Re: [Audyssey] Sod walkthrough

2014-05-13 Thread amanda burt
I'm sorry to say but that's destructive criticism.  If you let us know what 
the problem is that you have with it, it would be more helpful.


Amanda

--
From: ishan dhami ishan1dha...@gmail.com
Sent: Tuesday, May 13, 2014 8:06 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sod walkthrough


Hi gmagames have two tutorials of toc.
Apply new keystrokes and new things with the basses of these.
as far as rauls walkthrough his GTC Walkthrough is wastage of time.
Smilee!
Ishan

On 5/13/14, Lori Duncan lori_dunca...@hotmail.com wrote:
Well, if I hear how someone else plans a battle, I can work out my own 
way

once I know what all the units stengths and weaknesses are.

-Original Message-
From: Charles Rivard
Sent: Monday, May 12, 2014 9:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough

If your mind isn't strategically oriented, I doubt that a walk through
would
help.  It would be like trying to show someone, audibly, how to play 
chess,

and no two games are alike.  If you memorize how to avoid a situation, it
might not come up again, and you cannot memorize every possibility.

---
Be positive!  When it comes to being defeated, if you think you're
finished,
you! really! are! finished!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 12, 2014 12:51 PM
Subject: Re: [Audyssey] Sod walkthrough


Brian, would you even consider doing audio game walkthroughs?  I 
seriously


need one of toc, my brain just isn't good with stratijy, I'm more the
blowing things up kind of gamer lol.

-Original Message-
From: Bryan Peterson
Sent: Monday, May 12, 2014 6:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough

Very true. I used to have a lot of those on my computer.


Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if 
I

don't!
-Original Message-
From: Lori Duncan
Sent: Monday, May 12, 2014 11:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough

I love Raul's walkthrough, it's a shame he doesn't have much time for
recordings now, would love to hear how he tackles toc or tdv, that guy 
is


so
funny and cool, not to mention good at explaining things.

-Original Message-
From: Charles Rivard
Sent: Monday, May 12, 2014 5:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough

You can find it on the Internet.  (grin of total rottenness in fun).
Give
this a try:

www.asmodean.net


---
Be positive!  When it comes to being defeated, if you think you're
finished,
you! really! are! finished!
- Original Message -
From: leo  largel1...@gmail.com
To: gamers@audyssey.org
Sent: Monday, May 12, 2014 11:13 AM
Subject: [Audyssey] Sod walkthrough



Where can I find a walkthrough of Sod?  Thanks, Leo

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Re: [Audyssey] Speak and spell: was Re: MindCraft for the blind.

2014-01-12 Thread amanda burt

i loved that game too.  I also liked write it as well smiles

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, January 12, 2014 1:18 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Speak and spell: was Re: MindCraft for the blind.


Hi Bryan:

Both my Speak and Spell and Speak and Math were labeled using a
braille label gun because I had them long before I lost my sight. In
any case like your units both of them died years ago. I don't even
remember what we did with them. I guess we threw them out when they
stopped working. Too bad as it would have been nice to give them to my
son to play with.

I have to say though that I got my use out of them. My favorite game
was Number Stumper. I use to sit there and play that game for hours
and hours. At least until I got old enough that the problems were too
easy and I got a 10 out of 10 score every time.

Cheers!


On 1/11/14, Bryan Peterson bpeterson2...@cableone.net wrote:
I tink on my Speak  spell the actual piece was just brailled. But I 
suspect


my Speak  Math had braille labels. I wish I still had them but both died
years ago.



Pinky, are you pondering what I'm pondering?
-Original Message-
From: Thomas Ward
Sent: Saturday, January 11, 2014 5:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Speak and spell: was Re: MindCraft for the blind.

Hi Bryan:

Well, it was possible whoever bought it for you purchased it for you
that way. A number of the blind organizations sold the Speak and Spell
and the Speak and Math already brailed for blind customers. The only
difference from the ones sold by regular stores is the plastic piece
covering the keys. The brailed ones had been removed, brailed, and
then reattached to the unit. In all other respects it was no different
from any other Speak and Spell or Speak and Math.


Cheers!


On 1/11/14, Bryan Peterson bpeterson2...@cableone.net wrote:

I had a Speakand Math. I'm not sure who brailled it. I just know it was
already brailled when I took it out of the box.



Pinky, are you pondering what I'm pondering?


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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Amanda Burt

where do you get it and how much does it cost?

Thanks Amanda

--
From: dark d...@xgam.org
Sent: Saturday, January 04, 2014 8:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


Hi.

Basically the game is a mix between resource management and an old 
fashioned dungeon style rpg (it rather reminded me of a dos game like 
fallthru or drone).


You have a village of slaves who work to get you resources like wood, fir, 
scales, teeth and such. You can build different  buildings such as huts to 
increase your population size, or buildings like a tanary, smoke house or 
hunters lodge to give you access to other jobs to get more materials. That 
end of things is sort of similar to castaways.


The difference however is that you use these  resources to  not only 
expand your  village but also build  your rpg adventuring items, for 
example  to enter dungeons and such you need torches which must be crafted 
from wood and cloth, while the backpack needs making from leather.


The rpg end of things  reminds me of fallthru, since you are limited in 
the amount of  things you can carry by your equipment, so even when you 
defeat a monster you might not be able to pick up all the loot, and you 
also need to make sure you have enough water, food etc to travel around 
and have encounters.


The game has some random events and  encounters, and various locations to 
explore, though I've not got far in the exploring yet so I can't say how 
things like dungeons work exactly, still it's an interesting one.


One very odd mechanic is that the game is actually real time like a mud, 
but the developers have put a lot of work into making the game accessible. 
All new events get instantly spoken, whether random occurrences or 
standard things in your history, and even though everything in the game 
(including hits in battle), works on cool down timers with percentages 
this presents no access issues at all.


The only thing I haven't really got thus far is exactly how this fire 
thing is supposed to work, since while I keep stoking the fire in the main 
dark room hub of the game I'm not exactly sure what it does, though I'm 
guessing bad things happen if you ignore it for too long.


Beware the grue!

Dark.

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Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Amanda Burt
oh sorry, I've just relised that you're talking about an I phone game. 
Sorry about that.  I don't have an I phone.


Amanda

--
From: Darren Harris darren_g_har...@btinternet.com
Sent: Saturday, January 04, 2014 8:05 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


Hi dark,

I looked at the ap store description of this game and it said practically
nothing about it at all. can you give some insite as to what this game is
and what it's about?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 January 2014 20:02
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game

Well the exploring is fun, and I like the access on the map, with the main
map for double tap and then move buttons it's a nice setup, also this is 
the
first Iphone game I've ever seen that has vo repeat spoken message in 
battle

in case you miss them which is good.

Deffinitely a good game for anyone who enjoys exploring and managing 
slaves,

 m, willing workers! :D.

Beware the grue!

Dark.
- Original Message -
From: Ian McNamara ianmcnamar...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 04, 2014 7:25 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


I do like what i've seen of it so far, I am always looking for new iPhone
games to get as I play games more on my iPhone now than I do on the
computer.

Ian McNamara
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Re: [Audyssey] Happy new year

2014-01-01 Thread Amanda Burt

Happy new year to everyone

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, January 01, 2014 1:49 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Happy new year


Hi Dark:

Same to you. Have a happy new year. We in the USA are still stuck in
2013 right now. Only a few more hours and 2013 will be a memory for us
as well.


On 12/31/13, dark d...@xgam.org wrote:
well it's just turned midnight, so from me a happy new year to everyone 
on

list and I hope people have a great 2014.

Beware the grue!

Dark.
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Re: [Audyssey] Internet Archive puts classic games online

2013-12-31 Thread Amanda Burt

oh that's a shame smiles

Amanda

--
From: dark d...@xgam.org
Sent: Tuesday, December 31, 2013 2:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Internet Archive puts classic games online


Hi Amanda,

Rowland was a well known game o the Amstrad computer system, but not 
really on much else. The Amstrad itself got rather overshaddowed by the 
far more well known zx spectrum and Comador 64. I have read that  Roland 
on the ropes had versions released for both those systems under the name 
freddy, though I never got to play either at the time, and though i found 
a graphical internet remake of the freddy game it seemed to have rather a 
few errors and be somewhat clunky, also the person who made the remake 
decided to have the main character be a rather cartoony frog instead of a 
tomb explorer which was just weerd!


Beware the grue!

Dark.


- Original Message - 
From: Amanda Burt aburt...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 30, 2013 1:47 PM
Subject: Re: [Audyssey] Internet Archive puts classic games online



Hi

Rowland on the Ropes  sounds as if it could be a lot of fun,I haven't 
played it before.


Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, December 30, 2013 1:10 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Internet Archive puts classic games online


Hi Dark:

Yeah, I have heard the Power Joy was pretty decent. I don't own one
myself, but it sounds like something I would certainly enjoy.

As for Rowland on the Ropes it does sound like it could easily be made
into an audio game. It sounds fairly simple to create, doesn't need a
lot in the way of sounds, and I probably have the basic code written
if I consider the work done for MOTA etc. In fact, I have strongly
considered redoing MOTA exclusively as a side-scroller along the lines
of something like this freeing up my Tomb Hunter series for the FPS
genre.

Cheers!

On 12/29/13, dark d...@xgam.org wrote:

Hi tom.

Well the power joy, the one my dad owned wasn't too bad, it had the 30 
or so


games it played in a big long list so you just hit down, though I 
personally


would've liked a little more highlighting.

What I enjoyed about that console was as I said the chance to play 
several

old nes titles such as Balloon fight, warp man and ice climbers, though
later I got the ice climbers gba remake to play on my gamecube since I 
liked


the game so much.

Rowland on the ropes was a great game. I'm told it was released as 
freddy on


other  systems, where as the Amstrad cpc  used the mascot for a games
company, namely the titula rowland, but under whatever name it was an 
awsome


game. Sadly I only found a rather badly done pc remake.

The ghosts could be frightened away with the gun, so you weren't 
completely


helpless, but where as it'd take one shot to shoot a mummy or a bat, 
several


shots would be needed to get rid of a ghost.  Usually the best way to 
deal
with a ghost was run or climb in the opposite direction until the ghost 
got


tired of chasing, or duck into a passage and let the ghost pass since 
they

only traveled in one direction.

The game also featured dropping acid, and rats that ran across ledges 
which


you needed to traverse around.

One very unique thing about the game is that  you pretty much didn't 
really


jump beside hopping on and off ropes, one reason why the rats were such 
a
pain since you could only pass them by hopping of a rope in front of 
them

then walking to the next rope and jumping on before they hit you.

This is also why it'd be an easy one to do in audio, since you'd need 
no
arcing jump controls or edge of ledge issues (all ledges had ropes), 
though


you would need indicators of enemy movement in  four possible 
directions,

left and right along passages, or up and down the ropes.

Beware the grue!

Dark.


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Re: [Audyssey] Internet Archive puts classic games online

2013-12-30 Thread Amanda Burt

Hi

Rowland on the Ropes  sounds as if it could be a lot of fun,I haven't played 
it before.


Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, December 30, 2013 1:10 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Internet Archive puts classic games online


Hi Dark:

Yeah, I have heard the Power Joy was pretty decent. I don't own one
myself, but it sounds like something I would certainly enjoy.

As for Rowland on the Ropes it does sound like it could easily be made
into an audio game. It sounds fairly simple to create, doesn't need a
lot in the way of sounds, and I probably have the basic code written
if I consider the work done for MOTA etc. In fact, I have strongly
considered redoing MOTA exclusively as a side-scroller along the lines
of something like this freeing up my Tomb Hunter series for the FPS
genre.

Cheers!

On 12/29/13, dark d...@xgam.org wrote:

Hi tom.

Well the power joy, the one my dad owned wasn't too bad, it had the 30 or 
so


games it played in a big long list so you just hit down, though I 
personally


would've liked a little more highlighting.

What I enjoyed about that console was as I said the chance to play 
several

old nes titles such as Balloon fight, warp man and ice climbers, though
later I got the ice climbers gba remake to play on my gamecube since I 
liked


the game so much.

Rowland on the ropes was a great game. I'm told it was released as freddy 
on


other  systems, where as the Amstrad cpc  used the mascot for a games
company, namely the titula rowland, but under whatever name it was an 
awsome


game. Sadly I only found a rather badly done pc remake.

The ghosts could be frightened away with the gun, so you weren't 
completely


helpless, but where as it'd take one shot to shoot a mummy or a bat, 
several


shots would be needed to get rid of a ghost.  Usually the best way to 
deal
with a ghost was run or climb in the opposite direction until the ghost 
got


tired of chasing, or duck into a passage and let the ghost pass since 
they

only traveled in one direction.

The game also featured dropping acid, and rats that ran across ledges 
which


you needed to traverse around.

One very unique thing about the game is that  you pretty much didn't 
really


jump beside hopping on and off ropes, one reason why the rats were such a
pain since you could only pass them by hopping of a rope in front of them
then walking to the next rope and jumping on before they hit you.

This is also why it'd be an easy one to do in audio, since you'd need no
arcing jump controls or edge of ledge issues (all ledges had ropes), 
though


you would need indicators of enemy movement in  four possible directions,
left and right along passages, or up and down the ropes.

Beware the grue!

Dark.


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Re: [Audyssey] Internet Archive puts classic games online

2013-12-30 Thread Amanda Burt
Sorry to hear about that, I do hope you might get some back at some point. 
I'm sorry I don't have any or I could have helped.  Oh well. I still think 
it's sad though.


Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, December 30, 2013 1:01 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Internet Archive puts classic games online


Hi Amanda:

Not really. Sad to say she did a lot of that stuff before I filed for
divorce, and at most all I can do is ask the court for compensation
for the stuff she sold. The problem is when we talk about old stuff
like the Atari and games it isn't worth much, but it can cost a pretty
penny to replace them if I buy them from collectors.  So even if I ask
for compensation I am not really sure how much I will get for the
various things she sold. In the end I will probably just have to
accept the fact she did me wrong, screwed me over, and will have to
try and replace those games and consoles if and when I can.

Cheers!


On 12/29/13, Amanda Burt aburt...@btinternet.com wrote:

Hi Thomas

That's terrible.  Is there nothing you can do regarding your wife selling
stuff behind your back?  I really think that's disgusting.

Amanda


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Re: [Audyssey] Internet Archive puts classic games online

2013-12-29 Thread Amanda Burt

Hi Thomas

That's terrible.  Is there nothing you can do regarding your wife selling 
stuff behind your back?  I really think that's disgusting.


Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, December 29, 2013 8:53 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Internet Archive puts classic games online


Hi Bryan,

Cool. Glad you still have the original equipment. I use to have all of
my Atari 2600 and Atari 7800 Plus equipment and games, but my ex
decided to take them and sell them behind my back. So I literally have
to start over from scratch if I want to have the equipment and games.

Fortunately, thanks to emulators like Stella I am not sure buying the
original hardware and games is worth it. I cam emulate most of what I
want, and if not there are some retro consoles with many of the games
built into the console which are cheaper than trying to collect all my
old games and consoles.

Cheers!

On 12/28/13, Bryan Peterson bpeterson2...@cableone.net wrote:
I actually still have a working Atari and a pretty large collection of 
games


for it. It isn't the system my brother had growing up butrater one my
sister's x boyfriend found somewhere and later gave to me. I had to shop
around for a few controllers for it since it came with a few games that
required the paddles but unfortunately didn't come with the paddles
themselves. Unfortunately the site I used to buy my Atari stuff from, 
while


still up as far as I know, was out of all Atari stuff last time I 
checked.




They're coming to take me away, ha-haaa!


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-27 Thread Amanda Burt

hi

Won't people need to move away from XP now due to the fact that Microsoft 
are not making any security updates?  Didn't someone on this list say that 
anyone who is running XP now will be putting everyone else at risk or am I 
wrong  about that?


Thanks Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, December 26, 2013 9:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] mac versus windows sales plus iOS question


Hi Shaun and all,

Well, here is what I think will happen. I don't think it is anything
to be afraid of because as I have said many times a lot of the stuff
we have now can be run on Windows 8.1 with a little bit of tinkering.
Yes, while there will be certain issues such as 3d audio support  is
broken in games like Shades of Doom, Tank Commander, etc it isn't an
insurmountable issue. I have played Shades of Doom many times on
Windows 7, Windows 8, and Windows 8.1 using stereo mixing which is
less precise but doable.

What I think is going to happen is eventually a lot of people running
XP right now will have to buy new computers running Windows 7, Windows
8, or Windows 8.1. It  is not so much a question of if but when. Let's
say sometime in the next five years or so the XP user base will slowly
but eventually upgrade to a newer machine, new OS, and obviously they
will want games that are compatible with their new computers. As the
number of blind users running something like Windows 8 grows
developers will have to follow suit. They probably will be running
newer computers themselves and will have to take some time to look at
alternatives such as Visual Basic .NET, C# .NET, Java, whatever. I
don't know if they will choose to rewrite any of their older games or
not, but I feel confident that newer games will be coming out designed
for Windows 7 and up just because by then most of the user base will
be running something other than XP anyway.

The other thing in our favor is that developers are already slowly
moving away from Visual Basic 6 and are looking into more modern
technology's. This won't happen all at once, but we are slowly moving
away from VB 6 as a general rule. Draconis has a new engine written in
C++ , and are rewriting many of their old titles. BPC Programs uses
.NET which is already Windows 8.x compatible , and I don't see them
having a big problem upgrading their software. Blind Adrenaline is
using .NET and I don't see Che having a problem with his games on
Windows 8 and beyond either. Entombed is similarly written in .NET and
should have a decent shelf life assuming Jason maintains the code.
There are quite a few developers using BGT now, and that is reasonably
Windows 7 and Windows 8.x compatible currently/. So I wouldn't worry
too much about new games being compatible as  it seems as though
developers are slowly but surely moving away from VB 6 in general.

In short, we may have a few problems with older games, and some may
stop working. However, by and large it won't be as bad as people fear.
Many will still work on the newer platforms, and those that don't may
get fixed or upgraded. If there comes a time that something won't work
at all there is still the option to run XP etc  in a virtual machine
which gives a user the best of both worlds. Some people will
undoubtedly drag their heals, but like you said I think the best thing
to do is upgrade on your own terms rather than be dragged kicking and
screaming into the modern computing world.

Cheers!


On 12/26/13, shaun everiss sm.ever...@gmail.com wrote:

Charles I have no answers for you.
All I know is that something will have to happen.
All I know is we can't go on as we are.
I have no idea what that will mean and yes we may lose some stuff I
just don't know.
All I am saying is that there will be a time when what we used and
loved will be gone.
Think of  all the synbian phones and nokia going to inaccessable win8.
Ok se have a bit of access now but still its valid.
I'd like to stay with nokia and symbian but the next thing I move to
may have to be something other than I am used to.
We have 2 choices.
We can do it now at our own pace or we can wait another 10 years,
when ms finally  dropps their legacy software and handle it  then.
But if we do we may lose all audio games that are not converted.
Now it will not be all games, but it will be a good deal.
We have till at least the end of win8 to decide what we do.
Ms however is vary generous I doubt this will stay for long.
Look at xp its been vary good about keeping it for so long past its
used by date.



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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-27 Thread Amanda Burt

Hi

Thanks for that.  I have windows 7 and will make sure my security is as 
up-to-date as I can make it.


Thanks Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, December 27, 2013 8:11 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] mac versus windows sales plus iOS question


Hi Amanda,

That is correct. The thing about security is that everyone is a sort
of link in the chain. If you are able to keep your PC clean of
viruses, Trojans, worms, and various other malware you won't be able
to pass it onto anyone else and infect their PC. However, if you were
running out of date software with poor security you have a greater
risk of getting and passing on malware. You also have a risk of a
cracker finding a back door into your PC and either damaging your
personal data or using your personal data to steel your identity. It
is in my opinion unwise to stick with old software that will no longer
get security updates, because anyone online will be at risk of being
victimized by unscrupulous
crackers.

Cheers!

On 12/27/13, Amanda Burt aburt...@btinternet.com wrote:

hi

Won't people need to move away from XP now due to the fact that Microsoft
are not making any security updates?  Didn't someone on this list say 
that
anyone who is running XP now will be putting everyone else at risk or am 
I

wrong  about that?

Thanks Amanda


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-20 Thread Amanda Burt

Hi

you need to do what you have to do, it's not your fault if people won't 
upgrade.  We've been trying to convince people on our internet site to try 
to upgrade, if not for anything else, but for the security.


Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, December 20, 2013 12:00 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] mac versus windows sales plus iOS question


Hi Josh,

I definitely agree with your points. As far as USA Games is concerned
we aren't going out of our way to drop support for XP, but neither are
we going to go out of our way to support it. At some point when we
begin adopting newer Windows components and if it isn't XP compatible
too bad. As I stated I am already running Windows 8.1 and as lead
developer I can take advantage of various new components, modern
hardware, and I see no need to cripple my software because x number of
gamers won't upgrade. I may take a loss initially, but I am also
looking at supporting Mac and perhaps Linux in time which will recoup
the losses in sales to XP users. So I am not as concerned about XP
support as I might be if I were only looking at the Windows market
specifically.

Cheers!

On 12/19/13, Draconis i...@dracoent.com wrote:

Hi Tom,

Your discussion of VB6 was one of the best explanations of the situation
I’ve seen on this list.

We’re in the process of rewriting old titles to use the new Engine. The 
old

ESP Softworks titles were all VB6. This is going to be an arduous
transition, but we’ll get there, and the games will be better than ever 
when

we do.

It is unlikely we will continue supporting XP, though. As you stated, we
have a Mexican stand off, and we can take this opportunity to move 
forward
since Mac sales are so robust and Windows sales are definitely weaker. 
Sales

of our new Windows titles have not warranted the effort we put into
supporting XP.

For future titles, if we can support it with minimal effort, we will. 
When
the effort required to maintain support for XP exceeds a certain 
threshold

though, we just can’t justify it.

If Windows sales pick up and a lot of users are still using XP down the
road, we may revisit the topic.

As for those who blame Microsoft for incompatibilities with VB6, it is
common for people with these types of views of the world to want to 
vilify

any company once it reaches a certain size for absolutely everything,
whether based on facts or not. I have no love for big corporations, 
either,

but I’m also not naive enough to think that every one of them is the
equivalent of Lord Voldemort. Remember, Apple is doomed because they use 
DRM
on the music they sell in iTunes. They aren’t, and they don’t, and in 
fact
haven’t had DRM in just about seven years now, but those kinds of knee 
jerk
reactions lead to everything being someone else’s fault. Apple didn’t 
even

have a choice with the DRM situation. The record labels dictated that
situation. It’s unfortunate, because for the most part, people who take
these kinds of views are hurting themselves more than anyone else. At 
least

until they start spewing misinformation across the Internet.

Microsoft surely hasn’t done developers, or themselves for that matter, 
any
favors with a lot of idiotic decisions they’ve made over the last 15 
years

or so, but not everything is their fault, either.

As I have said so often, the world is comprised of shades of gray. It is
rarely, if ever, black and white.


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Re: [Audyssey] L-Works Partnership with USA Games

2013-12-15 Thread amanda burt
The slight worry I have is that, because some of the emails appeared to come 
from known members, I opened a few and one said that if you open this one 
you will get a virus on your computer.  will this happen?  I didn't open any 
more once I relised that the emails were spam?


Amanda

--
From: Christopher Bartlett atouchofrevere...@gmail.com
Sent: Sunday, December 15, 2013 10:23 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] L-Works Partnership with USA Games

This bears a striking resemblance to the behavior of someone on a couple 
of
other lists that goes on for a couple of days, then is squashed.  My 
advice,

ignore it, don't leave the list, don't respond, even when he begins
threatening people or trying to slag their good names.  He's mentally ill
and this is just a manifestation of that illness.  Hopefully he'll get a 
new
prescription or help of some sort.  I can't even find it in my heart to 
wish

him ill.

Chris Bartlett


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lisa Hayes
Sent: Sunday, December 15, 2013 2:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] L-Works Partnership with USA Games

Leaving the list is giving in to the scum whose doing this.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 15, 2013 5:27 PM
Subject: Re: [Audyssey] L-Works Partnership with USA Games



This kind of stuff is probably due to one individual, so I wouldn't leave
the list because of it.  It would only encourage the perpetrator of such
childishness.

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message - 
From: Cara Quinn caraqu...@caraquinn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 14, 2013 9:17 PM
Subject: Re: [Audyssey] L-Works Partnership with USA Games



Yeah,

Honestly I think this probably is going to about do it for me as well.

I've about had it with the foolishness here of late.

Anyway, happy holidays All!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Dec 14, 2013, at 6:43 PM, Liam Erven liamer...@gmail.com wrote:

Sigh really?  And people wonder why I hate this list. Glad to see
people are adult enough to impersonate other list members.

On 12/14/13, Liam Erven liamer...@gmail.com wrote:

I am a big fan of mainstream games. There are plenty of home-made gay
games
out there. But there are none for us blind people! Thomas and I now are
husbands, and we fuck each other daily. But I am a REALLY horny guy, 
and

Thomas's ass is sore from my constant pounding. So I need to virtually
penetrate him. I would like to share this experience with you all for
$200.

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Re: [Audyssey] the cost of documentation - Re: Somepracticalquestionsreguarding the Monopoly game

2013-12-12 Thread amanda burt

agreed.

I couldn't store any braille books in my bedsit.

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, December 12, 2013 10:21 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] the cost of documentation - Re: 
Somepracticalquestionsreguarding the Monopoly game



Hi Charles:

In the words of the Borg, braille is irrelevant. Lol!

Seriously, though, you have a point. If the technology fails a person
who was totally dependent on it would be sunk. However, using braille
is still none-the-less an impractical method of reading and writing,
because it is impossible to store braille books, notes, or documents
of any kind in a standard mid sized apartment.

I remember several years ago I had a complete bible in braille. It was
30 very large volumes in braille that seemed to weigh a ton each.  The
entire book took up the entire top shelf of a very large bookcase.
Now, a standard print bible is large, but can fit nicely on a
bookcase, on someone's coffee table, end table, and there are of
course even small print versions compact enough to fit in a persons
coat pocket. You can not do that with braille, but you can do it with
electronic formats like text, epub, html, or whatever.

I recognize you are a fan of braille, and I won't put you down for
making that choice. I will, however, question how much you have
considered it from a practicality point of view. It is extremely
expensive to braille documentation, let alone a book as big as the
bible, and even when a person makes that book they need something like
a small warehouse to store it because it takes a lot of room to store
complete braille books.

To give you another example right now I have about 305 Star Wars books
in epub format. I can fit the entire collection on a DVD, put it in my
computer, and read them in Mozilla Firefox using the epub add-on. It
is both very portable and the cost per book was actually quite
inexpensive for me since buying electronic books is less than the cost
of a paperback or hardback book in print.

Now, let's assume I wanted to buy that entire collection in braille.
The cost of all 305 books would probably be measured in the thousands.
The cost of the braille paper, the binders, etc alone would make it
more expensive to produce let alone labor costs. Once I purchased all
305 books I would still need a room to store them in. Since I live in
a small apartment I would simply have nowhere to put all those braille
books. So I have to question how practical braille is in today's
society where technology appears to me to have a lot more advantages
over braille both in terms of cost as well as the ability to store as
much documentation as I want.

Cheers!


On 12/11/13, Charles Rivard wee1s...@fidnet.com wrote:
Become dependent on technology.  Technology fails.  You're sunk.  Nobody 
or


nothing does your reading for you.  Use braille.

---
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you! really! are! finished!


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Re: [Audyssey] Any Accessible Android Games

2013-11-25 Thread amanda burt

Good grief, that's terrible

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, November 25, 2013 11:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Any Accessible Android Games


Hi Dakotah,

That's interesting. Only problem is I won't be able to take advantage
of any Black Friday sales this year. Before my ex left me she cleaned
out our bank accounts leaving me penniless, and I had to take out a
loan for an attorney to represent me in the divorce and child custody
dispute. As a result I am as broke as broke can be right now, and will
probably be up to my ears in debt for months to come paying off the
loan for the attorney fees. So sad to say $45 might as well be a
million bucks right now. In any case I have not made any decision
regarding what phone to get as I simply can't afford any of them until
I get through my divorce and pay off the loans.

On 11/25/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:

Android is really starting to get a good bit of momentum behind it in
terms of accessibility and interesting accessible titles. The problem
is, you're really only going to see those for a bit on really good
phones or nexus devices.
That's why, in my opinion, getting an iPhone is your best bet, if you
haven't made your choice yet. Also, as a note, if you're in the U.S.,
as I think you are, try checking out Wal-Mart's Black Friday stuff. I
think I remember seeing that you could get an iPhone 5c on the big two
mobile carriers for $45 and a 5s for $100. I might be wrong, but if
I'm not, that's really really good.



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Re: [Audyssey] Moderator Important Message

2013-11-16 Thread Amanda Burt

Hi


oh I agree.  I manage lists for an organisation I volunteer for and Google 
groups are not as easy as it use to be.  The audio word verification things 
are not very good and I got a head ake trying to use them.


My view is that, if needs be, if you delete the list and re-create it, that 
might be the easiest thing as we need to make sure that you are not swamped 
with this work.  I know how time consuming it is putting people on to lists 
and I don't want you to be having to spend too much time with this.


Amanda --
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, November 16, 2013 4:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Moderator Important Message


Hi Cara,

Yeah, I know. I used Google Groups a while back, and their list
management interface was pretty poor accessibility wise. I could do
it, but nowhere as accessible or straight forward as Mailman is.

Cheers!

On 11/15/13, Cara Quinn caraqu...@caraquinn.com wrote:

Hi again, Thomas,

Just to clarify, I am talking about the GoogleGroups interface for 
managing

groups, not the member interface.

The management experience at this point is just awful from a blindness
perspective.

Thanks,

Cara :)


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Re: [Audyssey] Rules for writers, some humour!

2013-10-03 Thread amanda burt

Excelent stuff, love that

Amanda

--
From: dark d...@xgam.org
Sent: Thursday, October 03, 2013 12:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Rules for writers, some humour!

With the recent discussion of grammar and spelling I thought perhaps 
people would appreciate the following, which a friend sent me a very long 
time ago but which I kept for amusement value:



Rules for Writers
-
1. Verbs HAS to agree with their subjects.
2. Prepositions are not words to end sentences with.
3. And don't start a sentence with a conjunction.
4. It is wrong to ever split an infinitive.
5. Avoid clichés like the plague. (They're old hat.)
6. Be more or less specific.
7. Parenthetical remarks (however relevant) are (usually) unnecessary.
8. Also too, never, ever use repetitive redundancies.
9. No sentence fragments.
10. Don't use no double negatives.
11. Proofread carefully to see if you any words out
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Re: [Audyssey] Where's game developer?

2013-09-02 Thread amanda burt

Goood one, love it smiles

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, September 02, 2013 3:50 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Where's game developer?


Hi Charles,

LOL! I guess that is so. However, I'm sure everyone would prefer this
list has everything including the Kitchen's Inc.

Cheers!


On 9/1/13, Charles Rivard wee1s...@fidnet.com wrote:

So, I guess for now, this list includes everything but the Kitchen's Inc?
(Sorry, but I had to get rid of that.)

--
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Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Amanda Burt

I agree.  A table would be easy once you got used to it.

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, August 29, 2013 9:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A Question About the Best user Interface


Hi Dark,

That's actually one very good reason to put everything into a table on
one single screen. Almost every screen reader I know of has some sort
of find/search feature that will help someone search for text on the
screen. In NVDA, for example, it is insert+control+f in desktop mode
and capslock+control+f in laptop mode. A dialog comes up, you type in
the text you want, and NVDA will move the review cursor to that spot
on the screen if found.So examining this table of performers wouldn't
be that hard using the screen reader's find or search command. That
feature wouldn't work if it was split up over multiple screens.

Cheers!

On 8/29/13, dark d...@xgam.org wrote:

Hi Tom.

To be honest you'll always have that problem, whether you use one screen 
or


many, since you'll still need to read through all the performers. Other 
than


having some sort of search routine in the game where you could type a 
name
and have a list of results displayed, I'm not sure if there is a way 
around


that.

This is one reason I suggested alphabetisation, since then at least you 
can


find who you want a little quicker.

Btw, this is where supernova's ability to find specific text on screen 
and
jump straight to it is very useful, since however things are arranged 
just
typing say hulk when I wanted hulk hogan I could find out what number 
he

was fairly quickly, indeed I've done this before in text adventure games
with large tables of information.

Beware the grue!

Dark.


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Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Amanda Burt

Hi


I don't think you should waste your time using a graphical interface.  It'll 
cause you work and I think it would be easier using the table system.  I 
think you should make things as easy for yourself as possible smiles.


Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, August 29, 2013 9:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A Question About the Best user Interface


Hi Dark,

LOL! My thoughts exactly. Not only do I agree with the points you made
below, but rewriting the game to have a modern graphical user
interface would totally defeat the purpose of why I wrote Slam as a
text based console game in the first place.

The main reason behind writing it as a console game is because unlike
Windows users I still play a lot of console based games on Linux using
a screen reader called Speakup. Since Speakup works really well with
console applications I see no need to have a fancy graphical user
interface when text is all I really need for speech output. Plus I
have already tested with NVDA, a demo of Jaws, etc and its equally
accessible if the person knows how to use their review cursor.
Finally, I now am focused on creating universally accessible games for
Windows, Mac, Linux, etc and as we all know the more graphical we get
the less accessible and more complicated it gets in turn. So text
based was for me the best user interface possible for insuring
universal accessibility.

To give you an example of how accessible this thing is on Linux if
someone is deaf-blind and uses BrailleTTY it works just fine with that
screen reader. If they are blind and use Speakup they can use that. It
also works with Orca both speech and braille under Gnome, but is
slightly less friendly than the other options just because Orca's
terminal support isn't as good as it could be. On Windows it works
fine with NVDA 2013, seems to work okay with the Jaws 14 demo, and
probably works okay with Window-Eyes too.If someone sighted wants to
play it they can do it just by reading the text on the screen.  The
point being just by ignoring all that graphical user interface stuff I
have saved myself time, complication, and have created a game that is
for the most part accessible out of the box with any screen reader for
just about any platform. So that is why I wrote it as a console
program. :D

Cheers!



On 8/29/13, dark d...@xgam.org wrote:

Oh please not another rewrite!
Myself, I'm quite happy with console windows, indeed I might suggest to
people that it is actually a useful skill to have, especially if you want 
to


play say interactive fiction, heck, I've even seen the skills I picked up 
i


navigating tables, understanding lists of information and quickly 
switching


to in put text be useful in playing comparatively modern web based games
such as puppet nightmares.

Not that I have anything against a windows interface, using sapi etc, but 
I


don't really see it as worth the rewrite if the thing is already 
done, 


and to be perfectly honest seeing yet another! usa title go into rewrite 
at


community behest would be more than a little depressing for those like me
who just want to dam well see a completed and playable game!

Beware the grue!

Dark.


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Re: [Audyssey] MY complaints about L-works games

2013-06-23 Thread amanda burt
I don't think you should do that.  I think you do an excellent job providing 
games just like all the rest of the developers do.  People are just going to 
wait and if they're not satisfied, then that's just tough, I'm afraid.


Congratulations to the people who develop games, I'm going to try to save up 
and buy some games in the near future smiles


Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, June 23, 2013 11:51 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MY complaints about L-works games


Hi Liam,

While I personally would hate to see you do that I also couldn't blame
you if you did. There have been a number of times I've considered just
quitting myself, and turning Raceway and MOTA over to someone else and
ride off into the sunset. A lot of it has been due to pressure of
getting this or that done on demand. Some people here want things now,
now, now.


On 6/22/13, Liam Erven liamer...@gmail.com wrote:

I would not mind quitting development at times. As said earlier, it is a
labor of love and does not pay the bills. I work full time. If people are
that dissatisfied, then maybe it's time to close up shop.

Sent from my iPhone



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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread amanda burt

I think that would be excelent, I would be interested in that

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, April 20, 2013 6:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format



Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
especially when you get to Mordor.  Maybe something along the lines of 
Ark

of Hope.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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Re: [Audyssey] Fifty Shades of Dark.

2013-04-13 Thread amanda burt

I think that's excelent, it would be worth doing, i think.

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, April 13, 2013 9:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fifty Shades of Dark.


Hi Phil,

Hahahaha! I swear you crack me up some times. I love it.

On 4/13/13, Phil Vlasak phi...@bex.net wrote:

Games we'd like to play.
Fifty Shades of Dark.
Allison visits Dark at his company's headquarters where she finds him
working out his patented fifty shades of blindness that had earned him a 
PHD


and eventually a fortune.
It was like a handicap in bowling in which your light perception could be
plotted on a scale where 0 was total blindness and 50 was total sight.
Then when buying an appliance or playing a game, all the person had to do
was type in their Dark number and the game or device would instantly be
adjusted to their specific visual needs.
As she entered his office, she tripped on a wire strung along the door 
frame


and fell on her face. Dark was standing behind his desk looking out the
window observing the comings and goings of the people far down below. At 
the


sound of her scream, Dark swung around and smiled. He was an impressive
figure, two meters tall dressed in black, with his left arm in a sling
because of a recent dueling wound.
I see you don't understand the protocol of addressing me. You must bow 
to

the great and hugely entertaining  dark, before entering my office. Only
then will the trip wire be withdrawn.
Allison spoke, I was told your are the top authority on blind games and 
the


most informative source on the subject in the world.

Dark nodded, Yes that is true my dear. Now what would you like to ask 
me?


There has been a rumor that you received your wounded left wrist not 
from a


fencing battle but from playing too much Swamp. Is this not true?
Dark frowned, saying, Drat you have me there woman. I have a bad case of
mouse wrist syndrome. But pleas do not mention it to my adoring fans. 
They

all think I am indestructible.

She raised her pen int he air and said, I have only one more question for
you and the whole destiny of the world hangs on your answer.
Continued in the next issue of
Audyssey Magazine.



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Re: [Audyssey] captcha

2013-04-12 Thread amanda burt

that's rediculous.  Your managers had a cheek there.

Amanda

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Friday, April 12, 2013 5:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] captcha

I've challenged such claims.  If the builder says that it is accessible, 
show me by using it as if you needed to have that accessibility.  The 
management staff where I worked insisted that their software was 
accessible to people using screen readers.  They wanted the blind people 
to speed up their voice rates to gather the info more quickly.  So a tech 
put JAWS at the highest speech rate, turned off the monitor, and played a 
credit card number.  He then asked managers to repeat what they heard. 
Not even the blind screen reader users could do it.  Repeating it several 
times only wasted time.  The speed was then brought down to a reasonable 
level, and we could hear and get it the first time it was announced. 
Managers still insisted that we crank JAWS up to increase productivity. 
This is corporate logic, which is an oxymoron.


Just because there is a ramp, if it is too steep or narrow, and the 
entrance is not wide enough, it is not accessible.  Same for computers and 
systems. If it is unusable, it is not accessible.  With proper 
modification and use, it can be made accessible, increasing your number of 
customers.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 12, 2013 1:23 AM
Subject: Re: [Audyssey] captcha



This is exactly why it's such an issue charles.

It's fairly clear that this is a lip service to access and wasn't ever 
tested as you describe, sort of like someone claiming their building is 
wheel chair accessible because it has a ramp that goes straight into the 
broom cupboard which is two foot wide and would never actually fit! a 
wheel chair, but hay, it's got a ramp! :D.


Beware the grue!

Dark.

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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-09 Thread Amanda Burt
I remember on the BT site and for anyone who doesn't know what that it's 
British Telecom and what they did was to ask a question that only I would 
know
the question they asked   was: what was my mums madon name.  Of course, my 
family would know that answer but not many other people would.  I can't see 
why Google

or other companies can't do that.

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, April 09, 2013 12:06 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?


Hi Amanda,

Yeah, I think we are all in agreement captchas are from an
accessibility standpoint more trouble than they are worth. There are
other more accessible options available to a web developer, but the
reality is we need to find a way to deal with them because I doubt
they are going away any time soon. :D



On 4/8/13, Amanda Burt aburt...@btinternet.com wrote:

I agree, there's no need for captures.

Amanda


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From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, April 09, 2013 12:06 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?


Hi Amanda,

Yeah, I think we are all in agreement captchas are from an
accessibility standpoint more trouble than they are worth. There are
other more accessible options available to a web developer, but the
reality is we need to find a way to deal with them because I doubt
they are going away any time soon. :D



On 4/8/13, Amanda Burt aburt...@btinternet.com wrote:

I agree, there's no need for captures.

Amanda


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Re: [Audyssey] Solving Captchas was Anymore RPG Games?

2013-04-08 Thread Amanda Burt

I agree, there's no need for captures.

Amanda

--
From: dark d...@xgam.org
Sent: Monday, April 08, 2013 7:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Solving Captchas was Anymore RPG Games?


Hi charles.

Speaking as someone who regularly gives spambots the heave ho on a forum 
without! captures, i can say they aren't necessary if the moderators are 
doing their jobs, since the best way of getting rid of spambots is just 
give them the boot when they turn up, and while they do turn up fairly 
regularly it's certainly not more than any reasonable person can handle.


then of course there are the logical alternative methods to captures. I've 
seen several systems which ask you an obvious question from some info on 
the website, for example in Kingdom of loating for the forums your asked 
questions about the game's character classes, while for another forum I 
joined for an rpg you were asked the name of the land the game took place 
in.


So, even if people do! want an automatic way to stop spambots, there's no 
reason it has to be these stupid bloody captures that are inconvenient for 
most people and actually inaccessible in audio form.


Btw, I used to actually be an advocate of audio captures, since google's 
old ones were quite usable, --- sadly not anymore!

Beware the Grue!

Dark.

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Re: [Audyssey] RS Games Farkle

2012-12-25 Thread amanda burt

I would definately give RS games a try, I think they are excelent.

Amanda

--
From: dark d...@xgam.org
Sent: Tuesday, December 25, 2012 1:34 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] RS Games Farkle

Not a game I've ever heard of before charlese actually, though it does 
look very unique indeed, I'll actually have to create an rs games account 
myself and give some of these a try. I had one back in the rs monopoly 
days but it's probably gone west.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Monday, December 24, 2012 9:39 PM
Subject: [Audyssey] RS Games Farkle


Not a bad rendition of the game.  There are a lot of scoring options and 
it's a fun game.  When you're connected, look for beastmaster.



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Re: [Audyssey] To Dark regarding godville

2012-08-04 Thread Amanda Burt
Google are really getting worse.  I have trouble with their captures and 
they've changed  how to manage Google groups as well.  It's enfuriating.


Amanda

--
From: dark d...@xgam.org
Sent: Tuesday, July 24, 2012 4:57 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] To Dark regarding godville


Hi Al.


i've had a word with the developers. The bad news is they can't change the 
capture, sinse it's a standard google one and it's google who've changed 
their system. I've attempted to contact google about this, sinse while I 
found their old captures doable with decent headphones, their new ones 
aren't, and an accessibility option that is utterly unusuable is no good 
at all.


it was a pain in the kneck to track down google's contact address though, 
and their phone number wasn't working at all so i don't hold out great 
hopes there,  quite ironic as I rememb er at one time E-mailing google 
support was incredibly easy.


As to Godville though, the developers are willing to invite people to 
create accounts, which avoids the capture, so that's a good way around.


As to the game, i think I see the problem, sinse rather than using 
standard controls on the pages they've simply got text that can be clicked 
on, so for instance to encourage you literally need to just mouse click on 
the word encourage it's not a button or a link or anything. With Hal 
this is doable, but I can see why it would be a problem with other 
programs.


i suggest you just tell them in as honest a way as possible what is not 
working, and suggest a fix,  particularly if you've seen a similar 
sight that does the same thing and so can give a reference.


In general the game sort of reminds me of progress quest, but a more 
serious version.


All the best,

Dark.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: gamers discussion list Gamers@audyssey.org
Sent: Tuesday, July 24, 2012 4:26 PM
Subject: [Audyssey] To Dark regarding godville



Hey Dark,
I got trimmed (I am so ashamed) so I just wanted to say that I agree with 
you completely on that score.
I am also thinking about contacting the game developers about certain 
things on the web browser side of the game about some of   the controls, 
although I have no idea how to tell them the proper way  to fix it to 
make it more accessible. Any hints on that?


al



The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Monopoly

2012-03-13 Thread Amanda Burt
   I agree.  I know we're a minority but I still think we should be able to 
have a choice regarding this, a lot of us will be left in the cold if the 
big companies get their way.  Or should I say when they get their way.


Amanda

-Original Message- 
From: dark

Sent: Tuesday, March 13, 2012 11:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monopoly

Yep, once again why can't microsoft just continue xp? :D.

Goodness knows what will happen with access tech and windows 8, it's a shame
after very stable access to xp that things are moving in this direction, but
once again because vi users are a minority we get the short end of the
stick.

I have at least heard that ribbons are so disliked they're coming out of
windows 8, and I've also heard windows 8 has 16 bit compatibility, so there
are at least a couple of pluses there albeit small ones.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 13, 2012 10:54 AM
Subject: Re: [Audyssey] Monopoly




Hi Dark,

Yes, unfortunately all the buttons etc are a part of the new interface. 
I've used Vista and now Windows 7 so have had time to get use to them, but 
I didn't care too much for the new version of Explorer either when I first 
encountered it under Vista. However, I have at least managed to customize 
Explorer enough that I can ignore all the extra junk that comes along with 
it.


That said, you should have seen the Explorer that came with some of the 
betas of Windows 8. Now, that was a nightmare. In addition to the buttons 
and other crap the menubar had been replaced with the ribbons that really 
was a major turn off. Now, I hear the ribbons are suppose to be removed 
before final release and let's hope so. Although, Windows 8 will be a 
dramatic departcher from XP and even Windows 7 as far as the U.I. goes.


Part of the reason for that is that Apple's iOS and Google's Android OS is 
very trendy. Everything is moving to touch screens, and Microsoft like 
everyone else is attempting to come up with a touch screen U.I. similar to 
Apple's touchscreen U.I. for iOS.  Windows 8 has a radically new user 
interface with new touch screen technology which is similar to iOS, and 
people who love XP will likely hate Win 8 because Microsoft is pandering 
to the touchscreen users with their new U.I.


Same thing is happening in the Linux world too. Ubuntu 12 uses Unity 
because Cononical is attempting to market Ubuntu Linux for cell phones, 
tablet PCs, netbooks, etc all with the new touch screen interface we are 
seeing with iOS, and in order to stay competative Linux distros like 
Ubuntu have to move away from traditional graphical user interfaces and 
adopt trendier interfaces like Unity. Which often leaves access technology 
in the position of playing catch up.


Cheers!

On 3/13/2012 6:27 AM, dark wrote:

Hi Tom.

It is true that I have my own folders in xp set as lists, and the windows 
7 machine I tried wasn't mine, I just wasn't sure whether all those 
buttons and random controls were part of the interface or could be 
disabled.


Beware the grue!

Dark.



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Re: [Audyssey] USA Games Mailing Lists or Forums

2011-12-20 Thread Amanda Burt

I prefer lists to forems.  I find them easier to handle.

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, December 20, 2011 8:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games Mailing Lists or Forums


Hi Shaun,

Yeah, I know, but what I was looking for here is some actual figures
as to how many blind gamers prefer mailing lists over forums or forums
over lists. So far while there seem to be a handful of us in favor of
a forum the majority by far seem to like lists better.

However, the USA Games community isn't that large to really require a
forum anyway. There is only like 40 to 45 people subbed to the list at
any given time, and it has been very low traffic of late. Forums seem
to be more popular with large  game companies like Electronic Arts or
someone like that who has thousands of subscribers on any given day.
with that many subscribers a mailing list would be totally impractical
as it could never keep up with the hundreds of posts that would be
typical of a subscriber list that size, and even if it did I doubt the
average gamer wants 500 e-mails poring into their inbox daily. So
obviously large companies really need a forum for heavy message
traffic rather than a mailing list.


On 12/20/11, shaun everiss sm.ever...@gmail.com wrote:

I have noticed a small trend in the other direction, a lot of new
stuff gets forumed sometimes and the lists left out for ages, so
giving them a miss is probably not a good things eiter.


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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Amanda Burt
I am really sad to hear of this sad news.  I will be thinking of you at this 
sad time.


Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, August 14, 2011 8:36 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] A Death in the Family


Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] Congrats on mota 21

2011-08-09 Thread Amanda Burt
I am really sorry to hear about your news.  I really hope your gran will be 
all right and will make a speedy recovery.  I will be keeping my fingers 
crossed.


Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, August 09, 2011 1:16 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Congrats on mota 21


Hi Dark,

I have no intentions of taking the beta down. Although, I'm working on
beta 22 which addresses some minor issues and bugs found in beta 21.
So by Sunday there will probably be a new beta there. However, that
all depends on a personal family situation though.

Just to let people know Sunday night I was informed that my grandma
was admitted to the hospital, and it doesn't look good. So with that
in mind I may not have a lot of free time to deal with USA Games stuff
this week as I may be out of town to visit my grandma in the hospital,
or possibly worse if she doesn't make it. So this definitely isn't a
good time for beta testing as any plans I might have had for MOTA beta
22 just went out the window last night.


On 8/8/11, dark d...@xgam.org wrote:

Hi Tom.

I'm glad mota 21 is finally out and I look forward to trying it. 
Currently

I'm at a light opera festival and using a wireless hotspot provided by my
service provider, (I'm actually sitting out in the street on a picknick
table), and though it's okay for checking E-mail, even Jim's new version 
of
Homer is too much to  download given the horrible speed and nasty habbit 
the

server has of asking me to keep re-loguing in (very odd as I get it free
with my isp).

i'll however look forward to trying it on sunday evening when I get back 
to

my parents.

this means I would please ask you keep the beta up until then sinse i'd 
like

to give it a go.

all the best,

Dark.


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Re: [Audyssey] Alter Aeon Thief class update

2011-07-26 Thread Amanda Burt

Hi.

Where can you get the scripts for JAWS for this?

Thanks in advance.

Amanda

--
From: Dennis Towne s...@xirr.com
Sent: Tuesday, July 26, 2011 7:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Alter Aeon Thief class update


Alter Aeon is at it again with a new set of expansions!  We've done a
pretty thorough rework and update of the thief class, with two
entirely new groups of skills and a number of updates to older ones.
Major additions include:

- Updates to the poison brewing and handling skill tree, with the new
abilities to poison food and corpses, reduce antidotes, and brew
advanced poisons with special effects

- A complete new skill tree has been added for shadow skills, with new
skills to aid in stealth, combat, and transport

- A brand new set of skills for creating and throwing grenades, with
several recipes including firebombs, flash bombs, smoke bombs, and
stink bombs

- New low level skills added to aid in finding safe areas and help
escape bad situations when grouping with others

- A major update to the lock picking skills, turning it into a more
progressive and potentially faster process

- Minor updates for other classes, including automatically reviving
vampires and a new low level skill for warriors

Everyone is welcome to play, so if you're new to the game feel free to
stop by and check us out.  For more information and soundpack
downloads, see our web site at:

http://www.alteraeon.com

For those of you who don't know anything about us, Alter Aeon is a
multiplayer text-based game with a lot of features and settings to
help make it blind-friendly. Over half our playerbase is blind or
visually impaired, and we have blind builders and staff helping to
expand and improve the game.

Thanks!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Amanda Burt

Hi Thomos.

It's lovely to have you back.

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, July 21, 2011 1:02 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] A Sincere Apology to the List


Hello Everyone,

I’d like to take the time here to offer my sincere apologies for my
extremely disgraceful behavior yesterday morning.  I know there are
some here who will most likely view my behavior as childish, immature,
etc. it was certainly unprofessional of me to say some of the things I
said, and do some of the things I did. Yet, now that I've had some
time to get away from the list, get away from the situation, cool
down, and get some perspective I can see both sides of this issue a
little clearer.

I realize that certain members of the list, other game developers,
felt they were being bullied, pressured,  and Che felt it was his job
to stand up and defend them the only way he knew how to. I take his
points, even though he was much harsher than he needed to be, and I'll
attempt to be more diplomatic in the words and things I say on this
list in the future. I must honestly confess that it is hard for me not
to comment on a topic or give my opinion even when the person or
persons involved don't want to hear it. So I need to monitor my urge
to write a quick reply and make absolutely sure it says what I mean,
and that the message does not contain any words that can be
misinterpreted by the intended party or parties receiving it.

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on
the screen that gets read back to us via our screen reader of choice
without any sense of the emotion, intent, or purpose behind it. It is
us, the reader, who interpret it and assign emotions and intent to
that message. It sometimes is interpreted correctly, and sometimes it
can lead to misunderstandings and hurt feelings on both sides. Which
is what I feel happened yesterday.

I certainly do not want to offer you any excuses for my actions
yesterday, but I do feel I owe you an explanation of why I did what I
did. What I'm about to say isn't being said to get sympathy, lay a
guilt trip on anybody, or hand you a sad story, etc. I merely want to
give you a few facts that lead up to my behavior yesterday in the
first place. You are free to reject or accept this as you will.

In my message yesterday I made reference to some problems with my
marriage, and let me say these are quite true, and as you might expect
it is a very stressful and painful time for me. I consider the issue
very personal so I don't want to get into it at any real length, but
my wife and I have been having problems for quite a long time now and
the situation has tended to progress from bad to worse. We have been
arguing about everything from our family finances to how much time I
spend on my computer working on games when she feels I should be
spending that time with her or my son.

Here is an example of what I mean. On July 4th my wife wanted to go to
the fireworks as a family as we do every year, but I didn't want to go
because for me listening to fireworks is nothing but a bunch of loud
noise. I felt those two hours or so could be better spend at home
working on game code, editing sounds, and working on game
documentation. It went over with her like a rock, and that started an
argument that ruined the entire evening for us both.

Having these kinds of personal issues is bad enough, but there are
certain individuals in this community who are pushing, nagging, and
putting pressure on me to release Mysteries of the Ancients and
Raceway on some unrealistic time table I can't simply meet and have
any kind of time for my family, work, etc. I don't know if it is their
ignorance of how much time and energy it takes to complete a game of
any size, they are just self-centered, or both. Either way you look at
it their constant nagging, complaining, etc just makes the situation
that much worse for me because I have to make a daily choice how to
assign my free time which comes down to work on said games or spend it
with my family. Those of you who aren't married, don't have family
obligations and responcibilities, might not understand exactly what
that feels like, or appreciate the situation I am in here.

Bottom line, what I am trying to say is that I've not been myself for
quite a while now. I have been angry, upset, moody, and very stressed
out over a number of personal and professional issues. Normally, most
people who know me know that I am usually a very rational down to
earth kind of person. However, anyone no matter who they are can be
pushed beyond their emotional fortitude and snap given enough time and
stress.

Which brings us to Wednesday morning. I was already upset, not in a
good mood, when I opened gmail and began reading my mail that morning.
It was to everyone's misfortune that Che chose 

Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Amanda Burt

Well said.

It was very brave of Thomas to come back and apologise like that.  Now could 
we please get back to what we are supposed to be discussing?


Thanks very much everyone.

Amanda

--
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Thursday, July 21, 2011 3:05 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A Sincere Apology to the List

Please Daron, don't stir things up again. That was a sincere apology and 
should be taken as such. Nobody's perfect after all. There's a lot more I 
could say but I'll refrain from cluttering up the list any further.

We are the Knights who say...Ni!
- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 21, 2011 7:34 AM
Subject: Re: [Audyssey] A Sincere Apology to the List



Hello Thomas,

You said:

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on the
screen that gets read back to us via our screen reader of choice without 
any

sense of the emotion, intent, or purpose behind it. It is us, the reader,
who interpret it and assign emotions and intent to that message. It
sometimes is interpreted correctly, and sometimes it can lead to
misunderstandings and hurt feelings on both sides. Which is what I feel
happened yesterday.

I think that the use of colourful language was pretty well understood. 
You

were a moderator on this list at that time. as a moderator you would in
the passed pull people up for using such trivial words as hell, yet
yesterday you knowingly go and break practically every single rule in the
book. But then again we can look back in the passed and see you breaking
rules whilst pulling people up for said very same thing so perhaps I
shouldn't be so surprised.


You said:

In my message yesterday I made reference to some problems with my 
marriage,

and let me say these are quite true, and as you might expect it is a very
stressful and painful time for me. I consider the issue very personal so 
I

don't want to get into it at any real length, but my wife and I have been
having problems for quite a long time now and the situation has tended to
progress from bad to worse. We have been arguing about everything from 
our

family finances to how much time I spend on my computer working on games
when she feels I should be spending that time with her or my son.

Well Thomas sorry to hear you're having problems. Relationship 
difficulties

are never easy. I very nearly allowed my relationship to be destroyed
through my lack of willingness to accept that I suffer from depression. 
It

was only when my wife to be hit breaking point and nearly left me that I
pulled my finger out my butt and decided to do something about things
instead of mood swinging in multiple directions. But we all have choices 
in
life. Looks like you need to reassess your priorities or not only could 
you
be losing a wife you could be losing a son as well and I think that's sad 
to

be very honest. But having said that, your problems are no more the
responsibility of this community than it is responsible for my depressive
states. Sorry to sound blunt but that really is the way it is. so what if 
it

takes you longer to develop your games and software, if that saves your
marriage then isn't that worth it? you're letting other people put 
pressure

on you when really it's you that needs to take a firm hand of your
situation.


You said:

Here is an example of what I mean. On July 4th my wife wanted to go to 
the
fireworks as a family as we do every year, but I didn't want to go 
because
for me listening to fireworks is nothing but a bunch of loud noise. I 
felt

those two hours or so could be better spend at home working on game code,
editing sounds, and working on game documentation. It went over with her
like a rock, and that started an argument that ruined the entire evening 
for

us both.

I'm not surprised. The forth of july is a celebratory event which happens
once a year and should be spent with family friends and loved ones. Also
kids lets be honest they aren't going to stay kids for ever are they? My
partner does things sometimes with me that I enjoy but she doesn't
necessarily enjoy so much if at all. thus the saying give and take.

You said:

Having these kinds of personal issues is bad enough, but there are 
certain
individuals in this community who are pushing, nagging, and putting 
pressure
on me to release Mysteries of the Ancients and Raceway on some 
unrealistic

time table I can't simply meet and have any kind of time for my family,
work, etc. I don't know if it is their ignorance of how much time and 
energy

it takes to complete a game of any size, they are just self-centered, or
both. Either way you look at it their constant nagging, complaining, etc
just makes the situation that much worse for me 

Re: [Audyssey] I'm Leaving the List

2011-07-20 Thread Amanda Burt

Hi Thomas.

I think this is really sad that you feel you have to do this.  I haven't 
been on this list for long but I find that you are kind and helpful and you 
put a lot of hard work in to your games.  I think you will be sadly missed.


Thanks for all your hard work.

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, July 20, 2011 11:10 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] I'm Leaving the List


Hi everyone,

I just wanted to say effective immediately I am leaving the Audyssy
list, am resigning as comoderator for reasons of my last post, and
will likely be closing USA Games for a few months. I've reached a
point where I can not exist on this list or any other list with
certain members of this community, and I've been pushed personally
beyond my ability to put up with the crap. I tried doing my best to
give helpful information, to take extra time and energy to design the
games the best I can, and apparently my best isn't good enough for a
lot of people so its time to put away my keyboard and leave this
community.

Its time to say some of the things I have not said before, but they
need said. I have worked as often as I can, as much as I can on MOTA
and Raceway, but it is a long and tedious process for me. I don't
always have time to work on them, and you have no idea how many family
reunions, cookouts, etc this summer I've skipped to work on those
games. For quite some time now I've spent so much time working on the
games my marriage has been strained and stressed adding even more
stress to trying to complete these games. Having the community e-mail
me off list now and then asking me when will game x be done over and
over again is bad enough.

However, Che's e-mail was the braking point for me. I've always tried
my best to give helpful suggestions, opinions of what programming
languages and tools to use based on nearly 12 years experience in the
business. Having been college educated in VB, C++, Java, etc I have at
the very least an educated opinion for why I say what I say and do
what I do. I've tried my best not to insult other developers, be fair
when giving my opinions, but apparently Che and others decided to take
it personally, in return insulted me, and that I can not and will not
put up with. So I'm leaving. Either Che goes or I go, but we can not
coexist on this list without killing each other first. So I'm leaving.

So long and fair well.

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Re: [Audyssey] To all members

2011-07-20 Thread Amanda Burt
Well, i agree whith what you have said, as I hav said before I like Tomos 
and think he is a reasonable guy whome i like a lot and I hope his marriage 
is not under threat.


Amanda

--
From: Damien C. Pendleton dam...@x-sight-interactive.net
Sent: Wednesday, July 20, 2011 1:28 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] To all members


Darren,
This is no laughing matter. He is being pressured and harassed on and off 
lists, which can make anybody break under the strain. If one person 
breaks, it can affect their mood, and their mood can affect those around 
them. It then becomes a tense atmosphere until the pressured person 
finally snaps and spends more time pandering to the whims of the 
pressuring situation, at which point the atmosphere becomes cold as well 
as tense. And under that sort of atmosphere, anyone can snap, including 
relationships. Trust me, it has happened to me. Not exactly through game 
development, but through other situations around me.
So please don't make false accusations or assumptions about Thomas guilt 
tripping, or laugh about it. Thomas is a very reasonable guy and I'm sure 
he wouldn't just say something to guilt trip anyone. I've seen his 
activity for five years roughly now, and he is a firm but fair character. 
But he would never flame anyone. He had his opinions, but they came in the 
form of constructive criticism rather than downright flaming.

Regards,
Damien.




- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 20, 2011 1:17 PM
Subject: Re: [Audyssey] To all members


Lol don't be silly, nobody can destroy a marriage or relationship unless 
the
2 people involved allow it to be. I think Thomas only said that to try 
and

lay the guilt trip on people. Which isn't going to work regardless.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lisa Hayes
Sent: 20 July 2011 13:11
To: Gamers Discussion list
Subject: Re: [Audyssey] To all members

Damien can you pass on our best wishes, well those of us who care that 
is.

Thomas did a job and a half here and was even and fare minded in his
decisions.  I can't program games, but I value him and his ilk who can 
and

for him to go because of some selfish sucks in this community is shameful
and if he ever comes back you'd best push off first.  all those who have
taken him apart well done for destroying someone and his marriage maybe.
grow up if you're capable of such.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Damien C. Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 20, 2011 9:50 PM
Subject: [Audyssey] To all members



Hey folks,
I am afraid and sad to say that Thomas has carried out the act specified
in his email. His unsubscription notification came into me roughly an 
hour



and half ago.
I think it is very sad that it has come to this and I would hope that 
the

offending members will learn by the consequences of their actions. I do
hope, when things are a bit calmer, that Thomas may reconsider his
decision to leave everything he has been working so hard to achieve, but
I'm not banking on it. I have seen several situations where Thomas has
been upset by the amount of pressure that is being put on him on both 
this



and his own mailing lists.
I try not to take sides, but at the same time it is totally uncalled for
to put so much pressure on an independent, hobbiest game developer that 
he



feels he has to leave absolutely everything behind him.
Regards,
Damien.
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Re: [Audyssey] This is all crazy

2011-07-20 Thread Amanda Burt
I'm not taking sides in this.  I was surprised at everyone's Thomas's 
behavior, especially as he was a moderator.  It's a shame people are not 
able to take criticism in the manner it was meant.  I think you're all 
lovely people and I hope we can come back from this.  I do hope that Thomas 
does come back but he can't now be a moderator as he has broken lots of 
guidelines.


I really hope we can all move on from this and get back to what we should be 
discussing, that is games.


Amanda

--
From: darren harris darren_g_har...@btinternet.com
Sent: Wednesday, July 20, 2011 5:54 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] This is all crazy


Hi Jeremy,

Well I think the thing people do when they decide to take sides i think 
it's

a 2 fold thing.

Firstly you get the people who just spoil for a fight thus they'll take a
side and why not in their opinion.
Secondly I think some people just want him to continue developing what 
ever

it is he's developing so they take his side so it's seen like he's got
supporters.

As for your comment about Thomas being left out, well, I have to admit to
thinking that well yes his responses did seem to come across in the way of
hey what about me! I'm the big guy here!. if that is not the case then
well all I can say, is that's what I perceived, even before you wrote that
so really there's no need to apologise for it.

When ever there was this new update for mota, all the fan club would be
gathered round saying this and that and the other blab la bla, so yeah 
when
someosomeone else came along who stole that well all I can say is well 
look

at the result.



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Re: [Audyssey] going off list

2011-07-20 Thread Amanda Burt

I couldn't agree more.  I love your contributions to the list.

Amanda

--
From: David Mehler dave.meh...@gmail.com
Sent: Wednesday, July 20, 2011 7:12 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] going off list


Hello Dark,

Today we're talking casualties. We've lost one developer, Thomas. I've
seen messages where members have expressed concerns as to whether this
situation will also cause Che and Jeremy and maybe others to give up.
Let me say that I hope they do not, I enjoy playing their games,
either demos or full versions, and think it would be an even greater
blow to the blind gaming community if they also went away.

That last line can also be applied to you, I would say personally
please do not take the actions you have indicated. I saw nothing wrong
with the question you asked, I've asked similar, and I do read your
messages as I find them both informative, insightful, and in some
cases humerous. I'll agree with others that this was not your fault,
and if we've lost one for sure, with the possibility of loosing two
more maybes, I'd think it would be a much more prefound tragedy if
your contributions dimished as a result of this.

Dave.


On 7/20/11, darren harris darren_g_har...@btinternet.com wrote:

Hi dark,

From what I could see I don't think this was anything to do with 
yourself.


The thing is Thomas decided to get all high and mighty and take things 
way
beyond what they should have been. All you did from what I can see is ask 
a
question. Asking questions isn't a crime, Thomas took it as a way to 
peddle
his own bike as it were but the way he did it was totally wrong and he 
paid
the price for it. so no I don't think personally that this has anything 
to

do with you.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 July 2011 18:40
To: Gamers@audyssey.org
Subject: [Audyssey] going off list

Hello Everyone.

my intention in trying to find out about programming languages was just
that, to gain information.

I never intended my questions to lead to this amount of strong emotions 
from

so many people, or this sort of highly personal, unpleasant arguement..

I am only sorry i wasn't able to undo the damage I did on clearly 
something

which was obviously a far more sensative subject than I thought.

I would like to say i'm sorry to everyone concerned that I managed to 
cause

this sort of trouble on list.

while for reasons of recieving game announcements and producing news on
audiogames.net, I cannot legitimately unsubscribe from the list, i will
however not be reading any mail that is not directly concerned with a new
game release, ie, does not have a subject like Jim kitchin's recent homer
announcement.

I do not know how long I will need maintain this, but certainly for as 
long

as it takes me to better work out how to show considderation and tact
towards others, put my own opinions in a polite and none provocative way 
and

avoid causing offense through enquiries.

I will also be seriously! reconsidering whether I am qualified to 
continue

moderating audiogames.net and the entombed mailing list as well.

I can only appologise again for causing such a horrible arguement betwene 
so

many of our well established developers.

All the best,

Dark.
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You can make changes or update 

Re: [Audyssey] Jeremy's incredible programming speed and miscthoughtswas Re: Castaways, 1 week milestone reached!

2011-07-17 Thread Amanda Burt

Hi Dark.

That would be a very interesting and fasenating thing to do a PHD on.  Good 
luck with it.


Amanda

--
From: dark d...@xgam.org
Sent: Sunday, July 17, 2011 9:28 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Jeremy's incredible programming speed and 
miscthoughtswas Re: Castaways, 1 week milestone reached!



Hi Tom.

both of these are true, and in fact i'd not thought of stfc myself.

Being as I play gamebooks, i obviously come into contact with a lot of 
people who play games with a text ui only.


more of these are being released on platforms like the iphone everyday, 
and are becoming much more popular, in fact generally I've noticed 
that as I pod culture has increased, audio as an overall medium is making 
something of a come back, look at professional audio companies like 
graphic audio and big finish as examples, and that's not counting the huge 
number of ameter things out there do.


it'd be gret if vi devs could take advantage of this situation, however 
that won't happen while sighted people refuse to play something sinse they 
assume it is for the blind!


Afterall, in fairness most sighted people couldn't imagine using a 
computer or reading text without any vision at all, hence why I'm asked so 
often if I have a braille keyboard and whether that is  a normal laptop


th0ough this is irritating, it's unfortunately a fact of life, but 
disabled people won't do anything about it without making some efforts to 
change things, and having blind devs sell games to sighted people is a 
good way.
When I first went to uni, there was a chap called John who was in most of 
my lectures and became quite a good friend of mine.


it wasn't until I'd known him for about 4 or 5 months that it suddenly 
turned out he was gay, and in fact i only found out because i met his 
boyfriend.


I'd rather assumed that any gay man would be openly camp in some sort of 
way, so to find out john,  who if anything was quite the opposite of 
camp with a very sarcastic and abrasive sense of humour, was gay very much 
changed my perception entirely and made me realize there isn't any sort of 
over bearing difference betwene someone who was gay and someone streight.


The same principle applies here, though even more so, sinse unlike being 
gay, blind people do! have visible differences which need overcoming, and 
this is something blind people themselves need to considder in their 
interactions with people,  sinse even if a person is completely 
unprejudiced, if they've never come into contact with anyone blind, they 
will at least be surprised.


In fact getting people over the waaa! he's blind phase is something I've 
personally had to practice over a long while, and while it is! quite often 
irritating, it is a necessity.


Btw, this is what the 4th chapter of my phd is on, the social aspect of 
disability but not merely how society gets in the way of disabled people, 
also what duties and concerns disabled people have towards others in 
society in the consciousness that they are disabled.


Beware the grue!

Dark.

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Re: [Audyssey] Startrek tng trivia error

2011-07-09 Thread Amanda Burt
Now that's a shame you don't have your novels.  They could be really 
interesting grins.  I didn't used to be a star treck fan but someone 
introduced me to it and it's not too bad.


Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, July 09, 2011 11:30 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Startrek tng trivia error


Hi Dark,

Smile. Let's just say I out grew that period of my life. Back when I
was a teenager I lived and breathed Star Trek.

I watched TNG, DS9, and Voyager every week. The first showing of
Voyager's pilot, The Caretaker, was on my birthday none-the-less. I
read every single book I could get my blasted hands on at the time. I
collected and still have boxes of Star Trek action figures,
spaceships, collecter cards, and that sort of thing. At one time I had
a lot of that in a display case, but my wife made me box it up as she
didn't like me decorating our living room with Star Trek models and
toys. :D

To top it off my BNS was filled with Star Trek stories I wrote. My
first full length novel, yes it was a 500 page novel, was a Star Trek
book called Vortex where the crews of the original Enterprise, TNG
Enterprise, Defiant, and Voyager all get sucked into a temperal vortex
and Kirk, Picard, Sisko, and Janeway have to figure outhow to set the
time line back in order. Think Q-Squared with a twist. Lol!

I wrote a second novel, much shorter, in high school called Debt of
Honor which involved Warf and the Klingon civil war. It takes place
just following events in Redemption I and Redemption II in the TNG
series. The house of Duras attempt to assassinate the chancellor, but
the crew of the Enterprise, Warf in particular, stops them at the end
of the book. It was probably my best writing.

And before anyone asks me to send them my novels unfortunately I
can't. I backed them onto 3.5 floppies, which is all I had at the
time, and the floppies went bad losing probably two years worth of
serious writing. It sucks lemons.

Now, days when I think Trek I think of games like STFC. Still serious
work, but I am not a Trek nut like I use to be. I'm still interested,
but not as interested.

HTH


On 7/9/11, dark d...@xgam.org wrote:
Hay tom, you disappoint me, I always think of you as a major startrek 
buff

;D.

Eitherway it's easy to check.

I also agree about the torture scene Bryan.

it's weerd, there are all sorts of rules on tv about not showing blood 
guts
and violence, but what has always bothered me is seeing people, even if 
this
is simply by being blasted with energy in the good old fashioned Agony 
beam,

thus at 13 I found that just as disturbing as I probably wouldn't done if
Zorn was being torgured in a more gorey manner.

Such are silly tv execs though.

Beware the Grue!

Dark.


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Re: [Audyssey] Startrek tng trivia error

2011-07-09 Thread Amanda Burt

Interesting.

If you did manage to write something, I'd read it grins.

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, July 10, 2011 2:11 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Startrek tng trivia error


Hi Amanda,

Tell me about it. I was pretty upset when I tried to copy them to my
PC, and found out that the floppies had gone bad. Which the 3.5
floppies were definitely known to do. That was before cd rom burners
etc existed and was really the only way to back up stuff. I'm glad
there are better ways like thumb drives etc now days.

In any case I'm pretty sure I could do a better job on either novel
now days. They were written when I was in high school, and I didn't
necessarily do a professional job on them. Vortex, especially, wasn't
something I'd publish simply because it was, well, a bit warped.

What I mean by that is at the time I wrote Vortex I was really having
some personal issues in my life. I was angry, upset, and that really
came through in that book. It was extremely violent, graphic
fight/kill scenes, and there was quite a lot of cussing and swaring I
wouldn't necessarily add to the book were I to write it today. Plus
sense the time space continuum does get restored at the end of the
book I decided to kill whoever whenever which meant some of the fights
were pretty gory, and certain characters I didn't like such as Quark
from DS9 got killed off in some pretty horrable ways. Lol!

Basically, the way I view those books now as practice novels.
Something to sharpen my writing skills, something that helped me cope
with the situations of the time, and kept me entertained. I don't feel
too bad about losing them now, because I know that most writers,
professional writers, rarely sell their first book or two, and even if
the first book does get published it usually undergoes quite a lot of
editing.

I look at authors like Patricia Briggs. Now days she is a famous
sf/fantasy author, but I've read her first two published works and
while they weren't terrible they weren't great either. Her later books
like the Mercy Thompson series was great. She's got other books that
are pretty good, but some of her early books just lack the style and
excitement her later books have.

We could say the same for an author like Steven King. Certainly he is
a great author, but some of his early books like Carey and Christine
weren't that great. At least I didn't like them as well as later
novels such as Needful Things, It, The Dark Half, and so on. Steven
King is an author I think who has improved with time, and his early
works are just his first attempts at breaking into the world of
writing.

In short, I don't worry about it, because I'm pretty sure they would
have to have a good rewrite to be published. Besides that, I've
thought about writing different stuff, my own stuff, and perhaps I
could electronicly publish something of my own rather than basing it
on an existing storyline like Star Trek which would have to be
published as fan fic.

Cheers!


On 7/9/11, Amanda Burt amanda.bu...@btinternet.com wrote:

Now that's a shame you don't have your novels.  They could be really
interesting grins.  I didn't used to be a star treck fan but someone
introduced me to it and it's not too bad.

Amanda


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Re: [Audyssey] battlezone

2011-07-09 Thread Amanda Burt

This sounds excelent.

where do I get this and also the software to run it?

Thanks Amanda

--
From: Jack F mymonkeyboy2...@gmail.com
Sent: Sunday, July 10, 2011 1:25 AM
To: gamers gamers@audyssey.org
Subject: [Audyssey] battlezone


Hi Mylos,
Here's a description of the game from audiogames.net.
Battlezone is one of the first and most major projects undertaken by
one of our own forum members using the newly released
Blastbay game toolkit

One day while piecefully out shopping You are suddenly kidnapped by
some mad individual and an endless hoard of very violent employees.
Luckily, you have
a gun, sword, some exploding booby traps and even an automatic machine
gun stashed in your shopping bag (you can't be too careful), so you
set about breaking
out of the kidnapper's clutches, doing as much damage as possible.
Thus begins a fast action, high speed side scrollin adventure taking
you from the enemy's
lab, past hoards of very angry minians, bottomless pits, stabbing
blades, rolling boulders, fireballs, on rushing cars and of course
some of this mysterious
kidnappers maniacal henchmen as bosses.

it's not all bad though, you'll be able to spend your points to
replenish supplies, and if your quick enough be able to grab some of
the falling items to
help you through this parade of nastiness.

The game uses ms Sapi to be self voicing and contains a variety of
music and sound effects (including many taunts), different ambience
for the various levels
and non stop action, this is deffinately worth a try, 
particularly sinse developement is ongoing and new nasties and extra
levels are being added
continuously (at the current 13 stages, it's already a pretty
monstrous game,  especially considdering that it's completely
free). Just remember that
because battlezone was created with the free version of bgt, you'll
need that installed on your machine in order to run the game.
Hope that helps.
best regards,
jack

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Re: [Audyssey] Hi

2011-06-30 Thread Amanda Burt

Hi Jim.

 I might just take you up on your offer there as there are so much games to 
choose from and I'm not quite sure where to start.  I'll try to have a look 
at all the information people have given me and try to go from there.


Amanda

--
From: Jim Kitchen j...@kitchensinc.net
Sent: Thursday, June 30, 2011 11:01 AM
To: Amanda Burt Gamers@audyssey.org
Subject: Re: [Audyssey] Hi


Hi Amanda,

Cool, I hope that you find some games that you like.  If you have any 
questions, comments or whatever, please do write or call.


BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Hi

2011-06-28 Thread Amanda Burt

Hi Jim.

thanks for that.  I will go and have a look.

Amanda

--
From: Jim Kitchen j...@kitchensinc.net
Sent: Tuesday, June 28, 2011 9:56 AM
To: Amanda Burt Gamers@audyssey.org
Subject: Re: [Audyssey] Hi


Hi Amanda,

Welcome to the list.  I hope that you might stop by my web site and check 
out some of my games.  They are all totally free.


I have such games as
Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, 
Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1 tts, 
Master Mind, Monopoly, Pong, Puppy1, Roulette, Simon, Skunk, Slot Machine, 
Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game 
engine, Trucker, Yahtzee


Braille reference guide, Brain, Reader, Waver, Batting practice, Golf 
course maker, monopoly board maker


BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] an enquiry

2011-06-28 Thread Amanda Burt
Ah, that's excelent.  At least it gives you a clear idea of what's free or 
not.


Thanks Amanda

--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Tuesday, June 28, 2011 12:21 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] an enquiry


Hi Amanda

 Welcome to the list.  As for other free games there's Spoonbill Software
with free word, card,  puzzle games.
 Tom does have Star Trek Final Conflict which is a freeware title.  Jeremy
Kaldovsky has some free games as well.
 Even most commercial games will always have some degree of a playable 
demo

allowing you to get a taste for the game.
 On the Audiogames site when you search for different game titles it will
tell you if the game is freeware, shareware, or strictly commercial.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 10:07 PM
Subject: Re: [Audyssey] an enquiry


Hi Amanda.
Welcome to this list.
Tom's games you will have to pay for by there is a demo so that you can 
try

before you decide if you'll want to purchase it or not.
The only free games that I know of come from Jim Kitchen's web site which 
is

www.kitchensinc.net
So enjoy the e-mail list and if you have a question, yell it out and one 
of

us will try to answer it.


-Original Message- 
From: Amanda Burt

Sent: Monday, June 27, 2011 3:59 PM
To: Gamers Discussion list
Subject: [Audyssey] an enquiry



Hi Tom.

Is  mota a game and do you make it?  If it's a game, is it free or do you
have to pay for it?  I'm sorry if the questions I am asking sound silly.

Amanda



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Ron and current Leader Dog boz who states that a service dog beats a cane
hands down any day of the week.


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Re: [Audyssey] an enquiry

2011-06-28 Thread Amanda Burt

Hi Ron.

Thanks for that.

Amanda

--
From: Ron Kolesar kolesar16...@roadrunner.com
Sent: Tuesday, June 28, 2011 3:07 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] an enquiry


Hi Amanda.
Welcome to this list.
Tom's games you will have to pay for by there is a demo so that you can 
try before you decide if you'll want to purchase it or not.
The only free games that I know of come from Jim Kitchen's web site which 
is

www.kitchensinc.net
So enjoy the e-mail list and if you have a question, yell it out and one 
of us will try to answer it.



-Original Message- 
From: Amanda Burt

Sent: Monday, June 27, 2011 3:59 PM
To: Gamers Discussion list
Subject: [Audyssey] an enquiry



Hi Tom.

Is  mota a game and do you make it?  If it's a game, is it free or do you
have to pay for it?  I'm sorry if the questions I am asking sound silly.

Amanda



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hands down any day of the week.


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Re: [Audyssey] Hi

2011-06-28 Thread Amanda Burt

Thanks for the welcome Shane.

I'm enjoying it so far grins.

Amanda

--
From: Shane Lowe shanel...@insightbb.com
Sent: Tuesday, June 28, 2011 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hi

Hey amanda. I'm Shane Loe. hope you like the list, and good luck ith 
putting up ith it. smiles.


Shane
- Original Message - 
From: Amanda Burt amanda.bu...@btinternet.com

To: gamers@audyssey.org
Sent: Monday, June 27, 2011 11:56 AM
Subject: [Audyssey] Hi



   Hi.

I am a new member.

My name is Amanda and I live in Aberdeen in Scotland.  I decided to join 
this list because I know nothing about computer games and I really want 
to start learning about what games are on offer for blind people.  I have 
found the discussions on the list fascinating and I'm starting to learn 
things.


Amanda


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Re: [Audyssey] an enquiry

2011-06-28 Thread Amanda Burt

Goodness.

I didn't realise there is so much available.

Amanda

--
From: Shane Lowe shanel...@insightbb.com
Sent: Tuesday, June 28, 2011 10:50 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] an enquiry


there are many more places to get free stuff.
Some of Thomas's games are free,
lighttechinteractive.com
rsgames.org

and that's just off the vary vary top of my head.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 10:07 PM
Subject: Re: [Audyssey] an enquiry



Hi Amanda.
Welcome to this list.
Tom's games you will have to pay for by there is a demo so that you can 
try before you decide if you'll want to purchase it or not.
The only free games that I know of come from Jim Kitchen's web site which 
is

www.kitchensinc.net
So enjoy the e-mail list and if you have a question, yell it out and one 
of us will try to answer it.



-Original Message- 
From: Amanda Burt

Sent: Monday, June 27, 2011 3:59 PM
To: Gamers Discussion list
Subject: [Audyssey] an enquiry



Hi Tom.

Is  mota a game and do you make it?  If it's a game, is it free or do you
have to pay for it?  I'm sorry if the questions I am asking sound silly.

Amanda



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Ron and current Leader Dog boz who states that a service dog beats a 
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Re: [Audyssey] Hi

2011-06-28 Thread Amanda Burt

Well, hope no one does, big grins, I'll try to be good.

Amanda

--
From: Shane Lowe shanel...@insightbb.com
Sent: Tuesday, June 28, 2011 11:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hi


lol. noone's yelled at you yet though. jk.

- Original Message - 
From: Amanda Burt amanda.bu...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 28, 2011 5:49 PM
Subject: Re: [Audyssey] Hi



Thanks for the welcome Shane.

I'm enjoying it so far grins.

Amanda

--
From: Shane Lowe shanel...@insightbb.com
Sent: Tuesday, June 28, 2011 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hi

Hey amanda. I'm Shane Loe. hope you like the list, and good luck ith 
putting up ith it. smiles.


Shane
- Original Message - 
From: Amanda Burt amanda.bu...@btinternet.com

To: gamers@audyssey.org
Sent: Monday, June 27, 2011 11:56 AM
Subject: [Audyssey] Hi



   Hi.

I am a new member.

My name is Amanda and I live in Aberdeen in Scotland.  I decided to 
join this list because I know nothing about computer games and I really 
want to start learning about what games are on offer for blind people. 
I have found the discussions on the list fascinating and I'm starting 
to learn things.


Amanda


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[Audyssey] Hi

2011-06-27 Thread Amanda Burt

   Hi.

I am a new member.

My name is Amanda and I live in Aberdeen in Scotland.  I decided to join 
this list because I know nothing about computer games and I really want to 
start learning about what games are on offer for blind people.  I have found 
the discussions on the list fascinating and I'm starting to learn things.


Amanda 




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Re: [Audyssey] Hi

2011-06-27 Thread Amanda Burt

Hi,

Thanks for that information.  I will have a look at that.

Amanda

--
From: fred olver goodfo...@charter.net
Sent: Monday, June 27, 2011 7:20 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hi

Ammanda, go to audiogames.net there you'll find all you could want and 
probably more. Also for playing online games go to rsgames.org there you 
will find some games you can play with others online. There is another 
site called allinplay but not sure of the correct address.


Fred, in St. Louis Missouri
- Original Message - 
From: Amanda Burt amanda.bu...@btinternet.com

To: gamers@audyssey.org
Sent: Monday, June 27, 2011 10:56 AM
Subject: [Audyssey] Hi



   Hi.

I am a new member.

My name is Amanda and I live in Aberdeen in Scotland.  I decided to join 
this list because I know nothing about computer games and I really want 
to start learning about what games are on offer for blind people.  I have 
found the discussions on the list fascinating and I'm starting to learn 
things.


Amanda


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Re: [Audyssey] Hi

2011-06-27 Thread Amanda Burt

Thanks for that.  How do I go about doing that?

Thanks Amanda

--
From: Jeremy Kaldobsky jer...@kaldobsky.com
Sent: Monday, June 27, 2011 9:14 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hi

I agree, Audiogames.net is a great place for audio games.  In addition to 
the games archive, the site has a great forum with a very friendly and 
active community.  I recommend joining it.


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[Audyssey] an enquiry

2011-06-27 Thread Amanda Burt



Hi Tom.

Is  mota a game and do you make it?  If it's a game, is it free or do you 
have to pay for it?  I'm sorry if the questions I am asking sound silly.


Amanda 




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