Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-30 Thread Pitermach
The reason screen readers actually used video intercept was back in the early 90's when windows and Office were taking off, there were no standardized Access API's. By the time those got developped the developers didn't really change well, most of them at least. Taking JAWS and NVDA as an

Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-30 Thread dark
I haven't noticed that sort of thing happening with more modern versions of supernova, though i do admit it could happen occasionally with windows that were either the wrong size or not maximized in earlier versions, and you could usually get around it by restricting dolphin curser to the

Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-30 Thread Thomas Ward
Hi, HmmmNow, that makes sense. As I understand it what you are saying is because Jaws and Window-Eyes date clear back to the Windows 3.x days and a lot of the APIs that are in Windows XP, Vista, and Windows 7 have didn't exist yet. Thus they used a video intercept to create an off-screen

Re: [Audyssey] BGT competition - any interest?

2011-12-30 Thread Christopher Bartlett
Giving credit where it's due, I do think the learning curve for BGT is about as gentle, given the richness of its feature set as anything I've come across, and kudos to Philip for providing some excellent documentation in an industry (development environment creation) where abstruse and poorly

Re: [Audyssey] BGT competition - any interest?

2011-12-30 Thread Christopher Bartlett
Philip, I understand the bind you're in. How about providing a sale price on the $99 license for contest participants, with a proviso that failure to submit a game by the deadline means you get to charge them the full price? That maintains your security, and makes the barrier for entry lower for

Re: [Audyssey] More accessible voice control IOS games.

2011-12-30 Thread Ron Kolesar
Is this for the pc or just new hand to ear games for one's cell phone? If it is for the pc? I'm interested in the Adventure SR Push to talk- speech recognition version of the original Colossal Cave. I miss the old huge cave adventure games. Both my brother and I never could get the clamb to

[Audyssey] Friday's Out of Sight events

2011-12-30 Thread Charles Rivard
Here are the events scheduled for Friday, December 30th: Not So Newlywed, Newlywed Game 8:00 PM eastern Hosted by Julie and Rick Location: Game Zone Come join Rick and Julie at 8pm in the game zone for our own Out of site's, Not so Newlywed, Newlywed Game. Watch as 5 new couples, who know

Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-30 Thread Michael Gauler
Hi, I am not sure if this is the whole truth... I can remember that JAWS 5 or 6 can be run on Windows 9x without you being forced to install a Video Intercept like driver on your PC. However on XP and maybe 2000 as well you are forced to do so. So, I am not entirely sure why it is on theese

[Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Some of you have no doubt been wondering what is happening with Mysteries of the Ancients. As we thought a public update is in order we decided to write a general news letter on the status of Mysteries of the Ancients at this time. To begin with development has been slowed by a combination of

Re: [Audyssey] game startup problem

2011-12-30 Thread Ian McNamara
Hi i've spoken to a friend about this game, how would someone who knows no japaneese be able to play this? it sounds good and i'd like to try it but i'd need to understand all of it. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] soccer manager.

2011-12-30 Thread Ian McNamara
Hello all, i am emailing today as i play an online soccer manager game. the address is. www.soccermanager.com it is based on real life teams and players. How ever there is one part of the sight that is not accessible to us as blind users this is the news paper where you can write news

Re: [Audyssey] game startup problem

2011-12-30 Thread Clement Chou
What little is translated is good enough to get you through the game. What isn't translated is the story, and I'm working on that. I have a topic on the audio games forum called bokura no daibouken walkthrough with translations or something like that. Just give the recording a wirl and let me

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Clement Chou
While I was looking forward to playing the game already, this sounds like it'll be better... I can't say for other people, only myself, but I'll be keeping my eye on this one a bit more intently now... I for one have no problem waiting longer for a better product. As you said, better that than

Re: [Audyssey] game startup problem

2011-12-30 Thread william lomas
clement where can i get a good japanese tts. the yen euros and all other jibberish read by microsoft anna is annoying smile and even though i don't understand the language, makes the game more real in my view On Dec 30, 2011, at 6:37 PM, Clement Chou wrote: What little is translated is good

Re: [Audyssey] game startup problem

2011-12-30 Thread Clement Chou
Um... you can buy one, or get one by other means. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 10:43 AM Subject: Re: [Audyssey] game startup problem clement where can i get a good

[Audyssey] The FlightGear Manual

2011-12-30 Thread Ron Kolesar
For my fellowblind pilot love to have been. If you go out to www.flightgear.org Here is the web page for flight gear. But down below is the direct link to go take a look at the manual. The latest version of fg is 2.4. and it looks like it came out in Auguast of 2011. So I might not know how to

[Audyssey] here's some more flight gear info.

2011-12-30 Thread Ron Kolesar
For those who would like to down load the flight gear version 2.4? Go to the following address. www.flightgear.org/download Then go all the way down to the bottum of the page. It doesn't look like there's links on the page to be able to quckly find the down load file. But you will see different

Re: [Audyssey] BGT competition - any interest?

2011-12-30 Thread Bryan Peterson
Definitely can't argue with that. I wouldn't have made as much progress as I have if it weren't for that fact. They're coming to take me away, ha-haaa! - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent:

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Bryan Peterson
Personally I'd say finish the side scroller, take a nice long break and then see about the FPS version. I want to see how it would translate. Smile. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi, Right. That's why we are doing this. When we started Mysteries of the Ancients we basically just modified Montezuma's Revenge, stuck a slightly different storyline on it, added some additional monsters, and were following that course until we had time to come up with a better game idea, sound

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Johnny Tai
Heh, there again, Athena can still be good- who's to say that our Miss Tomb hunter is a good girl? For all we know, we can actually be playing the bad guy here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

[Audyssey] my opinion on flight gear.

2011-12-30 Thread Ron Kolesar
Hi to all. The good news is that I down loaded and installed flight gear with no problems. The bad news is that when you launch fg for the first time you have a wizard menu to go through. This is not blind friendly. So there's the first hurtle to get over. So I'll probably end up uninstalling

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Bryan, Well, that's technically half the problem. When we began working on a 2d and 3d version of the game it became apparent there is no easy way to come up with a design that works for both formats. With 2d levels a developer basically can go in for directions: left, right, up, or down.

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi, Ah, no. Angela Carter, our protagonist, is considered to be good, heroic, valiant, etc. All the qualities Athena looks for in those she chooses to help. So of course she's not going to fight and kill someone whom she feels is worthy of her support. Cheers! On 12/30/11, Johnny Tai

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Clement Chou
Seems like more games are adapting that idea, which I like. That's what I love about games for the ps3 and xbox360 is the trophy and achievement systems. I don't get 100% of them all the time, but it's always nice to get one after a good hour or two of hard playing. lol. Now I'm looking forward

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Clement Chou
Knew that idea wasn't going to fly. lol Angela from what I imagine, being the typical treasure hunter should have some witty remarks every now and then. Seems like all the movies I watch in this kind of genre usually have protagonists who like to throw out witty one-liners like no tomorrow. lol

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Clement, Yeah, I know. The trophy/rewards system has pretty much replaced the scoring system in games, and provides a newer incentive to pick up random items that otherwise appear to do nothing. As a consequence I think getting these random items should be difficult or challenging to get.

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread michael maslo
Thomas: Since there is only a hand flu of the people who want th aside scroller version of the game. Is there any way whatsoever they can be refunded their money and you proceed with the first person game? Just out of curiosity, how many people are totally against the first person game? Even

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Bryan Peterson
It's probably more than a handful who want the side scroller. They're coming to take me away, ha-haaa! - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 4:42 PM Subject: Re: [Audyssey] Mysteries

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi tom. I agree with Bryan, i'll be very glad when this has finished. At the same time I'm very pleased to here of these changes, particlarly sticking in things like unique treasure or items to collect for awards. that's imho one of the best replayability hooks, and while uncommon when mota

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Michael, /Well, refunds are a tricky thing here as James North took in about $2,000 in sales for Montezuma's Revenge, and I never saw a dime of that money so I don't feel I owe those people a cent as USA Games wasn't responcible for refunds. Now we did take in another $1,500 in sales for

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, Well, at this point some details and so on are still up in the air, but I'm strongly thinking of basing the game on Egyptian mythology instead of Greek mythology. For one thing I've been working on the G3D engine for three years and MOTA was my testbed app for figuring out if this or

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Bryan, You are right. I know at least 35 people who were specifically in favor of a side-scroller. If we had to refund all that money that's like $1,225 USD. That's only those I know about who voted. There are about 90 people on preorder who for whatever reason didn't vote either way when I

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
You missed out hard as nales, another quality which Athena likes as I recall :d. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 9:52

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Actually clemment, unlockables and achievement systems are far older than that in games. Even back on the Snes there were games where completing a certain difficult task, like collecting all of a certan item, or defating a particularly difficult opponent would get you new modes, characters or

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Oh please no! not another annoying hero who makes bad jokes every step of the way! Actually myself I'd always thought of Angela more as the serious dedicated type, indeed when i've met survivalits they don't tend to be to chatty :D. Beware the grue! Dark. - Original Message - From:

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread michael maslo
It is still such a huge disappointment. It bothers me so much that we stay behind the curve in many areas. I respect you as a business man and hopefully the next release will take us who do not want a side scroller in to account. On Dec 30, 2011, at 6:46 PM, Thomas Ward wrote: Hi Michael,

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, That too. Although, in America the expression is tough as nails not hard as nails. :D Cheers! On 12/30/11, dark d...@xgam.org wrote: You missed out hard as nales, another quality which Athena likes as I recall :d. Beware the grue! Dark. --- Gamers mailing list __

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Tim Kilgore
Hey tom. I've bought the sidescrooler but have absolutely no problem with getting the 3d version. Is there a way to trade? It doesn't matter to me what I get. Tim -Original Message- From: Thomas Ward Sent: Friday, December 30, 2011 11:07 AM To: Gamers Discussion list Subject:

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi tom. as you might guess, I'm afraid I rather disagree on your assertion about side scrollers. it's possible that sinse you never played some of the later mega man or metroid series, let alone mario, you've not seen some of the puzles involved. For instance, the lava puzle you scribe is

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
I'm not against a 3D game michael, but i'd be sorry to see this route taken. i think as I've said before, sinse in audio we have only had one dimentional side scrollers with reaction based gameplay, people do not really understand what they are missing. Mota, with the analogue jump system

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi, Well, I never got around to giving Angela herself a personality just yet, but I think the reason so many lead characters zip off bad jokes is because of the movie industry. They want to mix a little humor into the action and some games have pickd up on that by inserting similar scenes in

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Tim, Well, let's cross that road when we come to it. Right now we are hammering out the story, list of items, potential unlockables, and things like that. If we do a side-scroller everyone will get that version as its what we created. If we do an FPS we will offer it to everyone on preorder

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Well Tom an interesting idea. i must confess I'd miss the centaurs and harpies, sinse they're so unusual to see in a game, where as mummies, crocodiles, giant cobras etc are a litle more run of the mill, as is going through ancient egyptian pyramids hunting for treasure. so myself I'd be in

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
I see the point Tom, however for me it's just become too much of an annoying sterriotype. While I'm quite in favour of characters with more complex personalities, in films, games or whatever, it seems now that people are wise cracking every inch of the way, often in situatiosn where it's

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, Yeah, I take your point, but you still haven't addressed the over riding problem of converting ideas or puzzles that are 3d into 2d ones. Here is an example. Let's say there is a locked door ahead of you. On the floor is three stone tiles marked with a picture. You have to walk up to

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, Sure, I know where you are coming from. The G3D Engine is now able to roll out some pretty amazing side-scrollers were I so inclined to take that route. Analog jumping has been around for the last few betas as you know, and of course it offers a true 2d environment for taking advantage

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi tom. with that particular puzle, I'm actually a litle confused as to your problem, sinse that's one I've seen in several games. simply space the floor tyles one jump apart on the floor so that the character has space to cross them without landing on the ones he/she doesn't need to.

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi Tom. that map issue is very strange, sinse myself, i find 3D maps far harder to contemplate. indeed a basic 2D map with vertical space at the top would be what I'd always think of as the easiest to get my way around. turrican, Metroid etc have all had hyper complex maps, especially

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, Well, let me explain what my problem here is. If you are facing north I want the tiles to line up in front of you from left to right. You might have to take one step right and one step forward to active the first switch, step back once, step left twice, and one step forward to activate

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, That would be interesting to see.If you have the ascii maps I'd like to look at them. Although, I have a braille printer I can't use it do to the fact I don't have a parallel port on any of my computers. I got my Braille Blazer back in 92 when serial and parallel ports were the rage, but

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Michael, Well, I haven't exactly decided yet. We are still trying to figure out if we could legally just change the format to a 3d FPS and let people who don't want an FPS to opt out of it and get store credits in exchange for actual money. If we can legally do that then we'll likely go ahead

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Mike Maslo
I truly like how you put that Thomas. I feel same as you and feel that you shoul d create what you will take pride and heart in. Technology has changed and gaming for the blind has to. For those who don want a fps game offer a upcoming title as compensation. I can say with all of my heart

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Ian McNamara
Hi, i'm not like some blind people on this list, this is not a war starting here but all i'm saying is would an fps game not be better and more worth the money your going to spend? Your stil going to be getting the game you ordered so what is the difference? Ian McNamara --- Gamers mailing

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi tom. while I completely understand why you might well be sick of side scrollers (indeed having worked on the same phd thesis for five years I can very much! understand), I will say I'd think it a shame if you completely rewrote and changed the project around now. I don't have anything

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi Ian. I'm afraid as I said, the answer to your unqualified assertion that would an fps game be better simply because it is fps is a simple no. a game is good or bad because it is a good or bad game, not because it uses one viewpoint or another. Yes, an fps game would be equally worth

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Mike Maslo
I disagree Sent from my iPhone On Dec 31, 2011, at 12:42 AM, dark d...@xgam.org wrote: Hi tom. while I completely understand why you might well be sick of side scrollers (indeed having worked on the same phd thesis for five years I can very much! understand), I will say I'd think it a

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Mike Maslo
Disagree strongly Sent from my iPhone On Dec 31, 2011, at 12:48 AM, dark d...@xgam.org wrote: Hi Ian. I'm afraid as I said, the answer to your unqualified assertion that would an fps game be better simply because it is fps is a simple no. a game is good or bad because it is a good or