Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
Cool. can't wait to play them. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 9:24 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Sure is. Not sure what leve

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
I have a core2 duo 2.01ghz, wigh 2gb ram. input after a bit starts sucking but sounds don't. then again this soundcard in here is real cheap At 09:26 a.m. 18/10/2010, you wrote: Hi, Probably. My main laptop has a Pentium 3.6 in it and the game runs smoothly and responsively on that machine. I've

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Sure is. Not sure what level I'm going to put him on though. I'm going to be doing some major revamping of the game as soon as I get this frickin' game engine working. I've got levels 3 and 4 ready to be added but am uncertain about adding them with the engine being unstable. On 10/17/10, Bry

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
yeah. thats a point I didn't think on. At 08:50 a.m. 18/10/2010, you wrote: Hi Shaun, Well, as I said in my earlier post the window does two things. It provides a Windows look and feel to the game, and the second is I use it for capturing keyboard, mouse, and joystick input. If we remove the win

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
hmmm the scroling text sounds nice. though whatever works. if that engine has issues that are causing exit issues well. At 08:32 a.m. 18/10/2010, you wrote: Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wo

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
I notice there's a Cyclops sound in the folder as well. Another boss? We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Sky Taylor" ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:40 PM Subject: Re: [Audy

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
Well there's going to be tenlevels or so so I imagine it would be. We are the Knights who say...Ni! - Original Message - From: "Sky Taylor" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:28 PM Subject: Re: [Audyssey] MOTA Good News/Bad Ne

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Sky, That's correct. The Hydra isn't in the demo, because it won't show up until the full release. It is just one of a number of more difficult monsters that are on later levels in the game. I've got a few more monsters in mind, but haven't actually gotten around to creating there sound effects

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Absolutely not. We are only talking about one picture that is basically nothing more than some eye candy to make the window look better. We are not talking about 3d graphics andactual video for the game. Totally different thing here. It would be something like saying you can play an entire game

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
sible... We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:32 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Lol! Actually, I've been thinking of loading a jpg fi

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Sky Taylor
f the game. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:23 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, I know at least one private tester has, but the rest haven't had it which is why it slipped thr

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Probably. My main laptop has a Pentium 3.6 in it and the game runs smoothly and responsively on that machine. I've got an older 2 GHZ laptop strictly used for testing purposes and while the game runs I notice some lag in the input and loading of sounds. That's just the speed and memory of the m

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi, Oh my god, imagine playing mota without any control. That would be not, fun, at all. Kevin - Original Message - From: Thomas Ward To: Gamers Discussion list Date: Sun, 17 Oct 2010 15:50:02 -0400 Subject: Re: [Audyssey] MOTA Good News/Bad News > Hi Shaun, > Well, as I said

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, I know at least one private tester has, but the rest haven't had it which is why it slipped through the beta 14 testing cycle. I'd have tried to fix it earlier had i known it was a serious problem, but all private testers will get a copy anyway as they need to stay current with the updates intr

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
ot;Gamers Discussion list" Date: Sun, 17 Oct 2010 14:59:06 -0500 Subject: Re: [Audyssey] MOTA Good News/Bad News > Would this give a partially sighted player, or a sighted one for that > matter, any advantage over a totally blind player? > > --- > Shepherds are the best beasts

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
So, will beta 16 run faster on a processor faster than 3 gig as opposed to a 1.9 gig processor? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:18 PM Subject: Re: [Audy

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
2:32 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wouldn't do us any good, but for sighties that come over and want to see what you are

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
Are those private testers a few of those who have had the crashing problem? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:44 PM Subject: Re: [Audyssey] MOTA Good News/Bad

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Shaun, Well, as I said in my earlier post the window does two things. It provides a Windows look and feel to the game, and the second is I use it for capturing keyboard, mouse, and joystick input. If we remove the window we also lose the input support it provides as well. Not cool. On 10/17/10

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, It isn't the window itself that is causing the game to blue screenon exit. From what I've been able to discover thus far it looks like the call to sf::Window::Display() which is used to update the display is what is actually crashing the game. Since we don't need to refresh the display I've now

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wouldn't do us any good, but for sighties that come over and want to see what you are doing will have something more interesting to see than an empty black windo

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Kevin, Part of it could be do to your processor speed, but mostly it comes down to the fact SFML uses an event driven keyboard input system. There are two types of input systems. The first is the direct input system used by DirectX and the second is the more common event driven input system. Wit

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
t, 16 Oct 2010 21:43:22 -0400 Subject: Re: [Audyssey] MOTA Good News/Bad News > Hi, > Well, before we completely rule out the input as "sucky" let's > remember this is a beta. That means I'm testing and trying different > things to see how they work. I've alread

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
+1300 Subject: Re: [Audyssey] MOTA Good News/Bad News > get rid of the stupid window I wouldn't care at all. > I wouldn't care if it looked like a terminal. > Hmmm if it is an issue with the graphics engine though that probably > needs fixing. > On that note if all you

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
: "clement chou" To: "Gamers Discussion list" Date: Sun, 17 Oct 2010 00:14:17 -0800 Subject: Re: [Audyssey] MOTA Good News/Bad News > Actualy, I tend to agree.. I wouldn't have a problem wit that either. > - Original Message - > From: "shaun everiss&q

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread clement chou
Actualy, I tend to agree.. I wouldn't have a problem wit that either. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 11:27 PM Subject: Re: [Audyssey] MOTA Good News/Bad News what would happen if you

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
get rid of the stupid window I wouldn't care at all. I wouldn't care if it looked like a terminal. Hmmm if it is an issue with the graphics engine though that probably needs fixing. On that note if all you want is a window is there something generic you can use just for that? if not kill it as l

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread clement chou
Fair enough. Was just curious, that's all. I know computers, just not the complete ins and outs. haha. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 10:45 PM Subject: Re: [Audyssey] MOTA Good News/B

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
what would happen if you did it that way, we don't need the window really as long as it appears as a task and not something else i have no issue with it. At 07:33 p.m. 17/10/2010, you wrote: Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
HiCharles, I doubt it. The only call the main loop makes to the graphics engine is the Display() method that just redraws or refreshes the state of the window once and a while. As I think this line of the code is the one causing the crash I've removed it from the main loop. Since we are dealing wit

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi, Well, even though i don't actually use any drawing and rendering graphics with the game engine I still need to depend on the graphics libraries to draw a simple Window to the screen. Otherwise you would be playing the game in a Windows command prompt or a Linux terminal window. That would be fi

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts keyboard, mouse, and joystick input. If I didn't need the GUI for the Windows look/feel I'd probably just run it from a command prompt. Grin. On 10/16/10, Phil Vlasak wrote: > Hi Thomas, > Wo

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread clement chou
Okay, I thought it'd be the other way around. But at least we know what the problem is. Though I would think because there are graphics the graphics engine wouldn't be involved. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@aud

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Phil Vlasak
Hi Thomas, Wouldn't be funny if the missing memory was for loading and playing files that you removed such as the title file and the cut scene? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can m

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Charles Rivard
: "Gamers Discussion list" Sent: Saturday, October 16, 2010 9:15 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, On the contrary the blue screen, Windows stop error, is actually there to keep from harming your system. It makes a dump of the last known state of the system safely u

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi, On the contrary the blue screen, Windows stop error, is actually there to keep from harming your system. It makes a dump of the last known state of the system safely unloads everything, and reboots. So the fact people are getting blue screens shouldn't be harming there systems by playing the ga

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Charles Rivard
For a second there, it sounded like a form of computer Alzheimer's. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 7:07 PM Subject: [Audyssey] MOTA Good News/Bad News Hi everyone, Ok, I have

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread clement chou
quot; To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 5:32 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Yeah, hopefully. I have a couple of leads I'm looking into and one of them might pan out and fix the problem. i certainly hope so as I don't, reallly

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Hayden Presley
Hi Thomas, Lol...I liked your analogy. "Fine, I'll just reboot." Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 7:08 PM To: Gamers Discussion list Subject: [Audyssey]

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi, Well, before we completely rule out the input as "sucky" let's remember this is a beta. That means I'm testing and trying different things to see how they work. I've already made a few changes to the input system in beta 16 that has improved input and made it a bit smoother and responsive than

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread shaun everiss
well at least you know what it is now. if you get that issue sorted out the restof the stuff shoule be easy enough, the input system is a bit sucky but for an opensource engine thats probably expected in fact I was affraid after beta 14 that the game would be completely ruined, though opensourc

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Thomas Ward
Hi, Yeah, hopefully. I have a couple of leads I'm looking into and one of them might pan out and fix the problem. i certainly hope so as I don't, reallly really realy don't, want to go back to beta 13 and start over again. Other than this nasty blue screen issue the new engine is shaping up ok. Som

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread clement chou
Hi Tom. Glad you've found the problem... hopefully that means those of us who have problems won't have them for much longer. But I knew I should've been nicer to the computer... al those times I banged my hand on the tower... guess it didn't like it that much! Lol! --- Gamers mailing list