Re: [Audyssey] MOTA Good News/Bad News
Cool. can't wait to play them. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 9:24 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Sure is. Not sure what level I'm going to put him on though. I'm going to be doing some major revamping of the game as soon as I get this frickin' game engine working. I've got levels 3 and 4 ready to be added but am uncertain about adding them with the engine being unstable. On 10/17/10, Bryan Peterson wrote: I notice there's a Cyclops sound in the folder as well. Another boss? We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
I have a core2 duo 2.01ghz, wigh 2gb ram. input after a bit starts sucking but sounds don't. then again this soundcard in here is real cheap At 09:26 a.m. 18/10/2010, you wrote: Hi, Probably. My main laptop has a Pentium 3.6 in it and the game runs smoothly and responsively on that machine. I've got an older 2 GHZ laptop strictly used for testing purposes and while the game runs I notice some lag in the input and loading of sounds. That's just the speed and memory of the machine at fault I think. On 10/17/10, Charles Rivard wrote: > So, will beta 16 run faster on a processor faster than 3 gig as opposed to a > 1.9 gig processor? > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Sure is. Not sure what level I'm going to put him on though. I'm going to be doing some major revamping of the game as soon as I get this frickin' game engine working. I've got levels 3 and 4 ready to be added but am uncertain about adding them with the engine being unstable. On 10/17/10, Bryan Peterson wrote: > I notice there's a Cyclops sound in the folder as well. Another boss? > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
yeah. thats a point I didn't think on. At 08:50 a.m. 18/10/2010, you wrote: Hi Shaun, Well, as I said in my earlier post the window does two things. It provides a Windows look and feel to the game, and the second is I use it for capturing keyboard, mouse, and joystick input. If we remove the window we also lose the input support it provides as well. Not cool. On 10/17/10, shaun everiss wrote: > what would happen if you did it that way, we don't need the window > really as long as it appears as a task and not something else i have > no issue with it. > At 07:33 p.m. 17/10/2010, you wrote: >>Hi, >>Haha. Not going to happen. Basically, all I use SFML for is to create >>an empty window which accepts keyboard, mouse, and joystick input. If >>I didn't need the GUI for the Windows look/feel I'd probably just run >>it from a command prompt. Grin. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
hmmm the scroling text sounds nice. though whatever works. if that engine has issues that are causing exit issues well. At 08:32 a.m. 18/10/2010, you wrote: Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wouldn't do us any good, but for sighties that come over and want to see what you are doing will have something more interesting to see than an empty black window. Either that or scroll text on the screen using the graphics engine that mirrors the speech output. Smile. On 10/17/10, Kevin Weispfennig wrote: > Hi, > > But that would look a little odd to me. A powerful, awesome game, in a > boring Commandline window? With probably status reports floating the > way... Oh wait, you could turn them off. Never mind. I like the window as > it is. Nice black background... > > Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
I notice there's a Cyclops sound in the folder as well. Another boss? We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Sky Taylor" ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:40 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi Sky, That's correct. The Hydra isn't in the demo, because it won't show up until the full release. It is just one of a number of more difficult monsters that are on later levels in the game. I've got a few more monsters in mind, but haven't actually gotten around to creating there sound effects etc. On 10/17/10, Sky Taylor wrote: Oh by the way Thomas, while I was going through the sounds folder I saw a file with a monster that appears when you go into the water. I played both levels, and the water is not in the beta I've got. Perhaps the water level or whatever it's called will be in the full version of the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Well there's going to be tenlevels or so so I imagine it would be. We are the Knights who say...Ni! - Original Message - From: "Sky Taylor" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:28 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Oh by the way Thomas, while I was going through the sounds folder I saw a file with a monster that appears when you go into the water. I played both levels, and the water is not in the beta I've got. Perhaps the water level or whatever it's called will be in the full version of the game. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:23 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, I know at least one private tester has, but the rest haven't had it which is why it slipped through the beta 14 testing cycle. I'd have tried to fix it earlier had i known it was a serious problem, but all private testers will get a copy anyway as they need to stay current with the updates introduced in beta 16. On 10/17/10, Charles Rivard wrote: Are those private testers a few of those who have had the crashing problem? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi Sky, That's correct. The Hydra isn't in the demo, because it won't show up until the full release. It is just one of a number of more difficult monsters that are on later levels in the game. I've got a few more monsters in mind, but haven't actually gotten around to creating there sound effects etc. On 10/17/10, Sky Taylor wrote: > Oh by the way Thomas, while I was going through the sounds folder I saw a > file with a monster that appears when you go into the water. I played both > levels, and the water is not in the beta I've got. Perhaps the water level > or whatever it's called will be in the full version of the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Absolutely not. We are only talking about one picture that is basically nothing more than some eye candy to make the window look better. We are not talking about 3d graphics andactual video for the game. Totally different thing here. It would be something like saying you can play an entire game while looking at the cover art on the front of the box such and such a game came in. Obviously, since that is just cover art, not the video, obviously you would have to depend on sounds and other feedback as the screen itself would be useless for a sighted person other than the obvious fact the screen isn't pitch black. Smile. On 10/17/10, Charles Rivard wrote: > Would this give a partially sighted player, or a sighted one for that > matter, any advantage over a totally blind player? > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Funny you should mention that since my wife saw me playing MOTA the other day just as she was about to leave for work. She seemed very intrigued by it which is encouraging if I were to ask her to work with me on developing. She is something of a computer geek though so it's not impossible... We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:32 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wouldn't do us any good, but for sighties that come over and want to see what you are doing will have something more interesting to see than an empty black window. Either that or scroll text on the screen using the graphics engine that mirrors the speech output. Smile. On 10/17/10, Kevin Weispfennig wrote: Hi, But that would look a little odd to me. A powerful, awesome game, in a boring Commandline window? With probably status reports floating the way... Oh wait, you could turn them off. Never mind. I like the window as it is. Nice black background... Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Oh by the way Thomas, while I was going through the sounds folder I saw a file with a monster that appears when you go into the water. I played both levels, and the water is not in the beta I've got. Perhaps the water level or whatever it's called will be in the full version of the game. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:23 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, I know at least one private tester has, but the rest haven't had it which is why it slipped through the beta 14 testing cycle. I'd have tried to fix it earlier had i known it was a serious problem, but all private testers will get a copy anyway as they need to stay current with the updates introduced in beta 16. On 10/17/10, Charles Rivard wrote: Are those private testers a few of those who have had the crashing problem? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Probably. My main laptop has a Pentium 3.6 in it and the game runs smoothly and responsively on that machine. I've got an older 2 GHZ laptop strictly used for testing purposes and while the game runs I notice some lag in the input and loading of sounds. That's just the speed and memory of the machine at fault I think. On 10/17/10, Charles Rivard wrote: > So, will beta 16 run faster on a processor faster than 3 gig as opposed to a > 1.9 gig processor? > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Oh my god, imagine playing mota without any control. That would be not, fun, at all. Kevin - Original Message - From: Thomas Ward To: Gamers Discussion list Date: Sun, 17 Oct 2010 15:50:02 -0400 Subject: Re: [Audyssey] MOTA Good News/Bad News > Hi Shaun, > Well, as I said in my earlier post the window does two things. It > provides a Windows look and feel to the game, and the second is I use > it for capturing keyboard, mouse, and joystick input. If we remove > the window we also lose the input support it provides as well. Not > cool. > > On 10/17/10, shaun everiss wrote: > > what would happen if you did it that way, we don't need the window > > really as long as it appears as a task and not something else i have > > no issue with it. > > At 07:33 p.m. 17/10/2010, you wrote: > >>Hi, > >>Haha. Not going to happen. Basically, all I use SFML for is to create > >>an empty window which accepts keyboard, mouse, and joystick input. If > >>I didn't need the GUI for the Windows look/feel I'd probably just run > >>it from a command prompt. Grin. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, I know at least one private tester has, but the rest haven't had it which is why it slipped through the beta 14 testing cycle. I'd have tried to fix it earlier had i known it was a serious problem, but all private testers will get a copy anyway as they need to stay current with the updates introduced in beta 16. On 10/17/10, Charles Rivard wrote: > Are those private testers a few of those who have had the crashing problem? > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Nope it won't at all, since it is only one picture, which is like for us a background sound. And if a background sound helps you identify that the next room you will fall down a pit, then I would be scared. Kevin - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Date: Sun, 17 Oct 2010 14:59:06 -0500 Subject: Re: [Audyssey] MOTA Good News/Bad News > Would this give a partially sighted player, or a sighted one for that > matter, any advantage over a totally blind player? > > --- > Shepherds are the best beasts! > - Original Message - > From: "Thomas Ward" > To: ; "Gamers Discussion list" > Sent: Sunday, October 17, 2010 2:32 PM > Subject: Re: [Audyssey] MOTA Good News/Bad News > > > > Hi, > > Lol! Actually, I've been thinking of loading a jpg file of a temple > > or tomb to make the main window a little more apealing. Yeah, It > > wouldn't do us any good, but for sighties that come over and want to > > see what you are doing will have something more interesting to see > > than an empty black window. Either that or scroll text on the screen > > using the graphics engine that mirrors the speech output. > > > > Smile. > > > > > > On 10/17/10, Kevin Weispfennig wrote: > >> Hi, > >> > >> But that would look a little odd to me. A powerful, awesome game, in a > >> boring Commandline window? With probably status reports floating the > >> way... Oh wait, you could turn them off. Never mind. I like the window as > >> it is. Nice black background... > >> > >> Kevin > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
So, will beta 16 run faster on a processor faster than 3 gig as opposed to a 1.9 gig processor? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:18 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi Kevin, Part of it could be do to your processor speed, but mostly it comes down to the fact SFML uses an event driven keyboard input system. There are two types of input systems. The first is the direct input system used by DirectX and the second is the more common event driven input system. With DirectX DirectInput when the library is properly initialized it acquires direct and exclusive access to the keyboard, mouse, joystick, whatever. As a result the program has direct access to and full control of the keyboard while the program is in the foreground. It can poll the state of the keyboard say 50 times a second, store the state of the keyboard in a buffer, and act upon one or more keyboard commands at the same time. This is obviously much faster because the program doesn't have to wait on the operating system like Windows to dispatch the state of the keyboard through various levels until the application is signaled with a key down or key up message. With an event driven system such as that SFML uses the operating system has control of the keyboard, mouse, etc and is in charge of key down and key up events. It stores these events in a message queue where it is later dispatched to whatever application happens to be waiting for a key down or key up event. In normal day to day applications like Notepad nobody seams to notice that this is happening because speed isn't critical to using the application. In games though the event driven system is more noticable because people expect lightning fast performance, reaction times, etc but often have to wait for the operating system to catch up and process all of their key presses and releases at a rate higher than it was designed to do. For example, I've seen or heard of gamers that bang there keyboards hundreds of times a second trying to get the program to react faster. The problem with that approach is unknown to them they are making matters worse by flooding the message queue with more events to process and dispatch. That kind of behavior slows the input down rather than speeds it up, because they aren't giving the OS time to catch up with there rapidfire key presses and releases. A case in point. i'm sure you have seen times where Angela is walking or running in the game and the game will freeze for half a second or so and continue. This is in part do to the fact the game is trying to poll the message queue for input messages, but the operating system is delayed do to trying to catch up with x number of events being processed at once. The solution, which I have introduced in beta 16, is to slow the application down and have it poll the message queue maybe 40 times a second instead of 50 times a second or whatever. That way the application will give the CPU some breathing time to process the queue without constantly sending and recieving messages it can't keep up with. Plus I have decided to drop some events that are unnecessary repetes. I think you will find beta 16 has a smoother input system simply because I've backed off on sending and recieving input events at a pace the OS can't cope with and handle. So the short answer is the input is a bit slower because we don't have direct access to the keyboard. We have to poll the operating system itself for what the keyboard is doing, and that isn't the quickest and most reliable way to get input It just happens to be the most practical when multiple operating systems are involved. HTH On 10/17/10, Kevin Weispfennig wrote: Hello, I am wondering... Just curious, what makes the arrow keys so non-responcive in the main menu? Not that I have a problem with it, which I don't, but I am just wondering as to why this is... Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Would this give a partially sighted player, or a sighted one for that matter, any advantage over a totally blind player? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:32 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wouldn't do us any good, but for sighties that come over and want to see what you are doing will have something more interesting to see than an empty black window. Either that or scroll text on the screen using the graphics engine that mirrors the speech output. Smile. On 10/17/10, Kevin Weispfennig wrote: Hi, But that would look a little odd to me. A powerful, awesome game, in a boring Commandline window? With probably status reports floating the way... Oh wait, you could turn them off. Never mind. I like the window as it is. Nice black background... Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Are those private testers a few of those who have had the crashing problem? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:44 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, It isn't the window itself that is causing the game to blue screenon exit. From what I've been able to discover thus far it looks like the call to sf::Window::Display() which is used to update the display is what is actually crashing the game. Since we don't need to refresh the display I've now removed it from the main loop. I hope that by removing it the game will no longer crash on exit. We should know soon as I'm going to give the patch to a couple of private testers for testing. As for using something generic sf::Window is as pretty generic as they come, and we need it for keyboard, mouse, and joystick input anyway. Without that library being initialized and used we don't have any input system. Cheers! On 10/17/10, shaun everiss wrote: get rid of the stupid window I wouldn't care at all. I wouldn't care if it looked like a terminal. Hmmm if it is an issue with the graphics engine though that probably needs fixing. On that note if all you want is a window is there something generic you can use just for that? if not kill it as long as it runs as a normal task, ie alt tab does not get me out of it then do it. If this requiring it to look like a window is crashing the game, unless we need our readers active then I have no issue make it shove totally off. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi Shaun, Well, as I said in my earlier post the window does two things. It provides a Windows look and feel to the game, and the second is I use it for capturing keyboard, mouse, and joystick input. If we remove the window we also lose the input support it provides as well. Not cool. On 10/17/10, shaun everiss wrote: > what would happen if you did it that way, we don't need the window > really as long as it appears as a task and not something else i have > no issue with it. > At 07:33 p.m. 17/10/2010, you wrote: >>Hi, >>Haha. Not going to happen. Basically, all I use SFML for is to create >>an empty window which accepts keyboard, mouse, and joystick input. If >>I didn't need the GUI for the Windows look/feel I'd probably just run >>it from a command prompt. Grin. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, It isn't the window itself that is causing the game to blue screenon exit. From what I've been able to discover thus far it looks like the call to sf::Window::Display() which is used to update the display is what is actually crashing the game. Since we don't need to refresh the display I've now removed it from the main loop. I hope that by removing it the game will no longer crash on exit. We should know soon as I'm going to give the patch to a couple of private testers for testing. As for using something generic sf::Window is as pretty generic as they come, and we need it for keyboard, mouse, and joystick input anyway. Without that library being initialized and used we don't have any input system. Cheers! On 10/17/10, shaun everiss wrote: > get rid of the stupid window I wouldn't care at all. > I wouldn't care if it looked like a terminal. > Hmmm if it is an issue with the graphics engine though that probably > needs fixing. > On that note if all you want is a window is there something generic > you can use just for that? > if not kill it as long as it runs as a normal task, ie alt tab does > not get me out of it then do it. > If this requiring it to look like a window is crashing the game, > unless we need our readers active then I have no issue make it shove > totally off. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wouldn't do us any good, but for sighties that come over and want to see what you are doing will have something more interesting to see than an empty black window. Either that or scroll text on the screen using the graphics engine that mirrors the speech output. Smile. On 10/17/10, Kevin Weispfennig wrote: > Hi, > > But that would look a little odd to me. A powerful, awesome game, in a > boring Commandline window? With probably status reports floating the > way... Oh wait, you could turn them off. Never mind. I like the window as > it is. Nice black background... > > Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi Kevin, Part of it could be do to your processor speed, but mostly it comes down to the fact SFML uses an event driven keyboard input system. There are two types of input systems. The first is the direct input system used by DirectX and the second is the more common event driven input system. With DirectX DirectInput when the library is properly initialized it acquires direct and exclusive access to the keyboard, mouse, joystick, whatever. As a result the program has direct access to and full control of the keyboard while the program is in the foreground. It can poll the state of the keyboard say 50 times a second, store the state of the keyboard in a buffer, and act upon one or more keyboard commands at the same time. This is obviously much faster because the program doesn't have to wait on the operating system like Windows to dispatch the state of the keyboard through various levels until the application is signaled with a key down or key up message. With an event driven system such as that SFML uses the operating system has control of the keyboard, mouse, etc and is in charge of key down and key up events. It stores these events in a message queue where it is later dispatched to whatever application happens to be waiting for a key down or key up event. In normal day to day applications like Notepad nobody seams to notice that this is happening because speed isn't critical to using the application. In games though the event driven system is more noticable because people expect lightning fast performance, reaction times, etc but often have to wait for the operating system to catch up and process all of their key presses and releases at a rate higher than it was designed to do. For example, I've seen or heard of gamers that bang there keyboards hundreds of times a second trying to get the program to react faster. The problem with that approach is unknown to them they are making matters worse by flooding the message queue with more events to process and dispatch. That kind of behavior slows the input down rather than speeds it up, because they aren't giving the OS time to catch up with there rapidfire key presses and releases. A case in point. i'm sure you have seen times where Angela is walking or running in the game and the game will freeze for half a second or so and continue. This is in part do to the fact the game is trying to poll the message queue for input messages, but the operating system is delayed do to trying to catch up with x number of events being processed at once. The solution, which I have introduced in beta 16, is to slow the application down and have it poll the message queue maybe 40 times a second instead of 50 times a second or whatever. That way the application will give the CPU some breathing time to process the queue without constantly sending and recieving messages it can't keep up with. Plus I have decided to drop some events that are unnecessary repetes. I think you will find beta 16 has a smoother input system simply because I've backed off on sending and recieving input events at a pace the OS can't cope with and handle. So the short answer is the input is a bit slower because we don't have direct access to the keyboard. We have to poll the operating system itself for what the keyboard is doing, and that isn't the quickest and most reliable way to get input It just happens to be the most practical when multiple operating systems are involved. HTH On 10/17/10, Kevin Weispfennig wrote: > Hello, > > I am wondering... Just curious, what makes the arrow keys so non-responcive > in the main menu? Not that I have a problem with it, which I don't, but I > am just wondering as to why this is... > > Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hello, I am wondering... Just curious, what makes the arrow keys so non-responcive in the main menu? Not that I have a problem with it, which I don't, but I am just wondering as to why this is... Kevin - Original Message - From: Thomas Ward To: Gamers Discussion list Date: Sat, 16 Oct 2010 21:43:22 -0400 Subject: Re: [Audyssey] MOTA Good News/Bad News > Hi, > Well, before we completely rule out the input as "sucky" let's > remember this is a beta. That means I'm testing and trying different > things to see how they work. I've already made a few changes to the > input system in beta 16 that has improved input and made it a bit > smoother and responsive than beta 15. A lot of what is needed here is > fine tuning of the code, but I can't do that with this stop error > hanging over my head. > Fortunately, I have an idea as to what is happening, but still not > exactly certain as to what is causing it. I'm looking at various > possibilities which hopefully bare fruit soon. I've got a possible > patch in the works for the beta testers which might, repete might, fix > it, but we won't know until it gets tested. > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, I think the graphics engine is what makes my computer go literarely hot. The fan starts kicking in as if I were playing a super-high quality graphic and video video game. Kevin - Original Message - From: shaun everiss To: Gamers Discussion list Date: Sun, 17 Oct 2010 20:30:45 +1300 Subject: Re: [Audyssey] MOTA Good News/Bad News > get rid of the stupid window I wouldn't care at all. > I wouldn't care if it looked like a terminal. > Hmmm if it is an issue with the graphics engine though that probably > needs fixing. > On that note if all you want is a window is there something generic > you can use just for that? > if not kill it as long as it runs as a normal task, ie alt tab does > not get me out of it then do it. > If this requiring it to look like a window is crashing the game, > unless we need our readers active then I have no issue make it shove > totally off. > At 07:45 p.m. 17/10/2010, you wrote: > >Hi, > >Well, even though i don't actually use any drawing and rendering > >graphics with the game engine I still need to depend on the graphics > >libraries to draw a simple Window to the screen. Otherwise you would > >be playing the game in a Windows command prompt or a Linux terminal > >window. That would be fine I suppose, but most people expect a Windows > >application to, well, have a window of some kind rather than being > >played > >through a command prompt window, or via a terminal window on Linux. If > >it were up to me personally I'd just get rid of the window and play it > >through a command prompt window/terminal window as the GUI is only > >there to look like a Windows application. Beyond that the graphics > >engine does nothing useful for us. > > > > > > > >On 10/16/10, clement chou wrote: > > > Okay, I thought it'd be the other way around. But at least we know what the > > > problem is. Though I would think because there are graphics the graphics > > > engine wouldn't be involved. > > > > > > > > > --- > > > Gamers mailing list __ Gamers@audyssey.org > > > If you want to leave the list, send E-mail to > > > gamers-unsubscr...@audyssey.org. > > > You can make changes or update your subscription via the web, at > > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > > All messages are archived and can be searched and read at > > > http://www.mail-archive.com/gam...@audyssey.org. > > > If you have any questions or concerns regarding the management of the list, > > > please send E-mail to gamers-ow...@audyssey.org. > > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, But that would look a little odd to me. A powerful, awesome game, in a boring Commandline window? With probably status reports floating the way... Oh wait, you could turn them off. Never mind. I like the window as it is. Nice black background... Kevin - Original Message - From: "clement chou" To: "Gamers Discussion list" Date: Sun, 17 Oct 2010 00:14:17 -0800 Subject: Re: [Audyssey] MOTA Good News/Bad News > Actualy, I tend to agree.. I wouldn't have a problem wit that either. > - Original Message - > From: "shaun everiss" > To: "Gamers Discussion list" > Sent: Saturday, October 16, 2010 11:27 PM > Subject: Re: [Audyssey] MOTA Good News/Bad News > > > > what would happen if you did it that way, we don't need the window really > > as long as it appears as a task and not something else i have no issue > > with it. > > At 07:33 p.m. 17/10/2010, you wrote: > >>Hi, > >>Haha. Not going to happen. Basically, all I use SFML for is to create > >>an empty window which accepts keyboard, mouse, and joystick input. If > >>I didn't need the GUI for the Windows look/feel I'd probably just run > >>it from a command prompt. Grin. > >> > >> > >>On 10/16/10, Phil Vlasak wrote: > >> > Hi Thomas, > >> > Wouldn't be funny if the missing memory was for loading and playing > >> > files > >> > that you removed such as the title file and the cut scene? > >> > smiles, > >> > Phil > >> > > >> > > >> > --- > >> > Gamers mailing list __ Gamers@audyssey.org > >> > If you want to leave the list, send E-mail to > >> > gamers-unsubscr...@audyssey.org. > >> > You can make changes or update your subscription via the web, at > >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> > All messages are archived and can be searched and read at > >> > http://www.mail-archive.com/gam...@audyssey.org. > >> > If you have any questions or concerns regarding the management of the > >> > list, > >> > please send E-mail to gamers-ow...@audyssey.org. > >> > > >> > >>--- > >>Gamers mailing list __ Gamers@audyssey.org > >>If you want to leave the list, send E-mail to > >>gamers-unsubscr...@audyssey.org. > >>You can make changes or update your subscription via the web, at > >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>All messages are archived and can be searched and read at > >>http://www.mail-archive.com/gam...@audyssey.org. > >>If you have any questions or concerns regarding the management of the > >>list, > >>please send E-mail to gamers-ow...@audyssey.org. > > > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Actualy, I tend to agree.. I wouldn't have a problem wit that either. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:27 PM Subject: Re: [Audyssey] MOTA Good News/Bad News what would happen if you did it that way, we don't need the window really as long as it appears as a task and not something else i have no issue with it. At 07:33 p.m. 17/10/2010, you wrote: Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts keyboard, mouse, and joystick input. If I didn't need the GUI for the Windows look/feel I'd probably just run it from a command prompt. Grin. On 10/16/10, Phil Vlasak wrote: > Hi Thomas, > Wouldn't be funny if the missing memory was for loading and playing > files > that you removed such as the title file and the cut scene? > smiles, > Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
get rid of the stupid window I wouldn't care at all. I wouldn't care if it looked like a terminal. Hmmm if it is an issue with the graphics engine though that probably needs fixing. On that note if all you want is a window is there something generic you can use just for that? if not kill it as long as it runs as a normal task, ie alt tab does not get me out of it then do it. If this requiring it to look like a window is crashing the game, unless we need our readers active then I have no issue make it shove totally off. At 07:45 p.m. 17/10/2010, you wrote: Hi, Well, even though i don't actually use any drawing and rendering graphics with the game engine I still need to depend on the graphics libraries to draw a simple Window to the screen. Otherwise you would be playing the game in a Windows command prompt or a Linux terminal window. That would be fine I suppose, but most people expect a Windows application to, well, have a window of some kind rather than being played through a command prompt window, or via a terminal window on Linux. If it were up to me personally I'd just get rid of the window and play it through a command prompt window/terminal window as the GUI is only there to look like a Windows application. Beyond that the graphics engine does nothing useful for us. On 10/16/10, clement chou wrote: > Okay, I thought it'd be the other way around. But at least we know what the > problem is. Though I would think because there are graphics the graphics > engine wouldn't be involved. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Fair enough. Was just curious, that's all. I know computers, just not the complete ins and outs. haha. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:45 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Well, even though i don't actually use any drawing and rendering graphics with the game engine I still need to depend on the graphics libraries to draw a simple Window to the screen. Otherwise you would be playing the game in a Windows command prompt or a Linux terminal window. That would be fine I suppose, but most people expect a Windows application to, well, have a window of some kind rather than being played through a command prompt window, or via a terminal window on Linux. If it were up to me personally I'd just get rid of the window and play it through a command prompt window/terminal window as the GUI is only there to look like a Windows application. Beyond that the graphics engine does nothing useful for us. On 10/16/10, clement chou wrote: Okay, I thought it'd be the other way around. But at least we know what the problem is. Though I would think because there are graphics the graphics engine wouldn't be involved. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
what would happen if you did it that way, we don't need the window really as long as it appears as a task and not something else i have no issue with it. At 07:33 p.m. 17/10/2010, you wrote: Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts keyboard, mouse, and joystick input. If I didn't need the GUI for the Windows look/feel I'd probably just run it from a command prompt. Grin. On 10/16/10, Phil Vlasak wrote: > Hi Thomas, > Wouldn't be funny if the missing memory was for loading and playing files > that you removed such as the title file and the cut scene? > smiles, > Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
HiCharles, I doubt it. The only call the main loop makes to the graphics engine is the Display() method that just redraws or refreshes the state of the window once and a while. As I think this line of the code is the one causing the crash I've removed it from the main loop. Since we are dealing with a static empty window we don't need to constantly refresh the screen anyway. However, I've played a couple of games and with or without the engine refreshing the screen I haven't noticed any change in performance for better or for worse. On 10/16/10, Charles Rivard wrote: > If there are no calls to the graphics engine, will the program operate more > responsively? I haven't been having a response problem as far as speed is > concerned, but it's a thought. > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Well, even though i don't actually use any drawing and rendering graphics with the game engine I still need to depend on the graphics libraries to draw a simple Window to the screen. Otherwise you would be playing the game in a Windows command prompt or a Linux terminal window. That would be fine I suppose, but most people expect a Windows application to, well, have a window of some kind rather than being played through a command prompt window, or via a terminal window on Linux. If it were up to me personally I'd just get rid of the window and play it through a command prompt window/terminal window as the GUI is only there to look like a Windows application. Beyond that the graphics engine does nothing useful for us. On 10/16/10, clement chou wrote: > Okay, I thought it'd be the other way around. But at least we know what the > problem is. Though I would think because there are graphics the graphics > engine wouldn't be involved. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts keyboard, mouse, and joystick input. If I didn't need the GUI for the Windows look/feel I'd probably just run it from a command prompt. Grin. On 10/16/10, Phil Vlasak wrote: > Hi Thomas, > Wouldn't be funny if the missing memory was for loading and playing files > that you removed such as the title file and the cut scene? > smiles, > Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Okay, I thought it'd be the other way around. But at least we know what the problem is. Though I would think because there are graphics the graphics engine wouldn't be involved. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi Thomas, Wouldn't be funny if the missing memory was for loading and playing files that you removed such as the title file and the cut scene? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
If there are no calls to the graphics engine, will the program operate more responsively? I haven't been having a response problem as far as speed is concerned, but it's a thought. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 9:15 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, On the contrary the blue screen, Windows stop error, is actually there to keep from harming your system. It makes a dump of the last known state of the system safely unloads everything, and reboots. So the fact people are getting blue screens shouldn't be harming there systems by playing the game. It is more an annoyance than anything else. As for fixing the stop error I've got leads. One of the leads I'm looking at is an error in the SFML graphics engine were it causes the DirectX graphics driver to crash. Since we don't need graphics I can remove any calls to the graphics engine and that could possibly end up fixing the problem. Plus I've been rewriting some things to do a better job of garbage collection as well. Even if the garbage collection doesn't solve the error it will make the engine a lot better at memory management and system resources than it currently is. On 10/16/10, clement chou wrote: Yeah, I would imagne so... it would be frustrating not to mention harmful to the computer if it had to reboot every time someone wanted to play the game who was a frequent player. I fervently hope this gets resolved for the next beta. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, On the contrary the blue screen, Windows stop error, is actually there to keep from harming your system. It makes a dump of the last known state of the system safely unloads everything, and reboots. So the fact people are getting blue screens shouldn't be harming there systems by playing the game. It is more an annoyance than anything else. As for fixing the stop error I've got leads. One of the leads I'm looking at is an error in the SFML graphics engine were it causes the DirectX graphics driver to crash. Since we don't need graphics I can remove any calls to the graphics engine and that could possibly end up fixing the problem. Plus I've been rewriting some things to do a better job of garbage collection as well. Even if the garbage collection doesn't solve the error it will make the engine a lot better at memory management and system resources than it currently is. On 10/16/10, clement chou wrote: > Yeah, I would imagne so... it would be frustrating not to mention harmful to > the computer if it had to reboot every time someone wanted to play the game > who was a frequent player. I fervently hope this gets resolved for the next > beta. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
For a second there, it sounded like a form of computer Alzheimer's. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 7:07 PM Subject: [Audyssey] MOTA Good News/Bad News Hi everyone, Ok, I have some good news and bad news regarding the ongoing research into the stop error, AKA Blue Screen of Death, created when exiting Mysteries of the Ancients. The good news is a couple of you have sent me a copy of your minidump files which has allowed me to extract the stop error code the BSOD displayed shortly before Windows goes down for the count. as expected the stop error code relates to a memory access violation of some kind. The bad news is that particular error code, stop error 0x1050, usually indicates faulty memory. I'm not saying that your memory is actually faulty only that Windows XP thinks your memory is faulty for some reason. Unless of course you are over 70 and memory is the first thing to go. Just kidding. Seriously though, apparently when the program exits forsome reason Windows can't access a block of memory for some reason, signals a page fault, blue screens, and reboots. Why this doesn't happen on every single Windows computer out there is beyond me, but thats what I've found out so far. Now, that I have some idea of what is causing the crash I can go through and hopefully discover what isn't getting uninitialized before exiting. There is apparently something hanging on to a block of memory when the program closes and Windows gets a bit tempermental about it, and wants it back. In short the BSOD is like Windows throwing a temper tantrem. "Its mine. That is my memory, and you can't have it. Give it back. Give it back. Mommie, make him give it back. Fine, I'll just shut down and reboot." And who says computers don't have personalities? Hahahahaha! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Yeah, I would imagne so... it would be frustrating not to mention harmful to the computer if it had to reboot every time someone wanted to play the game who was a frequent player. I fervently hope this gets resolved for the next beta. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:32 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Yeah, hopefully. I have a couple of leads I'm looking into and one of them might pan out and fix the problem. i certainly hope so as I don't, reallly really realy don't, want to go back to beta 13 and start over again. Other than this nasty blue screen issue the new engine is shaping up ok. Some of the other issues are miner annoyances that can be easily fixed with some experimentation and work, but this stop error is a huge show stopper. On 10/16/10, clement chou wrote: Hi Tom. Glad you've found the problem... hopefully that means those of us who have problems won't have them for much longer. But I knew I should've been nicer to the computer... al those times I banged my hand on the tower... guess it didn't like it that much! Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi Thomas, Lol...I liked your analogy. "Fine, I'll just reboot." Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 7:08 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Good News/Bad News Hi everyone, Ok, I have some good news and bad news regarding the ongoing research into the stop error, AKA Blue Screen of Death, created when exiting Mysteries of the Ancients. The good news is a couple of you have sent me a copy of your minidump files which has allowed me to extract the stop error code the BSOD displayed shortly before Windows goes down for the count. as expected the stop error code relates to a memory access violation of some kind. The bad news is that particular error code, stop error 0x1050, usually indicates faulty memory. I'm not saying that your memory is actually faulty only that Windows XP thinks your memory is faulty for some reason. Unless of course you are over 70 and memory is the first thing to go. Just kidding. Seriously though, apparently when the program exits forsome reason Windows can't access a block of memory for some reason, signals a page fault, blue screens, and reboots. Why this doesn't happen on every single Windows computer out there is beyond me, but thats what I've found out so far. Now, that I have some idea of what is causing the crash I can go through and hopefully discover what isn't getting uninitialized before exiting. There is apparently something hanging on to a block of memory when the program closes and Windows gets a bit tempermental about it, and wants it back. In short the BSOD is like Windows throwing a temper tantrem. "Its mine. That is my memory, and you can't have it. Give it back. Give it back. Mommie, make him give it back. Fine, I'll just shut down and reboot." And who says computers don't have personalities? Hahahahaha! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Well, before we completely rule out the input as "sucky" let's remember this is a beta. That means I'm testing and trying different things to see how they work. I've already made a few changes to the input system in beta 16 that has improved input and made it a bit smoother and responsive than beta 15. A lot of what is needed here is fine tuning of the code, but I can't do that with this stop error hanging over my head. Fortunately, I have an idea as to what is happening, but still not exactly certain as to what is causing it. I'm looking at various possibilities which hopefully bare fruit soon. I've got a possible patch in the works for the beta testers which might, repete might, fix it, but we won't know until it gets tested. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
well at least you know what it is now. if you get that issue sorted out the restof the stuff shoule be easy enough, the input system is a bit sucky but for an opensource engine thats probably expected in fact I was affraid after beta 14 that the game would be completely ruined, though opensource is not generally crap, I use nvda and thats opensource, winlame and audacity. still its good that most stuff seems to work. keep on going man, if you can get this exit issue working then things should be ok. At 01:07 p.m. 17/10/2010, you wrote: Hi everyone, Ok, I have some good news and bad news regarding the ongoing research into the stop error, AKA Blue Screen of Death, created when exiting Mysteries of the Ancients. The good news is a couple of you have sent me a copy of your minidump files which has allowed me to extract the stop error code the BSOD displayed shortly before Windows goes down for the count. as expected the stop error code relates to a memory access violation of some kind. The bad news is that particular error code, stop error 0x1050, usually indicates faulty memory. I'm not saying that your memory is actually faulty only that Windows XP thinks your memory is faulty for some reason. Unless of course you are over 70 and memory is the first thing to go. Just kidding. Seriously though, apparently when the program exits forsome reason Windows can't access a block of memory for some reason, signals a page fault, blue screens, and reboots. Why this doesn't happen on every single Windows computer out there is beyond me, but thats what I've found out so far. Now, that I have some idea of what is causing the crash I can go through and hopefully discover what isn't getting uninitialized before exiting. There is apparently something hanging on to a block of memory when the program closes and Windows gets a bit tempermental about it, and wants it back. In short the BSOD is like Windows throwing a temper tantrem. "Its mine. That is my memory, and you can't have it. Give it back. Give it back. Mommie, make him give it back. Fine, I'll just shut down and reboot." And who says computers don't have personalities? Hahahahaha! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Yeah, hopefully. I have a couple of leads I'm looking into and one of them might pan out and fix the problem. i certainly hope so as I don't, reallly really realy don't, want to go back to beta 13 and start over again. Other than this nasty blue screen issue the new engine is shaping up ok. Some of the other issues are miner annoyances that can be easily fixed with some experimentation and work, but this stop error is a huge show stopper. On 10/16/10, clement chou wrote: > Hi Tom. > > Glad you've found the problem... hopefully that means those of us who have > problems won't have them for much longer. But I knew I should've been nicer > to the computer... al those times I banged my hand on the tower... guess it > didn't like it that much! Lol! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi Tom. Glad you've found the problem... hopefully that means those of us who have problems won't have them for much longer. But I knew I should've been nicer to the computer... al those times I banged my hand on the tower... guess it didn't like it that much! Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.