Re: [Audyssey] How to be an audiogame programmer?

2014-09-12 Thread Charles Rivard
Here again, in my opinion, it is up to the game developer, not the game player, to make a game grammatically understood. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Steven Cantos" To: Sent:

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan, No problem. The way you worded your prior post about programming in English instead of programming in Hindi sounded like you were a bit confused there. I apologize for any misunderstanding, but just wanted to be sure you understood the difference. Cheers! On 9/12/14, ishan dhami wrot

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Shaun, I disagree with you. Its not arrogant for Ishan to use his own voice or to offer only one voice to choose from. Liam, Philip Bennefall, David greenwood, James North, etc all have done it so its his choice to make. If he leaves the wav files open and unencrypted I suppose its possible to

Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-12 Thread ishan dhami
Hi milos sir can u tell me how you run the game. because the developer lives in new zealand and the site in polish and the game is not running. I am not able to understanding this sorry Ishan On 9/12/14, Milos Przic wrote: > Hello, > I think that the question I am going to ask can spoil the game,

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread shaun everiss
well you could have someone write the docs and an english translation for you if you can find people to do that. At 09:38 p.m. 12/09/2014, you wrote: Hi thomas ward sir and all. My plans are very clear about the language. If I programme a game in Hindi and then translate in english it will be f

Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-12 Thread ishan dhami
Hi it is not working Thanks Ishan On 9/12/14, shaun everiss wrote: > this just came in my inbox. > please support this guy he is a local to my country. > Actually was supprised that someone in new zealand developed this stuff. > \ > > > >>I am Jarek Beksa. I spent several years developing a compu

Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-12 Thread shaun everiss
Milos, well this was essentually a tech demo. more will come out at some point. From what the developer told me this morning over email, there are some local prototypes to test first, probably with local testers like myself before others get them outside new zealand. both on touch and pc. Right

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread shaun everiss
ishen, to be honest, thats ok, except that not everyone will want your voice. no one even will know what your voice sounds like, its a bit arogent in giving people only 1 choice of voice, I'd post a sample of your voice first and ask if its ok first. At 12:07 a.m. 12/09/2014, you wrote: Hi th

Re: [Audyssey] 1812: heart of winter

2014-09-12 Thread shaun everiss
yes it is john. Though I just got an email from the dev, he was in poland but moved here to new zealand just recently. From what I hear now, he first wants to test with local testers first in new zealand, so internationals will get it later. still I'll try to keep people updated either on my bl

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
sir I am not confused the thing you said that you are not happy the japanese games because first they are not understandable and if someone translate them in english they pronounced so unclear. so my plans to write my games in english I know the difference between programming languages and speaking

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Hayden, While I do take your point it simply isn't necessary for a developer to translate a game into hundreds of different languages to be nearly universally understood by a large number of people. As you know there are some languages, English among them, that is spoken by a lot of people arou

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread tim
they target the audience they hope to get the most sells from and then branch out towards others. At 03:57 PM 9/12/2014, you wrote: While I do agree to some point with that assessment, I don't think such a statement is universally true. Let's assume, going back to Jody's example, that we are ta

Re: [Audyssey] How to be an audiogame programmer?

2014-09-12 Thread hayden presley
Though I am personally a fan of Yuoko's efforts, I see where Thomas is coming from. It is tedios and a bit messy translating them via NVDA, and I can understand how that's a turndown. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of S

Re: [Audyssey] How to be an audiogame programmer?

2014-09-12 Thread Steven Cantos
Dear Mr. Ward, Your actually complaining about the Japanese translation. In my personal opinion, the Japanese games are much better than the games we make here in America. There should be no need for complaints, because what will that do? Are you going to expect the translation to be exactly c

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread hayden presley
While I do agree to some point with that assessment, I don't think such a statement is universally true. Let's assume, going back to Jody's example, that we are talking about BK3. I can't possibly expect that Yukio would have the energy or knowhow to translate from Japanese into the hundreds of lan

Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-12 Thread Milos Przic
Hello, I think that the question I am going to ask can spoil the game, so please, read on only if you know a little more about the game or want it spoiled. S P O I L E R Is this all? I get the message that the story will continue soon in the next part: 1812 the sole of Russia. It's obvious that

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan, Makes sense, but I feel it necessary to make a clarification here. When you program the software is written in a programming language like C, C++, Python, Java, etc and that is not the same thing as the language you speak with. Although, since most programming languages have been created

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Charles Rivard
It is up to the author, not the gamer, to make a game or a document understandable. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, Septem

[Audyssey] 1812: heart of winter

2014-09-12 Thread john
This is really cool. Thanks for sending it along. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

[Audyssey] Fwd: What’s your favorite on Audiogame.it? Please let us k now!

2014-09-12 Thread shaun everiss
here is something out of audiogame.it they are looking for favorite game votes. every 10 people that vote get a free game. Delivered-To: sm.ever...@gmail.com X-Received: by 10.52.98.130 with SMTP id ei2mr772544vdb.87.1410448488040; Thu, 11 Sep 2014 08:14:48 -0700 (PDT) Authentication-Re

[Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-12 Thread shaun everiss
this just came in my inbox. please support this guy he is a local to my country. Actually was supprised that someone in new zealand developed this stuff. \ I am Jarek Beksa. I spent several years developing a computer-based audio game called 1812: Heart of Winter. I have been delighted to fin

[Audyssey] (no subject)

2014-09-12 Thread venko atanasov
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched a

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread shaun everiss
Thanks tom the easiest outputwould be sapi speech or wav speech previding you can record the files. screenreader output can be done to reasonably easily. However as I said burnout is never good and trying to do more than you can eat is bad. one of the dvs in reality gaming found out the hardwa

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
Hi thomas ward sir and all. My plans are very clear about the language. If I programme a game in Hindi and then translate in english it will be fatiguing for me and be more expensive. so I'll programme my games in english. with indian touch of music. in english when I try to speak then I should be

Re: [Audyssey] Audyssey babble report for August 2014

2014-09-12 Thread ishan dhami
Hi thanks sir Ishan On 9/12/14, Jim Kitchen wrote: > Hi Christina, > > Sorry that the reports were so late this month. Like Thomas always says, > sometimes life just gets in the way. And it did for me last week. > > Have a good one. > > BFN > > Jim > > We all love to spend lots of money bu

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan, I just posted a message a few minutes ago to the list with a few free online resources for computer programming so that's already taken care of. I don't know how useful it will be because I'm of the opinion paid services are better, but its worth a try. It would help if I knew what langu

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
I will try my best I am a learner and young guy. who tries to learn from you. anyway please tell me about some online training programmes which are based on computer programming. Lisa mam if you don't mind that it is grammar not gramar thanks for the compliment I'm expecting very much from thomas w

Re: [Audyssey] Can you develop audiogames with Python?

2014-09-12 Thread Thomas Ward
Hi Steven, Yes, it is possible to create audio games in Python. In fact, SoundRTS was written and developed in Python. Its not personally my first choice for a programming language, but that's more to do with personal preference than capability. However, its very doable if you really want to use P

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
well it is your opinion. Thanks but now we are disconnecting If someone knows the online training lessons for computer programming please tell me I am waiting and I will wait when someone tell me then I start. as far as concern of my english this story is very disappointing for me I will share you

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Ishan and all, Well, if you can afford it there is a great programming resource called Safari Books http:///safari.oreilly.com that has hundreds of books on C, C++, Java, Python, and various other programming languages. They also have game programming books as well, but the service costs about

Re: [Audyssey] Moderator: Please Remember to Change Subject Lines

2014-09-12 Thread ishan dhami
very true sir! I remember when I asked about audio speed and then I started about code factory Thanks Ishan On 9/11/14, Charles Rivard wrote: > Another reason to change the subject line is that you might delete something > > based on a subject line you're not interested in, only to find out later

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread ishan dhami
Hi thomas sir and all. I like my voice and I want to programme a game in my voice. because human voice is more clear than a sinthetic voice. I want to creat virtual 3d environment but first I'll start 2d. I have no plans for creating multiplayer games. in future if it will be possible then I will t

Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread Thomas Ward
Hi Jody, No, its not impossible. However, for a semi-pro or pro job I think that any game that is developed in English for a largely English speaking group of gamers should attempt to get the spelling and grammar as correct as possible. The easier it is to read/listen to the more enjoyable it will