Re: [Audyssey] castaways version 1.4b, with Jaws support!
I had originally thought about clearing the resources entirely, but I felt it would limit what I could do with maps. With the way they are now, I can keep control over how much land is available to be built on and how many map entrances exist that allow Goblins in. Because you don't directly control your lumberjacks, miners, and stone masons, it would be quite unfair to realize they had just cleared away some new spot and Goblins were now pouring into your land from a brand new spot. I do also like being able to force people to spend more time planning out where is best to build. If land cleared, I very much doubt anyone would ever need to worry about positioning their buildings around the geography of the map. > I'm asking out of just being curious > here. With lumberjacks, why don't they > cut down all the trees? I've noticed in a few games > that I'll go from > forest/dense forest to scattered trees in an area. > I'd think if everything > was cut down then it would go to land where you could build > something on it. > Just a thought. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
I'm asking out of just being curious here. With lumberjacks, why don't they cut down all the trees? I've noticed in a few games that I'll go from forest/dense forest to scattered trees in an area. I'd think if everything was cut down then it would go to land where you could build something on it. Just a thought. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, August 02, 2011 11:58 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Phil, Nope, not quite how it works. It is asDark said. Yousimply order your lumberjacks to chip trees, and they'll go ahead and find the nearest forest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Saturday, July 30, 2011 1:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Dark, I picture the beginning as you are always at the cursor location and your people follow you around as you explore the map. When you want one of your people to start chopping trees you go to the place where they should work and tell them what to do. So starting at J 15 which is land near the water makes perfect sense to me. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, July 30, 2011 2:17 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! > Hi Phil. > > I'm afraid I don't agree. "you" meaning the group of castaways are on the > beach, but "you" the player are simply viewing the map and selecting a > place for the settlement, therefore the view starts with the curser at the > most logical place which is top left corner at A1. > > Afterall, your people don't walk from a1 around the map as you move your > curser, it's just a review method, in fact the curser starts on a1 in > mission 2. > > i'm afraid to me, siting the curser at J15 or somewhere on water would > just make for needless confusion of new players of the game, and also make > less clear the relationship the curser viewing the map has to the people > your controlling. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3806 - Release Date: 08/02/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
Hi Dark, In adition to that, three is water at A12, so as far as that goes you can be said to be near water. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, July 30, 2011 1:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Phil. I'm afraid I don't agree. "you" meaning the group of castaways are on the beach, but "you" the player are simply viewing the map and selecting a place for the settlement, therefore the view starts with the curser at the most logical place which is top left corner at A1. Afterall, your people don't walk from a1 around the map as you move your curser, it's just a review method, in fact the curser starts on a1 in mission 2. i'm afraid to me, siting the curser at J15 or somewhere on water would just make for needless confusion of new players of the game, and also make less clear the relationship the curser viewing the map has to the people your controlling. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3806 - Release Date: 08/02/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
Hi Phil, Nope, not quite how it works. It is asDark said. Yousimply order your lumberjacks to chip trees, and they'll go ahead and find the nearest forest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Saturday, July 30, 2011 1:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Dark, I picture the beginning as you are always at the cursor location and your people follow you around as you explore the map. When you want one of your people to start chopping trees you go to the place where they should work and tell them what to do. So starting at J 15 which is land near the water makes perfect sense to me. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, July 30, 2011 2:17 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! > Hi Phil. > > I'm afraid I don't agree. "you" meaning the group of castaways are on the > beach, but "you" the player are simply viewing the map and selecting a > place for the settlement, therefore the view starts with the curser at the > most logical place which is top left corner at A1. > > Afterall, your people don't walk from a1 around the map as you move your > curser, it's just a review method, in fact the curser starts on a1 in > mission 2. > > i'm afraid to me, siting the curser at J15 or somewhere on water would > just make for needless confusion of new players of the game, and also make > less clear the relationship the curser viewing the map has to the people > your controlling. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3806 - Release Date: 08/02/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
Awesome! Thanks, Jeremy. Christina - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Saturday, July 30, 2011 11:07 AM Subject: [Audyssey] castaways version 1.4b, with Jaws support! Version 1.4b has been posted. This one has Jaws support, an ability for people to test out the French and Russian translations while I continue to work with those, and finally a new way to select jobs for your people that is Much! faster! If you are a Jaws user, press Tab to finally get rid of the Sapi voice you hate so much! haha. While a person is selected, hold control, and press the letter your desired job begins with. For example, pressing B will assign this person to be a builder, pressing B again will choose baker, and it will continue cycling through jobs that begin with B. I'm still working on getting the game truly ready for translations, but in the mean time everyone can check out the French and Russian translations provided by Florie Bert, and Stacy from klango. Here is how you can use them. In your castaways directory, you will see French.txt and Russian.txt. Pick the one you want to try, and rename it language.txt. That's all! Just start up the game and it should be presented to you in that language. Keep in mind that the mission 2 stuff was added after the translators began working, so you will encounter a few messages that will remain English for now. When you want to go back to using English in the game, just rename the language.txt file back to whatever it was originally. The readme.txt file, Buildingguide.txt, and jobs guide.rtf files have also all been updated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
Hi, THat is often problematic though. For instance, I was playing earlier today, and I had three injured people. Well, I had cloth, but with my peasants transporting oar, meat, and dead animals, and vegetables, I never got the cloth to the hospital. Then if you close everyhing but the hospital they start starving very quickly. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, July 30, 2011 3:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Phil. Nope, not from what I've seen at all. As I said, the curser is just for viewing the map and planting buildings. In castaways you have no direct control over what any of your people do at all. Lumberjacks will automatically find the nearest tree, your soldiers and knights go off and attack the goblins nearest your guard towers, builders start streight off when a building site has enough materials etc. This makes it a very different game to something like Sound rts where you must order people to go to specific places and do specific things. This is why castaways is actually more realistic and in the matter of it's resource and population management probably more complex as well. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3798 - Release Date: 07/30/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
Hi Phil. Nope, not from what I've seen at all. As I said, the curser is just for viewing the map and planting buildings. In castaways you have no direct control over what any of your people do at all. Lumberjacks will automatically find the nearest tree, your soldiers and knights go off and attack the goblins nearest your guard towers, builders start streight off when a building site has enough materials etc. This makes it a very different game to something like Sound rts where you must order people to go to specific places and do specific things. This is why castaways is actually more realistic and in the matter of it's resource and population management probably more complex as well. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
Hi dark, I thought the lumberjack when created would find the nearest tree to the coordinates you were at when you assigned him or her. Phil - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, July 30, 2011 2:57 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! I'm sorry Phil, but I actually believe mechanically you pretty much can order your peopel around with the curser anywhere. Just tel someone to be a lumberjack, and they'll automatically run off to the nearest quarry. All the curser does is let you look around the map, and site where you want buildings to be, your people behave entirely independent of it. It is not like say sound rts where you need to tell a peasant to go to a specific wood to chop trees, in castaways your lumberjack will walk off and find his/her own trees. That's why it's where you need to put the sawmill that makes all the difference, not what tree your looking at with the curser when you assign a lumberjack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
Yep Darren. i usually have everything production wise as close to the storehouse as I can, then stick houses a ways off, sinse it really doesn't matter too much where you put them at the moment. Beware the grue! Dark. - Original Message - From: "darren harris" To: "'Gamers Discussion list'" Sent: Saturday, July 30, 2011 8:07 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! This is true. Although I tend to group everything resource driven round the storehouse as best I can. I do tend to put the storehouse close to both trees and rocks -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 July 2011 19:58 To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! I'm sorry Phil, but I actually believe mechanically you pretty much can order your peopel around with the curser anywhere. Just tel someone to be a lumberjack, and they'll automatically run off to the nearest quarry. All the curser does is let you look around the map, and site where you want buildings to be, your people behave entirely independent of it. It is not like say sound rts where you need to tell a peasant to go to a specific wood to chop trees, in castaways your lumberjack will walk off and find his/her own trees. That's why it's where you need to put the sawmill that makes all the difference, not what tree your looking at with the curser when you assign a lumberjack. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
This is true. Although I tend to group everything resource driven round the storehouse as best I can. I do tend to put the storehouse close to both trees and rocks -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 July 2011 19:58 To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! I'm sorry Phil, but I actually believe mechanically you pretty much can order your peopel around with the curser anywhere. Just tel someone to be a lumberjack, and they'll automatically run off to the nearest quarry. All the curser does is let you look around the map, and site where you want buildings to be, your people behave entirely independent of it. It is not like say sound rts where you need to tell a peasant to go to a specific wood to chop trees, in castaways your lumberjack will walk off and find his/her own trees. That's why it's where you need to put the sawmill that makes all the difference, not what tree your looking at with the curser when you assign a lumberjack. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
I'm sorry Phil, but I actually believe mechanically you pretty much can order your peopel around with the curser anywhere. Just tel someone to be a lumberjack, and they'll automatically run off to the nearest quarry. All the curser does is let you look around the map, and site where you want buildings to be, your people behave entirely independent of it. It is not like say sound rts where you need to tell a peasant to go to a specific wood to chop trees, in castaways your lumberjack will walk off and find his/her own trees. That's why it's where you need to put the sawmill that makes all the difference, not what tree your looking at with the curser when you assign a lumberjack. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
Hi Dark, I picture the beginning as you are always at the cursor location and your people follow you around as you explore the map. When you want one of your people to start chopping trees you go to the place where they should work and tell them what to do. So starting at J 15 which is land near the water makes perfect sense to me. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, July 30, 2011 2:17 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Phil. I'm afraid I don't agree. "you" meaning the group of castaways are on the beach, but "you" the player are simply viewing the map and selecting a place for the settlement, therefore the view starts with the curser at the most logical place which is top left corner at A1. Afterall, your people don't walk from a1 around the map as you move your curser, it's just a review method, in fact the curser starts on a1 in mission 2. i'm afraid to me, siting the curser at J15 or somewhere on water would just make for needless confusion of new players of the game, and also make less clear the relationship the curser viewing the map has to the people your controlling. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
Hi Phil. I'm afraid I don't agree. "you" meaning the group of castaways are on the beach, but "you" the player are simply viewing the map and selecting a place for the settlement, therefore the view starts with the curser at the most logical place which is top left corner at A1. Afterall, your people don't walk from a1 around the map as you move your curser, it's just a review method, in fact the curser starts on a1 in mission 2. i'm afraid to me, siting the curser at J15 or somewhere on water would just make for needless confusion of new players of the game, and also make less clear the relationship the curser viewing the map has to the people your controlling. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
Hi Jeremy, It is a small point but in the introduction to the first mission you are cast up on a beach. But when you start the level you are at a 1 which is dense forest. I suggest moving the starting location to something like j 15 which is land next to water. Phil - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Saturday, July 30, 2011 11:07 AM Subject: [Audyssey] castaways version 1.4b, with Jaws support! Version 1.4b has been posted. This one has Jaws support, an ability for people to test out the French and Russian translations while I continue to work with those, and finally a new way to select jobs for your people that is Much! faster! If you are a Jaws user, press Tab to finally get rid of the Sapi voice you hate so much! haha. While a person is selected, hold control, and press the letter your desired job begins with. For example, pressing B will assign this person to be a builder, pressing B again will choose baker, and it will continue cycling through jobs that begin with B. I'm still working on getting the game truly ready for translations, but in the mean time everyone can check out the French and Russian translations provided by Florie Bert, and Stacy from klango. Here is how you can use them. In your castaways directory, you will see French.txt and Russian.txt. Pick the one you want to try, and rename it language.txt. That's all! Just start up the game and it should be presented to you in that language. Keep in mind that the mission 2 stuff was added after the translators began working, so you will encounter a few messages that will remain English for now. When you want to go back to using English in the game, just rename the language.txt file back to whatever it was originally. The readme.txt file, Buildingguide.txt, and jobs guide.rtf files have also all been updated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways version 1.4b, with Jaws support!
Version 1.4b has been posted. This one has Jaws support, an ability for people to test out the French and Russian translations while I continue to work with those, and finally a new way to select jobs for your people that is Much! faster! If you are a Jaws user, press Tab to finally get rid of the Sapi voice you hate so much! haha. While a person is selected, hold control, and press the letter your desired job begins with. For example, pressing B will assign this person to be a builder, pressing B again will choose baker, and it will continue cycling through jobs that begin with B. I'm still working on getting the game truly ready for translations, but in the mean time everyone can check out the French and Russian translations provided by Florie Bert, and Stacy from klango. Here is how you can use them. In your castaways directory, you will see French.txt and Russian.txt. Pick the one you want to try, and rename it language.txt. That's all! Just start up the game and it should be presented to you in that language. Keep in mind that the mission 2 stuff was added after the translators began working, so you will encounter a few messages that will remain English for now. When you want to go back to using English in the game, just rename the language.txt file back to whatever it was originally. The readme.txt file, Buildingguide.txt, and jobs guide.rtf files have also all been updated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.