I thought the lumberjack when created would find the nearest tree to the
coordinates you were at when you assigned him or her.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <firstname.lastname@example.org>
Sent: Saturday, July 30, 2011 2:57 PM
Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support!
I'm sorry Phil, but I actually believe mechanically you pretty much can
order your peopel around with the curser anywhere.
Just tel someone to be a lumberjack, and they'll automatically run off to
the nearest quarry. All the curser does is let you look around the map,
and site where you want buildings to be, your people behave entirely
independent of it.
It is not like say sound rts where you need to tell a peasant to go to a
specific wood to chop trees, in castaways your lumberjack will walk off
and find his/her own trees.
That's why it's where you need to put the sawmill that makes all the
difference, not what tree your looking at with the curser when you assign
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