Re: [Audyssey] question about drawing things for games.

2011-02-08 Thread Thomas Ward
Hi Hayden,

Correct. The Genesis 3D Engine is basically just a Windows library I
wrote to wrap things like DirectX, the Windows API, as well as other
things in order to basically include it in a game project and go.
Since it is a library all I need to do is reference the library and
classes I needed and I have quick and easy access to all kinds of
things like audio, input, networking, 3d calculations, Sapi speech,
whatever I need. This saves me months, perhaps years of work, writing
and rewriting the same basic code to build a game core.

In addition, to the basics mentioned above I have created dozens of
template classes for creating common game objects such as enemies,
traps, player characters, etc that can be easily expanded using class
inheritance. However, the classes themselves are fairly eextensive
meaning that most of the classes can be used as is without any
modification or extention. This too speads up game development because
I have a growing collection of object classes to use.

Cheers!


On 2/5/11, Hayden Presley  wrote:
> Hi,
> Um...G3D is basically a wrapper for the lower level programming such as
> sounds,  networking, etc. I  do not recall that G3D itself is actually a
> level editor, although Thomas please correct me if I'm wrong.
>
> Best Regards,
> Hayden

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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Hayden Presley
Hi,
Um...G3D is basically a wrapper for the lower level programming such as
sounds,  networking, etc. I  do not recall that G3D itself is actually a
level editor, although Thomas please correct me if I'm wrong.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, February 05, 2011 1:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about drawing things for games.

hmmm what about g3d?
I mean thats not far from what the engine is.
or g3l

>Hi Hayden,
>
>Right. I created a level editor to automate things somewhat. I simply
>create levels, place them in the maps directory, and hurray. Of course
>the level editor is tied specifically to the game so that the
>surfaces, objects, etc match. So if I add anything to the game itself,
>like a new weapon, etc I have to add it to the editor as well.
>Although, I should probably give them a different name than *.map
>files.
>
>
>Cheers!
>
>
>On 2/5/11, Hayden Presley  wrote:
> > Hi Thomas,
> > Ah...I figured you weren't actually "drawing" but that's quite
something. I
> > take it that's a something you don't do from directly within your MOTA
> > Sourcecode?
> >
> > Best Regards,
> > Hayden
>
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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Thomas Ward
Hi Shaun,

No, not necessarily true. The level editor I'm talking about was
specifically designed for Mysteries of the Ancients. I suppose it
could be turned into an all purpose level editor, but that's not what
this tool does. If I want to create something else I'll have to modify
the editor for that game.

Cheers!


On 2/5/11, shaun everiss  wrote:
> well at least I know that when the g3d engine is finally sold  the
> level creation process will be fairly easy.
>

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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Phil Vlasak

Hi Thomas,
One suggestion is to have a default type of surface.
And where there is a wall just add it to that surface.
That is how the GMA engine works.
This way if you remove the wall or blow it up, the dirt surface is under it.
Phil 



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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread shaun everiss

hmmm what about g3d?
I mean thats not far from what the engine is.
or g3l


Hi Hayden,

Right. I created a level editor to automate things somewhat. I simply
create levels, place them in the maps directory, and hurray. Of course
the level editor is tied specifically to the game so that the
surfaces, objects, etc match. So if I add anything to the game itself,
like a new weapon, etc I have to add it to the editor as well.
Although, I should probably give them a different name than *.map
files.


Cheers!


On 2/5/11, Hayden Presley  wrote:
> Hi Thomas,
> Ah...I figured you weren't actually "drawing" but that's quite something. I
> take it that's a something you don't do from directly within your MOTA
> Sourcecode?
>
> Best Regards,
> Hayden

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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread shaun everiss

Wow this game sounds real cool

At 04:54 a.m. 6/02/2011, you wrote:

Hi Thomas,

This is what I do in my upcoming adventure game as well. It is 
really a very useful technique. I have also added ranged sound 
sources to my editor so if I place out some dirt that stretches over 
a certain range, I can also set an environment sound such as some 
bubbling mud to go along with that area. So while you are in the 
area the sound stays centered, where as it begins moving normally 
when you are out of its range.


Then I also have other objects like vines and the like that are 
defined in the editor, and the game then processes and moves them 
based on those attributes.


Kind regards,

Philip Bennefall
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, February 05, 2011 4:14 PM
Subject: Re: [Audyssey] question about drawing things for games.


Hi Mich,

No, that's not really what I meant. What I was refering to is I
created a custom level editor for the Genesis engine that allows me to
create *.map files that get loaded into the games. The way it works is
I select a wall, staircase, dirt, whatever and place it on the grid
which gets stored in a 2d or 3d array, and then written out to a *.map
file which is read by the game. I call this process of adding surfaces
to the map array drawing levels, because in a sense that is what I'm
doing.

for example, I might use shift+up arrow to select an area on the grid
(0, 11) to (0, 19) and then bring up my toolbox. I select wall from
the toolbox, and once I press enter it will fill the selected region
with a wall. Then, I might use shift+right arrow to select from (0,
10) to (20, 10), select dirt from the toolbox, and it will fill that
region in with dirt. It is not drawing in the sense you think of  it,
but serves the same purpose, and is totally proprietary to the G3D
engine.

Cheers!


On 2/5/11, Mich  wrote:

Hey Tom. I have a question. you said you forgot to draw the wright side of
the staircase but that you fixt it. i am happy that you fixt it but how
would you draw something if you can't see? is there a program that is
accessible with jaws or some other program that makes drawing things
accessible? since if so that would be really cool. from Mich.


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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread shaun everiss
well at least I know that when the g3d engine is finally sold  the 
level creation process will be fairly easy.



Hi Mich,

No, that's not really what I meant. What I was refering to is I
created a custom level editor for the Genesis engine that allows me to
create *.map files that get loaded into the games. The way it works is
I select a wall, staircase, dirt, whatever and place it on the grid
which gets stored in a 2d or 3d array, and then written out to a *.map
file which is read by the game. I call this process of adding surfaces
to the map array drawing levels, because in a sense that is what I'm
doing.

for example, I might use shift+up arrow to select an area on the grid
(0, 11) to (0, 19) and then bring up my toolbox. I select wall from
the toolbox, and once I press enter it will fill the selected region
with a wall. Then, I might use shift+right arrow to select from (0,
10) to (20, 10), select dirt from the toolbox, and it will fill that
region in with dirt. It is not drawing in the sense you think of  it,
but serves the same purpose, and is totally proprietary to the G3D
engine.

Cheers!


On 2/5/11, Mich  wrote:
> Hey Tom. I have a question. you said you forgot to draw the wright side of
> the staircase but that you fixt it. i am happy that you fixt it but how
> would you draw something if you can't see? is there a program that is
> accessible with jaws or some other program that makes drawing things
> accessible? since if so that would be really cool. from Mich.

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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Thomas Ward
Hi Hayden,

Right. I created a level editor to automate things somewhat. I simply
create levels, place them in the maps directory, and hurray. Of course
the level editor is tied specifically to the game so that the
surfaces, objects, etc match. So if I add anything to the game itself,
like a new weapon, etc I have to add it to the editor as well.
Although, I should probably give them a different name than *.map
files.


Cheers!


On 2/5/11, Hayden Presley  wrote:
> Hi Thomas,
> Ah...I figured you weren't actually "drawing" but that's quite something. I
> take it that's a something you don't do from directly within your MOTA
> Sourcecode?
>
> Best Regards,
> Hayden

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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Thomas Ward
Hi Philip,

Yeah, it is a pretty handy way to create level maps and game levels in
general. I noticed once I stopped coding them by hand and use a level
editor things goes much much quicker. It also allows you to focus on
the art of creating the level rather than the mechanics of coding this
or that by hand.

Cheers!


On 2/5/11, Philip Bennefall  wrote:
> Hi Thomas,
>
> This is what I do in my upcoming adventure game as well. It is really a very
> useful technique. I have also added ranged sound sources to my editor so if
> I place out some dirt that stretches over a certain range, I can also set an
> environment sound such as some bubbling mud to go along with that area. So
> while you are in the area the sound stays centered, where as it begins
> moving normally when you are out of its range.
>
> Then I also have other objects like vines and the like that are defined in
> the editor, and the game then processes and moves them based on those
> attributes.
>
> Kind regards,
>
> Philip Bennefall

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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Philip Bennefall

Hi Thomas,

This is what I do in my upcoming adventure game as well. It is really a very 
useful technique. I have also added ranged sound sources to my editor so if 
I place out some dirt that stretches over a certain range, I can also set an 
environment sound such as some bubbling mud to go along with that area. So 
while you are in the area the sound stays centered, where as it begins 
moving normally when you are out of its range.


Then I also have other objects like vines and the like that are defined in 
the editor, and the game then processes and moves them based on those 
attributes.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, February 05, 2011 4:14 PM
Subject: Re: [Audyssey] question about drawing things for games.


Hi Mich,

No, that's not really what I meant. What I was refering to is I
created a custom level editor for the Genesis engine that allows me to
create *.map files that get loaded into the games. The way it works is
I select a wall, staircase, dirt, whatever and place it on the grid
which gets stored in a 2d or 3d array, and then written out to a *.map
file which is read by the game. I call this process of adding surfaces
to the map array drawing levels, because in a sense that is what I'm
doing.

for example, I might use shift+up arrow to select an area on the grid
(0, 11) to (0, 19) and then bring up my toolbox. I select wall from
the toolbox, and once I press enter it will fill the selected region
with a wall. Then, I might use shift+right arrow to select from (0,
10) to (20, 10), select dirt from the toolbox, and it will fill that
region in with dirt. It is not drawing in the sense you think of  it,
but serves the same purpose, and is totally proprietary to the G3D
engine.

Cheers!


On 2/5/11, Mich  wrote:

Hey Tom. I have a question. you said you forgot to draw the wright side of
the staircase but that you fixt it. i am happy that you fixt it but how
would you draw something if you can't see? is there a program that is
accessible with jaws or some other program that makes drawing things
accessible? since if so that would be really cool. from Mich.


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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Hayden Presley
Hi Thomas,
Ah...I figured you weren't actually "drawing" but that's quite something. I
take it that's a something you don't do from directly within your MOTA
Sourcecode?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mich
Sent: Saturday, February 05, 2011 9:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about drawing things for games.

hmm that is interesting. thx for clearing that up. from Mich.
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, February 05, 2011 10:14 AM
Subject: Re: [Audyssey] question about drawing things for games.


> Hi Mich,
>
> No, that's not really what I meant. What I was refering to is I
> created a custom level editor for the Genesis engine that allows me to
> create *.map files that get loaded into the games. The way it works is
> I select a wall, staircase, dirt, whatever and place it on the grid
> which gets stored in a 2d or 3d array, and then written out to a *.map
> file which is read by the game. I call this process of adding surfaces
> to the map array drawing levels, because in a sense that is what I'm
> doing.
>
> for example, I might use shift+up arrow to select an area on the grid
> (0, 11) to (0, 19) and then bring up my toolbox. I select wall from
> the toolbox, and once I press enter it will fill the selected region
> with a wall. Then, I might use shift+right arrow to select from (0,
> 10) to (20, 10), select dirt from the toolbox, and it will fill that
> region in with dirt. It is not drawing in the sense you think of  it,
> but serves the same purpose, and is totally proprietary to the G3D
> engine.
>
> Cheers!
>
>
> On 2/5/11, Mich  wrote:
>> Hey Tom. I have a question. you said you forgot to draw the wright side 
>> of
>> the staircase but that you fixt it. i am happy that you fixt it but how
>> would you draw something if you can't see? is there a program that is
>> accessible with jaws or some other program that makes drawing things
>> accessible? since if so that would be really cool. from Mich.
>
> ---
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
> 


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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Alfredo_The_Music_maker
It is a matter of X's and Y's on a graph. You put things on the 
coordinates. Plus, there are supposed to do different commands at each 
coordinate.


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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Mich

hmm that is interesting. thx for clearing that up. from Mich.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, February 05, 2011 10:14 AM
Subject: Re: [Audyssey] question about drawing things for games.



Hi Mich,

No, that's not really what I meant. What I was refering to is I
created a custom level editor for the Genesis engine that allows me to
create *.map files that get loaded into the games. The way it works is
I select a wall, staircase, dirt, whatever and place it on the grid
which gets stored in a 2d or 3d array, and then written out to a *.map
file which is read by the game. I call this process of adding surfaces
to the map array drawing levels, because in a sense that is what I'm
doing.

for example, I might use shift+up arrow to select an area on the grid
(0, 11) to (0, 19) and then bring up my toolbox. I select wall from
the toolbox, and once I press enter it will fill the selected region
with a wall. Then, I might use shift+right arrow to select from (0,
10) to (20, 10), select dirt from the toolbox, and it will fill that
region in with dirt. It is not drawing in the sense you think of  it,
but serves the same purpose, and is totally proprietary to the G3D
engine.

Cheers!


On 2/5/11, Mich  wrote:
Hey Tom. I have a question. you said you forgot to draw the wright side 
of

the staircase but that you fixt it. i am happy that you fixt it but how
would you draw something if you can't see? is there a program that is
accessible with jaws or some other program that makes drawing things
accessible? since if so that would be really cool. from Mich.


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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Thomas Ward
Hi Mich,

No, that's not really what I meant. What I was refering to is I
created a custom level editor for the Genesis engine that allows me to
create *.map files that get loaded into the games. The way it works is
I select a wall, staircase, dirt, whatever and place it on the grid
which gets stored in a 2d or 3d array, and then written out to a *.map
file which is read by the game. I call this process of adding surfaces
to the map array drawing levels, because in a sense that is what I'm
doing.

for example, I might use shift+up arrow to select an area on the grid
(0, 11) to (0, 19) and then bring up my toolbox. I select wall from
the toolbox, and once I press enter it will fill the selected region
with a wall. Then, I might use shift+right arrow to select from (0,
10) to (20, 10), select dirt from the toolbox, and it will fill that
region in with dirt. It is not drawing in the sense you think of  it,
but serves the same purpose, and is totally proprietary to the G3D
engine.

Cheers!


On 2/5/11, Mich  wrote:
> Hey Tom. I have a question. you said you forgot to draw the wright side of
> the staircase but that you fixt it. i am happy that you fixt it but how
> would you draw something if you can't see? is there a program that is
> accessible with jaws or some other program that makes drawing things
> accessible? since if so that would be really cool. from Mich.

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Re: [Audyssey] question about drawing things for games.

2011-02-05 Thread Hayden Presley
Hi,
I think you're not quite understanding what he means when he says "draw".

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mich
Sent: Saturday, February 05, 2011 8:59 AM
To: Gamers Discussion list
Subject: [Audyssey] question about drawing things for games.

Hey Tom. I have a question. you said you forgot to draw the wright side of 
the staircase but that you fixt it. i am happy that you fixt it but how 
would you draw something if you can't see? is there a program that is 
accessible with jaws or some other program that makes drawing things 
accessible? since if so that would be really cool. from Mich.
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, February 05, 2011 9:25 AM
Subject: Re: [Audyssey] bug in room 17 of mota


> Hi,
>
> There is a stone staircase in that room. i forgot to draw the right
> side of the staircase creating an empty space where the player could
> get stuck. I have fixed it. BTW, there are absolutely no ladders in
> Mysteries of the Ancients. Just staircases.
>
> HTH
>
>
> On 2/5/11, Bryan Peterson  wrote:
>> There's a ladder in that room is there not? Because that's happened to me

>> a
>> couple times on the ladder.
>> We are the Knights who say...Ni!
>
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> list,
> please send E-mail to gamers-ow...@audyssey.org.
> 


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[Audyssey] question about drawing things for games.

2011-02-05 Thread Mich
Hey Tom. I have a question. you said you forgot to draw the wright side of 
the staircase but that you fixt it. i am happy that you fixt it but how 
would you draw something if you can't see? is there a program that is 
accessible with jaws or some other program that makes drawing things 
accessible? since if so that would be really cool. from Mich.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, February 05, 2011 9:25 AM
Subject: Re: [Audyssey] bug in room 17 of mota



Hi,

There is a stone staircase in that room. i forgot to draw the right
side of the staircase creating an empty space where the player could
get stuck. I have fixed it. BTW, there are absolutely no ladders in
Mysteries of the Ancients. Just staircases.

HTH


On 2/5/11, Bryan Peterson  wrote:
There's a ladder in that room is there not? Because that's happened to me 
a

couple times on the ladder.
We are the Knights who say...Ni!


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