[Audyssey] Thursday's Out of Sight events

2011-12-22 Thread Charles Rivard
Good morning folks!





Special Announcement:
Out of Site Christmas Party:
Friday December23rd. Join your fellow members for a day of Christmas 
Festivities beginning with the movie, It's a Wonderful Life, in the 
entertainment Center, at 11am,  hosted by Willy Wilson.

 2pm, Chain Reaction Christmas style, in the Game Zone,  hosted by Danny and 
Julie P.

4pm,  Happy hour, in the Merry Christmas room, Hosted by John Harris. Let's get 
together for some eggnog and a good down home chat .

 8pm, Come listen to the hilariously funny,  Out of SiteIt's a wonderful life, 
Miracle on 34th, Street, Wizard of Oz, Christmas Bus trip play, in the Out of 
Sight Presents room. Hosted by John and Julie P.

 10pm Join Patti W, in the game zone  for a game of zilch to finish up the 
day's activities.

Merry Christmas to all of  our Out of site members.


Here are the events scheduled for Thursday, December 22nd: 






TV Trivia
8:00 PM eastern
Hosted by Julie P.
Location: Game Zone
Join our host Julie P. for this fun game! Test your knowledge of television 
programs from the past to the present!



Musical Bingo
9:15 PM eastern
Hosted by Julie, Rick, and John 

Location: Game Zone
Join Julie P, Rick, and John in the game zone at 9:15 PM eastern for an 
entertaining hour of Musical Bingo.

Do you remember your hits of the 80's? Still bopping along to the sounds of the 
swinging 60's? Do you remember old and new movie theme's? Can you identify 
cartoon characters or t.v theme's? Then this is the place for you.

Yes it's here the all new Musical Bingo. The first team to call a bingo wins.



Have a fantastic day!


---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Starbase Orion update

2011-12-22 Thread Darren Harris
Hi. 

Its coming. I think we need to do more work on it but there is definite 
progress. 

Sent from my iPhone

On 21 Dec 2011, at 23:56, Zachary Kline zkl...@speedpost.net wrote:

 Hi All,
 I was just wondering if anyone had info on the status of access with Starbase 
 Orion? A new space-based strategy game would be lots of fun.
 Best,
 Zack.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] SoundRTS

2011-12-22 Thread Thomas Ward
Hi Lindsay,

What exactly has you confused. Perhaps if you have some specific
questions some of us SoundRTS players can give you pointers where to
go. SoundRTS has a bit of a learning curve, but if you try the
campaigns that might give you some direction  here. What's nice about
the campaigns is they give you simple goals to complete that teach you
the basics in succession rather than hitting you with a full blown
game at once.

HTH

On 12/21/11, Lindsay Cowell lindsay_cow...@btinternet.com wrote:
 Hi everyone,

 Just started SoundRTS. Was wondering how I should start. I'm totally
 baffled. Any instructions? I'm totally confused?

 Lindsay Cowell


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Finding Good Web-Based Games

2011-12-22 Thread Darren Harris
Definitely core exiles is about the best web based browser game out there.
I'm addicted to it. 

The best 3 things about ce are:

1. it's a truly persistent game. It never ends.
2. you can put the game down for a good 6 months and pick it up right from
where you left off. They don't delete your account for at least 180 days if
it's a free account. I did this very thing. When I went back to the game, I
didn't realise this at the time so when I decided to just try my account and
password not expecting it to work, well I found that everything was exactly
as I left it. I didn't lose any credits, resources equipment or anything. So
I just continued on. 2 years down the road am at lvl62, 4000 credits to
my name, which isn't bad considering how much I spend and nice high ratings
as well! 
3. whilst there are a lot of rl money paid enhancements to core exiles that
you can purchase, they do not give you unbelievable advantages over the free
account owners. The whole thing with core exiles is that the staff there
want every gamer whether paid or otherwise to enjoy the game regardless.
That's not to say that if you pay for stuff you aren't appreciated, you are
and they do that in the form of give aways per purchase. There's no hall of
fame that says x gamer has put more rl money into it than y. they would
consider that to be more like naming and shaming people. 

Ce is a game that I really have come to love over the passed 2 years and the
staff and developers equally I have a lot of respect for because of their
attitude towards the player base. Any currant active ce players will no
doubt be aware just how much is going to be given away server wide over the
next week or 2. Whether it be due to the santa collections or the player vs
staff mech week which starts this Saturday. 

So yes give core exiles a go. There's too much content to go rushing into
it. it's a game that takes work but equally you don't have to be playing it
24 hours a day either to progress. 
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 December 2011 19:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Finding Good Web-Based Games

Hi.

there are a variety of web based gameslisted in the audiogames.net db, and
indeed on the games to play online page on www.whitestick.co.uk.

Myself, i'd recommend core exiles, fly around as a space captain doing
missions, combat, mining etc.

I'd aslo recommend warriors 2, which has a truly unique item system, kingdom
of loathing (though hard to take seriously, stil good), and Gothador, though
that one requires some gynastics.

i'd also recommend looking at some of the gamebook sites, such as fighting
fantasy, age of fable, chronicles of arborell and project.aon. These are
stories that you progress through by hitting web links, occasioaly rolling
dice rpg style, but deffinately fill the roll of epic quests.

For more details, check out their pages on audiogames.net.

hth.

Beware the grue!

Dark.
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 21, 2011 7:01 PM
Subject: [Audyssey] Finding Good Web-Based Games


 Hi,

 This discussion about the top 25 best games for the blind has me 
 intrigued.
 As a blind gamer, I'm interested in the best games for the blind, 
 regardless
 of who developed them or what their motivation was.

 What this means for me is that I pay for my Blind Adrenaline membership, 
 and
 I have the RS Games client on my PC.  I also played Entombed avidly when 
 it
 came out, and wish there were more games like that one being developed. On
 the other hand, I have numerous games on my iPhone that just happen to be
 accessible, either because the developer achieved it accidentally, or
 because they agreed to help when the blind community reached out to them.
 Examples include 7 Little Words, Moxie, Word Warp, King of Dragon Pass,
 Frotz and so forth.

 Whenever someone makes a list, top 25 games of the year, for instance, 
 they
 get to define their criteria for that list. I may or may not agree with
 their approach, but I always like to see the results, since I might learn
 about a new game that I'd never considered.

 Web-based gaming is particularly intriguing to me. I would be interested 
 in
 the opinions of those who play such games as to which ones they find most
 enjoyable. I would particularly like to find kingdom building games, or
 fantasy games where I get to start a character from scratch and take them 
 on
 quests and adventures, acquiring magic and items and other things as I go.
 I'd prefer games where the site is mostly or completely accessible, and
 where I don't have to do a lot of JAWS gymnastics to play, although if the
 game is particularly good, I'd be willing to sacrifice these criteria.

 I look forward to your responses.

 Thanks,

 Nancy



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want 

Re: [Audyssey] SoundRTS

2011-12-22 Thread Darren Harris
Is rts still in development? I did play it a while ago thought it was ok and
a good step forward but was waiting for it to become a far bigger game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 22 December 2011 10:26
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] SoundRTS

Hi Lindsay,

What exactly has you confused. Perhaps if you have some specific
questions some of us SoundRTS players can give you pointers where to
go. SoundRTS has a bit of a learning curve, but if you try the
campaigns that might give you some direction  here. What's nice about
the campaigns is they give you simple goals to complete that teach you
the basics in succession rather than hitting you with a full blown
game at once.

HTH

On 12/21/11, Lindsay Cowell lindsay_cow...@btinternet.com wrote:
 Hi everyone,

 Just started SoundRTS. Was wondering how I should start. I'm totally
 baffled. Any instructions? I'm totally confused?

 Lindsay Cowell


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
I recall that some time ago, there was a discussion on Lone Wolf.  Some people 
were thinking, Wouldn't it be cool if we had a game sort of like Lone Wolf, 
but we were flying a plane?  In regards to the game from the Shard Workshop, 
in a sense, do we now have such an animal?

---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] SoundRTS

2011-12-22 Thread Dallas O'Brien
yes it is, in fact, alpha 7 just came out. and they have added some cool 
stuff to it, and fixed some bugs.

dallas


On 22/12/2011 21:50, Darren Harris wrote:

Is rts still in development? I did play it a while ago thought it was ok and
a good step forward but was waiting for it to become a far bigger game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 22 December 2011 10:26
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] SoundRTS

Hi Lindsay,

What exactly has you confused. Perhaps if you have some specific
questions some of us SoundRTS players can give you pointers where to
go. SoundRTS has a bit of a learning curve, but if you try the
campaigns that might give you some direction  here. What's nice about
the campaigns is they give you simple goals to complete that teach you
the basics in succession rather than hitting you with a full blown
game at once.

HTH

On 12/21/11, Lindsay Cowelllindsay_cow...@btinternet.com  wrote:

Hi everyone,

Just started SoundRTS. Was wondering how I should start. I'm totally
baffled. Any instructions? I'm totally confused?

Lindsay Cowell


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] SoundRTS

2011-12-22 Thread john
Yes, a new version was released very recently. It has been just 
over a year since the last one came out, however.


- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Thu, 22 Dec 2011 11:50:58 -
Subject: Re: [Audyssey] SoundRTS

Is rts still in development? I did play it a while ago thought it 
was ok and
a good step forward but was waiting for it to become a far bigger 
game.


-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Thomas Ward
Sent: 22 December 2011 10:26
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] SoundRTS

Hi Lindsay,

What exactly has you confused. Perhaps if you have some specific
questions some of us SoundRTS players can give you pointers where 
to

go. SoundRTS has a bit of a learning curve, but if you try the
campaigns that might give you some direction  here. What's nice 
about
the campaigns is they give you simple goals to complete that 
teach you
the basics in succession rather than hitting you with a full 
blown

game at once.

HTH

On 12/21/11, Lindsay Cowell lindsay_cow...@btinternet.com 
wrote:

Hi everyone,

Just started SoundRTS. Was wondering how I should start. I'm 
totally

baffled. Any instructions? I'm totally confused?

Lindsay Cowell


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management 
of the

list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread Thomas Ward
Hi Everyone,

Since the subject of SoundRTS has been raised on here of late I
decided to get back into the game myself by brushing up on my skills.
Well, let's just say judging by the last game I had I haven't lost
much in terms of skill or experience as I just slaughtered the enemy
on mass. I beat the computer AI so bad I almost feel sorry for it.
Lol!

the game started off slow with me adding about 10 peasants, building
some farms, a blacksmith, sawmill, etc. Basically, all the usual stuff
just to get an army going.Well, about 20 minutes into the game I had
about ten footmen and four archers patrolling my territory, and I had
upgraded armor, arrows, and well trained troops. That's when the enemy
decided to invade. Big mistake on their part as it turned out to be a
big free for all with several of my footmen and archers dead, but i
repelled two nights, several footmen, and three or four archers. So I
happened to have quite a bit of gold on hand so brought my footmen
back up to 10, my archers to four, and then added a keep with stables,
and added four knights to my army.At this point I was ready to give
the enemy a little taste of their own medicine.

I assembled my troops and invaded the area where i believed the enemy
attack had come from. Turned out in my first strike I took out 8 enemy
peasants, three nights, and a couple archers and footmen. Plus
captured a gold mine with 98 gold left in it. That seemed to be a good
place to leave some footmen behind to discourage the enemy from mining
out that mine.

Well, a few minutes later the crafty enemy decided to move three
peasants into my territory and started steeling gold out of one of my
gold mines. Naturally I didn't take too kindly to this sneaky behavior
and dispatched my four archers to the gold mine to eliminate the enemy
peasants who had the nerve to try and steel my gold. Once that was
done I decided killing the three enemy peasants wasn't enough, and it
was time to put boots to butts and show them who was boss.

So I rounded up all of my forces, ten footmen, four archers, and four
knights and marched on the enemies capital. Only problem was there
were no enemy troops left to defend their territory and my only
resistance--if you want to call it that--was three enemy peasants who
got slaughtered. Like, duh, three peasants against an army my size. No
contest. Lol!

Anyway, the rest was pretty predictable. I burned farms, destroyed
buildings, and completely wiped the enemy off the map and ground them
into dirt. It was a classic case of major overkill, and as I said
earlier I had such an advantage in that game that it was no contest. I
almost feel sorry for the computer AI to get beaten that badly.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] SoundRTS

2011-12-22 Thread Thomas Ward
Hi Darren,

Well, I believe there is a new version of SoundRTS that was released a
couple of days ago, but haven't downloaded it yet. However, updates do
seem to be few and far between now so I can't say how actively the
game is being developed. Although, it does appear to be still in
development judging by the latest release.

On 12/22/11, Darren Harris darren_g_har...@btinternet.com wrote:
 Is rts still in development? I did play it a while ago thought it was ok and
 a good step forward but was waiting for it to become a far bigger game.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread dark
I always found that with sound rts myself. The computer never really does 
any serious attacks that have any c chance against you accept at the start, 
then by the time you've got up to knights and maybe a catapult you just have 
a huge army that can walk streight into the enemy teretory and murder their 
way through.


I must confess this is one reason i've never really got hugely into the 
game, sinse I'm not a big pvp fan and playing single player against the 
computer is pretty limited.


I'd personally love to see a propper campeigne mode with missions, 
objectives etc, but though the tools are there to make one, I don't believe 
anyone has as yet.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 12:42 PM
Subject: [Audyssey] My Latest SoundRTS Battle



Hi Everyone,

Since the subject of SoundRTS has been raised on here of late I
decided to get back into the game myself by brushing up on my skills.
Well, let's just say judging by the last game I had I haven't lost
much in terms of skill or experience as I just slaughtered the enemy
on mass. I beat the computer AI so bad I almost feel sorry for it.
Lol!

the game started off slow with me adding about 10 peasants, building
some farms, a blacksmith, sawmill, etc. Basically, all the usual stuff
just to get an army going.Well, about 20 minutes into the game I had
about ten footmen and four archers patrolling my territory, and I had
upgraded armor, arrows, and well trained troops. That's when the enemy
decided to invade. Big mistake on their part as it turned out to be a
big free for all with several of my footmen and archers dead, but i
repelled two nights, several footmen, and three or four archers. So I
happened to have quite a bit of gold on hand so brought my footmen
back up to 10, my archers to four, and then added a keep with stables,
and added four knights to my army.At this point I was ready to give
the enemy a little taste of their own medicine.

I assembled my troops and invaded the area where i believed the enemy
attack had come from. Turned out in my first strike I took out 8 enemy
peasants, three nights, and a couple archers and footmen. Plus
captured a gold mine with 98 gold left in it. That seemed to be a good
place to leave some footmen behind to discourage the enemy from mining
out that mine.

Well, a few minutes later the crafty enemy decided to move three
peasants into my territory and started steeling gold out of one of my
gold mines. Naturally I didn't take too kindly to this sneaky behavior
and dispatched my four archers to the gold mine to eliminate the enemy
peasants who had the nerve to try and steel my gold. Once that was
done I decided killing the three enemy peasants wasn't enough, and it
was time to put boots to butts and show them who was boss.

So I rounded up all of my forces, ten footmen, four archers, and four
knights and marched on the enemies capital. Only problem was there
were no enemy troops left to defend their territory and my only
resistance--if you want to call it that--was three enemy peasants who
got slaughtered. Like, duh, three peasants against an army my size. No
contest. Lol!

Anyway, the rest was pretty predictable. I burned farms, destroyed
buildings, and completely wiped the enemy off the map and ground them
into dirt. It was a classic case of major overkill, and as I said
earlier I had such an advantage in that game that it was no contest. I
almost feel sorry for the computer AI to get beaten that badly.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] SoundRTS

2011-12-22 Thread Lindsay Cowell
Hi,

Which map is best to use, amd does anyone have any good strategies for 
protecting their territories? 

 Lindsay Cowell

-original message-
Subject: Re: [Audyssey] SoundRTS
From: Thomas Ward thomasward1...@gmail.com
Date: 22/12/2011 12:46 pm

Hi Darren,

Well, I believe there is a new version of SoundRTS that was released a
couple of days ago, but haven't downloaded it yet. However, updates do
seem to be few and far between now so I can't say how actively the
game is being developed. Although, it does appear to be still in
development judging by the latest release.

On 12/22/11, Darren Harris darren_g_har...@btinternet.com wrote:
 Is rts still in development? I did play it a while ago thought it was ok and
 a good step forward but was waiting for it to become a far bigger game.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
I don't think so, though others may disagree.  While Zero Sight seems to
provide an in-depth flying experience, I was actually quite disappointed in
the modeling of how one actually flies an aircraft.  I understand that those
physics are difficult to make playable, so don't hold it against the
developer, but it was sufficient to have me uninstalling the current demo.

Lone Wolf's sub controls aren't exhaustively realistic, but they come much
closer to providing the flavor of managing a submarine than do the flight
controls and avionics of Zero Sight.  I'm not saying don't enjoy the game if
you do, but no, it's not yet in the class of Lone Wolf for this gamer.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, December 22, 2011 7:09 AM
To: audyssey gamers list
Subject: [Audyssey] a thought on the Shard Workshop project

I recall that some time ago, there was a discussion on Lone Wolf.  Some
people were thinking, Wouldn't it be cool if we had a game sort of like
Lone Wolf, but we were flying a plane?  In regards to the game from the
Shard Workshop, in a sense, do we now have such an animal?

---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] SoundRTS

2011-12-22 Thread fred olver
How, or where does one find this game?

Fred Olver
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Lindsay Cowell lindsay_cow...@btinternet.com; Gamers Discussion 
list gamers@audyssey.org
Sent: Thursday, December 22, 2011 7:30 AM
Subject: Re: [Audyssey] SoundRTS


 Hi Lindsay

  The first part is to get some peasants to mine the gold and the lumber
 from nearby places.  Make sure the farms can support the number of people
 you have working.  Then a barricks so you can get foot soldiers.  At that
 point it depends on how one plays the game.  I typically skip archers and 
 go
 right to knights.  I'm sure other players have their own methods.

 HTH
 Ron

 - Original Message - 
 From: Lindsay Cowell lindsay_cow...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 22, 2011 8:14 AM
 Subject: Re: [Audyssey] SoundRTS


 Hi,

 Which map is best to use, amd does anyone have any good strategies for
 protecting their territories?

 Lindsay Cowell

 -original message-
 Subject: Re: [Audyssey] SoundRTS
 From: Thomas Ward thomasward1...@gmail.com
 Date: 22/12/2011 12:46 pm

 Hi Darren,

 Well, I believe there is a new version of SoundRTS that was released a
 couple of days ago, but haven't downloaded it yet. However, updates do
 seem to be few and far between now so I can't say how actively the
 game is being developed. Although, it does appear to be still in
 development judging by the latest release.

 On 12/22/11, Darren Harris darren_g_har...@btinternet.com wrote:
 Is rts still in development? I did play it a while ago thought it was ok
 and
 a good step forward but was waiting for it to become a far bigger game.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Mario

Hi,

personally I've played Lone Wolf and Zero Sight, and I believe that the 
second is better. I haven't ever tryed the sensation of taking down an 
aircraft while thinking to another, giving orders to the squad member 
while shutting to a veicle ecc. Zero Sight recuires more concentration, 
but reserves more fun.


Why have you uninstalled the demo? why this is not so realistic for you?

I've played also flight simulators with sighted people, and it seems 
very similar to me to these.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] lone wolf extra mission help

2011-12-22 Thread enes
hi,
are there any walkthroughs of the extra missions for lw?
I seem to have problems with the cloaked destroyers mission
and someone was talking about an extra mission called the clinton mission
I don't seem to have that
If you think you are beaten, you are;
 If you think you dare not, you don't;
 If you'd like to win, but you think you can't, 
It's almost a cinch you won't; 
If you think you'll lose, you've lost,
 For out in the world you'll find 
Success begins with a fellow's will 
It's all in the state of mind.
 Full many a race is lost
 Ere even a race is run,
 And many a coward fails
 Ere even his work's begun.
 Think big, and your deeds will grow,
 Think small and you fall behind,
 Think that you can, and you will;
 It's all in the state of mind.
 If you think you are outclassed, you are; 
You've got to think high to rise; 
You've got to be sure of yourself 
before You can ever win a prize.
 Life's battle doesn't always go
 To the stronger or faster man;
 But sooner or later, the man who wins
 Is the fellow who thinks he can.
 
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
OK, small dissertation to follow.

Flying an aircraft is not at all like driving a car or a boat.  The biggest
difference is that many of your controls do not directly affect your
position and orientation in three-space, but instead affect the rate of
change of that orientation.

As a somewhat simplified example: moving the stick to the left initiates a
bank to the left, that is, the aircraft rolls along its long axis.  The
excursion from the zero-point of the stick controls how rapidly your roll
angle changes, rather than setting your absolute roll.  Move the stick only
a little, and your roll rate is slow, but you do continue rolling.  The same
sort of rate control works for the elevator (stick forward and back), with
the addition that gravity is still in effect, so that if you unload that
is remove all lift from the aircraft, you will eventually describe a
parabolic arc downwards (friction effects ignored.)

These two effects are combined in actual flying, especially high-performance
flying, so that turning is usually accomplished by rolling the aircraft,
then pulling back on the stick for a turn that occupies less horizontal
space.  Much dogfighting was done in the vertical, where rolling equates to
turning.  Typically you had more control authority for pitch then roll and
finally yaw, so you would use your pitch controls to aid in turning.

Now add engine power into the mix.  Goosing the throttle has more effects
than just increasing your speed.  Zero Sight has it right that you
accelerate or decelerate when you change throttle settings, but given that
lift is, among other things, a function of speed, if you are in level flight
and goose the throttle without making any other control changes, you will
climb.  Chop the power and you descend.

Now finally add in that when you bank, you tend to turn, and when you apply
rudder, it has an effect on bank angle, and both affect your pitch angle,
and you begin to see how complex flying even a WWII aircraft was.  Dark is
right that it was possible to turn someone who had never flown into a combat
pilot in relatively short order, though in the U.S. the training time was
more like six months and was every day, hours a day.

Now, we look at modern combat flying.  In addition to performing all the
above tasks, you have a complex cockpit layout that requires memorization.
You have radar to monitor in any of several possible modes.  You have
weapons packages, both air-to-air and air-to-ground that each have their
separate control characteristics.  It isn't like in the movies, just point
and shoot, you have to select targets, select weapon system for each target,
know your weapon's envelope of effectiveness and deploy it correctly.  

Now to Dark's point, Lone Wolf does not cover every complexity of conning a
submarine in the WWII era, but it gives you enough to do that in the midst
of a furious combat sequence, firing on one target say, while evading three
incoming destroyers, you have plenty to do.  Also, it enforces the sorts of
snap decision-making that a sub commander would have to do.  Ok, my
targeting solution is coming into effect, but I have two destroyers bearing
down on me.  Do I wait and take the shot?  If so, do I then turn and snap
off a shot at a destroyer, or do I crash dive and hope to live through the
bombardment?

From what I've seen, Zero sight gets some of the feel of the switchology
right for modern aircraft, but the flight model is simplified to the point
where it doesn't impose a burden at all on the pilot.  The amazing thing
about modern fighter or attack pilots is that if need be, they can do all
this switching while yanking and banking at several gees.

Now, it's probably unrealistic of me to expect anyone to create a detailed
flight model, though I have some excel models that do a pretty good job, at
least for WWII era aircraft.  There are a vanishingly small number of blind
people who've actually flown an aircraft, I am one, so the experience isn't
missed by most gamers.  I'm unable to comment on other flight sims, as I
haven't tried one since the DOS days, but it's my impression that there are
simulators out there, available to the commercial gamer, that do model
flight more realistically.

So in conclusion, I recognize that my requirements are unreasonable for most
people.  Do not take my negative view as representative, and I do recommend
anyone try it.  But do not believe that you are doing anything like flying.
And that's ok, I'm the radical simulationist on this forum and I recognize
that.

Chris Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management 

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread dark

Hi Chris.

Well Zero site might be missing the friction physics and some of the more 
complex controls, but actually the angle as you describe is already in the 
game, it just involves setting angles with arrow keys.


As It says in the manual, Zero site isn't intended as a perfect simulation 
of every realistic aspect of flying a plane, just to give a general 
experience and a fun game in the process, which it does.


if your less keen on that, fair enough.

Btw, my two months figure was just a number pulled out of the air. 
Everything I know about training of volunteer pilots in wwii is based on 
rohald Dahl's auto biography, and he doesn't give a figure on his time, 
rather concentrating on how hard the training was and hwat it involved.


I must confess, while I'd say know a litle about military weapons, training 
and tactics up to the first world war, more modern military history is not 
really my subject and beyond what I've picked up from a variety of books set 
around that time or concerning other matters such as the Shoa (holocaust), I 
don't know too much.


Beware the grue!

Dark.
-  



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
What I was getting at in my original post are the similarities between the 
two games.  You have radar to find the enemy.  You have weapons to destroy 
the enemy.  You must complete given missions.  You are navigating left and 
right, up and down, forward and back.  One game is in water while the other 
is in the air, but it's the same idea.  Of course, the sounds are different. 
The idea of both games are similar.


I wasn't thinking of the mechanics or logistics of navigating your vehicle 
through the games.targets


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 22, 2011 9:21 AM
Subject: Re: [Audyssey] a thought on the Shard Workshop project



OK, small dissertation to follow.

Flying an aircraft is not at all like driving a car or a boat.  The 
biggest

difference is that many of your controls do not directly affect your
position and orientation in three-space, but instead affect the rate of
change of that orientation.

As a somewhat simplified example: moving the stick to the left initiates a
bank to the left, that is, the aircraft rolls along its long axis.  The
excursion from the zero-point of the stick controls how rapidly your roll
angle changes, rather than setting your absolute roll.  Move the stick 
only
a little, and your roll rate is slow, but you do continue rolling.  The 
same

sort of rate control works for the elevator (stick forward and back), with
the addition that gravity is still in effect, so that if you unload that
is remove all lift from the aircraft, you will eventually describe a
parabolic arc downwards (friction effects ignored.)

These two effects are combined in actual flying, especially 
high-performance

flying, so that turning is usually accomplished by rolling the aircraft,
then pulling back on the stick for a turn that occupies less horizontal
space.  Much dogfighting was done in the vertical, where rolling equates 
to

turning.  Typically you had more control authority for pitch then roll and
finally yaw, so you would use your pitch controls to aid in turning.

Now add engine power into the mix.  Goosing the throttle has more effects
than just increasing your speed.  Zero Sight has it right that you
accelerate or decelerate when you change throttle settings, but given that
lift is, among other things, a function of speed, if you are in level 
flight

and goose the throttle without making any other control changes, you will
climb.  Chop the power and you descend.

Now finally add in that when you bank, you tend to turn, and when you 
apply

rudder, it has an effect on bank angle, and both affect your pitch angle,
and you begin to see how complex flying even a WWII aircraft was.  Dark is
right that it was possible to turn someone who had never flown into a 
combat

pilot in relatively short order, though in the U.S. the training time was
more like six months and was every day, hours a day.

Now, we look at modern combat flying.  In addition to performing all the
above tasks, you have a complex cockpit layout that requires memorization.
You have radar to monitor in any of several possible modes.  You have
weapons packages, both air-to-air and air-to-ground that each have their
separate control characteristics.  It isn't like in the movies, just point
and shoot, you have to select targets, select weapon system for each 
target,

know your weapon's envelope of effectiveness and deploy it correctly.

Now to Dark's point, Lone Wolf does not cover every complexity of conning 
a

submarine in the WWII era, but it gives you enough to do that in the midst
of a furious combat sequence, firing on one target say, while evading 
three
incoming destroyers, you have plenty to do.  Also, it enforces the sorts 
of

snap decision-making that a sub commander would have to do.  Ok, my
targeting solution is coming into effect, but I have two destroyers 
bearing

down on me.  Do I wait and take the shot?  If so, do I then turn and snap
off a shot at a destroyer, or do I crash dive and hope to live through the
bombardment?

From what I've seen, Zero sight gets some of the feel of the switchology
right for modern aircraft, but the flight model is simplified to the point
where it doesn't impose a burden at all on the pilot.  The amazing thing
about modern fighter or attack pilots is that if need be, they can do all
this switching while yanking and banking at several gees.

Now, it's probably unrealistic of me to expect anyone to create a detailed
flight model, though I have some excel models that do a pretty good job, 
at
least for WWII era aircraft.  There are a vanishingly small number of 
blind
people who've actually flown an aircraft, I am one, so the experience 
isn't

missed by most gamers.  I'm unable to comment on other flight sims, as I
haven't tried one since the DOS days, but it's my impression that there 
are


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Trouble

You got some of the principles, but way off on others.
The ailerons on the ends of the wings are what lets the plane turn 
left or right. You get this motion by moving the yoke left or right. 
By pushing forward or pulling back on the yoke causes the Elevators 
on the tail wings to raise or lower the planes level of flight. By 
giving the plane more or less power. Gives more or less wind on the 
wings surface to assist in these movements. Speed only makes you go 
faster or slower. Depending on wait of plane determines how much 
speed it takes to keep it in the air. Not all planes have rudders, 
and those that do move along with the ailerons.
Anyone that has flown and had time at the stick would of ben told 
this info after all its basic flying. You want hard flying try a helicopter.
i have flown just about all types of RC models from airplanes to 
hover craft. Now working on helicopters indoor type and out. Ben 
playing with these big boy toys for past 30 years and most of it being blind.


So with It's your plane and zero sight sims. You do get a good idea 
of flying by sim.





At 10:21 AM 12/22/2011, you wrote:

OK, small dissertation to follow.

Flying an aircraft is not at all like driving a car or a boat.  The biggest
difference is that many of your controls do not directly affect your
position and orientation in three-space, but instead affect the rate of
change of that orientation.

As a somewhat simplified example: moving the stick to the left initiates a
bank to the left, that is, the aircraft rolls along its long axis.  The
excursion from the zero-point of the stick controls how rapidly your roll
angle changes, rather than setting your absolute roll.  Move the stick only
a little, and your roll rate is slow, but you do continue rolling.  The same
sort of rate control works for the elevator (stick forward and back), with
the addition that gravity is still in effect, so that if you unload that
is remove all lift from the aircraft, you will eventually describe a
parabolic arc downwards (friction effects ignored.)

These two effects are combined in actual flying, especially high-performance
flying, so that turning is usually accomplished by rolling the aircraft,
then pulling back on the stick for a turn that occupies less horizontal
space.  Much dogfighting was done in the vertical, where rolling equates to
turning.  Typically you had more control authority for pitch then roll and
finally yaw, so you would use your pitch controls to aid in turning.

Now add engine power into the mix.  Goosing the throttle has more effects
than just increasing your speed.  Zero Sight has it right that you
accelerate or decelerate when you change throttle settings, but given that
lift is, among other things, a function of speed, if you are in level flight
and goose the throttle without making any other control changes, you will
climb.  Chop the power and you descend.

Now finally add in that when you bank, you tend to turn, and when you apply
rudder, it has an effect on bank angle, and both affect your pitch angle,
and you begin to see how complex flying even a WWII aircraft was.  Dark is
right that it was possible to turn someone who had never flown into a combat
pilot in relatively short order, though in the U.S. the training time was
more like six months and was every day, hours a day.

Now, we look at modern combat flying.  In addition to performing all the
above tasks, you have a complex cockpit layout that requires memorization.
You have radar to monitor in any of several possible modes.  You have
weapons packages, both air-to-air and air-to-ground that each have their
separate control characteristics.  It isn't like in the movies, just point
and shoot, you have to select targets, select weapon system for each target,
know your weapon's envelope of effectiveness and deploy it correctly.

Now to Dark's point, Lone Wolf does not cover every complexity of conning a
submarine in the WWII era, but it gives you enough to do that in the midst
of a furious combat sequence, firing on one target say, while evading three
incoming destroyers, you have plenty to do.  Also, it enforces the sorts of
snap decision-making that a sub commander would have to do.  Ok, my
targeting solution is coming into effect, but I have two destroyers bearing
down on me.  Do I wait and take the shot?  If so, do I then turn and snap
off a shot at a destroyer, or do I crash dive and hope to live through the
bombardment?

From what I've seen, Zero sight gets some of the feel of the switchology
right for modern aircraft, but the flight model is simplified to the point
where it doesn't impose a burden at all on the pilot.  The amazing thing
about modern fighter or attack pilots is that if need be, they can do all
this switching while yanking and banking at several gees.

Now, it's probably unrealistic of me to expect anyone to create a detailed
flight model, though I have some excel models that do a pretty good job, at
least for WWII era aircraft. 

[Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
Just curious:  Indoor helicopters?  I would think that any flying craft 
needs a lot of space.  How big are these helicopters?, and how do you 
navigate without smacking it into walls or ceiling without looking?  It 
sounds like interesting fun!


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 10:47 AM
Subject: Re: [Audyssey] a thought on the Shard Workshop project



You got some of the principles, but way off on others.
The ailerons on the ends of the wings are what lets the plane turn left or 
right. You get this motion by moving the yoke left or right. By pushing 
forward or pulling back on the yoke causes the Elevators on the tail wings 
to raise or lower the planes level of flight. By giving the plane more or 
less power. Gives more or less wind on the wings surface to assist in 
these movements. Speed only makes you go faster or slower. Depending on 
wait of plane determines how much speed it takes to keep it in the air. 
Not all planes have rudders, and those that do move along with the 
ailerons.
Anyone that has flown and had time at the stick would of ben told this 
info after all its basic flying. You want hard flying try a helicopter.
i have flown just about all types of RC models from airplanes to hover 
craft. Now working on helicopters indoor type and out. Ben playing with 
these big boy toys for past 30 years and most of it being blind.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Mario
About Zero sight: I've checked the site, and the dev has released the 
1.01 patch that solves bugs and adds the clock orientation system.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Thomas Ward
Hi Chris,

I agree. I tried the Zero Sight demo myself and it doesn't really grab
my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down to a one on one comparison between the two.

I honestly think Lone Wolf sets a president for any kind of combat
simulation because it offers several starter missions, the ability to
create custom missions, and the user interface is fairly straight
forward. The keyboard commands are easy to remember because they make
sense. A for area, f for fuel, d for depth, s for speed, etc are
logical assignments.

With Zero Sight I felt as though some keyboard assignments didn't make
sense, and having 0 oriented to east instead of north just made the
game too confusing for me.I'm willing to keep an an open mind about
the game, but unless some of the things I don't particularly like get
changed in the future I probably won't buy Zero Sight. I guess it
doesn't really live up to my expectations for a flight simulator.

Cheers!


On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I don't think so, though others may disagree.  While Zero Sight seems to
 provide an in-depth flying experience, I was actually quite disappointed in
 the modeling of how one actually flies an aircraft.  I understand that those
 physics are difficult to make playable, so don't hold it against the
 developer, but it was sufficient to have me uninstalling the current demo.

 Lone Wolf's sub controls aren't exhaustively realistic, but they come much
 closer to providing the flavor of managing a submarine than do the flight
 controls and avionics of Zero Sight.  I'm not saying don't enjoy the game if
 you do, but no, it's not yet in the class of Lone Wolf for this gamer.

   Chris Bartlett


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
Fair enough in turn Dark.  It is true that toward the end of the war, both
Germany and Japan were trying to force pilots through their training program
faster and faster.  In the case of the Japanese, it didn't require as much
skill to be a kamikaze pilot, just enough to get the aircraft over a target
and dive it in.  Allied pilots remarked the drastic loss in pilot quality
for later-trained German pilots.  If I recall correctly, the Germans were
experimenting with the use of electric shock as part of their training
regime towards the end.

And as I've said, my tastes in this matter are quite extreme, and I
recognize that.

Chris Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
Ok, with those qualifications, I can agree that this game approaches Lone
Wolf, or for that matter, GMA Tank Commander.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, December 22, 2011 11:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Workshop project

What I was getting at in my original post are the similarities between the 
two games.  You have radar to find the enemy.  You have weapons to destroy 
the enemy.  You must complete given missions.  You are navigating left and 
right, up and down, forward and back.  One game is in water while the other 
is in the air, but it's the same idea.  Of course, the sounds are different.

The idea of both games are similar.

I wasn't thinking of the mechanics or logistics of navigating your vehicle 
through the games.targets
Chris Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Slight Issue with New Zero Sight Demo

2011-12-22 Thread Shard Workshop
Yes, I con confirm that problem, it should be fixed now, try downloading
the demo again.
Sorry for the inconvenience, and thanks for the heads up!

2011/12/22 Kelly Sapergia ksaper...@gmail.com

 Hi,

 I just visited the Shard Workshop site, and noticed a new demo version of
 Zero Sight is now available, or so I assume since the 1.01 Full patch is
 mentioned. I downloaded it, thinking that maybe there was a bug with the
 first one that was preventing me from getting off the ground, but after
 choosing Free Flight from the menu, I noticed that the F3 key no longer
 informs me of the length of the airstrip. Is anyone else experiencing this?
 And in case you're wondering, I still can't take off, despite reading the
 manual and all.

 Thanks.

 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info

 Personal Website: www.ksapergia.net
 Business Website: www.kjsproductions.com


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey.
 **org gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/**mailman/listinfo/gamers_**audyssey.orghttp://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org
 .
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org
 .
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread john
I guess I'll throw in some observations here. What that computer 
did was make it's peasants gather resources. In one of my recent 
battles, I had an enemy force of one peasant with a few town 
halls, a barracks a farm and a couple other buildings. There was 
a woods next to an enemy town hall. Over the course of an hour or 
so, that peasant did nothing but gather wood. I had modified the 
map a bit so that resources are practically bottomless, but a
single peasant exploited a woods of 7500 down to 3000. Over this 
time, me being the person who wants *all* the money, I had well 
over 120k gold and 90k wood. The enemy never repaired any of 
their damaged buildings, never harvested gold (though I'm almost 
certain they had enough to get some men anyway), and never 
recruited a single unit. It would appear that if you devastate 
them to a certain point, that the computer gets stuck in an
infinite loop. I've also scene a group of 5-10 peasants exploit 
gold for ten minutes, though I got board of watching before they 
finished the mine.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 22 Dec 2011 12:03:59 -0500
Subject: Re: [Audyssey] My Latest SoundRTS Battle

Hi Dark,

That's quite true unfortunately. I think SoundRTS needs a newer 
better
intelligent A.I. because it really all comes down to one major 
battle
with the enemy. The A.I. builds up a decent sized army, invades, 
and
if you repulse the attack its all over. The enemy A.I. doesn't 
seem to

be able to recover after the initial defeat.

For example, I just got done playing a major offensive with the
agressive A.I. and the enemy attacked,nearly wiped me out, but I
managed to defeat the initial invasion and rebuild. I built up a 
huge
army, rebuilt all my buildings, and even performed some upgrades 
so I
could repulse a second attack. Mind you I spend nearly an hour of 
time
getting ready for this huge battle. What was the A.I. doing in 
that

hour of time?

Apparently nothing. When I launched my asault there were only a 
few
footmen and archers guarding the enemy territories. Meanwhile I 
spent
that time in adding several knights and even a mage to hit them 
hard
and hit them fast.I would have expected the enemy to spend its 
time

and resources on knights, mages, and dragons for such a possible
invasion but it was spending its resources on footmen and 
archers. It

is absolutely rediculous that the A.I. didn't use its time and
resources more wisely!

Its for reasons like that I am truly considering writing my own
version of Warcraft that is more on par with the original game. 
As you

say SoundRTS has the makings of a real time strategy game in that
genre, but lacks campaigns,  lacks a decent single player mode, 
and

really only is fun if you join a server and play against a human
player where the challenge is usually tougher.

Certainly Time of Conflict is a better example of the genre 
because
David Greenwood did a lot of things right. He made a truly 
awesome
accessible interface for the game, and allows you to create a 
very
large army consisting of tanks, jets, ships, and troops against 
an
enemy force of a similar size. No single battle can change the 
tide of
war, and I've litterally spent up to seven or eight days of game 
play
until the enemy surrendered.  Its features like this I think 
SoundRTS

needs to be truly on par with Warcraft.

Cheers!


On 12/22/11, dark d...@xgam.org wrote:
I always found that with sound rts myself. The computer never 
really does
any serious attacks that have any c chance against you accept at 
the start,
then by the time you've got up to knights and maybe a catapult 
you just have
a huge army that can walk streight into the enemy teretory and 
murder their

way through.

I must confess this is one reason i've never really got hugely 
into the
game, sinse I'm not a big pvp fan and playing single player 
against the

computer is pretty limited.

I'd personally love to see a propper campeigne mode with 
missions,
objectives etc, but though the tools are there to make one, I 
don't believe

anyone has as yet.

Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
yeah, but then, give it time. i mean, come on. its only had what, a few 
months at most, of coding? and as we give feedback, it can be updated, 
and will become better. its only a new game, most games that come out 
for the first time need some work done, when only a short time has been 
spent on building them.

also, don't compare them. they are two totally seperate kinds of games.
i personally have found this to be quite realistic in most regards. yes, 
there are some things that aren't quite right. but, its a game.

dallas


On 23/12/2011 03:24, Thomas Ward wrote:

Hi Chris,

I agree. I tried the Zero Sight demo myself and it doesn't really grab
my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down to a one on one comparison between the two.

I honestly think Lone Wolf sets a president for any kind of combat
simulation because it offers several starter missions, the ability to
create custom missions, and the user interface is fairly straight
forward. The keyboard commands are easy to remember because they make
sense. A for area, f for fuel, d for depth, s for speed, etc are
logical assignments.

With Zero Sight I felt as though some keyboard assignments didn't make
sense, and having 0 oriented to east instead of north just made the
game too confusing for me.I'm willing to keep an an open mind about
the game, but unless some of the things I don't particularly like get
changed in the future I probably won't buy Zero Sight. I guess it
doesn't really live up to my expectations for a flight simulator.

Cheers!


On 12/22/11, Christopher Bartlettthemusicalbre...@gmail.com  wrote:

I don't think so, though others may disagree.  While Zero Sight seems to
provide an in-depth flying experience, I was actually quite disappointed in
the modeling of how one actually flies an aircraft.  I understand that those
physics are difficult to make playable, so don't hold it against the
developer, but it was sufficient to have me uninstalling the current demo.

Lone Wolf's sub controls aren't exhaustively realistic, but they come much
closer to providing the flavor of managing a submarine than do the flight
controls and avionics of Zero Sight.  I'm not saying don't enjoy the game if
you do, but no, it's not yet in the class of Lone Wolf for this gamer.

Chris Bartlett


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread william lomas
does lone wolf have system access support?
played it years ago i may buy it you know but haven't played that game in a few 
years
has it had updates in the last few years?
tried it when first released

On Dec 22, 2011, at 6:27 PM, Dallas O'Brien wrote:

 yeah, but then, give it time. i mean, come on. its only had what, a few 
 months at most, of coding? and as we give feedback, it can be updated, and 
 will become better. its only a new game, most games that come out for the 
 first time need some work done, when only a short time has been spent on 
 building them.
 also, don't compare them. they are two totally seperate kinds of games.
 i personally have found this to be quite realistic in most regards. yes, 
 there are some things that aren't quite right. but, its a game.
 dallas
 
 
 On 23/12/2011 03:24, Thomas Ward wrote:
 Hi Chris,
 
 I agree. I tried the Zero Sight demo myself and it doesn't really grab
 my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
 necessarily stick to true physics either, but as you pointed out the
 experience does feel more realistic as a simulation than Zero Sight
 when we come down to a one on one comparison between the two.
 
 I honestly think Lone Wolf sets a president for any kind of combat
 simulation because it offers several starter missions, the ability to
 create custom missions, and the user interface is fairly straight
 forward. The keyboard commands are easy to remember because they make
 sense. A for area, f for fuel, d for depth, s for speed, etc are
 logical assignments.
 
 With Zero Sight I felt as though some keyboard assignments didn't make
 sense, and having 0 oriented to east instead of north just made the
 game too confusing for me.I'm willing to keep an an open mind about
 the game, but unless some of the things I don't particularly like get
 changed in the future I probably won't buy Zero Sight. I guess it
 doesn't really live up to my expectations for a flight simulator.
 
 Cheers!
 
 
 On 12/22/11, Christopher Bartlettthemusicalbre...@gmail.com  wrote:
 I don't think so, though others may disagree.  While Zero Sight seems to
 provide an in-depth flying experience, I was actually quite disappointed in
 the modeling of how one actually flies an aircraft.  I understand that those
 physics are difficult to make playable, so don't hold it against the
 developer, but it was sufficient to have me uninstalling the current demo.
 
 Lone Wolf's sub controls aren't exhaustively realistic, but they come much
 closer to providing the flavor of managing a submarine than do the flight
 controls and avionics of Zero Sight.  I'm not saying don't enjoy the game if
 you do, but no, it's not yet in the class of Lone Wolf for this gamer.
 
 Chris Bartlett
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Thomas Ward
Hi Will,

Not that I know of. the last version of Lone Wolf, v3.5, supports
Jaws, Window-eyes, or SAPI. I guess version 4.0 will have additional
screen reader support, but we'll have to wait and see when that
version is released.

Cheers!

On 12/22/11, william lomas will.d.lo...@gmail.com wrote:
 does lone wolf have system access support?
 played it years ago i may buy it you know but haven't played that game in a
 few years
 has it had updates in the last few years?
 tried it when first released

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
If the patch is only for the full version, what about those of us who want 
to try the demo, with the changes having been made, to determine whether or 
not we want to buy?  I do want the heading of 0 degrees to be north, rather 
than 90 degrees being north.  I would not buy a game based on a buggy demo. 
Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Shard Workshop shardworks...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 11:56 AM
Subject: Re: [Audyssey] a thought on the Shard Workshop project



Hi Thomas, if you are still interested, with patch 1.01 we have introduced
the possibility of changing the default (Cartesian) heading with the Clock
heading, with 0 degrees to the North, just by pressing A in the main menu.
Just redownload the patch to try it out in case you want.

http://www.shardworkshop.com/zero-sight

2011/12/22 Thomas Ward thomasward1...@gmail.com


Hi Chris,

I agree. I tried the Zero Sight demo myself and it doesn't really grab
my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down to a one on one comparison between the two.

I honestly think Lone Wolf sets a president for any kind of combat
simulation because it offers several starter missions, the ability to
create custom missions, and the user interface is fairly straight
forward. The keyboard commands are easy to remember because they make
sense. A for area, f for fuel, d for depth, s for speed, etc are
logical assignments.

With Zero Sight I felt as though some keyboard assignments didn't make
sense, and having 0 oriented to east instead of north just made the
game too confusing for me.I'm willing to keep an an open mind about
the game, but unless some of the things I don't particularly like get
changed in the future I probably won't buy Zero Sight. I guess it
doesn't really live up to my expectations for a flight simulator.

Cheers!


On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I don't think so, though others may disagree.  While Zero Sight seems 
 to
 provide an in-depth flying experience, I was actually quite 
 disappointed

in
 the modeling of how one actually flies an aircraft.  I understand that
those
 physics are difficult to make playable, so don't hold it against the
 developer, but it was sufficient to have me uninstalling the current
demo.

 Lone Wolf's sub controls aren't exhaustively realistic, but they come
much
 closer to providing the flavor of managing a submarine than do the 
 flight

 controls and avionics of Zero Sight.  I'm not saying don't enjoy the
game if
 you do, but no, it's not yet in the class of Lone Wolf for this gamer.

   Chris Bartlett


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread dark
I've also noticed that the ai seems to build extra town halls instead of 
more useful buildings. While I can see the need for the option to build more 
townhalls if yours gets destroyed or if you have a large distance for 
peasants to go, building a second town hall next to your first serves litle 
or no point, and yet it's something I've seen the ai in sound rts do on 
several occasions.


Beware the grue!

Dark.
-  



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Shard Workshop
Hah, great! But don't worry, everybody can be our kind of customer, we
surely don't think of making only flight simulator, we've got a lot a
interesting things for you in the future :D

2011/12/22 Christopher Bartlett themusicalbre...@gmail.com

 I'll echo Thomas' good wishes and praise for you.  I am not your typical
 consumer, so don't take my critique too much to heart.  One of these days,
 I'll get around to converting that excel data into the flight sim I want to
 play, which will likely interest only me.  *smile*

Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shard Workshop
 Sent: Thursday, December 22, 2011 1:22 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a thought on the Shard Workshop project

 Thank you! We're really doing our best!

 2011/12/22 Thomas Ward thomasward1...@gmail.com

  Hi,
 
  thanks. I'll check the new demo out. As I said in my post I'm willing
  to keep an open mind on this game as there aren't too many good
  fighter sims out there for the blind and this one has potential. Just
  thought some of the bugs and features needed to be fixed before I was
  willing to spend money on it. However, if I haven't said so before you
  guys are off to a good start into the audio games community.
 
  Cheers!
 
  On 12/22/11, Shard Workshop shardworks...@gmail.com wrote:
   Hi Thomas, if you are still interested, with patch 1.01 we have
  introduced
   the possibility of changing the default (Cartesian) heading with the
  Clock
   heading, with 0 degrees to the North, just by pressing A in the main
  menu.
   Just redownload the patch to try it out in case you want.
  
   http://www.shardworkshop.com/zero-sight
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management of the
 list,
  please send E-mail to gamers-ow...@audyssey.org.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-22 Thread Che
  Glad to hear back from Eleanor.  Making any kind of list like this is 
a pain in the butt to say the least, but I have to strongly echo Dark's 
sentiment that if this list is to be a list of games that have no online 
component at all, then it will be incomplete at the least, and certainly 
would need major tweaking from last years list, as some games that are 
playable online made the list, so I don't really understand where the 
line is drawn at this point.
I think Dark alluded to creating a more comprehensive list on audio 
games.net, and that may be the way to go here, as we would have input 
from more folks that have the time and capacity to play the various 
games out there and give their feedback.
  I applaud what Eleanor and John are doing here, we need all the 
exposure we can get for audio games, but if it is just the two of them 
trying to carve out this list, that is a pretty tall order to try and 
evaluate what is out there.
  As far as blind adrenaline, if anyone from 7128 wishes to take a look 
at the games and see how they work, i'd be happy to walk them through it 
in a quick ten minute session on skype.  You'll find I'm not nearly the 
crusty cummergion I come across as on list here, and maybe I could 
answer some questions about how these types of audio games offer the 
best of both worlds, single and multi player..
  You will have to download a client for the games however, as they are 
played with a local client that then shares data via our server, as does 
soundRTS, as  does swamp, etc..
If my tone has come across as impatient on the topic, my apologies, 
I just want a fair shot for everyone that is deserving here, and that 
not only includes BA, but RS Games, Quentin's playroom, AProne's site, 
and so forth.  To exclude the hard work and dedication of all these 
folks is to do a disservice to not only the list, but those looking to 
find out more info about our fascinating hobby.

  Later
che

  .


On 12/22/2011 1:53 PM, dark wrote:

Hi Eleanor.

I'll be interested to see what you come to on this. Even now I'm afraid
if the criteria is where the game exists, then sound rts and topspeed
probably need reconsiddering, sinse for both games people setting up
servers and playing across the net is the main attraction.

pluss, Allof the game clients like blind adrenaline have the ability to
play against bots single player, just as you can race against or fight
computer opponents in sound rts and topspeed.

Myself, I'd suggest online should apply only to games like Core exiles
or Sryth, online hosted gmaes that happen to be accessible, where as
specifically accessible clients for online games designed as audio games
in themselves should be considdered.

Beware the grue!

Dark.
- Original Message - From: Eleanor Robinson elea...@7128.com
To: gamers@audyssey.org
Sent: Thursday, December 22, 2011 7:21 PM
Subject: [Audyssey] Top 25 websites for gamers who are blind



Hi Folks - I posted this but I haven't seen it show up - so I'm
re-posting it so no one thinks I'm ignoring what people say.

First I want to thank all of you for your input. It is important for
us to hear your thoughts as we consider our criteria for evaluating
the Top 25. We plan to discuss this over the next several weeks and
decide then how we will handle the review this year.

We do stick to the criteria described in the methodology so that is
how the rankings are determined.

One thing you need to be aware of is that we are NOT really
knowledgeable about online gaming and games. Our focus has always been
computer games that reside on a computer rather than on a server. That
being said - if you stop learning you stop growing. So we will explore
this issue and decide the criteria shortly.

Thanks again.

Eleanor Robinson
7-128 Software

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at

Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread Thomas Ward
Hi John,

Maybe. Something else that might effect it is the game only allows a
certain number of units to be in play at any given time. Its
possible--I'm not sure about this--but if you kill off several enemies
and then recruit a bunch of units for yourself there aren't enough
units left for the enemy to recruit. I've run into that problem
myself, but I don't know if the maximum number of units available is
per player or for everyone in the game world. Either way that might be
a factor in why the computer stops recruiting.

Cheers!

On 12/22/11, john jpcarnemo...@comcast.net wrote:
 From what I've scene, it's not that they don't know how (I've
 scene some pretty drastic rebuilds if you give it time), but that
 at a certain point the computer doesn't know that it can recruit.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] My Latest SoundRTS Battle

2011-12-22 Thread Thomas Ward
Hi Dark,

Yeah, tell me about it. In one of the games I played today there was a
keep and a townhall in the same sector. I couldn't figure out why the
computer AI would do something like that. It seems to me like a waste
of resources that could have been spent on a sawmill, blacksmith, or
something else more useful to it. Its not the first time i've seen the
AI make unusual choices like that which makes no sense at all other
than the computer randomly decided to set a building their regardless
if it needed one or not.

Cheers!


On 12/22/11, dark d...@xgam.org wrote:
 I've also noticed that the ai seems to build extra town halls instead of
 more useful buildings. While I can see the need for the option to build more
 townhalls if yours gets destroyed or if you have a large distance for
 peasants to go, building a second town hall next to your first serves litle
 or no point, and yet it's something I've seen the ai in sound rts do on
 several occasions.

 Beware the grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
oh yes, i know what your saying, and i agree, the more real it is, the 
better. go true flight sims!
i mean, just look at why FSX is so dam popular. its cause even real 
pilots love it.
but yes, there is also the point about coding a game, and sometimes, 
playability comes first before realism. i am a person who loves realism 
in a game, but sometimes i have to let it be. lol.

dallas


On 23/12/2011 06:50, Che wrote:
  I am with Chris on the hard core simulation aspect, and I think 
there are many others out there as well that would appreciate as much 
realism as possible in their simulations.
  As a diabetic, I could not get a pilot's license, though I wished 
badly to be able to fly.  So back when I had sight, I bought an ultra 
light aircraft, which at the time did not require a license.  Aftr 
taking lessons for several weeks, I was out flying the countryside, 
and other than some wild ladies in Los Angeles, its about as much fun 
as I've ever had.
  I was also a hard core simulation player, from Falcon, to Apache A 
H64, to Grand Prix Legends, including all the flight controls, force 
feedback steering wheels, etc.
  Point being, I know how an aircraft responds to input, and so far, 
nobody has gotten close to the realism a hard core simulation fan 
would be seeking.
  Frankly, as far as selling a game went, a developer would be better 
off making a shoot em up that was much more fun than realistic, 
especially given the difficulty of producing an accurate physics model 
for something so complicated.
  chris may have a spreadsheet of data, but having done a physics 
model for a racing game, with engine RPM transferred to transmission, 
transferred to the road, its not a task for the uninitiated, and 
something that will take hundreds and hundreds of hours of learning 
time behind a coding package to even begin to scratch at success.
  These games seem so simple when we play them, just push the 
throttle, then this or that happens, but under the hood, a lot is 
going on, and its not as simple as plugging A into B.


It can be done however, no doubt in that, but ideas and wishful 
thinking are cheap, hard work and dedication to a project are not.
  Kudos to those out there taking a stab at flight simulation.  I plan 
on doing some more sculpting of my Apache Helicopter Simulation as 
time permits over the next few years, and if I end up making a full 
product, it will be as realistic as I can make it, including two 
person cockpits, with one pilot, and one weapons engineer playing 
together over the internet and a voice comm, against other players in 
what should be some hard core action.

.  even for those not into hard core simulation, that outta be fun, eh?
 Later
che

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
I don't doubt it and am very happy to have another developer working in our
market, as it can only bring good to us.  Looking forward, both to new
offerings and to changes in this one.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Thursday, December 22, 2011 3:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Workshop project

Hah, great! But don't worry, everybody can be our kind of customer, we
surely don't think of making only flight simulator, we've got a lot a
interesting things for you in the future :D

2011/12/22 Christopher Bartlett themusicalbre...@gmail.com

 I'll echo Thomas' good wishes and praise for you.  I am not your typical
 consumer, so don't take my critique too much to heart.  One of these days,
 I'll get around to converting that excel data into the flight sim I want
to
 play, which will likely interest only me.  *smile*

Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shard Workshop
 Sent: Thursday, December 22, 2011 1:22 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a thought on the Shard Workshop project

 Thank you! We're really doing our best!

 2011/12/22 Thomas Ward thomasward1...@gmail.com

  Hi,
 
  thanks. I'll check the new demo out. As I said in my post I'm willing
  to keep an open mind on this game as there aren't too many good
  fighter sims out there for the blind and this one has potential. Just
  thought some of the bugs and features needed to be fixed before I was
  willing to spend money on it. However, if I haven't said so before you
  guys are off to a good start into the audio games community.
 
  Cheers!
 
  On 12/22/11, Shard Workshop shardworks...@gmail.com wrote:
   Hi Thomas, if you are still interested, with patch 1.01 we have
  introduced
   the possibility of changing the default (Cartesian) heading with the
  Clock
   heading, with 0 degrees to the North, just by pressing A in the main
  menu.
   Just redownload the patch to try it out in case you want.
  
   http://www.shardworkshop.com/zero-sight
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management of the
 list,
  please send E-mail to gamers-ow...@audyssey.org.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
list,
 please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] audiogames.net

2011-12-22 Thread Christopher Bartlett
Ok, just joined audiogames.net and I am having some trouble doing things
efficiently on the forums.  (fora?, I hate that plural. *smile*)  Anyhow, is
there a clean way of tracking particular topics and only hearing the new
messages since the last time I read the topic?  I don't need to read the
1,037 messages in the Swamp FPS topic each time someone adds a new message.

 

In general, is there a detailed help file somewhere I can read to learn all
the little tricks of this forum software?

 

Chris Bartlett (themadviolinist)

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien

thats good to hear, and i can't wait to see what you bring out next!
dallas


On 23/12/2011 06:03, Shard Workshop wrote:

Hah, great! But don't worry, everybody can be our kind of customer, we
surely don't think of making only flight simulator, we've got a lot a
interesting things for you in the future :D

2011/12/22 Christopher Bartlettthemusicalbre...@gmail.com


I'll echo Thomas' good wishes and praise for you.  I am not your typical
consumer, so don't take my critique too much to heart.  One of these days,
I'll get around to converting that excel data into the flight sim I want to
play, which will likely interest only me.  *smile*

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Thursday, December 22, 2011 1:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on the Shard Workshop project

Thank you! We're really doing our best!

2011/12/22 Thomas Wardthomasward1...@gmail.com


Hi,

thanks. I'll check the new demo out. As I said in my post I'm willing
to keep an open mind on this game as there aren't too many good
fighter sims out there for the blind and this one has potential. Just
thought some of the bugs and features needed to be fixed before I was
willing to spend money on it. However, if I haven't said so before you
guys are off to a good start into the audio games community.

Cheers!

On 12/22/11, Shard Workshopshardworks...@gmail.com  wrote:

Hi Thomas, if you are still interested, with patch 1.01 we have

introduced

the possibility of changing the default (Cartesian) heading with the

Clock

heading, with 0 degrees to the North, just by pressing A in the main

menu.

Just redownload the patch to try it out in case you want.

http://www.shardworkshop.com/zero-sight

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] audiogames.net

2011-12-22 Thread dark
I do similar things with hal actually, though usually there I use e to get 
to the edit area of the quick reply box and then alt tab back to my own last 
post so that I can read all the people who posted after me.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 9:24 PM
Subject: Re: [Audyssey] audiogames.net



Hi Chris,

You don't necessarily have to read all 1,000 messages on a thread just
to get to the newest message/post. If you want to quickly get to the
bottom of a thread you can either use the h key to jump to headings,
or you can use control+end to get to the bottom of the page and use
shift+h to get to the top of the last post on a particular thread.
That's what I do and I can usually find the newest posts just by
working backwards rather than reading from the top down.

HTH

On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

Ok, just joined audiogames.net and I am having some trouble doing things
efficiently on the forums.  (fora?, I hate that plural. *smile*)  Anyhow, 
is

there a clean way of tracking particular topics and only hearing the new
messages since the last time I read the topic?  I don't need to read the
1,037 messages in the Swamp FPS topic each time someone adds a new 
message.






In general, is there a detailed help file somewhere I can read to learn 
all

the little tricks of this forum software?



Chris Bartlett (themadviolinist)

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
How about this new game the thread deals with, though?  Do you find it 
boring?  Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 1:13 PM
Subject: Re: [Audyssey] a thought on the Shard Workshop project



I personally think lone Wolf is boring but that's me

Sent from my iPhone

On Dec 22, 2011, at 11:24 AM, Thomas Ward thomasward1...@gmail.com 
wrote:



Hi Chris,

I agree. I tried the Zero Sight demo myself and it doesn't really grab
my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down to a one on one comparison between the two.

I honestly think Lone Wolf sets a president for any kind of combat
simulation because it offers several starter missions, the ability to
create custom missions, and the user interface is fairly straight
forward. The keyboard commands are easy to remember because they make
sense. A for area, f for fuel, d for depth, s for speed, etc are
logical assignments.

With Zero Sight I felt as though some keyboard assignments didn't make
sense, and having 0 oriented to east instead of north just made the
game too confusing for me.I'm willing to keep an an open mind about
the game, but unless some of the things I don't particularly like get
changed in the future I probably won't buy Zero Sight. I guess it
doesn't really live up to my expectations for a flight simulator.

Cheers!


On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

I don't think so, though others may disagree.  While Zero Sight seems to
provide an in-depth flying experience, I was actually quite disappointed 
in
the modeling of how one actually flies an aircraft.  I understand that 
those

physics are difficult to make playable, so don't hold it against the
developer, but it was sufficient to have me uninstalling the current 
demo.


Lone Wolf's sub controls aren't exhaustively realistic, but they come 
much
closer to providing the flavor of managing a submarine than do the 
flight
controls and avionics of Zero Sight.  I'm not saying don't enjoy the 
game if

you do, but no, it's not yet in the class of Lone Wolf for this gamer.

   Chris Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] For my fellow gamers.

2011-12-22 Thread Ron Kolesar

I've stated this over and over again.
Since a few subscribers feel the same way I do, I thought I'd show my 
opinion once again.

I'll try pretty much anything that instress me.
1. to see if I would enjoy it.
2. to see how much adaptation it would need.
3. to see if the designers would work with a blind person if the product 
isn't blind friendly in the first place.

In a nutshell.
I want something that is as real as possible at all times.
Secondly, I want something as close as possible to a even playing field as 
if a sighted person were to own the pforduct.

For example.
I still need to give Zero shight another test flight since I down loaded and 
installed the demo once again just now.
But the flight simulator that is blind friendlyand is as real as you'll ever 
get is Three D Velocity by BPCBPC Programs.

Their web site address is
www.bpcpfograms.com
Then go to the demo section and down load the demo.
Here's what I enjoy about the product.
In short, between a combination of both the keyboard and a USB handheld 
unit.

Like a sighted military pilot would have.
You have everything you would ever need at your fingertips.
The second best flight simulator out on the market, is Jim Kitchen's Puppy 
One flight simulator.

Jim's address is
www.kitchensinc.net
I think it's on the first link of games but I don't remember.
Puppy one is a ww 2 dog fighting game.
It doesn't have all of the bells and whistles that tdv has written into it.
But I think you'll enjoy puppy one.
My last pick for a flight simulator for the blind pilot.
This is on the civilian side of the flying coin.
Check out Microsoft's flight simulator for about $45 to $50 USD.
It's majorally for the sighted, but it has several keyboard shortcut 
keystrokes that we can take advantage of and there's just a couple of 
features that we can't use.
But to take advantage of all of Microsoft's fs we blind pilots will need a 
third party voice input program.

Two comes to mind.
It's Your Plane from Canada.
Their web address is
www.itsyourplane.com
they have several interesting you tube videos and there's a demo that runs 
roughly two weeks.

Program number two is Multi Crew Experience.
I don't remember which country this program comes from.
But their address is
www.multicrewxp.com
Both have a demo to play with before buying it so that a blind person can 
fly.

Both have some you tube videos to help you out with.
It looks like MCE though you can use a USB controller and it looks like it 
has keyboard commands for we blind pilots to take advantage of as well.
It dose look like MCE is a little tougher to use from a blind person's 
opinion.
I would love it if a blind pilot could make a few demo of using MCE so that 
we could learn how to use it.

That's my two cents on this thread.
Ron who if wre sighted would have had a career in the air and just might 
have made the right stuff for that space shuttle CDR or commander seat or 
that PLT or pilot seat.

Well, we can fly via our computers at least.

Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
yes, and on the site, he does say along with the fact that the patch is 
for the full version, that you will need to re download the demo to 
update that.

dallas


On 23/12/2011 08:56, Charles Rivard wrote:
It's a bit confusing, because it says, on the web page, that the patch 
is for the full version.  Yet, I think, the developer said, to this 
list, that the changes were made to the patch, no mention of the 
demo.  I went ahead and redownloaded the demo again, just in case.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: william lomas 
will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 4:46 PM
Subject: Re: [Audyssey] a thought on the Shard Workshop project



i think it applies to the demo, to

On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:

If the patch is only for the full version, what about those of us 
who want to try the demo, with the changes having been made, to 
determine whether or not we want to buy?  I do want the heading of 0 
degrees to be north, rather than 90 degrees being north.  I would 
not buy a game based on a buggy demo. Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Shard Workshop 
shardworks...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 11:56 AM
Subject: Re: [Audyssey] a thought on the Shard Workshop project


Hi Thomas, if you are still interested, with patch 1.01 we have 
introduced
the possibility of changing the default (Cartesian) heading with 
the Clock
heading, with 0 degrees to the North, just by pressing A in the 
main menu.

Just redownload the patch to try it out in case you want.

http://www.shardworkshop.com/zero-sight

2011/12/22 Thomas Ward thomasward1...@gmail.com


Hi Chris,

I agree. I tried the Zero Sight demo myself and it doesn't really 
grab

my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down to a one on one comparison between the two.

I honestly think Lone Wolf sets a president for any kind of combat
simulation because it offers several starter missions, the ability to
create custom missions, and the user interface is fairly straight
forward. The keyboard commands are easy to remember because they make
sense. A for area, f for fuel, d for depth, s for speed, etc are
logical assignments.

With Zero Sight I felt as though some keyboard assignments didn't 
make

sense, and having 0 oriented to east instead of north just made the
game too confusing for me.I'm willing to keep an an open mind about
the game, but unless some of the things I don't particularly like get
changed in the future I probably won't buy Zero Sight. I guess it
doesn't really live up to my expectations for a flight simulator.

Cheers!


On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I don't think so, though others may disagree.  While Zero Sight 
seems   to
 provide an in-depth flying experience, I was actually quite   
disappointed

in
 the modeling of how one actually flies an aircraft.  I 
understand  that

those
 physics are difficult to make playable, so don't hold it against 
the
 developer, but it was sufficient to have me uninstalling the 
current

demo.

 Lone Wolf's sub controls aren't exhaustively realistic, but they 
come

much
 closer to providing the flavor of managing a submarine than do 
the   flight
 controls and avionics of Zero Sight.  I'm not saying don't enjoy 
the

game if
 you do, but no, it's not yet in the class of Lone Wolf for this 
 gamer.


   Chris Bartlett


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard

Me thinks I missed something?  (sheepish grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Dallas O'Brien dallas-obr...@bigpond.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 5:13 PM
Subject: Re: [Audyssey] a thought on the Shard Workshop project


yes, and on the site, he does say along with the fact that the patch is 
for the full version, that you will need to re download the demo to update 
that.

dallas


On 23/12/2011 08:56, Charles Rivard wrote:
It's a bit confusing, because it says, on the web page, that the patch is 
for the full version.  Yet, I think, the developer said, to this list, 
that the changes were made to the patch, no mention of the demo.  I went 
ahead and redownloaded the demo again, just in case.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: william lomas 
will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 4:46 PM
Subject: Re: [Audyssey] a thought on the Shard Workshop project



i think it applies to the demo, to

On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:

If the patch is only for the full version, what about those of us who 
want to try the demo, with the changes having been made, to determine 
whether or not we want to buy?  I do want the heading of 0 degrees to 
be north, rather than 90 degrees being north.  I would not buy a game 
based on a buggy demo. Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Shard Workshop 
shardworks...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 11:56 AM
Subject: Re: [Audyssey] a thought on the Shard Workshop project


Hi Thomas, if you are still interested, with patch 1.01 we have 
introduced
the possibility of changing the default (Cartesian) heading with the 
Clock
heading, with 0 degrees to the North, just by pressing A in the main 
menu.

Just redownload the patch to try it out in case you want.

http://www.shardworkshop.com/zero-sight

2011/12/22 Thomas Ward thomasward1...@gmail.com


Hi Chris,

I agree. I tried the Zero Sight demo myself and it doesn't really 
grab

my attention the way Lone Wolf does. Yeah, Lone Wolf doesn't
necessarily stick to true physics either, but as you pointed out the
experience does feel more realistic as a simulation than Zero Sight
when we come down to a one on one comparison between the two.

I honestly think Lone Wolf sets a president for any kind of combat
simulation because it offers several starter missions, the ability to
create custom missions, and the user interface is fairly straight
forward. The keyboard commands are easy to remember because they make
sense. A for area, f for fuel, d for depth, s for speed, etc are
logical assignments.

With Zero Sight I felt as though some keyboard assignments didn't 
make

sense, and having 0 oriented to east instead of north just made the
game too confusing for me.I'm willing to keep an an open mind about
the game, but unless some of the things I don't particularly like get
changed in the future I probably won't buy Zero Sight. I guess it
doesn't really live up to my expectations for a flight simulator.

Cheers!


On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I don't think so, though others may disagree.  While Zero Sight
seems   to
 provide an in-depth flying experience, I was actually quite  
disappointed
in
 the modeling of how one actually flies an aircraft.  I
understand  that
those
 physics are difficult to make playable, so don't hold it against
the
 developer, but it was sufficient to have me uninstalling the
current
demo.

 Lone Wolf's sub controls aren't exhaustively realistic, but they
come
much
 closer to providing the flavor of managing a submarine than do
the   flight
 controls and avionics of Zero Sight.  I'm not saying don't enjoy
the
game if
 you do, but no, it's not yet in the class of Lone Wolf for this 
 gamer.


   Chris Bartlett


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or 

Re: [Audyssey] audiogames.net

2011-12-22 Thread Christopher Bartlett
Oh, that's disappointing if there isn't a more automated method to show the
most recent posts.  other forum software I have used, such as that on
http://www.burningwheel.org keeps track of read and unread posts and there's
a mechanism to only see the unread ones.  Ok, well, I'll work on developing
strategies.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, December 22, 2011 4:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] audiogames.net

I do similar things with hal actually, though usually there I use e to get 
to the edit area of the quick reply box and then alt tab back to my own last

post so that I can read all the people who posted after me.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 9:24 PM
Subject: Re: [Audyssey] audiogames.net


 Hi Chris,

 You don't necessarily have to read all 1,000 messages on a thread just
 to get to the newest message/post. If you want to quickly get to the
 bottom of a thread you can either use the h key to jump to headings,
 or you can use control+end to get to the bottom of the page and use
 shift+h to get to the top of the last post on a particular thread.
 That's what I do and I can usually find the newest posts just by
 working backwards rather than reading from the top down.

 HTH

 On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Ok, just joined audiogames.net and I am having some trouble doing things
 efficiently on the forums.  (fora?, I hate that plural. *smile*)  Anyhow,

 is
 there a clean way of tracking particular topics and only hearing the new
 messages since the last time I read the topic?  I don't need to read the
 1,037 messages in the Swamp FPS topic each time someone adds a new 
 message.




 In general, is there a detailed help file somewhere I can read to learn 
 all
 the little tricks of this forum software?



 Chris Bartlett (themadviolinist)

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] audiogames.net

2011-12-22 Thread Scott Chesworth
There are a few forums that have a way of launching a thread with
focus on the first unread post, though off the top of my head I don't
recall any of them being as accessible overall as audiogames.net.
Swings and roundabouts really,, but just thought I'd let Chris know
that the functionality he's after isn't unheard of.

Scott

On 12/23/11, dark d...@xgam.org wrote:
 Nope, I've not seen a Punbb system that has that feature.

 You can display topics with unread posts, but not the posts individually, in
 fact I tend to find such things irritating personally sinse I'd rather have
 all the info there in case I need to refer back to something, and just rely
 on page navigation to get to what I want.

 Beware the grue!

 dark.
 - Original Message -
 From: Christopher Bartlett themusicalbre...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, December 23, 2011 1:45 AM
 Subject: Re: [Audyssey] audiogames.net


 Oh, that's disappointing if there isn't a more automated method to show
 the
 most recent posts.  other forum software I have used, such as that on
 http://www.burningwheel.org keeps track of read and unread posts and
 there's
 a mechanism to only see the unread ones.  Ok, well, I'll work on
 developing
 strategies.

 Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Thursday, December 22, 2011 4:41 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audiogames.net

 I do similar things with hal actually, though usually there I use e to get
 to the edit area of the quick reply box and then alt tab back to my own
 last

 post so that I can read all the people who posted after me.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 22, 2011 9:24 PM
 Subject: Re: [Audyssey] audiogames.net


 Hi Chris,

 You don't necessarily have to read all 1,000 messages on a thread just
 to get to the newest message/post. If you want to quickly get to the
 bottom of a thread you can either use the h key to jump to headings,
 or you can use control+end to get to the bottom of the page and use
 shift+h to get to the top of the last post on a particular thread.
 That's what I do and I can usually find the newest posts just by
 working backwards rather than reading from the top down.

 HTH

 On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Ok, just joined audiogames.net and I am having some trouble doing things
 efficiently on the forums.  (fora?, I hate that plural. *smile*)
 Anyhow,

 is
 there a clean way of tracking particular topics and only hearing the new
 messages since the last time I read the topic?  I don't need to read the
 1,037 messages in the Swamp FPS topic each time someone adds a new
 message.




 In general, is there a detailed help file somewhere I can read to learn
 all
 the little tricks of this forum software?



 Chris Bartlett (themadviolinist)

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns 

Re: [Audyssey] audiogames.net

2011-12-22 Thread dark

that's what i meant Chris.

Pun bb is the forum system which audiogames.net uses, but it's not unique, 
project.aon uses it as well for an example.


Other systems have other capabilities obviously, but I'd agreee Pun bb is 
probably the easiest to deal with.


Certainly it's the forum I have to turn off least amounts of rubbish in the 
display settings for such as avatars, likes, signatures etc.


Beware the grue!
Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 23, 2011 3:30 AM
Subject: Re: [Audyssey] audiogames.net



There are a few forums that have a way of launching a thread with
focus on the first unread post, though off the top of my head I don't
recall any of them being as accessible overall as audiogames.net.
Swings and roundabouts really,, but just thought I'd let Chris know
that the functionality he's after isn't unheard of.

Scott

On 12/23/11, dark d...@xgam.org wrote:

Nope, I've not seen a Punbb system that has that feature.

You can display topics with unread posts, but not the posts individually, 
in
fact I tend to find such things irritating personally sinse I'd rather 
have
all the info there in case I need to refer back to something, and just 
rely

on page navigation to get to what I want.

Beware the grue!

dark.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 23, 2011 1:45 AM
Subject: Re: [Audyssey] audiogames.net



Oh, that's disappointing if there isn't a more automated method to show
the
most recent posts.  other forum software I have used, such as that on
http://www.burningwheel.org keeps track of read and unread posts and
there's
a mechanism to only see the unread ones.  Ok, well, I'll work on
developing
strategies.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: Thursday, December 22, 2011 4:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] audiogames.net

I do similar things with hal actually, though usually there I use e to 
get

to the edit area of the quick reply box and then alt tab back to my own
last

post so that I can read all the people who posted after me.

Beware the grue!

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 9:24 PM
Subject: Re: [Audyssey] audiogames.net



Hi Chris,

You don't necessarily have to read all 1,000 messages on a thread just
to get to the newest message/post. If you want to quickly get to the
bottom of a thread you can either use the h key to jump to headings,
or you can use control+end to get to the bottom of the page and use
shift+h to get to the top of the last post on a particular thread.
That's what I do and I can usually find the newest posts just by
working backwards rather than reading from the top down.

HTH

On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
Ok, just joined audiogames.net and I am having some trouble doing 
things

efficiently on the forums.  (fora?, I hate that plural. *smile*)
Anyhow,



is
there a clean way of tracking particular topics and only hearing the 
new
messages since the last time I read the topic?  I don't need to read 
the

1,037 messages in the Swamp FPS topic each time someone adds a new
message.





In general, is there a detailed help file somewhere I can read to 
learn

all
the little tricks of this forum software?



Chris Bartlett (themadviolinist)

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

[Audyssey] core exiles problem

2011-12-22 Thread Allen
Hi Gamers,

I tried 4 or 5 times to create an account on the Core Exiles site but each time 
it said that there was a problem with my username or password.  It even said 
this when I tried to create a totally unique username and password.  So, what 
am I doing wrong?

Thanks

Sincerely,
Allen
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] audiogames.net

2011-12-22 Thread Jeremy Kaldobsky
Audiogames.net has this exact feature and I use it every day.  Firstly there is 
the link that narrows the list down to only the threads which have changed 
since your last visit.  Here is the actual link in case this helps anyone.
http://forum.audiogames.net/search.php?action=show_new
Then once you spot the thread you're interested in, there is a link listed just 
after the page numbers.  It's labeled New Posts and the actual web address 
will end in action=new so that you know you've got the right one.  Clicking 
that will take you directly to the first new post since the last time you read 
that thread.

 There are a few forums that have a
 way of launching a thread with
 focus on the first unread post, though off the top of my
 head I don't
 recall any of them being as accessible overall as
 audiogames.net.
 Swings and roundabouts really,, but just thought I'd let
 Chris know
 that the functionality he's after isn't unheard of.
 
 Scott 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.