Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread Trenton Matthews
There was an offline manual awhile back for the game. And acctually, the kink for it may stil be on Phil's web site. Um, PCS Games that is... *wink* - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03,

Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread Trenton Matthews
I wonder, has anyone had the same problems with Window-eyes, and NVDA as well? - Original Message - From: Talksina [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 7:31 AM Subject: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio

Re: [Audyssey] AGM and Open Source?

2007-08-03 Thread AudioGames.net
Hi, Good question. Yes, we are thinking about this too. This would depend on how AGM progresses so it's way too early to go into that now. But yes, we clearly see the possibilities of making it an open source project. Greets, Richard - Original Message - From: Thomas Ward [EMAIL

Re: [Audyssey] WavePad

2007-08-03 Thread Josh
is audasity better than wave-pad? does it have more effects? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To:

Re: [Audyssey] documentation suggestion: a glossary.

2007-08-03 Thread Josh
I kind of feel that way but I think with practice I can get it. But those are all good questions as I have been wondering many of the same things. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent

Re: [Audyssey] Are There Any Sample Games for Audio Game Maker?

2007-08-03 Thread Josh
I think you can mute keys in system access but I'm not sure. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To:

Re: [Audyssey] for Richard: what about created games?

2007-08-03 Thread Trenton Matthews
There was suppose to be a Dark Black Castle or something. I'll check the forums over there, to see where it disappeared to. I suppose a couple of vampires took it away? - Original Message - From: Talksina [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, August 03, 2007 9:02 AM

Re: [Audyssey] for Richard: what about created games?

2007-08-03 Thread Josh
you do not need the AGM to play your own games or other people's games because the games are executable or .exe files that will run on any windows2000 xp or vista computer. all they need is your game folder. like if your game is called harry potter game. just send that folder in a zip file and

[Audyssey] Editing a game sound

2007-08-03 Thread Sarah Haake
Hi, I just downloaded a sound which I want to use for a game. My problem is, that the sound loops when I play it. Does anyone know how I can stop the sound from looping with audacity or wavepad? I have both programs. Many thanks for your help! Sarah -- Amicus certus in re incerta cernitur.

[Audyssey] audion game maker and trouble downloading

2007-08-03 Thread Sarah
Hey ya all. I'm still trying to download audio game maker but my download stopps at 1952 kb. Should I wait a while before restarting the download as the site might be a bit overwhellmed? Thanks Sarah Alawami MsN: [EMAIL PROTECTED] skype: marrie1 Website; www.marrie.org To check out my podcast

[Audyssey] volume is too low in AGM

2007-08-03 Thread Josh
Hi, I'm happy to report I fixed the volume of the AGM sounds volume being way too low. I went into gold wave and raised it significantly. I will post the link for the modified AGM sound pack as soon as it's done being uploaded to divshare.com . when you get the zip file. assuming your audio

Re: [Audyssey] WavePad

2007-08-03 Thread jason
What is the difference with wavepad then with Goldwave? your friend, Jason - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Thursday, August 02, 2007 11:11 AM Subject: [Audyssey] WavePad Hi, For anyone who is using audio game

Re: [Audyssey] audion game maker and trouble downloading

2007-08-03 Thread Talksina
At 20.21 03/08/2007, you wrote: Hey ya all. I'm still trying to download audio game maker but my download stopps at 1952 kb. Should I wait a while before restarting the download as the site might be a bit overwhellmed? No... try this link http://www.audiogamemaker.com/application/agm.zip

Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Che
I don't se why you think there is very little possibility for this Thomas. It seems to me it would be fairly elementary, just serialize and deserialize the xml info from all the game objects, perhaps with a layer of encryption in there so players can't change their own settings and done.

[Audyssey] new game for AGM

2007-08-03 Thread Ken the Crazy
Can't promise I'll have it out today, but I'm working on a big derby game. It has six cars, all with different engines, and markers placed at random but close to the borders. Collision takes a point from you if you're rammed, but you get a point if you do the ramming. Anyway to manipulate

Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread Talksina
At 19.30 03/08/2007, you wrote: it works for me. I can skip the items without the first one being finnished. yes. It's a matter of RAM and CPU. at work I have a Pentium III with 750 mhz and 256 ram here, at home, I have a pentium 4 with 3 ghz and 512 ram and it works quite fine. Jaws, also,

Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread Talksina
I wonder, has anyone had the same problems with Window-eyes, and NVDA as well? didn't try WinEyes or NVDA. I just have Jaws both at work and in this home computer, and see that here at home it works fine. As I wrote in the other post, maybe it's the fault of my poor old computer I have at

Re: [Audyssey] AGM and Open Source?

2007-08-03 Thread Talksina
At 19.35 03/08/2007, you wrote: Hi, Good question. Yes, we are thinking about this too. This would depend on how AGM progresses so it's way too early to go into that now. But yes, we clearly see the possibilities of making it an open source project. that would be a great idea! Some other devs

[Audyssey] audio game maker volume too soft

2007-08-03 Thread Josh
Hello, For those of you who are experienceing the volume of the audio game maker to be too soft. Here is a link to a fix for it. I batch converted all the files and made the volume louder so you should have no trouble hearing the AGM voices and sounds now. Put all 600 some files in the AGM

Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Josh
hi che, I agree with you there 100% ! Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] may be an odd question - Re: Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread Charles Rivard
Email has gotten in the way. -- Could 50 rabbits, side by side, walking backwards be considered a receding hare line? - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 12:32 PM Subject: Re: [Audyssey]

Re: [Audyssey] WavePad

2007-08-03 Thread Trenton Matthews
Yep? 90 plugins can be added to Audasity by getting the LAP package, which is a .exe file. You can get at the Audasity web site's download page. Again, the main web site is: http://Audasity.sf.net Hopefully I spelled that right? - Original Message - From: Josh [EMAIL PROTECTED] To:

Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread Trenton Matthews
Hmm. I have 1 GHZ and 256 MB of ram on mine, and I'm not sure why it takes over 2 minutes for it to start. I think I'll try making my sound-card accelration lower. I have the AC 97 one. - Original Message - From: Talksina [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread Talksina
Hmm. I have 1 GHZ and 256 MB of ram on mine, and I'm not sure why it takes over 2 minutes for it to start. I think I'll try making my sound-card accelration lower. I have the AC 97 one. yes, I have the realtek AC 97 too and it works. On the notebook, I mean

Re: [Audyssey] atgames news!

2007-08-03 Thread Tristan
Anything else about the donating, list? Regards, Tristan Bussiere Owner/Main Developer AT Games Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03,

[Audyssey] second attempt with AGM

2007-08-03 Thread Josh
Hi, Ok here is a link to my second attempt it's called sword fight. So far I tried to set up a trigger building block so when I press space it makes a sword swing sound but it seems like it won't accept space as a trigger key so i chose letter z. But the sound just loops for some reason. I put

Re: [Audyssey] second attempt with AGM

2007-08-03 Thread AudioGames.net
From Michiel on the AGM Forum (http://www.game-accessibility.com/forum/viewtopic.php?id=450) --- Hee Josh, I looked in a very quick way to your game, i saw a few things that weren't the way it should be. First of all you had several gamemanagers in the world. It is normal to only use one of

[Audyssey] AGM latest sample

2007-08-03 Thread Josh
Hi, Ok I found out what I'm doing wrong. here's a message I got from the forum pasted below. Re: another sample Hee Josh, I looked in a very quick way to your game, i saw a few things that weren't the way it should be. First of all you had several gamemanagers in the world. It is normal to

Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Thomas Ward
Hi Che, That is true, but I think you missed the point of what I was trying to say. What I was attempting to say in my previous post is if you serialize an object to binary, xml, etc it should be done with in the game.exe's source code itself. It shouldn't be done using some external

Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread Che
having played around with AGM for a few hours, here are my impressions so far. First of all, hats off to you guys for taking on such an ambitious project, I think once you include a few vital features and make some of the interface options more intuitive, you will have a very successful

Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Che
Josh wrote: Also could a utility be written which will modify your game file to add a save and load game feature? end quote I guess you could read that as him asking for a third party to develop the utility, but it seemed to me he was referring to the devs. Either way, you and I are in

Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread AudioGames.net
Thanks :) - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 12:00 AM Subject: Re: [Audyssey] AGM usability questions/feedback having played around with AGM for a few hours, here are my impressions so far.

[Audyssey] Some examples of Audio Game Maker

2007-08-03 Thread AudioGames.net
... are popping up on http://www.audiogamemaker.com/index.php?pagefile=gamelist ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to

Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread Che
Lol, thanks? No replies to my queries there my man? How about the random number generator? I've taken time out of a busy schedule to test your program and write down my thoughts, a little feedback would be appreciated. Should I be putting these questions to the forums instead? Thanks.

Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread Che
I assume you are either shutting down your screenreader or putting it to sleep? I would also make sure not to be running any other memory intensive programs while running agm, such as audio editors. Later, Che - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To:

Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread AudioGames.net
Hi again, Sorry ;) I've been busy for 2 days now completely with AGM and I got a life as well so I only quickly scanned yer email, missing your (one) question. Is there a random number generator in AGM? Off the top of my head the calculator should be able to do that. Sorry for being this

Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread Trenton Matthews
What gets me though, is that every time I try to load the the program, I have to wait for about 5 minutes to acctually hear something, and sadly, after the program starts up, it goes so slow, I can bearly get anywhere using the arrow keys, like one key press per minute, and the sound for me

[Audyssey] sample game

2007-08-03 Thread Josh
hi, here's another small little sample. i still can't get player to attack. http://www.divshare.com/download/1458902-b11 josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337

Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread Josh
che, could I see your games? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Some examples of Audio Game Maker

2007-08-03 Thread Josh
i got an cannot display website error when I went to that link. Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: AudioGames.net [EMAIL PROTECTED] To:

[Audyssey] AGM tutorial

2007-08-03 Thread Josh
Hi, Maybe Che could write us up a good tutorial on it? I can place the building blocks but can't really do much with them. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337

Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread Trenton Matthews
I have ttied both, turnned off screen readers, and ran it with. I do have an indexing programing by microsoft for searching the desktop that I'll turn off, and hav another go at it. Defragging my computer later tonight as well, that should help. *crosses his fingers.* I wonder if it also has to

Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread shaun everiss
I use hal and although I cut out the voice and hotkeys if I do turn em back on hal 5.2 will work. However even when out of the program if you push one of the keys it uses it acts like you are still in it. At 01:29 a.m. 4/08/2007, you wrote: AGM litterally makes my JFW stop working until i exit

[Audyssey] looked at the xml file

2007-08-03 Thread Josh
Hi, I looked at the xml file of the edited sword fight game. I still don't understand how space was used without a trigger to make the sound. Also there's no opponent. This is really quite confusing to me. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL

Re: [Audyssey] Tool for Sound Ports

2007-08-03 Thread shaun everiss
both these pages do not work. At 11:59 p.m. 3/08/2007, you wrote: Hi, See: http://www.game-accessibility.com/forum/viewtopic.php?pid=1896#p1896 We have created a small application that helps you select the outport you want instead of a trial and error-approach! Sound_helper!

Re: [Audyssey] audio game maker volume too soft

2007-08-03 Thread shaun everiss
divshare is offline for maintainance. At 07:43 a.m. 4/08/2007, you wrote: Hello, For those of you who are experienceing the volume of the audio game maker to be too soft. Here is a link to a fix for it. I batch converted all the files and made the volume louder so you should have no trouble

Re: [Audyssey] Problem with AGM sounds

2007-08-03 Thread Bryan Peterson
you need to make sure there aren't any underlines, brackets and things like that in the file names. I tried renaming them and getting rid of that stuff aand it worked fine. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message -

Re: [Audyssey] looked at the xml file

2007-08-03 Thread jamie
how do you use the sounds? i am lost sorry. IF YOU WANT TO TALK WITH OTHERS ABOUT BOOKS THEN WHY NOT TRY THE FOLLOWING LIST [EMAIL PROTECTED] to contact me [EMAIL PROTECTED] msn [EMAIL PROTECTED] - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list

[Audyssey] on the audiogamemaker.com forums . . .

2007-08-03 Thread Josh
Hi, On the forums there is part2 which gives a timebomb example which I downloaded. but I don't get it. the reaction says start game. but there is no start game building block. Or is this one of the reactions you can choose from? Josh Most of the reason I don't like spam is because a lot of

Re: [Audyssey] atgames news!

2007-08-03 Thread Tristan
Cool. There is also mb.com Regards, Tristan Bussiere Owner/Main Developer AT Games Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August

[Audyssey] AGM game for download

2007-08-03 Thread Che
I have created a simple shooter with AGM called Monster Mash. Frankly, it isn't much fun, but it is a good starting place to see how the system works. I am still having trouble figuring out the turn and move stuff, as the sounds don't seem to pan properly. I have posted a topic on the

[Audyssey] I did it! I think . . .

2007-08-03 Thread Josh
Hi, Ok. I think I did it. I remade the lite saber game thing. But there's only one sound because I was focusing on one thing, making a keypress play a sound. Well for some reason I still can't get the space key to make it play a sound because the trigger by key won't accept space. So I made

Re: [Audyssey] AGM game for download

2007-08-03 Thread Josh
Hi Che, If you get good at this maybe you can create an mp3 tutorial about AGM like you did with sound rts. I think that would be great. josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype:

[Audyssey] game directions

2007-08-03 Thread Josh
Hi, What are the keys in your game? Could you make an mp3 tutorial on how you put the game together? And most of all how you link spacebar to a sound since I can't seem to do that. It seems like with sound rts, the AGM games run a bit slow. Probably like with games made in python, they are

Re: [Audyssey] on the audiogamemaker.com forums . . .

2007-08-03 Thread Bryan Peterson
Wel the timer building block does have a start option. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 7:42 PM Subject:

Re: [Audyssey] game directions

2007-08-03 Thread Che
if you don't change the attack key, it will be spacebar by default. Just set your attack range and all that and the spacebar will activate it. Be sure and link a sound to the attack so you know when you attack. I have figured out a couple things with monster mash and uploaded the new

[Audyssey] Audio Game Maker Problem Solved!

2007-08-03 Thread Trenton Matthews
This is gonna sound crazy I suppose, but the best way to get AGM to work is to uninstall, then reinstall Flash and Shockwave. Its only taking me 30 seconds now for the program to come up. Well ok, 15 seconds, but now, no problems anymore! I do wonder though, has any of you had to hold down the

Re: [Audyssey] I did it! I think . . .

2007-08-03 Thread Trenton Matthews
Hmm. You'd think control, alt, etc. would work as well.I wonder if those keys will be fixed up. Well, as I finally got AGM to work over here, I got some adventuring to do! *dashes for a gold castle, then disappears into it.* - Original Message - From: Josh [EMAIL PROTECTED] To: gamers

Re: [Audyssey] game directions

2007-08-03 Thread Trenton Matthews
Well, that answered my question from an email I just sent awhile ago... Thanks! I'm checking out this game of yours, looks quite neat! Um, sounds I should say. *smiles.* Well, I guess look could be alright to say, since all of us see our own pictures while playing games, and each person's images

[Audyssey] monty and vista

2007-08-03 Thread Michael Maslo
Tom: I need help in getting monty to work with vista. I tried to install framework 2.0 but it said it was already on my computer. I downloaded direct x but did not install it. Should I or what is your recommendation to make it work? -Original Message- From: [EMAIL PROTECTED]