Hi Scott and all,
Well, the reason I am currently not using PyGame is that I don't often
write a lot of stuff in Python myself. As it happens PyGame is just one
of several APIs that use the cross platform SDL libraries. Since SDL is
so widely supported by various open source APIs I can pretty
Hi,
Thanks for the web site. I just checked it out, but unlike the DirectX
SDKs for Windows these guys charge for the Mac DX API. What it looks
like to me is a independant project, a custom DirectX written by these
guys, which has similar functions and functionality to DirectX to make
game
Hi Tom,
This is all great stuff for me to be reading, I'm learning a lot. If
you have the time and it's not too involved, would you mind going into
a bit more detail about the best workaround you've found so far to
cope with the weird panning system of SDL? My initial idea for a
workaround was
a simple way some have done this like in night of parasite I think there was
another game is have all files of the sounds panned for each thing.
however instead of having a single file in the centre, you would have one
centre, one behind, one left one right, etc.
You could do it but the size
Hi Scott,
Well, I do have some good news for you in that area. Another game
developer contacted me off list and let me know I was doing things the
wrong way with PyGame/SDL. He let me know it is possible to initialize
an audio channel with the sound, then set panning, before you actually
Hi,
This question is for those gamers using Mac OS X. Recently I read on a
web site there is a port of DirectX 9 for Mac OS X. However, when I
tried to google for more information about it I came up empty. I don't
know if this is a fully integrated component of Mac OS leopard, an
Hi,
In answer to the actual question here, I have no clue. I've just been
googling too, and have come up with nothing significant. Just thought
I'd reply to say that I'd be happy to help out wherever I can if you
don't have a mac there to test on. I'm far from a coding genius as
you probably
Hi Scott,
I do know there use to be one, but don't know if it still exists. one of
the games I have, Star Trek Elite Force II, gives a list of Mac OS X
specifications which are as follows.
Mac OS 10.1 or better.
DirectX 9.
A G3 processor or better.
256 MB of ram.
1 GB of hard drive space.
So
Hi TOm,
There are some flaky attempts to use DirectX via Wine on Mac OS X, but
everything I've heard is that it is extremely unstable. It's possible
that as far back as 10.1 that Microsoft was providing DirectX for Mac,
I'm not sure. They were offering INternet Explorer for Mac and such
Tom,
Just been googling more, been using this as an excuse to avoid doing
any real work so thanks hehe. All I'm turning up is the various
solutions for running Windows on a mac, which is of course no use to
you. Crossover games looked like it maybe had some potential, but
it's a comercial
Hi Josh,
That makes sense. It is completely possible the games I am speaking of,
Elite Force and Elite force II, are making reference to using DirectX
via wine or Darwin. Although, they don't mention wine or darwin
specifically chanses are good that is what they meant. I can find
absolutely
Hello Tom and Josh,
Here is the web site to the official MacDX home page:
http://macdx.coderus.com/
This may help you both out, hopefully.
FYI: Site was found by doing a Live! search.
Trenton, the T Man!
On 2/5/2009 8:41 PM, Thomas Ward wrote:
Hi Josh,
That makes sense. It is completely
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