Re: [Audyssey] Looking for textadventures for beginners
OH i reckon thomas means business. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, September 03, 2012 1:53 PM Subject: Re: [Audyssey] Looking for textadventures for beginners Hi Tom. I'd love to see that sort of game for haloween, indeed that would be a great idea especially after this discussion, and also let the community know you mean business. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, September 03, 2012 4:04 AM Subject: Re: [Audyssey] Looking for textadventures for beginners Hi Keith, Ah, not exactly. The Choose Your Own Adventure books is way too simplistic for what I have in mind. What I'm thinking of is a traditional text adventure system with more stats, random dice rolls,and logical puzzles that actually make sense from a realistic point of view. For example, let's take the jousting match in Arthur. In the Infocom Arthur game once you figure out the sequence of moves you can win the joust each and every time. There is absolutely no randomization or skill points involved. You simply select the right order of attacks and de fence moves and you win. Boring! In my text adventure system a battle like that would depend on two factors. First, any skills you gathered while playing which could increase or decrease your likelihood of success. Second, the enemy player would have some sort of A.I. that will randomly choose attacks and de fences making it more challenging from game to game. Finally, there would be more description of narration as things happen that would be more like a table top RPG game rather than rolling dice and see who wins. To give you a better example of this combat in action I've been thinking about a concept text adventure for Halloween. In said game you would be a heroic monster hunter fighting zombies, demons, werewolves, and vampires. When you start out your skill points wil probably be quite low so it would be unrealistic and foolish to go after the very old and powerful vampires. Instead you would gain the necessary skill points and experience needed by battling younger and weaker vampires, acquiring more powerful weapons, and then challenging them once you have everything needed to make it a fair fight. The problem with the Choose Your Own Adventure games is that you read a page of text and then asks you if you want to do A turn to page x, and if you want to do B turn to page Y. My text adventure system would be far more flexable than that. You'd be free to go anywhere and try to complete any mission you like provided you have the proper skills and experience to complete it. Think of something like astand alone version of Sryth but perhaps not as large and complex. HTH On 9/2/12, Keith wrote: so you are more into the "choose your own adventure" games with a dungeons and dragons dice apect added in. That sounds like something I'd love Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi Kieth. I agree where kill hit and attack all do the same thing in combat, however if a text game had a decent tactical enough system, several combat verbs might be useful for tactical reasons, though of course in that scenario the player would be told about such verbs in the documents. Kerkercruip for example has a parry and dodge command, but these do very different things, and if for instance you try to parry a great axe with a tiny dagger, it would be just as effective as in real life, ie, not much. So, while I fully agree on simplifying commands, the question for me is always "does this command serve a purpose that no other command serves" For example, if you had a game where combat could be lethal or none lethal, you might indeed need a specific kill command in addition to attack to indicate when you were actually going for a fatal strike, but if all combat is lethal, probably kill would be no use. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi Tom. I'd love to see that sort of game for haloween, indeed that would be a great idea especially after this discussion, and also let the community know you mean business. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, September 03, 2012 4:04 AM Subject: Re: [Audyssey] Looking for textadventures for beginners Hi Keith, Ah, not exactly. The Choose Your Own Adventure books is way too simplistic for what I have in mind. What I'm thinking of is a traditional text adventure system with more stats, random dice rolls,and logical puzzles that actually make sense from a realistic point of view. For example, let's take the jousting match in Arthur. In the Infocom Arthur game once you figure out the sequence of moves you can win the joust each and every time. There is absolutely no randomization or skill points involved. You simply select the right order of attacks and de fence moves and you win. Boring! In my text adventure system a battle like that would depend on two factors. First, any skills you gathered while playing which could increase or decrease your likelihood of success. Second, the enemy player would have some sort of A.I. that will randomly choose attacks and de fences making it more challenging from game to game. Finally, there would be more description of narration as things happen that would be more like a table top RPG game rather than rolling dice and see who wins. To give you a better example of this combat in action I've been thinking about a concept text adventure for Halloween. In said game you would be a heroic monster hunter fighting zombies, demons, werewolves, and vampires. When you start out your skill points wil probably be quite low so it would be unrealistic and foolish to go after the very old and powerful vampires. Instead you would gain the necessary skill points and experience needed by battling younger and weaker vampires, acquiring more powerful weapons, and then challenging them once you have everything needed to make it a fair fight. The problem with the Choose Your Own Adventure games is that you read a page of text and then asks you if you want to do A turn to page x, and if you want to do B turn to page Y. My text adventure system would be far more flexable than that. You'd be free to go anywhere and try to complete any mission you like provided you have the proper skills and experience to complete it. Think of something like astand alone version of Sryth but perhaps not as large and complex. HTH On 9/2/12, Keith wrote: so you are more into the "choose your own adventure" games with a dungeons and dragons dice apect added in. That sounds like something I'd love Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Hmm, I've heard a lot about this Hadley thing, is it free? - Original Message - From: "Ron Schamerhorn" To: "Travis" ; "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:39 PM Subject: Re: [Audyssey] blindgameware There's always the Hadley course for chess. On 02-Sep-2012 9:27 PM, Travis wrote: Roger, I don't know of any resources for learning chess, but I am pretty good at the game and would be willing to give you some pointers if you like. You can write me off list at Travis@blindgameware .com so can anyone else who be interested in the topic. - Original Message - From: "Roger devin Prater" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 6:04 PM Subject: Re: [Audyssey] blindgameware And while we're at board games, does anyone know a good resource for learning chess and other board games like it? - Original Message - From: "shaun everiss" To: "Travis" ; "Gamers Discussion list" Sent: Sunday, September 02, 2012 6:01 PM Subject: Re: [Audyssey] blindgameware well since we are into board games not accessable, I'd like ulsas but I forgot the instructions to that. I'd also would like popomatic but never figured it out. At 01:35 p.m. 2/09/2012 -0500, you wrote: Dark, Would you please contact me off list? I would like to discuss your idea further. You have peaked my interest, and I would be willing to undertake your suggestion. Please send me an eMail to tra...@blindgameware.com. Thanks - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:58 AM Subject: Re: [Audyssey] blindgameware There are actually several board games I'd love to play in accessible form, and of course right at the top of the list are the fantasy themed ones such as talisman, that played as simple rpgs, so any sort of accessible version of those, or indeed anything like it where you have basic character rules, different textual events with different squares and very simple dice combat mechanics would be wlecome indeed, in fact sometimes I've wondered if Jim kitchin could create a fantasy boardgame dungeon creator similar to talisman with basic character stats and the ability to write different text descriptions on squares, or write different random encounter monster or item cards, after all, as the entire gamebook movement shows, rpg mechanics don't have to be hyper complex to be fun. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gam
Re: [Audyssey] Looking for textadventures for beginners
Agreed tom, though for personal prefer I rather prefer use x with y, sinse that can also let you for instance use insecticide on a wasp or use a rope to tie up a monster (both examples I've seen in eamon), as well as combine type examples like use rope on hook, thus achievin more with one command, sinse after all you wouldn't join insecticide with wasp. I also would myself default to get over take, but this is pure preference and mopstly because I've used get in other games before, where as take and grab are less common but in this case sinse they're psudonims for each other it really doesn't matter, indeed the only instance I can think of where there has been a difference was in alteraeon, where take is used specifically to get stuff from donation rooms, while get works everywhere else, but sinse donation rooms are a special case it makes sense to have a specific command for them. Beware the grue! Dark. so many other games, and would really be happy with ei I also personally tend to default to get rather than take, - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, September 03, 2012 3:37 AM Subject: Re: [Audyssey] Looking for textadventures for beginners Hi Dark, Precisely my point. As we discussed a few months back on the Audio Games forum a parser doesn't have to necessarily be overly complex to be effective. In fact, the less commands the better and less confusing it should be. One doesn't have to have a "grab," "get," and "take" command which all essentially do the same thing. Simply typing "take item" and being consistent with that will reduce confusion. Plus if a command like "smell" isn't going to b used there is no sense in adding it if the only message you will get back is "you smell nothing unusual here." As far as combining items such as creating a grappling hook I'd probably use a command like "join rope and hook" which not only makes sense but is far easier than "tie rope on hook" or "tie rope to hook" etc. A "join" command or "combine" command could be used to join or combine any two items together to create another special item. As long as it is documented and the parser sticks to that convention no problem. The problem I've found with ZCode games is that there are so many different commands that its difficult to figure out which one the author chose to use for that particular action. Is it "in fireplace," "enter fireplace," or "north." You just don't know until you try all the possibilities. If a command like "in" is used then it should be consistent and we should not come along and have to use "enter" when encountering a similar situation later on. In short, consistency is the key. As far as puzzles goes my philosophy is to keep it simple stupid so to speak. That is the puzzle should be logical and make sense in a real world context. If we have a text adventure where you type "climb rope" and it says something cute like "you are unable to climb this rope right now" you would have to think about that problem logically. Well, if you have a big sword in one hand and a shield in the other you might have to type "sheath sword" and drop the shield in order to use both hands to climb the rope. After all, you can always climb back down and get your shield later in the adventure. However, as puzzles goes a person should figure it out without a huge leap of logic. Cheers! On 9/2/12, dark wrote: Hi tom. As I have said before, eamon really got it right I think in terms of puzzles by simply limiting the item manipulation commands to obvious ones. For instance, you'd not be stuck trying to work out how to tie a rope onto a hook, whether it's tie rope, tie rope with hook, knot rope on hook or whatever, simply use rope, or possibly use rope on hook will be more than enough, so I'll be interested to see what you can come up with. The business with the nazies is just the sort of puzzle I like too, sinse it makes sense and doesn't take a huge amount of guessing, indeedd in the Eamon game thror's ring there is a similar puzzle with a large chunk of mythrill and a mine cart. You can only pick up the mithrill if you drop all your other items sinse it is too large, and there is a mine cart in the other room. So all you need to do is get the cart, drop your gear, pick up the mythril, put it in the cart, then pick your stuff back upp, perfectly logical and quite doable if you just look around (indeed the solution was obvious to me once I found the mine cart). beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the mana
Re: [Audyssey] blindgameware
aah. I never understood both those. At 09:39 p.m. 2/09/2012 -0400, you wrote: Hi Shaun, HmmmA couple of board games that are quite popular here in the U.S.A. but aren't accessible are Trouble and Sorry. Trouble is basically a game where you pop the bubble in the center of the board and move according to the dice roll. Sorry is a game where you draw a card that allows you to move x number of spaces, and if you get a Sorry Card you can bump somebody off the board back to Home. Both would be very very simple to program. On 9/2/12, shaun everiss wrote: > well since we are into board games not accessable, I'd like ulsas but > I forgot the instructions to that. > I'd also would like popomatic but never figured it out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
There's always the Hadley course for chess. On 02-Sep-2012 9:27 PM, Travis wrote: Roger, I don't know of any resources for learning chess, but I am pretty good at the game and would be willing to give you some pointers if you like. You can write me off list at Travis@blindgameware .com so can anyone else who be interested in the topic. - Original Message - From: "Roger devin Prater" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 6:04 PM Subject: Re: [Audyssey] blindgameware And while we're at board games, does anyone know a good resource for learning chess and other board games like it? - Original Message - From: "shaun everiss" To: "Travis" ; "Gamers Discussion list" Sent: Sunday, September 02, 2012 6:01 PM Subject: Re: [Audyssey] blindgameware well since we are into board games not accessable, I'd like ulsas but I forgot the instructions to that. I'd also would like popomatic but never figured it out. At 01:35 p.m. 2/09/2012 -0500, you wrote: Dark, Would you please contact me off list? I would like to discuss your idea further. You have peaked my interest, and I would be willing to undertake your suggestion. Please send me an eMail to tra...@blindgameware.com. Thanks - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:58 AM Subject: Re: [Audyssey] blindgameware There are actually several board games I'd love to play in accessible form, and of course right at the top of the list are the fantasy themed ones such as talisman, that played as simple rpgs, so any sort of accessible version of those, or indeed anything like it where you have basic character rules, different textual events with different squares and very simple dice combat mechanics would be wlecome indeed, in fact sometimes I've wondered if Jim kitchin could create a fantasy boardgame dungeon creator similar to talisman with basic character stats and the ability to write different text descriptions on squares, or write different random encounter monster or item cards, after all, as the entire gamebook movement shows, rpg mechanics don't have to be hyper complex to be fun. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/g
Re: [Audyssey] draconis games and replacement keys
Hi Tom. As I have said before I don't tend to bother with upgrades unless they do something for me. the only programs I tend to upgrade are avg antivirus and pc tuneup (for obvious reasons), and supernova whhich works out as less sinse sub version upgrades, eg, 12-5 to 12-6 are free, and main versions (which come out roughly every two years), cost about 120 dollars, and aren't always necessary at that. while I could get used to using say jedit instead of notepad, there are some windows programs I'd be really not happy to be without. One for instance is winamp. i do not use windows media player for anything accept ripping cds (indeed I find it's interface rathr irritating), winamp I am very fond of, particularly it's ability to use plugins for different formats of game music such as spc, jim, psf et etc. I would! miss winamp a lot. then for dvd playing I use a program called power dvd, which has various advantages over windows media player. The version i have is about four years old, but does the job fine and I've never seen a reason to upgrade it (indeed the newer version when i tried it had a much less accessible interface). I suppose generally it comes back to the fact that for me, a computer is a tool, and I'm more interested in what I can do with it, than the computer itself. this is precisely the same reason I've not upgraded to windows 7, sinse it would for all practical purposes just cause considderable annoyence with the interface, incompatibility with older software etc, and do me little to no practical good. Beware the Grue! Dark. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hmm, what's this Eamon thing? And does anyone know a language for beginner text-based game creation? I have made a few gamebooks with the darkgrew thing, BTW. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:18 PM Subject: Re: [Audyssey] Looking for textadventures for beginners And yet if you read the if community opinions of wishbringer, beyond zork etc, they get absolutely slammed for their rpg features. While I agree rpg mechanics are a preference, it is a little irritating to me that the if community get so obsessed over their unlimited parza and illogical puzzles, that they regard anything with rpg mechanics as bad, check out the reviews for wumpus 2000, treasure of a slavers kingdom, anything by Paul panks, and the exceptional kerkercruip. It just rather irritates me that the one group of people who on the net who still! play textual games, have such an absoluite downer on rpgs, one reason why I've got mixed up with the Eamon and gamebook playing communities. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
And yet if you read the if community opinions of wishbringer, beyond zork etc, they get absolutely slammed for their rpg features. While I agree rpg mechanics are a preference, it is a little irritating to me that the if community get so obsessed over their unlimited parza and illogical puzzles, that they regard anything with rpg mechanics as bad, check out the reviews for wumpus 2000, treasure of a slavers kingdom, anything by Paul panks, and the exceptional kerkercruip. It just rather irritates me that the one group of people who on the net who still! play textual games, have such an absoluite downer on rpgs, one reason why I've got mixed up with the Eamon and gamebook playing communities. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Hi Ron, Obviously. The Star Wars version of Trouble only came out a year or two ago back when the Star Wars Clone Wars cartoons started showing on the Cartoon Network. As far as Star Wars collections goes I have a pretty sizable collection myself. I have several Rubber Made containers full of figures, ships, and other Star Wars stuff I've been collecting for the last 30 years or so. :D On 9/2/12, Ron Kolesar wrote: > Now that's one we didn't hear about while growing up. GRIN. > Our cousin has every star war figure and he also has the space ships store > as well. > He also has the transformers as well. > So long live the 70's GRIN. > > > > Ron and current Leader Dog boz who states --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Gotcha. Sounds more like a text adventure with the Quest for Glory stat and combat system put into it. Gods I wish I could still play those Quest for Glory games. Keith - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:04 PM Subject: Re: [Audyssey] Looking for textadventures for beginners Hi Keith, Ah, not exactly. The Choose Your Own Adventure books is way too simplistic for what I have in mind. What I'm thinking of is a traditional text adventure system with more stats, random dice rolls,and logical puzzles that actually make sense from a realistic point of view. For example, let's take the jousting match in Arthur. In the Infocom Arthur game once you figure out the sequence of moves you can win the joust each and every time. There is absolutely no randomization or skill points involved. You simply select the right order of attacks and de fence moves and you win. Boring! In my text adventure system a battle like that would depend on two factors. First, any skills you gathered while playing which could increase or decrease your likelihood of success. Second, the enemy player would have some sort of A.I. that will randomly choose attacks and de fences making it more challenging from game to game. Finally, there would be more description of narration as things happen that would be more like a table top RPG game rather than rolling dice and see who wins. To give you a better example of this combat in action I've been thinking about a concept text adventure for Halloween. In said game you would be a heroic monster hunter fighting zombies, demons, werewolves, and vampires. When you start out your skill points wil probably be quite low so it would be unrealistic and foolish to go after the very old and powerful vampires. Instead you would gain the necessary skill points and experience needed by battling younger and weaker vampires, acquiring more powerful weapons, and then challenging them once you have everything needed to make it a fair fight. The problem with the Choose Your Own Adventure games is that you read a page of text and then asks you if you want to do A turn to page x, and if you want to do B turn to page Y. My text adventure system would be far more flexable than that. You'd be free to go anywhere and try to complete any mission you like provided you have the proper skills and experience to complete it. Think of something like astand alone version of Sryth but perhaps not as large and complex. HTH On 9/2/12, Keith wrote: so you are more into the "choose your own adventure" games with a dungeons and dragons dice apect added in. That sounds like something I'd love Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi Keith, Ah, not exactly. The Choose Your Own Adventure books is way too simplistic for what I have in mind. What I'm thinking of is a traditional text adventure system with more stats, random dice rolls,and logical puzzles that actually make sense from a realistic point of view. For example, let's take the jousting match in Arthur. In the Infocom Arthur game once you figure out the sequence of moves you can win the joust each and every time. There is absolutely no randomization or skill points involved. You simply select the right order of attacks and de fence moves and you win. Boring! In my text adventure system a battle like that would depend on two factors. First, any skills you gathered while playing which could increase or decrease your likelihood of success. Second, the enemy player would have some sort of A.I. that will randomly choose attacks and de fences making it more challenging from game to game. Finally, there would be more description of narration as things happen that would be more like a table top RPG game rather than rolling dice and see who wins. To give you a better example of this combat in action I've been thinking about a concept text adventure for Halloween. In said game you would be a heroic monster hunter fighting zombies, demons, werewolves, and vampires. When you start out your skill points wil probably be quite low so it would be unrealistic and foolish to go after the very old and powerful vampires. Instead you would gain the necessary skill points and experience needed by battling younger and weaker vampires, acquiring more powerful weapons, and then challenging them once you have everything needed to make it a fair fight. The problem with the Choose Your Own Adventure games is that you read a page of text and then asks you if you want to do A turn to page x, and if you want to do B turn to page Y. My text adventure system would be far more flexable than that. You'd be free to go anywhere and try to complete any mission you like provided you have the proper skills and experience to complete it. Think of something like astand alone version of Sryth but perhaps not as large and complex. HTH On 9/2/12, Keith wrote: > so you are more into the "choose your own adventure" games with a dungeons > and dragons dice apect added in. That sounds like something I'd love > > Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
same thing with "kill", hit, or attack. If a designer wants to really add some...finesse to combat, then by all means, add more verbose commands, but for simplicity sake, the fewer commands the better. Though I have come across some games that use obscure terms and do not give a list of them in the help file, so playing the game is mind rending. Keith - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 9:37 PM Subject: Re: [Audyssey] Looking for textadventures for beginners Hi Dark, Precisely my point. As we discussed a few months back on the Audio Games forum a parser doesn't have to necessarily be overly complex to be effective. In fact, the less commands the better and less confusing it should be. One doesn't have to have a "grab," "get," and "take" command which all essentially do the same thing. Simply typing "take item" and being consistent with that will reduce confusion. Plus if a command like "smell" isn't going to b used there is no sense in adding it if the only message you will get back is "you smell nothing unusual here." As far as combining items such as creating a grappling hook I'd probably use a command like "join rope and hook" which not only makes sense but is far easier than "tie rope on hook" or "tie rope to hook" etc. A "join" command or "combine" command could be used to join or combine any two items together to create another special item. As long as it is documented and the parser sticks to that convention no problem. The problem I've found with ZCode games is that there are so many different commands that its difficult to figure out which one the author chose to use for that particular action. Is it "in fireplace," "enter fireplace," or "north." You just don't know until you try all the possibilities. If a command like "in" is used then it should be consistent and we should not come along and have to use "enter" when encountering a similar situation later on. In short, consistency is the key. As far as puzzles goes my philosophy is to keep it simple stupid so to speak. That is the puzzle should be logical and make sense in a real world context. If we have a text adventure where you type "climb rope" and it says something cute like "you are unable to climb this rope right now" you would have to think about that problem logically. Well, if you have a big sword in one hand and a shield in the other you might have to type "sheath sword" and drop the shield in order to use both hands to climb the rope. After all, you can always climb back down and get your shield later in the adventure. However, as puzzles goes a person should figure it out without a huge leap of logic. Cheers! On 9/2/12, dark wrote: Hi tom. As I have said before, eamon really got it right I think in terms of puzzles by simply limiting the item manipulation commands to obvious ones. For instance, you'd not be stuck trying to work out how to tie a rope onto a hook, whether it's tie rope, tie rope with hook, knot rope on hook or whatever, simply use rope, or possibly use rope on hook will be more than enough, so I'll be interested to see what you can come up with. The business with the nazies is just the sort of puzzle I like too, sinse it makes sense and doesn't take a huge amount of guessing, indeedd in the Eamon game thror's ring there is a similar puzzle with a large chunk of mythrill and a mine cart. You can only pick up the mithrill if you drop all your other items sinse it is too large, and there is a mine cart in the other room. So all you need to do is get the cart, drop your gear, pick up the mythril, put it in the cart, then pick your stuff back upp, perfectly logical and quite doable if you just look around (indeed the solution was obvious to me once I found the mine cart). beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi Dark, Precisely my point. As we discussed a few months back on the Audio Games forum a parser doesn't have to necessarily be overly complex to be effective. In fact, the less commands the better and less confusing it should be. One doesn't have to have a "grab," "get," and "take" command which all essentially do the same thing. Simply typing "take item" and being consistent with that will reduce confusion. Plus if a command like "smell" isn't going to b used there is no sense in adding it if the only message you will get back is "you smell nothing unusual here." As far as combining items such as creating a grappling hook I'd probably use a command like "join rope and hook" which not only makes sense but is far easier than "tie rope on hook" or "tie rope to hook" etc. A "join" command or "combine" command could be used to join or combine any two items together to create another special item. As long as it is documented and the parser sticks to that convention no problem. The problem I've found with ZCode games is that there are so many different commands that its difficult to figure out which one the author chose to use for that particular action. Is it "in fireplace," "enter fireplace," or "north." You just don't know until you try all the possibilities. If a command like "in" is used then it should be consistent and we should not come along and have to use "enter" when encountering a similar situation later on. In short, consistency is the key. As far as puzzles goes my philosophy is to keep it simple stupid so to speak. That is the puzzle should be logical and make sense in a real world context. If we have a text adventure where you type "climb rope" and it says something cute like "you are unable to climb this rope right now" you would have to think about that problem logically. Well, if you have a big sword in one hand and a shield in the other you might have to type "sheath sword" and drop the shield in order to use both hands to climb the rope. After all, you can always climb back down and get your shield later in the adventure. However, as puzzles goes a person should figure it out without a huge leap of logic. Cheers! On 9/2/12, dark wrote: > Hi tom. > > As I have said before, eamon really got it right I think in terms of puzzles > > by simply limiting the item manipulation commands to obvious ones. For > instance, you'd not be stuck trying to work out how to tie a rope onto a > hook, whether it's tie rope, tie rope with hook, knot rope on hook or > whatever, simply use rope, or possibly use rope on hook will be more than > enough, so I'll be interested to see what you can come up with. > > The business with the nazies is just the sort of puzzle I like too, sinse it > > makes sense and doesn't take a huge amount of guessing, indeedd in the Eamon > > game thror's ring there is a similar puzzle with a large chunk of mythrill > and a mine cart. You can only pick up the mithrill if you drop all your > other items sinse it is too large, and there is a mine cart in the > other room. > > So all you need to do is get the cart, drop your gear, pick up the mythril, > > put it in the cart, then pick your stuff back upp, perfectly logical > and quite doable if you just look around (indeed the solution was obvious to > > me once I found the mine cart). > > beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Now that's one we didn't hear about while growing up. GRIN. Our cousin has every star war figure and he also has the space ships store as well. He also has the transformers as well. So long live the 70's GRIN. Ron and current Leader Dog boz who states "that a service dog beats a cane paws down any day of the week." -Original Message- From: Thomas Ward Sent: Sunday, September 02, 2012 9:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] blindgameware Hi Ron, Well my son likes Trouble, but his Trouble game is based on the Star Wars: Clone Wars cartoons. Each piece has the face of a galactic hero or villain on it. I think the blue pieces have Skywalker, Obi-won, C-3PO, and R2-D2 on them. The Red and Green pieces have villains like Count Duku, General Grevous, battle droids, and things like that on them.What makes this set especially cool is that the popper is actually a big R2-D2 and when you press his dome down to roll the dice he beeps and wistles just like the R2 in the movies and cartoons. How's that for cool? On 9/2/12, Ron Kolesar wrote: Man Tom. Do I remember trouble. GRIN. Now that sure is going back down memory lane when both my brother matt and I had vision. GRIN. Disney even had their own version of trouble. You had a puzzle of Mickey mouse. Each part of Mickey had a number attached to that puzzle piece. Just like the origianl trouble game, depending on what you got that's what puzzle piece you got. The winner of course was the one who had their entire Mickey mouse puzzle together. So thanks once again. This would be a cool game if we could make it blind friendly. Ron and current Leader Dog boz who states "that a service dog beats a cane paws down any day of the week." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Yeah maybe or maybe not enough, grin. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, September 03, 2012 11:49 AM Subject: Re: [Audyssey] Infocom text adventures HI Lisa, Beats me. I never got the point of that game either. Perhaps the authors were smoking too much weed when they wrote that one? :D On 9/2/12, Lisa Hayes wrote: the only infocom game I could never understand was a mind forever voyaging. What was the point of that game. Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Hi Ron, Well my son likes Trouble, but his Trouble game is based on the Star Wars: Clone Wars cartoons. Each piece has the face of a galactic hero or villain on it. I think the blue pieces have Skywalker, Obi-won, C-3PO, and R2-D2 on them. The Red and Green pieces have villains like Count Duku, General Grevous, battle droids, and things like that on them.What makes this set especially cool is that the popper is actually a big R2-D2 and when you press his dome down to roll the dice he beeps and wistles just like the R2 in the movies and cartoons. How's that for cool? On 9/2/12, Ron Kolesar wrote: > Man Tom. > Do I remember trouble. GRIN. > Now that sure is going back down memory lane when both my brother matt and I > > had vision. GRIN. > Disney even had their own version of trouble. > You had a puzzle of Mickey mouse. > Each part of Mickey had a number attached to that puzzle piece. > Just like the origianl trouble game, depending on what you got that's what > puzzle piece you got. > The winner of course was the one who had their entire Mickey mouse puzzle > together. > So thanks once again. > This would be a cool game if we could make it blind friendly. > > > > Ron and current Leader Dog boz who states > "that a service dog beats a cane paws down any day of the week." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
HI Lisa, Beats me. I never got the point of that game either. Perhaps the authors were smoking too much weed when they wrote that one? :D On 9/2/12, Lisa Hayes wrote: > the only infocom game I could never understand was a mind forever voyaging. > What was the point of that game. > Lisa Hayes > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Man Tom. Do I remember trouble. GRIN. Now that sure is going back down memory lane when both my brother matt and I had vision. GRIN. Disney even had their own version of trouble. You had a puzzle of Mickey mouse. Each part of Mickey had a number attached to that puzzle piece. Just like the origianl trouble game, depending on what you got that's what puzzle piece you got. The winner of course was the one who had their entire Mickey mouse puzzle together. So thanks once again. This would be a cool game if we could make it blind friendly. Ron and current Leader Dog boz who states "that a service dog beats a cane paws down any day of the week." -Original Message- From: Thomas Ward Sent: Sunday, September 02, 2012 9:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] blindgameware Hi Shaun, HmmmA couple of board games that are quite popular here in the U.S.A. but aren't accessible are Trouble and Sorry. Trouble is basically a game where you pop the bubble in the center of the board and move according to the dice roll. Sorry is a game where you draw a card that allows you to move x number of spaces, and if you get a Sorry Card you can bump somebody off the board back to Home. Both would be very very simple to program. On 9/2/12, shaun everiss wrote: well since we are into board games not accessable, I'd like ulsas but I forgot the instructions to that. I'd also would like popomatic but never figured it out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Hi Jacob, Yes, but it isn't open source as far as I know, and it is minimalistic. I was thinking of a more advanced roll playing system with the ability to add sounds, music, etc that your map generator lacks so far. Although, if you'd be willing to go open source I could see us colaberating on upgrading it with this stuff. :D On 9/2/12, Jacob Kruger wrote: > I already put together my minimalistic RPG game engine...? > > Game/map generator: > http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataGenLBCSQLite_dist.zip > > Front-end for playing maps, etc.: > http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataLBCSQLite_dist.zip > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Hi Shaun, HmmmA couple of board games that are quite popular here in the U.S.A. but aren't accessible are Trouble and Sorry. Trouble is basically a game where you pop the bubble in the center of the board and move according to the dice roll. Sorry is a game where you draw a card that allows you to move x number of spaces, and if you get a Sorry Card you can bump somebody off the board back to Home. Both would be very very simple to program. On 9/2/12, shaun everiss wrote: > well since we are into board games not accessable, I'd like ulsas but > I forgot the instructions to that. > I'd also would like popomatic but never figured it out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Learning Chess was Blindgameware
HI Rodjer, If you live in the U.S.A.you can sign up for a Chess course from the Hadley School for the Blind. As I recall not only do you get the Chess course but they send you an accessible Chess set to go along with it. Its really the best place to get started if you want to learn Chess. On 9/2/12, Roger devin Prater wrote: > And while we're at board games, does anyone know a good resource for > learning chess and other board games like it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Roger, I don't know of any resources for learning chess, but I am pretty good at the game and would be willing to give you some pointers if you like. You can write me off list at Travis@blindgameware .com so can anyone else who be interested in the topic. - Original Message - From: "Roger devin Prater" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 6:04 PM Subject: Re: [Audyssey] blindgameware And while we're at board games, does anyone know a good resource for learning chess and other board games like it? - Original Message - From: "shaun everiss" To: "Travis" ; "Gamers Discussion list" Sent: Sunday, September 02, 2012 6:01 PM Subject: Re: [Audyssey] blindgameware well since we are into board games not accessable, I'd like ulsas but I forgot the instructions to that. I'd also would like popomatic but never figured it out. At 01:35 p.m. 2/09/2012 -0500, you wrote: Dark, Would you please contact me off list? I would like to discuss your idea further. You have peaked my interest, and I would be willing to undertake your suggestion. Please send me an eMail to tra...@blindgameware.com. Thanks - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:58 AM Subject: Re: [Audyssey] blindgameware There are actually several board games I'd love to play in accessible form, and of course right at the top of the list are the fantasy themed ones such as talisman, that played as simple rpgs, so any sort of accessible version of those, or indeed anything like it where you have basic character rules, different textual events with different squares and very simple dice combat mechanics would be wlecome indeed, in fact sometimes I've wondered if Jim kitchin could create a fantasy boardgame dungeon creator similar to talisman with basic character stats and the ability to write different text descriptions on squares, or write different random encounter monster or item cards, after all, as the entire gamebook movement shows, rpg mechanics don't have to be hyper complex to be fun. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis games and replacement keys
Hi Dark Well, obviously there is a bit of a learning curve involved in using Linux since some of the terminology is different, different keyboard commands, and so on, butt Linux itself is not hyper complex. Conceptually speaking, the Linux graphical environments such as Gnome, Unity, and KDE are very much like Microsoft Windows in functionality and design. You still have all the usual basic window controls such as buttons, check boxes, sliders, pull down menus, toolbars, and so forth. In a very practical sense if you can use Windows there is absolutely no reason why you couldn't use Linux with the same degree of ease of use and complexity as Windows XP. For example, right now I'm running Ubuntu 12.04 with the Unity 2D desktop environment. When I login the Unity 2D desktop is loaded and although it is different from Microsoft Windows similar concepts apply to both. To begin with docked to the left side of the Unity desktop is the Launcher Toolbar. The Launcher Toolbar is similar in concept to the Windows Quick Launch Bar with a number of program launchers for Firefox, Thunderbird, Pidgin Instant Messenger, Totem Movie Player, etc. However, it also is similar to the Windows Taskbar as it shows all of your open applications as well. Running across the top of the desktop is the Top Panel. The Top Panel has a number of pull down menus such as Networking, Settings, User, Calendar, and so on. Inside these menus is where you go to configure your network, change desktop settings, configure your user account, download and manage updates, whatever. Finally, there is an area of the desktop called the Dash. Its similar to the Windows 7 Start Menu in that you can type in the name of an application and it will launch it, or you can click on the Applications button to bring up the Applications Menu. The Applications Menu is pretty much the Linux version of the Start Menu. Different name same concept. In short, what I'm saying is that in terms of a user interface Windows and Linux are similar, and there are things that conceptually carry over from operating system to operating system. The real difficulty someone like you may have is that you'd have to get use to different terminology for things and perhaps have to remember different keyboard commands than you are use to such as alt+f1 to go to the Launcher Toolbar, alt+f2 to open the run dialog, alt+f10 to go to the Top Panel, Windows key to open the Dash, alt+control+d to minimize all applications, and so on. Plus obviously you'd have to use different applications such as Gedit instead of Notepad, Firefox instead of Internet Explorer, Totem instead of Windows Media Player, and so on. I guess if you find that hyper complex so be it, but I personally didn't find the learning curve to be all that difficult myself. As far as cost goes it doesn't sound like you spend any more than the average college student on software, and you also don't upgrade enough to make Linux a financially feasible proposition. I myself tend to upgrade as soon as a new version of software x becomes available and if we are talking commercial products that can and does get extremely expensive. Especially, if we are talking about purchasing maintenance agreements to keep screen readers like Jaws and Window-eyes up to date wich is about $150 per year or so. Add to that the cost of Quickin, Microsoft Office, Soundforge, Visual Studio, and suddenly I'm looking at paying hundreds of dollars to stay up to date. I'm not doing that as I don't have loads of cash to throw around. However, Linux allows me to upgrade the operating system, Libre Office, the Orca screen reader, GNU Cash, Easy OCR, , and basically anything else I want for free. Not a bad deal considering all the software I get for a fraction of the cost of a similar Windows PC. That said, games are definately a big problem. There are emulators such as Dosbox, but they aren't accessible so I can't just fire up Aemon, Piledriver, or some other Dos game I want and make it accessible. There is Wine, the Windows emulator, but the same problem applies. The only games I've gotten to work on Linux are self-voicing ones, and they tend to crash often when being played through Wine for reasons I've never figured out. Although, Jim Kitchen's games seem to run just fine in Wine once Open Sapi, DirectX 8, and Visual Basic are installed. Cheers! On 9/2/12, dark wrote: > Hi tom. > > linux always seems hyper complex to me. I know for instance you explained > the compiling business, but that doesn't stop everything I read about linux > > being far beyond my technical knolidge, not to mention in some ways > using language that is a little specific to linux users, eg, all this > business about "unix flavours" and such, that makes itrather difficult to > find out about. > > Also, while it might be different for developers, most of what I personally > > do on a pc is handled by free software anyway, indeed the only software I've > > bought have be
Re: [Audyssey] Infocom text adventures
the only infocom gamei could never understand ws a mind forever voyaging. What was the point of that game. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, September 03, 2012 1:53 AM Subject: Re: [Audyssey] Infocom text adventures Hi michael. there is something called zume I think, check phil's list of mac stuff. I think it will play tads, inform and adrift format games, but I have no idea whether it'll play the older zcode stuff in more unusual formats like the infocom games the way winfrotz does. Beware the Grue! Dark. - Original Message - From: "Mike Maslo" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 3:57 PM Subject: Re: [Audyssey] Infocom text adventures Is there a imterperter for the mac Sent from my iPhone On Sep 2, 2012, at 9:34 AM, "dark" wrote: Well kieth, the ones on http://if.illuminion.de/index.html are absolutely fine with winfrotz, indeed I checked before posting the previous message, so you might considder redownloading them from there, and opening the dat or zip files with winfrotz as I dscribed. All the best, Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 3:09 PM Subject: Re: [Audyssey] Infocom text adventures then perhaps it's just the copies of these games I have that do not allow playing. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 8:47 AM Subject: Re: [Audyssey] Infocom text adventures Hi. Actually Arthur, shogun etc are quite playable with the standard version of windows frotz, all you need to do is set the file type in the open dialogue to "infocom files dat, zip" and then open them, or use the winfrotz program in internet explorer to open the zip or dat file (not to be confused with compressed files or data files). the bad news is this is unique to winfrotz, filfre won't do it, and I'm not sure about the mac interpreter though I'd guess not, however isnse I personally prefer winfrotz anyway this wasn't a problem for me. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-ar
Re: [Audyssey] Looking for textadventures for beginners
Hi Dark, I really think the RPG thing is strictly a preference. IF in really wasn't originally geared towards RPG at all. And INfocom did have some games (take, for example, Wishbringer). Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, September 02, 2012 8:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Looking for textadventures for beginners Agreed sarah, that was what put me off them. I actually believe these days that the entire if genre has been badly affected by infocom, sinse the people who took over the inform language and writing if in general were infocom fans who strongly dislike things like rpg mechanics and limited parza, and now are wondering why so few new fans start playing if? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi Dark, Anchorhead is a really good one, really in the spirit of Lovecraftian horror. Storywise it si excellent, and the puzzles are not as bad as some games I've played. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, September 02, 2012 11:08 AM To: Gamers Discussion list Subject: Re: [Audyssey] Looking for textadventures for beginners Not tried either of those two there ron, maybe I will at some point. Beware the grue! Dark. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 4:49 PM Subject: Re: [Audyssey] Looking for textadventures for beginners > Another one that was good and the puzzles actually made sense was Haunted > Theatre, theatre.z8 I think it was. Also Anchorhead annchor.z? the > puzzles all made sense as well. I finished Theatre with a perfect 50 > point score, it was my first text game. > On 02-Sep-2012 7:41 AM, Jim Kitchen wrote: >> Hi Sarah, >> >> About the only text adventure games that I ever finished were Hitch >> Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire. >> Hitch Hikers Guide to the Galaxy I was able to finish because it has a >> built in hint slash solution utility. And I had a walk through for >> Leather Goddesses of Phobos. I needed it for the maze and for a couple >> of the ridiculous puzzles. But I did enjoy the games as well as one >> that I never finished named Deep Space Drifter. >> >> BFN >> >> Jim >> >> Clouds are God's sneezes. >> >> j...@kitchensinc.net >> http://www.kitchensinc.net >> (440) 286-6920 >> Chardon Ohio USA >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
I wouldn't mind sound chess or something like it. At 06:04 p.m. 2/09/2012 -0500, you wrote: And while we're at board games, does anyone know a good resource for learning chess and other board games like it? - Original Message - From: "shaun everiss" To: "Travis" ; "Gamers Discussion list" Sent: Sunday, September 02, 2012 6:01 PM Subject: Re: [Audyssey] blindgameware well since we are into board games not accessable, I'd like ulsas but I forgot the instructions to that. I'd also would like popomatic but never figured it out. At 01:35 p.m. 2/09/2012 -0500, you wrote: Dark, Would you please contact me off list? I would like to discuss your idea further. You have peaked my interest, and I would be willing to undertake your suggestion. Please send me an eMail to tra...@blindgameware.com. Thanks - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:58 AM Subject: Re: [Audyssey] blindgameware There are actually several board games I'd love to play in accessible form, and of course right at the top of the list are the fantasy themed ones such as talisman, that played as simple rpgs, so any sort of accessible version of those, or indeed anything like it where you have basic character rules, different textual events with different squares and very simple dice combat mechanics would be wlecome indeed, in fact sometimes I've wondered if Jim kitchin could create a fantasy boardgame dungeon creator similar to talisman with basic character stats and the ability to write different text descriptions on squares, or write different random encounter monster or item cards, after all, as the entire gamebook movement shows, rpg mechanics don't have to be hyper complex to be fun. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
And while we're at board games, does anyone know a good resource for learning chess and other board games like it? - Original Message - From: "shaun everiss" To: "Travis" ; "Gamers Discussion list" Sent: Sunday, September 02, 2012 6:01 PM Subject: Re: [Audyssey] blindgameware well since we are into board games not accessable, I'd like ulsas but I forgot the instructions to that. I'd also would like popomatic but never figured it out. At 01:35 p.m. 2/09/2012 -0500, you wrote: Dark, Would you please contact me off list? I would like to discuss your idea further. You have peaked my interest, and I would be willing to undertake your suggestion. Please send me an eMail to tra...@blindgameware.com. Thanks - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:58 AM Subject: Re: [Audyssey] blindgameware There are actually several board games I'd love to play in accessible form, and of course right at the top of the list are the fantasy themed ones such as talisman, that played as simple rpgs, so any sort of accessible version of those, or indeed anything like it where you have basic character rules, different textual events with different squares and very simple dice combat mechanics would be wlecome indeed, in fact sometimes I've wondered if Jim kitchin could create a fantasy boardgame dungeon creator similar to talisman with basic character stats and the ability to write different text descriptions on squares, or write different random encounter monster or item cards, after all, as the entire gamebook movement shows, rpg mechanics don't have to be hyper complex to be fun. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
well since we are into board games not accessable, I'd like ulsas but I forgot the instructions to that. I'd also would like popomatic but never figured it out. At 01:35 p.m. 2/09/2012 -0500, you wrote: Dark, Would you please contact me off list? I would like to discuss your idea further. You have peaked my interest, and I would be willing to undertake your suggestion. Please send me an eMail to tra...@blindgameware.com. Thanks - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:58 AM Subject: Re: [Audyssey] blindgameware There are actually several board games I'd love to play in accessible form, and of course right at the top of the list are the fantasy themed ones such as talisman, that played as simple rpgs, so any sort of accessible version of those, or indeed anything like it where you have basic character rules, different textual events with different squares and very simple dice combat mechanics would be wlecome indeed, in fact sometimes I've wondered if Jim kitchin could create a fantasy boardgame dungeon creator similar to talisman with basic character stats and the ability to write different text descriptions on squares, or write different random encounter monster or item cards, after all, as the entire gamebook movement shows, rpg mechanics don't have to be hyper complex to be fun. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Ok, sorry if I was a bit rough then, At 09:01 a.m. 2/09/2012 -0500, you wrote: Hello, I would just like to add a little two cents into this. The games that I have created on my website thus far, are specifically for the PAC Mate and Windows Moble. They are infact the fruits of some of my first creations. The Wack-a-Mole on the Braillesoft site is my creation. I was affiliated with Braillesoft when I got started. After launching my own site, I went back and fixed some bugs in the program and re-released it on my own site. I am working on a few live action games that I believe will be found to be challenging . They are also copy written to me. They are not someone else's idea redone. Also as I said in an earlier post, I am hoping, by end of week, to have a section of my site up that will support Windows Desktop. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 8:34 AM Subject: Re: [Audyssey] blindgameware Hi Shaun, Might I make a suggestion here. I think you are being overly critical of Travis. While it is true there are plenty of card and board games available for VI players there is always room for a new developer to put his or her own spin on an old game. For one thing card and board games are easy to develop, especially for a first time game developer, and it gives him/her good practice for bigger and better things. For another each developer may add features not available in a prior version that would make it a more appealing version of that game. So let's not cut a new developer short before he or she gets started. I'll use myself as an example. There are plenty of card and board games for Windows, but the same can't be said about Mac OS or Linux currently. As a result once I'm done with MOTA, Raceway, etc I plan to spend some time developing games like War, Uno, Blackjack, Monopoly, etc for non-Windows platforms such as Mac and Linux. Some might make the case that there are already too many card and board games, but that only really applies to Windows gamers. Those of us who choose not to use Windows don't have that much to choose from. So if I proceed with my plan to port said games to Mac and Linux I'd essentially be adding to an already large list of games in the same genre, but it would be for a completely different target group. It looks to me that Travis's current games mainly applies to notetakers which is a different target group and deserves just as much attention as the bigger well known platforms in my book. The one thing that gets me about your argument is this. You slam Travis for creating too many card and board games, and then complain that there are no PC versions of said games. If there are too many card and board games for you why are you worrying about a PC version of them? Cheers! On 9/2/12, shaun everiss wrote: Hi all no one seems to have responded to this so I will do so. Travis, firstly welcome to the list. I think new development should be encouraged. Thats the good stuff. There is a bit of a problem though. 1. no pc Sure you support packmate and packmate only but there is more out there than packmate. Secondly either you have a dim view of what the blind play or are quite new to the scene. There! are! to! many! board! games! There are at least 3 versions of monopoly for windows based systems I know of all free. kitchensinc rsgames and I think quentin c do those. all in play and kitchensinc do poker. Blindsoftware has a memmory and kitchensinc has simon which is simular to a memmory game. I have seen a version of whack a mole in klango and I think braillesoft has one which is free you need to buy the klango version. Whack a mole can stay but the rest. There are more than pack mates, iphones, android devices, pcs mainly windows xp and 7 mostly these days. We don't need a new load of board games and sertainly not for something like the pack mate sertainly its not a major platform, braillesoft is already doing packmate and a few other braille devices. true their games are in windows but I have never found them all that entertaining. Saying that I'd like to test anything which is windows compatible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at ht
Re: [Audyssey] blindgameware
Ok, so maybe I was a bit rough but understand that I really can't fully appreciate stuff if I can't play it on my platform choice not that I care about those things that much but I can't even try the games, I don't have nore wish to buy a packmate and the cost of that for just games. I guess I am just getting bored of board games which I guess is my own opinion. At 09:34 a.m. 2/09/2012 -0400, you wrote: Hi Shaun, Might I make a suggestion here. I think you are being overly critical of Travis. While it is true there are plenty of card and board games available for VI players there is always room for a new developer to put his or her own spin on an old game. For one thing card and board games are easy to develop, especially for a first time game developer, and it gives him/her good practice for bigger and better things. For another each developer may add features not available in a prior version that would make it a more appealing version of that game. So let's not cut a new developer short before he or she gets started. I'll use myself as an example. There are plenty of card and board games for Windows, but the same can't be said about Mac OS or Linux currently. As a result once I'm done with MOTA, Raceway, etc I plan to spend some time developing games like War, Uno, Blackjack, Monopoly, etc for non-Windows platforms such as Mac and Linux. Some might make the case that there are already too many card and board games, but that only really applies to Windows gamers. Those of us who choose not to use Windows don't have that much to choose from. So if I proceed with my plan to port said games to Mac and Linux I'd essentially be adding to an already large list of games in the same genre, but it would be for a completely different target group. It looks to me that Travis's current games mainly applies to notetakers which is a different target group and deserves just as much attention as the bigger well known platforms in my book. The one thing that gets me about your argument is this. You slam Travis for creating too many card and board games, and then complain that there are no PC versions of said games. If there are too many card and board games for you why are you worrying about a PC version of them? Cheers! On 9/2/12, shaun everiss wrote: > Hi all > no one seems to have responded to this so I will do so. > Travis, firstly welcome to the list. > I think new development should be encouraged. > Thats the good stuff. > There is a bit of a problem though. > 1. no pc > Sure you support packmate and packmate only but there is more out > there than packmate. > Secondly either you have a dim view of what the blind play or are > quite new to the scene. > There! are! to! many! board! games! > There are at least 3 versions of monopoly for windows based systems I > know of all free. > kitchensinc rsgames and I think quentin c do those. > all in play and kitchensinc do poker. > Blindsoftware has a memmory and kitchensinc has simon which is > simular to a memmory game. > I have seen a version of whack a mole in klango and I think > braillesoft has one which is free you need to buy the klango version. > Whack a mole can stay but the rest. > There are more than pack mates, iphones, android devices, pcs mainly > windows xp and 7 mostly these days. > We don't need a new load of board games and sertainly not for > something like the pack mate sertainly its not a major platform, > braillesoft is already doing packmate and a few other braille devices. > true their games are in windows but I have never found them all that > entertaining. > Saying that I'd like to test anything which is windows compatible. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-arc
[Audyssey] Problem with VIP Mud
Hi everyone, I'm using VIP to play Alterion, but when the game is running and I go into battle, I hear a loud scream sound whenever I'm hit. It's played through VIP, not from the soundpack itself, and I don't know how to stop it. Has anyone else had this problem? I have forgotten the command to stop it, but it's a real pain because you need to enter it each time the game starts, there doesn't seem to be a way to tell VIP not to play that sound at all. Hope someone can help. From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
I already put together my minimalistic RPG game engine...? Game/map generator: http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataGenLBCSQLite_dist.zip Front-end for playing maps, etc.: http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataLBCSQLite_dist.zip Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 5:58 PM Subject: Re: [Audyssey] blindgameware There are actually several board games I'd love to play in accessible form, and of course right at the top of the list are the fantasy themed ones such as talisman, that played as simple rpgs, so any sort of accessible version of those, or indeed anything like it where you have basic character rules, different textual events with different squares and very simple dice combat mechanics would be wlecome indeed, in fact sometimes I've wondered if Jim kitchin could create a fantasy boardgame dungeon creator similar to talisman with basic character stats and the ability to write different text descriptions on squares, or write different random encounter monster or item cards, after all, as the entire gamebook movement shows, rpg mechanics don't have to be hyper complex to be fun. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Sarah, I understand completely. Good luck on it, let us know what you find :) Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sun, Sep 2, 2012 at 3:24 PM, Sarah Haake wrote: > Hi Dennis, > > here comes the original poster, to tell you that I'm already playing Alter > Aeon on and of for quite some time now. *smiles* > > But sometimes I'm looking for something more calm than the realtime action > of a mud, which can get pretty hectic at times. That's why I posted my > original question. > > Best regards > Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi Dennis, here comes the original poster, to tell you that I'm already playing Alter Aeon on and of for quite some time now. *smiles* But sometimes I'm looking for something more calm than the realtime action of a mud, which can get pretty hectic at times. That's why I posted my original question. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Thomas, I am always looking for new ideas for games, and I am more than willing to listen to the wants and needs of my customers. To you and anyone else, if you have an idea for a game and would like to see it out there, please send an eMail to suggesti...@blindgameware.com Thanks - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 11:13 AM Subject: Re: [Audyssey] blindgameware Hi Dakotah, Well said. Not only that but we've not even come close to exploring all the possibilities of card and board games. As a kid I can remember having several board games that have never been converted into PC games. Off the top of my head I can remember playing Hotels, Free Parking, Whirlpool, Big Deal, and a few other games that came out in the 80's that are no longer around. Plus there were a number of promotional games that came out based on some movie or television show such as Batman, Scooby Do, Star Wars, etc that were somewhat unique. Besides those there is nothing stopping someone from creating their own unique card or board game with its own unique story, game play, and playing cards. It just takes some imagination. So there is no need to say that there are too many card and board games because there is room to grow in that genre. Cheers! On 9/2/12, Dakotah Rickard wrote: Boardgames are an art worth saving, whether it's redoing someone else's or making your own. Boardgames have a certain charm which takes a bit of patience and subtlety to appreciate. If I end up contributing anything to the community after my game dev course this semester, it'll probably at least start with boardgames. Even if I don't redo someone else's, I will probably do something with them. Don't knock it till you try it. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Dark, Would you please contact me off list? I would like to discuss your idea further. You have peaked my interest, and I would be willing to undertake your suggestion. Please send me an eMail to tra...@blindgameware.com. Thanks - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:58 AM Subject: Re: [Audyssey] blindgameware There are actually several board games I'd love to play in accessible form, and of course right at the top of the list are the fantasy themed ones such as talisman, that played as simple rpgs, so any sort of accessible version of those, or indeed anything like it where you have basic character rules, different textual events with different squares and very simple dice combat mechanics would be wlecome indeed, in fact sometimes I've wondered if Jim kitchin could create a fantasy boardgame dungeon creator similar to talisman with basic character stats and the ability to write different text descriptions on squares, or write different random encounter monster or item cards, after all, as the entire gamebook movement shows, rpg mechanics don't have to be hyper complex to be fun. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis games and replacement keys
Hi tom. linux always seems hyper complex to me. I know for instance you explained the compiling business, but that doesn't stop everything I read about linux being far beyond my technical knolidge, not to mention in some ways using language that is a little specific to linux users, eg, all this business about "unix flavours" and such, that makes itrather difficult to find out about. Also, while it might be different for developers, most of what I personally do on a pc is handled by free software anyway, indeed the only software I've bought have been games and the two avg utilities, eg, winamp for media playing, 7zip for unzipping etc. I happen to need a copy of office, or at least ms word, to write my thesis on sinse it is what my university use, but once that is done I could probably live with just wordpad on another machine sinse for writing gamebooks etc, it's quite sufficient to my needs and I know there is a free version of office with a spell check that will probably open the documents I already have if I needed it to. The biggy however is games, and not just audio games either, but things like dos text adventures, eamon deluxe etc, stuff I couldn't! do on linux, which again is the reason I'll probably stick with windows sinse I can't change the format of wht is already there. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Hi tom. Sounds just the sort of thing I mean, and in fact something I've always wanted to play. then of course there were the several atmosphere games, hich ran along with the video and also involved rpg mechanics as you were playing various characters like a zombi, a mummy, a warewolf and a ghost, though admittedly there part of the game was also the music and sfx provided by the video and the appearence of the gate keeper who would pop up randomly and give challenges, rewards or punishments, though thinking about it a little creative use of audio files could work there too, (I'd love to voice the gate keeper in a game, sinse he was so awsome). One of my favourite scenes was when the gate keeper appeared and whisperred to the player who's turn it was "come closer, I've got something special to tell you" then got the player to come closer and closer until you were literally sitting with your nose on the tv screen, at which point the gate keeper would scream "don't come so! close to me again you scum sucking magart!" :D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis games and replacement keys
Hi Dark, Oh, I totally understand where you are coming from. One of my own major frustrations is that while I am a fan of open source software such as Linux it isn't always possible to find comparable software in certain areas. This is especially true when it comes to audio games like Shades of Doom, Tank Commander, Time of Conflict, whatever. There just aren't any blind game developers willing to put the time and money into developing software for a non-Windows platform. That's why I currently have to keep at least one Windows virtual machine around to play the games I've paid for. Its far from ideal but does keep the cost down. That said, I'm willing to use both platforms in order to meet my personal needs. If I find a free open source application that meets my needs I'll use that. If I can't find a certain game or app for Linux that is as good as a similar product for Windows I'll pay for it and run it under a virtual machine. I feel it is better in the long run to migrate to an open source platform, but keep an option open to be able to access Windows software through a virtual machine if and when I need it rather than absolutely choose one or the other. :D I guess what I am saying is I'm one of the few who choose not to be stuck. There are other options its just that most people for one reason or another decide to put up with unfair practices from Microsoft, Apple, and others rather than turn their back on them and pick another solution on principle. In my opinion its a personal choice not a case of being stuck without any options. P.S. F.Y.I. Linux is spelled L i n u x. Not L y n u x. Cheers! On 9/2/12, dark wrote: > Hi Tom. > > I agree about models, but once more we're back to the problem of software. I > > for instance owuldn't want to be without the games access etc of a windows > machine, indeed I'll probably be getting an Iphone in the next few months > precisely so that I can have access to gamebooks, games etc on that > platform. > > The same is true of games. Capcom when I approached them about low vision > access were utterly horrible, however I'm not going to chuck out my copies > of capcom games because of that, in fact quite ironically shortly after that > > phonecall in 2006, I imported the two mega man collections for my gamecube > from the Us sinse I found a way of region switching the machine that would > let me play them. > > ultimately, however much I appreciate the methodology of lynux, I would > never switch because a lynux machine just wouldn't do the stuff I > want, --- -eg, play Eamon. In fairness the same rule applies to later > versions of windows as I've said. > > this is really the problem of microsoft and apple are going the same way, > that however shoddy the business practice, sinse it is universal, people are > > pretty stuck. > > It's like the vhs vs betamax thing. Betamax was all round a better video > cassette system, cost less to produce, was higher quality, used less tape > therefore lasted longer etc. However, because vhs got the big distribution > deals with the major film studios, they remained the primary video format > for nearly 30 years and even now can be found everywhere, while you'd > struggle to find anything on beatmax beyond specific collectors. > > Again, this illustrates Marx cryticism of the capitalist system, that what > "wins" is not necessarily the best, most efficient, or even most ethical > practtice or product, but that which generates most prophit, which is > exactly why we're in a worle with many sub standard products that sell by > the million, despite the fact everyone knows their short comings. > > I just hope after the crash which is probably going to come in the next few > > years, people will learn better. > > Beware the grue! > > Dark. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
thanks and will check that out On Sep 2, 2012, at 10:53 AM, "dark" wrote: > Hi michael. > > there is something called zume I think, check phil's list of mac stuff. I > think it will play tads, inform and adrift format games, but I have no idea > whether it'll play the older zcode stuff in more unusual formats like the > infocom games the way winfrotz does. > > Beware the Grue! > > Dark. > - Original Message - From: "Mike Maslo" > To: "Gamers Discussion list" > Sent: Sunday, September 02, 2012 3:57 PM > Subject: Re: [Audyssey] Infocom text adventures > > >> Is there a imterperter for the mac >> >> Sent from my iPhone >> >> On Sep 2, 2012, at 9:34 AM, "dark" wrote: >> >>> Well kieth, the ones on http://if.illuminion.de/index.html are absolutely >>> fine with winfrotz, indeed I checked before posting the previous message, >>> so you might considder redownloading them from there, and opening the dat >>> or zip files with winfrotz as I dscribed. >>> >>> All the best, >>> >>> Dark. >>> - Original Message - From: "Keith" >>> To: "Gamers Discussion list" >>> Sent: Sunday, September 02, 2012 3:09 PM >>> Subject: Re: [Audyssey] Infocom text adventures >>> >>> then perhaps it's just the copies of these games I have that do not allow playing. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 8:47 AM Subject: Re: [Audyssey] Infocom text adventures > Hi. > > Actually Arthur, shogun etc are quite playable with the standard version > of windows frotz, all you need to do is set the file type in the open > dialogue to "infocom files dat, zip" and then open them, or use the > winfrotz program in internet explorer to open the zip or dat file (not to > be confused with compressed files or data files). > > the bad news is this is unique to winfrotz, filfre won't do it, and I'm > not sure about the mac interpreter though I'd guess not, however isnse I > personally prefer winfrotz anyway this wasn't a problem for me. > > hth. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@aud
Re: [Audyssey] Looking for textadventures for beginners
Hey Dark It's been awhile but I know Theatre has a hints built in, I think anchorhead does as well. I'll say now though that some of the content in Anchorhead is of an adult nature. It's a great written game regardless. Theatre has a good backstory as you discover pages from the diary, it's a fun game. On 02-Sep-2012 12:07 PM, dark wrote: Not tried either of those two there ron, maybe I will at some point. Beware the grue! Dark. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 4:49 PM Subject: Re: [Audyssey] Looking for textadventures for beginners Another one that was good and the puzzles actually made sense was Haunted Theatre, theatre.z8 I think it was. Also Anchorhead annchor.z? the puzzles all made sense as well. I finished Theatre with a perfect 50 point score, it was my first text game. On 02-Sep-2012 7:41 AM, Jim Kitchen wrote: Hi Sarah, About the only text adventure games that I ever finished were Hitch Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire. Hitch Hikers Guide to the Galaxy I was able to finish because it has a built in hint slash solution utility. And I had a walk through for Leather Goddesses of Phobos. I needed it for the maze and for a couple of the ridiculous puzzles. But I did enjoy the games as well as one that I never finished named Deep Space Drifter. BFN Jim Clouds are God's sneezes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Hi Dark, True. I know of a few board games like that which have an RPG feel to them but aren't that complex. Off the top of my head Dark World would be such a game. In Dark World the game board is basically a large evil castle. The heroes such as a knight, ranger, dwarf, and so on start out with standard weapons. However, as they play they can get magic items such as healing potions to restore there stamina points, magic shoes that give them an extra turn, or magic weapons that increases their attack damage. All of the enemy creatures such as skeletons, ogres, goblins, mummies, whatever have hit points too and if the hero's attack roll is hire than the maximum hit points that creature is dead. In that way it is like an RPG game but the use of dice and cards makes it more of a board game with some RPG mechanics. Cheers! On 9/2/12, dark wrote: > There are actually several board games I'd love to play in accessible form, > > and of course right at the top of the list are the fantasy themed ones such > > as talisman, that played as simple rpgs, so any sort of accessible version > of those, or indeed anything like it where you have basic character rules, > different textual events with different squares and very simple dice combat > > mechanics would be wlecome indeed, in fact sometimes I've wondered if > Jim kitchin could create a fantasy boardgame dungeon creator similar to > talisman with basic character stats and the ability to write different text > > descriptions on squares, or write different random encounter monster or item > > cards, after all, as the entire gamebook movement shows, rpg mechanics don't > > have to be hyper complex to be fun. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
It's usually help or hints, or there are sometimes speciic hints files with the games the ways h2g2 had. beware the Grue! dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 5:04 PM Subject: Re: [Audyssey] Infocom text adventures how do you access the hints? I've never heard of them with an infocom game, besides the invisiclues on sites. I know some text adventures allow hint clues in the games, such as the bunnicula game. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:55 AM Subject: Re: [Audyssey] Infocom text adventures Ah kieth, obviously the site is no longer up. Still, as I said, most infocom games include the invisiclues as part of their hints now (h2g2 certainly does for instance). All the best, Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 4:05 PM Subject: Re: [Audyssey] Infocom text adventures I tried to go to this site and got a page saying something about being unable to open that page. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 9:47 AM Subject: Re: [Audyssey] Infocom text adventures Actually tom, most versions of the infocom software usually hve the invisiclue hints built into them, and even those that don't the hints can be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/ However, I really dislike a game where the choice is look at hints or remain stuck forever just because the author employed some ridiculous leap of logic that nobody in their right mind would guess. Much as I admire Douglas adams humour and his writing style, his convoluted puzzles are something I can do without, and with that bloody babel fish I tried for 20 minutes then just used the dam hints, sinse I was more interested in seeing the rest of the story than sitting there trying to work out what ridiculous action I was supposed to perform next. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi kieth. It's not really a matter of making specifically cyoa games, rather of just making games that it's possible to progress through by combat mechanics, and with puzzles that don't require the ridiculously open ended parza of something like inform. This doesn't mean no parza, indeed a basic parza has some advantages (it's far easier to type and program than a full menue choice style for one thing), just that rather than the parza being seen as this great and wondrous natural language thing most interactive fiction fans say it is, it's treated like the controls to any game, so must be as clear as possible. To me, having a full parza is like having a joypad with 500 buttons and not being told the right ones, while a simple parza with just use, examine, put examain etc, like the one eamon had is like a straight forward control scheme. Then there is the matter of combat mechanics. Decent stat combat involves a few choices of action, whether to use a spell or a healing item, when to use limited use items like potions, somtimes extra combat moves or choices of weapons, indeed some can get really! complex and tacticla. A good tactical fight however can enhance the game and let you progress without haivng to face puzzles, much as in a D&D game, a good gm will use the game mechanics to create tention during the battle and description of the game, rather than just treating the dice rolling as the be all and end all of a game. Take the zork troll as an example. There is absolutely no way to influence the fight, jsut a random roll, and a chance of death. This makes the fight utterly uninteresting. If however you had various choices and options, and could for instance stay out of the troll's reach while hitting him with arrows, or run in for a quick attack then run away again, ie, more accurately simulate the real! experience of a fight so that the better and more battle aware fighter won, not just the one the dice favoured, then you'd have a far more fun and interesting encounter. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Hi Dakotah, Well said. Not only that but we've not even come close to exploring all the possibilities of card and board games. As a kid I can remember having several board games that have never been converted into PC games. Off the top of my head I can remember playing Hotels, Free Parking, Whirlpool, Big Deal, and a few other games that came out in the 80's that are no longer around. Plus there were a number of promotional games that came out based on some movie or television show such as Batman, Scooby Do, Star Wars, etc that were somewhat unique. Besides those there is nothing stopping someone from creating their own unique card or board game with its own unique story, game play, and playing cards. It just takes some imagination. So there is no need to say that there are too many card and board games because there is room to grow in that genre. Cheers! On 9/2/12, Dakotah Rickard wrote: > Boardgames are an art worth saving, whether it's redoing someone > else's or making your own. > > Boardgames have a certain charm which takes a bit of patience and > subtlety to appreciate. If I end up contributing anything to the > community after my game dev course this semester, it'll probably at > least start with boardgames. Even if I don't redo someone else's, I > will probably do something with them. > > Don't knock it till you try it. > > Signed: > Dakotah Rickard > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Not tried either of those two there ron, maybe I will at some point. Beware the grue! Dark. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 4:49 PM Subject: Re: [Audyssey] Looking for textadventures for beginners Another one that was good and the puzzles actually made sense was Haunted Theatre, theatre.z8 I think it was. Also Anchorhead annchor.z? the puzzles all made sense as well. I finished Theatre with a perfect 50 point score, it was my first text game. On 02-Sep-2012 7:41 AM, Jim Kitchen wrote: Hi Sarah, About the only text adventure games that I ever finished were Hitch Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire. Hitch Hikers Guide to the Galaxy I was able to finish because it has a built in hint slash solution utility. And I had a walk through for Leather Goddesses of Phobos. I needed it for the maze and for a couple of the ridiculous puzzles. But I did enjoy the games as well as one that I never finished named Deep Space Drifter. BFN Jim Clouds are God's sneezes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi tom. As I have said before, eamon really got it right I think in terms of puzzles by simply limiting the item manipulation commands to obvious ones. For instance, you'd not be stuck trying to work out how to tie a rope onto a hook, whether it's tie rope, tie rope with hook, knot rope on hook or whatever, simply use rope, or possibly use rope on hook will be more than enough, so I'll be interested to see what you can come up with. The business with the nazies is just the sort of puzzle I like too, sinse it makes sense and doesn't take a huge amount of guessing, indeedd in the Eamon game thror's ring there is a similar puzzle with a large chunk of mythrill and a mine cart. You can only pick up the mithrill if you drop all your other items sinse it is too large, and there is a mine cart in the other room. So all you need to do is get the cart, drop your gear, pick up the mythril, put it in the cart, then pick your stuff back upp, perfectly logical and quite doable if you just look around (indeed the solution was obvious to me once I found the mine cart). beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 4:43 PM Subject: Re: [Audyssey] Looking for textadventures for beginners Hi Dark, Could be. I know for myself one of the things I'm looking at doing is writing my own interactive fiction games probably in Python without the guesswork involved, and they would have a special emphasis on a more paper and pen roll playing game type feel. Random dice rolls, skill points, etc would determine success or failure at a given task rather than if you managed to guess the obscure answer to the solution. If it is a case of not having the correct experience required you could come back later once you have achieved the proper skill level rather than beating your head against a wall trying to guess the answer to the puzzle. I happen to love textadventures, but not the type of IF games popularized by Infocom because of their puzzle based nature. I remember playing text games for Dos such as a couple of Indiana Jones games that weren't nearly as complex to play, and it felt like you were going somewhere with the plot even if you didn't figure out a puzzle on the first or second try. Usually, the solution was pretty obvious after you played the game a couple of times. For example, in one game Indi would get captured by the Natzis. If that happened anything he was carrying would be taken away and lost including his trusty whip which was required to rescue Maryanne at the end of the game. The solution there was obvious. Find a safe place to drop Indi's gear before entering the Natzi's HQ, get captured, breakout, and grab Indi's gear from wherever you dropped it. Its one of those puzzles with a very easy solution anyone with half a brain should be able to figure out. Basically, it is this type of text adventure I'd be more interested in writing. It might be interesting to have a few puzzles here and there but the solution should be easy to figure out without having to spend all day guessing how to solve the puzzle. Cheers! On 9/2/12, dark wrote: Agreed sarah, that was what put me off them. I actually believe these days that the entire if genre has been badly affected by infocom, sinse the people who took over the inform language and writing if in general were infocom fans who strongly dislike things like rpg mechanics and limited parza, and now are wondering why so few new fans start playing if? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
how do you access the hints? I've never heard of them with an infocom game, besides the invisiclues on sites. I know some text adventures allow hint clues in the games, such as the bunnicula game. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:55 AM Subject: Re: [Audyssey] Infocom text adventures Ah kieth, obviously the site is no longer up. Still, as I said, most infocom games include the invisiclues as part of their hints now (h2g2 certainly does for instance). All the best, Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 4:05 PM Subject: Re: [Audyssey] Infocom text adventures I tried to go to this site and got a page saying something about being unable to open that page. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 9:47 AM Subject: Re: [Audyssey] Infocom text adventures Actually tom, most versions of the infocom software usually hve the invisiclue hints built into them, and even those that don't the hints can be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/ However, I really dislike a game where the choice is look at hints or remain stuck forever just because the author employed some ridiculous leap of logic that nobody in their right mind would guess. Much as I admire Douglas adams humour and his writing style, his convoluted puzzles are something I can do without, and with that bloody babel fish I tried for 20 minutes then just used the dam hints, sinse I was more interested in seeing the rest of the story than sitting there trying to work out what ridiculous action I was supposed to perform next. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Hi Dennis. i actually really like the puzzles in alter. The only ones I've actually been utterly stuck on thus far are that box with the shrew in hildabrand to do the church quest (which is a little impossible sinse you need someone to do the other part of the quest first), and the chess tournament, which I know requires a syntax to move. I actually really liked the curik's laire portion of the game because of this, and look forward to seeing any similar areas in the future. Beware the grue! Dark. - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 4:29 PM Subject: Re: [Audyssey] Infocom text adventures Dark, I'm the same way about old games like Zork, and it's part of the reason AA has it's "no catrub puzzles" policy. I don't like playing guessing games; I like to learn little things, and put them together in interesting ways to do other things. I like to explore and see what's going on, to learn and piece together the story. A lot of the puzzles in Zork really took away from that by throwing ridiculous roadblocks in the way of the exploration. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sun, Sep 2, 2012 at 8:34 AM, dark wrote: Hi Kieth. To be honest i never even got that far in zork, in zork 1 I was always stuck on how to get the silver bar out of the echo room. I think for me what irritates me with those sorts of puzzles is that you just don't progress through them. When I play a game, I want to explore it's world and it's story. I don't mind grinding for a long time to overcome a tough enemy, or even exploring a large area so long as the exploration actually gets me somewhere, but to be constantly stuck at one point with one action required seeing the same message over and over again, whether that's a maze with unknowable rooms or a puzzle you keep trying to guess the right actions for I just find frustrating, sinse I am not seeing any progression at all. That's why i tend to just use the invisiclues, sinse ultimately I'm more interested in exploring the rest of the game and the story than just banging my head against one particular brick wall, which is probably why I don't play if anymore. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
so you are more into the "choose your own adventure" games with a dungeons and dragons dice apect added in. That sounds like something I'd love Keith - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:43 AM Subject: Re: [Audyssey] Looking for textadventures for beginners Hi Dark, Could be. I know for myself one of the things I'm looking at doing is writing my own interactive fiction games probably in Python without the guesswork involved, and they would have a special emphasis on a more paper and pen roll playing game type feel. Random dice rolls, skill points, etc would determine success or failure at a given task rather than if you managed to guess the obscure answer to the solution. If it is a case of not having the correct experience required you could come back later once you have achieved the proper skill level rather than beating your head against a wall trying to guess the answer to the puzzle. I happen to love textadventures, but not the type of IF games popularized by Infocom because of their puzzle based nature. I remember playing text games for Dos such as a couple of Indiana Jones games that weren't nearly as complex to play, and it felt like you were going somewhere with the plot even if you didn't figure out a puzzle on the first or second try. Usually, the solution was pretty obvious after you played the game a couple of times. For example, in one game Indi would get captured by the Natzis. If that happened anything he was carrying would be taken away and lost including his trusty whip which was required to rescue Maryanne at the end of the game. The solution there was obvious. Find a safe place to drop Indi's gear before entering the Natzi's HQ, get captured, breakout, and grab Indi's gear from wherever you dropped it. Its one of those puzzles with a very easy solution anyone with half a brain should be able to figure out. Basically, it is this type of text adventure I'd be more interested in writing. It might be interesting to have a few puzzles here and there but the solution should be easy to figure out without having to spend all day guessing how to solve the puzzle. Cheers! On 9/2/12, dark wrote: Agreed sarah, that was what put me off them. I actually believe these days that the entire if genre has been badly affected by infocom, sinse the people who took over the inform language and writing if in general were infocom fans who strongly dislike things like rpg mechanics and limited parza, and now are wondering why so few new fans start playing if? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
There are actually several board games I'd love to play in accessible form, and of course right at the top of the list are the fantasy themed ones such as talisman, that played as simple rpgs, so any sort of accessible version of those, or indeed anything like it where you have basic character rules, different textual events with different squares and very simple dice combat mechanics would be wlecome indeed, in fact sometimes I've wondered if Jim kitchin could create a fantasy boardgame dungeon creator similar to talisman with basic character stats and the ability to write different text descriptions on squares, or write different random encounter monster or item cards, after all, as the entire gamebook movement shows, rpg mechanics don't have to be hyper complex to be fun. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Ah kieth, obviously the site is no longer up. Still, as I said, most infocom games include the invisiclues as part of their hints now (h2g2 certainly does for instance). All the best, Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 4:05 PM Subject: Re: [Audyssey] Infocom text adventures I tried to go to this site and got a page saying something about being unable to open that page. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 9:47 AM Subject: Re: [Audyssey] Infocom text adventures Actually tom, most versions of the infocom software usually hve the invisiclue hints built into them, and even those that don't the hints can be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/ However, I really dislike a game where the choice is look at hints or remain stuck forever just because the author employed some ridiculous leap of logic that nobody in their right mind would guess. Much as I admire Douglas adams humour and his writing style, his convoluted puzzles are something I can do without, and with that bloody babel fish I tried for 20 minutes then just used the dam hints, sinse I was more interested in seeing the rest of the story than sitting there trying to work out what ridiculous action I was supposed to perform next. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Hi michael. there is something called zume I think, check phil's list of mac stuff. I think it will play tads, inform and adrift format games, but I have no idea whether it'll play the older zcode stuff in more unusual formats like the infocom games the way winfrotz does. Beware the Grue! Dark. - Original Message - From: "Mike Maslo" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 3:57 PM Subject: Re: [Audyssey] Infocom text adventures Is there a imterperter for the mac Sent from my iPhone On Sep 2, 2012, at 9:34 AM, "dark" wrote: Well kieth, the ones on http://if.illuminion.de/index.html are absolutely fine with winfrotz, indeed I checked before posting the previous message, so you might considder redownloading them from there, and opening the dat or zip files with winfrotz as I dscribed. All the best, Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 3:09 PM Subject: Re: [Audyssey] Infocom text adventures then perhaps it's just the copies of these games I have that do not allow playing. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 8:47 AM Subject: Re: [Audyssey] Infocom text adventures Hi. Actually Arthur, shogun etc are quite playable with the standard version of windows frotz, all you need to do is set the file type in the open dialogue to "infocom files dat, zip" and then open them, or use the winfrotz program in internet explorer to open the zip or dat file (not to be confused with compressed files or data files). the bad news is this is unique to winfrotz, filfre won't do it, and I'm not sure about the mac interpreter though I'd guess not, however isnse I personally prefer winfrotz anyway this wasn't a problem for me. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Another one that was good and the puzzles actually made sense was Haunted Theatre, theatre.z8 I think it was. Also Anchorhead annchor.z? the puzzles all made sense as well. I finished Theatre with a perfect 50 point score, it was my first text game. On 02-Sep-2012 7:41 AM, Jim Kitchen wrote: Hi Sarah, About the only text adventure games that I ever finished were Hitch Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire. Hitch Hikers Guide to the Galaxy I was able to finish because it has a built in hint slash solution utility. And I had a walk through for Leather Goddesses of Phobos. I needed it for the maze and for a couple of the ridiculous puzzles. But I did enjoy the games as well as one that I never finished named Deep Space Drifter. BFN Jim Clouds are God's sneezes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi Dark, Could be. I know for myself one of the things I'm looking at doing is writing my own interactive fiction games probably in Python without the guesswork involved, and they would have a special emphasis on a more paper and pen roll playing game type feel. Random dice rolls, skill points, etc would determine success or failure at a given task rather than if you managed to guess the obscure answer to the solution. If it is a case of not having the correct experience required you could come back later once you have achieved the proper skill level rather than beating your head against a wall trying to guess the answer to the puzzle. I happen to love textadventures, but not the type of IF games popularized by Infocom because of their puzzle based nature. I remember playing text games for Dos such as a couple of Indiana Jones games that weren't nearly as complex to play, and it felt like you were going somewhere with the plot even if you didn't figure out a puzzle on the first or second try. Usually, the solution was pretty obvious after you played the game a couple of times. For example, in one game Indi would get captured by the Natzis. If that happened anything he was carrying would be taken away and lost including his trusty whip which was required to rescue Maryanne at the end of the game. The solution there was obvious. Find a safe place to drop Indi's gear before entering the Natzi's HQ, get captured, breakout, and grab Indi's gear from wherever you dropped it. Its one of those puzzles with a very easy solution anyone with half a brain should be able to figure out. Basically, it is this type of text adventure I'd be more interested in writing. It might be interesting to have a few puzzles here and there but the solution should be easy to figure out without having to spend all day guessing how to solve the puzzle. Cheers! On 9/2/12, dark wrote: > Agreed sarah, that was what put me off them. > > I actually believe these days that the entire if genre has been badly > affected by infocom, sinse the people who took over the inform language and > > writing if in general were infocom fans who strongly dislike things like rpg > > mechanics and limited parza, and now are wondering why so few new fans start > > playing if? > > Beware the grue! > > Dark. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Dark, I'm the same way about old games like Zork, and it's part of the reason AA has it's "no catrub puzzles" policy. I don't like playing guessing games; I like to learn little things, and put them together in interesting ways to do other things. I like to explore and see what's going on, to learn and piece together the story. A lot of the puzzles in Zork really took away from that by throwing ridiculous roadblocks in the way of the exploration. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sun, Sep 2, 2012 at 8:34 AM, dark wrote: > Hi Kieth. > > To be honest i never even got that far in zork, in zork 1 I was always stuck > on how to get the silver bar out of the echo room. > > I think for me what irritates me with those sorts of puzzles is that you > just don't progress through them. > > When I play a game, I want to explore it's world and it's story. I don't > mind grinding for a long time to overcome a tough enemy, or even exploring a > large area so long as the exploration actually gets me somewhere, but to be > constantly stuck at one point with one action required seeing the same > message over and over again, whether that's a maze with unknowable rooms or > a puzzle you keep trying to guess the right actions for I just find > frustrating, sinse I am not seeing any progression at all. > > That's why i tend to just use the invisiclues, sinse ultimately I'm more > interested in exploring the rest of the game and the story than just banging > my head against one particular brick wall, which is probably why I don't > play if anymore. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Boardgames are an art worth saving, whether it's redoing someone else's or making your own. Boardgames have a certain charm which takes a bit of patience and subtlety to appreciate. If I end up contributing anything to the community after my game dev course this semester, it'll probably at least start with boardgames. Even if I don't redo someone else's, I will probably do something with them. Don't knock it till you try it. Signed: Dakotah Rickard On 9/2/12, Travis wrote: > Hello, > > I would just like to add a little two cents into this. The games that I have > > created on my website thus far, are specifically for the PAC Mate and > Windows Moble. They are infact the fruits of some of my first creations. The > > Wack-a-Mole on the Braillesoft site is my creation. I was affiliated with > Braillesoft when I got started. After launching my own site, I went back and > > fixed some bugs in the program and re-released it on my own site. I am > working on a few live action games that I believe will be found to be > challenging . They are also copy written to me. They are not someone else's > > idea redone. > Also as I said in an earlier post, I am hoping, by end of week, to have a > section of my site up that will support Windows Desktop. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, September 02, 2012 8:34 AM > Subject: Re: [Audyssey] blindgameware > > >> Hi Shaun, >> >> Might I make a suggestion here. I think you are being overly critical >> of Travis. While it is true there are plenty of card and board games >> available for VI players there is always room for a new developer to >> put his or her own spin on an old game. For one thing card and board >> games are easy to develop, especially for a first time game developer, >> and it gives him/her good practice for bigger and better things. For >> another each developer may add features not available in a prior >> version that would make it a more appealing version of that game. So >> let's not cut a new developer short before he or she gets started. >> >> I'll use myself as an example. There are plenty of card and board >> games for Windows, but the same can't be said about Mac OS or Linux >> currently. As a result once I'm done with MOTA, Raceway, etc I plan to >> spend some time developing games like War, Uno, Blackjack, Monopoly, >> etc for non-Windows platforms such as Mac and Linux. Some might make >> the case that there are already too many card and board games, but >> that only really applies to Windows gamers. Those of us who choose not >> to use Windows don't have that much to choose from. So if I proceed >> with my plan to port said games to Mac and Linux I'd essentially be >> adding to an already large list of games in the same genre, but it >> would be for a completely different target group. It looks to me that >> Travis's current games mainly applies to notetakers which is a >> different target group and deserves just as much attention as the >> bigger well known platforms in my book. >> >> >> The one thing that gets me about your argument is this. You slam >> Travis for creating too many card and board games, and then complain >> that there are no PC versions of said games. If there are too many >> card and board games for you why are you worrying about a PC version >> of them? >> >> Cheers! >> >> >> On 9/2/12, shaun everiss wrote: >>> Hi all >>> no one seems to have responded to this so I will do so. >>> Travis, firstly welcome to the list. >>> I think new development should be encouraged. >>> Thats the good stuff. >>> There is a bit of a problem though. >>> 1. no pc >>> Sure you support packmate and packmate only but there is more out >>> there than packmate. >>> Secondly either you have a dim view of what the blind play or are >>> quite new to the scene. >>> There! are! to! many! board! games! >>> There are at least 3 versions of monopoly for windows based systems I >>> know of all free. >>> kitchensinc rsgames and I think quentin c do those. >>> all in play and kitchensinc do poker. >>> Blindsoftware has a memmory and kitchensinc has simon which is >>> simular to a memmory game. >>> I have seen a version of whack a mole in klango and I think >>> braillesoft has one which is free you need to buy the klango version. >>> Whack a mole can stay but the rest. >>> There are more than pack mates, iphones, android devices, pcs mainly >>> windows xp and 7 mostly these days. >>> We don't need a new load of board games and sertainly not for >>> something like the pack mate sertainly its not a major platform, >>> braillesoft is already doing packmate and a few other braille devices. >>> true their games are in windows but I have never found them all that >>> entertaining. >>> Saying that I'd like to test anything which is windows compatible. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
How does the original poster feel about muds? They generally have much, much bigger worlds than any infocom game, but I don't know if the real-time aspect of it would put him off. The difference I suppose is that a mud like AA is intended to be a continuously updating world, wheras Zork was a fixed, single pass game, but perhaps that's ok with him. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sun, Sep 2, 2012 at 9:51 AM, dark wrote: > Agreed sarah, that was what put me off them. > > I actually believe these days that the entire if genre has been badly > affected by infocom, sinse the people who took over the inform language and > writing if in general were infocom fans who strongly dislike things like rpg > mechanics and limited parza, and now are wondering why so few new fans start > playing if? > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
I tried to go to this site and got a page saying something about being unable to open that page. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 9:47 AM Subject: Re: [Audyssey] Infocom text adventures Actually tom, most versions of the infocom software usually hve the invisiclue hints built into them, and even those that don't the hints can be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/ However, I really dislike a game where the choice is look at hints or remain stuck forever just because the author employed some ridiculous leap of logic that nobody in their right mind would guess. Much as I admire Douglas adams humour and his writing style, his convoluted puzzles are something I can do without, and with that bloody babel fish I tried for 20 minutes then just used the dam hints, sinse I was more interested in seeing the rest of the story than sitting there trying to work out what ridiculous action I was supposed to perform next. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Is there a imterperter for the mac Sent from my iPhone On Sep 2, 2012, at 9:34 AM, "dark" wrote: > Well kieth, the ones on http://if.illuminion.de/index.html are absolutely > fine with winfrotz, indeed I checked before posting the previous message, so > you might considder redownloading them from there, and opening the dat or zip > files with winfrotz as I dscribed. > > All the best, > > Dark. > - Original Message - From: "Keith" > To: "Gamers Discussion list" > Sent: Sunday, September 02, 2012 3:09 PM > Subject: Re: [Audyssey] Infocom text adventures > > >> then perhaps it's just the copies of these games I have that do not allow >> playing. >> >> Keith >> - Original Message - From: "dark" >> To: "Gamers Discussion list" >> Sent: Sunday, September 02, 2012 8:47 AM >> Subject: Re: [Audyssey] Infocom text adventures >> >> >>> Hi. >>> >>> Actually Arthur, shogun etc are quite playable with the standard version of >>> windows frotz, all you need to do is set the file type in the open dialogue >>> to "infocom files dat, zip" and then open them, or use the winfrotz program >>> in internet explorer to open the zip or dat file (not to be confused with >>> compressed files or data files). >>> >>> the bad news is this is unique to winfrotz, filfre won't do it, and I'm not >>> sure about the mac interpreter though I'd guess not, however isnse I >>> personally prefer winfrotz anyway this wasn't a problem for me. >>> >>> hth. >>> >>> Beware the grue! >>> >>> Dark. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis games and replacement keys
Ah yes, Betamax. My folks had one of those when I was young. But thou must! -Original Message- From: dark Sent: Sunday, September 02, 2012 8:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] draconis games and replacement keys Hi Tom. I agree about models, but once more we're back to the problem of software. I for instance owuldn't want to be without the games access etc of a windows machine, indeed I'll probably be getting an Iphone in the next few months precisely so that I can have access to gamebooks, games etc on that platform. The same is true of games. Capcom when I approached them about low vision access were utterly horrible, however I'm not going to chuck out my copies of capcom games because of that, in fact quite ironically shortly after that phonecall in 2006, I imported the two mega man collections for my gamecube from the Us sinse I found a way of region switching the machine that would let me play them. ultimately, however much I appreciate the methodology of lynux, I would never switch because a lynux machine just wouldn't do the stuff I want, --- -eg, play Eamon. In fairness the same rule applies to later versions of windows as I've said. this is really the problem of microsoft and apple are going the same way, that however shoddy the business practice, sinse it is universal, people are pretty stuck. It's like the vhs vs betamax thing. Betamax was all round a better video cassette system, cost less to produce, was higher quality, used less tape therefore lasted longer etc. However, because vhs got the big distribution deals with the major film studios, they remained the primary video format for nearly 30 years and even now can be found everywhere, while you'd struggle to find anything on beatmax beyond specific collectors. Again, this illustrates Marx cryticism of the capitalist system, that what "wins" is not necessarily the best, most efficient, or even most ethical practtice or product, but that which generates most prophit, which is exactly why we're in a worle with many sub standard products that sell by the million, despite the fact everyone knows their short comings. I just hope after the crash which is probably going to come in the next few years, people will learn better. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Actually tom, most versions of the infocom software usually hve the invisiclue hints built into them, and even those that don't the hints can be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/ However, I really dislike a game where the choice is look at hints or remain stuck forever just because the author employed some ridiculous leap of logic that nobody in their right mind would guess. Much as I admire Douglas adams humour and his writing style, his convoluted puzzles are something I can do without, and with that bloody babel fish I tried for 20 minutes then just used the dam hints, sinse I was more interested in seeing the rest of the story than sitting there trying to work out what ridiculous action I was supposed to perform next. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis games and replacement keys
Hi Tom. I agree about models, but once more we're back to the problem of software. I for instance owuldn't want to be without the games access etc of a windows machine, indeed I'll probably be getting an Iphone in the next few months precisely so that I can have access to gamebooks, games etc on that platform. The same is true of games. Capcom when I approached them about low vision access were utterly horrible, however I'm not going to chuck out my copies of capcom games because of that, in fact quite ironically shortly after that phonecall in 2006, I imported the two mega man collections for my gamecube from the Us sinse I found a way of region switching the machine that would let me play them. ultimately, however much I appreciate the methodology of lynux, I would never switch because a lynux machine just wouldn't do the stuff I want, --- -eg, play Eamon. In fairness the same rule applies to later versions of windows as I've said. this is really the problem of microsoft and apple are going the same way, that however shoddy the business practice, sinse it is universal, people are pretty stuck. It's like the vhs vs betamax thing. Betamax was all round a better video cassette system, cost less to produce, was higher quality, used less tape therefore lasted longer etc. However, because vhs got the big distribution deals with the major film studios, they remained the primary video format for nearly 30 years and even now can be found everywhere, while you'd struggle to find anything on beatmax beyond specific collectors. Again, this illustrates Marx cryticism of the capitalist system, that what "wins" is not necessarily the best, most efficient, or even most ethical practtice or product, but that which generates most prophit, which is exactly why we're in a worle with many sub standard products that sell by the million, despite the fact everyone knows their short comings. I just hope after the crash which is probably going to come in the next few years, people will learn better. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Well kieth, the ones on http://if.illuminion.de/index.html are absolutely fine with winfrotz, indeed I checked before posting the previous message, so you might considder redownloading them from there, and opening the dat or zip files with winfrotz as I dscribed. All the best, Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 3:09 PM Subject: Re: [Audyssey] Infocom text adventures then perhaps it's just the copies of these games I have that do not allow playing. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 8:47 AM Subject: Re: [Audyssey] Infocom text adventures Hi. Actually Arthur, shogun etc are quite playable with the standard version of windows frotz, all you need to do is set the file type in the open dialogue to "infocom files dat, zip" and then open them, or use the winfrotz program in internet explorer to open the zip or dat file (not to be confused with compressed files or data files). the bad news is this is unique to winfrotz, filfre won't do it, and I'm not sure about the mac interpreter though I'd guess not, however isnse I personally prefer winfrotz anyway this wasn't a problem for me. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Hi Keith, Yeah, that's exactly why I gave up on a lot of the Infocom games. Its not just that the puzzles would drive me half insane, but a lot of them depended on the documentation that came with the product. I guess they did that to try and protect the software from piracy, and without the books some of the puzzles are simply unsolvable. Cheers! On 9/2/12, Keith wrote: > My only complaint about the infocom series of text adventures is that > seemingly all of them either have mazes or puzzles that are next to > impossible to figure out. Zork 1 has the mines and the theif's lair, zork > > 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. Sure if you > > have the invisiclues books (found someehwere on the net, you can do the > puzzles, but the game could be going well, and then you have to shelve it or > > get into therapy because all you can do is think, day and night, how the > (insert curse word of your choice), do I get thought this puzzle?" > > Keith > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis games and replacement keys
Hi Dark, Well, that is precisely why I have been migrating towards a complete open source platform like Linux. It isn't just an issue of money, but the complete ideology behind the right to do with the software whatever you want. You can give it away, you can modify it, and pretty much anything else you want except sell it. In that way Linux is free not only in cost but in personal freedom as well. To give you an example of this freedom in action take the Sonar Project. A couple of weeks ago a blind software developer was unhappy with Vinux, which is a Linux distribution developed specially for the blind, and was dissatisfied with bigger name brand distributions like Ubuntu because 12.10 has totally broken faith with the blind accessibility wise. So this developer took the Ubuntu 12.04 stable source and custom built his own Linux distribution called Sonar and included everything a blind person needs to use Linux without sight. He removed inaccessible packages such as the Unity 3D desktop and replaced it with the Gnome Classic desktop. Along the way he fixed problems such as Metacity overwriting your keyboard layout rendering desktop keyboard commands useless until you reset them. As a result Sonar is actually more stable and more accessible than the name brand distribution it was based on. Obviously, this type of freedom isn't possible with Mac OS or Windows. You can't just go in and build your own custom copy of Windows or Mac OS and hand it out to everyone who might like your version better. While accessibility issues still remains on Linux I think in the end this freedom to modify and redistribute the software will prove a better long term strategy for accessibility. Sonar is a shining example of how one person with the right skills can modify a name brand distribution and turn it into a very accessible and powerful desktop operating system that can compete with Windows, Mac OS, and even other Linux distributions in terms of accessibility. Not to mention, for me the fact I don't need 10,000 product keys for each application I use makes it much easier to get and install the software I like. All I have to do is go to the Software Center, browse for the app I want, and press enter on the Install button. It will download and install the app without any product keys required. I've found that to be a big help when reinstalling my computer from scratch. In fact, the only software I have for Linux that requires a product key are the commercial voices I paid for such as Dectalk, the Cepstral voices, and a couple of things like that. Otherwise I really don't have to spend a lot of time on that non-sense. As I've said before in the past I don't mind paying for software if it is something I like such as games and stuff, but I will absolutely not put up with unfair key replacement policies such as Microsoft's simply because it is highly unfair to the honest paying customer. The dishonest people who crack software will get past the security, no matter what it is, and the honest paying customers always end up getting stuck paying for new keys because they are more likely to pay the price for a new key than rather than resort to a crack. Therefore in the case of Draconis if I have to pay $25 for a game because I lost the key that's not such a big deal compared to what I'd have to pay if one of my computers needed a serious hardware replacement and I'd have to get a new copy of Windows 7 for it. Cheers! On 9/2/12, dark wrote: > Same reason as apple charge for the privelige of writing software for their > > os, because they are big companies and they can, the scum. > > And people wonder why piracy exists. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
then perhaps it's just the copies of these games I have that do not allow playing. Keith - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 8:47 AM Subject: Re: [Audyssey] Infocom text adventures Hi. Actually Arthur, shogun etc are quite playable with the standard version of windows frotz, all you need to do is set the file type in the open dialogue to "infocom files dat, zip" and then open them, or use the winfrotz program in internet explorer to open the zip or dat file (not to be confused with compressed files or data files). the bad news is this is unique to winfrotz, filfre won't do it, and I'm not sure about the mac interpreter though I'd guess not, however isnse I personally prefer winfrotz anyway this wasn't a problem for me. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Hello, I would just like to add a little two cents into this. The games that I have created on my website thus far, are specifically for the PAC Mate and Windows Moble. They are infact the fruits of some of my first creations. The Wack-a-Mole on the Braillesoft site is my creation. I was affiliated with Braillesoft when I got started. After launching my own site, I went back and fixed some bugs in the program and re-released it on my own site. I am working on a few live action games that I believe will be found to be challenging . They are also copy written to me. They are not someone else's idea redone. Also as I said in an earlier post, I am hoping, by end of week, to have a section of my site up that will support Windows Desktop. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 8:34 AM Subject: Re: [Audyssey] blindgameware Hi Shaun, Might I make a suggestion here. I think you are being overly critical of Travis. While it is true there are plenty of card and board games available for VI players there is always room for a new developer to put his or her own spin on an old game. For one thing card and board games are easy to develop, especially for a first time game developer, and it gives him/her good practice for bigger and better things. For another each developer may add features not available in a prior version that would make it a more appealing version of that game. So let's not cut a new developer short before he or she gets started. I'll use myself as an example. There are plenty of card and board games for Windows, but the same can't be said about Mac OS or Linux currently. As a result once I'm done with MOTA, Raceway, etc I plan to spend some time developing games like War, Uno, Blackjack, Monopoly, etc for non-Windows platforms such as Mac and Linux. Some might make the case that there are already too many card and board games, but that only really applies to Windows gamers. Those of us who choose not to use Windows don't have that much to choose from. So if I proceed with my plan to port said games to Mac and Linux I'd essentially be adding to an already large list of games in the same genre, but it would be for a completely different target group. It looks to me that Travis's current games mainly applies to notetakers which is a different target group and deserves just as much attention as the bigger well known platforms in my book. The one thing that gets me about your argument is this. You slam Travis for creating too many card and board games, and then complain that there are no PC versions of said games. If there are too many card and board games for you why are you worrying about a PC version of them? Cheers! On 9/2/12, shaun everiss wrote: Hi all no one seems to have responded to this so I will do so. Travis, firstly welcome to the list. I think new development should be encouraged. Thats the good stuff. There is a bit of a problem though. 1. no pc Sure you support packmate and packmate only but there is more out there than packmate. Secondly either you have a dim view of what the blind play or are quite new to the scene. There! are! to! many! board! games! There are at least 3 versions of monopoly for windows based systems I know of all free. kitchensinc rsgames and I think quentin c do those. all in play and kitchensinc do poker. Blindsoftware has a memmory and kitchensinc has simon which is simular to a memmory game. I have seen a version of whack a mole in klango and I think braillesoft has one which is free you need to buy the klango version. Whack a mole can stay but the rest. There are more than pack mates, iphones, android devices, pcs mainly windows xp and 7 mostly these days. We don't need a new load of board games and sertainly not for something like the pack mate sertainly its not a major platform, braillesoft is already doing packmate and a few other braille devices. true their games are in windows but I have never found them all that entertaining. Saying that I'd like to test anything which is windows compatible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or c
Re: [Audyssey] Looking for textadventures for beginners
Agreed sarah, that was what put me off them. I actually believe these days that the entire if genre has been badly affected by infocom, sinse the people who took over the inform language and writing if in general were infocom fans who strongly dislike things like rpg mechanics and limited parza, and now are wondering why so few new fans start playing if? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Hi Fred. All the infocom games can be downloaded from http://if.illuminion.de/index.html for legality, see the disclaimer, though sinse activision have done' nothing with the games for nearly 20 years other than sell the license to jolt online for the shortlived and utterly terrible legends of zork, this seems fine to me. Beware the Grue! Dark. - Original Message - From: "Fred Olver" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 2:02 PM Subject: Re: [Audyssey] Infocom text adventures Are the Infocom games yet available? If So, Where? Fred Olver - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 7:47 AM Subject: Re: [Audyssey] Infocom text adventures I do wish there was an interpreter that would allow for the playing of the Infocom King Arthur game and the Infocom Shogun game. But, due to the fact that they are partially graphical in nature, I do not believe there is an interpreter that allows for the blind to play them. I have the, just can't play them. Keith - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 7:43 AM Subject: Re: [Audyssey] Infocom text adventures and the advent game had the maze one alike and one different you know the twisty passage mazes. and that titanic game i never soolved that. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:34 PM Subject: Re: [Audyssey] Infocom text adventures Hi Kieth. To be honest i never even got that far in zork, in zork 1 I was always stuck on how to get the silver bar out of the echo room. I think for me what irritates me with those sorts of puzzles is that you just don't progress through them. When I play a game, I want to explore it's world and it's story. I don't mind grinding for a long time to overcome a tough enemy, or even exploring a large area so long as the exploration actually gets me somewhere, but to be constantly stuck at one point with one action required seeing the same message over and over again, whether that's a maze with unknowable rooms or a puzzle you keep trying to guess the right actions for I just find frustrating, sinse I am not seeing any progression at all. That's why i tend to just use the invisiclues, sinse ultimately I'm more interested in exploring the rest of the game and the story than just banging my head against one particular brick wall, which is probably why I don't play if anymore. Beware the Grue! Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 1:20 PM Subject: [Audyssey] Infocom text adventures My only complaint about the infocom series of text adventures is that seemingly all of them either have mazes or puzzles that are next to impossible to figure out. Zork 1 has the mines and the theif's lair, zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. Sure if you have the invisiclues books (found someehwere on the net, you can do the puzzles, but the game could be going well, and then you have to shelve it or get into therapy because all you can do is think, day and night, how the (insert curse word of your choice), do I get thought this puzzle?" Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audys
Re: [Audyssey] Infocom text adventures
Hi. Actually Arthur, shogun etc are quite playable with the standard version of windows frotz, all you need to do is set the file type in the open dialogue to "infocom files dat, zip" and then open them, or use the winfrotz program in internet explorer to open the zip or dat file (not to be confused with compressed files or data files). the bad news is this is unique to winfrotz, filfre won't do it, and I'm not sure about the mac interpreter though I'd guess not, however isnse I personally prefer winfrotz anyway this wasn't a problem for me. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgameware
Hi Shaun, Might I make a suggestion here. I think you are being overly critical of Travis. While it is true there are plenty of card and board games available for VI players there is always room for a new developer to put his or her own spin on an old game. For one thing card and board games are easy to develop, especially for a first time game developer, and it gives him/her good practice for bigger and better things. For another each developer may add features not available in a prior version that would make it a more appealing version of that game. So let's not cut a new developer short before he or she gets started. I'll use myself as an example. There are plenty of card and board games for Windows, but the same can't be said about Mac OS or Linux currently. As a result once I'm done with MOTA, Raceway, etc I plan to spend some time developing games like War, Uno, Blackjack, Monopoly, etc for non-Windows platforms such as Mac and Linux. Some might make the case that there are already too many card and board games, but that only really applies to Windows gamers. Those of us who choose not to use Windows don't have that much to choose from. So if I proceed with my plan to port said games to Mac and Linux I'd essentially be adding to an already large list of games in the same genre, but it would be for a completely different target group. It looks to me that Travis's current games mainly applies to notetakers which is a different target group and deserves just as much attention as the bigger well known platforms in my book. The one thing that gets me about your argument is this. You slam Travis for creating too many card and board games, and then complain that there are no PC versions of said games. If there are too many card and board games for you why are you worrying about a PC version of them? Cheers! On 9/2/12, shaun everiss wrote: > Hi all > no one seems to have responded to this so I will do so. > Travis, firstly welcome to the list. > I think new development should be encouraged. > Thats the good stuff. > There is a bit of a problem though. > 1. no pc > Sure you support packmate and packmate only but there is more out > there than packmate. > Secondly either you have a dim view of what the blind play or are > quite new to the scene. > There! are! to! many! board! games! > There are at least 3 versions of monopoly for windows based systems I > know of all free. > kitchensinc rsgames and I think quentin c do those. > all in play and kitchensinc do poker. > Blindsoftware has a memmory and kitchensinc has simon which is > simular to a memmory game. > I have seen a version of whack a mole in klango and I think > braillesoft has one which is free you need to buy the klango version. > Whack a mole can stay but the rest. > There are more than pack mates, iphones, android devices, pcs mainly > windows xp and 7 mostly these days. > We don't need a new load of board games and sertainly not for > something like the pack mate sertainly its not a major platform, > braillesoft is already doing packmate and a few other braille devices. > true their games are in windows but I have never found them all that > entertaining. > Saying that I'd like to test anything which is windows compatible. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
In the version of ireconcile I have, as soon as I click add on transactions screen I first see deposit withdraw them amount. After that I see payee them category. Let me know what you see when you click on add from the transactions screen. If I can hear what you see I may be able to help that way. So far I really like the ease and the accessibility of ireconcile application. Running budget and reports seem to be straight forward and very customizable. Mr Memorizing transactions is different. It is under more tab. When doing a memorized transaction you can have it post automatically or not. You can schedule it on a specific day. You can have it post weekly monthly every two months three months months etc. Editing transactions seems to be straight forward also. Also if you have the since feature enabled you can have it synch all phones which have the application on it. The only draw back is that you have to input a screen capture on or to set it up. Luckily my son was around and input it for me. Sent from my iPhone On Sep 2, 2012, at 8:02 AM, "Sarah Haake" wrote: > Hi, > > I tried hitchhikers too, but the puzzles are just rediculous and freaked me > out. Like I said, I'm searching for games which I can solve without the > constant need of a solution. I think most of the infocom games don't fall in > this category. > > Best regards > Sarah > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi, I tried hitchhikers too, but the puzzles are just rediculous and freaked me out. Like I said, I'm searching for games which I can solve without the constant need of a solution. I think most of the infocom games don't fall in this category. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Are the Infocom games yet available? If So, Where? Fred Olver - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 7:47 AM Subject: Re: [Audyssey] Infocom text adventures I do wish there was an interpreter that would allow for the playing of the Infocom King Arthur game and the Infocom Shogun game. But, due to the fact that they are partially graphical in nature, I do not believe there is an interpreter that allows for the blind to play them. I have the, just can't play them. Keith - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 7:43 AM Subject: Re: [Audyssey] Infocom text adventures and the advent game had the maze one alike and one different you know the twisty passage mazes. and that titanic game i never soolved that. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:34 PM Subject: Re: [Audyssey] Infocom text adventures Hi Kieth. To be honest i never even got that far in zork, in zork 1 I was always stuck on how to get the silver bar out of the echo room. I think for me what irritates me with those sorts of puzzles is that you just don't progress through them. When I play a game, I want to explore it's world and it's story. I don't mind grinding for a long time to overcome a tough enemy, or even exploring a large area so long as the exploration actually gets me somewhere, but to be constantly stuck at one point with one action required seeing the same message over and over again, whether that's a maze with unknowable rooms or a puzzle you keep trying to guess the right actions for I just find frustrating, sinse I am not seeing any progression at all. That's why i tend to just use the invisiclues, sinse ultimately I'm more interested in exploring the rest of the game and the story than just banging my head against one particular brick wall, which is probably why I don't play if anymore. Beware the Grue! Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 1:20 PM Subject: [Audyssey] Infocom text adventures My only complaint about the infocom series of text adventures is that seemingly all of them either have mazes or puzzles that are next to impossible to figure out. Zork 1 has the mines and the theif's lair, zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. Sure if you have the invisiclues books (found someehwere on the net, you can do the puzzles, but the game could be going well, and then you have to shelve it or get into therapy because all you can do is think, day and night, how the (insert curse word of your choice), do I get thought this puzzle?" Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or upd
Re: [Audyssey] Infocom text adventures
I do wish there was an interpreter that would allow for the playing of the Infocom King Arthur game and the Infocom Shogun game. But, due to the fact that they are partially graphical in nature, I do not believe there is an interpreter that allows for the blind to play them. I have the, just can't play them. Keith - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 7:43 AM Subject: Re: [Audyssey] Infocom text adventures and the advent game had the maze one alike and one different you know the twisty passage mazes. and that titanic game i never soolved that. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:34 PM Subject: Re: [Audyssey] Infocom text adventures Hi Kieth. To be honest i never even got that far in zork, in zork 1 I was always stuck on how to get the silver bar out of the echo room. I think for me what irritates me with those sorts of puzzles is that you just don't progress through them. When I play a game, I want to explore it's world and it's story. I don't mind grinding for a long time to overcome a tough enemy, or even exploring a large area so long as the exploration actually gets me somewhere, but to be constantly stuck at one point with one action required seeing the same message over and over again, whether that's a maze with unknowable rooms or a puzzle you keep trying to guess the right actions for I just find frustrating, sinse I am not seeing any progression at all. That's why i tend to just use the invisiclues, sinse ultimately I'm more interested in exploring the rest of the game and the story than just banging my head against one particular brick wall, which is probably why I don't play if anymore. Beware the Grue! Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 1:20 PM Subject: [Audyssey] Infocom text adventures My only complaint about the infocom series of text adventures is that seemingly all of them either have mazes or puzzles that are next to impossible to figure out. Zork 1 has the mines and the theif's lair, zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. Sure if you have the invisiclues books (found someehwere on the net, you can do the puzzles, but the game could be going well, and then you have to shelve it or get into therapy because all you can do is think, day and night, how the (insert curse word of your choice), do I get thought this puzzle?" Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
and the advent game had the maze one alike and one different you know the twisty passage mazes. and that titanic game i never soolved that. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:34 PM Subject: Re: [Audyssey] Infocom text adventures Hi Kieth. To be honest i never even got that far in zork, in zork 1 I was always stuck on how to get the silver bar out of the echo room. I think for me what irritates me with those sorts of puzzles is that you just don't progress through them. When I play a game, I want to explore it's world and it's story. I don't mind grinding for a long time to overcome a tough enemy, or even exploring a large area so long as the exploration actually gets me somewhere, but to be constantly stuck at one point with one action required seeing the same message over and over again, whether that's a maze with unknowable rooms or a puzzle you keep trying to guess the right actions for I just find frustrating, sinse I am not seeing any progression at all. That's why i tend to just use the invisiclues, sinse ultimately I'm more interested in exploring the rest of the game and the story than just banging my head against one particular brick wall, which is probably why I don't play if anymore. Beware the Grue! Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 1:20 PM Subject: [Audyssey] Infocom text adventures My only complaint about the infocom series of text adventures is that seemingly all of them either have mazes or puzzles that are next to impossible to figure out. Zork 1 has the mines and the theif's lair, zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. Sure if you have the invisiclues books (found someehwere on the net, you can do the puzzles, but the game could be going well, and then you have to shelve it or get into therapy because all you can do is think, day and night, how the (insert curse word of your choice), do I get thought this puzzle?" Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
that sodding fish anoyed the devil out of me as well. I was let down by the end of leather godesses pointless end. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 10:28 PM Subject: Re: [Audyssey] Looking for textadventures for beginners I've never managed to get through any of the infocom games, in fact universally they tended to irritate me with their illogical puzzles. the one I got furthest in was hitchhikers guide, but that involved relying on the hints far more than I would've liked, and in the end playing it primarily for Douglas adams writing than because I found it's puzzles interesting, mostly I found them annoying, the babel fish for instance. Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis games and replacement keys
Same reason as apple charge for the privelige of writing software for their os, because they are big companies and they can, the scum. And people wonder why piracy exists. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 1:24 PM Subject: Re: [Audyssey] draconis games and replacement keys Hi Dark, Sure. I don't blame Draconis at all since their product key policy has always been pretty fair all things considered. Plus none of their products is over $30 or so which is not that big a deal considering the cost of most commercial software. Microsoft on the other hand tend to be complete jerks when it comes to product key replacements. Change your motherboard, processor, or some other serious hardware and you are looking at buying a brand new copy of Windows simply because their product keys are tied to specific pieces of hardware. Even before they started there hardware key system they use to charge an arm and a leg for a key replacement. I remember several years ago getting a brand new copy of Windows 98, I tried to install it, found out the key didn't work, and I called Microsoft to bitch and scream about it. Not only did they charge me the cost of the tech support call, but I remember paying something like $50 just for them to give me a key for a copy of Windows 98 I just got out of the box with a defective product key. Its cases precisely like that why I hate Microsoft with a passion. There product key replacement policies are totally unfair and I'm not sure why people put up with it. Cheers! On 9/1/12, dark wrote: To be honest I can understand that with draconis though, given there keys are none machine specific, meaning that backing keys up is very much the responsability of the customer, sinse then whatever a customer does regarding new computers etc, they should still be able to run the games on the same key, thus the only need for a replacement would be if the original key was not backed up. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom text adventures
Hi Kieth. To be honest i never even got that far in zork, in zork 1 I was always stuck on how to get the silver bar out of the echo room. I think for me what irritates me with those sorts of puzzles is that you just don't progress through them. When I play a game, I want to explore it's world and it's story. I don't mind grinding for a long time to overcome a tough enemy, or even exploring a large area so long as the exploration actually gets me somewhere, but to be constantly stuck at one point with one action required seeing the same message over and over again, whether that's a maze with unknowable rooms or a puzzle you keep trying to guess the right actions for I just find frustrating, sinse I am not seeing any progression at all. That's why i tend to just use the invisiclues, sinse ultimately I'm more interested in exploring the rest of the game and the story than just banging my head against one particular brick wall, which is probably why I don't play if anymore. Beware the Grue! Dark. - Original Message - From: "Keith" To: "Gamers Discussion list" Sent: Sunday, September 02, 2012 1:20 PM Subject: [Audyssey] Infocom text adventures My only complaint about the infocom series of text adventures is that seemingly all of them either have mazes or puzzles that are next to impossible to figure out. Zork 1 has the mines and the theif's lair, zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. Sure if you have the invisiclues books (found someehwere on the net, you can do the puzzles, but the game could be going well, and then you have to shelve it or get into therapy because all you can do is think, day and night, how the (insert curse word of your choice), do I get thought this puzzle?" Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
I've never managed to get through any of the infocom games, in fact universally they tended to irritate me with their illogical puzzles. the one I got furthest in was hitchhikers guide, but that involved relying on the hints far more than I would've liked, and in the end playing it primarily for Douglas adams writing than because I found it's puzzles interesting, mostly I found them annoying, the babel fish for instance. Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis games and replacement keys
Hi Dark, Sure. I don't blame Draconis at all since their product key policy has always been pretty fair all things considered. Plus none of their products is over $30 or so which is not that big a deal considering the cost of most commercial software. Microsoft on the other hand tend to be complete jerks when it comes to product key replacements. Change your motherboard, processor, or some other serious hardware and you are looking at buying a brand new copy of Windows simply because their product keys are tied to specific pieces of hardware. Even before they started there hardware key system they use to charge an arm and a leg for a key replacement. I remember several years ago getting a brand new copy of Windows 98, I tried to install it, found out the key didn't work, and I called Microsoft to bitch and scream about it. Not only did they charge me the cost of the tech support call, but I remember paying something like $50 just for them to give me a key for a copy of Windows 98 I just got out of the box with a defective product key. Its cases precisely like that why I hate Microsoft with a passion. There product key replacement policies are totally unfair and I'm not sure why people put up with it. Cheers! On 9/1/12, dark wrote: > To be honest I can understand that with draconis though, given there keys > are none machine specific, meaning that backing keys up is very much the > responsability of the customer, sinse then whatever a customer does > regarding new computers etc, they should still be able to run the games on > the same key, thus the only need for a replacement would be if the original > > key was not backed up. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Infocom text adventures
My only complaint about the infocom series of text adventures is that seemingly all of them either have mazes or puzzles that are next to impossible to figure out. Zork 1 has the mines and the theif's lair, zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. Sure if you have the invisiclues books (found someehwere on the net, you can do the puzzles, but the game could be going well, and then you have to shelve it or get into therapy because all you can do is think, day and night, how the (insert curse word of your choice), do I get thought this puzzle?" Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] draconis games and replacement keys
Hi, I wouldn't be so sure of that. Remember all of the existing games for Windows were written in Visual Basic and in order to port them to Mac OS they have to be rewritten from scratch in C++. As a result since the new versions for Mac OS and Windows are a complete rewrite from scratch they should be able to sell those games for full price or at least for some sort of upgrade fee to cover the time and cost of development. Therefore I wouldn't bet on the new keys being the same as the versions on the Draconis site right now. Cheers! On 9/1/12, Michael Taboada wrote: > I think the point that some people are trying to make is that since the keys > > are not computer based, you could use them on mac or pc, assuming that they > > had the same game for both. At least that's my assumption. I doubt that > draconis would make a mac version of a certain game already on windows then > > make it not work with the same key, so I guess you could buy whenever you > wanted and be safe. > -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
I never finished hitch hikers, but did leather godesses monmist and wishbringer. nOw wishbringer was goood. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Jim Kitchen" To: "Sarah Haake" Sent: Sunday, September 02, 2012 9:41 PM Subject: Re: [Audyssey] Looking for textadventures for beginners Hi Sarah, About the only text adventure games that I ever finished were Hitch Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire. Hitch Hikers Guide to the Galaxy I was able to finish because it has a built in hint slash solution utility. And I had a walk through for Leather Goddesses of Phobos. I needed it for the maze and for a couple of the ridiculous puzzles. But I did enjoy the games as well as one that I never finished named Deep Space Drifter. BFN Jim Clouds are God's sneezes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Is the vampire text adventure still available? I've played One that basically consists of you starting out with a female friend, she gets attacked, eventually you become a vampire, and have to either save her or yourself. The second is one that is you being a vampire, buried under a church, and you have to figure out how to get out of the church. Keith - Original Message - From: "Jim Kitchen" To: "Sarah Haake" Sent: Sunday, September 02, 2012 6:41 AM Subject: Re: [Audyssey] Looking for textadventures for beginners Hi Sarah, About the only text adventure games that I ever finished were Hitch Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire. Hitch Hikers Guide to the Galaxy I was able to finish because it has a built in hint slash solution utility. And I had a walk through for Leather Goddesses of Phobos. I needed it for the maze and for a couple of the ridiculous puzzles. But I did enjoy the games as well as one that I never finished named Deep Space Drifter. BFN Jim Clouds are God's sneezes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for textadventures for beginners
Hi Sarah, About the only text adventure games that I ever finished were Hitch Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire. Hitch Hikers Guide to the Galaxy I was able to finish because it has a built in hint slash solution utility. And I had a walk through for Leather Goddesses of Phobos. I needed it for the maze and for a couple of the ridiculous puzzles. But I did enjoy the games as well as one that I never finished named Deep Space Drifter. BFN Jim Clouds are God's sneezes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for August 2012
Hi Christina, As always, you are quite welcome for the babble and thread reports. Sorry that they were a bit late this month. I tend to sleep in a bit on Saturdays after a couple of blue ribbon turkeys Friday night. Very glad that you also enjoy the Audyssey reports. BFN Jim Blue Ribbon Turkey = A Pabst Blue Ribbon beer and a shot of Wild Turkey bourbon. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.