Hi, does anyone know where I can get the user tracks and cars? and are any
tutorials available on how to create the cars and tracks? I've tried to contact
some other gamers but Top Speed is like a secret society..LOL..
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Hi Thomas,
Not to be too picky, but the nascar season has 36 scheduled races and they
start 43 cars in all races.
I also wonder how realistic you really want to be with a race game. I mean 43
car engines are going to sound like a swarm of mad bees. And just for the heck
of it, try racing ma
Hi Thomas,
As to the number of car sounds, we had the same problem with games using the
GMA engine.
David set it so that the nearest tanks or creatures or ghosts would sound
and the rest of the other creatures sounds would be ignored by the game.
It is a variable that can be adjusted, but the ne
Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars at once. After all we are talking some tracks are one mile and
two mile tracks. Only the cars with in say a quarter of a mile of your
current position will be audable. That way you are not drowned in too
much audio
Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source code to even
introduce half that stuff into the game. So if this is even remotely
something we want to do we have to basically revamp the engine while
I'm in the process on co
Hi Gary,
Well, one miner comment to add to your post. Technically the game
isn't being designed with the keyboard user in mind here. Yes, it has
keyboard support, but I am designing the game mechanics and game play
around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1
TTS game is.
Hi,
Right. Mysteries of the Ancients is set in an ancient Greek
underground tomb, and has nothing to do with Aztecs. Although, I know
where someone might get confused if they haven't read the updated
storyline since Mysteries of the Ancients came out in beta. I assume
that he is still thinking of
Hi Dark,
That's a nice idea, but there is a thing called copyright law. So
strictly speaking your idea isn't strictly legal, and couldland the
developer/developers in hot water as it breaks the license for those
sound files.
Basicly, the way it works if an individual or company purchases a
commerci
Hey little girl, you broke the laws
You hustle, you deal, you steal from us all
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, May 30, 2010 4:19 PM
Subject: Re: [Audyssey] financial colaboration was: a drastic change
isneeded for audio games.
Hi D
Hi Thomas,
I think you could, say, have SAPI support for new driver names. Look at the
way Che did RailRacer...your tracks are announced in SAPI, and most of the
menu content is all pre recorded human voice. I don't know howthat would
work, but I think that would be the best compromise.
Best Regard
Hi Eleanor,
I just read your white paper, and it was definitely a good read.
Although, it focused on vidio game accessibility this is actually an
issue that effects all software products and developers equally. Far
too many software manufacturers create a certain software product, and
then only add
Hi Ron,
Lol! That's the one. Pretty accurate considering Dark's suggestion to
buy sounds and redistribute them illegally.
On 5/30/10, Ron Schamerhorn wrote:
> Hey little girl, you broke the laws
> You hustle, you deal, you steal from us all
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Seeing as the thread has changed, I changed the subject line to reflect the
content. Is it my perception, or is wave 4 usually more intense than wave 5
in the levels? If I can make it through wave 4 with no enemy ships landing,
I can just about figure on getting a bonus. I can get a bonus eve
Jim: We're both watching 1,100 miles of racing today. The first 500 were
good. Now for the next 600!
- Original Message -
From: "Jim Kitchen"
To: "Thomas Ward"
Sent: Sunday, May 30, 2010 9:53 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas,
Not to be too picky, b
Hi Hayden,
Yeah, that might work but I'm not exactly a fan of Sapi. For one
thing most of the voices are too robotic or inhuman sounding and ruins
my gaming experience. The other issue is that handling Sapi in C++ is
a total pain in the butt.
The big problem is that most of Microsoft's C++ libra
I'd start with all 43 and go from there. Will there be qualifying before
each race to see where you're starting position in the race will be? Time
for practice and adjustments in the pits and all that fun stuff?
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
S
How about joysticks for those who don't have racing wheels?
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, May 30, 2010 1:18 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Well, one miner comment to add to your post. Technically t
Hi Thomas,
I too would like Raceway to stay away from SAPI.
In Ten Pin Bowling we recorded over 100 names to be used and allowed the
customer to add their recorded name to the list.
It wasn't done as well as I had hoped and is a little difficult to do
We should have included 117.wav saying
You c
Hi,
At this point I really don't know. One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races now
Hi Phil,
Yeah, that is basicly something like what I had planned. Since I can't
or shouldn't use official Nascar driver names I decided to create a
huge database of driver names like John, Sarah, Michael, Peter, Kelly,
etc. That way when you are setting the game up for the first time it
will ask y
Hi Charles,
That will work too. Basically, supporting a racing wheel and a game
pad is fairly similar although they will require a different button
layout. That's why I'll likely have to put in some sort of
joystick/wheel configuration tool so you can customize the game for
your specific input cont
hey dark on your site it talk about the iphone game call papa sangre.
but it don't say when the game is coming out for the iphone. so do you
or any one else know when the game is coming out?
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hmmm
if you want tom I know a friend that plays racing games loads he
doesn't check his mail much so just give me a list of questions you
want and I can probably ask him for those.
if you want voices I can probably do those to I have a reasonable
headset mic which should do.
At 02:55 p.m. 31/
tom whatabout having in adition a fiend where you put in your name
maybe as an option.
At 03:06 p.m. 31/05/2010, you wrote:
Hi Phil,
Yeah, that is basicly something like what I had planned. Since I can't
or shouldn't use official Nascar driver names I decided to create a
huge database of driver
Hi tom.
Hmmm, I assumed that once a sound library was perchiced by an individual it
was practically there's to use.
I find myself continually amazed at how restrictive copywrite law is. I've
mentioned myself how it has practically stopped people in England getting
hold of books for a considd
Well, getting into things is a good idea imho if you can be fast, but
actually targiting some ships can be quite a challenge indeed, those on the
third world for instance (I can't recall their colour sinse synaesthesically
all the ships have different colours to me), that move from side to side
How about the names of list members? Just a thought.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, May 30, 2010 10:06 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Phil,
Yeah, that is basicly something like what I had planned. Since
Michael, firstly audiogames.net is not my site" or not in the sense of setup
by me.
It was setup long before I started playing audiogames by the chaps at the
game accessibility special interest group. They merely asked several people
(including myself), to help them with news, and with writing
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