once their next two games are finished as well.

 --
 From: Dakotah Rickard dakotah.rick...@gmail.com
 Sent: Friday, January 16, 2009 11:10 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Iron Realms Stuff

 There's an old, old game for grinding that I thought was pretty good.
 Usurper. I have a copy of it, but I don't know how to host it.

 As for Iron Realms, if you have an out of character question, TELL one
 of the fate guides. That word, TELL, is in all caps, by the way, to
 denote a command. Tell Fate-Guide message. Remove fate-guide and
 insert name. Correct spelling is a must, however. This also works with
 other people. It's private communication, and fate guides are used to
 that sort of question. There are a lot of commands, and I'm not
 surprised that they're eluding you. THey're eluding me, and I feel
 pretty devoted.

 As I said in my original post, Iron Realms seems to be about the
 players and their requests. I know what it is to not want to do the
 homework to advance in guilds. I may never do it. It's not necessary,
 you know.

 Signed:
 Dakotah Rickard

 On 1/13/09, Orin orin8...@gmail.com wrote:
 Most of IR's quests are awesome, and they need to be put into other
 muds. In those quests it's not all about grinding. Yet on other muds,
 in those quests you have to kill something, go back and get quest
 points. I hate quest points. Nothing significent about them accept
 getting what grinders like, better equipment. I personally can't wait
 to see what IR has for a scifi game. It'll be awesome and I'll
 probably stay on that one than I had more of the others because scifi
 is more of my thing. I must say, though, that I might try Lasternia
 again, since it was the game I had the most success on the first time
 playing.


 On Jan 13, 2009, at 7:19 PM, William L. Houts wrote:




 I must be loony, but I love all of the homework in Iron Realms
 games. There are plenty of muds out there for grinding; most of
 them, in fact. Iron Realms is games are some of the few in which you
 really have to think about what you're doing, whether you're a
 paladin or a mage.  If the IR crew wants to put up a new game for
 more hack and slash players --and I'm not knocking that, everyone
 has fun in a different way--that would be great, but for one I'd
 hate to see the existing games converted into that sort of thing.


 --Bill

 - Original Message - From: Orin orin8...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 13, 2009 3:22 PM
 Subject: Re: [Audyssey] Iron Realms Stuff


 Yeah, me too. Iron Rrealms games would be awesome without the
 roleplay and guild requirements that have at least 21 steps,
 including an interview at the end. Also, in-character when I want
 to know, for example, a command, I have trouble asking about it IC.
 On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote:

 Not sure how many people this will interest, but this morning I
 sent  an email to the iron realms team asking about alternate
 versions of  the games with a focus more on exploration, questing
 and grinding  rather than on roleplay, pvp and politics. Here's
 the response I got.

 Response here:

 That is actually a good idea and something I have considered,
 

Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Ryan Smith
Hi,
I personally don't agree  with your point of views. Beta testers need
to know alot about audiogames, and are competent enough to test it
all, and have enough time to do it. (I am not saying you all are
incompetent) Everyone can't be a beta tester, or else what is the
point of it being a beta in the first place. Also, it's certainly not
fun to give code with bugs in it to the public. I am sure any other
person who has ever dealt with code, or released something to the
public would feel the same way I do.  I fully support Tom on what he's
doing. Ultimately, it's up to the developer.  I do not intend to start
a flame, argue, etc, just stating what I think.
-Ryan

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Shadow Dragon
Have to agree with ryan here. I was under the impression that it wasn't 
really up for vote. If the dev says its not ready to be released to the 
general public, which includes people who pre-ordered the game, then its 
probably not ready to be released. Odds are the game is in a barely playable 
stage, with plenty of bugs to be ironed out. I imagine the beta testers will 
be the people who pre-ordered the game, when the game is in a much more 
playable stage. I have to say I'm surprised games like entombed are 
available for general testing. In one sense it helps to have more testers so 
more bugs can be found, but in another sense it draws out a lot of people 
who are expecting a full game and don't realize its barely been started. Not 
meant to be taken personally and not directed at anyone in particular but, 
there you have it. Just my personal opinion.


--
From: Ryan Smith computerwi...@gmail.com
Sent: Saturday, January 17, 2009 3:36 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] beta of mysteries of the ancients


Hi,
I personally don't agree  with your point of views. Beta testers need
to know alot about audiogames, and are competent enough to test it
all, and have enough time to do it. (I am not saying you all are
incompetent) Everyone can't be a beta tester, or else what is the
point of it being a beta in the first place. Also, it's certainly not
fun to give code with bugs in it to the public. I am sure any other
person who has ever dealt with code, or released something to the
public would feel the same way I do.  I fully support Tom on what he's
doing. Ultimately, it's up to the developer.  I do not intend to start
a flame, argue, etc, just stating what I think.
-Ryan

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Jason Allen
Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed their expectations. That first impression is important. Just things
I've learned to better apply to future projects.

Jason

On Sun, Jan 18, 2009 at 11:18 AM, Shadow Dragon elementalult...@hotmail.com
 wrote:

 Have to agree with ryan here. I was under the impression that it wasn't
 really up for vote. If the dev says its not ready to be released to the
 general public, which includes people who pre-ordered the game, then its
 probably not ready to be released. Odds are the game is in a barely playable
 stage, with plenty of bugs to be ironed out. I imagine the beta testers will
 be the people who pre-ordered the game, when the game is in a much more
 playable stage. I have to say I'm surprised games like entombed are
 available for general testing. In one sense it helps to have more testers so
 more bugs can be found, but in another sense it draws out a lot of people
 who are expecting a full game and don't realize its barely been started. Not
 meant to be taken personally and not directed at anyone in particular but,
 there you have it. Just my personal opinion.

 --

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Shadow Dragon
I'm glad you opened entombed up to general testing, I'm not sure how much 
longer I could have waited for it to come out *grins*. Even in its current 
stage it's a pretty good experience. Looking forward to the next build, bugs 
and all.
Just out of curiosity, is it going to stay open to general testing? Or will 
it eventually go back into a closed alpha stage if too many bugs start 
showing up?

--
From: Jason Allen evildi...@gmail.com
Sent: Saturday, January 17, 2009 5:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] beta of mysteries of the ancients


Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed their expectations. That first impression is important. Just things
I've learned to better apply to future projects.

Jason

On Sun, Jan 18, 2009 at 11:18 AM, Shadow Dragon 
elementalult...@hotmail.com

wrote:



Have to agree with ryan here. I was under the impression that it wasn't
really up for vote. If the dev says its not ready to be released to the
general public, which includes people who pre-ordered the game, then its
probably not ready to be released. Odds are the game is in a barely 
playable
stage, with plenty of bugs to be ironed out. I imagine the beta testers 
will

be the people who pre-ordered the game, when the game is in a much more
playable stage. I have to say I'm surprised games like entombed are
available for general testing. In one sense it helps to have more testers 
so

more bugs can be found, but in another sense it draws out a lot of people
who are expecting a full game and don't realize its barely been started. 
Not
meant to be taken personally and not directed at anyone in particular 
but,

there you have it. Just my personal opinion.

--


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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi Ron,
Thanks. Yes, sometimes you have to trust the developer's judgment about 
some things like this. I discovered with Montezuma's Revenge there is a 
lot of good and bad things that can come out of releasing a test build 
too early to the entire public at large.
Yes, I might be able to find a lot more testers, but all too often 
people just show up wanting to play a free game. I've also learned 
sometimes those possible testers show up with unrealistic expectations. 
Such as they see that you can save a game in the documentation, try it, 
and immediately send off a bug report when it doesn't happen. Although I 
am fully aware of the issue, and it won't get turned back on until the 
new Genesis Engine is integrated into MOTA.
To put it another way, I have a general idea of when I am going to work 
on this or that part of the game. I have a schedule in my mind, an order 
I am doing things in, and  it certainly wouldn't help me any if I have x 
number of gamers asking for this that or the other thing at this point 
in time. It makes little sense for me to turn on the save game feature 
right now since the new Genesis engine has some newer classes that 
aren't compatible with the older classes used in MOTA 0.4.
For example, in the latest Genesis Engine I have split the player class 
into smaller more specific class types. The class Angela Carter uses in 
0.5 is the Adventurer3D class which is designed for a more treasure 
hunting theme. However, previously in 0,.4 and earlier that was a part 
of the Player3D class. If you save a game in 0.4 and tried to load it in 
0.5 it would blow up in your face. So it makes more sense not to let the 
testers or anyone else save a game until the conversion is complete and 
is fairly stable.

Smile.

Ron Schamerhorn wrote:

Hi

  Well in the end it's up to the dev to determine who helps with the game, 
and also when it's released Be that to a testing team or the general public.


Ron



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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi,
Well, the game is certainly playable, but there are many features 
currently disabled for one reason or another. As I said a couple times 
already 0.5 is going to be a pretty major upgrade from 0.4 so I am 
certainly not going to release 0.4 with such a major release on the way.


Shadow Dragon wrote:
Have to agree with ryan here. I was under the impression that it wasn't 
really up for vote. If the dev says its not ready to be released to the 
general public, which includes people who pre-ordered the game, then its 
probably not ready to be released. Odds are the game is in a barely 
playable stage, with plenty of bugs to be ironed out. I imagine the beta 
testers will be the people who pre-ordered the game, when the game is in 
a much more playable stage. I have to say I'm surprised games like 
entombed are available for general testing. In one sense it helps to 
have more testers so more bugs can be found, but in another sense it 
draws out a lot of people who are expecting a full game and don't 
realize its barely been started. Not meant to be taken personally and 
not directed at anyone in particular but, there you have it. Just my 
personal opinion.





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[Audyssey] being a beta tester - Re: beta of mysteries of the ancients

2009-01-17 Thread Charles Rivard
That's what a public beta will be for.  A game manufacturer chooses who they 
know, or has hear of, that they feel will be a good beta tester based on 
several issues.  Some of those issues are their ability to communicate 
clearly with no confusion of their meaning, their ability to communicate any 
problems they find with a beta by being able to tell others at what stage of 
the game a problem occurred and how they caused the problem to occur, their 
willingness to work with others to resolve an issue that comes up, their 
ability to come up with ideas on why a problem might have occurred and how 
to fix it based on their knowledge of computers, programming, and other 
factors.  There are probably other factors that also come into play that I 
haven't mentioned as well.  Sometimes, a developer does put notices out that 
he or she is looking for testers, while at other times, enough people have 
already worked on other projects with the developer and he or she wants them 
to test this game based on previous experiences as team members.  It's the 
decision of the developer of any game as to how testers are chosen and who 
they will be.  At times, some testers have to be replaced due to unfortunate 
circumstances, and then the developer must find replacements, but how they 
do so is up to them.  The fact that they preordered a game might, or might 
not, weigh into the decision.  Testing is fun, and it is a lot of time 
consuming work, and it takes dedication and education.  Not everyone who 
plays a game can be a good tester.  Even a public beta is not merely for 
playing.  When it does come out, let's all give Tom all the constructive 
feedback we can, so that the game is as good as it can be, and so he can 
move on to his plans for the future of USA Games!  Until that beta comes 
out, let's let the testers do their work in preparation.  Tom?  I'm behind 
you all the way!  I hope the new engine and the betas go smoothly in all 
testing phases!


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 1:10 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



hi


this is great news but in another sense, cant the ones who already  paid 
help test this product?
true, i understand and so does everyone else, that all this mess came 
from james north, let's ot go over that again. but surely the ones who 
paid for it should be able to help play and test the new game, since  they 
ordered a product 2 or more years ago, that they have not seen
i am not starting a flame war or attacking somebody but no mails were 
even put out for private testers in the first place, and i have paid  for 
a game which to be fair has had a lot of problems and we have all  100 
percent supported you but at least the pre-orderers could help  shape the 
game into a better product. for those who have not pre- ordered, it comes 
out when it comes out, but for those who have I feel  that if we can help 
play the new version then we at least are getting  value for mone


On 17 Jan 2009, at 19:27, Thomas Ward wrote:


Hi Will,
Yes. Eventually I will be posting a public beta for Mysteries of the 
Ancients. However, I have not posted a demo, because it isn't ready  for 
the public yet. Although the Alphas are becoming quite stable  for the 
private testers I have just bbegan some extensive upgrades  to the 
Genesis Engine itself which will require some serious rework  on MOTA to 
make it compatible with the newer Genesis Engine.  Obviously since the 
next Alpha will be using the newer Genesis  Engine I want to make sure 
everything runs smoothly before releasing  any kind of demo to the 
public.


william lomas wrote:

   hi thomas
will the beta of the new mysteries of the ancients game be  available 
for the paid members of the game, before release at all?  or any form of 
public beta?

many thanks and look forward to mota
will
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Cory

thatk you tom, I see your points
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 17, 2009 7:38 PM
Subject: Re: [Audyssey] beta of mysteries of the ancients



Hi Will,
I certainly understand and respect your point of view, but there are other 
issues to consider here.
First, right now Mysteries of the Ancients is currently alpha software not 
a beta. What that means in programmer lingo is a program functional for 
testing, but is known to have bugs and is not a complete program. Betas 
are more or less complete programs, but are known to have bugs. There is a 
big difference between an alpha and a beta.
For example, Mysteries of the Ancients 0.4 alpha only has the first level 
complete. So even if you guys got it you would come to the end of level 1 
and that would be it. no more levels. Of course I plan to add more in the 
coming days and weeks, but for now obviously the game is still lacking a 
large portion of the game. This is one reason it is only an alpha not a 
beta.
Here  is another case in point. Not too long ago one of the private 
testers tried saving a game. When the game didn't save his game he asked 
on the testers list why it wasn't working. I explained that while the 
Genesis3D engine has that feature it was currently disabled  because I am 
currently rewriting or updating large portions of the engine itself. If 
you save a game and you try and load it using a newer version of the 
engine, like the one I am working on now, the saved game will get 
scrambled in the process. i don't want bug reports on something i already 
know needs to be fixed.
Second, the Genesis3D Engine uses a different product key system than 
Montezuma's Revenge. That means bbefore everyone who paid for Montezuma's 
Revenge can upgrade to Mysteries of the Ancients I will have to generate a 
couple hundred keys, and process all of those orders. Given the amount of 
time I have had lately to devote to USA Games stuff it would take me a 
week to process all of those orders. Personally, I think I would be more 
productive just working on the game, trying to get a decent demo ready, 
than processing all 200 orders.
Third, the Mysteries of the Ancients documentation is still incomplete. 
Yes, i know people can figure a lot out by playing around with it, but I 
believe before I release anything to the general public the documentation 
should be as complete as possible. By supplying good documentation with 
the demo i can cut down on the number of general questions people are 
likely to ask.
Finally, Mysteries of the Ancients is currently undergoing some major 
changes. I am presently working on integrating a newer version of the 
Genesis3D engine into Mysteries of the Ancients 0.5. There are some 
extensive changes in the newer Genesis Engine such as SDL support instead 
of DirectX support. I've dropped support for DirectX in the newer Genesis 
engine not only to make it easier to go cross platform, but installing and 
setting up SDL  is much much easier than installing and updating DirectX 
9.0C.
However, I've not yet done a lot of testing with the SDL based version of 
Genesis myself, and I have no idea exactly how Mysteries of the Ancients 
will perform until i do the upgrade. In a case like that it is better to 
do some testing with a small group rather than releasing a possibly 
unstable demo on the general public.  If it turns out i need to downgrade 
to the previous release it is easier to work with 10 people rather than 
150 people.

HTH.

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Thomas Ward

Hi Jason,
My first two projects STFC and Montezuma's Revenge were open testing and 
I saw both the good and the bad in doing so. Like you said there is a 
lot more testers, but there is a lot of expectations and other baggage 
that comes with it as well.
I  hope I don't insult anyone by saying this, but not everyone is tester 
material. Some people aren't really use to working with programs that 
often crash, don't run properly, or even know if there system is missing 
some dependancy they need. I can recall a good number of cases where I 
had to tell people what the .NET Framework was, how to install it, and 
then explain to them the difference between Managed DirectX for .NET 
applications and the stock DirectX libraries that ships with their 
system. Most people were not even aware that Managed DirectX was a 
different component for DirectX, and doesn't ship with Windows by 
default. I'm not saying those people were stupid, but it did result in 
several basic problems with user error rather than actual bugs in the 
software that I had to sort out. Nothing is more frustrating trying to 
figure out if the error is a result of user error or as a result of 
screwed up code. With a smaller handpicked team it is easier to figure 
out who is on the same page and who is not quite up to speed yet.



Jason Allen wrote:

Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed their expectations. That first impression is important. Just things
I've learned to better apply to future projects.

Jason



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[Audyssey] Cross Platform Speech Support

2009-01-17 Thread Thomas Ward

Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new 
cross platform Genesis engine that uses open source game development 
APIs such as SDL rather than DirectX. However, I do need your input on 
something since there obviously is going to be a rather big difference 
in the way speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on 
Mac OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS 
specific TTS engine. There are several other game developers that do it 
this way like Draconis, GMA, and BSC so this isn't something new for 
accessible games. It is also just easier to do it this way when building 
a cross platform engine rather than trying to support Gnome-Speech, 
Apple Voices, and Sapi 5 with the  same game engine. Which brings me to 
my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices 
do you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread Charles Rivard

Scansoft Tom by a huge margin.  Thanks.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 7:26 PM
Subject: [Audyssey] Cross Platform Speech Support



Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new cross 
platform Genesis engine that uses open source game development APIs such 
as SDL rather than DirectX. However, I do need your input on something 
since there obviously is going to be a rather big difference in the way 
speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on Mac 
OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS specific 
TTS engine. There are several other game developers that do it this way 
like Draconis, GMA, and BSC so this isn't something new for accessible 
games. It is also just easier to do it this way when building a cross 
platform engine rather than trying to support Gnome-Speech, Apple Voices, 
and Sapi 5 with the  same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices do 
you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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list,
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Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread Thomas Ward

Hi Phil,
Unfortunately no. DirectX and SDL are quite a bit different in lots of 
ways that would make it difficult to support DirectX and SDL at the same 
time. For example, take something simple like panning a sound to the 
left or right. DirectSound and SDL Mixer have two completely different 
methods of handling this.
In DirectX DirectSound to pan a sound you merely need to pass the pan 
control a value from -1, max left, to 1, max right. It would 
look something like this.


// Center the sound in the right speaker.
sound.Pan = 5000;

SDL Mixer doesn't do it that way. You pan sounds by controling the 
stereo channels independantly of each other. Each channel has a range of 
0, silence,  to 250, full volume.  Anyway, to do what I did above using 
the SDL Audio support it would look like this.


// Center the sound in the right speaker.
channel.SetPanning(0, 125);

Obviously, the two methods aren't remotely similar, and this is a fairly 
miner procedure all things considered. When we get into subjects like 
SDL Input vs DirectInput we are comparing apples and oranges.
In my personal opinion SDL input support is much easier to work with 
than DirectX. Even though SDL Input doesn't yet support force feedback I 
rather like how they handle joysticks, game pads, and stearing wheels on 
the Windows side. It is much easier to work with than DirectInput by a 
long shot. To enable a joystick using SDL Input all I need to do is add 
the following lines to my engine.


Events.JoystickAxisMotion +=
new EventHandlerJoystickAxisEventArgs(this.JoystickAxisChanged);
Events.JoystickButtonDown += new 
EventHandlerJoystickButtonEventArgs(this.JoystickButtonDown);

joystick = Joysticks.OpenJoystick(0);

This is infinitely easier and less complicated than the way I would do 
it using DirectInput. With DirectInput to do the same thing it would 
look something like this.


// Attempt to locate a compatible joystick/game pad.
foreach (DeviceInstance instance in 
Manager.GetDevices(DeviceClass.GameControl,

EnumDevicesFlags.AttachedOnly))
{

// Grab the first game controller we find.
joystick = new Microsoft.DirectX.DirectInput.Device(instance.InstanceGuid);

// Exit the loop.
break;
}

// If we found a joystick
// proceed with initialization.
if (joystick != null)
{

// Initialize joystick state object.
stickstate = new JoystickState();

// Setup button state array.
buttons = new bool[12];

// Set joystick data format.
joystick.SetDataFormat(DeviceDataFormat.Joystick);

// Set the cooperative level.
joystick.SetCooperativeLevel(this, CooperativeLevelFlags.Background |
CooperativeLevelFlags.NonExclusive);

// Set the axis range.
// Normally a range of 1 is standard
// for most joystick and game pad devices.
foreach (DeviceObjectInstance doi in joystick.Objects)
{

// If the joystick axis is not 0
// set it to 5000 units per stick direction.
if ((doi.ObjectId  (int)DeviceObjectTypeFlags.Axis) != 0)
{

// Set axis range.
joystick.Properties.SetRange(ParameterHow.ById,
doi.ObjectId, new InputRange(-5000, 5000));
}
}

// Set joystick axis flag.
joystick.Properties.AxisModeAbsolute = true;

// Aquire the joystick for use.
joystick.Acquire();
}

// If initialization failed
// set joystick to null
// and continue with normal operation.
else
{
joystick = null;
}


Smile. That is just a strait grab any joystick we see piece of code 
using DirectX. That doesn't have any special features like force 
feedback or some of the more advanced features of DirectInput. As you 
can see from a programming point of view DirectX is infinitely more 
complicated and not at all compatible with SDL. Part of the reason I 
made the switch is SDL is much much easier to learn, use, and it 
supports Mac OS and Linux as well as Windows. I think eventually 
switching to it will pay off as it has its own advantages/disadvantages 
here.

Cheers!

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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Willem
It is Thomas's decision. Over and over people pushed him into doing 
things, heck if he had his way this would be a 3d game.

Respect his decision.
Cory wrote:

   I back you guys on this one.



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