Cool. can't wait to play them.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, October 17, 2010 9:24 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
Sure is. Not sure what leve
I have a core2 duo 2.01ghz, wigh 2gb ram.
input after a bit starts sucking but sounds don't.
then again this soundcard in here is real cheap
At 09:26 a.m. 18/10/2010, you wrote:
Hi,
Probably. My main laptop has a Pentium 3.6 in it and the game runs
smoothly and responsively on that machine. I've
Hi,
Sure is. Not sure what level I'm going to put him on though. I'm going
to be doing some major revamping of the game as soon as I get this
frickin' game engine working. I've got levels 3 and 4 ready to be
added but am uncertain about adding them with the engine being
unstable.
On 10/17/10, Bry
yeah.
thats a point I didn't think on.
At 08:50 a.m. 18/10/2010, you wrote:
Hi Shaun,
Well, as I said in my earlier post the window does two things. It
provides a Windows look and feel to the game, and the second is I use
it for capturing keyboard, mouse, and joystick input. If we remove
the win
hmmm the scroling text sounds nice.
though whatever works.
if that engine has issues that are causing exit issues well.
At 08:32 a.m. 18/10/2010, you wrote:
Hi,
Lol! Actually, I've been thinking of loading a jpg file of a temple
or tomb to make the main window a little more apealing. Yeah, It
wo
I notice there's a Cyclops sound in the folder as well. Another boss?
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Sky Taylor" ; "Gamers Discussion list"
Sent: Sunday, October 17, 2010 2:40 PM
Subject: Re: [Audy
Well there's going to be tenlevels or so so I imagine it would be.
We are the Knights who say...Ni!
- Original Message -
From: "Sky Taylor"
To: "Gamers Discussion list"
Sent: Sunday, October 17, 2010 2:28 PM
Subject: Re: [Audyssey] MOTA Good News/Bad Ne
Hi Sky,
That's correct. The Hydra isn't in the demo, because it won't show up
until the full release. It is just one of a number of more difficult
monsters that are on later levels in the game. I've got a few more
monsters in mind, but haven't actually gotten around to creating there
sound effects
Hi,
Absolutely not. We are only talking about one picture that is
basically nothing more than some eye candy to make the window look
better. We are not talking about 3d graphics andactual video for the
game. Totally different thing here.
It would be something like saying you can play an entire game
sible...
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Sunday, October 17, 2010 1:32 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
Lol! Actually, I've been thinking of loading a jpg fi
f the game.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, October 17, 2010 1:23 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
I know at least one private tester has, but the rest haven't had it
which is why it slipped thr
Hi,
Probably. My main laptop has a Pentium 3.6 in it and the game runs
smoothly and responsively on that machine. I've got an older 2 GHZ
laptop strictly used for testing purposes and while the game runs I
notice some lag in the input and loading of sounds. That's just the
speed and memory of the m
Hi,
Oh my god, imagine playing mota without any control.
That would be not, fun, at all.
Kevin
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Date: Sun, 17 Oct 2010 15:50:02 -0400
Subject: Re: [Audyssey] MOTA Good News/Bad News
> Hi Shaun,
> Well, as I said
Hi,
I know at least one private tester has, but the rest haven't had it
which is why it slipped through the beta 14 testing cycle. I'd have
tried to fix it earlier had i known it was a serious problem, but all
private testers will get a copy anyway as they need to stay current
with the updates intr
ot;Gamers Discussion list"
Date: Sun, 17 Oct 2010 14:59:06 -0500
Subject: Re: [Audyssey] MOTA Good News/Bad News
> Would this give a partially sighted player, or a sighted one for that
> matter, any advantage over a totally blind player?
>
> ---
> Shepherds are the best beasts
So, will beta 16 run faster on a processor faster than 3 gig as opposed to a
1.9 gig processor?
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Sunday, October 17, 2010 2:18 PM
Subject: Re: [Audy
2:32 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
Lol! Actually, I've been thinking of loading a jpg file of a temple
or tomb to make the main window a little more apealing. Yeah, It
wouldn't do us any good, but for sighties that come over and want to
see what you are
Are those private testers a few of those who have had the crashing problem?
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, October 17, 2010 2:44 PM
Subject: Re: [Audyssey] MOTA Good News/Bad
Hi Shaun,
Well, as I said in my earlier post the window does two things. It
provides a Windows look and feel to the game, and the second is I use
it for capturing keyboard, mouse, and joystick input. If we remove
the window we also lose the input support it provides as well. Not
cool.
On 10/17/10
Hi,
It isn't the window itself that is causing the game to blue screenon
exit. From what I've been able to discover thus far it looks like the
call to
sf::Window::Display()
which is used to update the display is what is actually crashing the
game. Since we don't need to refresh the display I've now
Hi,
Lol! Actually, I've been thinking of loading a jpg file of a temple
or tomb to make the main window a little more apealing. Yeah, It
wouldn't do us any good, but for sighties that come over and want to
see what you are doing will have something more interesting to see
than an empty black windo
Hi Kevin,
Part of it could be do to your processor speed, but mostly it comes
down to the fact SFML uses an event driven keyboard input system.
There are two types of input systems. The first is the direct input
system used by DirectX and the second is the more common event driven
input system.
Wit
t, 16 Oct 2010 21:43:22 -0400
Subject: Re: [Audyssey] MOTA Good News/Bad News
> Hi,
> Well, before we completely rule out the input as "sucky" let's
> remember this is a beta. That means I'm testing and trying different
> things to see how they work. I've alread
+1300
Subject: Re: [Audyssey] MOTA Good News/Bad News
> get rid of the stupid window I wouldn't care at all.
> I wouldn't care if it looked like a terminal.
> Hmmm if it is an issue with the graphics engine though that probably
> needs fixing.
> On that note if all you
: "clement chou"
To: "Gamers Discussion list"
Date: Sun, 17 Oct 2010 00:14:17 -0800
Subject: Re: [Audyssey] MOTA Good News/Bad News
> Actualy, I tend to agree.. I wouldn't have a problem wit that either.
> - Original Message -
> From: "shaun everiss&q
Actualy, I tend to agree.. I wouldn't have a problem wit that either.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 11:27 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
what would happen if you
get rid of the stupid window I wouldn't care at all.
I wouldn't care if it looked like a terminal.
Hmmm if it is an issue with the graphics engine though that probably
needs fixing.
On that note if all you want is a window is there something generic
you can use just for that?
if not kill it as l
Fair enough. Was just curious, that's all. I know computers, just not the
complete ins and outs. haha.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 10:45 PM
Subject: Re: [Audyssey] MOTA Good News/B
what would happen if you did it that way, we don't need the window
really as long as it appears as a task and not something else i have
no issue with it.
At 07:33 p.m. 17/10/2010, you wrote:
Hi,
Haha. Not going to happen. Basically, all I use SFML for is to create
an empty window which accepts
HiCharles,
I doubt it. The only call the main loop makes to the graphics engine
is the Display() method that just redraws or refreshes the state of
the window once and a while. As I think this line of the code is the
one causing the crash I've removed it from the main loop. Since we are
dealing wit
Hi,
Well, even though i don't actually use any drawing and rendering
graphics with the game engine I still need to depend on the graphics
libraries to draw a simple Window to the screen. Otherwise you would
be playing the game in a Windows command prompt or a Linux terminal
window. That would be fi
Hi,
Haha. Not going to happen. Basically, all I use SFML for is to create
an empty window which accepts keyboard, mouse, and joystick input. If
I didn't need the GUI for the Windows look/feel I'd probably just run
it from a command prompt. Grin.
On 10/16/10, Phil Vlasak wrote:
> Hi Thomas,
> Wo
Okay, I thought it'd be the other way around. But at least we know what the
problem is. Though I would think because there are graphics the graphics
engine wouldn't be involved.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@aud
Hi Thomas,
Wouldn't be funny if the missing memory was for loading and playing files
that you removed such as the title file and the cut scene?
smiles,
Phil
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can m
: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 9:15 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
On the contrary the blue screen, Windows stop error, is actually there
to keep from harming your system. It makes a dump of the last known
state of the system safely u
Hi,
On the contrary the blue screen, Windows stop error, is actually there
to keep from harming your system. It makes a dump of the last known
state of the system safely unloads everything, and reboots. So the
fact people are getting blue screens shouldn't be harming there
systems by playing the ga
For a second there, it sounded like a form of computer Alzheimer's.
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 7:07 PM
Subject: [Audyssey] MOTA Good News/Bad News
Hi everyone,
Ok, I have
quot;
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 5:32 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News
Hi,
Yeah, hopefully. I have a couple of leads I'm looking into and one of
them might pan out and fix the problem. i certainly hope so as I
don't, reallly
Hi Thomas,
Lol...I liked your analogy. "Fine, I'll just reboot."
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 16, 2010 7:08 PM
To: Gamers Discussion list
Subject: [Audyssey]
Hi,
Well, before we completely rule out the input as "sucky" let's
remember this is a beta. That means I'm testing and trying different
things to see how they work. I've already made a few changes to the
input system in beta 16 that has improved input and made it a bit
smoother and responsive than
well at least you know what it is now.
if you get that issue sorted out the restof the stuff shoule be easy
enough, the input system is a bit sucky but for an opensource engine
thats probably expected in fact I was affraid after beta 14 that the
game would be completely ruined, though opensourc
Hi,
Yeah, hopefully. I have a couple of leads I'm looking into and one of
them might pan out and fix the problem. i certainly hope so as I
don't, reallly really realy don't, want to go back to beta 13 and
start over again. Other than this nasty blue screen issue the new
engine is shaping up ok. Som
Hi Tom.
Glad you've found the problem... hopefully that means those of us who have
problems won't have them for much longer. But I knew I should've been nicer
to the computer... al those times I banged my hand on the tower... guess it
didn't like it that much! Lol!
---
Gamers mailing list
43 matches
Mail list logo