Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread dark
Michael, just speaking as someone who's dealt with developers over access 
issues for a long time, it's not a matter of speaking your mind or rights, 
and if you think in those terms you'll not be making friends I'm afraid.


Remember, that you are essentially asking! a person to do a lot of extra 
work. Therefore you need to be as polite and streight forward as possible, 
and also know enough about the game and about access to precisely suggest 
what should! be changed, then work with the developer on tests.


I'm afraid it's not simply a matter of shouting about your opinions, you 
need to both compromise and make things clear.


Myself, i'd not give an application a bad review for access reasons. If it 
were not accessible and the developer was unwilling to make changes, I'd 
just shrug my shoulders and move on.


All getting irritated will do is give the Vi gaming community a bad name.

Reviews are afterall for people to find out about the application who might 
not have tried it, rather than a platform for praise and blame, and 
therefore should list both good and bad points that you believe an ap 
contains rather than just be flaming.


Besides, most people will dismiss universally negative reviews as simply 
someone with a grudge anyway.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, December 17, 2011 4:36 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hey, Joseph.
Yes that is my right as a american to speek my mind.
After thinking about what I was just a little bit of demanding.
However I totaly agree with you.
But just to show the developer that I would like him to work on the 
accessibility of the app I went ahead and gave it a five star.
However if the accessibility does not get improve I will give it a lower 
score.
You know awhile back when I contacted the developers of Freeverse game 
skee-ball I was very nice and when they had respond back to me they had a 
nasty atitude towards me.
Even though they had a nasty atitude towards me I still explain how blind 
gamers would play their game and they basically said they didn't care.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread dark

I Agree completely allison.

I must confess I'm a litle surprised to find Michael was in the states, 
sinse I assumed English was not his first language, and thus didn't comment 
upon his writing specifically.


Beware the grue!

Dark.
- Original Message - 
From: Allison Mervis alliso...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 4:49 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Here's the thing Michael. It's the little things that we do when we write 
to other people which set the tone of our messages. I think you know that 
your writing could stand to improve pretty significantly. You don't use 
proper punctuation and grammar, you don't structure your sentences very 
well, and your messages always sound as though you've written them in a 
terrible hurry. This combination of factors would make anyone sound 
demanding and rude. If you'd take an extra five minutes to run spell 
checker and proofread your messages, that would go a long way towards 
changing the overall tone. You also need to be a lot more specific when 
you're communicating with developers. Judging by your communications to 
the list, you've basically kept saying to poor Mario, This isn't 
accessible, fix it, over and over again. Any time one of us has suggested 
a particular game feature which needs to be improved, you respond almost 
as though you haven't played the game yourself. Sometimes I think you 
simply loaded the intro screen of the game, saw that the buttons weren't 
initially labeled, and shot off an email to the developer with  no clear 
idea of the specific changes that needed to be made. This placed a 
terribly heavy burden on Mario. I suspect that all of the things he 
learned about implementing the level of accessibility which currently 
exists within the game was a result of his own research and hard work. He 
should be commended for that. These are just a few more things to keep in 
mind as you hopefully work to improve your advocacy skills.

Allison
On 12/16/2011 7:11 PM, michael barnes wrote:
Well I know someone of you think I was being too demanding and rude but I 
was just trying to see if I could be a part of the team to improve the 
game.
I have shown my email to other people and they agree with me that all I 
was trying to do is help.
When I have done what all of you are talking about developers don't want 
to make their games accessible.
I was only doing this because as a blind gamer and helping to make a IOS 
app I could have gave some good pointers.
I know that folks on here ain't trying to call me rude when some of y'all 
have nasty atitudes with some people in the past.

If you thought I was being a pest I wasn't.
I only sent him one email after I join the forum which was this morning.
I am done talking about this subject.
So please lets quit talking about it.
The next time I speek to a developer about IOS I know what I need to do.




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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread dark

Ian, there are occasions when a spellcheck is your friend.

I tend to be too lazy to check every message I write, and just go on the 
basis if Hal says it right, it likely is. but if it is an important message 
such as one regarding access, I'll write it in ms word or wordpad then run a 
spellcheck over it.


Beware the grue!

Dark.
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 5:28 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Hi, i am the same and i admit it. I use to be a member of an email 
roleplay simming group but i ended up having to leave due to the fact i 
can't spell well inuff and although i know where punctuation is suppose to 
go i don't really use it. That is why in the past on this list i've had 
problems with people because of my lack of grammer and spelling. I am a 
bad speller but am trying to immproove that is why i do not email these 
game developers because i know my spelling and grammer is bad and although 
i would be plite in the way i right the email due to the way i right the 
developer would probly thing me rood due to the presantation of my email. 
I am trying to immproove on this one of the things i have done is slow my 
typing speed down delibratly to a speed that makes me realise what keys 
i'm pressing and if i know there is an erra and i know the correct 
spelling or letter needed i can quickly go and correct it with out having 
to comb threw the whole email looking for them. Using the Iphone is a 
grate help to this due to having to type slower on the on screen keyboard 
yes it does take longer on there to right what you want to right but i 
have found i am more accurate with it. When righting to a developer 
correct spelling and grammer is pritty important as they need to 
understand exactly what someone is saying. if you have sighted assistance 
and you have doubts that the spell checker has picked up on all your 
errers it might be worth getting them to glance at it and help you correct 
them. i reecently rerote my cv and sent it to a sighted friend who cleaned 
it up and made all the necessary corrections and formatting for me. I am 
trying to immproove my righting as i enjoy righting stories creativly and 
also i like email roleplay simming games i'm currently trying to find a 
few to join but there does not seem to be a lot of active ones around if 
any one knows of any i'd be grateful to know about them i know there's 
star treck the first era but i was a member of that before and sstruggled 
there.


Ian McNamara
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Ron Schamerhorn
Hi

  I agree fully, what was said should be taken in the spirit it was written. 
As a person or part of a community we should always strive to make the best 
possible first impression when contacting a dev about adding in any 
accessibility features with their project.  Their not obligated to provide 
it, so handle with care like it says on fragile packages in the mail.

Ron
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 12:10 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Hi Joseph,

I don't believe Allison was trying to be little Miss Perfect, and her
message wasn't bashing Michael in any way, shape, or form. Her message
was well written, explanitory, and offered some well thought out
constructive criticism where Michael's messages could improve.
Constructive criticism isn't bashing, and it is helpful to be able to
recognize the difference.

Cheers!


On 12/16/11, Joseph Weaver jweaver1...@gmail.com wrote:
 Nice to meet you mr. Or mrs.
 Perfect.  We're all on the Same side lets quit bashing each other I get 
 the
 feeling from some of the people on this list that they think their better
 than everyone else

 Sent from my iPhone

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Trouble

Can I laugh here now? This is getting to be a joke!
Back to gaming while Mike finds some social skills.

At 11:56 PM 12/16/2011, you wrote:

Hey, Allis.
Well first of all when I was in contact with the person who help me 
create De Steno Games he was very happy to work with me.

I just asked him once and he was excited to do it.
I was not repeating myself in the message I was just trying to show 
him that I know what I am talking about when it comes to accessibility.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Brandon Misch
sadly when you get an account on samnet you can't change the signature. will 
make a suggestion to serotek about that since i also have that but don't use it 
for lists such as this. 

On Dec 16, 2011, at 3:33 PM, Bryan Peterson wrote:

 Besides, even if he's a  hundred percent passionate about incorporating 
 accessibility into the game, he can't very well work on that if he's got to 
 constantly answer emails from us.
 They're coming to take me away, ha-haaa!
 - Original Message - From: alex wallis 
 alexwallis...@googlemail.com
 To: gamers@audyssey.org
 Sent: Friday, December 16, 2011 1:01 PM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 Hi.
 from reading the message that you were sent Michael,
 it sounds like that the guys issue is not that he has stopped supporting 
 accessibility,
 he wants two things, firstly he wants you to leave him alone about 
 accessibility, as quite rightly he doesn't want accessibility to take over 
 game development at the expense of other features.
 and also he doesn't like your signature advertising the system access 
 network.
 
 I think part of the issue could also be down to communication problems, as 
 correct me if I am wrong, but Michael, your grasp of English does seem a bit 
 shaky some times, so perhaps also you misinterpreted the message you were 
 sent.
 
 I have to say, I also agree your signature constantly advertising system 
 access is annoying.
 So I think you should reply, and say thanks for the e mail, and also 
 appologise for your spam signature which I think you should get rid of, from 
 e mails and forum posts. You should also get rid of it before replying to 
 the games author.
 You should reply to him though, so he knows you are still happy to talk to 
 him if, he needs you, but this is important, after replying to his message. 
 Leave! the! guy! alone.!
 you should make it clear that you would still like to give input on 
 accessibility if he wants you to.
 You should remove the signature before replying, as if you leave it, it will 
 be like you totally ignored his message and didn't listen to him.
 
 I have also noticed, that you do seem to become obsessed with games very 
 easily, so for example the de steno games, and now this.
 There is nothing wrong with a hobby, but also you shouldn't nag people about 
 accessibility constantly.
 These are just my thoughts, I hope they don't upset you or anyone.
 Alex.
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Christopher Bartlett
Michael, in communicating with a developer you are engaging in a
professional communication.  There are standards for that sort of
communication.  It's not a question of someone being better, it's a basic
question of courtesy; show the person you are communicating with that you
care enough to be clear and correct in your communication.  Otherwise, why
should anyone take you seriously?  If you were writing a cover letter for a
job application in the way you write communications I have seen, I'd throw
your resume away unread.  This is the same level of formality, at least
until you have established a relationship with the developer that permits
less formal communication.  It's just professional courtesy.

Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Friday, December 16, 2011 11:58 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Silversword is not the game for the blind.

Hello, Joseph.
I get that all the time aswell.
If someone see that someone had a issue with something then they should 
help that person and instead of hitting them over the head.

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Christopher Bartlett
I'll second everything Alison says, as a former adaptive technology teacher,
which often spilled over into advocate, counselor and role model, the
effectiveness of your communication is directly related to the care with
which you prepare it and the appropriateness of the form for its audience.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allison Mervis
Sent: Saturday, December 17, 2011 12:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silversword is not the game for the blind.

I can only judge based on what I've read, as do most people. In case 
you  haven't seen my other messages, I provided suggestions on how he 
might improve the  content and overall tone of his messages. As a rehab 
counselor with experience in the blindness field, I feel pretty 
confident in stating that I know a thing or two about affective self 
advocacy strategies. It's my personal and professional goal to help 
empower others to improve their skills by imparting those strategies. If 
I can be of further assistance in any way, you, Michael, or any list 
member can feel free to please contact me off list. This thread has 
strayed too far off topic as it is. In this internet based world, blind 
and sighted people alike are judged based on how they present themselves 
in writing, and how they depict their interactions with other people. 
This is  a harsh reality that we must all face.
Allison
16/2011 9:07 PM, Joseph Weaver wrote:
 If you want to help him show him what to do, and you can't judge
competency because you don't know hi like I do.

 Sent from my iPhone

 On Dec 17, 2011, at 12:03 AM, Allison Mervisalliso...@gmail.com  wrote:

 For your information, I do not feel that I am better than any other
person on this list. However, I have significant experience as a competent
blind adult and as an advocate for other blind people. I am simply trying to
help Michael improve his skills both as a self advocate, and most
especially, as an advocate for the blind community at large. Sighted
developers look at Michael's communications and most likely judge blind
people as a whole based on how he presents us and himself. I refuse to be
painted with such a broad brush, and will not remain silent on this issue.
Have a wonderful evening.
 Allison
 On 12/16/2011 8:54 PM, Joseph Weaver wrote:
 Nice to meet you mr. Or mrs.
 Perfect.  We're all on the Same side lets quit bashing each other I get
the feeling from some of the people on this list that they think their
better than everyone else

 Sent from my iPhone

 On Dec 16, 2011, at 11:49 PM, Allison Mervisalliso...@gmail.com
wrote:

 Here's the thing Michael. It's the little things that we do when we
write to other people which set the tone of our messages. I think you know
that your writing could stand to improve pretty significantly. You don't use
proper punctuation and grammar, you don't structure your sentences very
well, and your messages always sound as though you've written them in a
terrible hurry. This combination of factors would make anyone sound
demanding and rude. If you'd take an extra five minutes to run spell checker
and proofread your messages, that would go a long way towards changing the
overall tone. You also need to be a lot more specific when you're
communicating with developers. Judging by your communications to the list,
you've basically kept saying to poor Mario, This isn't accessible, fix it,
over and over again. Any time one of us has suggested a particular game
feature which needs to be improved, you respond almost as though you haven't
played the game yourself. Sometimes I think you simply loaded the intro
screen of the game, saw that the buttons weren't initially labeled, and shot
off an email to the developer with  no clear idea of the specific changes
that needed to be made. This placed a terribly heavy burden on Mario. I
suspect that all of the things he learned about implementing the level of
accessibility which currently exists within the game was a result of his own
research and hard work. He should be commended for that. These are just a
few more things to keep in mind as you hopefully work to improve your
advocacy skills.
 Allison
 On 12/16/2011 7:11 PM, michael barnes wrote:
 Well I know someone of you think I was being too demanding and rude
but I was just trying to see if I could be a part of the team to improve the
game.
 I have shown my email to other people and they agree with me that all
I was trying to do is help.
 When I have done what all of you are talking about developers don't
want to make their games accessible.
 I was only doing this because as a blind gamer and helping to make a
IOS app I could have gave some good pointers.
 I know that folks on here ain't trying to call me rude when some of
y'all have nasty atitudes with some people in the past.
 If you thought I was being a pest I wasn't.
 I only sent him one email after I join the 

[Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread michael barnes

Hey, All.
I wrote Mario a email sharing him some suggestions about the game.
And he wrote a bad response to me.
So I will not support his bad atitude about accessibility for blind and 
low vision people.

Here is the message he sent me.

Hi Michael,


at first it was nice. Then it was constructive. Now it is spam.
Stop spamming me, will you?
Treat this message as a nice way to ask for:


- stop emailing me with accessibility issues that contain unwanted 
advertisments

- stop using the game forum for these things


You can advertise your accessibility forum wherever you want, but not 
on cost of my work.



Herzliche Grüße
Kind regards

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Hayden Presley
Michael,
For all we know his attitude was justified. What was the eMail you sent?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Friday, December 16, 2011 4:35 AM
To: gamers@audyssey.org
Subject: [Audyssey] Silversword is not the game for the blind.

Hey, All.
I wrote Mario a email sharing him some suggestions about the game.
And he wrote a bad response to me.
So I will not support his bad atitude about accessibility for blind and 
low vision people.
Here is the message he sent me.

Hi Michael,


at first it was nice. Then it was constructive. Now it is spam.
Stop spamming me, will you?
Treat this message as a nice way to ask for:


- stop emailing me with accessibility issues that contain unwanted 
advertisments
- stop using the game forum for these things


You can advertise your accessibility forum wherever you want, but not 
on cost of my work.


Herzliche Grüße
Kind regards

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Ian McNamara
well i won't be playing this game if that's the way he's going to be.

Ian McNamara

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread michael barnes

Hey, Hayden.
I wrote him and share with him how I worked with another developer on 
making apps accessible.
I also told him I would love to help him to make the game accessible 
and would like it if he could be able to give me a call so he could 
hear the parts where the game could be made accessible.

That is all I told him.
I feel that if sighted people would work beside us then I know that 
alot can be done with accessibility in games.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread michael barnes
Yeah I don't like when developers tells me they are going to make 
something accessible and they don't won't to hear from the people who 
is requesting it.

I gave the app a very bad rating and review on the app store.

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Clement Chou
It's also possible you just tried to promote yourself in the wrong way... 
you could've just mentioned them once, and not even specifically mentioned 
you worked with others which makes it sound like a business colaboration. 
Could've just emailed and said hey, I'm blind, but I love the sound of your 
game and would like to see this, this and this changed and or added. And 
giving it a bad review on the app store because you didn't find it 
accessible probably doesn't help, either.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, December 16, 2011 5:01 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hey, Hayden.
I wrote him and share with him how I worked with another developer on 
making apps accessible.
I also told him I would love to help him to make the game accessible and 
would like it if he could be able to give me a call so he could hear the 
parts where the game could be made accessible.

That is all I told him.
I feel that if sighted people would work beside us then I know that alot 
can be done with accessibility in games.


--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Brandon Misch
Hey Michael. think he's talking about the add that talks about samobile.net as 
spam not your email. hope this helps. that's why i don't use my samobile.net 
email for emailing lists and things. 

On Dec 16, 2011, at 5:34 AM, michael barnes wrote:

 Hey, All.
 I wrote Mario a email sharing him some suggestions about the game.
 And he wrote a bad response to me.
 So I will not support his bad atitude about accessibility for blind and low 
 vision people.
 Here is the message he sent me.
 
 Hi Michael,
 
 
 at first it was nice. Then it was constructive. Now it is spam.
 Stop spamming me, will you?
 Treat this message as a nice way to ask for:
 
 
 - stop emailing me with accessibility issues that contain unwanted 
 advertisments
 - stop using the game forum for these things
 
 
 You can advertise your accessibility forum wherever you want, but not on cost 
 of my work.
 
 
 Herzliche Grüße
 Kind regards
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Brandon Misch
the samnet thing is an unwanted advertisement for him. that's what he's getting 
at. 

On Dec 16, 2011, at 5:34 AM, michael barnes wrote:

 Hey, All.
 I wrote Mario a email sharing him some suggestions about the game.
 And he wrote a bad response to me.
 So I will not support his bad atitude about accessibility for blind and low 
 vision people.
 Here is the message he sent me.
 
 Hi Michael,
 
 
 at first it was nice. Then it was constructive. Now it is spam.
 Stop spamming me, will you?
 Treat this message as a nice way to ask for:
 
 
 - stop emailing me with accessibility issues that contain unwanted 
 advertisments
 - stop using the game forum for these things
 
 
 You can advertise your accessibility forum wherever you want, but not on cost 
 of my work.
 
 
 Herzliche Grüße
 Kind regards
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
Not to be rude or anything Michael but you do sometimes have a tendency to 
come off as rude. That's why I didn't respond to his last post on the forum 
topic because I didn't want to risk eliciting just that sort of response.

They're coming to take me away, ha-haaa!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, December 16, 2011 3:34 AM
Subject: [Audyssey] Silversword is not the game for the blind.


Hey, All.
I wrote Mario a email sharing him some suggestions about the game.
And he wrote a bad response to me.
So I will not support his bad atitude about accessibility for blind and
low vision people.
Here is the message he sent me.

Hi Michael,


at first it was nice. Then it was constructive. Now it is spam.
Stop spamming me, will you?
Treat this message as a nice way to ask for:


- stop emailing me with accessibility issues that contain unwanted
advertisments
- stop using the game forum for these things


You can advertise your accessibility forum wherever you want, but not
on cost of my work.


Herzliche Grüße
Kind regards

--
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www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
I'm still willing to wait and see. Because he did seem genuinely interested 
in making the game more accessible. In fact I got the feeling he'd already 
begun to consider one of the suggestions that was put to him on the forum 
before it was suggested, that being creating a sort of text mode that we 
blindies could enable. I can't help wondering if someone wasn't just 
constantly posting on the forum and emailing him about it and he just lost 
patience with it. He'd already said that when he had the time he was going 
to work on it.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 6:00 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



well i won't be playing this game if that's the way he's going to be.

Ian McNamara

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson

I hate to say it Michael, but that isn't likely to improve our position any.
They're coming to take me away, ha-haaa!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, December 16, 2011 6:04 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Yeah I don't like when developers tells me they are going to make 
something accessible and they don't won't to hear from the people who is 
requesting it.

I gave the app a very bad rating and review on the app store.

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
That's exactly my thought. Leaving the I've worked with other developers 
part out at least right at the beginning MIGHT have been a better way to go. 
Because Mario did seem genuinely interested in what we had to say. I just 
hope this hasn't destroyed our chances of gaining access to the game.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 6:50 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


It's also possible you just tried to promote yourself in the wrong way... 
you could've just mentioned them once, and not even specifically mentioned 
you worked with others which makes it sound like a business colaboration. 
Could've just emailed and said hey, I'm blind, but I love the sound of 
your game and would like to see this, this and this changed and or added. 
And giving it a bad review on the app store because you didn't find it 
accessible probably doesn't help, either.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, December 16, 2011 5:01 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hey, Hayden.
I wrote him and share with him how I worked with another developer on 
making apps accessible.
I also told him I would love to help him to make the game accessible and 
would like it if he could be able to give me a call so he could hear the 
parts where the game could be made accessible.

That is all I told him.
I feel that if sighted people would work beside us then I know that alot 
can be done with accessibility in games.


--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Thomas Ward
Hi,

Agreed. Giving an app a bad rating and review just because of
accessibility issues isn't likely to improve our position with the
developer. By and large issues like this should be handled through
private communication instead of throwing mud at the developer
publically and hoping it sticks. I can't think of a worse way to get
the developer interested in accessibility issues.

On 12/16/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 I hate to say it Michael, but that isn't likely to improve our position any.
 They're coming to take me away, ha-haaa!
 - Original Message -
 From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Friday, December 16, 2011 6:04 AM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.


 Yeah I don't like when developers tells me they are going to make
 something accessible and they don't won't to hear from the people who is
 requesting it.
 I gave the app a very bad rating and review on the app store.

 --
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 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Orin
Okay, I am going to try to advocate to this developer and not do any of this 
stupid crap. He has an iOS device, he doesn't need to call you and you to guide 
him through the accessibility, all you needed to do was tell him about 
VoiceOver.
Sending him a mail now.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 16, 2011, at 9:26 AM, Bryan Peterson wrote:

 That's exactly my thought. Leaving the I've worked with other developers part 
 out at least right at the beginning MIGHT have been a better way to go. 
 Because Mario did seem genuinely interested in what we had to say. I just 
 hope this hasn't destroyed our chances of gaining access to the game.
 They're coming to take me away, ha-haaa!
 - Original Message - From: Clement Chou chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 16, 2011 6:50 AM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 It's also possible you just tried to promote yourself in the wrong way... 
 you could've just mentioned them once, and not even specifically mentioned 
 you worked with others which makes it sound like a business colaboration. 
 Could've just emailed and said hey, I'm blind, but I love the sound of your 
 game and would like to see this, this and this changed and or added. And 
 giving it a bad review on the app store because you didn't find it 
 accessible probably doesn't help, either.
 - Original Message - From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Friday, December 16, 2011 5:01 AM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 Hey, Hayden.
 I wrote him and share with him how I worked with another developer on 
 making apps accessible.
 I also told him I would love to help him to make the game accessible and 
 would like it if he could be able to give me a call so he could hear the 
 parts where the game could be made accessible.
 That is all I told him.
 I feel that if sighted people would work beside us then I know that alot 
 can be done with accessibility in games.
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
Not only that but I sort of got the feeling he'd decided on what he thought 
was the best way to go about doing it, which happened to agree with what 
Michael had suggested. So when a few days ago e asked us not to bring the 
forum topic up again I didn't. Nor did I contact him privately because I 
figured that when time allowed he would work on it. And if he had any 
questions he could have contacted one of us or joined the list if he so 
wished. I figured, i sort, that we'd gotten to the point where we should 
have just left it to him to ask for any needed information and let him do 
his job in the meantime.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 7:51 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hi,

Agreed. Giving an app a bad rating and review just because of
accessibility issues isn't likely to improve our position with the
developer. By and large issues like this should be handled through
private communication instead of throwing mud at the developer
publically and hoping it sticks. I can't think of a worse way to get
the developer interested in accessibility issues.

On 12/16/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I hate to say it Michael, but that isn't likely to improve our position 
any.

They're coming to take me away, ha-haaa!
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, December 16, 2011 6:04 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Yeah I don't like when developers tells me they are going to make
something accessible and they don't won't to hear from the people who is
requesting it.
I gave the app a very bad rating and review on the app store.

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
To be honest I'd leave him alone for the moment. He might still be upset and 
if so it might push him further away if too many more of us contact him. The 
really frustrating part is that he seemed genuinely interested in making the 
game available to all of us. And now he probably thinks all of us are 
equally arrogant and demanding.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 8:00 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Okay, I am going to try to advocate to this developer and not do any of 
this stupid crap. He has an iOS device, he doesn't need to call you and 
you to guide him through the accessibility, all you needed to do was tell 
him about VoiceOver.

Sending him a mail now.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 16, 2011, at 9:26 AM, Bryan Peterson wrote:

That's exactly my thought. Leaving the I've worked with other developers 
part out at least right at the beginning MIGHT have been a better way to 
go. Because Mario did seem genuinely interested in what we had to say. I 
just hope this hasn't destroyed our chances of gaining access to the 
game.

They're coming to take me away, ha-haaa!
- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 6:50 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


It's also possible you just tried to promote yourself in the wrong 
way... you could've just mentioned them once, and not even specifically 
mentioned you worked with others which makes it sound like a business 
colaboration. Could've just emailed and said hey, I'm blind, but I love 
the sound of your game and would like to see this, this and this changed 
and or added. And giving it a bad review on the app store because you 
didn't find it accessible probably doesn't help, either.

- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, December 16, 2011 5:01 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hey, Hayden.
I wrote him and share with him how I worked with another developer on 
making apps accessible.
I also told him I would love to help him to make the game accessible 
and would like it if he could be able to give me a call so he could 
hear the parts where the game could be made accessible.

That is all I told him.
I feel that if sighted people would work beside us then I know that 
alot can be done with accessibility in games.


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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Clement Chou
Well, I hope our chances improve... and I would ask anyone else 
contemplating it to leave emails on the down low... I know from experience 
that repeated requests from people to do something usually just turns me off 
it all the more. Let him simmer down first and see what the next revision of 
the game contains...
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 6:26 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


That's exactly my thought. Leaving the I've worked with other developers 
part out at least right at the beginning MIGHT have been a better way to 
go. Because Mario did seem genuinely interested in what we had to say. I 
just hope this hasn't destroyed our chances of gaining access to the game.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 6:50 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


It's also possible you just tried to promote yourself in the wrong way... 
you could've just mentioned them once, and not even specifically 
mentioned you worked with others which makes it sound like a business 
colaboration. Could've just emailed and said hey, I'm blind, but I love 
the sound of your game and would like to see this, this and this changed 
and or added. And giving it a bad review on the app store because you 
didn't find it accessible probably doesn't help, either.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, December 16, 2011 5:01 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hey, Hayden.
I wrote him and share with him how I worked with another developer on 
making apps accessible.
I also told him I would love to help him to make the game accessible and 
would like it if he could be able to give me a call so he could hear the 
parts where the game could be made accessible.

That is all I told him.
I feel that if sighted people would work beside us then I know that alot 
can be done with accessibility in games.


--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Thomas Ward
Hi Michael,

No offense, but I think the response you got was justified from the
developer's perspective.  Its obvious from his response that he feels
you were e-mailing him too much over the accessibility topic, he felt
pressured and hounded, and instead of looking at it as suggestions he
saw it as spam. As a developer myself I do know where he is coming
from as there are certain members of this community who simply do not
know how to ask for something without being rude about it, or by
trying to pressure the developer by e-mailing him/her over and over
again until they are sick of it.

Seriously. Before you say the developer has a bad attitude why don't
you consider your own actions here and see how and why they might have
contributed to the developer's attitude?

I haven't seen your own post or posts to the developer so I can't give
you specifics, but I can tell you some general things that tick
developers off. Did you sound pushy, winy, or demanding when you wrote
your post? Did you send him one message or did you constantly send him
e-mails over and over again until he simply got fed up with reading
them? Did you discuss it privately, or did you write him in a public
forum for all to see?

My point being here is that there are a number of ways you can
irritate a developer without intending to just by being pushy,
demanding, writing your suggestions over a public forum instead of
privately, or just sending several messages on the same subject day
after day. If he wants to do something he'll do it, but if you
irritate the developer its likely he'll just blow you and your
suggestions off as an annoyance.


 - Original Message -
 From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Friday, December 16, 2011 3:34 AM
 Subject: [Audyssey] Silversword is not the game for the blind.


 Hey, All.
 I wrote Mario a email sharing him some suggestions about the game.
 And he wrote a bad response to me.
 So I will not support his bad atitude about accessibility for blind and
 low vision people.
 Here is the message he sent me.

 Hi Michael,


 at first it was nice. Then it was constructive. Now it is spam.
 Stop spamming me, will you?
 Treat this message as a nice way to ask for:


 - stop emailing me with accessibility issues that contain unwanted
 advertisments
 - stop using the game forum for these things


 You can advertise your accessibility forum wherever you want, but not
 on cost of my work.


 Herzliche Grüße
 Kind regards

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Orin
Out of curiosity, where is this forum topic? I didn't know there were other 
people other than Michael and me trying to help out.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 16, 2011, at 10:10 AM, Clement Chou wrote:

 Well, I hope our chances improve... and I would ask anyone else contemplating 
 it to leave emails on the down low... I know from experience that repeated 
 requests from people to do something usually just turns me off it all the 
 more. Let him simmer down first and see what the next revision of the game 
 contains...
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 16, 2011 6:26 AM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 That's exactly my thought. Leaving the I've worked with other developers 
 part out at least right at the beginning MIGHT have been a better way to go. 
 Because Mario did seem genuinely interested in what we had to say. I just 
 hope this hasn't destroyed our chances of gaining access to the game.
 They're coming to take me away, ha-haaa!
 - Original Message - From: Clement Chou chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 16, 2011 6:50 AM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 It's also possible you just tried to promote yourself in the wrong way... 
 you could've just mentioned them once, and not even specifically mentioned 
 you worked with others which makes it sound like a business colaboration. 
 Could've just emailed and said hey, I'm blind, but I love the sound of your 
 game and would like to see this, this and this changed and or added. And 
 giving it a bad review on the app store because you didn't find it 
 accessible probably doesn't help, either.
 - Original Message - From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Friday, December 16, 2011 5:01 AM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 Hey, Hayden.
 I wrote him and share with him how I worked with another developer on 
 making apps accessible.
 I also told him I would love to help him to make the game accessible and 
 would like it if he could be able to give me a call so he could hear the 
 parts where the game could be made accessible.
 That is all I told him.
 I feel that if sighted people would work beside us then I know that alot 
 can be done with accessibility in games.
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
 ---
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
That would be my recommendation as well. Becase if there's even a slight 
chance that the game will be made more accessible to us we don't want to 
jeopardize it. If he doesn't yet think all blind folks are spoiled, 
demanding brats we don't want to push him in that direction. Because from 
what little I've played around with Silversword I really like the 
atmosphere.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 8:10 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Well, I hope our chances improve... and I would ask anyone else 
contemplating it to leave emails on the down low... I know from experience 
that repeated requests from people to do something usually just turns me 
off it all the more. Let him simmer down first and see what the next 
revision of the game contains...
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 6:26 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


That's exactly my thought. Leaving the I've worked with other developers 
part out at least right at the beginning MIGHT have been a better way to 
go. Because Mario did seem genuinely interested in what we had to say. I 
just hope this hasn't destroyed our chances of gaining access to the 
game.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 6:50 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


It's also possible you just tried to promote yourself in the wrong 
way... you could've just mentioned them once, and not even specifically 
mentioned you worked with others which makes it sound like a business 
colaboration. Could've just emailed and said hey, I'm blind, but I love 
the sound of your game and would like to see this, this and this changed 
and or added. And giving it a bad review on the app store because you 
didn't find it accessible probably doesn't help, either.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, December 16, 2011 5:01 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hey, Hayden.
I wrote him and share with him how I worked with another developer on 
making apps accessible.
I also told him I would love to help him to make the game accessible 
and would like it if he could be able to give me a call so he could 
hear the parts where the game could be made accessible.

That is all I told him.
I feel that if sighted people would work beside us then I know that 
alot can be done with accessibility in games.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
Well at first he wrote on the game's public forum. At that time Mario seemed 
genuinely open to the idea. After a few messages between him, Michael and 
myself Mario asked us not to raise the issue again since he thought he had a 
pretty good idea what he was going to try. In fact he basically agreed with 
something Michael had already suggested, so there should have been no reason 
to write him further at tis time.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 8:14 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Hi Michael,

No offense, but I think the response you got was justified from the
developer's perspective.  Its obvious from his response that he feels
you were e-mailing him too much over the accessibility topic, he felt
pressured and hounded, and instead of looking at it as suggestions he
saw it as spam. As a developer myself I do know where he is coming
from as there are certain members of this community who simply do not
know how to ask for something without being rude about it, or by
trying to pressure the developer by e-mailing him/her over and over
again until they are sick of it.

Seriously. Before you say the developer has a bad attitude why don't
you consider your own actions here and see how and why they might have
contributed to the developer's attitude?

I haven't seen your own post or posts to the developer so I can't give
you specifics, but I can tell you some general things that tick
developers off. Did you sound pushy, winy, or demanding when you wrote
your post? Did you send him one message or did you constantly send him
e-mails over and over again until he simply got fed up with reading
them? Did you discuss it privately, or did you write him in a public
forum for all to see?

My point being here is that there are a number of ways you can
irritate a developer without intending to just by being pushy,
demanding, writing your suggestions over a public forum instead of
privately, or just sending several messages on the same subject day
after day. If he wants to do something he'll do it, but if you
irritate the developer its likely he'll just blow you and your
suggestions off as an annoyance.



- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, December 16, 2011 3:34 AM
Subject: [Audyssey] Silversword is not the game for the blind.


Hey, All.
I wrote Mario a email sharing him some suggestions about the game.
And he wrote a bad response to me.
So I will not support his bad atitude about accessibility for blind and
low vision people.
Here is the message he sent me.

Hi Michael,


at first it was nice. Then it was constructive. Now it is spam.
Stop spamming me, will you?
Treat this message as a nice way to ask for:


- stop emailing me with accessibility issues that contain unwanted
advertisments
- stop using the game forum for these things


You can advertise your accessibility forum wherever you want, but not
on cost of my work.


Herzliche Grüße
Kind regards

--
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson

It's in Feature Requests.
They're coming to take me away, ha-haaa!
- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 8:15 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Out of curiosity, where is this forum topic? I didn't know there were 
other people other than Michael and me trying to help out.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 16, 2011, at 10:10 AM, Clement Chou wrote:

Well, I hope our chances improve... and I would ask anyone else 
contemplating it to leave emails on the down low... I know from 
experience that repeated requests from people to do something usually 
just turns me off it all the more. Let him simmer down first and see what 
the next revision of the game contains...
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 6:26 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


That's exactly my thought. Leaving the I've worked with other developers 
part out at least right at the beginning MIGHT have been a better way to 
go. Because Mario did seem genuinely interested in what we had to say. I 
just hope this hasn't destroyed our chances of gaining access to the 
game.

They're coming to take me away, ha-haaa!
- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 6:50 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


It's also possible you just tried to promote yourself in the wrong 
way... you could've just mentioned them once, and not even specifically 
mentioned you worked with others which makes it sound like a business 
colaboration. Could've just emailed and said hey, I'm blind, but I love 
the sound of your game and would like to see this, this and this 
changed and or added. And giving it a bad review on the app store 
because you didn't find it accessible probably doesn't help, either.

- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, December 16, 2011 5:01 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hey, Hayden.
I wrote him and share with him how I worked with another developer on 
making apps accessible.
I also told him I would love to help him to make the game accessible 
and would like it if he could be able to give me a call so he could 
hear the parts where the game could be made accessible.

That is all I told him.
I feel that if sighted people would work beside us then I know that 
alot can be done with accessibility in games.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread dark
I must confess that working with develop[ers on access matters is it's own 
process.


first, you need to be polite, second you need a clear idea of what access 
issues the game has and what needs doing to change it.


For example, in Core exiles at one time the labels showing threat wrating of 
ships were nonly presented as text colour.


i mailed coops, explained the problem and we went through several tests 
before the labled and numbered buttons that are in the game now were added.


You need to remember firstly that you are essentially asking a developer to 
take his/her time out to do extra work on what is for them a complete 
project, essentially just for charity.


Also, you need a clear objective in mind. Asking someone to just make a map 
in text is no good, you need to look at the current map, examine what 
information the visually impared player needs and think of a way the 
developer could add that information in an accessible form without too much 
work.


Also, you need to be prepared to compromise.

in warriors 2, i was able to get the developer to add textual coordinates to 
the dungeons, however he wasn't able to add any other textual information 
such as how long the passage you were in continued.


however, instead of slandering his game, I just accept this is what is 
needed for access in Warriors 2.


If I had an iphone I'd be glad to try silver sword and work on this myself, 
and perhaps to speak some politic words to the developer.


As it is, I'm afraid now that the cause of access in silver sword may have 
been shot in the foot.


Beware the grue!

Dark. 



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Thomas Ward
Hi Bryan,

Right. I do that myself, and it is amazing how many blind people out
there who can't be patient enough for the developer to do something on
his own schedule, in his own time, and in his own way. Instead they
have to repeatedly nag, nag, nag until the developer just gets
irritated and doesn't want to listen to it any more. When the
developer sends them the appropriate stop nagging me to death
message the blind party acts all offended and upset over it.

I don't know about Mario, but I personally find if someone nags me
about something the less I want to do it.  It seems to generate the
opposite effect the person wants. I get irritated and  angry at the
nagging party, and feel like telling them to put an egg in their shoe
and beat it. By the looks of it Mario is feeling this way at
Michael's constant posting on the access issue. Guys like Michael
seriously need to understand where to draw the line between sending a
suggestion and nagging the developer to death.

Cheers!


On 12/16/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Not only that but I sort of got the feeling he'd decided on what he thought
 was the best way to go about doing it, which happened to agree with what
 Michael had suggested. So when a few days ago e asked us not to bring the
 forum topic up again I didn't. Nor did I contact him privately because I
 figured that when time allowed he would work on it. And if he had any
 questions he could have contacted one of us or joined the list if he so
 wished. I figured, i sort, that we'd gotten to the point where we should
 have just left it to him to ask for any needed information and let him do
 his job in the meantime.
 They're coming to take me away, ha-haaa!

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread dark

hi Orin.

I hope you can salvage this situation, sinse it would be a real shame if an 
rpg game got lost because of bad communications.


if I had an I os device, I'd gladly talk to the developer myself.

Beware the grue!

Dark. 



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
I'm almost afraid to now. Smile. Because he was very explicit on his last 
post on the forum. Polite, yes, but he made his wishes known.

They're coming to take me away, ha-haaa!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 8:36 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



hi Orin.

I hope you can salvage this situation, sinse it would be a real shame if 
an rpg game got lost because of bad communications.


if I had an I os device, I'd gladly talk to the developer myself.

Beware the grue!

Dark.

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Clement Chou
You have my full agreement there. But at the same time part of me just 
wonders... why isn't this common sense? It isn't like it takes a genius to 
realize that a suggestion and nagging are not one and the same... most 
sighted people get this concept.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 7:31 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hi Bryan,

Right. I do that myself, and it is amazing how many blind people out
there who can't be patient enough for the developer to do something on
his own schedule, in his own time, and in his own way. Instead they
have to repeatedly nag, nag, nag until the developer just gets
irritated and doesn't want to listen to it any more. When the
developer sends them the appropriate stop nagging me to death
message the blind party acts all offended and upset over it.

I don't know about Mario, but I personally find if someone nags me
about something the less I want to do it.  It seems to generate the
opposite effect the person wants. I get irritated and  angry at the
nagging party, and feel like telling them to put an egg in their shoe
and beat it. By the looks of it Mario is feeling this way at
Michael's constant posting on the access issue. Guys like Michael
seriously need to understand where to draw the line between sending a
suggestion and nagging the developer to death.

Cheers!


On 12/16/11, Bryan Peterson bpeterson2...@cableone.net wrote:
Not only that but I sort of got the feeling he'd decided on what he 
thought

was the best way to go about doing it, which happened to agree with what
Michael had suggested. So when a few days ago e asked us not to bring the
forum topic up again I didn't. Nor did I contact him privately because I
figured that when time allowed he would work on it. And if he had any
questions he could have contacted one of us or joined the list if he so
wished. I figured, i sort, that we'd gotten to the point where we should
have just left it to him to ask for any needed information and let him do
his job in the meantime.
They're coming to take me away, ha-haaa!


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Ian McNamara
He even said at first he was exited by the emails i reckon now see what happens 
i would say it's good that you are working on getting games more accessable but 
i'd say in the future learn from this and send one email to the developer 
saying the stuff you feel and explain to them about voice over and if you get a 
posative responce from that then explain that if they want any more information 
to email you and just leave it to them then as people are saying this guy 
probly got anoyed by the amount of times he was being emailed about 
accessability he'd agreed to do it so should have been left to it really.

Ian McNamara
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Dennis Towne
Michael,

I don't see any bad attitude in his message at all.  He's simply
asking you to stop spamming him, and to stop spamming his forum.  It's
a very reasonable request, and it has nothing to do with
accessibility.  I see no need to demonize him over it.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Dec 16, 2011 at 5:34 AM, michael barnes c...@samobile.net wrote:
 Hey, All.
 I wrote Mario a email sharing him some suggestions about the game.
 And he wrote a bad response to me.
 So I will not support his bad atitude about accessibility for blind and low
 vision people.
 Here is the message he sent me.

 Hi Michael,


 at first it was nice. Then it was constructive. Now it is spam.
 Stop spamming me, will you?
 Treat this message as a nice way to ask for:


 - stop emailing me with accessibility issues that contain unwanted
 advertisments
 - stop using the game forum for these things


 You can advertise your accessibility forum wherever you want, but not on
 cost of my work.


 Herzliche Grüße
 Kind regards

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Trouble
True, you should of let him come forth and ask is 
it useable and then move to next problem.
If he determent accessibility to be to much of a 
nag. He just might mention it on the apple dev 
list and then accessibility will be a missed 
thought. Give a good experience about 
accessibility and he might show others a real need in using it.

At 10:22 AM 12/16/2011, you wrote:
Well at first he wrote on the game's public 
forum. At that time Mario seemed genuinely open 
to the idea. After a few messages between him, 
Michael and myself Mario asked us not to raise 
the issue again since he thought he had a pretty 
good idea what he was going to try. In fact he 
basically agreed with something Michael had 
already suggested, so there should have been no 
reason to write him further at tis time.

They're coming to take me away, ha-haaa!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 8:14 AM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Hi Michael,

No offense, but I think the response you got was justified from the
developer's perspective.  Its obvious from his response that he feels
you were e-mailing him too much over the accessibility topic, he felt
pressured and hounded, and instead of looking at it as suggestions he
saw it as spam. As a developer myself I do know where he is coming
from as there are certain members of this community who simply do not
know how to ask for something without being rude about it, or by
trying to pressure the developer by e-mailing him/her over and over
again until they are sick of it.

Seriously. Before you say the developer has a bad attitude why don't
you consider your own actions here and see how and why they might have
contributed to the developer's attitude?

I haven't seen your own post or posts to the developer so I can't give
you specifics, but I can tell you some general things that tick
developers off. Did you sound pushy, winy, or demanding when you wrote
your post? Did you send him one message or did you constantly send him
e-mails over and over again until he simply got fed up with reading
them? Did you discuss it privately, or did you write him in a public
forum for all to see?

My point being here is that there are a number of ways you can
irritate a developer without intending to just by being pushy,
demanding, writing your suggestions over a public forum instead of
privately, or just sending several messages on the same subject day
after day. If he wants to do something he'll do it, but if you
irritate the developer its likely he'll just blow you and your
suggestions off as an annoyance.



- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, December 16, 2011 3:34 AM
Subject: [Audyssey] Silversword is not the game for the blind.


Hey, All.
I wrote Mario a email sharing him some suggestions about the game.
And he wrote a bad response to me.
So I will not support his bad atitude about accessibility for blind and
low vision people.
Here is the message he sent me.

Hi Michael,


at first it was nice. Then it was constructive. Now it is spam.
Stop spamming me, will you?
Treat this message as a nice way to ask for:


- stop emailing me with accessibility issues that contain unwanted
advertisments
- stop using the game forum for these things


You can advertise your accessibility forum wherever you want, but not
on cost of my work.


Herzliche Grüße
Kind regards

--
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Trouble

Sounds more like a public temper tantrum. Then a real review on product.
Try to be mature about reviews and such, because acting like a child 
around adults will get you ignored!



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
I agree. I gave it a positive review because despite the fact that it's not 
entirely playable I was still able to get a feel for the atmosphere and 
liked it.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 12:14 PM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Sounds more like a public temper tantrum. Then a real review on product.
Try to be mature about reviews and such, because acting like a child 
around adults will get you ignored!



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread alex wallis

Hi.
from reading the message that you were sent Michael,
it sounds like that the guys issue is not that he has stopped supporting 
accessibility,
he wants two things, firstly he wants you to leave him alone about 
accessibility, as quite rightly he doesn't want accessibility to take 
over game development at the expense of other features.
and also he doesn't like your signature advertising the system access 
network.


I think part of the issue could also be down to communication problems, 
as correct me if I am wrong, but Michael, your grasp of English does 
seem a bit shaky some times, so perhaps also you misinterpreted the 
message you were sent.


I have to say, I also agree your signature constantly advertising system 
access is annoying.
So I think you should reply, and say thanks for the e mail, and also 
appologise for your spam signature which I think you should get rid of, 
from e mails and forum posts. You should also get rid of it before 
replying to the games author.
You should reply to him though, so he knows you are still happy to talk 
to him if, he needs you, but this is important, after replying to his 
message. Leave! the! guy! alone.!
you should make it clear that you would still like to give input on 
accessibility if he wants you to.
You should remove the signature before replying, as if you leave it, it 
will be like you totally ignored his message and didn't listen to him.


I have also noticed, that you do seem to become obsessed with games very 
easily, so for example the de steno games, and now this.
There is nothing wrong with a hobby, but also you shouldn't nag people 
about accessibility constantly.

These are just my thoughts, I hope they don't upset you or anyone.
Alex.

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
Besides, even if he's a  hundred percent passionate about incorporating 
accessibility into the game, he can't very well work on that if he's got to 
constantly answer emails from us.

They're coming to take me away, ha-haaa!
- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Friday, December 16, 2011 1:01 PM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hi.
from reading the message that you were sent Michael,
it sounds like that the guys issue is not that he has stopped supporting 
accessibility,
he wants two things, firstly he wants you to leave him alone about 
accessibility, as quite rightly he doesn't want accessibility to take over 
game development at the expense of other features.
and also he doesn't like your signature advertising the system access 
network.


I think part of the issue could also be down to communication problems, as 
correct me if I am wrong, but Michael, your grasp of English does seem a 
bit shaky some times, so perhaps also you misinterpreted the message you 
were sent.


I have to say, I also agree your signature constantly advertising system 
access is annoying.
So I think you should reply, and say thanks for the e mail, and also 
appologise for your spam signature which I think you should get rid of, 
from e mails and forum posts. You should also get rid of it before 
replying to the games author.
You should reply to him though, so he knows you are still happy to talk to 
him if, he needs you, but this is important, after replying to his 
message. Leave! the! guy! alone.!
you should make it clear that you would still like to give input on 
accessibility if he wants you to.
You should remove the signature before replying, as if you leave it, it 
will be like you totally ignored his message and didn't listen to him.


I have also noticed, that you do seem to become obsessed with games very 
easily, so for example the de steno games, and now this.
There is nothing wrong with a hobby, but also you shouldn't nag people 
about accessibility constantly.

These are just my thoughts, I hope they don't upset you or anyone.
Alex.

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Allison Mervis
Part of being a strong advocate is not flying off the handle when 
something doesn't happen as quickly as you'd like it to. Mario mentioned 
that he had an idea of what to do in order to fix the accessibility 
issues which still existed in Silversword. Even though you knew this 
Michael, you still continued to email him far more often than was 
warranted. Now Mario may decide not to implement further accessibility 
in Silversword, and I wouldn't entirely blame him. As blind computer 
users, virtually every interaction we have with a sighted developer is 
an opportunity to educate them about our intelligence, competence, and 
ability to advocate for ourselves appropriately. When we don't do this, 
we leave the sighted developer with a negative view that he or she could 
ascribe to all blind people with whom they interact in the future. This 
is why we must always conduct ourselves with the utmost professionalism 
and courtesy when asking a developer to consider accessibility. I 
sincerely hope that you have learned a valuable lesson from this 
experience. Unfortunately, your mistake may have cost the blind gaming 
community the ability to fully enjoy a really interesting sounding game. 
Please consider this the next time you wish to advocate for the 
community at large. If you want to become a successful advocate, you 
will need to change your tactics significantly.

Allison
On 12/16/2011 6:19 AM, Bryan Peterson wrote:
Not to be rude or anything Michael but you do sometimes have a 
tendency to come off as rude. That's why I didn't respond to his last 
post on the forum topic because I didn't want to risk eliciting just 
that sort of response.

They're coming to take me away, ha-haaa!
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, December 16, 2011 3:34 AM
Subject: [Audyssey] Silversword is not the game for the blind.


Hey, All.
I wrote Mario a email sharing him some suggestions about the game.
And he wrote a bad response to me.
So I will not support his bad atitude about accessibility for blind and
low vision people.
Here is the message he sent me.

Hi Michael,


at first it was nice. Then it was constructive. Now it is spam.
Stop spamming me, will you?
Treat this message as a nice way to ask for:


- stop emailing me with accessibility issues that contain unwanted
advertisments
- stop using the game forum for these things


You can advertise your accessibility forum wherever you want, but not
on cost of my work.


Herzliche Grüße
Kind regards




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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Mike Maslo
So well said I give you a great complement for that exactly what I thought

Sent from my iPhone

On Dec 16, 2011, at 4:52 PM, Allison Mervis alliso...@gmail.com wrote:

 Part of being a strong advocate is not flying off the handle when something 
 doesn't happen as quickly as you'd like it to. Mario mentioned that he had an 
 idea of what to do in order to fix the accessibility issues which still 
 existed in Silversword. Even though you knew this Michael, you still 
 continued to email him far more often than was warranted. Now Mario may 
 decide not to implement further accessibility in Silversword, and I wouldn't 
 entirely blame him. As blind computer users, virtually every interaction we 
 have with a sighted developer is an opportunity to educate them about our 
 intelligence, competence, and ability to advocate for ourselves 
 appropriately. When we don't do this, we leave the sighted developer with a 
 negative view that he or she could ascribe to all blind people with whom they 
 interact in the future. This is why we must always conduct ourselves with the 
 utmost professionalism and courtesy when asking a developer to consider 
 accessibility. I sincerely hope that you have learned a valuable lesson from 
 this experience. Unfortunately, your mistake may have cost the blind gaming 
 community the ability to fully enjoy a really interesting sounding game. 
 Please consider this the next time you wish to advocate for the community at 
 large. If you want to become a successful advocate, you will need to change 
 your tactics significantly.
 Allison
 On 12/16/2011 6:19 AM, Bryan Peterson wrote:
 Not to be rude or anything Michael but you do sometimes have a tendency to 
 come off as rude. That's why I didn't respond to his last post on the forum 
 topic because I didn't want to risk eliciting just that sort of response.
 They're coming to take me away, ha-haaa!
 - Original Message - From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Friday, December 16, 2011 3:34 AM
 Subject: [Audyssey] Silversword is not the game for the blind.
 
 
 Hey, All.
 I wrote Mario a email sharing him some suggestions about the game.
 And he wrote a bad response to me.
 So I will not support his bad atitude about accessibility for blind and
 low vision people.
 Here is the message he sent me.
 
 Hi Michael,
 
 
 at first it was nice. Then it was constructive. Now it is spam.
 Stop spamming me, will you?
 Treat this message as a nice way to ask for:
 
 
 - stop emailing me with accessibility issues that contain unwanted
 advertisments
 - stop using the game forum for these things
 
 
 You can advertise your accessibility forum wherever you want, but not
 on cost of my work.
 
 
 Herzliche Grüße
 Kind regards
 
 
 
 ---
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[Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread michael barnes
Well I know someone of you think I was being too demanding and rude but 
I was just trying to see if I could be a part of the team to improve the game.
I have shown my email to other people and they agree with me that all I 
was trying to do is help.
When I have done what all of you are talking about developers don't 
want to make their games accessible.
I was only doing this because as a blind gamer and helping to make a 
IOS app I could have gave some good pointers.
I know that folks on here ain't trying to call me rude when some of 
y'all have nasty atitudes with some people in the past.

If you thought I was being a pest I wasn't.
I only sent him one email after I join the forum which was this morning.
I am done talking about this subject.
So please lets quit talking about it.
The next time I speek to a developer about IOS I know what I need to do.

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread michael barnes

Hey, I just re submitted my review of the app.
I did give it a five star rating and I am going to apologize to Mario 
for my demanding atitude towards him.

Yes I know sometimes it seem that I am demanding but I just was trying to help.
I am sorry for all this problems.

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Joseph Weaver
I do believe that we don't need to give bad reviews but to give fair reviews 
for example I'm not going to lie if the game isn't accessible at all I may give 
two stars out of five or if it's half way accessible then two and a half or 
three. I use to be a programmer but am not anymore,  developers need test for 
accessibility and list yes or no in the info.  If I pay for an app and it's not 
compatible with voice over I have the right to rate down for incomplete work on 
the developers part.

Sent from my iPhone

On Dec 16, 2011, at 10:14 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Michael,
 
 No offense, but I think the response you got was justified from the
 developer's perspective.  Its obvious from his response that he feels
 you were e-mailing him too much over the accessibility topic, he felt
 pressured and hounded, and instead of looking at it as suggestions he
 saw it as spam. As a developer myself I do know where he is coming
 from as there are certain members of this community who simply do not
 know how to ask for something without being rude about it, or by
 trying to pressure the developer by e-mailing him/her over and over
 again until they are sick of it.
 
 Seriously. Before you say the developer has a bad attitude why don't
 you consider your own actions here and see how and why they might have
 contributed to the developer's attitude?
 
 I haven't seen your own post or posts to the developer so I can't give
 you specifics, but I can tell you some general things that tick
 developers off. Did you sound pushy, winy, or demanding when you wrote
 your post? Did you send him one message or did you constantly send him
 e-mails over and over again until he simply got fed up with reading
 them? Did you discuss it privately, or did you write him in a public
 forum for all to see?
 
 My point being here is that there are a number of ways you can
 irritate a developer without intending to just by being pushy,
 demanding, writing your suggestions over a public forum instead of
 privately, or just sending several messages on the same subject day
 after day. If he wants to do something he'll do it, but if you
 irritate the developer its likely he'll just blow you and your
 suggestions off as an annoyance.
 
 
 - Original Message -
 From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Friday, December 16, 2011 3:34 AM
 Subject: [Audyssey] Silversword is not the game for the blind.
 
 
 Hey, All.
 I wrote Mario a email sharing him some suggestions about the game.
 And he wrote a bad response to me.
 So I will not support his bad atitude about accessibility for blind and
 low vision people.
 Here is the message he sent me.
 
 Hi Michael,
 
 
 at first it was nice. Then it was constructive. Now it is spam.
 Stop spamming me, will you?
 Treat this message as a nice way to ask for:
 
 
 - stop emailing me with accessibility issues that contain unwanted
 advertisments
 - stop using the game forum for these things
 
 
 You can advertise your accessibility forum wherever you want, but not
 on cost of my work.
 
 
 Herzliche Grüße
 Kind regards
 
 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Joseph Weaver
You were not demanding and you do have a right to rank down as long as you are 
fair,  I probably would have given 3 to 4 stars fairly for the access issues.
You just need to be aware of your wording and rate honestly and fairly.

Sent from my iPhone

On Dec 16, 2011, at 10:11 PM, michael barnes c...@samobile.net wrote:

 Well I know someone of you think I was being too demanding and rude but I was 
 just trying to see if I could be a part of the team to improve the game.
 I have shown my email to other people and they agree with me that all I was 
 trying to do is help.
 When I have done what all of you are talking about developers don't want to 
 make their games accessible.
 I was only doing this because as a blind gamer and helping to make a IOS app 
 I could have gave some good pointers.
 I know that folks on here ain't trying to call me rude when some of y'all 
 have nasty atitudes with some people in the past.
 If you thought I was being a pest I wasn't.
 I only sent him one email after I join the forum which was this morning.
 I am done talking about this subject.
 So please lets quit talking about it.
 The next time I speek to a developer about IOS I know what I need to do.
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread michael barnes

Hey, Joseph.
Yes that is my right as a american to speek my mind.
After thinking about what I was just a little bit of demanding.
However I totaly agree with you.
But just to show the developer that I would like him to work on the 
accessibility of the app I went ahead and gave it a five star.

However if the accessibility does not get improve I will give it a lower score.
You know awhile back when I contacted the developers of Freeverse game 
skee-ball I was very nice and when they had respond back to me they had 
a nasty atitude towards me.
Even though they had a nasty atitude towards me I still explain how 
blind gamers would play their game and they basically said they didn't care.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread michael barnes
Here is the email that I had wrote and send to Mario and then you be 
the judge about it.


Hello, Mario.
First how is everything going with you on this Christmas holiday? I am 
wondering how the progress is going on the accessibility for the game? 
Is there a new version going to be release?
I would be happy to beta test the new version for you if you are going 
to try to add more accessibility support.
I know there are ways to fix the accessibility issues where the game 
don't have to be change and both the sighted and blind gamers will like 
the game.
It's like I was saying on the forum the other day if you was to give 
the audyssey gamers list a try you will meet game developers who are 
totally blind and low vision.

The web address is http://www.audyssey.org
It is free to join the list and we would be happy to have you on there! 
We disguss gaming for the blind and low vision people.
We talk about accessible games and games that was not meant to be 
accessible but can be played by a blind person.
And we also talk about games that are not accessible to the blind and 
low vision people.
I feel that we can work togather to improve your wonderful game for 
both blind and low vision and sighted people alike.
I just got done working with another developer who had never knew about 
accessibility for people who are blind and low vision.
When we put to together my first ever IOS app he said that he would 
like to work with me again to make unaccessible items into accessible 
for the blind and low vision people.
He also stated that he would still be making things for the sighted 
aswell. The reason I share this with you is for the reason to show the 
importance of accessibility and working with people to help to improve 
this on your game.
If you would like to talk about this further please feel free and give 
me a call my number is.

706-979-0275
While talking to you on the phone I can play the game and show you 
where and how you can adapt it for the blind and low vision people. 
Look forward in hearing from you thanks for your game and your


--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Joseph Weaver
I have SA to and I don't think you can remove that.  I don't like some of other 
peoples signature either but I don't threaten them like this guys I just do the 
adult thing and over look it. NWA

Sent from my iPhone

On Dec 16, 2011, at 8:57 AM, Brandon Misch bmisch2...@gmail.com wrote:

 Hey Michael. think he's talking about the add that talks about samobile.net 
 as spam not your email. hope this helps. that's why i don't use my 
 samobile.net email for emailing lists and things. 
 
 On Dec 16, 2011, at 5:34 AM, michael barnes wrote:
 
 Hey, All.
 I wrote Mario a email sharing him some suggestions about the game.
 And he wrote a bad response to me.
 So I will not support his bad atitude about accessibility for blind and low 
 vision people.
 Here is the message he sent me.
 
 Hi Michael,
 
 
 at first it was nice. Then it was constructive. Now it is spam.
 Stop spamming me, will you?
 Treat this message as a nice way to ask for:
 
 
 - stop emailing me with accessibility issues that contain unwanted 
 advertisments
 - stop using the game forum for these things
 
 
 You can advertise your accessibility forum wherever you want, but not on 
 cost of my work.
 
 
 Herzliche Grüße
 Kind regards
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Allison Mervis
Here's the thing Michael. It's the little things that we do when we 
write to other people which set the tone of our messages. I think you 
know that your writing could stand to improve pretty significantly. You 
don't use proper punctuation and grammar, you don't structure your 
sentences very well, and your messages always sound as though you've 
written them in a terrible hurry. This combination of factors would make 
anyone sound demanding and rude. If you'd take an extra five minutes to 
run spell checker and proofread your messages, that would go a long way 
towards changing the overall tone. You also need to be a lot more 
specific when you're communicating with developers. Judging by your 
communications to the list, you've basically kept saying to poor Mario, 
This isn't accessible, fix it, over and over again. Any time one of us 
has suggested a particular game feature which needs to be improved, you 
respond almost as though you haven't played the game yourself. Sometimes 
I think you simply loaded the intro screen of the game, saw that the 
buttons weren't initially labeled, and shot off an email to the 
developer with  no clear idea of the specific changes that needed to be 
made. This placed a terribly heavy burden on Mario. I suspect that all 
of the things he learned about implementing the level of accessibility 
which currently exists within the game was a result of his own research 
and hard work. He should be commended for that. These are just a few 
more things to keep in mind as you hopefully work to improve your 
advocacy skills.

Allison
On 12/16/2011 7:11 PM, michael barnes wrote:
Well I know someone of you think I was being too demanding and rude 
but I was just trying to see if I could be a part of the team to 
improve the game.
I have shown my email to other people and they agree with me that all 
I was trying to do is help.
When I have done what all of you are talking about developers don't 
want to make their games accessible.
I was only doing this because as a blind gamer and helping to make a 
IOS app I could have gave some good pointers.
I know that folks on here ain't trying to call me rude when some of 
y'all have nasty atitudes with some people in the past.

If you thought I was being a pest I wasn't.
I only sent him one email after I join the forum which was this morning.
I am done talking about this subject.
So please lets quit talking about it.
The next time I speek to a developer about IOS I know what I need to do.




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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Joseph Weaver
Nice to meet you mr. Or mrs. 
Perfect.  We're all on the Same side lets quit bashing each other I get the 
feeling from some of the people on this list that they think their better than 
everyone else

Sent from my iPhone

On Dec 16, 2011, at 11:49 PM, Allison Mervis alliso...@gmail.com wrote:

 Here's the thing Michael. It's the little things that we do when we write to 
 other people which set the tone of our messages. I think you know that your 
 writing could stand to improve pretty significantly. You don't use proper 
 punctuation and grammar, you don't structure your sentences very well, and 
 your messages always sound as though you've written them in a terrible hurry. 
 This combination of factors would make anyone sound demanding and rude. If 
 you'd take an extra five minutes to run spell checker and proofread your 
 messages, that would go a long way towards changing the overall tone. You 
 also need to be a lot more specific when you're communicating with 
 developers. Judging by your communications to the list, you've basically kept 
 saying to poor Mario, This isn't accessible, fix it, over and over again. 
 Any time one of us has suggested a particular game feature which needs to be 
 improved, you respond almost as though you haven't played the game yourself. 
 Sometimes I think you simply loaded the intro screen of the game, saw that 
 the buttons weren't initially labeled, and shot off an email to the developer 
 with  no clear idea of the specific changes that needed to be made. This 
 placed a terribly heavy burden on Mario. I suspect that all of the things he 
 learned about implementing the level of accessibility which currently exists 
 within the game was a result of his own research and hard work. He should be 
 commended for that. These are just a few more things to keep in mind as you 
 hopefully work to improve your advocacy skills.
 Allison
 On 12/16/2011 7:11 PM, michael barnes wrote:
 Well I know someone of you think I was being too demanding and rude but I 
 was just trying to see if I could be a part of the team to improve the game.
 I have shown my email to other people and they agree with me that all I was 
 trying to do is help.
 When I have done what all of you are talking about developers don't want to 
 make their games accessible.
 I was only doing this because as a blind gamer and helping to make a IOS app 
 I could have gave some good pointers.
 I know that folks on here ain't trying to call me rude when some of y'all 
 have nasty atitudes with some people in the past.
 If you thought I was being a pest I wasn't.
 I only sent him one email after I join the forum which was this morning.
 I am done talking about this subject.
 So please lets quit talking about it.
 The next time I speek to a developer about IOS I know what I need to do.
 
 
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread michael barnes

Hey, Allis.
Well first of all when I was in contact with the person who help me 
create De Steno Games he was very happy to work with me.

I just asked him once and he was excited to do it.
I was not repeating myself in the message I was just trying to show him 
that I know what I am talking about when it comes to accessibility.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Allison Mervis
Even though that message in and of itself was not particularly 
demanding, I know that's not the first message you've sent to Mario. 
That's the type of message that you send a few weeks or even a few 
months into the process of making accessibility inroads. Give the poor 
man time to implement his ideas before pestering him.

Allison
On 12/16/2011 8:40 PM, michael barnes wrote:
Here is the email that I had wrote and send to Mario and then you be 
the judge about it.


Hello, Mario.
First how is everything going with you on this Christmas holiday? I am 
wondering how the progress is going on the accessibility for the game? 
Is there a new version going to be release?
I would be happy to beta test the new version for you if you are going 
to try to add more accessibility support.
I know there are ways to fix the accessibility issues where the game 
don't have to be change and both the sighted and blind gamers will 
like the game.
It's like I was saying on the forum the other day if you was to give 
the audyssey gamers list a try you will meet game developers who are 
totally blind and low vision.

The web address is http://www.audyssey.org
It is free to join the list and we would be happy to have you on 
there! We disguss gaming for the blind and low vision people.
We talk about accessible games and games that was not meant to be 
accessible but can be played by a blind person.
And we also talk about games that are not accessible to the blind and 
low vision people.
I feel that we can work togather to improve your wonderful game for 
both blind and low vision and sighted people alike.
I just got done working with another developer who had never knew 
about accessibility for people who are blind and low vision.
When we put to together my first ever IOS app he said that he would 
like to work with me again to make unaccessible items into accessible 
for the blind and low vision people.
He also stated that he would still be making things for the sighted 
aswell. The reason I share this with you is for the reason to show the 
importance of accessibility and working with people to help to improve 
this on your game.
If you would like to talk about this further please feel free and give 
me a call my number is.

706-979-0275
While talking to you on the phone I can play the game and show you 
where and how you can adapt it for the blind and low vision people. 
Look forward in hearing from you thanks for your game and your





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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread michael barnes

Hello, Joseph.
I get that all the time aswell.
If someone see that someone had a issue with something then they should 
help that person and instead of hitting them over the head.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Allison Mervis
For your information, I do not feel that I am better than any other 
person on this list. However, I have significant experience as a 
competent blind adult and as an advocate for other blind people. I am 
simply trying to help Michael improve his skills both as a self 
advocate, and most especially, as an advocate for the blind community at 
large. Sighted developers look at Michael's communications and most 
likely judge blind people as a whole based on how he presents us and 
himself. I refuse to be painted with such a broad brush, and will not 
remain silent on this issue. Have a wonderful evening.

Allison
On 12/16/2011 8:54 PM, Joseph Weaver wrote:

Nice to meet you mr. Or mrs.
Perfect.  We're all on the Same side lets quit bashing each other I get the 
feeling from some of the people on this list that they think their better than 
everyone else

Sent from my iPhone

On Dec 16, 2011, at 11:49 PM, Allison Mervisalliso...@gmail.com  wrote:


Here's the thing Michael. It's the little things that we do when we write to other people 
which set the tone of our messages. I think you know that your writing could stand to 
improve pretty significantly. You don't use proper punctuation and grammar, you don't 
structure your sentences very well, and your messages always sound as though you've 
written them in a terrible hurry. This combination of factors would make anyone sound 
demanding and rude. If you'd take an extra five minutes to run spell checker and 
proofread your messages, that would go a long way towards changing the overall tone. You 
also need to be a lot more specific when you're communicating with developers. Judging by 
your communications to the list, you've basically kept saying to poor Mario, This 
isn't accessible, fix it, over and over again. Any time one of us has suggested a 
particular game feature which needs to be improved, you respond almost as though you 
haven't played the game yourself. Sometimes I think you simply loaded the intro screen of 
the game, saw that the buttons weren't initially labeled, and shot off an email to the 
developer with  no clear idea of the specific changes that needed to be made. This placed 
a terribly heavy burden on Mario. I suspect that all of the things he learned about 
implementing the level of accessibility which currently exists within the game was a 
result of his own research and hard work. He should be commended for that. These are just 
a few more things to keep in mind as you hopefully work to improve your advocacy skills.
Allison
On 12/16/2011 7:11 PM, michael barnes wrote:

Well I know someone of you think I was being too demanding and rude but I was 
just trying to see if I could be a part of the team to improve the game.
I have shown my email to other people and they agree with me that all I was 
trying to do is help.
When I have done what all of you are talking about developers don't want to 
make their games accessible.
I was only doing this because as a blind gamer and helping to make a IOS app I 
could have gave some good pointers.
I know that folks on here ain't trying to call me rude when some of y'all have 
nasty atitudes with some people in the past.
If you thought I was being a pest I wasn't.
I only sent him one email after I join the forum which was this morning.
I am done talking about this subject.
So please lets quit talking about it.
The next time I speek to a developer about IOS I know what I need to do.



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Valiant8086

Hi.
Your message itself isn't all that bad. It's actually pretty nice in my 
opinion. But more than one message like this would get annoying. And I 
think he thought the audyssey stuff was an advertisement not the email 
services provided by the serotech system access network, which I do 
believe can't be removed. I don't even know if it can be edited out of 
each individual message. I guess just too many messages got on his 
knerves. especially if he apparently had asked everyone to stop 
discussing it. When you provide a public product and you have public 
knowledge about that product you better be prepared to take lots of crap 
over it. There's not really any way around it. I haven't actually 
produced an audio game but I do have a few much less important things 
that I have done and it happens to me too. I have to appreciate the bad 
the good and the neutral. I think providing your number would be a good 
idea myself. But he probably saw it all as being pushy, much more so 
than necessary. I would say more, but I'm not sure I would be doing any 
good if I did since you've already said you changed your rating and 
planned to apologized and everything.






Sent with Thunderbird 3.1.14 portable.

On 12/16/2011 11:40 PM, michael barnes wrote:
Here is the email that I had wrote and send to Mario and then you be 
the judge about it.


Hello, Mario.
First how is everything going with you on this Christmas holiday? I am 
wondering how the progress is going on the accessibility for the game? 
Is there a new version going to be release?
I would be happy to beta test the new version for you if you are going 
to try to add more accessibility support.
I know there are ways to fix the accessibility issues where the game 
don't have to be change and both the sighted and blind gamers will 
like the game.
It's like I was saying on the forum the other day if you was to give 
the audyssey gamers list a try you will meet game developers who are 
totally blind and low vision.

The web address is http://www.audyssey.org
It is free to join the list and we would be happy to have you on 
there! We disguss gaming for the blind and low vision people.
We talk about accessible games and games that was not meant to be 
accessible but can be played by a blind person.
And we also talk about games that are not accessible to the blind and 
low vision people.
I feel that we can work togather to improve your wonderful game for 
both blind and low vision and sighted people alike.
I just got done working with another developer who had never knew 
about accessibility for people who are blind and low vision.
When we put to together my first ever IOS app he said that he would 
like to work with me again to make unaccessible items into accessible 
for the blind and low vision people.
He also stated that he would still be making things for the sighted 
aswell. The reason I share this with you is for the reason to show the 
importance of accessibility and working with people to help to improve 
this on your game.
If you would like to talk about this further please feel free and give 
me a call my number is.

706-979-0275
While talking to you on the phone I can play the game and show you 
where and how you can adapt it for the blind and low vision people. 
Look forward in hearing from you thanks for your game and your





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Joseph Weaver
If you want to help him show him what to do, and you can't judge competency 
because you don't know hi like I do. 

Sent from my iPhone

On Dec 17, 2011, at 12:03 AM, Allison Mervis alliso...@gmail.com wrote:

 For your information, I do not feel that I am better than any other person on 
 this list. However, I have significant experience as a competent blind adult 
 and as an advocate for other blind people. I am simply trying to help Michael 
 improve his skills both as a self advocate, and most especially, as an 
 advocate for the blind community at large. Sighted developers look at 
 Michael's communications and most likely judge blind people as a whole based 
 on how he presents us and himself. I refuse to be painted with such a broad 
 brush, and will not remain silent on this issue. Have a wonderful evening.
 Allison
 On 12/16/2011 8:54 PM, Joseph Weaver wrote:
 Nice to meet you mr. Or mrs.
 Perfect.  We're all on the Same side lets quit bashing each other I get the 
 feeling from some of the people on this list that they think their better 
 than everyone else
 
 Sent from my iPhone
 
 On Dec 16, 2011, at 11:49 PM, Allison Mervisalliso...@gmail.com  wrote:
 
 Here's the thing Michael. It's the little things that we do when we write 
 to other people which set the tone of our messages. I think you know that 
 your writing could stand to improve pretty significantly. You don't use 
 proper punctuation and grammar, you don't structure your sentences very 
 well, and your messages always sound as though you've written them in a 
 terrible hurry. This combination of factors would make anyone sound 
 demanding and rude. If you'd take an extra five minutes to run spell 
 checker and proofread your messages, that would go a long way towards 
 changing the overall tone. You also need to be a lot more specific when 
 you're communicating with developers. Judging by your communications to the 
 list, you've basically kept saying to poor Mario, This isn't accessible, 
 fix it, over and over again. Any time one of us has suggested a particular 
 game feature which needs to be improved, you respond almost as though you 
 haven't played the game yourself. Sometimes I think you simply loaded the 
 intro screen of the game, saw that the buttons weren't initially labeled, 
 and shot off an email to the developer with  no clear idea of the specific 
 changes that needed to be made. This placed a terribly heavy burden on 
 Mario. I suspect that all of the things he learned about implementing the 
 level of accessibility which currently exists within the game was a result 
 of his own research and hard work. He should be commended for that. These 
 are just a few more things to keep in mind as you hopefully work to improve 
 your advocacy skills.
 Allison
 On 12/16/2011 7:11 PM, michael barnes wrote:
 Well I know someone of you think I was being too demanding and rude but I 
 was just trying to see if I could be a part of the team to improve the 
 game.
 I have shown my email to other people and they agree with me that all I 
 was trying to do is help.
 When I have done what all of you are talking about developers don't want 
 to make their games accessible.
 I was only doing this because as a blind gamer and helping to make a IOS 
 app I could have gave some good pointers.
 I know that folks on here ain't trying to call me rude when some of y'all 
 have nasty atitudes with some people in the past.
 If you thought I was being a pest I wasn't.
 I only sent him one email after I join the forum which was this morning.
 I am done talking about this subject.
 So please lets quit talking about it.
 The next time I speek to a developer about IOS I know what I need to do.
 
 
 ---
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 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Thomas Ward
Hi Joseph,

I don't believe Allison was trying to be little Miss Perfect, and her
message wasn't bashing Michael in any way, shape, or form. Her message
was well written, explanitory, and offered some well thought out
constructive criticism where Michael's messages could improve.
Constructive criticism isn't bashing, and it is helpful to be able to
recognize the difference.

Cheers!


On 12/16/11, Joseph Weaver jweaver1...@gmail.com wrote:
 Nice to meet you mr. Or mrs.
 Perfect.  We're all on the Same side lets quit bashing each other I get the
 feeling from some of the people on this list that they think their better
 than everyone else

 Sent from my iPhone

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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Joseph Weaver
I monitor this list every day and a lot of people own here pick on other people 
that they don't even know, I will respectfully agree to disagree, no big deal 
:-)

Sent from my iPhone

On Dec 17, 2011, at 12:10 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Joseph,
 
 I don't believe Allison was trying to be little Miss Perfect, and her
 message wasn't bashing Michael in any way, shape, or form. Her message
 was well written, explanitory, and offered some well thought out
 constructive criticism where Michael's messages could improve.
 Constructive criticism isn't bashing, and it is helpful to be able to
 recognize the difference.
 
 Cheers!
 
 
 On 12/16/11, Joseph Weaver jweaver1...@gmail.com wrote:
 Nice to meet you mr. Or mrs.
 Perfect.  We're all on the Same side lets quit bashing each other I get the
 feeling from some of the people on this list that they think their better
 than everyone else
 
 Sent from my iPhone
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
You need to give these things time. He'd really only just heard of the idea 
of game accessibility. Then he probably has to work out how best to do 
whatever he's going to do if he decides it's worth it. Thing is Michael, whe 
it comes to something like this it's est, even if the developer seems 
interested after your initial comunication, to let him or her come to you 
with their own questions at first. Andlet them update us as to the progress 
should they choose to do so. After all the developer can't work if he's 
constantly got to answer Email. Mario probably felt pressured and nobody 
likes that feeling. Sometimes it's best to leave well enough alone. After 
all it hadn't even been a week.

They're coming to take me away, ha-haaa!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, December 16, 2011 9:40 PM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Here is the email that I had wrote and send to Mario and then you be the 
judge about it.


Hello, Mario.
First how is everything going with you on this Christmas holiday? I am 
wondering how the progress is going on the accessibility for the game? Is 
there a new version going to be release?
I would be happy to beta test the new version for you if you are going to 
try to add more accessibility support.
I know there are ways to fix the accessibility issues where the game don't 
have to be change and both the sighted and blind gamers will like the 
game.
It's like I was saying on the forum the other day if you was to give the 
audyssey gamers list a try you will meet game developers who are totally 
blind and low vision.

The web address is http://www.audyssey.org
It is free to join the list and we would be happy to have you on there! We 
disguss gaming for the blind and low vision people.
We talk about accessible games and games that was not meant to be 
accessible but can be played by a blind person.
And we also talk about games that are not accessible to the blind and low 
vision people.
I feel that we can work togather to improve your wonderful game for both 
blind and low vision and sighted people alike.
I just got done working with another developer who had never knew about 
accessibility for people who are blind and low vision.
When we put to together my first ever IOS app he said that he would like 
to work with me again to make unaccessible items into accessible for the 
blind and low vision people.
He also stated that he would still be making things for the sighted 
aswell. The reason I share this with you is for the reason to show the 
importance of accessibility and working with people to help to improve 
this on your game.
If you would like to talk about this further please feel free and give me 
a call my number is.

706-979-0275
While talking to you on the phone I can play the game and show you where 
and how you can adapt it for the blind and low vision people. Look forward 
in hearing from you thanks for your game and your


--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
And be patient. If you don't hear anything right away don't write him again. 
Heck, we haven't really had any new news on MOTA in a while and I haven't 
written about it because I know that when there's something worth reporting 
Thomas will let us know. The same is true in Mario's case. If and when 
there's something worth reporting he'll make it known.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Allison Mervis alliso...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 9:49 PM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Here's the thing Michael. It's the little things that we do when we write 
to other people which set the tone of our messages. I think you know that 
your writing could stand to improve pretty significantly. You don't use 
proper punctuation and grammar, you don't structure your sentences very 
well, and your messages always sound as though you've written them in a 
terrible hurry. This combination of factors would make anyone sound 
demanding and rude. If you'd take an extra five minutes to run spell 
checker and proofread your messages, that would go a long way towards 
changing the overall tone. You also need to be a lot more specific when 
you're communicating with developers. Judging by your communications to 
the list, you've basically kept saying to poor Mario, This isn't 
accessible, fix it, over and over again. Any time one of us has suggested 
a particular game feature which needs to be improved, you respond almost 
as though you haven't played the game yourself. Sometimes I think you 
simply loaded the intro screen of the game, saw that the buttons weren't 
initially labeled, and shot off an email to the developer with  no clear 
idea of the specific changes that needed to be made. This placed a 
terribly heavy burden on Mario. I suspect that all of the things he 
learned about implementing the level of accessibility which currently 
exists within the game was a result of his own research and hard work. He 
should be commended for that. These are just a few more things to keep in 
mind as you hopefully work to improve your advocacy skills.

Allison
On 12/16/2011 7:11 PM, michael barnes wrote:
Well I know someone of you think I was being too demanding and rude but I 
was just trying to see if I could be a part of the team to improve the 
game.
I have shown my email to other people and they agree with me that all I 
was trying to do is help.
When I have done what all of you are talking about developers don't want 
to make their games accessible.
I was only doing this because as a blind gamer and helping to make a IOS 
app I could have gave some good pointers.
I know that folks on here ain't trying to call me rude when some of y'all 
have nasty atitudes with some people in the past.

If you thought I was being a pest I wasn't.
I only sent him one email after I join the forum which was this morning.
I am done talking about this subject.
So please lets quit talking about it.
The next time I speek to a developer about IOS I know what I need to do.




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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
Not to be rude but aren't we being just a bit hypocritical with that last 
statement? Allison made some very good points.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Joseph Weaver jweaver1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 9:54 PM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Nice to meet you mr. Or mrs.
Perfect.  We're all on the Same side lets quit bashing each other I get 
the feeling from some of the people on this list that they think their 
better than everyone else


Sent from my iPhone

On Dec 16, 2011, at 11:49 PM, Allison Mervis alliso...@gmail.com wrote:

Here's the thing Michael. It's the little things that we do when we write 
to other people which set the tone of our messages. I think you know that 
your writing could stand to improve pretty significantly. You don't use 
proper punctuation and grammar, you don't structure your sentences very 
well, and your messages always sound as though you've written them in a 
terrible hurry. This combination of factors would make anyone sound 
demanding and rude. If you'd take an extra five minutes to run spell 
checker and proofread your messages, that would go a long way towards 
changing the overall tone. You also need to be a lot more specific when 
you're communicating with developers. Judging by your communications to 
the list, you've basically kept saying to poor Mario, This isn't 
accessible, fix it, over and over again. Any time one of us has 
suggested a particular game feature which needs to be improved, you 
respond almost as though you haven't played the game yourself. Sometimes 
I think you simply loaded the intro screen of the game, saw that the 
buttons weren't initially labeled, and shot off an email to the developer 
with  no clear idea of the specific changes that needed to be made. This 
placed a terribly heavy burden on Mario. I suspect that all of the things 
he learned about implementing the level of accessibility which currently 
exists within the game was a result of his own research and hard work. He 
should be commended for that. These are just a few more things to keep in 
mind as you hopefully work to improve your advocacy skills.

Allison
On 12/16/2011 7:11 PM, michael barnes wrote:
Well I know someone of you think I was being too demanding and rude but 
I was just trying to see if I could be a part of the team to improve the 
game.
I have shown my email to other people and they agree with me that all I 
was trying to do is help.
When I have done what all of you are talking about developers don't want 
to make their games accessible.
I was only doing this because as a blind gamer and helping to make a IOS 
app I could have gave some good pointers.
I know that folks on here ain't trying to call me rude when some of 
y'all have nasty atitudes with some people in the past.

If you thought I was being a pest I wasn't.
I only sent him one email after I join the forum which was this morning.
I am done talking about this subject.
So please lets quit talking about it.
The next time I speek to a developer about IOS I know what I need to do.




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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson
But each developer is different. If thhey want to work with you that's teir 
choice. Bt it's also thheir choice if they'd prefer to find out how to do 
the job on their own. Every situation's going to be different.

They're coming to take me away, ha-haaa!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, December 16, 2011 9:56 PM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hey, Allis.
Well first of all when I was in contact with the person who help me create 
De Steno Games he was very happy to work with me.

I just asked him once and he was excited to do it.
I was not repeating myself in the message I was just trying to show him 
that I know what I am talking about when it comes to accessibility.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Thomas Ward
Hi Michael,

Well, as for your message itself I don't really see anything offensive
about it in and of itself, but as others have mentioned I think it is
a case of one message too many.

As I understand it Mario asked you and Bryan to close the topic, and
about a week later you send him this message wanting a progress
report.  A week isn't enough time to get anything done, and
considering he had already asked you to drop the subject and you went
and wrote him again anyway Mario probably has a right to be annoyed
with you because he feels like you are nagging him. Had you let a
month or two go by before sending this message he may have been more
receptive to it. That's my take of the situation.

Cheers!

On 12/16/11, michael barnes c...@samobile.net wrote:
 Here is the email that I had wrote and send to Mario and then you be
 the judge about it.

 Hello, Mario.
 First how is everything going with you on this Christmas holiday? I am
 wondering how the progress is going on the accessibility for the game?
 Is there a new version going to be release?
 I would be happy to beta test the new version for you if you are going
 to try to add more accessibility support.
 I know there are ways to fix the accessibility issues where the game
 don't have to be change and both the sighted and blind gamers will like
 the game.
 It's like I was saying on the forum the other day if you was to give
 the audyssey gamers list a try you will meet game developers who are
 totally blind and low vision.
 The web address is http://www.audyssey.org
 It is free to join the list and we would be happy to have you on there!
 We disguss gaming for the blind and low vision people.
 We talk about accessible games and games that was not meant to be
 accessible but can be played by a blind person.
 And we also talk about games that are not accessible to the blind and
 low vision people.
 I feel that we can work togather to improve your wonderful game for
 both blind and low vision and sighted people alike.
 I just got done working with another developer who had never knew about
 accessibility for people who are blind and low vision.
 When we put to together my first ever IOS app he said that he would
 like to work with me again to make unaccessible items into accessible
 for the blind and low vision people.
 He also stated that he would still be making things for the sighted
 aswell. The reason I share this with you is for the reason to show the
 importance of accessibility and working with people to help to improve
 this on your game.
 If you would like to talk about this further please feel free and give
 me a call my number is.
 706-979-0275
 While talking to you on the phone I can play the game and show you
 where and how you can adapt it for the blind and low vision people.
 Look forward in hearing from you thanks for your game and your

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


 ---
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Ian McNamara
Hi, i am the same and i admit it. I use to be a member of an email roleplay 
simming group but i ended up having to leave due to the fact i can't spell well 
inuff and although i know where punctuation is suppose to go i don't really use 
it. That is why in the past on this list i've had problems with people because 
of my lack of grammer and spelling. I am a bad speller but am trying to 
immproove that is why i do not email these game developers because i know my 
spelling and grammer is bad and although i would be plite in the way i right 
the email due to the way i right the developer would probly thing me rood due 
to the presantation of my email. I am trying to immproove on this one of the 
things i have done is slow my typing speed down delibratly to a speed that 
makes me realise what keys i'm pressing and if i know there is an erra and i 
know the correct spelling or letter needed i can quickly go and correct it with 
out having to comb threw the whole email looking for them. Using the Iphone is 
a grate help to this due to having to type slower on the on screen keyboard yes 
it does take longer on there to right what you want to right but i have found i 
am more accurate with it. When righting to a developer correct spelling and 
grammer is pritty important as they need to understand exactly what someone is 
saying. if you have sighted assistance and you have doubts that the spell 
checker has picked up on all your errers it might be worth getting them to 
glance at it and help you correct them. i reecently rerote my cv and sent it to 
a sighted friend who cleaned it up and made all the necessary corrections and 
formatting for me. I am trying to immproove my righting as i enjoy righting 
stories creativly and also i like email roleplay simming games i'm currently 
trying to find a few to join but there does not seem to be a lot of active ones 
around if any one knows of any i'd be grateful to know about them i know 
there's star treck the first era but i was a member of that before and 
sstruggled there.

Ian McNamara
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Bryan Peterson

It wasn't even a week. It was probably a matter of two days or so.
They're coming to take me away, ha-haaa!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 16, 2011 10:25 PM
Subject: Re: [Audyssey] Silversword is not the game for the blind.



Hi Michael,

Well, as for your message itself I don't really see anything offensive
about it in and of itself, but as others have mentioned I think it is
a case of one message too many.

As I understand it Mario asked you and Bryan to close the topic, and
about a week later you send him this message wanting a progress
report.  A week isn't enough time to get anything done, and
considering he had already asked you to drop the subject and you went
and wrote him again anyway Mario probably has a right to be annoyed
with you because he feels like you are nagging him. Had you let a
month or two go by before sending this message he may have been more
receptive to it. That's my take of the situation.

Cheers!

On 12/16/11, michael barnes c...@samobile.net wrote:

Here is the email that I had wrote and send to Mario and then you be
the judge about it.

Hello, Mario.
First how is everything going with you on this Christmas holiday? I am
wondering how the progress is going on the accessibility for the game?
Is there a new version going to be release?
I would be happy to beta test the new version for you if you are going
to try to add more accessibility support.
I know there are ways to fix the accessibility issues where the game
don't have to be change and both the sighted and blind gamers will like
the game.
It's like I was saying on the forum the other day if you was to give
the audyssey gamers list a try you will meet game developers who are
totally blind and low vision.
The web address is http://www.audyssey.org
It is free to join the list and we would be happy to have you on there!
We disguss gaming for the blind and low vision people.
We talk about accessible games and games that was not meant to be
accessible but can be played by a blind person.
And we also talk about games that are not accessible to the blind and
low vision people.
I feel that we can work togather to improve your wonderful game for
both blind and low vision and sighted people alike.
I just got done working with another developer who had never knew about
accessibility for people who are blind and low vision.
When we put to together my first ever IOS app he said that he would
like to work with me again to make unaccessible items into accessible
for the blind and low vision people.
He also stated that he would still be making things for the sighted
aswell. The reason I share this with you is for the reason to show the
importance of accessibility and working with people to help to improve
this on your game.
If you would like to talk about this further please feel free and give
me a call my number is.
706-979-0275
While talking to you on the phone I can play the game and show you
where and how you can adapt it for the blind and low vision people.
Look forward in hearing from you thanks for your game and your

--
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.


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All messages are archived and can be searched and read at
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Allison Mervis
I can only judge based on what I've read, as do most people. In case 
you  haven't seen my other messages, I provided suggestions on how he 
might improve the  content and overall tone of his messages. As a rehab 
counselor with experience in the blindness field, I feel pretty 
confident in stating that I know a thing or two about affective self 
advocacy strategies. It's my personal and professional goal to help 
empower others to improve their skills by imparting those strategies. If 
I can be of further assistance in any way, you, Michael, or any list 
member can feel free to please contact me off list. This thread has 
strayed too far off topic as it is. In this internet based world, blind 
and sighted people alike are judged based on how they present themselves 
in writing, and how they depict their interactions with other people. 
This is  a harsh reality that we must all face.

Allison
16/2011 9:07 PM, Joseph Weaver wrote:

If you want to help him show him what to do, and you can't judge competency 
because you don't know hi like I do.

Sent from my iPhone

On Dec 17, 2011, at 12:03 AM, Allison Mervisalliso...@gmail.com  wrote:


For your information, I do not feel that I am better than any other person on 
this list. However, I have significant experience as a competent blind adult 
and as an advocate for other blind people. I am simply trying to help Michael 
improve his skills both as a self advocate, and most especially, as an advocate 
for the blind community at large. Sighted developers look at Michael's 
communications and most likely judge blind people as a whole based on how he 
presents us and himself. I refuse to be painted with such a broad brush, and 
will not remain silent on this issue. Have a wonderful evening.
Allison
On 12/16/2011 8:54 PM, Joseph Weaver wrote:

Nice to meet you mr. Or mrs.
Perfect.  We're all on the Same side lets quit bashing each other I get the 
feeling from some of the people on this list that they think their better than 
everyone else

Sent from my iPhone

On Dec 16, 2011, at 11:49 PM, Allison Mervisalliso...@gmail.com   wrote:


Here's the thing Michael. It's the little things that we do when we write to other people 
which set the tone of our messages. I think you know that your writing could stand to 
improve pretty significantly. You don't use proper punctuation and grammar, you don't 
structure your sentences very well, and your messages always sound as though you've 
written them in a terrible hurry. This combination of factors would make anyone sound 
demanding and rude. If you'd take an extra five minutes to run spell checker and 
proofread your messages, that would go a long way towards changing the overall tone. You 
also need to be a lot more specific when you're communicating with developers. Judging by 
your communications to the list, you've basically kept saying to poor Mario, This 
isn't accessible, fix it, over and over again. Any time one of us has suggested a 
particular game feature which needs to be improved, you respond almost as though you 
haven't played the game yourself. Sometimes I think you simply loaded the intro screen of 
the game, saw that the buttons weren't initially labeled, and shot off an email to the 
developer with  no clear idea of the specific changes that needed to be made. This placed 
a terribly heavy burden on Mario. I suspect that all of the things he learned about 
implementing the level of accessibility which currently exists within the game was a 
result of his own research and hard work. He should be commended for that. These are just 
a few more things to keep in mind as you hopefully work to improve your advocacy skills.
Allison
On 12/16/2011 7:11 PM, michael barnes wrote:

Well I know someone of you think I was being too demanding and rude but I was 
just trying to see if I could be a part of the team to improve the game.
I have shown my email to other people and they agree with me that all I was 
trying to do is help.
When I have done what all of you are talking about developers don't want to 
make their games accessible.
I was only doing this because as a blind gamer and helping to make a IOS app I 
could have gave some good pointers.
I know that folks on here ain't trying to call me rude when some of y'all have 
nasty atitudes with some people in the past.
If you thought I was being a pest I wasn't.
I only sent him one email after I join the forum which was this morning.
I am done talking about this subject.
So please lets quit talking about it.
The next time I speek to a developer about IOS I know what I need to do.


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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Allison Mervis

That was very well stated Brian. I could not agree more.
Allison
On 12/16/2011 9:15 PM, Bryan Peterson wrote:
You need to give these things time. He'd really only just heard of the 
idea of game accessibility. Then he probably has to work out how best 
to do whatever he's going to do if he decides it's worth it. Thing is 
Michael, whe it comes to something like this it's est, even if the 
developer seems interested after your initial comunication, to let him 
or her come to you with their own questions at first. Andlet them 
update us as to the progress should they choose to do so. After all 
the developer can't work if he's constantly got to answer Email. Mario 
probably felt pressured and nobody likes that feeling. Sometimes it's 
best to leave well enough alone. After all it hadn't even been a week.

They're coming to take me away, ha-haaa!
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, December 16, 2011 9:40 PM
Subject: Re: [Audyssey] Silversword is not the game for the blind.


Here is the email that I had wrote and send to Mario and then you be 
the judge about it.


Hello, Mario.
First how is everything going with you on this Christmas holiday? I 
am wondering how the progress is going on the accessibility for the 
game? Is there a new version going to be release?
I would be happy to beta test the new version for you if you are 
going to try to add more accessibility support.
I know there are ways to fix the accessibility issues where the game 
don't have to be change and both the sighted and blind gamers will 
like the game.
It's like I was saying on the forum the other day if you was to give 
the audyssey gamers list a try you will meet game developers who are 
totally blind and low vision.

The web address is http://www.audyssey.org
It is free to join the list and we would be happy to have you on 
there! We disguss gaming for the blind and low vision people.
We talk about accessible games and games that was not meant to be 
accessible but can be played by a blind person.
And we also talk about games that are not accessible to the blind and 
low vision people.
I feel that we can work togather to improve your wonderful game for 
both blind and low vision and sighted people alike.
I just got done working with another developer who had never knew 
about accessibility for people who are blind and low vision.
When we put to together my first ever IOS app he said that he would 
like to work with me again to make unaccessible items into accessible 
for the blind and low vision people.
He also stated that he would still be making things for the sighted 
aswell. The reason I share this with you is for the reason to show 
the importance of accessibility and working with people to help to 
improve this on your game.
If you would like to talk about this further please feel free and 
give me a call my number is.

706-979-0275
While talking to you on the phone I can play the game and show you 
where and how you can adapt it for the blind and low vision people. 
Look forward in hearing from you thanks for your game and your


--
Email services provided by the System Access Mobile Network. Visit 
www.serotek.com to learn more about accessibility anywhere.



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