ah he means 2 games Charles are available with voice control. the interactive
fiction one sounds interesting
it is free
ai adventure
On Dec 24, 2011, at 12:25 PM, Charles Rivard wrote:
> Part of this, I'm not picking up on. What is meant by "Here is the to games"
> It doesn't make sense to m
how do you play the games though how do we know the actions are carried out are
they accessible to the blind?
you can't just say oh do this and expect to complete the game without feedback
from the game itself?
On Dec 24, 2011, at 9:21 AM, michael barnes wrote:
> Hello, All.
> I found a couple
i think it applies to the demo, to
On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote:
> If the patch is only for the full version, what about those of us who want to
> try the demo, with the changes having been made, to determine whether or not
> we want to buy? I do want the heading of 0 deg
does lone wolf have system access support?
played it years ago i may buy it you know but haven't played that game in a few
years
has it had updates in the last few years?
tried it when first released
On Dec 22, 2011, at 6:27 PM, Dallas O'Brien wrote:
> yeah, but then, give it time. i mean, come
i hold down the down arrow it seems to take me off remember when u hold down
arrow the nose is pointing up think of it like TDV when you hold down page down
the angle of attack i.e. the nose sent you upwards
On Dec 20, 2011, at 7:31 PM, Kelly Sapergia wrote:
> Hi,
>
> I was right then about th
taking off is so easy why is it blind people want complex games but can't cope
with what we get?
true i struggle to take off on ledmium aand short air strip but taking off on
long air strips is easy
manuals are there as someone else said for a good enough reason
On Dec 19, 2011, at 10:29 PM, R
hi i ordered zero sight as the demo whilst good won't give you the true
scope of the game until u get it for real so going give it a go
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when i take off can't seem to climb pressing down arrow is sending my nose up i
know that, but i can't get the z key to make altitude climb. also i just seem
to be flying around aimlessly in the free flight mode is this where no enemies
are concerned?
what will be the difference between option 2
freely, but when you'll buy the
> game there will be another download.
>
> 2011/12/18 william lomas
>
>> HI all especial to lorenzo
>>
>> When the game is released ont he 19th, zero sight I mean, do we have to
>> download 2 separate files?
>> One fo
HI all especial to lorenzo
When the game is released ont he 19th, zero sight I mean, do we have to
download 2 separate files?
One for demo and another one for full version? or will it all be in the same
download?
I guess not though as no registration system.
I tell everyone now, if I do buy the
hi 2 days then we get zero sight.
going spend first few weeks seing what people really think of the game first.
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hi all, can someone resend me the links to daren duffs tutorials for the
multiverse?
i ehard part 1
i like the sound of the game but don't quite see how we'd use it in every day
life you have to keep using the phone to get the beam working which can't
really do when walking
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hi all
Can I use the apple headphones i got with the iphone as it has a mike with the
multiverse dimention?
this is the app daren duff reviewed. thanks, WIll
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You
where can we get info on zombies run
On Dec 13, 2011, at 11:32 AM, Darren Duff wrote:
> Yes shawn. Have a listen to the 2 podcasts I posted yesterday.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of shaun everiss
> Sent: Tu
can we play the games you mention on iPhone?
or IOS?
On Dec 12, 2011, at 2:37 PM, michael barnes wrote:
> Hey, All.
> I was wondering what augmented games out there that are accessible for the
> blind?
> You may ask what is a augmented game well here is what it is.
> Games like Dimensions advent
if it is v3 but to work in new operating systems and no new features why pay?
On Dec 11, 2011, at 4:23 PM, Darren Harris wrote:
> To be honest I would only be interested in purchasing a new version of lw if
> it was just that a new version.
>
> -Original Message-
> From: gamers-boun...@a
hi does anyone know what happened to airik 2 and cloak of divinity?
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on't have a keypad (netbook, some laptopt etc) there are two alternative
>> keys for giving and taking power from the engines.
>>
>> 2011/12/8 william lomas
>>
>>> wonder when this is out i guess just started development though?
>>> also it mention
com>
>>>
>>> To: "Gamers Discussion list"
>>> Sent: Friday, December 09, 2011 10:00 AM
>>>
>>> Subject: Re: [Audyssey] Zero Sight
>>>
>>>
>>> Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Do
r.com/orinks
> Skype: orin1112
>
>
>
> On Dec 8, 2011, at 1:22 AM, william lomas wrote:
>
>> wonder when this is out i guess just started development though?
>> also it mentions pressing the plus key what about I wonder, those who do not
>> have a desktop?
wonder when this is out i guess just started development though?
also it mentions pressing the plus key what about I wonder, those who do not
have a desktop?
On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:
> Hi,
> I'm a little confused on that point myself; there seemed to be direct
> altitude
iphone
On Dec 1, 2011, at 6:22 PM, QuentinC wrote:
> > well which version would you prefer to have developed a mac or iPhone?
> both eventually would be ideal but we have to as you say start somewhere
>
> Strictly for me it doesn't matter, I don't have neither of the two. But I
> have the impr
well which version would you prefer to have developed a mac or iPhone?
both eventually would be ideal but we have to as you say start somewhere
On Dec 1, 2011, at 4:40 PM, QuentinC wrote:
> As first glance it may be unfair for mac users, but remember one thing: I
> haven't the required competanc
however remember though someone has to pay for the development of a mac and or
iPhone version as the developer doesn't have a mac computer to work with or an
iPhone I guess, come to that
On Dec 1, 2011, at 4:10 PM, Ian McNamara wrote:
> Hi yep i agree charging for the mac vergen would not be fa
or you should charge windows users too as this is unfair
On Dec 1, 2011, at 3:17 PM, Ian McNamara wrote:
> well i would not mind weather a mac or iphone vergen was done first although
> because i do all my computer stuff on my mac i'd probley rather play a mac
> vergen first.
>
> as for paym
i own an iPhone and a mac but i think on the iPhone would be good as then one
can play multiple games anywhere, at any time.
obviously over wifi would be best as 3g data for some is not unlimited. i would
eventually like to see a version for the mac, to but that would be in the future
On Dec 1,
hi all,
somewhere in the audio games.net forum I read a while ago a developer was
making 2 titles, was it a shooter or an fighting game?
does anyone know the status of either of these trying to find the topic?
Will
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On Nov 28, 2011, at 6:08 AM, michael barnes wrote:
> Hey, is this game on the iPhone?
> Or is it a computer game only?
>
> --
> Email services provided by the System Access Mobile Network. Visit
> www.serotek.com to learn more about accessibility anywhere.
>
>
> ---
> Gamers m
HI I read on the audio games.net news area that multiplayer is coming
to tdv. when is this anyone know please and how will it work?
\Will it just be death match mode and racing mode, or more detailed?
i need to buy a dual core netbook i think to truly complete and play the game,
has anyon
thanks haven't been monitoring emails this week that's why asked
On Nov 26, 2011, at 5:00 PM, Charles Rivard wrote:
> As far as I know, he hasn't said.
>
> ---
> "Security is not the absence of danger. It is the presence of the Lord."
>
> -
hi did michaels game pack he mentioned ever get approved by apple?
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hi periless hearts doesn't run well in fusion on a mac
the lag is no good it not philips fault just the way fusion works
hope it runs on a netbook if not i can't play
least didn't pre-order then really
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remember though if you do w to switch weapons great idea by the way, you'd'have
to load it so still extra keys to add to challenge hope it runs ok on mac with
windows seven in fusion
On Nov 24, 2011, at 5:32 AM, william lomas wrote:
> as i said on the forum though at audio games.n
as i said on the forum though at audio games.net
while i appreciate the demo, remember the first reason you asked for
pre-orders. you needed to fund the game, and how can you be guaranteed a
funding source from donations? at least with pre-orders you were guaranteed a
certain amount. sighted pe
it'll happen quite soon.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - From: "william lomas"
> To: ; "Gamers Discussion list"
> Sent: Wednesday, November 16, 2011 8:34 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Release
a hot idea to release the
> source code. Grin.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message ----- From: "william lomas"
> To: ; "Gamers Discussion list"
> Sent: Wednesday, November 16, 2011 8:21 PM
> Subject: Re: [Audyssey] B
how many we get
On Nov 16, 2011, at 10:03 AM, michael barnes wrote:
> Well I rather not say right now because I want it to be a surprise.
> I do believe that you all will enjoy the game pack.
>
> --
> Email services provided by the System Access Mobile Network. Visit
> www.serotek.com to lear
periless hearts then soon?
can we look at that code by the way since i guess it uses the new path finding
AI?
On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote:
> Hi Dark,
>
> I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously,
> I'm really glad you like the new stuff
what games are included in the pack?
On Nov 16, 2011, at 5:36 AM, Charles Rivard wrote:
> My suggestion is that you wait until it is ready for gamers to download and
> install before giving any progress reports unless the expected deadline has
> not been met. If it is expected to be ready by t
how many levels though in total?
On Nov 10, 2011, at 2:50 PM, Philip Bennefall wrote:
> Hi Thomas,
>
> yes, that makes sense. I could allow preorder users to play two more levels
> that are complete at this point, for instance. That would give a clear
> advantage when preordering, other than j
that's better, dark i agree. then if not end within a month you specify people
are not going to complain are they as it a small contract. also you could as i
say if you wish as an option have a donate to the project button if using
paypal or something not sure so that those like me who would pay
i would preorder and even donate to the project, seriously. every little helps
doesn't it?
On Nov 9, 2011, at 10:46 PM, Bryan Peterson wrote:
> I'd certainly preorder it if the option was available.
> They're coming to take me away, ha-haaa!
> - Original Message - From: "Philip Bennefall
are levels random i assume not but the fighting animals are?
On Nov 8, 2011, at 12:57 PM, Darren Duff wrote:
> Thanks for posting this phill
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: Tuesday, N
will the demo you recorded be the public demo?
On Nov 8, 2011, at 11:37 AM, Philip Bennefall wrote:
> Hi folks!
>
> After some requests, I have decided to release a much longer audio demo of my
> upcoming game Perilous Hearts. In this demo I explore the store at the start
> of the adventure wh
yeah i agree have these 2 levels as our playable ones for a demo perhaps
On Nov 8, 2011, at 6:56 PM, Yohandy wrote:
> same here. hopefully those levels will make it to a demo, since they've
> already been spoiled anyway. I'd prefer to play them than to listen to
> someone play them. plus I like
when will that version be out i thought we had previews last year too?
On Oct 31, 2011, at 6:40 PM, Phil Vlasak wrote:
> Hi Folks,
> Happy Halloween!
> Here is a preview of the Sarah Game version 1.2 with a Halloween kiss.
> http://www.pcsgames.net/sarah2011.mp3
>
>
> ---
> Gamers mailing list
that's why best not even say it be out then and just have not told anyone and
released it when out
On Oct 29, 2011, at 2:25 AM, Thomas Ward wrote:
> Hi,
>
> Unfortunately, no. Originally I was planning to release the game on or
> very near the 31st, but due to the fact I've been tied up with ot
it won't even download for me
On Oct 22, 2011, at 8:26 AM, Jeremy Kaldobsky wrote:
> I'll fix that error in the morning, thanks for letting me know.
>
> The zombies take more damage depending on how close to center you shoot them.
> It is actually possible to kill one with a single shot, if yo
hi tom how the haloween game project coming along?
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can we still get dark destroyer?
On Sep 30, 2011, at 10:51 AM, dark wrote:
> I believe I classed it as a space invaders game when writing the entry for
> audiogames.net, on the basis that even if you are only fighting one enemy,
> he's always above you and you shoot up at him avoiding the bombs
will it if it 3d just b one big sprawling level?
On Sep 28, 2011, at 11:03 PM, Thomas Ward wrote:
> Hi Shaun,
>
> Two comments here if I may.
>
> To start with I don't think the VI community has too many
> side-scrollers. There is only like five or six that I know of.
> Considering there were p
as said depends what you feel you can produce to your satisfaction in such a
short amount of time given that you want it to be a halowene project, not
exactly on october 31st but as close as to that as you can get I assume
On Sep 28, 2011, at 2:10 PM, Thomas Ward wrote:
> Hi Dark,
>
> Sorry, I
ah found original message now 3d, why not?
however, if you would like it for a couple of weeks, are you able to do a side
scroller but his halowene if that is your intention or a full 3d?
On Sep 28, 2011, at 12:47 PM, Charles Rivard wrote:
> Making this game a 3D game would not only give us some
what was the original on this project, and are we talking this halowene?
On Sep 28, 2011, at 12:39 PM, Thomas Ward wrote:
> Hi John,
>
> The original Castlevania games were 2d side-scrollers. However, this
> is only loosely based on those games. My game would be uniquely my
> own, but feature si
don't think it works with iOS 5 though
On Sep 20, 2011, at 4:49 PM, lirin wrote:
> only in UK or US appstore i believe. But watch out, there's two version, one
> with polish words is polish, second with english description is in french
>
> ---
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> If
hi anyone know where i can get the game
1812 heart of winter in french?
can't find it i heard it was available
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with nvda? Thanks.
>
> Jess
> - Original Message -
> From: "william lomas"
> To: "Gamers Discussion list"
> Sent: Friday, September 16, 2011 3:45 AM
> Subject: [Audyssey] greenies
>
>
>> hi all
>>
>>
>> when i run the
sound interesting?
On Sep 16, 2011, at 8:14 PM, Darren Harris wrote:
> I haven't even heard of them up until this message so I would be interested
> to know purely for interest sake.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Beha
hi all
when i run the greenies game, i press enter on new game and then i press enter
again to start it. i hear the marching sound but selecting greens with tab, or
shift tab doing nothing as when i try and build bridges etc. nothing happening.
how do I know what i am supposed to do.
how many mission hope have?
On Sep 15, 2011, at 6:58 PM, john wrote:
> About having walls in all missions:
> I think that while it might be handy, the real point of mission one is
> to get the ship finished before the goblins get to
> you. As you can't loose soldiers to them, (or at least
mailto:gamers-boun...@audyssey.org] On
> Behalf Of william lomas
> Sent: Wednesday, September 14, 2011 1:59 PM
> To: Gamers Discussion list
> Subject: [Audyssey] block party
>
> hi all i installed block party but when i run it on windows seven it
> has an error has anyon
hi all i installed block party but when i run it on windows seven it
has an error has anyone else noted this?
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start the game, then u get them
On Aug 19, 2011, at 2:40 AM, Che wrote:
> hmm, not seeing that, maybe it is on i phone and not droid version?
> when i start it up, i get play now, select level, something that sounds like
> start marathon, but nothing about instructions or tutorials.
> when i
> Behalf Of Ron Schamerhorn
> Sent: Monday, August 01, 2011 2:58 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] MOTA Development setbacks
>
> I'm guessing this was intended to be somewhat humourous. Well to put it
> bluntly itwent over like a lead balloon.
>
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i think
eventually people will lose interest
most of us buying it have played levels 1 and 2 for the last ten or so betas
On Aug 1, 2011, at 7:22 PM, Darren
how you get this to work windows seven not loading it for me
On Jul 23, 2011, at 11:47 AM, Karl Belanger wrote:
> Hi,
>
> I beat Awesome Homer for my second time today. Here is my log:
>
>
>
> Awesome Homer log file for 07-23-2011 By Jim Kitchen
>
> On level 1
>
> You jumped 29 barrels
hi all when i start awesome homer on windows seven 32 bit sapi just says select
then exit game arrow keys do nothing
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what is this game i not followed thread
On Jul 21, 2011, at 1:36 PM, Phil Vlasak wrote:
> Hi Jim,
> I think for conservatives and republicans, running to the left is
> unthinkable. And running to the right for liberals and democrats is
> unpleasant.
> I suggest that you put out both a democrat
shame your games won't work on mac? you missing out on a lot of users
On Jul 17, 2011, at 8:09 PM, Jeremy Kaldobsky wrote:
> Normally it is supposed to tell you, but a bug prevents it sometimes. The
> next version will have this bug fixed.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
>
torehouse.
>
> to move through the catagories of jobs, use e and r, through the people in
> each catagory, use d and f, to reassign a person use s and a, and shift d and
> f for buildings.
>
> Hth.
>
> Beware the grue!
>
> Dark.
> - Original Message ---
ut in game action unless you
> here the ticking.
>
> beware the grue!
>
> Dark.
> - Original Message - From: "william lomas"
> To: "Gamers Discussion list"
> Sent: Sunday, July 17, 2011 5:23 PM
> Subject: Re: [Audyssey] Castaways 1.0b thou
is the ticking sound when game in progress? or when paused?
On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:
> Hi Aprone
>
> Indeed I do understand what you are saying. I guess I was just thinking
> more of ambiance then hearing the metronome sort of thing thus giving an
> audio indicatio
hi all is there a way in cstaways to control peasants?
I have started this game and my storehouse is under construction are the
peasants doing this as with e and r, i don't see them in the list, only my
builders
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where i get the latest version
On Jul 17, 2011, at 4:50 PM, Christina wrote:
> I beat it twice... On the easy level and it was a close thing the second
> time.
> I'm going to try the perk that lets you start with a knight and see how that
> goes.
> I died the couple times I tried Normal.
> Chr
what is this game
On Jul 16, 2011, at 1:09 PM, burakyuksek wrote:
> Hi,
> I heard everybody is encountering with errors while trying to open the
> archive. Here is the dropbox link:
> http://dl.dropbox.com/u/5167306/Mission%20B.zip
> Also there is a German pack.
> saygılar sevgiler.
> ---
> Game
what is the objective though of this do we have missions or just keep going on
and on and on?
haven't played it yet
On Jul 13, 2011, at 7:51 PM, Lori Duncan wrote:
> Hi, I'm trying to find out more about this game, does it have sound or is it
> just text-based, and can you play with other peopl
how did your friend play it
On Jul 9, 2011, at 7:35 AM, Clement Chou wrote:
> To date, I have not actually tried it. Introduced meant I heard the game
> played and my friend explained what he was doing. I didn't get a chance to
> try it myself. lol.
>
> At 07:30 PM 08/07/2011, you wrote:
>>
it not playable
On Jul 8, 2011, at 5:05 AM, michael barnes wrote:
> Hey everyone that has a iPod iPhone iPad.
> I was doing some searching on the net and came across a game call iSpooks.
> This game is an audio game that is a fun game to try.
> The game is about being lost in this haunted house a
for us anyways lol
On Jul 6, 2011, at 7:16 PM, Clement Chou wrote:
> That may very well be true. And if so, that's a sad case... because I've
> heard that game is actually quite fun and once you start playing it it's
> impossible to put down... lol.
>
> At 11:06 AM 06/07/2011, you wrote:
>> H
ah i was thinking of the playroom glad rs ahve it too
On 19 Jun 2011, at 16:48, Brandon Misch wrote:
> it was in beta but is now released. that's why it was posted.
>
> On Jun 19, 2011, at 11:10 AM, william lomas wrote:
>
>> that has been in beta for ages i thought don
that has been in beta for ages i thought don't people know about it?
smile
On 19 Jun 2011, at 16:07, Ryan Smith wrote:
> Hi All,
>
> Due to popular demand, RS Games has released a version of the wildly
> popular game 1000 Miles. It's available now when you log in to RS
> Games. To read the instr
whilst i do apologize for saying it a scam it iclearly has not been tested with
blind gamers, bugs seems like it should still be beta to me form what i read on
audiogames.net and to be honest, specs were not given for blind users, although
i know the game is designed for everyone
On 16 Jun 201
ten dollars. And if you tried you'd probably be laughed out of the courtroom.
> We are the Knights who say...Ni!
> ----- Original Message - From: "william lomas"
> To: "Gamers Discussion list"
> Sent: Sunday, June 12, 2011 1:51 PM
> Subject: Re: [Audysse
contacting paypal myself believe me i not giving up
On 12 Jun 2011, at 20:49, Bryan Peterson wrote:
> I didn't even ask for my money back. It wasn't even ten bucks.
> We are the Knights who say...Ni!
> - Original Message ----- From: "william lomas"
don't let him get away with it
On 12 Jun 2011, at 20:49, Bryan Peterson wrote:
> I didn't even ask for my money back. It wasn't even ten bucks.
> We are the Knights who say...Ni!
> - Original Message ----- From: "william lomas"
> To: "Gamers
hat would seem to indicate that this is indeed a scam. So I'm no
> longer sure what to believe.
> We are the Knights who say...Ni!
> - Original Message - From: "william lomas"
> To: "Gamers Discussion list"
> Sent: Sunday, June 12, 2011 11
hi this just posted frmol Jyro on audiogames.net
Hello all! Welcome to the beginning of the series. Many new things have been
added in version 1.0 I'm definitely excited about things and want to personally
thank you for your patience. We are emailing download links to the game for the
p
my god this sounds awesome
On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:
> Hey guys, earlier this week I started working on a little game idea that
> popped in to my head at work. To clarify, this is Not! the game I've been
> developing with Locutus that will be using head tracking technol
age I
> imagine you'll need to enter that order number you would have gotten a few
> minutes or so after placing your order.
> We are the Knights who say...Ni!
> ----- Original Message - From: "william lomas"
> To: "Gamers Discussion list"
>
hi all according to Jyro airik the cleric should be out in a few hours he
posted to the audio games forum
Hey everyone! It's only a matter of hours from here. The game is being
finalized and prepared. Thanks for waiting. In the games industry, minor push
backs are normal. Assassin's Creed was p
hi no news on airk the cleric yet?
Will
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Hi all
I know the full game of airik isn't out yet but thought we have had a new demo
at least to show that at least, some progress is being made
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You can make
elf.
> That's not only stupid that's utterally pointless if there is a way to
> design the software product to meet the needs of Windows users as well
> as my needs as well. I've actually done that with the Genesis 3D 3.0
> engine. The game runs identically on Windows and Lin
hi tom et al,
can't you just release mota as it was in beta 18 i.e. finish the levels and be
done with it?
all these betas are now getting rediculous, i know you and I want mac support
as well Thomas but most of us are on windows, not Linux.
I'll be dead by the time you release a game
got itw orking i typed demo
On 22 May 2011, at 08:16, The Addictor wrote:
> I've been busting my *** for days now, fixing and improving this game. The
> following bugs were fixed.
> Uploader bug: Now comments actually get to the server.
> Demo bug: user name character limit was set to four, so
how do i try the demo it keeps asking me for username and serial number?
On 22 May 2011, at 08:16, The Addictor wrote:
> I've been busting my *** for days now, fixing and improving this game. The
> following bugs were fixed.
> Uploader bug: Now comments actually get to the server.
> Demo bug: u
where i get the game
On 20 May 2011, at 08:26, shaun everiss wrote:
> Well its not like just anyone could do that.
> But its something that needs fixing, bugs are posted to the list, and well,
> it needs fixing.
> And we are open, I could have easily not told the list or you and just gone
> on
ah but surely the game will not be asy easy as not killing antyhing and walking
across the level? smile
On 19 May 2011, at 16:49, Philip Bennefall wrote:
> Hi Phil,
>
> Personally I don't see this as a problem. You kill humans in games all the
> time, and that's just as harmless as killing mon
for a relatively low price. Nothing is
> certain in that regard yet, though.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - From: "william lomas"
> To: ; "Gamers Discussion list"
> Sent: Thursday, May 19, 2011 2:15 PM
> Subjec
; that I mentioned in December last year.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - From: "william lomas"
> To: ; "Gamers Discussion list"
> Sent: Thursday, May 19, 2011 2:04 PM
> Subject: Re: [Audyssey] Speech on Blastbay pr
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