[Audyssey] Thursday's Out of Sight events
Good morning folks! Special Announcement: Out of Site Christmas Party: Friday December23rd. Join your fellow members for a day of Christmas Festivities beginning with the movie, It's a Wonderful Life, in the entertainment Center, at 11am, hosted by Willy Wilson. 2pm, Chain Reaction Christmas style, in the Game Zone, hosted by Danny and Julie P. 4pm, Happy hour, in the Merry Christmas room, Hosted by John Harris. Let's get together for some eggnog and a good down home chat . 8pm, Come listen to the hilariously funny, Out of SiteIt's a wonderful life, Miracle on 34th, Street, Wizard of Oz, Christmas Bus trip play, in the Out of Sight Presents room. Hosted by John and Julie P. 10pm Join Patti W, in the game zone for a game of zilch to finish up the day's activities. Merry Christmas to all of our Out of site members. Here are the events scheduled for Thursday, December 22nd: TV Trivia 8:00 PM eastern Hosted by Julie P. Location: Game Zone Join our host Julie P. for this fun game! Test your knowledge of television programs from the past to the present! Musical Bingo 9:15 PM eastern Hosted by Julie, Rick, and John Location: Game Zone Join Julie P, Rick, and John in the game zone at 9:15 PM eastern for an entertaining hour of Musical Bingo. Do you remember your hits of the 80's? Still bopping along to the sounds of the swinging 60's? Do you remember old and new movie theme's? Can you identify cartoon characters or t.v theme's? Then this is the place for you. Yes it's here the all new Musical Bingo. The first team to call a bingo wins. Have a fantastic day! --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Starbase Orion update
Hi. Its coming. I think we need to do more work on it but there is definite progress. Sent from my iPhone On 21 Dec 2011, at 23:56, Zachary Kline zkl...@speedpost.net wrote: Hi All, I was just wondering if anyone had info on the status of access with Starbase Orion? A new space-based strategy game would be lots of fun. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS
Hi Lindsay, What exactly has you confused. Perhaps if you have some specific questions some of us SoundRTS players can give you pointers where to go. SoundRTS has a bit of a learning curve, but if you try the campaigns that might give you some direction here. What's nice about the campaigns is they give you simple goals to complete that teach you the basics in succession rather than hitting you with a full blown game at once. HTH On 12/21/11, Lindsay Cowell lindsay_cow...@btinternet.com wrote: Hi everyone, Just started SoundRTS. Was wondering how I should start. I'm totally baffled. Any instructions? I'm totally confused? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finding Good Web-Based Games
Definitely core exiles is about the best web based browser game out there. I'm addicted to it. The best 3 things about ce are: 1. it's a truly persistent game. It never ends. 2. you can put the game down for a good 6 months and pick it up right from where you left off. They don't delete your account for at least 180 days if it's a free account. I did this very thing. When I went back to the game, I didn't realise this at the time so when I decided to just try my account and password not expecting it to work, well I found that everything was exactly as I left it. I didn't lose any credits, resources equipment or anything. So I just continued on. 2 years down the road am at lvl62, 4000 credits to my name, which isn't bad considering how much I spend and nice high ratings as well! 3. whilst there are a lot of rl money paid enhancements to core exiles that you can purchase, they do not give you unbelievable advantages over the free account owners. The whole thing with core exiles is that the staff there want every gamer whether paid or otherwise to enjoy the game regardless. That's not to say that if you pay for stuff you aren't appreciated, you are and they do that in the form of give aways per purchase. There's no hall of fame that says x gamer has put more rl money into it than y. they would consider that to be more like naming and shaming people. Ce is a game that I really have come to love over the passed 2 years and the staff and developers equally I have a lot of respect for because of their attitude towards the player base. Any currant active ce players will no doubt be aware just how much is going to be given away server wide over the next week or 2. Whether it be due to the santa collections or the player vs staff mech week which starts this Saturday. So yes give core exiles a go. There's too much content to go rushing into it. it's a game that takes work but equally you don't have to be playing it 24 hours a day either to progress. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 December 2011 19:35 To: Gamers Discussion list Subject: Re: [Audyssey] Finding Good Web-Based Games Hi. there are a variety of web based gameslisted in the audiogames.net db, and indeed on the games to play online page on www.whitestick.co.uk. Myself, i'd recommend core exiles, fly around as a space captain doing missions, combat, mining etc. I'd aslo recommend warriors 2, which has a truly unique item system, kingdom of loathing (though hard to take seriously, stil good), and Gothador, though that one requires some gynastics. i'd also recommend looking at some of the gamebook sites, such as fighting fantasy, age of fable, chronicles of arborell and project.aon. These are stories that you progress through by hitting web links, occasioaly rolling dice rpg style, but deffinately fill the roll of epic quests. For more details, check out their pages on audiogames.net. hth. Beware the grue! Dark. - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 21, 2011 7:01 PM Subject: [Audyssey] Finding Good Web-Based Games Hi, This discussion about the top 25 best games for the blind has me intrigued. As a blind gamer, I'm interested in the best games for the blind, regardless of who developed them or what their motivation was. What this means for me is that I pay for my Blind Adrenaline membership, and I have the RS Games client on my PC. I also played Entombed avidly when it came out, and wish there were more games like that one being developed. On the other hand, I have numerous games on my iPhone that just happen to be accessible, either because the developer achieved it accidentally, or because they agreed to help when the blind community reached out to them. Examples include 7 Little Words, Moxie, Word Warp, King of Dragon Pass, Frotz and so forth. Whenever someone makes a list, top 25 games of the year, for instance, they get to define their criteria for that list. I may or may not agree with their approach, but I always like to see the results, since I might learn about a new game that I'd never considered. Web-based gaming is particularly intriguing to me. I would be interested in the opinions of those who play such games as to which ones they find most enjoyable. I would particularly like to find kingdom building games, or fantasy games where I get to start a character from scratch and take them on quests and adventures, acquiring magic and items and other things as I go. I'd prefer games where the site is mostly or completely accessible, and where I don't have to do a lot of JAWS gymnastics to play, although if the game is particularly good, I'd be willing to sacrifice these criteria. I look forward to your responses. Thanks, Nancy --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] SoundRTS
Is rts still in development? I did play it a while ago thought it was ok and a good step forward but was waiting for it to become a far bigger game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 22 December 2011 10:26 To: Lindsay Cowell; Gamers Discussion list Subject: Re: [Audyssey] SoundRTS Hi Lindsay, What exactly has you confused. Perhaps if you have some specific questions some of us SoundRTS players can give you pointers where to go. SoundRTS has a bit of a learning curve, but if you try the campaigns that might give you some direction here. What's nice about the campaigns is they give you simple goals to complete that teach you the basics in succession rather than hitting you with a full blown game at once. HTH On 12/21/11, Lindsay Cowell lindsay_cow...@btinternet.com wrote: Hi everyone, Just started SoundRTS. Was wondering how I should start. I'm totally baffled. Any instructions? I'm totally confused? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a thought on the Shard Workshop project
I recall that some time ago, there was a discussion on Lone Wolf. Some people were thinking, Wouldn't it be cool if we had a game sort of like Lone Wolf, but we were flying a plane? In regards to the game from the Shard Workshop, in a sense, do we now have such an animal? --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS
yes it is, in fact, alpha 7 just came out. and they have added some cool stuff to it, and fixed some bugs. dallas On 22/12/2011 21:50, Darren Harris wrote: Is rts still in development? I did play it a while ago thought it was ok and a good step forward but was waiting for it to become a far bigger game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 22 December 2011 10:26 To: Lindsay Cowell; Gamers Discussion list Subject: Re: [Audyssey] SoundRTS Hi Lindsay, What exactly has you confused. Perhaps if you have some specific questions some of us SoundRTS players can give you pointers where to go. SoundRTS has a bit of a learning curve, but if you try the campaigns that might give you some direction here. What's nice about the campaigns is they give you simple goals to complete that teach you the basics in succession rather than hitting you with a full blown game at once. HTH On 12/21/11, Lindsay Cowelllindsay_cow...@btinternet.com wrote: Hi everyone, Just started SoundRTS. Was wondering how I should start. I'm totally baffled. Any instructions? I'm totally confused? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS
Yes, a new version was released very recently. It has been just over a year since the last one came out, however. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Thu, 22 Dec 2011 11:50:58 - Subject: Re: [Audyssey] SoundRTS Is rts still in development? I did play it a while ago thought it was ok and a good step forward but was waiting for it to become a far bigger game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 22 December 2011 10:26 To: Lindsay Cowell; Gamers Discussion list Subject: Re: [Audyssey] SoundRTS Hi Lindsay, What exactly has you confused. Perhaps if you have some specific questions some of us SoundRTS players can give you pointers where to go. SoundRTS has a bit of a learning curve, but if you try the campaigns that might give you some direction here. What's nice about the campaigns is they give you simple goals to complete that teach you the basics in succession rather than hitting you with a full blown game at once. HTH On 12/21/11, Lindsay Cowell lindsay_cow...@btinternet.com wrote: Hi everyone, Just started SoundRTS. Was wondering how I should start. I'm totally baffled. Any instructions? I'm totally confused? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My Latest SoundRTS Battle
Hi Everyone, Since the subject of SoundRTS has been raised on here of late I decided to get back into the game myself by brushing up on my skills. Well, let's just say judging by the last game I had I haven't lost much in terms of skill or experience as I just slaughtered the enemy on mass. I beat the computer AI so bad I almost feel sorry for it. Lol! the game started off slow with me adding about 10 peasants, building some farms, a blacksmith, sawmill, etc. Basically, all the usual stuff just to get an army going.Well, about 20 minutes into the game I had about ten footmen and four archers patrolling my territory, and I had upgraded armor, arrows, and well trained troops. That's when the enemy decided to invade. Big mistake on their part as it turned out to be a big free for all with several of my footmen and archers dead, but i repelled two nights, several footmen, and three or four archers. So I happened to have quite a bit of gold on hand so brought my footmen back up to 10, my archers to four, and then added a keep with stables, and added four knights to my army.At this point I was ready to give the enemy a little taste of their own medicine. I assembled my troops and invaded the area where i believed the enemy attack had come from. Turned out in my first strike I took out 8 enemy peasants, three nights, and a couple archers and footmen. Plus captured a gold mine with 98 gold left in it. That seemed to be a good place to leave some footmen behind to discourage the enemy from mining out that mine. Well, a few minutes later the crafty enemy decided to move three peasants into my territory and started steeling gold out of one of my gold mines. Naturally I didn't take too kindly to this sneaky behavior and dispatched my four archers to the gold mine to eliminate the enemy peasants who had the nerve to try and steel my gold. Once that was done I decided killing the three enemy peasants wasn't enough, and it was time to put boots to butts and show them who was boss. So I rounded up all of my forces, ten footmen, four archers, and four knights and marched on the enemies capital. Only problem was there were no enemy troops left to defend their territory and my only resistance--if you want to call it that--was three enemy peasants who got slaughtered. Like, duh, three peasants against an army my size. No contest. Lol! Anyway, the rest was pretty predictable. I burned farms, destroyed buildings, and completely wiped the enemy off the map and ground them into dirt. It was a classic case of major overkill, and as I said earlier I had such an advantage in that game that it was no contest. I almost feel sorry for the computer AI to get beaten that badly. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS
Hi Darren, Well, I believe there is a new version of SoundRTS that was released a couple of days ago, but haven't downloaded it yet. However, updates do seem to be few and far between now so I can't say how actively the game is being developed. Although, it does appear to be still in development judging by the latest release. On 12/22/11, Darren Harris darren_g_har...@btinternet.com wrote: Is rts still in development? I did play it a while ago thought it was ok and a good step forward but was waiting for it to become a far bigger game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Latest SoundRTS Battle
I always found that with sound rts myself. The computer never really does any serious attacks that have any c chance against you accept at the start, then by the time you've got up to knights and maybe a catapult you just have a huge army that can walk streight into the enemy teretory and murder their way through. I must confess this is one reason i've never really got hugely into the game, sinse I'm not a big pvp fan and playing single player against the computer is pretty limited. I'd personally love to see a propper campeigne mode with missions, objectives etc, but though the tools are there to make one, I don't believe anyone has as yet. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 12:42 PM Subject: [Audyssey] My Latest SoundRTS Battle Hi Everyone, Since the subject of SoundRTS has been raised on here of late I decided to get back into the game myself by brushing up on my skills. Well, let's just say judging by the last game I had I haven't lost much in terms of skill or experience as I just slaughtered the enemy on mass. I beat the computer AI so bad I almost feel sorry for it. Lol! the game started off slow with me adding about 10 peasants, building some farms, a blacksmith, sawmill, etc. Basically, all the usual stuff just to get an army going.Well, about 20 minutes into the game I had about ten footmen and four archers patrolling my territory, and I had upgraded armor, arrows, and well trained troops. That's when the enemy decided to invade. Big mistake on their part as it turned out to be a big free for all with several of my footmen and archers dead, but i repelled two nights, several footmen, and three or four archers. So I happened to have quite a bit of gold on hand so brought my footmen back up to 10, my archers to four, and then added a keep with stables, and added four knights to my army.At this point I was ready to give the enemy a little taste of their own medicine. I assembled my troops and invaded the area where i believed the enemy attack had come from. Turned out in my first strike I took out 8 enemy peasants, three nights, and a couple archers and footmen. Plus captured a gold mine with 98 gold left in it. That seemed to be a good place to leave some footmen behind to discourage the enemy from mining out that mine. Well, a few minutes later the crafty enemy decided to move three peasants into my territory and started steeling gold out of one of my gold mines. Naturally I didn't take too kindly to this sneaky behavior and dispatched my four archers to the gold mine to eliminate the enemy peasants who had the nerve to try and steel my gold. Once that was done I decided killing the three enemy peasants wasn't enough, and it was time to put boots to butts and show them who was boss. So I rounded up all of my forces, ten footmen, four archers, and four knights and marched on the enemies capital. Only problem was there were no enemy troops left to defend their territory and my only resistance--if you want to call it that--was three enemy peasants who got slaughtered. Like, duh, three peasants against an army my size. No contest. Lol! Anyway, the rest was pretty predictable. I burned farms, destroyed buildings, and completely wiped the enemy off the map and ground them into dirt. It was a classic case of major overkill, and as I said earlier I had such an advantage in that game that it was no contest. I almost feel sorry for the computer AI to get beaten that badly. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS
Hi, Which map is best to use, amd does anyone have any good strategies for protecting their territories? Lindsay Cowell -original message- Subject: Re: [Audyssey] SoundRTS From: Thomas Ward thomasward1...@gmail.com Date: 22/12/2011 12:46 pm Hi Darren, Well, I believe there is a new version of SoundRTS that was released a couple of days ago, but haven't downloaded it yet. However, updates do seem to be few and far between now so I can't say how actively the game is being developed. Although, it does appear to be still in development judging by the latest release. On 12/22/11, Darren Harris darren_g_har...@btinternet.com wrote: Is rts still in development? I did play it a while ago thought it was ok and a good step forward but was waiting for it to become a far bigger game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
I don't think so, though others may disagree. While Zero Sight seems to provide an in-depth flying experience, I was actually quite disappointed in the modeling of how one actually flies an aircraft. I understand that those physics are difficult to make playable, so don't hold it against the developer, but it was sufficient to have me uninstalling the current demo. Lone Wolf's sub controls aren't exhaustively realistic, but they come much closer to providing the flavor of managing a submarine than do the flight controls and avionics of Zero Sight. I'm not saying don't enjoy the game if you do, but no, it's not yet in the class of Lone Wolf for this gamer. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, December 22, 2011 7:09 AM To: audyssey gamers list Subject: [Audyssey] a thought on the Shard Workshop project I recall that some time ago, there was a discussion on Lone Wolf. Some people were thinking, Wouldn't it be cool if we had a game sort of like Lone Wolf, but we were flying a plane? In regards to the game from the Shard Workshop, in a sense, do we now have such an animal? --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS
How, or where does one find this game? Fred Olver - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Lindsay Cowell lindsay_cow...@btinternet.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 7:30 AM Subject: Re: [Audyssey] SoundRTS Hi Lindsay The first part is to get some peasants to mine the gold and the lumber from nearby places. Make sure the farms can support the number of people you have working. Then a barricks so you can get foot soldiers. At that point it depends on how one plays the game. I typically skip archers and go right to knights. I'm sure other players have their own methods. HTH Ron - Original Message - From: Lindsay Cowell lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 8:14 AM Subject: Re: [Audyssey] SoundRTS Hi, Which map is best to use, amd does anyone have any good strategies for protecting their territories? Lindsay Cowell -original message- Subject: Re: [Audyssey] SoundRTS From: Thomas Ward thomasward1...@gmail.com Date: 22/12/2011 12:46 pm Hi Darren, Well, I believe there is a new version of SoundRTS that was released a couple of days ago, but haven't downloaded it yet. However, updates do seem to be few and far between now so I can't say how actively the game is being developed. Although, it does appear to be still in development judging by the latest release. On 12/22/11, Darren Harris darren_g_har...@btinternet.com wrote: Is rts still in development? I did play it a while ago thought it was ok and a good step forward but was waiting for it to become a far bigger game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
Hi, personally I've played Lone Wolf and Zero Sight, and I believe that the second is better. I haven't ever tryed the sensation of taking down an aircraft while thinking to another, giving orders to the squad member while shutting to a veicle ecc. Zero Sight recuires more concentration, but reserves more fun. Why have you uninstalled the demo? why this is not so realistic for you? I've played also flight simulators with sighted people, and it seems very similar to me to these. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] lone wolf extra mission help
hi, are there any walkthroughs of the extra missions for lw? I seem to have problems with the cloaked destroyers mission and someone was talking about an extra mission called the clinton mission I don't seem to have that If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle doesn't always go To the stronger or faster man; But sooner or later, the man who wins Is the fellow who thinks he can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
OK, small dissertation to follow. Flying an aircraft is not at all like driving a car or a boat. The biggest difference is that many of your controls do not directly affect your position and orientation in three-space, but instead affect the rate of change of that orientation. As a somewhat simplified example: moving the stick to the left initiates a bank to the left, that is, the aircraft rolls along its long axis. The excursion from the zero-point of the stick controls how rapidly your roll angle changes, rather than setting your absolute roll. Move the stick only a little, and your roll rate is slow, but you do continue rolling. The same sort of rate control works for the elevator (stick forward and back), with the addition that gravity is still in effect, so that if you unload that is remove all lift from the aircraft, you will eventually describe a parabolic arc downwards (friction effects ignored.) These two effects are combined in actual flying, especially high-performance flying, so that turning is usually accomplished by rolling the aircraft, then pulling back on the stick for a turn that occupies less horizontal space. Much dogfighting was done in the vertical, where rolling equates to turning. Typically you had more control authority for pitch then roll and finally yaw, so you would use your pitch controls to aid in turning. Now add engine power into the mix. Goosing the throttle has more effects than just increasing your speed. Zero Sight has it right that you accelerate or decelerate when you change throttle settings, but given that lift is, among other things, a function of speed, if you are in level flight and goose the throttle without making any other control changes, you will climb. Chop the power and you descend. Now finally add in that when you bank, you tend to turn, and when you apply rudder, it has an effect on bank angle, and both affect your pitch angle, and you begin to see how complex flying even a WWII aircraft was. Dark is right that it was possible to turn someone who had never flown into a combat pilot in relatively short order, though in the U.S. the training time was more like six months and was every day, hours a day. Now, we look at modern combat flying. In addition to performing all the above tasks, you have a complex cockpit layout that requires memorization. You have radar to monitor in any of several possible modes. You have weapons packages, both air-to-air and air-to-ground that each have their separate control characteristics. It isn't like in the movies, just point and shoot, you have to select targets, select weapon system for each target, know your weapon's envelope of effectiveness and deploy it correctly. Now to Dark's point, Lone Wolf does not cover every complexity of conning a submarine in the WWII era, but it gives you enough to do that in the midst of a furious combat sequence, firing on one target say, while evading three incoming destroyers, you have plenty to do. Also, it enforces the sorts of snap decision-making that a sub commander would have to do. Ok, my targeting solution is coming into effect, but I have two destroyers bearing down on me. Do I wait and take the shot? If so, do I then turn and snap off a shot at a destroyer, or do I crash dive and hope to live through the bombardment? From what I've seen, Zero sight gets some of the feel of the switchology right for modern aircraft, but the flight model is simplified to the point where it doesn't impose a burden at all on the pilot. The amazing thing about modern fighter or attack pilots is that if need be, they can do all this switching while yanking and banking at several gees. Now, it's probably unrealistic of me to expect anyone to create a detailed flight model, though I have some excel models that do a pretty good job, at least for WWII era aircraft. There are a vanishingly small number of blind people who've actually flown an aircraft, I am one, so the experience isn't missed by most gamers. I'm unable to comment on other flight sims, as I haven't tried one since the DOS days, but it's my impression that there are simulators out there, available to the commercial gamer, that do model flight more realistically. So in conclusion, I recognize that my requirements are unreasonable for most people. Do not take my negative view as representative, and I do recommend anyone try it. But do not believe that you are doing anything like flying. And that's ok, I'm the radical simulationist on this forum and I recognize that. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] a thought on the Shard Workshop project
Hi Chris. Well Zero site might be missing the friction physics and some of the more complex controls, but actually the angle as you describe is already in the game, it just involves setting angles with arrow keys. As It says in the manual, Zero site isn't intended as a perfect simulation of every realistic aspect of flying a plane, just to give a general experience and a fun game in the process, which it does. if your less keen on that, fair enough. Btw, my two months figure was just a number pulled out of the air. Everything I know about training of volunteer pilots in wwii is based on rohald Dahl's auto biography, and he doesn't give a figure on his time, rather concentrating on how hard the training was and hwat it involved. I must confess, while I'd say know a litle about military weapons, training and tactics up to the first world war, more modern military history is not really my subject and beyond what I've picked up from a variety of books set around that time or concerning other matters such as the Shoa (holocaust), I don't know too much. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
What I was getting at in my original post are the similarities between the two games. You have radar to find the enemy. You have weapons to destroy the enemy. You must complete given missions. You are navigating left and right, up and down, forward and back. One game is in water while the other is in the air, but it's the same idea. Of course, the sounds are different. The idea of both games are similar. I wasn't thinking of the mechanics or logistics of navigating your vehicle through the games.targets --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 22, 2011 9:21 AM Subject: Re: [Audyssey] a thought on the Shard Workshop project OK, small dissertation to follow. Flying an aircraft is not at all like driving a car or a boat. The biggest difference is that many of your controls do not directly affect your position and orientation in three-space, but instead affect the rate of change of that orientation. As a somewhat simplified example: moving the stick to the left initiates a bank to the left, that is, the aircraft rolls along its long axis. The excursion from the zero-point of the stick controls how rapidly your roll angle changes, rather than setting your absolute roll. Move the stick only a little, and your roll rate is slow, but you do continue rolling. The same sort of rate control works for the elevator (stick forward and back), with the addition that gravity is still in effect, so that if you unload that is remove all lift from the aircraft, you will eventually describe a parabolic arc downwards (friction effects ignored.) These two effects are combined in actual flying, especially high-performance flying, so that turning is usually accomplished by rolling the aircraft, then pulling back on the stick for a turn that occupies less horizontal space. Much dogfighting was done in the vertical, where rolling equates to turning. Typically you had more control authority for pitch then roll and finally yaw, so you would use your pitch controls to aid in turning. Now add engine power into the mix. Goosing the throttle has more effects than just increasing your speed. Zero Sight has it right that you accelerate or decelerate when you change throttle settings, but given that lift is, among other things, a function of speed, if you are in level flight and goose the throttle without making any other control changes, you will climb. Chop the power and you descend. Now finally add in that when you bank, you tend to turn, and when you apply rudder, it has an effect on bank angle, and both affect your pitch angle, and you begin to see how complex flying even a WWII aircraft was. Dark is right that it was possible to turn someone who had never flown into a combat pilot in relatively short order, though in the U.S. the training time was more like six months and was every day, hours a day. Now, we look at modern combat flying. In addition to performing all the above tasks, you have a complex cockpit layout that requires memorization. You have radar to monitor in any of several possible modes. You have weapons packages, both air-to-air and air-to-ground that each have their separate control characteristics. It isn't like in the movies, just point and shoot, you have to select targets, select weapon system for each target, know your weapon's envelope of effectiveness and deploy it correctly. Now to Dark's point, Lone Wolf does not cover every complexity of conning a submarine in the WWII era, but it gives you enough to do that in the midst of a furious combat sequence, firing on one target say, while evading three incoming destroyers, you have plenty to do. Also, it enforces the sorts of snap decision-making that a sub commander would have to do. Ok, my targeting solution is coming into effect, but I have two destroyers bearing down on me. Do I wait and take the shot? If so, do I then turn and snap off a shot at a destroyer, or do I crash dive and hope to live through the bombardment? From what I've seen, Zero sight gets some of the feel of the switchology right for modern aircraft, but the flight model is simplified to the point where it doesn't impose a burden at all on the pilot. The amazing thing about modern fighter or attack pilots is that if need be, they can do all this switching while yanking and banking at several gees. Now, it's probably unrealistic of me to expect anyone to create a detailed flight model, though I have some excel models that do a pretty good job, at least for WWII era aircraft. There are a vanishingly small number of blind people who've actually flown an aircraft, I am one, so the experience isn't missed by most gamers. I'm unable to comment on other flight sims, as I haven't tried one since the DOS days, but it's my impression that there are
Re: [Audyssey] a thought on the Shard Workshop project
You got some of the principles, but way off on others. The ailerons on the ends of the wings are what lets the plane turn left or right. You get this motion by moving the yoke left or right. By pushing forward or pulling back on the yoke causes the Elevators on the tail wings to raise or lower the planes level of flight. By giving the plane more or less power. Gives more or less wind on the wings surface to assist in these movements. Speed only makes you go faster or slower. Depending on wait of plane determines how much speed it takes to keep it in the air. Not all planes have rudders, and those that do move along with the ailerons. Anyone that has flown and had time at the stick would of ben told this info after all its basic flying. You want hard flying try a helicopter. i have flown just about all types of RC models from airplanes to hover craft. Now working on helicopters indoor type and out. Ben playing with these big boy toys for past 30 years and most of it being blind. So with It's your plane and zero sight sims. You do get a good idea of flying by sim. At 10:21 AM 12/22/2011, you wrote: OK, small dissertation to follow. Flying an aircraft is not at all like driving a car or a boat. The biggest difference is that many of your controls do not directly affect your position and orientation in three-space, but instead affect the rate of change of that orientation. As a somewhat simplified example: moving the stick to the left initiates a bank to the left, that is, the aircraft rolls along its long axis. The excursion from the zero-point of the stick controls how rapidly your roll angle changes, rather than setting your absolute roll. Move the stick only a little, and your roll rate is slow, but you do continue rolling. The same sort of rate control works for the elevator (stick forward and back), with the addition that gravity is still in effect, so that if you unload that is remove all lift from the aircraft, you will eventually describe a parabolic arc downwards (friction effects ignored.) These two effects are combined in actual flying, especially high-performance flying, so that turning is usually accomplished by rolling the aircraft, then pulling back on the stick for a turn that occupies less horizontal space. Much dogfighting was done in the vertical, where rolling equates to turning. Typically you had more control authority for pitch then roll and finally yaw, so you would use your pitch controls to aid in turning. Now add engine power into the mix. Goosing the throttle has more effects than just increasing your speed. Zero Sight has it right that you accelerate or decelerate when you change throttle settings, but given that lift is, among other things, a function of speed, if you are in level flight and goose the throttle without making any other control changes, you will climb. Chop the power and you descend. Now finally add in that when you bank, you tend to turn, and when you apply rudder, it has an effect on bank angle, and both affect your pitch angle, and you begin to see how complex flying even a WWII aircraft was. Dark is right that it was possible to turn someone who had never flown into a combat pilot in relatively short order, though in the U.S. the training time was more like six months and was every day, hours a day. Now, we look at modern combat flying. In addition to performing all the above tasks, you have a complex cockpit layout that requires memorization. You have radar to monitor in any of several possible modes. You have weapons packages, both air-to-air and air-to-ground that each have their separate control characteristics. It isn't like in the movies, just point and shoot, you have to select targets, select weapon system for each target, know your weapon's envelope of effectiveness and deploy it correctly. Now to Dark's point, Lone Wolf does not cover every complexity of conning a submarine in the WWII era, but it gives you enough to do that in the midst of a furious combat sequence, firing on one target say, while evading three incoming destroyers, you have plenty to do. Also, it enforces the sorts of snap decision-making that a sub commander would have to do. Ok, my targeting solution is coming into effect, but I have two destroyers bearing down on me. Do I wait and take the shot? If so, do I then turn and snap off a shot at a destroyer, or do I crash dive and hope to live through the bombardment? From what I've seen, Zero sight gets some of the feel of the switchology right for modern aircraft, but the flight model is simplified to the point where it doesn't impose a burden at all on the pilot. The amazing thing about modern fighter or attack pilots is that if need be, they can do all this switching while yanking and banking at several gees. Now, it's probably unrealistic of me to expect anyone to create a detailed flight model, though I have some excel models that do a pretty good job, at least for WWII era aircraft.
[Audyssey] RC aircraft - Re: a thought on the Shard Workshop project
Just curious: Indoor helicopters? I would think that any flying craft needs a lot of space. How big are these helicopters?, and how do you navigate without smacking it into walls or ceiling without looking? It sounds like interesting fun! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 10:47 AM Subject: Re: [Audyssey] a thought on the Shard Workshop project You got some of the principles, but way off on others. The ailerons on the ends of the wings are what lets the plane turn left or right. You get this motion by moving the yoke left or right. By pushing forward or pulling back on the yoke causes the Elevators on the tail wings to raise or lower the planes level of flight. By giving the plane more or less power. Gives more or less wind on the wings surface to assist in these movements. Speed only makes you go faster or slower. Depending on wait of plane determines how much speed it takes to keep it in the air. Not all planes have rudders, and those that do move along with the ailerons. Anyone that has flown and had time at the stick would of ben told this info after all its basic flying. You want hard flying try a helicopter. i have flown just about all types of RC models from airplanes to hover craft. Now working on helicopters indoor type and out. Ben playing with these big boy toys for past 30 years and most of it being blind. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
About Zero sight: I've checked the site, and the dev has released the 1.01 patch that solves bugs and adds the clock orientation system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
Hi Chris, I agree. I tried the Zero Sight demo myself and it doesn't really grab my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't necessarily stick to true physics either, but as you pointed out the experience does feel more realistic as a simulation than Zero Sight when we come down to a one on one comparison between the two. I honestly think Lone Wolf sets a president for any kind of combat simulation because it offers several starter missions, the ability to create custom missions, and the user interface is fairly straight forward. The keyboard commands are easy to remember because they make sense. A for area, f for fuel, d for depth, s for speed, etc are logical assignments. With Zero Sight I felt as though some keyboard assignments didn't make sense, and having 0 oriented to east instead of north just made the game too confusing for me.I'm willing to keep an an open mind about the game, but unless some of the things I don't particularly like get changed in the future I probably won't buy Zero Sight. I guess it doesn't really live up to my expectations for a flight simulator. Cheers! On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I don't think so, though others may disagree. While Zero Sight seems to provide an in-depth flying experience, I was actually quite disappointed in the modeling of how one actually flies an aircraft. I understand that those physics are difficult to make playable, so don't hold it against the developer, but it was sufficient to have me uninstalling the current demo. Lone Wolf's sub controls aren't exhaustively realistic, but they come much closer to providing the flavor of managing a submarine than do the flight controls and avionics of Zero Sight. I'm not saying don't enjoy the game if you do, but no, it's not yet in the class of Lone Wolf for this gamer. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
Fair enough in turn Dark. It is true that toward the end of the war, both Germany and Japan were trying to force pilots through their training program faster and faster. In the case of the Japanese, it didn't require as much skill to be a kamikaze pilot, just enough to get the aircraft over a target and dive it in. Allied pilots remarked the drastic loss in pilot quality for later-trained German pilots. If I recall correctly, the Germans were experimenting with the use of electric shock as part of their training regime towards the end. And as I've said, my tastes in this matter are quite extreme, and I recognize that. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
Ok, with those qualifications, I can agree that this game approaches Lone Wolf, or for that matter, GMA Tank Commander. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, December 22, 2011 11:32 AM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project What I was getting at in my original post are the similarities between the two games. You have radar to find the enemy. You have weapons to destroy the enemy. You must complete given missions. You are navigating left and right, up and down, forward and back. One game is in water while the other is in the air, but it's the same idea. Of course, the sounds are different. The idea of both games are similar. I wasn't thinking of the mechanics or logistics of navigating your vehicle through the games.targets Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Slight Issue with New Zero Sight Demo
Yes, I con confirm that problem, it should be fixed now, try downloading the demo again. Sorry for the inconvenience, and thanks for the heads up! 2011/12/22 Kelly Sapergia ksaper...@gmail.com Hi, I just visited the Shard Workshop site, and noticed a new demo version of Zero Sight is now available, or so I assume since the 1.01 Full patch is mentioned. I downloaded it, thinking that maybe there was a bug with the first one that was preventing me from getting off the ground, but after choosing Free Flight from the menu, I noticed that the F3 key no longer informs me of the length of the airstrip. Is anyone else experiencing this? And in case you're wondering, I still can't take off, despite reading the manual and all. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey. **org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/**mailman/listinfo/gamers_**audyssey.orghttp://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Latest SoundRTS Battle
I guess I'll throw in some observations here. What that computer did was make it's peasants gather resources. In one of my recent battles, I had an enemy force of one peasant with a few town halls, a barracks a farm and a couple other buildings. There was a woods next to an enemy town hall. Over the course of an hour or so, that peasant did nothing but gather wood. I had modified the map a bit so that resources are practically bottomless, but a single peasant exploited a woods of 7500 down to 3000. Over this time, me being the person who wants *all* the money, I had well over 120k gold and 90k wood. The enemy never repaired any of their damaged buildings, never harvested gold (though I'm almost certain they had enough to get some men anyway), and never recruited a single unit. It would appear that if you devastate them to a certain point, that the computer gets stuck in an infinite loop. I've also scene a group of 5-10 peasants exploit gold for ten minutes, though I got board of watching before they finished the mine. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 22 Dec 2011 12:03:59 -0500 Subject: Re: [Audyssey] My Latest SoundRTS Battle Hi Dark, That's quite true unfortunately. I think SoundRTS needs a newer better intelligent A.I. because it really all comes down to one major battle with the enemy. The A.I. builds up a decent sized army, invades, and if you repulse the attack its all over. The enemy A.I. doesn't seem to be able to recover after the initial defeat. For example, I just got done playing a major offensive with the agressive A.I. and the enemy attacked,nearly wiped me out, but I managed to defeat the initial invasion and rebuild. I built up a huge army, rebuilt all my buildings, and even performed some upgrades so I could repulse a second attack. Mind you I spend nearly an hour of time getting ready for this huge battle. What was the A.I. doing in that hour of time? Apparently nothing. When I launched my asault there were only a few footmen and archers guarding the enemy territories. Meanwhile I spent that time in adding several knights and even a mage to hit them hard and hit them fast.I would have expected the enemy to spend its time and resources on knights, mages, and dragons for such a possible invasion but it was spending its resources on footmen and archers. It is absolutely rediculous that the A.I. didn't use its time and resources more wisely! Its for reasons like that I am truly considering writing my own version of Warcraft that is more on par with the original game. As you say SoundRTS has the makings of a real time strategy game in that genre, but lacks campaigns, lacks a decent single player mode, and really only is fun if you join a server and play against a human player where the challenge is usually tougher. Certainly Time of Conflict is a better example of the genre because David Greenwood did a lot of things right. He made a truly awesome accessible interface for the game, and allows you to create a very large army consisting of tanks, jets, ships, and troops against an enemy force of a similar size. No single battle can change the tide of war, and I've litterally spent up to seven or eight days of game play until the enemy surrendered. Its features like this I think SoundRTS needs to be truly on par with Warcraft. Cheers! On 12/22/11, dark d...@xgam.org wrote: I always found that with sound rts myself. The computer never really does any serious attacks that have any c chance against you accept at the start, then by the time you've got up to knights and maybe a catapult you just have a huge army that can walk streight into the enemy teretory and murder their way through. I must confess this is one reason i've never really got hugely into the game, sinse I'm not a big pvp fan and playing single player against the computer is pretty limited. I'd personally love to see a propper campeigne mode with missions, objectives etc, but though the tools are there to make one, I don't believe anyone has as yet. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] a thought on the Shard Workshop project
yeah, but then, give it time. i mean, come on. its only had what, a few months at most, of coding? and as we give feedback, it can be updated, and will become better. its only a new game, most games that come out for the first time need some work done, when only a short time has been spent on building them. also, don't compare them. they are two totally seperate kinds of games. i personally have found this to be quite realistic in most regards. yes, there are some things that aren't quite right. but, its a game. dallas On 23/12/2011 03:24, Thomas Ward wrote: Hi Chris, I agree. I tried the Zero Sight demo myself and it doesn't really grab my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't necessarily stick to true physics either, but as you pointed out the experience does feel more realistic as a simulation than Zero Sight when we come down to a one on one comparison between the two. I honestly think Lone Wolf sets a president for any kind of combat simulation because it offers several starter missions, the ability to create custom missions, and the user interface is fairly straight forward. The keyboard commands are easy to remember because they make sense. A for area, f for fuel, d for depth, s for speed, etc are logical assignments. With Zero Sight I felt as though some keyboard assignments didn't make sense, and having 0 oriented to east instead of north just made the game too confusing for me.I'm willing to keep an an open mind about the game, but unless some of the things I don't particularly like get changed in the future I probably won't buy Zero Sight. I guess it doesn't really live up to my expectations for a flight simulator. Cheers! On 12/22/11, Christopher Bartlettthemusicalbre...@gmail.com wrote: I don't think so, though others may disagree. While Zero Sight seems to provide an in-depth flying experience, I was actually quite disappointed in the modeling of how one actually flies an aircraft. I understand that those physics are difficult to make playable, so don't hold it against the developer, but it was sufficient to have me uninstalling the current demo. Lone Wolf's sub controls aren't exhaustively realistic, but they come much closer to providing the flavor of managing a submarine than do the flight controls and avionics of Zero Sight. I'm not saying don't enjoy the game if you do, but no, it's not yet in the class of Lone Wolf for this gamer. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
does lone wolf have system access support? played it years ago i may buy it you know but haven't played that game in a few years has it had updates in the last few years? tried it when first released On Dec 22, 2011, at 6:27 PM, Dallas O'Brien wrote: yeah, but then, give it time. i mean, come on. its only had what, a few months at most, of coding? and as we give feedback, it can be updated, and will become better. its only a new game, most games that come out for the first time need some work done, when only a short time has been spent on building them. also, don't compare them. they are two totally seperate kinds of games. i personally have found this to be quite realistic in most regards. yes, there are some things that aren't quite right. but, its a game. dallas On 23/12/2011 03:24, Thomas Ward wrote: Hi Chris, I agree. I tried the Zero Sight demo myself and it doesn't really grab my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't necessarily stick to true physics either, but as you pointed out the experience does feel more realistic as a simulation than Zero Sight when we come down to a one on one comparison between the two. I honestly think Lone Wolf sets a president for any kind of combat simulation because it offers several starter missions, the ability to create custom missions, and the user interface is fairly straight forward. The keyboard commands are easy to remember because they make sense. A for area, f for fuel, d for depth, s for speed, etc are logical assignments. With Zero Sight I felt as though some keyboard assignments didn't make sense, and having 0 oriented to east instead of north just made the game too confusing for me.I'm willing to keep an an open mind about the game, but unless some of the things I don't particularly like get changed in the future I probably won't buy Zero Sight. I guess it doesn't really live up to my expectations for a flight simulator. Cheers! On 12/22/11, Christopher Bartlettthemusicalbre...@gmail.com wrote: I don't think so, though others may disagree. While Zero Sight seems to provide an in-depth flying experience, I was actually quite disappointed in the modeling of how one actually flies an aircraft. I understand that those physics are difficult to make playable, so don't hold it against the developer, but it was sufficient to have me uninstalling the current demo. Lone Wolf's sub controls aren't exhaustively realistic, but they come much closer to providing the flavor of managing a submarine than do the flight controls and avionics of Zero Sight. I'm not saying don't enjoy the game if you do, but no, it's not yet in the class of Lone Wolf for this gamer. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
Hi Will, Not that I know of. the last version of Lone Wolf, v3.5, supports Jaws, Window-eyes, or SAPI. I guess version 4.0 will have additional screen reader support, but we'll have to wait and see when that version is released. Cheers! On 12/22/11, william lomas will.d.lo...@gmail.com wrote: does lone wolf have system access support? played it years ago i may buy it you know but haven't played that game in a few years has it had updates in the last few years? tried it when first released --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
If the patch is only for the full version, what about those of us who want to try the demo, with the changes having been made, to determine whether or not we want to buy? I do want the heading of 0 degrees to be north, rather than 90 degrees being north. I would not buy a game based on a buggy demo. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Shard Workshop shardworks...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 11:56 AM Subject: Re: [Audyssey] a thought on the Shard Workshop project Hi Thomas, if you are still interested, with patch 1.01 we have introduced the possibility of changing the default (Cartesian) heading with the Clock heading, with 0 degrees to the North, just by pressing A in the main menu. Just redownload the patch to try it out in case you want. http://www.shardworkshop.com/zero-sight 2011/12/22 Thomas Ward thomasward1...@gmail.com Hi Chris, I agree. I tried the Zero Sight demo myself and it doesn't really grab my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't necessarily stick to true physics either, but as you pointed out the experience does feel more realistic as a simulation than Zero Sight when we come down to a one on one comparison between the two. I honestly think Lone Wolf sets a president for any kind of combat simulation because it offers several starter missions, the ability to create custom missions, and the user interface is fairly straight forward. The keyboard commands are easy to remember because they make sense. A for area, f for fuel, d for depth, s for speed, etc are logical assignments. With Zero Sight I felt as though some keyboard assignments didn't make sense, and having 0 oriented to east instead of north just made the game too confusing for me.I'm willing to keep an an open mind about the game, but unless some of the things I don't particularly like get changed in the future I probably won't buy Zero Sight. I guess it doesn't really live up to my expectations for a flight simulator. Cheers! On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I don't think so, though others may disagree. While Zero Sight seems to provide an in-depth flying experience, I was actually quite disappointed in the modeling of how one actually flies an aircraft. I understand that those physics are difficult to make playable, so don't hold it against the developer, but it was sufficient to have me uninstalling the current demo. Lone Wolf's sub controls aren't exhaustively realistic, but they come much closer to providing the flavor of managing a submarine than do the flight controls and avionics of Zero Sight. I'm not saying don't enjoy the game if you do, but no, it's not yet in the class of Lone Wolf for this gamer. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Latest SoundRTS Battle
I've also noticed that the ai seems to build extra town halls instead of more useful buildings. While I can see the need for the option to build more townhalls if yours gets destroyed or if you have a large distance for peasants to go, building a second town hall next to your first serves litle or no point, and yet it's something I've seen the ai in sound rts do on several occasions. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
Hah, great! But don't worry, everybody can be our kind of customer, we surely don't think of making only flight simulator, we've got a lot a interesting things for you in the future :D 2011/12/22 Christopher Bartlett themusicalbre...@gmail.com I'll echo Thomas' good wishes and praise for you. I am not your typical consumer, so don't take my critique too much to heart. One of these days, I'll get around to converting that excel data into the flight sim I want to play, which will likely interest only me. *smile* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Thursday, December 22, 2011 1:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project Thank you! We're really doing our best! 2011/12/22 Thomas Ward thomasward1...@gmail.com Hi, thanks. I'll check the new demo out. As I said in my post I'm willing to keep an open mind on this game as there aren't too many good fighter sims out there for the blind and this one has potential. Just thought some of the bugs and features needed to be fixed before I was willing to spend money on it. However, if I haven't said so before you guys are off to a good start into the audio games community. Cheers! On 12/22/11, Shard Workshop shardworks...@gmail.com wrote: Hi Thomas, if you are still interested, with patch 1.01 we have introduced the possibility of changing the default (Cartesian) heading with the Clock heading, with 0 degrees to the North, just by pressing A in the main menu. Just redownload the patch to try it out in case you want. http://www.shardworkshop.com/zero-sight --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top 25 websites for gamers who are blind
Glad to hear back from Eleanor. Making any kind of list like this is a pain in the butt to say the least, but I have to strongly echo Dark's sentiment that if this list is to be a list of games that have no online component at all, then it will be incomplete at the least, and certainly would need major tweaking from last years list, as some games that are playable online made the list, so I don't really understand where the line is drawn at this point. I think Dark alluded to creating a more comprehensive list on audio games.net, and that may be the way to go here, as we would have input from more folks that have the time and capacity to play the various games out there and give their feedback. I applaud what Eleanor and John are doing here, we need all the exposure we can get for audio games, but if it is just the two of them trying to carve out this list, that is a pretty tall order to try and evaluate what is out there. As far as blind adrenaline, if anyone from 7128 wishes to take a look at the games and see how they work, i'd be happy to walk them through it in a quick ten minute session on skype. You'll find I'm not nearly the crusty cummergion I come across as on list here, and maybe I could answer some questions about how these types of audio games offer the best of both worlds, single and multi player.. You will have to download a client for the games however, as they are played with a local client that then shares data via our server, as does soundRTS, as does swamp, etc.. If my tone has come across as impatient on the topic, my apologies, I just want a fair shot for everyone that is deserving here, and that not only includes BA, but RS Games, Quentin's playroom, AProne's site, and so forth. To exclude the hard work and dedication of all these folks is to do a disservice to not only the list, but those looking to find out more info about our fascinating hobby. Later che . On 12/22/2011 1:53 PM, dark wrote: Hi Eleanor. I'll be interested to see what you come to on this. Even now I'm afraid if the criteria is where the game exists, then sound rts and topspeed probably need reconsiddering, sinse for both games people setting up servers and playing across the net is the main attraction. pluss, Allof the game clients like blind adrenaline have the ability to play against bots single player, just as you can race against or fight computer opponents in sound rts and topspeed. Myself, I'd suggest online should apply only to games like Core exiles or Sryth, online hosted gmaes that happen to be accessible, where as specifically accessible clients for online games designed as audio games in themselves should be considdered. Beware the grue! Dark. - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Thursday, December 22, 2011 7:21 PM Subject: [Audyssey] Top 25 websites for gamers who are blind Hi Folks - I posted this but I haven't seen it show up - so I'm re-posting it so no one thinks I'm ignoring what people say. First I want to thank all of you for your input. It is important for us to hear your thoughts as we consider our criteria for evaluating the Top 25. We plan to discuss this over the next several weeks and decide then how we will handle the review this year. We do stick to the criteria described in the methodology so that is how the rankings are determined. One thing you need to be aware of is that we are NOT really knowledgeable about online gaming and games. Our focus has always been computer games that reside on a computer rather than on a server. That being said - if you stop learning you stop growing. So we will explore this issue and decide the criteria shortly. Thanks again. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] My Latest SoundRTS Battle
Hi John, Maybe. Something else that might effect it is the game only allows a certain number of units to be in play at any given time. Its possible--I'm not sure about this--but if you kill off several enemies and then recruit a bunch of units for yourself there aren't enough units left for the enemy to recruit. I've run into that problem myself, but I don't know if the maximum number of units available is per player or for everyone in the game world. Either way that might be a factor in why the computer stops recruiting. Cheers! On 12/22/11, john jpcarnemo...@comcast.net wrote: From what I've scene, it's not that they don't know how (I've scene some pretty drastic rebuilds if you give it time), but that at a certain point the computer doesn't know that it can recruit. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Latest SoundRTS Battle
Hi Dark, Yeah, tell me about it. In one of the games I played today there was a keep and a townhall in the same sector. I couldn't figure out why the computer AI would do something like that. It seems to me like a waste of resources that could have been spent on a sawmill, blacksmith, or something else more useful to it. Its not the first time i've seen the AI make unusual choices like that which makes no sense at all other than the computer randomly decided to set a building their regardless if it needed one or not. Cheers! On 12/22/11, dark d...@xgam.org wrote: I've also noticed that the ai seems to build extra town halls instead of more useful buildings. While I can see the need for the option to build more townhalls if yours gets destroyed or if you have a large distance for peasants to go, building a second town hall next to your first serves litle or no point, and yet it's something I've seen the ai in sound rts do on several occasions. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
oh yes, i know what your saying, and i agree, the more real it is, the better. go true flight sims! i mean, just look at why FSX is so dam popular. its cause even real pilots love it. but yes, there is also the point about coding a game, and sometimes, playability comes first before realism. i am a person who loves realism in a game, but sometimes i have to let it be. lol. dallas On 23/12/2011 06:50, Che wrote: I am with Chris on the hard core simulation aspect, and I think there are many others out there as well that would appreciate as much realism as possible in their simulations. As a diabetic, I could not get a pilot's license, though I wished badly to be able to fly. So back when I had sight, I bought an ultra light aircraft, which at the time did not require a license. Aftr taking lessons for several weeks, I was out flying the countryside, and other than some wild ladies in Los Angeles, its about as much fun as I've ever had. I was also a hard core simulation player, from Falcon, to Apache A H64, to Grand Prix Legends, including all the flight controls, force feedback steering wheels, etc. Point being, I know how an aircraft responds to input, and so far, nobody has gotten close to the realism a hard core simulation fan would be seeking. Frankly, as far as selling a game went, a developer would be better off making a shoot em up that was much more fun than realistic, especially given the difficulty of producing an accurate physics model for something so complicated. chris may have a spreadsheet of data, but having done a physics model for a racing game, with engine RPM transferred to transmission, transferred to the road, its not a task for the uninitiated, and something that will take hundreds and hundreds of hours of learning time behind a coding package to even begin to scratch at success. These games seem so simple when we play them, just push the throttle, then this or that happens, but under the hood, a lot is going on, and its not as simple as plugging A into B. It can be done however, no doubt in that, but ideas and wishful thinking are cheap, hard work and dedication to a project are not. Kudos to those out there taking a stab at flight simulation. I plan on doing some more sculpting of my Apache Helicopter Simulation as time permits over the next few years, and if I end up making a full product, it will be as realistic as I can make it, including two person cockpits, with one pilot, and one weapons engineer playing together over the internet and a voice comm, against other players in what should be some hard core action. . even for those not into hard core simulation, that outta be fun, eh? Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
I don't doubt it and am very happy to have another developer working in our market, as it can only bring good to us. Looking forward, both to new offerings and to changes in this one. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Thursday, December 22, 2011 3:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project Hah, great! But don't worry, everybody can be our kind of customer, we surely don't think of making only flight simulator, we've got a lot a interesting things for you in the future :D 2011/12/22 Christopher Bartlett themusicalbre...@gmail.com I'll echo Thomas' good wishes and praise for you. I am not your typical consumer, so don't take my critique too much to heart. One of these days, I'll get around to converting that excel data into the flight sim I want to play, which will likely interest only me. *smile* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Thursday, December 22, 2011 1:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project Thank you! We're really doing our best! 2011/12/22 Thomas Ward thomasward1...@gmail.com Hi, thanks. I'll check the new demo out. As I said in my post I'm willing to keep an open mind on this game as there aren't too many good fighter sims out there for the blind and this one has potential. Just thought some of the bugs and features needed to be fixed before I was willing to spend money on it. However, if I haven't said so before you guys are off to a good start into the audio games community. Cheers! On 12/22/11, Shard Workshop shardworks...@gmail.com wrote: Hi Thomas, if you are still interested, with patch 1.01 we have introduced the possibility of changing the default (Cartesian) heading with the Clock heading, with 0 degrees to the North, just by pressing A in the main menu. Just redownload the patch to try it out in case you want. http://www.shardworkshop.com/zero-sight --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] audiogames.net
Ok, just joined audiogames.net and I am having some trouble doing things efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is there a clean way of tracking particular topics and only hearing the new messages since the last time I read the topic? I don't need to read the 1,037 messages in the Swamp FPS topic each time someone adds a new message. In general, is there a detailed help file somewhere I can read to learn all the little tricks of this forum software? Chris Bartlett (themadviolinist) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
thats good to hear, and i can't wait to see what you bring out next! dallas On 23/12/2011 06:03, Shard Workshop wrote: Hah, great! But don't worry, everybody can be our kind of customer, we surely don't think of making only flight simulator, we've got a lot a interesting things for you in the future :D 2011/12/22 Christopher Bartlettthemusicalbre...@gmail.com I'll echo Thomas' good wishes and praise for you. I am not your typical consumer, so don't take my critique too much to heart. One of these days, I'll get around to converting that excel data into the flight sim I want to play, which will likely interest only me. *smile* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Thursday, December 22, 2011 1:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project Thank you! We're really doing our best! 2011/12/22 Thomas Wardthomasward1...@gmail.com Hi, thanks. I'll check the new demo out. As I said in my post I'm willing to keep an open mind on this game as there aren't too many good fighter sims out there for the blind and this one has potential. Just thought some of the bugs and features needed to be fixed before I was willing to spend money on it. However, if I haven't said so before you guys are off to a good start into the audio games community. Cheers! On 12/22/11, Shard Workshopshardworks...@gmail.com wrote: Hi Thomas, if you are still interested, with patch 1.01 we have introduced the possibility of changing the default (Cartesian) heading with the Clock heading, with 0 degrees to the North, just by pressing A in the main menu. Just redownload the patch to try it out in case you want. http://www.shardworkshop.com/zero-sight --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audiogames.net
I do similar things with hal actually, though usually there I use e to get to the edit area of the quick reply box and then alt tab back to my own last post so that I can read all the people who posted after me. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 9:24 PM Subject: Re: [Audyssey] audiogames.net Hi Chris, You don't necessarily have to read all 1,000 messages on a thread just to get to the newest message/post. If you want to quickly get to the bottom of a thread you can either use the h key to jump to headings, or you can use control+end to get to the bottom of the page and use shift+h to get to the top of the last post on a particular thread. That's what I do and I can usually find the newest posts just by working backwards rather than reading from the top down. HTH On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Ok, just joined audiogames.net and I am having some trouble doing things efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is there a clean way of tracking particular topics and only hearing the new messages since the last time I read the topic? I don't need to read the 1,037 messages in the Swamp FPS topic each time someone adds a new message. In general, is there a detailed help file somewhere I can read to learn all the little tricks of this forum software? Chris Bartlett (themadviolinist) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
How about this new game the thread deals with, though? Do you find it boring? Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Mike Maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 1:13 PM Subject: Re: [Audyssey] a thought on the Shard Workshop project I personally think lone Wolf is boring but that's me Sent from my iPhone On Dec 22, 2011, at 11:24 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Chris, I agree. I tried the Zero Sight demo myself and it doesn't really grab my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't necessarily stick to true physics either, but as you pointed out the experience does feel more realistic as a simulation than Zero Sight when we come down to a one on one comparison between the two. I honestly think Lone Wolf sets a president for any kind of combat simulation because it offers several starter missions, the ability to create custom missions, and the user interface is fairly straight forward. The keyboard commands are easy to remember because they make sense. A for area, f for fuel, d for depth, s for speed, etc are logical assignments. With Zero Sight I felt as though some keyboard assignments didn't make sense, and having 0 oriented to east instead of north just made the game too confusing for me.I'm willing to keep an an open mind about the game, but unless some of the things I don't particularly like get changed in the future I probably won't buy Zero Sight. I guess it doesn't really live up to my expectations for a flight simulator. Cheers! On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I don't think so, though others may disagree. While Zero Sight seems to provide an in-depth flying experience, I was actually quite disappointed in the modeling of how one actually flies an aircraft. I understand that those physics are difficult to make playable, so don't hold it against the developer, but it was sufficient to have me uninstalling the current demo. Lone Wolf's sub controls aren't exhaustively realistic, but they come much closer to providing the flavor of managing a submarine than do the flight controls and avionics of Zero Sight. I'm not saying don't enjoy the game if you do, but no, it's not yet in the class of Lone Wolf for this gamer. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] For my fellow gamers.
I've stated this over and over again. Since a few subscribers feel the same way I do, I thought I'd show my opinion once again. I'll try pretty much anything that instress me. 1. to see if I would enjoy it. 2. to see how much adaptation it would need. 3. to see if the designers would work with a blind person if the product isn't blind friendly in the first place. In a nutshell. I want something that is as real as possible at all times. Secondly, I want something as close as possible to a even playing field as if a sighted person were to own the pforduct. For example. I still need to give Zero shight another test flight since I down loaded and installed the demo once again just now. But the flight simulator that is blind friendlyand is as real as you'll ever get is Three D Velocity by BPCBPC Programs. Their web site address is www.bpcpfograms.com Then go to the demo section and down load the demo. Here's what I enjoy about the product. In short, between a combination of both the keyboard and a USB handheld unit. Like a sighted military pilot would have. You have everything you would ever need at your fingertips. The second best flight simulator out on the market, is Jim Kitchen's Puppy One flight simulator. Jim's address is www.kitchensinc.net I think it's on the first link of games but I don't remember. Puppy one is a ww 2 dog fighting game. It doesn't have all of the bells and whistles that tdv has written into it. But I think you'll enjoy puppy one. My last pick for a flight simulator for the blind pilot. This is on the civilian side of the flying coin. Check out Microsoft's flight simulator for about $45 to $50 USD. It's majorally for the sighted, but it has several keyboard shortcut keystrokes that we can take advantage of and there's just a couple of features that we can't use. But to take advantage of all of Microsoft's fs we blind pilots will need a third party voice input program. Two comes to mind. It's Your Plane from Canada. Their web address is www.itsyourplane.com they have several interesting you tube videos and there's a demo that runs roughly two weeks. Program number two is Multi Crew Experience. I don't remember which country this program comes from. But their address is www.multicrewxp.com Both have a demo to play with before buying it so that a blind person can fly. Both have some you tube videos to help you out with. It looks like MCE though you can use a USB controller and it looks like it has keyboard commands for we blind pilots to take advantage of as well. It dose look like MCE is a little tougher to use from a blind person's opinion. I would love it if a blind pilot could make a few demo of using MCE so that we could learn how to use it. That's my two cents on this thread. Ron who if wre sighted would have had a career in the air and just might have made the right stuff for that space shuttle CDR or commander seat or that PLT or pilot seat. Well, we can fly via our computers at least. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
yes, and on the site, he does say along with the fact that the patch is for the full version, that you will need to re download the demo to update that. dallas On 23/12/2011 08:56, Charles Rivard wrote: It's a bit confusing, because it says, on the web page, that the patch is for the full version. Yet, I think, the developer said, to this list, that the changes were made to the patch, no mention of the demo. I went ahead and redownloaded the demo again, just in case. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 4:46 PM Subject: Re: [Audyssey] a thought on the Shard Workshop project i think it applies to the demo, to On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote: If the patch is only for the full version, what about those of us who want to try the demo, with the changes having been made, to determine whether or not we want to buy? I do want the heading of 0 degrees to be north, rather than 90 degrees being north. I would not buy a game based on a buggy demo. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Shard Workshop shardworks...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 11:56 AM Subject: Re: [Audyssey] a thought on the Shard Workshop project Hi Thomas, if you are still interested, with patch 1.01 we have introduced the possibility of changing the default (Cartesian) heading with the Clock heading, with 0 degrees to the North, just by pressing A in the main menu. Just redownload the patch to try it out in case you want. http://www.shardworkshop.com/zero-sight 2011/12/22 Thomas Ward thomasward1...@gmail.com Hi Chris, I agree. I tried the Zero Sight demo myself and it doesn't really grab my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't necessarily stick to true physics either, but as you pointed out the experience does feel more realistic as a simulation than Zero Sight when we come down to a one on one comparison between the two. I honestly think Lone Wolf sets a president for any kind of combat simulation because it offers several starter missions, the ability to create custom missions, and the user interface is fairly straight forward. The keyboard commands are easy to remember because they make sense. A for area, f for fuel, d for depth, s for speed, etc are logical assignments. With Zero Sight I felt as though some keyboard assignments didn't make sense, and having 0 oriented to east instead of north just made the game too confusing for me.I'm willing to keep an an open mind about the game, but unless some of the things I don't particularly like get changed in the future I probably won't buy Zero Sight. I guess it doesn't really live up to my expectations for a flight simulator. Cheers! On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I don't think so, though others may disagree. While Zero Sight seems to provide an in-depth flying experience, I was actually quite disappointed in the modeling of how one actually flies an aircraft. I understand that those physics are difficult to make playable, so don't hold it against the developer, but it was sufficient to have me uninstalling the current demo. Lone Wolf's sub controls aren't exhaustively realistic, but they come much closer to providing the flavor of managing a submarine than do the flight controls and avionics of Zero Sight. I'm not saying don't enjoy the game if you do, but no, it's not yet in the class of Lone Wolf for this gamer. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] a thought on the Shard Workshop project
Me thinks I missed something? (sheepish grin) --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 5:13 PM Subject: Re: [Audyssey] a thought on the Shard Workshop project yes, and on the site, he does say along with the fact that the patch is for the full version, that you will need to re download the demo to update that. dallas On 23/12/2011 08:56, Charles Rivard wrote: It's a bit confusing, because it says, on the web page, that the patch is for the full version. Yet, I think, the developer said, to this list, that the changes were made to the patch, no mention of the demo. I went ahead and redownloaded the demo again, just in case. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 4:46 PM Subject: Re: [Audyssey] a thought on the Shard Workshop project i think it applies to the demo, to On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote: If the patch is only for the full version, what about those of us who want to try the demo, with the changes having been made, to determine whether or not we want to buy? I do want the heading of 0 degrees to be north, rather than 90 degrees being north. I would not buy a game based on a buggy demo. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Shard Workshop shardworks...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 11:56 AM Subject: Re: [Audyssey] a thought on the Shard Workshop project Hi Thomas, if you are still interested, with patch 1.01 we have introduced the possibility of changing the default (Cartesian) heading with the Clock heading, with 0 degrees to the North, just by pressing A in the main menu. Just redownload the patch to try it out in case you want. http://www.shardworkshop.com/zero-sight 2011/12/22 Thomas Ward thomasward1...@gmail.com Hi Chris, I agree. I tried the Zero Sight demo myself and it doesn't really grab my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't necessarily stick to true physics either, but as you pointed out the experience does feel more realistic as a simulation than Zero Sight when we come down to a one on one comparison between the two. I honestly think Lone Wolf sets a president for any kind of combat simulation because it offers several starter missions, the ability to create custom missions, and the user interface is fairly straight forward. The keyboard commands are easy to remember because they make sense. A for area, f for fuel, d for depth, s for speed, etc are logical assignments. With Zero Sight I felt as though some keyboard assignments didn't make sense, and having 0 oriented to east instead of north just made the game too confusing for me.I'm willing to keep an an open mind about the game, but unless some of the things I don't particularly like get changed in the future I probably won't buy Zero Sight. I guess it doesn't really live up to my expectations for a flight simulator. Cheers! On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I don't think so, though others may disagree. While Zero Sight seems to provide an in-depth flying experience, I was actually quite disappointed in the modeling of how one actually flies an aircraft. I understand that those physics are difficult to make playable, so don't hold it against the developer, but it was sufficient to have me uninstalling the current demo. Lone Wolf's sub controls aren't exhaustively realistic, but they come much closer to providing the flavor of managing a submarine than do the flight controls and avionics of Zero Sight. I'm not saying don't enjoy the game if you do, but no, it's not yet in the class of Lone Wolf for this gamer. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or
Re: [Audyssey] audiogames.net
Oh, that's disappointing if there isn't a more automated method to show the most recent posts. other forum software I have used, such as that on http://www.burningwheel.org keeps track of read and unread posts and there's a mechanism to only see the unread ones. Ok, well, I'll work on developing strategies. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, December 22, 2011 4:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] audiogames.net I do similar things with hal actually, though usually there I use e to get to the edit area of the quick reply box and then alt tab back to my own last post so that I can read all the people who posted after me. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 9:24 PM Subject: Re: [Audyssey] audiogames.net Hi Chris, You don't necessarily have to read all 1,000 messages on a thread just to get to the newest message/post. If you want to quickly get to the bottom of a thread you can either use the h key to jump to headings, or you can use control+end to get to the bottom of the page and use shift+h to get to the top of the last post on a particular thread. That's what I do and I can usually find the newest posts just by working backwards rather than reading from the top down. HTH On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Ok, just joined audiogames.net and I am having some trouble doing things efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is there a clean way of tracking particular topics and only hearing the new messages since the last time I read the topic? I don't need to read the 1,037 messages in the Swamp FPS topic each time someone adds a new message. In general, is there a detailed help file somewhere I can read to learn all the little tricks of this forum software? Chris Bartlett (themadviolinist) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audiogames.net
There are a few forums that have a way of launching a thread with focus on the first unread post, though off the top of my head I don't recall any of them being as accessible overall as audiogames.net. Swings and roundabouts really,, but just thought I'd let Chris know that the functionality he's after isn't unheard of. Scott On 12/23/11, dark d...@xgam.org wrote: Nope, I've not seen a Punbb system that has that feature. You can display topics with unread posts, but not the posts individually, in fact I tend to find such things irritating personally sinse I'd rather have all the info there in case I need to refer back to something, and just rely on page navigation to get to what I want. Beware the grue! dark. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 23, 2011 1:45 AM Subject: Re: [Audyssey] audiogames.net Oh, that's disappointing if there isn't a more automated method to show the most recent posts. other forum software I have used, such as that on http://www.burningwheel.org keeps track of read and unread posts and there's a mechanism to only see the unread ones. Ok, well, I'll work on developing strategies. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, December 22, 2011 4:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] audiogames.net I do similar things with hal actually, though usually there I use e to get to the edit area of the quick reply box and then alt tab back to my own last post so that I can read all the people who posted after me. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 9:24 PM Subject: Re: [Audyssey] audiogames.net Hi Chris, You don't necessarily have to read all 1,000 messages on a thread just to get to the newest message/post. If you want to quickly get to the bottom of a thread you can either use the h key to jump to headings, or you can use control+end to get to the bottom of the page and use shift+h to get to the top of the last post on a particular thread. That's what I do and I can usually find the newest posts just by working backwards rather than reading from the top down. HTH On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Ok, just joined audiogames.net and I am having some trouble doing things efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is there a clean way of tracking particular topics and only hearing the new messages since the last time I read the topic? I don't need to read the 1,037 messages in the Swamp FPS topic each time someone adds a new message. In general, is there a detailed help file somewhere I can read to learn all the little tricks of this forum software? Chris Bartlett (themadviolinist) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] audiogames.net
that's what i meant Chris. Pun bb is the forum system which audiogames.net uses, but it's not unique, project.aon uses it as well for an example. Other systems have other capabilities obviously, but I'd agreee Pun bb is probably the easiest to deal with. Certainly it's the forum I have to turn off least amounts of rubbish in the display settings for such as avatars, likes, signatures etc. Beware the grue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 23, 2011 3:30 AM Subject: Re: [Audyssey] audiogames.net There are a few forums that have a way of launching a thread with focus on the first unread post, though off the top of my head I don't recall any of them being as accessible overall as audiogames.net. Swings and roundabouts really,, but just thought I'd let Chris know that the functionality he's after isn't unheard of. Scott On 12/23/11, dark d...@xgam.org wrote: Nope, I've not seen a Punbb system that has that feature. You can display topics with unread posts, but not the posts individually, in fact I tend to find such things irritating personally sinse I'd rather have all the info there in case I need to refer back to something, and just rely on page navigation to get to what I want. Beware the grue! dark. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 23, 2011 1:45 AM Subject: Re: [Audyssey] audiogames.net Oh, that's disappointing if there isn't a more automated method to show the most recent posts. other forum software I have used, such as that on http://www.burningwheel.org keeps track of read and unread posts and there's a mechanism to only see the unread ones. Ok, well, I'll work on developing strategies. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, December 22, 2011 4:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] audiogames.net I do similar things with hal actually, though usually there I use e to get to the edit area of the quick reply box and then alt tab back to my own last post so that I can read all the people who posted after me. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 9:24 PM Subject: Re: [Audyssey] audiogames.net Hi Chris, You don't necessarily have to read all 1,000 messages on a thread just to get to the newest message/post. If you want to quickly get to the bottom of a thread you can either use the h key to jump to headings, or you can use control+end to get to the bottom of the page and use shift+h to get to the top of the last post on a particular thread. That's what I do and I can usually find the newest posts just by working backwards rather than reading from the top down. HTH On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Ok, just joined audiogames.net and I am having some trouble doing things efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is there a clean way of tracking particular topics and only hearing the new messages since the last time I read the topic? I don't need to read the 1,037 messages in the Swamp FPS topic each time someone adds a new message. In general, is there a detailed help file somewhere I can read to learn all the little tricks of this forum software? Chris Bartlett (themadviolinist) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
[Audyssey] core exiles problem
Hi Gamers, I tried 4 or 5 times to create an account on the Core Exiles site but each time it said that there was a problem with my username or password. It even said this when I tried to create a totally unique username and password. So, what am I doing wrong? Thanks Sincerely, Allen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audiogames.net
Audiogames.net has this exact feature and I use it every day. Firstly there is the link that narrows the list down to only the threads which have changed since your last visit. Here is the actual link in case this helps anyone. http://forum.audiogames.net/search.php?action=show_new Then once you spot the thread you're interested in, there is a link listed just after the page numbers. It's labeled New Posts and the actual web address will end in action=new so that you know you've got the right one. Clicking that will take you directly to the first new post since the last time you read that thread. There are a few forums that have a way of launching a thread with focus on the first unread post, though off the top of my head I don't recall any of them being as accessible overall as audiogames.net. Swings and roundabouts really,, but just thought I'd let Chris know that the functionality he's after isn't unheard of. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.