that's a bit discurreging. though you'll have to admit it's better than
spoor sim, lol.
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Saturday, August 15, 2009 7:52 AM
Subject: Re: [Audyssey] New accessible train simulator in development
this sounds
answers coming up in your message.
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Saturday, August 15, 2009 8:15 AM
Subject: [Audyssey] vipmud help needed-about sounds and triggers
Just spent most of today messing with my vipmud demo, so far I've figured
Thanks a bunch. Now I'll go try these!
"No one ever kicked ass by saying I can't."
Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling-also offering private, one
on one self defense training- call or email to book your appointment today!
johnnyti...
Strange, I tried the way suggested. this is what I did:
in the command line of the ditor I entered:
{#play mp004.mpc 80}; #var music %playhandle
and yet neither hte #pc 0 stop nor the #pc @music stop would stop it rofl.
"No one ever kicked ass by saying I can't."
Johnny ST Tai
LIVE AND WALK WITH
yeah its sertainly better than spursim.
at least we will see better improvements from the current state.
spursim is not exactly going anywhere.
At 07:54 p.m. 15/08/2009, you wrote:
>that's a bit discurreging. though you'll have to admit it's better than spoor
>sim, lol.
>
>- Original Message -
first I think you wrote mpc instead of mp3.
Second, put the braces at the file path, like this.
#play {music.mp3}
3rd capitalize the PlayHandle.
cap p, l, a, y, cap h, a, n, d, l, e.
hth.
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Saturday, August 15, 2
this new train simulator will you be able to crash your train into
other train and flip your train and come off the tracks and do you get
to pick what you carry and do you get to have full control of the train
because i think that if this is going to be a train simulator i think
it need to be l
some one said that there wasn't any game that came out this year but i
must correct you on that as amatter of fact jim kitchens put out mock 1
gts this past may and he is working on version 2 which will better then
the first version i look forward to playing the game when version 2 comes out
-
Ah, didn't it's case sensed... By the way, is there a way to make the client
stay in the output window all the time? Everytime I type something, I got to
hit tab to go back to see the action. I know I can set up speech to read
what's going on, but I read much faster myself than if I had to just
h probably, firstly though there really needs to be other trains and
probably other tracks running at the same time as the main track.
you currently just have a straight track.
At 08:49 p.m. 15/08/2009, you wrote:
>this new train simulator will you be able to crash your train into other train
yes I know.
I meant no real big thing really.
At 09:13 p.m. 15/08/2009, you wrote:
>some one said that there wasn't any game that came out this year but i must
>correct you on that as amatter of fact jim kitchens put out mock 1 gts this
>past may and he is working on version 2 which will better t
there are already speed limits. cargo could be easily added.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Saturday, August 15, 2009 11:33 AM
Subject: Re: [Audyssey] accessible train simulator
h probably, firstly though there really needs to be oth
well there is no way to do that. the idea is to listen to the speech rather
than review it your self, that's how most people do it.
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Saturday, August 15, 2009 11:27 AM
Subject: Re: [Audyssey] vipmud help needed-a
in the game will you be able to use the steering wheel to control the
train and will there be missions
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If you want
Now there's a disturbing image, a Final Fantasy game with ACDC playing in
the background.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, August 14, 20
Hi,
Has anyone ever thought of calling companies like Sony and writing letters to
them and petitioning for the major video game companies to modify their
current games so they are accessible? put a visually impaired/blind players
mode in the games and a button to access it? And with today's con
i agree with that i have talk to nintendo about that a year ago with
the wii it can be done they can make sport games for the blind such as
goalball and beatball and other sports for the blind they can make
racing games for the blind and shooting games aswell because the wii is
interactive so i
Oh nobody's really saying it can't be done, although I'll admit I had my
doubts about the Wii. The real problem is and will probably always be
convincing developers that it would be worthwhile to do so. We are, as much
as I hate to say it, a distinct minority in the gaming community. Financial
I hate to say it but that'll probably never happen. We have to look at how
cost effective it would be for these companies to make their games
accessible. Given that we're a distinct minority chances are they're going
to say it's not cost effective. That's always going to be the number 1
priorit
Hi,
I'd like to add the online card games from Blind Adrenaline came out in
June as well.
Some of you may scoff at card games, thinking that has already been done,
but if you haven't checked it out, you'll find it hasn't been done like this
before, months were spent getting the interface and
Yay. I'm glad another developer is working on a simulator too. Hats off to
serious games...finally!
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is only
useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http:/
Regarding online play, i've found you really need to have some central way
for folks to get in touch and schedule games with such a small player base.
we do a lot of online racing when there are railr acer tournaments, and
the tournament system allows players to schedule their head to head matc
It is a train sim...you're driving on a track. But the real fun in this one
will be making sure your steam engine doesn't explode. :d. I played one sim
a while back...I've forgotten the name now. It uses SAPI to read out your
stats to you. It was a steam engine simulator but it pretty much ran o
Hi Tom,
I think the real issue is not the lack of plot in Tomb raider, but simply
that it's been going on for so long. Take Metal Gear Solid, for instance. It
got so popular people wrote official analytical papers on its story. Scratch
the game play--it's just a first-person shooter. But the de
I would opine that the problem with Tomb Raider's lack of sales is the
redundant game play. Folks don't want to shell out $50 to play something
they've already done over and over, no matter how much it advances what is
usually a fairly thin plot line.
Other than Homeworld, there have been very
wondering what sim it was that you played.
and yeah that's correct, we need time.
plus you can make such a hard track that it's gonna be so tuff, short
objects with quickly changing speed limits... and so on.
- Original Message -
From: "Munawar Bijani"
To: "Gamers Discussion list"
Sen
I remember one of those hard tracks. I was hauling oil on a 15 mile stretch to
a small station.
Passed 2 other stations, and had to adjust my speed quite a bit.
Adjusted to 15 coming uphil into a station, to 40 as I left, and then to 30 in
a steep downhil portion.
Cheers,
---
Gamers mailing list
what game was it in?
- Original Message -
From: "Harun"
To: "gamers"
Sent: Saturday, August 15, 2009 7:16 PM
Subject: Re: [Audyssey] New accessible train simulator in development
I remember one of those hard tracks. I was hauling oil on a 15 mile stretch
to a small station.
Passed
except the departments you hit are the same as the ones for copywrite not
envolved in any of the decition making process.
in any case this thing needs to be of good will or something not forced.
if it is then it may just not happen or if it does prices will go through the
roof.
At 02:38 a.m. 16/0
Hi Charles,
Parish the thought. Iron Butterfly and Sudoku?
Just thinking about that combo makes me have a headache. Whenever I play
something like Sudoku I want piece and quiet while I think of how to
solve the puzzles or at least have some soft and quiet music. Anyway,
your point is well taken
Hi,
Petitioning is a good idea, but in the end whether or not accessibility gets
implemented boils down to revenue. There aren't enough blind players to
convince a company like Soni to invest time (including research hours) and
money into making a game fully accessible. This is one reason, I be
Some of the music of Jean-Michel Jarre might be good backing for a Sudoku
game come to think of it. His album Oxygene comes to mind.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message -
From: "Thomas Ward"
To: "Charles Ri
Hi Josh,
Yes, several people have been in touch with mainstream game companies
regarding improved accessibility. There is an organization called IGDA
which has spent considerable time and money working towards improved
accessible games, and they have been continually stonewalled by the
compani
Hi,
Yes, very very true. Sometimes It just takes a while for some gamers to
adapt to something new.
Take Rail Racer for example. When Che first announced the project
publically I'll admit I had my doubts about it. I really didn't think
the game was going to be all that apealing. However, as tim
Hi,
Michael said:
Remember when these games we have were released. There are tipically
large chunks of empty time between any two game releases.
It takes ages to put a game together.
My responce:
Not only that we need to keep in mind the more complex the game the
longer it takes. I can put
- I hate to be a defeattist, but this is a lost cause guys.
As mentioned again and again, blind gamers don't even register on
mainstream companies radars.
The problem here it seems to me is people think " Oh, they just need to
change this or that and we could have accessibility to this ga
ello list.
I am on level 4 of Technoshock. The problem I am having right now is that i'm
in a room with 2 pits in front of me, and a switch. However, if I atempt to
jump over one of the pits, rather than getting safely on the other side, I fall
right down the second pit. I'm 0 meeters from the f
you have to shoot the switch and a teleport will come up with will
teleport you across
On 8/15/09, Sky Taylor wrote:
> ello list.
> I am on level 4 of Technoshock. The problem I am having right now is that
> i'm in a room with 2 pits in front of me, and a switch. However, if I atempt
> to jump ov
Hi,
And while we are at it here is another thing to keep in mind. Even if,
miricles of miricles, all the mainstream companies decided to start
making their games accessible that would only apply to new and up coming
titles. What about the hundreds perhaps thousands of titles currently on
th
I think they would notice us if we did something drastic.
the easiest thing sould be to make a game using their chars and names and well
make an accessible game to show them what we could do.
Issue is we would get the wrong attention.
The other option is impossible or almost.
if we made something
Wonder if you can get between them by stepping back a bit.
- Original Message -
From: Sky Taylor
To: Gamers Discussion list
Sent: Saturday, August 15, 2009 8:48 PM
Subject: [Audyssey] Technoshock help
ello list.
I am on level 4 of Technoshock. The problem I am having righ
Hi,
Just my thinking on this.
I totally agree with Che. There is just no way that the mainstream
gaming developers will begin to really notice us.
There are just too many sited gamers and not enough blind interest.
But I think that what you’re forgetting are the online games.
There are tuns of onli
The problem is even some of them can be quite stubborn. I've actually heard
stories of devs telling blind people straight out that they don't want blind
folks playing their games. And again, if just one or two people contact them
it's going to be the same as with big name devs. You'd have to go
It would seem to me that the same problem exists whether the game is online
or not. Not enough blind customers to make it worth the developer's time
and effort. They would still ask, "Where's my profit in doing this extra
work? Would it be worth the expense to sell 1,000 games after modifying
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