There was an offline manual awhile back for the game. And acctually, the
kink for it may stil be on Phil's web site.
Um, PCS Games that is...
*wink*
- Original Message -
From: X-Sight Interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 03,
I wonder, has anyone had the same problems with Window-eyes, and NVDA as
well?
- Original Message -
From: Talksina [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 03, 2007 7:31 AM
Subject: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio
Hi,
Good question. Yes, we are thinking about this too. This would depend on how
AGM progresses so it's way too early to go into that now. But yes, we
clearly see the possibilities of making it an open source project.
Greets,
Richard
- Original Message -
From: Thomas Ward [EMAIL
is audasity better than wave-pad?
does it have more effects?
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: Trenton Matthews [EMAIL PROTECTED]
To:
I kind of feel that way but I think with practice I can get it.
But those are all good questions as I have been wondering many of the same
things.
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
I think you can mute keys in system access but I'm not sure.
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: Trenton Matthews [EMAIL PROTECTED]
To:
There was suppose to be a Dark Black Castle or something. I'll check the
forums over there, to see where it disappeared to. I suppose a couple of
vampires took it away?
- Original Message -
From: Talksina [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, August 03, 2007 9:02 AM
you do not need the AGM to play your own games or other people's games
because the games are executable or .exe files that will run on any
windows2000 xp or vista computer.
all they need is your game folder. like if your game is called harry potter
game. just send that folder in a zip file and
Hi,
I just downloaded a sound which I want to use for a game.
My problem is, that the sound loops when I play it.
Does anyone know how I can stop the sound from looping with audacity or
wavepad?
I have both programs.
Many thanks for your help!
Sarah
--
Amicus certus in re incerta cernitur.
Hey ya all. I'm still trying to download audio game maker but my download
stopps at 1952 kb. Should I wait a while before restarting the download as the
site might be a bit overwhellmed?
Thanks
Sarah Alawami
MsN: [EMAIL PROTECTED]
skype: marrie1
Website; www.marrie.org
To check out my podcast
Hi,
I'm happy to report I fixed the volume of the AGM sounds volume being way
too low. I went into gold wave and raised it significantly. I will post the
link for the modified AGM sound pack as soon as it's done being uploaded to
divshare.com .
when you get the zip file. assuming your audio
What is the difference with wavepad then with
Goldwave?
your friend,
Jason
- Original Message -
From: Josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Thursday, August 02, 2007 11:11 AM
Subject: [Audyssey] WavePad
Hi,
For anyone who is using audio game
At 20.21 03/08/2007, you wrote:
Hey ya all. I'm still trying to download audio game maker but my download
stopps at 1952 kb. Should I wait a while before restarting the download as
the site might be a bit overwhellmed?
No...
try this link
http://www.audiogamemaker.com/application/agm.zip
I don't se why you think there is very little possibility for this Thomas.
It seems to me it would be fairly elementary, just serialize and
deserialize the xml info from all the game objects, perhaps with a layer of
encryption in there so players can't change their own settings and done.
Can't promise I'll have it out today, but I'm working on a big derby game. It
has six cars, all with different engines, and markers placed at random but
close to the borders. Collision takes a point from you if you're rammed, but
you get a point if you do the ramming. Anyway to manipulate
At 19.30 03/08/2007, you wrote:
it works for me. I can skip the items without the first one being finnished.
yes. It's a matter of RAM and CPU.
at work I have a Pentium III with 750 mhz and 256 ram
here, at home, I have a pentium 4 with 3 ghz and 512 ram and it works quite
fine. Jaws, also,
I wonder, has anyone had the same problems with Window-eyes, and NVDA as
well?
didn't try WinEyes or NVDA. I just have Jaws both at work and in this home
computer, and see that here at home it works fine. As I wrote in the other
post, maybe it's the fault of my poor old computer I have at
At 19.35 03/08/2007, you wrote:
Hi,
Good question. Yes, we are thinking about this too. This would depend on how
AGM progresses so it's way too early to go into that now. But yes, we
clearly see the possibilities of making it an open source project.
that would be a great idea! Some other devs
Hello,
For those of you who are experienceing the volume of the audio game maker to
be too soft. Here is a link to a fix for it. I batch converted all the files
and made the volume louder so you should have no trouble hearing the AGM
voices and sounds now. Put all 600 some files in the AGM
hi che,
I agree with you there 100% !
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list
Email has gotten in the way.
--
Could 50 rabbits, side by side, walking backwards be considered a receding
hare line?
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 03, 2007 12:32 PM
Subject: Re: [Audyssey]
Yep? 90 plugins can be added to Audasity by getting the LAP package, which
is a .exe file. You can get at the Audasity web site's download page.
Again, the main web site is:
http://Audasity.sf.net
Hopefully I spelled that right?
- Original Message -
From: Josh [EMAIL PROTECTED]
To:
Hmm. I have 1 GHZ and 256 MB of ram on mine, and I'm not sure why it takes
over 2 minutes for it to start. I think I'll try making my sound-card
accelration lower. I have the AC 97 one.
- Original Message -
From: Talksina [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Hmm. I have 1 GHZ and 256 MB of ram on mine, and I'm not sure why it takes
over 2 minutes for it to start. I think I'll try making my sound-card
accelration lower. I have the AC 97 one.
yes, I have the realtek AC 97 too and it works. On the notebook, I mean
Anything else about the donating, list?
Regards,
Tristan Bussiere
Owner/Main Developer
AT Games
Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
AIM: gitrdone9632
- Original Message -
From: dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 03,
Hi,
Ok here is a link to my second attempt it's called sword fight. So far I
tried to set up a trigger building block so when I press space it makes a
sword swing sound but it seems like it won't accept space as a trigger key
so i chose letter z. But the sound just loops for some reason. I put
From Michiel on the AGM Forum
(http://www.game-accessibility.com/forum/viewtopic.php?id=450)
---
Hee Josh,
I looked in a very quick way to your game, i saw a few things that weren't
the way it should be. First of all you had several gamemanagers in the
world. It is normal to only use one of
Hi,
Ok I found out what I'm doing wrong. here's a message I got from the forum
pasted below.
Re: another sample
Hee Josh,
I looked in a very quick way to your game, i saw a few things that weren't
the way it should be. First of all you had several gamemanagers in the
world.
It is normal to
Hi Che,
That is true, but I think you missed the point of what I was trying to
say. What I was attempting to say in my previous post is if you
serialize an object to binary, xml, etc it should be done with in the
game.exe's source code itself. It shouldn't be done using some external
having played around with AGM for a few hours, here are my impressions so
far.
First of all, hats off to you guys for taking on such an ambitious
project, I think once you include a few vital features and make some of the
interface options more intuitive, you will have a very successful
Josh wrote:
Also could a utility be written which will modify your game file to add a
save and load game feature?
end quote
I guess you could read that as him asking for a third party to develop the
utility, but it seemed to me he was referring to the devs.
Either way, you and I are in
Thanks :)
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 04, 2007 12:00 AM
Subject: Re: [Audyssey] AGM usability questions/feedback
having played around with AGM for a few hours, here are my impressions so
far.
... are popping up on
http://www.audiogamemaker.com/index.php?pagefile=gamelist
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to
Lol, thanks? No replies to my queries there my man?
How about the random number generator?
I've taken time out of a busy schedule to test your program and write down
my thoughts, a little feedback would be appreciated.
Should I be putting these questions to the forums instead?
Thanks.
I assume you are either shutting down your screenreader or putting it to
sleep?
I would also make sure not to be running any other memory intensive
programs while running agm, such as audio editors.
Later,
Che
- Original Message -
From: Trenton Matthews [EMAIL PROTECTED]
To:
Hi again,
Sorry ;) I've been busy for 2 days now completely with AGM and I got a life
as well so I only quickly scanned yer email, missing your (one) question.
Is there a random number generator in AGM?
Off the top of my head the calculator should be able to do that. Sorry for
being this
What gets me though, is that every time I try to load the the program, I
have to wait for about 5 minutes to acctually hear something, and sadly,
after the program starts up, it goes so slow, I can bearly get anywhere
using the arrow keys, like one key press per minute, and the sound for me
hi,
here's another small little sample. i still can't get player to attack.
http://www.divshare.com/download/1458902-b11
josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
che, could I see your games?
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
i got an cannot display website error when I went to that link.
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To:
Hi,
Maybe Che could write us up a good tutorial on it? I can place the building
blocks but can't really do much with them.
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
I have ttied both, turnned off screen readers, and ran it with. I do have an
indexing programing by microsoft for searching the desktop that I'll turn
off, and hav another go at it. Defragging my computer later tonight as well,
that should help.
*crosses his fingers.*
I wonder if it also has to
I use hal and although I cut out the voice and hotkeys if I do turn
em back on hal 5.2 will work.
However even when out of the program if you push one of the keys it
uses it acts like you are still in it.
At 01:29 a.m. 4/08/2007, you wrote:
AGM litterally makes my JFW stop working until i exit
Hi,
I looked at the xml file of the edited sword fight game. I still don't
understand how space was used without a trigger to make the sound. Also
there's no opponent.
This is really quite confusing to me.
Josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL
both these pages do not work.
At 11:59 p.m. 3/08/2007, you wrote:
Hi,
See: http://www.game-accessibility.com/forum/viewtopic.php?pid=1896#p1896
We have created a small application that helps you select the
outport you want instead of a trial and error-approach!
Sound_helper!
divshare is offline for maintainance.
At 07:43 a.m. 4/08/2007, you wrote:
Hello,
For those of you who are experienceing the volume of the audio game maker to
be too soft. Here is a link to a fix for it. I batch converted all the files
and made the volume louder so you should have no trouble
you need to make sure there aren't any underlines, brackets and things like
that in the file names. I tried renaming them and getting rid of that stuff
aand it worked fine.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
how do you use the sounds? i am lost sorry.
IF YOU WANT TO TALK WITH OTHERS ABOUT BOOKS THEN WHY NOT TRY THE FOLLOWING
LIST
[EMAIL PROTECTED]
to contact me
[EMAIL PROTECTED]
msn [EMAIL PROTECTED]
- Original Message -
From: Josh [EMAIL PROTECTED]
To: gamers discussion list
Hi,
On the forums there is part2 which gives a timebomb example which I
downloaded. but I don't get it. the reaction says start game. but there is
no start game building block. Or is this one of the reactions you can choose
from?
Josh
Most of the reason I don't like spam is because a lot of
Cool. There is also mb.com
Regards,
Tristan Bussiere
Owner/Main Developer
AT Games
Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
AIM: gitrdone9632
- Original Message -
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August
I have created a simple shooter with AGM called Monster Mash.
Frankly, it isn't much fun, but it is a good starting place to see how the
system works.
I am still having trouble figuring out the turn and move stuff, as the
sounds don't seem to pan properly.
I have posted a topic on the
Hi,
Ok. I think I did it. I remade the lite saber game thing. But there's only
one sound because I was focusing on one thing, making a keypress play a
sound. Well for some reason I still can't get the space key to make it play
a sound because the trigger by key won't accept space. So I made
Hi Che,
If you get good at this maybe you can create an mp3 tutorial about AGM like
you did with sound rts. I think that would be great.
josh
Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype:
Hi,
What are the keys in your game? Could you make an mp3 tutorial on how you
put the game together? And most of all how you link spacebar to a sound
since I can't seem to do that. It seems like with sound rts, the AGM games
run a bit slow. Probably like with games made in python, they are
Wel the timer building block does have a start option.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Josh [EMAIL PROTECTED]
To: gamers discussion list gamers@audyssey.org
Sent: Friday, August 03, 2007 7:42 PM
Subject:
if you don't change the attack key, it will be spacebar by default.
Just set your attack range and all that and the spacebar will activate it.
Be sure and link a sound to the attack so you know when you attack.
I have figured out a couple things with monster mash and uploaded the new
This is gonna sound crazy I suppose, but the best way to get AGM to work is
to uninstall, then reinstall Flash and Shockwave. Its only taking me 30
seconds now for the program to come up. Well ok, 15 seconds, but now, no
problems anymore!
I do wonder though, has any of you had to hold down the
Hmm. You'd think control, alt, etc. would work as well.I wonder if those
keys will be fixed up. Well, as I finally got AGM to work over here, I got
some adventuring to do!
*dashes for a gold castle, then disappears into it.*
- Original Message -
From: Josh [EMAIL PROTECTED]
To: gamers
Well, that answered my question from an email I just sent awhile ago...
Thanks!
I'm checking out this game of yours, looks quite neat!
Um, sounds I should say.
*smiles.*
Well, I guess look could be alright to say, since all of us see our own
pictures while playing games, and each person's images
Tom:
I need help in getting monty to work with vista. I tried to install
framework 2.0 but it said it was already on my computer. I downloaded direct
x but did not install it. Should I or what is your recommendation to make it
work?
-Original Message-
From: [EMAIL PROTECTED]
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