[Audyssey] games we'd like to play: 3d interference

2009-12-07 Thread Nicol Oosthuizen
IN this game, you have to find your way to your office. You, the player, is working for the south African revenue services. Its an easy task to get from reception to the door that leads into the contact centre and vice versa, but the difficult part is to find your office once you are in the

Re: [Audyssey] My Game Development Schedule

2009-12-07 Thread Trouble
Well put and thought out. With the holidays upon us time gets shorter by the day. Take the time you need to do it right and don't hurry. If they want quality games they can wait. And no! You can't be blamed for North's actions. i warned everyone on this list about that and was told I didn't

Re: [Audyssey] Nop virus trouble?

2009-12-07 Thread Willem
Hi Hayden. The anti virus software programs don't have a single process. It has many, usually and has backups as some viruses terminate the process. Some don't even allow termination. You should exit it from the application itself by using the exit option in the menu. Or disable autostart

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-07 Thread Trouble
The other side of that is software the companies use. Not all of it is useable by a screen reader. There are not enough knowledgeable assessable programmers out there to make it useable. Some of those coders just squeak by and hope you don't get fired over it. Just because its for

Re: [Audyssey] games we'd like to play: 3d interference

2009-12-07 Thread Willem
rofl I think they should put Julius malema in the game too. He's an idiot. Nicol Oosthuizen wrote: IN this game, you have to find your way to your office. You, the player, is working for the south African revenue services. Its an easy task to get from reception to the door that leads into the

Re: [Audyssey] My Game Development Schedule

2009-12-07 Thread Willem
I agree. Thomas has done enough for this community out of free will that he deserves a break from everyone. Trouble wrote: Well put and thought out. With the holidays upon us time gets shorter by the day. Take the time you need to do it right and don't hurry. If they want quality games they

[Audyssey] Figured It Out was Re: MOTA and Chasms

2009-12-07 Thread Kelly Sapergia
Hi, I figured out what I was doing wrong. Apparently, there were two chasms. I was jumping over the first one, but didn't realize I had to walk a few steps to the next one. Once I jumped over it, I was able to get the door open and continue on my way. Unfortunately, I got killed by an amazon

Re: [Audyssey] MOTA and Chasms

2009-12-07 Thread Thomas Ward
Hi Kelly, Actually, there are two chasms in that room. Just so you know. here is a step by step walkthrough of that room that might help. After I open the statue I walk right until I reach the crumbling ledge. I holster my gun witht the w key. Then, I hold down control first, and then press

Re: [Audyssey] pipe2 blast chamber and sarah question

2009-12-07 Thread Thomas Ward
Hi Nicol, Of course there is. 2.66 GHZ is equal to 2,660 MHZ where 2.6 GHZ is equal to 2,600 MHZ. In other words 2.66 GHZ is 60 MHZ faster than 2.6 GHZ. HTH Nicol Oosthuizen wrote: But the system properties dialogue, accessed by pressing windows key and the pause key, shows 2.66 ghz, not

[Audyssey] More Questions About MOTA

2009-12-07 Thread Kelly Sapergia
Hi, S P O I L E R S P A C E Now that I've got past the chasms, I'm trying to figure out a couple things. 1. When I jump into the water, there's a door to my left that, when opened, reveals a room of fire. Is there any way of going through or around it, or is it not necessary? I'm

Re: [Audyssey] More Questions About MOTA

2009-12-07 Thread Damien C. Sadler
Hi Kelly, s p o i l e r To jump over the fire, check your location by using the c key. The fire is between locations 83 and 87, and 103 and 107. so when the location says 108, of course making sure no weapons are drawn, jump to the left. Then follow the same steps as before, when you reach

[Audyssey] Mysteries of the Ancients Beta 10 Released

2009-12-07 Thread Thomas Ward
Hello USA Games fans, We would like to announce the immediate release of Tomb Hunter Mysteries of the Ancients beta 10. This all new release includes several bug fixes and upgrades since the previous release. What's New in Beta 10 Additional Levels --- As of beta 10 the game demo now

Re: [Audyssey] Mota Beta10 Level2

2009-12-07 Thread Karl Belanger
Hi, S P O I L E R There is a pressure switch in the same room before the chasm which lowers a bridge. You can see it with the view command. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien C. Sadler Sent: Monday, December 07,

Re: [Audyssey] informal puppy1 competition

2009-12-07 Thread Johnny Tai
Lol, I can't beat my earlier game yet, so here's the highest of all time. BTW, was playing the hardest mode. Puppy1 record file By Jim Kitchen Record number of enemy planes shot down 38 for a total score of 948,656 points. on 08-07-2009 By Johnny No one ever kicked ass by saying I can't.

Re: [Audyssey] Mota Beta10 Level2

2009-12-07 Thread Thomas Ward
Hi Damien, If you are talking about the large chasm in beta 9 it is too big to jump across. Angela has to do something to get across that chasm. S P O I L E R Have Angela take a closer look at the wall. There is something hidden there that she can see with her torch. Damien C. Sadler

Re: [Audyssey] Mota Beta10 Level2

2009-12-07 Thread Karl Belanger
Hi, One other thing, I would really appreciate it if you could somehow alter one of the spike sounds when they are so close together because it is hard to tell when you are next to the spikes since the sound is effectively positioned in the space between the two sets. Karl -Original

Re: [Audyssey] Mota Beta10 Level2

2009-12-07 Thread Thomas Ward
Hi Karl, Sure. No problem. I can do that in about a couple of minutes. That's a fairly easy request. Cheers! Karl Belanger wrote: Hi, One other thing, I would really appreciate it if you could somehow alter one of the spike sounds when they are so close together because it is hard to tell

Re: [Audyssey] Figured It Out was Re: MOTA and Chasms

2009-12-07 Thread Charles Rivard
I still get reminded, by stuff like what you've just discovered, about your demo of Lone Wolf. It was a blast! (very ornery grin) --- In God we trust! - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Monday, December 07, 2009 5:15 AM

Re: [Audyssey] More Questions About MOTA

2009-12-07 Thread Thomas Ward
Hi Kelly, S P O I L E R In this case your questions are closely connected. You have to go through the room with the fires in order to find the item that unlocks the door to level 2. In beta 9 it is a bronze key, but in beta 10 it is now a lever. HTH --- Gamers mailing list __

Re: [Audyssey] More Questions About MOTA

2009-12-07 Thread Kelly Sapergia
Hi Damien, Thanks for your help with the fire room puzzle. I never thought of doing that. I'm so used to listening for audio cues than trying to figure out what position I should be at before doing something. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio

[Audyssey] cosmos down?

2009-12-07 Thread Nick Helms
hello all, I am trying to connect to cosmos, but I am getting automatickly disconnected when I attempt to connect. I am using the below connection information trekgames.net 1234 Also, the announcements link on trekgames.net is broken Anyone else having the same issue? thanks, Nick --- Gamers

[Audyssey] MOTA Beta 10

2009-12-07 Thread Hayden Presley
Hi Thomas, Before I start I'll say this-if you ever want us to leave our computers, then you better stop making such great games! grin I definitely perefer this one; at first the fact that a centaur took twice as many shots was a major annoyance, but then they don't show up as often. I definitely

Re: [Audyssey] Mota Beta10 Level2

2009-12-07 Thread Hayden Presley
One thing I'll say about level 2; it is no push over. I still haven't completed it, think I didn't have my weapons holstered before jumping over the fire pit. Those spikes have got me on edge though-I think I've lost more games because of those than anything else! Love it. Best Regards, Hayden

Re: [Audyssey] cosmos down?

2009-12-07 Thread William L. Houts
Hi, I tried the address you provided for Cosmosabout two minutes ago and had no luck connecting. --Bill - Original Message - From: Nick Helms nick.he...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 07, 2009 7:38 PM Subject: [Audyssey] cosmos

Re: [Audyssey] cosmos down?

2009-12-07 Thread Nick Helms
thanks. so it isn't only me, then. I wonder what's going on, because the hosts didn't mention the game going down for any reason when I got off last night. I conclude then, that an announcement must have been made this morning or sometime today and I missed it, seeing as I was at school. Hope it

[Audyssey] monsters in mota

2009-12-07 Thread Nicol Oosthuizen
HI Tom A little suggestion for you. Have you been thinking to add a key to mota which will announce the name of the current monster as in sod? Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf ---

[Audyssey] games we'd like to play: town madness

2009-12-07 Thread Nicol Oosthuizen
IN this 3d adventure game, you are blind and you have to do your errands on your own. You have to, of course, use a cain to advance through the town. The town is situated in the beautiful state of Connecticut. You have been disapproved for a dog because you battle with directions. IN this game,

[Audyssey] mota melee weirdness

2009-12-07 Thread Oriol Gómez
Hi, Aright I was in the water on level 1, I opened some door and there was a centaur shooting at me, I ran out of amo so I just holstered my weapon got near the mob and kept hitting space bar and it just wouldn't punch or kick or anything. Is this a bug or am I doing something wrong' Yes, I double