Re: [Audyssey] both sides are seen - re - mota beta14 absolutely rocks!

2010-10-09 Thread clement chou
Well said.. and agreed. Here's hoping for a good future with the new set of 
fixes to help this issue. I for one think that targetting sounds and object 
detection keys wil do a lot to help and can't wait for beta 15.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 7:16 PM
Subject: [Audyssey] both sides are seen - re - mota beta14 absolutely rocks!


I'm on both sides of this panning issue fence.  While I do agree with 
Thomas that we should move ahead, I can see it from the point of a gamer 
who relies on sound accuracy.  If the old is better for us, we should 
stick with what we rely on, which is the best and most accurate sound. 
But if this is not cost effective from the standpoint of developers, we 
have to move on and, unfortunately, deal with it.  I say, let's see how 
the 3D sound performs. Let's see how beta 15, with the added features 
works, especially with targeting and sound cues.


---
Shepherds are the best beasts!
- Original Message - 
From: "clement chou" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 9:58 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!


I was responding to what Ben said, if I remember rightly... I'm sorry if I 
offended you. I guess as a mainstream gamer I take that kind of thing for 
granted. It just seems to me something not worth complaining about... 
afterall, adaptation and moving forward is what this is all about. If we 
have to sacrifice panning for newer and more up-to-date technology, then 
so be it. Again, I'm sorry if I offended you or anyone else through my 
lack of consideration.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, October 09, 2010 6:37 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Clement,
I feel I must respond here. You said, " The panning is something you 
need to
get used to, you don't have it in mainstream games... why complain?" 
Now,
reconsider what you've just said. That's like saying to a sighed person, 
"I

know the video isn't good, and it's hard to position, but deal with
it...after all, they don't use it in Audio Games. Now the panning in 
MOTA, I

will concur, isn't bad once you get used to it. However, that was not my
primary point for writing. Yes, there is little to no panning in 
mainstream
games, but that is because they do not need that: however, we need some 
kind
of panning to tell location on the screen. So the "it's not in 
mainstream

ames" excuse doesn't really always work here.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of clement chou
Sent: Saturday, October 09, 2010 2:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is 
something

you need to get used to, you don't have it in mainstream games... why
complain?


---
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[Audyssey] both sides are seen - re - mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard
I'm on both sides of this panning issue fence.  While I do agree with Thomas 
that we should move ahead, I can see it from the point of a gamer who relies 
on sound accuracy.  If the old is better for us, we should stick with what 
we rely on, which is the best and most accurate sound.  But if this is not 
cost effective from the standpoint of developers, we have to move on and, 
unfortunately, deal with it.  I say, let's see how the 3D sound performs. 
Let's see how beta 15, with the added features works, especially with 
targeting and sound cues.


---
Shepherds are the best beasts!
- Original Message - 
From: "clement chou" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 9:58 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!


I was responding to what Ben said, if I remember rightly... I'm sorry if I 
offended you. I guess as a mainstream gamer I take that kind of thing for 
granted. It just seems to me something not worth complaining about... 
afterall, adaptation and moving forward is what this is all about. If we 
have to sacrifice panning for newer and more up-to-date technology, then so 
be it. Again, I'm sorry if I offended you or anyone else through my lack of 
consideration.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, October 09, 2010 6:37 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Clement,
I feel I must respond here. You said, " The panning is something you need 
to

get used to, you don't have it in mainstream games... why complain?" Now,
reconsider what you've just said. That's like saying to a sighed person, 
"I

know the video isn't good, and it's hard to position, but deal with
it...after all, they don't use it in Audio Games. Now the panning in 
MOTA, I

will concur, isn't bad once you get used to it. However, that was not my
primary point for writing. Yes, there is little to no panning in 
mainstream
games, but that is because they do not need that: however, we need some 
kind

of panning to tell location on the screen. So the "it's not in mainstream
ames" excuse doesn't really always work here.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Saturday, October 09, 2010 2:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is 
something

you need to get used to, you don't have it in mainstream games... why
complain?


---
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Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-09 Thread Hayden Presley
Hi Thomas,
Too bad that you're reassigning those keys. They were nice before...ah well.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, October 05, 2010 9:40 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

Hi Lori,
Well, the reason the health stats are the way thay are is to be more
like mainstream games. You know how in a mainstream game they usually
have a little health bar that shows red if your health is critical,
yellow if it is fair, green if it is good, and blue if it is at full,
etc?
 I decided to emulate that by saying critical, poor, fair, good, etc
rather than just giving you something like 85%. No mainstream game
does that and I don't believe that accessible games need to be that
specific either. For one thing it is down right unrealistic.
For example, let's say you get hurt. Does a doctor walk up to you and
say "well, Lori, your health is 85%." No, of course not. He'll tell
you your health is good, fair, poor, whatever in general terms. So
that's my logic for doing it that way.
As for the shift+arrow key combo for run I honestly don't like it, but
I have gotten so many complaints about that I have decided to asign
run to shift+arrow in the next beta.  It would appear since company x
does it that way I'm naturally expected to do it  that way too. Even
though I'm personally of the opinion it is easier to use run on the
left and right arrow keys.

Thanks.


On 10/5/10, Lori Duncan  wrote:
> Hi Tom, this is just a small suggestion, but I personally feel the health
> stats should be change, by that I mean set them back to numbers like 100%
> rather than good, poor etc.  Also I think running should be set to the
shift
> key.  I feel it makes controling Angela easier.  Many thanks from Lori.

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Re: [Audyssey] trouble with troopanum

2010-10-09 Thread Hayden Presley
Hi Sarhah,
Although, I can't say this justifies the sluggishness very well, I must
defend Justin, and say that he does actally have a job besides BSC, so he
probably doesn't always check his mail. Which email did you send it to?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Sarah Haake
Sent: Thursday, October 07, 2010 9:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] trouble with troopanum

Hi,
I would not put so much hope into the tech support of bsc. I sent an email 
to their sales department about five times during the last 6 months now 
requesting new game keys for my new laptop and never got an answer at all.
I'm quite cross with them right now to be honest.
Just my two cents regarding writing to bsc.

Best regards
Sarah 


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[Audyssey] Marvel VS. Capcom 3 gameplay!

2010-10-09 Thread clement chou
For all the fighting fans who want to stay updated with one of the hottest 
games in the genre. lol. Not sure if I've posted this already, but here it 
is... long live marvel vs capcom!
http://dl.dropbox.com/u/3394499/MARVEL%20VS.%20CAPCOM%203%20-%20Comic-Con%20Gameplay%202.mp3

Enjoy!
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread clement chou
I was responding to what Ben said, if I remember rightly... I'm sorry if I 
offended you. I guess as a mainstream gamer I take that kind of thing for 
granted. It just seems to me something not worth complaining about... 
afterall, adaptation and moving forward is what this is all about. If we 
have to sacrifice panning for newer and more up-to-date technology, then so 
be it. Again, I'm sorry if I offended you or anyone else through my lack of 
consideration.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, October 09, 2010 6:37 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Clement,
I feel I must respond here. You said, " The panning is something you need 
to

get used to, you don't have it in mainstream games... why complain?" Now,
reconsider what you've just said. That's like saying to a sighed person, 
"I

know the video isn't good, and it's hard to position, but deal with
it...after all, they don't use it in Audio Games. Now the panning in MOTA, 
I

will concur, isn't bad once you get used to it. However, that was not my
primary point for writing. Yes, there is little to no panning in 
mainstream
games, but that is because they do not need that: however, we need some 
kind

of panning to tell location on the screen. So the "it's not in mainstream
ames" excuse doesn't really always work here.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Saturday, October 09, 2010 2:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is 
something

you need to get used to, you don't have it in mainstream games... why
complain?


---
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Re: [Audyssey] Panning in MOTA FPS

2010-10-09 Thread Mike Maslo
Is the fps version out for this game yet?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 09, 2010 7:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Panning in MOTA FPS

Sort of a weird comparison, but remember those little transistor radios back

in the sixties?  Are we expecting good quality sound to come through one of 
those if we plug a CD player into it?  It's still going to be in mono and 
it's still going to be, let's say, not the best sound?

---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 5:56 PM
Subject: Re: [Audyssey] Panning in MOTA FPS


> Hi Scott,
> To be honest I am not sure what the FPS version will sound like once I
> convert it over to the new engine and actually test it with OpenAL,
> but it stands to reason it will likely sound better since that is what
> OpenAL's 3d rendering was designed for. I do believe the problem is
> that we are attempting to take an audio system designed for 5.1
> surround sound audio and produce a simple 2d pan effect with it in the
> side-scroller. The results of that failed attempt pretty much speak
> for themselves.
> I don't find that too surprising, because clear back in December when
> I was beginning to convert the game engine from .Net to C++ I took a
> serious look at FMOD by Firelight Technologies. I created a test
> application in 3d using FMOD where I walked around a big room
> listening to things and the audio outpit was awesome. When I tried to
> pan sounds using its pan setting it didn't sound quite right. It
> didn't sound quite like DirectSound and I did get complaints back then
> about panning being off, but the 3d audio was dead on.
> I am hoping and even assuming the same is true for OpenAL. The FPS
> version may sound good using the 3d audio features of OpenAL, but 2d
> stereo panning just doesn't quite cut it. If worst comes to worst and
> the FPS version doesn't sound good with OpenAL I'll invest in FMOD
> because I know its 3d audio rendering is first rate and FMOD is
> cross-platform.
>
> Cheers!
>
>
> On 10/9/10, Scott Chesworth  wrote:
>> Hi Tom, quick question for you.
>>
>> The difference in panning in MOTA Beta 14 and the reasons for it have
>> been, um, shall we say thoroughly covered. Forgive me if I've missed
>> it, but I haven't yet seen anybody discussing how the new setup will
>> work for the FPS version. I guess what I'm asking is, are the current
>> jumps across the stereo field that people are struggling with only
>> occuring because you're having to try and find the common ground
>> between a 2d audio landscape and a panning system that was designed
>> exclusively for realism in 3d maps?
>>
>> I'm hoping that the answer to this will be that the FPS version will
>> sound more natural whenever it's ready to be rolled out. Seems logical
>> to assume given all the cool sounding stuff that's still happening on
>> consoles, but I thought I'd check for sure. Call me a maverick, but
>> I'm trying to make panning and positivity fit into the same sentence
>> lol!
>>
>> Cheers
>> Scott
>
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi Clement,
I feel I must respond here. You said, " The panning is something you need to
get used to, you don't have it in mainstream games... why complain?" Now,
reconsider what you've just said. That's like saying to a sighed person, "I
know the video isn't good, and it's hard to position, but deal with
it...after all, they don't use it in Audio Games. Now the panning in MOTA, I
will concur, isn't bad once you get used to it. However, that was not my
primary point for writing. Yes, there is little to no panning in mainstream
games, but that is because they do not need that: however, we need some kind
of panning to tell location on the screen. So the "it's not in mainstream
ames" excuse doesn't really always work here.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Saturday, October 09, 2010 2:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

There's a bit of pickiness. Games are suposed to be chalenging... not so 
easy you can finish it in the space of 20 minutes. The panning is something 
you need to get used to, you don't have it in mainstream games... why 
complain? 


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Re: [Audyssey] games we'd like to play: bomber man

2010-10-09 Thread Thomas Ward
Hi Hayden,
Just that. Some Linux developer has created a version of Bomber Man
for Linux. It is listed in the Ubuntu Software Center, under the free
games section, simply as Bomber Man. If I'm not mistaken it was
written in c and uses SDL for sound, video, and input. It is not quite
like the original, but is close enough.



On 10/8/10, Hayden Presley  wrote:
> Hi Thomas,
> If I may ask...what is the Linux cloan of Bomber Man?
>
> Best Regards,
> Hayden
>

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Charles,
It is all relative. Some game companies are into heavy 5.1 surround
sound while some developers might only use sound for ambiance.
For example, there is a Linux Asteroids clone called Vectoroids. It is
a really cool game, but there is no surround sound or panning so you
never know where to shoot using sound alone. Sounds are just static.
However, I have played some mainstream games were everything is placed
in a 5.1 surround sound setup where you hear things all around you. So
it all depends on the developer and how interested they are in
reproducing a 3d sound environment etc.



On 10/9/10, Charles Rivard  wrote:
> I, for one, was under the misconception that video was their main focus, and
> that sound was merely for ambiance, and I thank you for this educational
> post.
>
> ---
> Shepherds are the best beasts!

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Hayden,
I doubt it. Part of the problem has been I am so busy fixing bugs and
things like that I haven't gotten back to adding features and so on.
So the breastplate is something I started on but never actually had a
chanse to add.


On 10/9/10, Hayden Presley  wrote:
> Hi Thomas,
> Just curious but can we expect that breastplate in BETA 15?
>
> Best Regards,
> Hayden
>

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Hayden,
In what way? I hstill use the sword quite a lot in MOTA and with
target tracking in beta 15 I don't have any problems using the sword.
Could you explain why you think it is virtually useless?


On 10/9/10, Hayden Presley  wrote:
> Hi,
> The one problem I am really,  (I say really becase I have started to get use
> to it) panning in the game is when I am trying to fight something like a
> centaur with the sword. The  sword used to be an ok weapon, especially once
> you upgraded it a little, but now it is virtually useless.
>
> Best Regards,
> Hayden

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Re: [Audyssey] for long time list members

2010-10-09 Thread Charles Rivard

That's the guy.  Thanks.

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- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 8:43 PM
Subject: Re: [Audyssey] for long time list members



Hi Charles,
Might we be talking about David Lant? I believe that is who you are
talking about. If so I recall David Lant also had written some good
Lone Wolf missions as well. However, I have no idea what happened to
him.

On 10/9/10, Charles Rivard  wrote:
For some reason, this question popped into my head, although it has 
nothing
to do with current gaming.  I recall a list member who always posted what 
I
thought to be well thought out and sensible posts.  He lived in the 
United

Kingdom, then moved to the United States for a while to work with James
North during very early development of what was then to be ESP Raceway, 
and
his first name was David.  I can't remember his last name, though. 
Anyone

know where he went?  Just curious.

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Re: [Audyssey] for long time list members

2010-10-09 Thread Thomas Ward
Hi Charles,
Might we be talking about David Lant? I believe that is who you are
talking about. If so I recall David Lant also had written some good
Lone Wolf missions as well. However, I have no idea what happened to
him.

On 10/9/10, Charles Rivard  wrote:
> For some reason, this question popped into my head, although it has nothing
> to do with current gaming.  I recall a list member who always posted what I
> thought to be well thought out and sensible posts.  He lived in the United
> Kingdom, then moved to the United States for a while to work with James
> North during very early development of what was then to be ESP Raceway, and
> his first name was David.  I can't remember his last name, though.  Anyone
> know where he went?  Just curious.
>
> ---
> Shepherds are the best beasts!
> ---
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Re: [Audyssey] for long time list members

2010-10-09 Thread Zachary Kline
Hi Charles,
I believe the man's last name was Lante , though I have no idea what
became of him.
Hth,
Zack.

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard
Hmm.  Let's see.  1 through 9, 15, 18, and I really like beating the one 
that is political in nature, in which you blow up everything including the 3 
islands, when I'm in the mood to just destroy everything within hearing 
range!  Just off the top of my head, those immediately come to mind.


---
Shepherds are the best beasts!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, October 09, 2010 8:10 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Charles,
How many Loanwofl Missions have you beaten?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 09, 2010 1:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Mainstream games don't rely strictly on sound to accurately convey 
important


factors to the gamer.  That's why the complaints.  Tom is working on them,
though, and I'll bet your life that he'll have a workable solution.

As for how difficult the game is to defeat, I like the challenge.  I am
finding the easy difficulty a challenge, but I don't consider myself a
highly skilled gamer, either.  Just as examples, I have never beaten SOD,
Aliens in the Outback, or GTC.  No complaining, though, because they have
provided me hours of enjoyable challenging, yet frustrating fun, and isn't
that their purpose?

---
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- Original Message - 
From: "clement chou" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 2:38 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is
something you need to get used to, you don't have it in mainstream
games... why complain?

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi Thomas,
I must agree. I can remember my frustration when MOTA BETA 7 had come out;
there you definitely added a level of difficulty. However, easy difficulty,
since then, is, well...easy. I remember I once beat it on expert, though I
doubt I could do that again. Too bad I didn't get that on recording

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 09, 2010 12:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of what is considered to be difficult and what
is not. As for myself, for example, I don't find MOTA on easy
difficulty ery difficult at all. So I would like to knowwhat you think
is difficult about the game. This is not a put down in any way, but
merely a question from a developer to find out what you personally
find difficult about the game.

Smile.


On 10/9/10, Ben  wrote:
> Not only is it not so easy that a person can't complete it straight away,
> for me, not only is the panning a major put-off for me, but the difficulty
> of the game is as well!
>
>
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi Charles,
How many Loanwofl Missions have you beaten?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 09, 2010 1:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Mainstream games don't rely strictly on sound to accurately convey important

factors to the gamer.  That's why the complaints.  Tom is working on them, 
though, and I'll bet your life that he'll have a workable solution.

As for how difficult the game is to defeat, I like the challenge.  I am 
finding the easy difficulty a challenge, but I don't consider myself a 
highly skilled gamer, either.  Just as examples, I have never beaten SOD, 
Aliens in the Outback, or GTC.  No complaining, though, because they have 
provided me hours of enjoyable challenging, yet frustrating fun, and isn't 
that their purpose?

---
Shepherds are the best beasts!
- Original Message - 
From: "clement chou" 
To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 2:38 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!


> There's a bit of pickiness. Games are suposed to be chalenging... not so 
> easy you can finish it in the space of 20 minutes. The panning is 
> something you need to get used to, you don't have it in mainstream 
> games... why complain?
>
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi,
I'm curious. What's with these replies with, ahem...no text?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Reiser
Sent: Saturday, October 09, 2010 2:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

  On 10/9/2010 12:52 PM, Thomas Ward wrote:
> Hi all,
> For those of you who aren't on the USA Games Listwe have been
> discussing some things to make up for the lack of panning in beta 15.
> One of thos solutions is a targeting indecator you can turn on/off if
> you need it to know when you are in weapons range of an enemy. As I've
> gotten many complaints about people not knowing if they are close
> enough to shoot, punch, etc I've already added a feature you can use
> to get that feedback without necessarily hearing it being panned.  I'm
> willing to do whatever it takes to make this game as enjoyable game as
> possible for everyone I can with in reasonable means. So I have been
> working on various suggestions and have been trying them out in beta
> 15 to make it a better beta as well as a more enjoyable game.
>
> Smile.
>
> On 10/9/10, clement chou  wrote:
>> There's a bit of pickiness. Games are suposed to be chalenging... not so
>> easy you can finish it in the space of 20 minutes. The panning is
something
>> you need to get used to, you don't have it in mainstream games... why
>> complain?
>>
>>
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The targetting indicator would be great.

Mike

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[Audyssey] for long time list members

2010-10-09 Thread Charles Rivard
For some reason, this question popped into my head, although it has nothing to 
do with current gaming.  I recall a list member who always posted what I 
thought to be well thought out and sensible posts.  He lived in the United 
Kingdom, then moved to the United States for a while to work with James North 
during very early development of what was then to be ESP Raceway, and his first 
name was David.  I can't remember his last name, though.  Anyone know where he 
went?  Just curious.

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi Thomas,
Cool...now I'm just waiting for BETA 15!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 09, 2010 3:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would be useful in
full blown first-person games but not 2d side-scrollers. So what I did
with beta 15 is simply enable target tracking and asigned it to the s
key to turn the sight on/off as needed.
Plus I've also been adding some extra functions similar to Shades of
Doom where you can press a key and get the name of the nearest
monster, press another and get the distance to the nearest monster,
etc. So beta 15 will be full of alternative ways to get the same
information as well as hopefully be a lot more stable.

Cheers!



On 10/9/10, Charles Rivard  wrote:
> I sent my message as a reply to the same message Thomas is replying to
here.
> See?  I told you he'd come up with a solution, didn't I?  Rock! on! Tom!
>
> ---
> Shepherds are the best beasts!

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi Thomas,
Just curious but can we expect that breastplate in BETA 15?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 09, 2010 3:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hi Muhammed,
Not really. Other than the fact I ported MOTA beta 14 to my Open G3D
engine and made it cross-platform the game itself was pretty much the
same. However, beta 15 will have a handful of new features including
bug fixes.

Cheers!


On 10/9/10, Muhammed Deniz  wrote:
> Sorry, I was meant to say new features.

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Hayden Presley
Hi,
The one problem I am really,  (I say really becase I have started to get use
to it) panning in the game is when I am trying to fight something like a
centaur with the sword. The  sword used to be an ok weapon, especially once
you upgraded it a little, but now it is virtually useless.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Saturday, October 09, 2010 4:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hello,

I'm sorry. Though I read so many mails saying different stuff about 
different things though with the same subject line, I was a little bit 
confused.
I do understand, and I can live with it. I was just finding it a little bit 
odd. The problem with the panning surtenly doesn't make the game less 
enjoyable. 

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sat, 9 Oct 2010 17:28:30 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Sigh...Kevin, I've said this more times than I can count this week,
> but yes the panning is the way it is because I'm not using DirectSound
> 8. Since I am no longer primarily using Windows and DirectSound 8 is
> old anyway I have no plans to go back to DirectSound for my games. The
> new API, XAudio2, that has replaced DirectSound on Windows 7 doesn't
> have panning either.  Most sound APIs weather we are talking OpenAL,
> XAudio2, whatever use 5.1 surround sound audio rather than simple 2d
> panning. So there is nothing I can do about the problem accept go back
> to Windows and DirectSound. Since I have no intentions of going back
> to DirectSound there is absolutely nothing I can do to make the game
> sound exactly like it did in beta 13 and earlier, and maintain a
> cross-platform compatible version.
> I realize that some of you really think the way the audio is rendered
> absolutely sucks, but I have been working hard to do my best to
> resolve the situation as best as I can. It is getting to the point
> where I am beginning to get very upset with the constant nagging,
> complaining, and griping over the panning. If you guys can't learn to
> live with the fact DirectSound is old, no longer supported by me or
> Microsoft, and I have decided to move forward with different APIs then
> that is your loss. I'd more than happy to do what James North did by
> closing  up the USA Games website, resign from the Audyssey list, and
> never be heard from again. I'm that fed up and disgusted with the
> constant wining, complaining, and griping over the panning which I can
> do nothing to change other than support an API that A, doesn't work on
> Linux which I use almost exclusively now, and B, Microsoft has listed
> for removal from DirectX by the time the next Windows release comes
> out. You've got a choice to either accept the way things are, or learn
> to live with one less game developer. I don't need the constant
> stress.
> 
> 
> Thanks.
> 
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Re: [Audyssey] games we'd like to play: bomber man

2010-10-09 Thread Hayden Presley
Hi Thoas,
If I may ask...what is the Linux cloan of Bomber Man?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, October 08, 2010 7:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: bomber man

Hi Nicol,
Yes, I remember the game well. In fact, my wife and I have it right
here on our gaming computer we have in the living room.
A while back when my wife and I decided to go Linux we took the family
computer that was an old Windows XP system from 2003 or 2004 and
installed Ubuntu Linux 10 on it. We then installed several Linux game
emulaters on it like Dosbox, Stella, SNes 9x,  Frotz, and scare which
allows us to play all kinds of older games on that one computer. We
can play all the Atari classics like Asteroids, Centipede, Packman as
well as various Super NES roms like Super Castlevania. Not to mention
a number of Linux specific retro remakes like Super Tux, Circus Linux,
Pengwuine Command, that are basically remakes of Super Mario, Circus
Atari, Missile Command, with a Linux theme. So as a result we have a
Bomber Man rom we can play through emulation, plus there is a free
clone of Bomber Man for Linux as well.
Anyway, while I would certainly think it would be cool to have an
accessible Bomber Man clone for the blind it wouldn't be that easy to
translate into audio. The way the screen is laid out you have a ggrid
in what could be called a top down view. A sighted person can see the
entire screen at once and get an idea of what is happening everywhere
at once. With an audio only game the audio is related to you, the
listener, therefore presenting a first-person perspective rather than
an outside observer. If that makes any sense to you.
To give you a better idea of what I am talking about let's take
Packman. In the video arcade game version you can see it from a top
down perspective where you see  the entire maze and everything in it
as though you were looking down at the entire thing from up above.
With Phil's Packman Talks you can only hear sounds in relation to you
depending on where you are at in the maze. you can't see all the dots,
ghosts, and Packman himself all at once. You only hear the ghosts
nearest to you as well as the power pills tunnels etc. Bomber Man
would have this same problem.
With Bomber Man sometimes you need to be aware of things happening on
screen in a different part of the grid than where you are. It would be
difficult if not frustrating to convey all this information to someone
who can't  see it. Especially, if you are only listening to sounds in
the immediate area where you, the player character, are located in the
grid at any certain place or time.
As far as power ups and such I certainly don't remember any pies. I
remember collecting bombs, flames, and that sort of thing, but no
pies. Are you certain it was pies?

HTH

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Re: [Audyssey] Panning in MOTA FPS

2010-10-09 Thread Charles Rivard
Sort of a weird comparison, but remember those little transistor radios back 
in the sixties?  Are we expecting good quality sound to come through one of 
those if we plug a CD player into it?  It's still going to be in mono and 
it's still going to be, let's say, not the best sound?


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 5:56 PM
Subject: Re: [Audyssey] Panning in MOTA FPS



Hi Scott,
To be honest I am not sure what the FPS version will sound like once I
convert it over to the new engine and actually test it with OpenAL,
but it stands to reason it will likely sound better since that is what
OpenAL's 3d rendering was designed for. I do believe the problem is
that we are attempting to take an audio system designed for 5.1
surround sound audio and produce a simple 2d pan effect with it in the
side-scroller. The results of that failed attempt pretty much speak
for themselves.
I don't find that too surprising, because clear back in December when
I was beginning to convert the game engine from .Net to C++ I took a
serious look at FMOD by Firelight Technologies. I created a test
application in 3d using FMOD where I walked around a big room
listening to things and the audio outpit was awesome. When I tried to
pan sounds using its pan setting it didn't sound quite right. It
didn't sound quite like DirectSound and I did get complaints back then
about panning being off, but the 3d audio was dead on.
I am hoping and even assuming the same is true for OpenAL. The FPS
version may sound good using the 3d audio features of OpenAL, but 2d
stereo panning just doesn't quite cut it. If worst comes to worst and
the FPS version doesn't sound good with OpenAL I'll invest in FMOD
because I know its 3d audio rendering is first rate and FMOD is
cross-platform.

Cheers!


On 10/9/10, Scott Chesworth  wrote:

Hi Tom, quick question for you.

The difference in panning in MOTA Beta 14 and the reasons for it have
been, um, shall we say thoroughly covered. Forgive me if I've missed
it, but I haven't yet seen anybody discussing how the new setup will
work for the FPS version. I guess what I'm asking is, are the current
jumps across the stereo field that people are struggling with only
occuring because you're having to try and find the common ground
between a 2d audio landscape and a panning system that was designed
exclusively for realism in 3d maps?

I'm hoping that the answer to this will be that the FPS version will
sound more natural whenever it's ready to be rolled out. Seems logical
to assume given all the cool sounding stuff that's still happening on
consoles, but I thought I'd check for sure. Call me a maverick, but
I'm trying to make panning and positivity fit into the same sentence
lol!

Cheers
Scott


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[Audyssey] Audio in mainstream-games was: mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
Hello,

Although I wrote this post out of miss-understanding, I still think that 
audio is not left behind in the game world of the sighted. Sure, it's not 
as good as it could be, as the main focus lies on the graphics and 
gameplay, though it's sometimes, especially in fighting games, good 
enough to get you somewhere. I, for example, in MK VS DC, was able to 
beat my brother by far. That might have been that he never really played 
the game before, though I heard him play the story mode once, or 
something else I don't know. Though if I for example put on the 
headphones and hear my brother play something like far-cry 2 or anything 
new really, I am amazed at the sound quality of some of the sounds. 
Although we cannot play racing games, it's still one of my most 
favourized genre. Why, I don't know, but in some games I really like the 
audio and effects they put in. It's mostly to just to draw under the 
pictures I guess you could say, give the sighted person a better feel 
playing the game, though the panning and positioning of the sounds 
sometimes helps blind people that are curious and want to play those 
games. Sure those games will not be 100% accessible. NO game is. 
I also would love to know how much it is to develop a game for example for 
the xBox of Playstation or any other console. I heard you have to pay 
great money for that? If that weren't the case, I would love to play 
around with it.
The quote best unquote sound I find is still in the N64-games. The best 
quoted because of the quality. They are mostly poor quality. Though I 
have seen games like beetles adventure racing, they even underlayed the 
menus with speech!

Kevin

- Original Message -
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Date: Sat, 9 Oct 2010 18:14:58 -0500
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> I, for one, was under the misconception that video was their main focus, 
and 
> that sound was merely for ambiance, and I thank you for this educational 
> post.
> 
> ---
> Shepherds are the best beasts!
> - Original Message - 
> From: 
> To: "Gamers Discussion list" 
> Sent: Saturday, October 09, 2010 3:30 PM
> Subject: Re: [Audyssey] mota beta14 absolutely rocks!
> 
> 
> > Hello,
> >
> > I have to clear a few things here.
> > First, mainstream games and panning. What people have been saying is 
> > mostly
> > false. If you play new games like Modern warfar 2, or even max payne 2,
> > all the grand theft auto series including 1, the driver series, need for
> > speed, counter-strike, and many, many others do have surround sound
> > capabilities. Some of the shooters, if you wear 5.1 capable headphones,
> > are fun to play. Assasin screed is another very audio rich game. I
> > managed to complete and pass a few levels. So, the fact main-stream 
games
> > have no panning is completely false. In fact, tell me a game which is
> > developed for modern consoles which has no panning. But don't just
> > announce titles. Please tell me eral titles. Titles you've tried with
> > good headphones on your head and played for a while trying to figure it
> > out.
> >
> > Thanks,
> >
> > Kevin
> >
> > - Original Message -
> > From: Mike Reiser 
> > To: Gamers Discussion list 
> > Date: Sat, 09 Oct 2010 14:09:03 -0500
> > Subject: Re: [Audyssey] mota beta14 absolutely rocks!
> >
> >>   On 10/9/2010 12:52 PM, Thomas Ward wrote:
> >> > Hi all,
> >> > For those of you who aren't on the USA Games Listwe have been
> >> > discussing some things to make up for the lack of panning in beta 15.
> >> > One of thos solutions is a targeting indecator you can turn on/off if
> >> > you need it to know when you are in weapons range of an enemy. As 
I've
> >> > gotten many complaints about people not knowing if they are close
> >> > enough to shoot, punch, etc I've already added a feature you can use
> >> > to get that feedback without necessarily hearing it being panned.  
I'm
> >> > willing to do whatever it takes to make this game as enjoyable game 
as
> >> > possible for everyone I can with in reasonable means. So I have been
> >> > working on various suggestions and have been trying them out in beta
> >> > 15 to make it a better beta as well as a more enjoyable game.
> >> >
> >> > Smile.
> >> >
> >> > On 10/9/10, clement chou  wrote:
> >> >> There's a bit of pickiness. Games are suposed to be chalenging... 
not
> > so
> >> >> easy you can finish it in the space of 20 minutes. The panning is
> > something
> >> >> you need to get used to, you don't have it in mainstream games... 
why
> >> >> complain?
> >> >>
> >> >>
> >> >> ---
> >> >> Gamers mailing list __ Gamers@audyssey.org
> >> >> If you want to leave the list, send E-mail to
> >> >> gamers-unsubscr...@audyssey.org.
> >> >> You can make changes or update your subscription via the web, at
> >> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >> >> All messages are archived and can be searched and read at
> >> >> http://www.mail-archive.c

Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard
I, for one, was under the misconception that video was their main focus, and 
that sound was merely for ambiance, and I thank you for this educational 
post.


---
Shepherds are the best beasts!
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 3:30 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hello,

I have to clear a few things here.
First, mainstream games and panning. What people have been saying is 
mostly

false. If you play new games like Modern warfar 2, or even max payne 2,
all the grand theft auto series including 1, the driver series, need for
speed, counter-strike, and many, many others do have surround sound
capabilities. Some of the shooters, if you wear 5.1 capable headphones,
are fun to play. Assasin screed is another very audio rich game. I
managed to complete and pass a few levels. So, the fact main-stream games
have no panning is completely false. In fact, tell me a game which is
developed for modern consoles which has no panning. But don't just
announce titles. Please tell me eral titles. Titles you've tried with
good headphones on your head and played for a while trying to figure it
out.

Thanks,

Kevin

- Original Message -
From: Mike Reiser 
To: Gamers Discussion list 
Date: Sat, 09 Oct 2010 14:09:03 -0500
Subject: Re: [Audyssey] mota beta14 absolutely rocks!


  On 10/9/2010 12:52 PM, Thomas Ward wrote:
> Hi all,
> For those of you who aren't on the USA Games Listwe have been
> discussing some things to make up for the lack of panning in beta 15.
> One of thos solutions is a targeting indecator you can turn on/off if
> you need it to know when you are in weapons range of an enemy. As I've
> gotten many complaints about people not knowing if they are close
> enough to shoot, punch, etc I've already added a feature you can use
> to get that feedback without necessarily hearing it being panned.  I'm
> willing to do whatever it takes to make this game as enjoyable game as
> possible for everyone I can with in reasonable means. So I have been
> working on various suggestions and have been trying them out in beta
> 15 to make it a better beta as well as a more enjoyable game.
>
> Smile.
>
> On 10/9/10, clement chou  wrote:
>> There's a bit of pickiness. Games are suposed to be chalenging... not

so

>> easy you can finish it in the space of 20 minutes. The panning is

something

>> you need to get used to, you don't have it in mainstream games... why
>> complain?
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the

list,

>> please send E-mail to gamers-ow...@audyssey.org.
>>
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gamers-unsubscr...@audyssey.org.

> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the

list,

> please send E-mail to gamers-ow...@audyssey.org.
The targetting indicator would be great.

Mike

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Re: [Audyssey] Panning in MOTA FPS

2010-10-09 Thread Thomas Ward
Hi Scott,
To be honest I am not sure what the FPS version will sound like once I
convert it over to the new engine and actually test it with OpenAL,
but it stands to reason it will likely sound better since that is what
OpenAL's 3d rendering was designed for. I do believe the problem is
that we are attempting to take an audio system designed for 5.1
surround sound audio and produce a simple 2d pan effect with it in the
side-scroller. The results of that failed attempt pretty much speak
for themselves.
I don't find that too surprising, because clear back in December when
I was beginning to convert the game engine from .Net to C++ I took a
serious look at FMOD by Firelight Technologies. I created a test
application in 3d using FMOD where I walked around a big room
listening to things and the audio outpit was awesome. When I tried to
pan sounds using its pan setting it didn't sound quite right. It
didn't sound quite like DirectSound and I did get complaints back then
about panning being off, but the 3d audio was dead on.
I am hoping and even assuming the same is true for OpenAL. The FPS
version may sound good using the 3d audio features of OpenAL, but 2d
stereo panning just doesn't quite cut it. If worst comes to worst and
the FPS version doesn't sound good with OpenAL I'll invest in FMOD
because I know its 3d audio rendering is first rate and FMOD is
cross-platform.

Cheers!


On 10/9/10, Scott Chesworth  wrote:
> Hi Tom, quick question for you.
>
> The difference in panning in MOTA Beta 14 and the reasons for it have
> been, um, shall we say thoroughly covered. Forgive me if I've missed
> it, but I haven't yet seen anybody discussing how the new setup will
> work for the FPS version. I guess what I'm asking is, are the current
> jumps across the stereo field that people are struggling with only
> occuring because you're having to try and find the common ground
> between a 2d audio landscape and a panning system that was designed
> exclusively for realism in 3d maps?
>
> I'm hoping that the answer to this will be that the FPS version will
> sound more natural whenever it's ready to be rolled out. Seems logical
> to assume given all the cool sounding stuff that's still happening on
> consoles, but I thought I'd check for sure. Call me a maverick, but
> I'm trying to make panning and positivity fit into the same sentence
> lol!
>
> Cheers
> Scott

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard

I see what you are replying to, but where's your message?

---
Shepherds are the best beasts!
- Original Message - 
From: "Mike Reiser" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 3:53 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



 On 10/9/2010 3:33 PM, Thomas Ward wrote:

Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would be useful in
full blown first-person games but not 2d side-scrollers. So what I did
with beta 15 is simply enable target tracking and asigned it to the s
key to turn the sight on/off as needed.
Plus I've also been adding some extra functions similar to Shades of
Doom where you can press a key and get the name of the nearest
monster, press another and get the distance to the nearest monster,
etc. So beta 15 will be full of alternative ways to get the same
information as well as hopefully be a lot more stable.

Cheers!



On 10/9/10, Charles Rivard  wrote:
I sent my message as a reply to the same message Thomas is replying to 
here.

See?  I told you he'd come up with a solution, didn't I?  Rock! on! Tom!

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Tom,

I've experienced when Angella says careful, she falls into the pit while 
she says it.  Is this being worked on too?


Mike

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[Audyssey] Panning in MOTA FPS

2010-10-09 Thread Scott Chesworth
Hi Tom, quick question for you.

The difference in panning in MOTA Beta 14 and the reasons for it have
been, um, shall we say thoroughly covered. Forgive me if I've missed
it, but I haven't yet seen anybody discussing how the new setup will
work for the FPS version. I guess what I'm asking is, are the current
jumps across the stereo field that people are struggling with only
occuring because you're having to try and find the common ground
between a 2d audio landscape and a panning system that was designed
exclusively for realism in 3d maps?

I'm hoping that the answer to this will be that the FPS version will
sound more natural whenever it's ready to be rolled out. Seems logical
to assume given all the cool sounding stuff that's still happening on
consoles, but I thought I'd check for sure. Call me a maverick, but
I'm trying to make panning and positivity fit into the same sentence
lol!

Cheers
Scott

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
Hello,

I'm sorry. Though I read so many mails saying different stuff about 
different things though with the same subject line, I was a little bit 
confused.
I do understand, and I can live with it. I was just finding it a little bit 
odd. The problem with the panning surtenly doesn't make the game less 
enjoyable. 

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sat, 9 Oct 2010 17:28:30 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Sigh...Kevin, I've said this more times than I can count this week,
> but yes the panning is the way it is because I'm not using DirectSound
> 8. Since I am no longer primarily using Windows and DirectSound 8 is
> old anyway I have no plans to go back to DirectSound for my games. The
> new API, XAudio2, that has replaced DirectSound on Windows 7 doesn't
> have panning either.  Most sound APIs weather we are talking OpenAL,
> XAudio2, whatever use 5.1 surround sound audio rather than simple 2d
> panning. So there is nothing I can do about the problem accept go back
> to Windows and DirectSound. Since I have no intentions of going back
> to DirectSound there is absolutely nothing I can do to make the game
> sound exactly like it did in beta 13 and earlier, and maintain a
> cross-platform compatible version.
> I realize that some of you really think the way the audio is rendered
> absolutely sucks, but I have been working hard to do my best to
> resolve the situation as best as I can. It is getting to the point
> where I am beginning to get very upset with the constant nagging,
> complaining, and griping over the panning. If you guys can't learn to
> live with the fact DirectSound is old, no longer supported by me or
> Microsoft, and I have decided to move forward with different APIs then
> that is your loss. I'd more than happy to do what James North did by
> closing  up the USA Games website, resign from the Audyssey list, and
> never be heard from again. I'm that fed up and disgusted with the
> constant wining, complaining, and griping over the panning which I can
> do nothing to change other than support an API that A, doesn't work on
> Linux which I use almost exclusively now, and B, Microsoft has listed
> for removal from DirectX by the time the next Windows release comes
> out. You've got a choice to either accept the way things are, or learn
> to live with one less game developer. I don't need the constant
> stress.
> 
> 
> Thanks.
> 
> ---
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Sigh...Kevin, I've said this more times than I can count this week,
but yes the panning is the way it is because I'm not using DirectSound
8. Since I am no longer primarily using Windows and DirectSound 8 is
old anyway I have no plans to go back to DirectSound for my games. The
new API, XAudio2, that has replaced DirectSound on Windows 7 doesn't
have panning either.  Most sound APIs weather we are talking OpenAL,
XAudio2, whatever use 5.1 surround sound audio rather than simple 2d
panning. So there is nothing I can do about the problem accept go back
to Windows and DirectSound. Since I have no intentions of going back
to DirectSound there is absolutely nothing I can do to make the game
sound exactly like it did in beta 13 and earlier, and maintain a
cross-platform compatible version.
I realize that some of you really think the way the audio is rendered
absolutely sucks, but I have been working hard to do my best to
resolve the situation as best as I can. It is getting to the point
where I am beginning to get very upset with the constant nagging,
complaining, and griping over the panning. If you guys can't learn to
live with the fact DirectSound is old, no longer supported by me or
Microsoft, and I have decided to move forward with different APIs then
that is your loss. I'd more than happy to do what James North did by
closing  up the USA Games website, resign from the Audyssey list, and
never be heard from again. I'm that fed up and disgusted with the
constant wining, complaining, and griping over the panning which I can
do nothing to change other than support an API that A, doesn't work on
Linux which I use almost exclusively now, and B, Microsoft has listed
for removal from DirectX by the time the next Windows release comes
out. You've got a choice to either accept the way things are, or learn
to live with one less game developer. I don't need the constant
stress.


Thanks.

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
HI there,

Ok, I thought we were talking about panning in general. therewith, I 
withdraw what I said.

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sat, 9 Oct 2010 16:53:41 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Hi Kevin,
> I think you are confusing simple 2d panning with rendering sounds
> through a 3d renderer interface. Comparing those two things from a
> technical point of view is like showing someone an apple and saying it
> is an orange. They are totally different things and can't be compared
> to each other equally.
> All of the new games you mentioned such as the Grand Theft Auto
> series, Counter-Strike, Need for Speed, whatever have a 3d audio
> interface and therefore all the sounds are rendered using a 3d
> renderer. Since they depend on a 3d renderer for 5.1 surround sound to
> position audio they are absolutely not using simple 2d panning.
> Panning and 3d renderers from a programming/technical discussion are
> like comparing apples and oranges.
> If you are confused about the difference between stereo panning and
> 5.1 surround sound I think you need to read some programming books on
> DirectX or some other explanitory document that explains the
> fundimental differences. However, I can sum it up by saying 2d panning
> simply moves the sound between a left and right channel of audio. A 3d
> renderer such as that which comes with XAudio2, for example, allows
> you to position the sound between 5 channels giving you the ability to
> take advantage of 5.1 surround sound technology.
> So what people are saying that new games don't use panning is true.
> They don't use panning but 5.1 surround sound.So you bfore telling
> people they are wrong, that this or that is false, I think you need to
> do a little more technical research on the matter. Panning and 5.1
> surround sound aren't the same thing.
> 
> HTH
> 
> 
> On 10/9/10, weis...@googlemail.com  wrote:
> > Hello,
> >
> > I have to clear a few things here.
> > First, mainstream games and panning. What people have been saying is 
mostly
> > false. If you play new games like Modern warfar 2, or even max payne 2,
> > all the grand theft auto series including 1, the driver series, need for
> > speed, counter-strike, and many, many others do have surround sound
> > capabilities. Some of the shooters, if you wear 5.1 capable headphones,
> > are fun to play. Assasin screed is another very audio rich game. I
> > managed to complete and pass a few levels. So, the fact main-stream 
games
> > have no panning is completely false. In fact, tell me a game which is
> > developed for modern consoles which has no panning. But don't just
> > announce titles. Please tell me eral titles. Titles you've tried with
> > good headphones on your head and played for a while trying to figure it
> > out.
> >
> > Thanks,
> >
> > Kevin
> 
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> 

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Muhammed,
Not really. Other than the fact I ported MOTA beta 14 to my Open G3D
engine and made it cross-platform the game itself was pretty much the
same. However, beta 15 will have a handful of new features including
bug fixes.

Cheers!


On 10/9/10, Muhammed Deniz  wrote:
> Sorry, I was meant to say new features.

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Mike Reiser

 On 10/9/2010 3:33 PM, Thomas Ward wrote:

Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would be useful in
full blown first-person games but not 2d side-scrollers. So what I did
with beta 15 is simply enable target tracking and asigned it to the s
key to turn the sight on/off as needed.
Plus I've also been adding some extra functions similar to Shades of
Doom where you can press a key and get the name of the nearest
monster, press another and get the distance to the nearest monster,
etc. So beta 15 will be full of alternative ways to get the same
information as well as hopefully be a lot more stable.

Cheers!



On 10/9/10, Charles Rivard  wrote:

I sent my message as a reply to the same message Thomas is replying to here.
See?  I told you he'd come up with a solution, didn't I?  Rock! on! Tom!

---
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---
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Tom,

I've experienced when Angella says careful, she falls into the pit while 
she says it.  Is this being worked on too?


Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Kevin,
I think you are confusing simple 2d panning with rendering sounds
through a 3d renderer interface. Comparing those two things from a
technical point of view is like showing someone an apple and saying it
is an orange. They are totally different things and can't be compared
to each other equally.
All of the new games you mentioned such as the Grand Theft Auto
series, Counter-Strike, Need for Speed, whatever have a 3d audio
interface and therefore all the sounds are rendered using a 3d
renderer. Since they depend on a 3d renderer for 5.1 surround sound to
position audio they are absolutely not using simple 2d panning.
Panning and 3d renderers from a programming/technical discussion are
like comparing apples and oranges.
If you are confused about the difference between stereo panning and
5.1 surround sound I think you need to read some programming books on
DirectX or some other explanitory document that explains the
fundimental differences. However, I can sum it up by saying 2d panning
simply moves the sound between a left and right channel of audio. A 3d
renderer such as that which comes with XAudio2, for example, allows
you to position the sound between 5 channels giving you the ability to
take advantage of 5.1 surround sound technology.
So what people are saying that new games don't use panning is true.
They don't use panning but 5.1 surround sound.So you bfore telling
people they are wrong, that this or that is false, I think you need to
do a little more technical research on the matter. Panning and 5.1
surround sound aren't the same thing.

HTH


On 10/9/10, weis...@googlemail.com  wrote:
> Hello,
>
> I have to clear a few things here.
> First, mainstream games and panning. What people have been saying is mostly
> false. If you play new games like Modern warfar 2, or even max payne 2,
> all the grand theft auto series including 1, the driver series, need for
> speed, counter-strike, and many, many others do have surround sound
> capabilities. Some of the shooters, if you wear 5.1 capable headphones,
> are fun to play. Assasin screed is another very audio rich game. I
> managed to complete and pass a few levels. So, the fact main-stream games
> have no panning is completely false. In fact, tell me a game which is
> developed for modern consoles which has no panning. But don't just
> announce titles. Please tell me eral titles. Titles you've tried with
> good headphones on your head and played for a while trying to figure it
> out.
>
> Thanks,
>
> Kevin

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would be useful in
full blown first-person games but not 2d side-scrollers. So what I did
with beta 15 is simply enable target tracking and asigned it to the s
key to turn the sight on/off as needed.
Plus I've also been adding some extra functions similar to Shades of
Doom where you can press a key and get the name of the nearest
monster, press another and get the distance to the nearest monster,
etc. So beta 15 will be full of alternative ways to get the same
information as well as hopefully be a lot more stable.

Cheers!



On 10/9/10, Charles Rivard  wrote:
> I sent my message as a reply to the same message Thomas is replying to here.
> See?  I told you he'd come up with a solution, didn't I?  Rock! on! Tom!
>
> ---
> Shepherds are the best beasts!

---
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Re: [Audyssey] mota download size

2010-10-09 Thread Valiant8086
Hi.
Err, 64mb. Excuse me.
 
I use InnoSetup too and use LZMA ultra/64 if that helps.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Saturday, October 09, 2010 4:29 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mota download size

Hi.
Yes, I prefer LZMA2. It shrinks my 89mb package into around 74mb.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Monday, October 04, 2010 12:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota download size

Hi Phil.

This all depends on which compression the installer uses, though multiple
layers of compression rarely makes sense.

I've done an experiment with zip and 7z (aka lzma2). Zip makes the file 90%
its origional size, while lzma2 yields 80%.
- Original Message -
From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Monday, October 04, 2010 5:52 PM
Subject: Re: [Audyssey] mota download size


> Hi Ryan,
> Sound files do not compress very much when zipped, and usually 
> creating the install file does compress everything to as small of a 
> download file size as possible.
> Phil


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
Hello,

I have to clear a few things here.
First, mainstream games and panning. What people have been saying is mostly 
false. If you play new games like Modern warfar 2, or even max payne 2, 
all the grand theft auto series including 1, the driver series, need for 
speed, counter-strike, and many, many others do have surround sound 
capabilities. Some of the shooters, if you wear 5.1 capable headphones, 
are fun to play. Assasin screed is another very audio rich game. I 
managed to complete and pass a few levels. So, the fact main-stream games 
have no panning is completely false. In fact, tell me a game which is 
developed for modern consoles which has no panning. But don't just 
announce titles. Please tell me eral titles. Titles you've tried with 
good headphones on your head and played for a while trying to figure it 
out. 

Thanks,

Kevin

- Original Message -
From: Mike Reiser 
To: Gamers Discussion list 
Date: Sat, 09 Oct 2010 14:09:03 -0500
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

>   On 10/9/2010 12:52 PM, Thomas Ward wrote:
> > Hi all,
> > For those of you who aren't on the USA Games Listwe have been
> > discussing some things to make up for the lack of panning in beta 15.
> > One of thos solutions is a targeting indecator you can turn on/off if
> > you need it to know when you are in weapons range of an enemy. As I've
> > gotten many complaints about people not knowing if they are close
> > enough to shoot, punch, etc I've already added a feature you can use
> > to get that feedback without necessarily hearing it being panned.  I'm
> > willing to do whatever it takes to make this game as enjoyable game as
> > possible for everyone I can with in reasonable means. So I have been
> > working on various suggestions and have been trying them out in beta
> > 15 to make it a better beta as well as a more enjoyable game.
> >
> > Smile.
> >
> > On 10/9/10, clement chou  wrote:
> >> There's a bit of pickiness. Games are suposed to be chalenging... not 
so
> >> easy you can finish it in the space of 20 minutes. The panning is 
something
> >> you need to get used to, you don't have it in mainstream games... why
> >> complain?
> >>
> >>
> >> ---
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> >> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] mota download size

2010-10-09 Thread Valiant8086
Hi.
Yes, I prefer LZMA2. It shrinks my 89mb package into around 74mb.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Monday, October 04, 2010 12:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota download size

Hi Phil.

This all depends on which compression the installer uses, though multiple
layers of compression rarely makes sense.

I've done an experiment with zip and 7z (aka lzma2). Zip makes the file 90%
its origional size, while lzma2 yields 80%.
- Original Message -
From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Monday, October 04, 2010 5:52 PM
Subject: Re: [Audyssey] mota download size


> Hi Ryan,
> Sound files do not compress very much when zipped, and usually 
> creating the install file does compress everything to as small of a 
> download file size as possible.
> Phil


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread NIcol
Hi Kevin
Yes, if you hold down the left or right arrow key with or without shift,
items such as ropes, weapons, etc. quickly change position, from right, to
centre, and from centre to left if you pass it.
But Like I explained in my original post, if you're near an item:
Let's say you hear a torch in the nearby distance.
Press your right arrow without holding it down until the item is centred.
In that way the item will not suddenly jump to the left of you.
I'm able to centre an item if I slowly walk to it.
Its really not such a huge adaption to make.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: 09 October 2010 08:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hello,

Does this mean the panning will be as jumpy for the whole game now, like 
from the right imediately to the center, until version 1.0 comes around? 
I don#t know what you think, but it is just weird. I never seen anything 
like this. I am afraid of it actually. I wouldn't mind the panning being 
like in any other versions. Is that possible?

Kevin


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Mike Reiser

 On 10/9/2010 12:52 PM, Thomas Ward wrote:

Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons range of an enemy. As I've
gotten many complaints about people not knowing if they are close
enough to shoot, punch, etc I've already added a feature you can use
to get that feedback without necessarily hearing it being panned.  I'm
willing to do whatever it takes to make this game as enjoyable game as
possible for everyone I can with in reasonable means. So I have been
working on various suggestions and have been trying them out in beta
15 to make it a better beta as well as a more enjoyable game.

Smile.

On 10/9/10, clement chou  wrote:

There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is something
you need to get used to, you don't have it in mainstream games... why
complain?


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The targetting indicator would be great.

Mike

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard
I sent my message as a reply to the same message Thomas is replying to here. 
See?  I told you he'd come up with a solution, didn't I?  Rock! on! Tom!


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 12:52 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons range of an enemy. As I've
gotten many complaints about people not knowing if they are close
enough to shoot, punch, etc I've already added a feature you can use
to get that feedback without necessarily hearing it being panned.  I'm
willing to do whatever it takes to make this game as enjoyable game as
possible for everyone I can with in reasonable means. So I have been
working on various suggestions and have been trying them out in beta
15 to make it a better beta as well as a more enjoyable game.

Smile.

On 10/9/10, clement chou  wrote:

There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is 
something

you need to get used to, you don't have it in mainstream games... why
complain?


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Bryan Peterson

As he's said in other updates he hasn't figured that out yet. It may not be.
We are the Knights who say...Ni!
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 12:13 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hello,

Does this mean the panning will be as jumpy for the whole game now, like
from the right imediately to the center, until version 1.0 comes around?
I don#t know what you think, but it is just weird. I never seen anything
like this. I am afraid of it actually. I wouldn't mind the panning being
like in any other versions. Is that possible?

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sat, 9 Oct 2010 13:52:37 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!


Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons range of an enemy. As I've
gotten many complaints about people not knowing if they are close
enough to shoot, punch, etc I've already added a feature you can use
to get that feedback without necessarily hearing it being panned.  I'm
willing to do whatever it takes to make this game as enjoyable game as
possible for everyone I can with in reasonable means. So I have been
working on various suggestions and have been trying them out in beta
15 to make it a better beta as well as a more enjoyable game.

Smile.

On 10/9/10, clement chou  wrote:
> There's a bit of pickiness. Games are suposed to be chalenging... not 
> so

> easy you can finish it in the space of 20 minutes. The panning is

something

> you need to get used to, you don't have it in mainstream games... why
> complain?
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the

list,

> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Muhammed Deniz

Sorry, I was meant to say new features.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 6:56 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Muhammed,
I am not quite sure what you mean. MOTA beta 14 was officially
released on October 4. Other than the verious that was prematurely
leaked on October 1, which wasn't official, there are no other
versions of beta 14. I'm currently working on beta 15 which I hope to
release sometime early next week.

On 10/9/10, Muhammed Deniz  wrote:

Hi Thomas,
Does the mota beta 14 have any new versions?


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard
Mainstream games don't rely strictly on sound to accurately convey important 
factors to the gamer.  That's why the complaints.  Tom is working on them, 
though, and I'll bet your life that he'll have a workable solution.


As for how difficult the game is to defeat, I like the challenge.  I am 
finding the easy difficulty a challenge, but I don't consider myself a 
highly skilled gamer, either.  Just as examples, I have never beaten SOD, 
Aliens in the Outback, or GTC.  No complaining, though, because they have 
provided me hours of enjoyable challenging, yet frustrating fun, and isn't 
that their purpose?


---
Shepherds are the best beasts!
- Original Message - 
From: "clement chou" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 2:38 AM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!


There's a bit of pickiness. Games are suposed to be chalenging... not so 
easy you can finish it in the space of 20 minutes. The panning is 
something you need to get used to, you don't have it in mainstream 
games... why complain?


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread weisi4u
Hello,

Does this mean the panning will be as jumpy for the whole game now, like 
from the right imediately to the center, until version 1.0 comes around? 
I don#t know what you think, but it is just weird. I never seen anything 
like this. I am afraid of it actually. I wouldn't mind the panning being 
like in any other versions. Is that possible?

Kevin

- Original Message -
From: Thomas Ward 
To: Gamers Discussion list 
Date: Sat, 9 Oct 2010 13:52:37 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Hi all,
> For those of you who aren't on the USA Games Listwe have been
> discussing some things to make up for the lack of panning in beta 15.
> One of thos solutions is a targeting indecator you can turn on/off if
> you need it to know when you are in weapons range of an enemy. As I've
> gotten many complaints about people not knowing if they are close
> enough to shoot, punch, etc I've already added a feature you can use
> to get that feedback without necessarily hearing it being panned.  I'm
> willing to do whatever it takes to make this game as enjoyable game as
> possible for everyone I can with in reasonable means. So I have been
> working on various suggestions and have been trying them out in beta
> 15 to make it a better beta as well as a more enjoyable game.
> 
> Smile.
> 
> On 10/9/10, clement chou  wrote:
> > There's a bit of pickiness. Games are suposed to be chalenging... not so
> > easy you can finish it in the space of 20 minutes. The panning is 
something
> > you need to get used to, you don't have it in mainstream games... why
> > complain?
> >
> >
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
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> > All messages are archived and can be searched and read at
> > http://www.mail-archive.com/gam...@audyssey.org.
> > If you have any questions or concerns regarding the management of the 
list,
> > please send E-mail to gamers-ow...@audyssey.org.
> >
> 
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Muhammed,
I am not quite sure what you mean. MOTA beta 14 was officially
released on October 4. Other than the verious that was prematurely
leaked on October 1, which wasn't official, there are no other
versions of beta 14. I'm currently working on beta 15 which I hope to
release sometime early next week.

On 10/9/10, Muhammed Deniz  wrote:
> Hi Thomas,
> Does the mota beta 14 have any new versions?

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons range of an enemy. As I've
gotten many complaints about people not knowing if they are close
enough to shoot, punch, etc I've already added a feature you can use
to get that feedback without necessarily hearing it being panned.  I'm
willing to do whatever it takes to make this game as enjoyable game as
possible for everyone I can with in reasonable means. So I have been
working on various suggestions and have been trying them out in beta
15 to make it a better beta as well as a more enjoyable game.

Smile.

On 10/9/10, clement chou  wrote:
> There's a bit of pickiness. Games are suposed to be chalenging... not so
> easy you can finish it in the space of 20 minutes. The panning is something
> you need to get used to, you don't have it in mainstream games... why
> complain?
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Charles Rivard
Hmm.  That question makes no sense to me.  New versions of beta 14? 
Wouldn't beta 14 be a version of MOTA?


---
Shepherds are the best beasts!
- Original Message - 
From: "Muhammed Deniz" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 12:47 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Thomas,
Does the mota beta 14 have any new versions?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
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- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 6:43 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of what is considered to be difficult and what
is not. As for myself, for example, I don't find MOTA on easy
difficulty ery difficult at all. So I would like to knowwhat you think
is difficult about the game. This is not a put down in any way, but
merely a question from a developer to find out what you personally
find difficult about the game.

Smile.


On 10/9/10, Ben  wrote:
Not only is it not so easy that a person can't complete it straight 
away,
for me, not only is the panning a major put-off for me, but the 
difficulty

of the game is as well!


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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Muhammed Deniz

Hi Thomas,
Does the mota beta 14 have any new versions?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, October 09, 2010 6:43 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!



Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of what is considered to be difficult and what
is not. As for myself, for example, I don't find MOTA on easy
difficulty ery difficult at all. So I would like to knowwhat you think
is difficult about the game. This is not a put down in any way, but
merely a question from a developer to find out what you personally
find difficult about the game.

Smile.


On 10/9/10, Ben  wrote:

Not only is it not so easy that a person can't complete it straight away,
for me, not only is the panning a major put-off for me, but the 
difficulty

of the game is as well!


---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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[Audyssey] my entombed party.

2010-10-09 Thread Muhammed Deniz
Hi,
With my strong party, we made it through! My fighter assassins speed at swift, 
and incredebully strong, and his stats good, he's my fighter assassin champion! 
First, I'll tell you my extremely strong party. Well, moste of the party has 
lattin names in the party. We had a human fighter assassin, an elf adventurer, 
another elf adventurer, then we have Ogmok, and his name is cornelius 
catherina. We also had 2 other champion mates and they were extremely strong at 
fighting. Here is my score and tell me what you think about the game. 
My audio games for the blind group. 
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread Thomas Ward
Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of what is considered to be difficult and what
is not. As for myself, for example, I don't find MOTA on easy
difficulty ery difficult at all. So I would like to knowwhat you think
is difficult about the game. This is not a put down in any way, but
merely a question from a developer to find out what you personally
find difficult about the game.

Smile.


On 10/9/10, Ben  wrote:
> Not only is it not so easy that a person can't complete it straight away,
> for me, not only is the panning a major put-off for me, but the difficulty
> of the game is as well!
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gam...@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread clement chou
There's a bit of pickiness. Games are suposed to be chalenging... not so 
easy you can finish it in the space of 20 minutes. The panning is something 
you need to get used to, you don't have it in mainstream games... why 
complain? 



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Re: [Audyssey] mota beta14 absolutely rocks!

2010-10-09 Thread shaun everiss
well I have got used to the panning its not going to be to hard since 
I know that due to the new engine its not gona  work.

with traps the v command will work.
With monsters as long as i have enough amo it will be good.
with the new game the target beep will be good for swords.
At 07:33 p.m. 9/10/2010, you wrote:

Not only is it not so easy that a person can't complete it straight away,
for me, not only is the panning a major put-off for me, but the difficulty
of the game is as well!


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