Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-03 Thread Jeremy Kaldobsky
I had originally thought about clearing the resources entirely, but I felt it would limit what I could do with maps. With the way they are now, I can keep control over how much land is available to be built on and how many map entrances exist that allow Goblins in. Because you don't directly c

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-02 Thread Ron Schamerhorn
you could build something on it. Just a thought. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, August 02, 2011 11:58 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Phil, Nope, not quit

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-02 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Phil. I'm afraid I don't agree. "you" meaning the group of castaways are on the beach, but "you" the player are simply viewing the map and selecting a place for the settlement,

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-02 Thread Hayden Presley
Phil Vlasak Sent: Saturday, July 30, 2011 1:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Dark, I picture the beginning as you are always at the cursor location and your people follow you around as you explore the map. When you want one of

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-31 Thread Christina
Awesome! Thanks, Jeremy. Christina - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Saturday, July 30, 2011 11:07 AM Subject: [Audyssey] castaways version 1.4b, with Jaws support! Version 1.4b has been posted. This one has Jaws support, an ab

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Hayden Presley
they start starving very quickly. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, July 30, 2011 3:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
Hi Phil. Nope, not from what I've seen at all. As I said, the curser is just for viewing the map and planting buildings. In castaways you have no direct control over what any of your people do at all. Lumberjacks will automatically find the nearest tree, your soldiers and knights go off and a

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak
[Audyssey] castaways version 1.4b, with Jaws support! I'm sorry Phil, but I actually believe mechanically you pretty much can order your peopel around with the curser anywhere. Just tel someone to be a lumberjack, and they'll automatically run off to the nearest quarry. All the curser d

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
To: "'Gamers Discussion list'" Sent: Saturday, July 30, 2011 8:07 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! This is true. Although I tend to group everything resource driven round the storehouse as best I can. I do tend to put the storehouse close to

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread darren harris
2011 19:58 To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! I'm sorry Phil, but I actually believe mechanically you pretty much can order your peopel around with the curser anywhere. Just tel someone to be a lumberjack, and they'll automatical

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
I'm sorry Phil, but I actually believe mechanically you pretty much can order your peopel around with the curser anywhere. Just tel someone to be a lumberjack, and they'll automatically run off to the nearest quarry. All the curser does is let you look around the map, and site where you want b

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak
near the water makes perfect sense to me. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, July 30, 2011 2:17 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Phil. I'm afraid I don't agree. "you&

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
Hi Phil. I'm afraid I don't agree. "you" meaning the group of castaways are on the beach, but "you" the player are simply viewing the map and selecting a place for the settlement, therefore the view starts with the curser at the most logical place which is top left corner at A1. Afterall, yo

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak
- From: "Jeremy Kaldobsky" To: "audyssey" Sent: Saturday, July 30, 2011 11:07 AM Subject: [Audyssey] castaways version 1.4b, with Jaws support! Version 1.4b has been posted. This one has Jaws support, an ability for people to test out the French and Russian translations

[Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Jeremy Kaldobsky
Version 1.4b has been posted. This one has Jaws support, an ability for people to test out the French and Russian translations while I continue to work with those, and finally a new way to select jobs for your people that is Much! faster! If you are a Jaws user, press Tab to finally get rid of