well I have got used to the panning its not going to be to hard since
I know that due to the new engine its not gona work.
with traps the v command will work.
With monsters as long as i have enough amo it will be good.
with the new game the target beep will be good for swords.
At 07:33 p.m. 9/10
There's a bit of pickiness. Games are suposed to be chalenging... not so
easy you can finish it in the space of 20 minutes. The panning is something
you need to get used to, you don't have it in mainstream games... why
complain?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to l
Hi Ben,
When it comes to difficulty I think it is safe to say some people have
a difference of opinion of what is considered to be difficult and what
is not. As for myself, for example, I don't find MOTA on easy
difficulty ery difficult at all. So I would like to knowwhat you think
is difficult abo
Hi,
With my strong party, we made it through! My fighter assassins speed at swift,
and incredebully strong, and his stats good, he's my fighter assassin champion!
First, I'll tell you my extremely strong party. Well, moste of the party has
lattin names in the party. We had a human fighter assass
Hi Thomas,
Does the mota beta 14 have any new versions?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holida
Hmm. That question makes no sense to me. New versions of beta 14?
Wouldn't beta 14 be a version of MOTA?
---
Shepherds are the best beasts!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 12:47 PM
Subject: Re: [Audyssey] mot
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons range of an enemy. As I've
gotten many compla
Hi Muhammed,
I am not quite sure what you mean. MOTA beta 14 was officially
released on October 4. Other than the verious that was prematurely
leaked on October 1, which wasn't official, there are no other
versions of beta 14. I'm currently working on beta 15 which I hope to
release sometime early
Hello,
Does this mean the panning will be as jumpy for the whole game now, like
from the right imediately to the center, until version 1.0 comes around?
I don#t know what you think, but it is just weird. I never seen anything
like this. I am afraid of it actually. I wouldn't mind the panning be
Mainstream games don't rely strictly on sound to accurately convey important
factors to the gamer. That's why the complaints. Tom is working on them,
though, and I'll bet your life that he'll have a workable solution.
As for how difficult the game is to defeat, I like the challenge. I am
fi
Sorry, I was meant to say new features.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want
As he's said in other updates he hasn't figured that out yet. It may not be.
We are the Knights who say...Ni!
- Original Message -
From:
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 12:13 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
Hello,
Does this
I sent my message as a reply to the same message Thomas is replying to here.
See? I told you he'd come up with a solution, didn't I? Rock! on! Tom!
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2
On 10/9/2010 12:52 PM, Thomas Ward wrote:
Hi all,
For those of you who aren't on the USA Games Listwe have been
discussing some things to make up for the lack of panning in beta 15.
One of thos solutions is a targeting indecator you can turn on/off if
you need it to know when you are in weapons
Hi Kevin
Yes, if you hold down the left or right arrow key with or without shift,
items such as ropes, weapons, etc. quickly change position, from right, to
centre, and from centre to left if you pass it.
But Like I explained in my original post, if you're near an item:
Let's say you hear a torch i
Hi.
Yes, I prefer LZMA2. It shrinks my 89mb package into around 74mb.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Monday, October 04, 2010 12:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota download siz
Hello,
I have to clear a few things here.
First, mainstream games and panning. What people have been saying is mostly
false. If you play new games like Modern warfar 2, or even max payne 2,
all the grand theft auto series including 1, the driver series, need for
speed, counter-strike, and many,
Hi.
Err, 64mb. Excuse me.
I use InnoSetup too and use LZMA ultra/64 if that helps.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Saturday, October 09, 2010 4:29 PM
To: 'Gamers Discussion list'
Subject: Re: [Audysse
Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured target tracking would be useful in
full blown fir
Hi Kevin,
I think you are confusing simple 2d panning with rendering sounds
through a 3d renderer interface. Comparing those two things from a
technical point of view is like showing someone an apple and saying it
is an orange. They are totally different things and can't be compared
to each other e
On 10/9/2010 3:33 PM, Thomas Ward wrote:
Hi,
Smile. Well, it was not a big deal really. The target tracking feature
was already more or less a part of the game engine to begin with. It
was just turned off in the MOTA side-scroller, because up until now it
was never really needed. I figured targe
Hi Muhammed,
Not really. Other than the fact I ported MOTA beta 14 to my Open G3D
engine and made it cross-platform the game itself was pretty much the
same. However, beta 15 will have a handful of new features including
bug fixes.
Cheers!
On 10/9/10, Muhammed Deniz wrote:
> Sorry, I was meant
HI there,
Ok, I thought we were talking about panning in general. therewith, I
withdraw what I said.
Kevin
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Date: Sat, 9 Oct 2010 16:53:41 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
> Hi Kevin,
> I thin
Sigh...Kevin, I've said this more times than I can count this week,
but yes the panning is the way it is because I'm not using DirectSound
8. Since I am no longer primarily using Windows and DirectSound 8 is
old anyway I have no plans to go back to DirectSound for my games. The
new API, XAudio2, th
Hello,
I'm sorry. Though I read so many mails saying different stuff about
different things though with the same subject line, I was a little bit
confused.
I do understand, and I can live with it. I was just finding it a little bit
odd. The problem with the panning surtenly doesn't make the gam
Hi Tom, quick question for you.
The difference in panning in MOTA Beta 14 and the reasons for it have
been, um, shall we say thoroughly covered. Forgive me if I've missed
it, but I haven't yet seen anybody discussing how the new setup will
work for the FPS version. I guess what I'm asking is, are
I see what you are replying to, but where's your message?
---
Shepherds are the best beasts!
- Original Message -
From: "Mike Reiser"
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 3:53 PM
Subject: Re: [Audyssey] mota beta14 absolutely rocks!
On 10/9/2010 3:33 PM, T
Hi Scott,
To be honest I am not sure what the FPS version will sound like once I
convert it over to the new engine and actually test it with OpenAL,
but it stands to reason it will likely sound better since that is what
OpenAL's 3d rendering was designed for. I do believe the problem is
that we are
I, for one, was under the misconception that video was their main focus, and
that sound was merely for ambiance, and I thank you for this educational
post.
---
Shepherds are the best beasts!
- Original Message -
From:
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 3:3
Hello,
Although I wrote this post out of miss-understanding, I still think that
audio is not left behind in the game world of the sighted. Sure, it's not
as good as it could be, as the main focus lies on the graphics and
gameplay, though it's sometimes, especially in fighting games, good
enoug
Sort of a weird comparison, but remember those little transistor radios back
in the sixties? Are we expecting good quality sound to come through one of
those if we plug a CD player into it? It's still going to be in mono and
it's still going to be, let's say, not the best sound?
---
Shepherd
Hi Thoas,
If I may ask...what is the Linux cloan of Bomber Man?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, October 08, 2010 7:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey]
Hi,
The one problem I am really, (I say really becase I have started to get use
to it) panning in the game is when I am trying to fight something like a
centaur with the sword. The sword used to be an ok weapon, especially once
you upgraded it a little, but now it is virtually useless.
Best Rega
Hi Thomas,
Just curious but can we expect that breastplate in BETA 15?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 09, 2010 3:59 PM
To: Gamers Discussion list
Subject: Re:
Hi Thomas,
Cool...now I'm just waiting for BETA 15!
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 09, 2010 3:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota bet
For some reason, this question popped into my head, although it has nothing to
do with current gaming. I recall a list member who always posted what I
thought to be well thought out and sensible posts. He lived in the United
Kingdom, then moved to the United States for a while to work with Jam
Hi,
I'm curious. What's with these replies with, ahem...no text?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Reiser
Sent: Saturday, October 09, 2010 2:09 PM
To: Gamers Discussion list
Subject: Re: [Audyss
Hi Charles,
How many Loanwofl Missions have you beaten?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 09, 2010 1:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] m
Hi Thomas,
I must agree. I can remember my frustration when MOTA BETA 7 had come out;
there you definitely added a level of difficulty. However, easy difficulty,
since then, is, well...easy. I remember I once beat it on expert, though I
doubt I could do that again. Too bad I didn't get that on reco
Hmm. Let's see. 1 through 9, 15, 18, and I really like beating the one
that is political in nature, in which you blow up everything including the 3
islands, when I'm in the mood to just destroy everything within hearing
range! Just off the top of my head, those immediately come to mind.
---
Hi Charles,
I believe the man's last name was Lante , though I have no idea what
became of him.
Hth,
Zack.
---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
Hi Charles,
Might we be talking about David Lant? I believe that is who you are
talking about. If so I recall David Lant also had written some good
Lone Wolf missions as well. However, I have no idea what happened to
him.
On 10/9/10, Charles Rivard wrote:
> For some reason, this question popped i
That's the guy. Thanks.
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 09, 2010 8:43 PM
Subject: Re: [Audyssey] for long time list members
Hi Charles,
Might we be talking about David Lant? I believe
Hi Hayden,
In what way? I hstill use the sword quite a lot in MOTA and with
target tracking in beta 15 I don't have any problems using the sword.
Could you explain why you think it is virtually useless?
On 10/9/10, Hayden Presley wrote:
> Hi,
> The one problem I am really, (I say really becase
Hi Hayden,
I doubt it. Part of the problem has been I am so busy fixing bugs and
things like that I haven't gotten back to adding features and so on.
So the breastplate is something I started on but never actually had a
chanse to add.
On 10/9/10, Hayden Presley wrote:
> Hi Thomas,
> Just curious
Hi Charles,
It is all relative. Some game companies are into heavy 5.1 surround
sound while some developers might only use sound for ambiance.
For example, there is a Linux Asteroids clone called Vectoroids. It is
a really cool game, but there is no surround sound or panning so you
never know where
Hi Hayden,
Just that. Some Linux developer has created a version of Bomber Man
for Linux. It is listed in the Ubuntu Software Center, under the free
games section, simply as Bomber Man. If I'm not mistaken it was
written in c and uses SDL for sound, video, and input. It is not quite
like the origin
Hi Clement,
I feel I must respond here. You said, " The panning is something you need to
get used to, you don't have it in mainstream games... why complain?" Now,
reconsider what you've just said. That's like saying to a sighed person, "I
know the video isn't good, and it's hard to position, but de
Is the fps version out for this game yet?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 09, 2010 7:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Panning in MOTA FPS
Sort of a weird c
I was responding to what Ben said, if I remember rightly... I'm sorry if I
offended you. I guess as a mainstream gamer I take that kind of thing for
granted. It just seems to me something not worth complaining about...
afterall, adaptation and moving forward is what this is all about. If we
hav
For all the fighting fans who want to stay updated with one of the hottest
games in the genre. lol. Not sure if I've posted this already, but here it
is... long live marvel vs capcom!
http://dl.dropbox.com/u/3394499/MARVEL%20VS.%20CAPCOM%203%20-%20Comic-Con%20Gameplay%202.mp3
Enjoy!
---
Gamers m
Hi Sarhah,
Although, I can't say this justifies the sluggishness very well, I must
defend Justin, and say that he does actally have a job besides BSC, so he
probably doesn't always check his mail. Which email did you send it to?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...
Hi Thomas,
Too bad that you're reassigning those keys. They were nice before...ah well.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, October 05, 2010 9:40 AM
To: Lori Duncan; Gamers D
I'm on both sides of this panning issue fence. While I do agree with Thomas
that we should move ahead, I can see it from the point of a gamer who relies
on sound accuracy. If the old is better for us, we should stick with what
we rely on, which is the best and most accurate sound. But if this
Well said.. and agreed. Here's hoping for a good future with the new set of
fixes to help this issue. I for one think that targetting sounds and object
detection keys wil do a lot to help and can't wait for beta 15.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion lis
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