Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi Tom. While I appreciate your comment on ameter vs professional voice acting, I'm not quite as convinced the cutoff is so absolute. The brutus recordings for tdv and the one I gave Phil for stan shunpike in Sarah were done on my rowland R09 voice recorder, which actually cost close to 200 usd when i bought it. The actual reason I have it is so that I can record people reading me articals for my Phd, and thus got it as part of my original equipment grant, so I'm quite confident in it's mikes. It is also small enough to carry into a quiet room away from my computer, though if I were doing a podcast that wouldn't obviously be possible. i know for instance Bryan has a similar machine, and other people might as well, and thus would be able to approach similar levels in terms of noise cutoff etc. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi Ken, Well, to be honest getting free acting really isn't the problem. I'm sure there is lots of people who would be willing to help. There were plenty of people who tried out for Angela Carter in Mysteries of the Ancients as well. The real problem is, as Philip has also mentioned, quality. There is a huge difference in highring a professional or semiprofessional voice talent verses taking on free voice talent for a project. For instance, equipment. Most of the people on this list have a $8.00 to $20.00 microphone they purchased to use Skype and things like that. While it is certainly fine for talking over Skype such microphones are not good enough for professional voice recordings. There is usually too much static, hiss, and background noise to clean them up properly. Plus if you have to do a lot of editing to clean them up chances are you will end up stripping some of the quality from the voice recording trying to drop out the background noise etc to say nothing of he extra time involved in editing and post production. I'd prefer someone who does voice recording have a professional recording microphone which most people wouldn't have unless they are a musician or do any kind of professional or semiprofessional recording at home to begin with. Second, they really need a fairly quiet place to do the recordings in the first place. You'd be surprised how many submissions had everyday background noise like a television in the next room, a car outside blowing is horn, and the sound of there PC fans going in the background. We obviously don't want any of that kind of background noise showing up in the recording because you can't really edit it out. Professionals usually have a room that is fairly sound proof, computer fans that are extremely quiet, etc just so they can produce the clearest and cleanest recording possible. From the free voice recordings I've gotten from those trying out for Angela I felt just too much background noise was on the recordings. Finally, there is the issue of talent. While I appreciate everyone who sent in submissions some made too many mistakes when trying to do the recordings. They either didn't convey the right mood/expression in their voice, or they messed up the lines in some other way. We generally don't have this problem with professional voice talent. Basically, all I'm saying is you get what you pay for. If you don't use semiprofessional or professional voice talent it is going to come out in the game. If you aim for top quality like I do that really matters. If you just want to create something free, using average voice talent, then you are going to get a game of average quality. In this business I think money really does count when it comes to the kind of quality we can expect from a game. HTH On 3/7/11, Ken the Crazy wrote: > I bet you could get a lot of people on list to do the acting. I know that I > could do male voices quite easily. Have them volunteer for it--no free game > since you worked on it so long. I am sure people would do it. I think > people would jump at the chance to help with a game. Yeah, I know, my > sentences are short and rambling, but I just woke up. > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
I could just imagine what the possible results could be.. that statement sounded ominous! lol! At 09:52 PM 07/03/2011, you wrote: Hi Charles, In the famous words of my magic eight ball, "better not tell you now." Grin. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi Charles, In the famous words of my magic eight ball, "better not tell you now." Grin. On 3/7/11, Charles Rivard wrote: > Shame on you. Is this a clue of what is to come from the maker of MOTA?? > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Shame on you. Is this a clue of what is to come from the maker of MOTA?? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, March 06, 2011 2:37 AM Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme Hi Dark, Lol! Me too. I'm a very desturbed individual, because I played way too many violent vidio games as a kid. I use to love knocking people off the cliffs in Double Dragon, loved chopping people up in Legend of Kage with my swords, and don't forget about everyone i beat the crap out of in Mike Tyson's Punchout and Shadder Hand. Oh, I was a very dangerous individual in vidio games. That's why I'm so, so, so, so very bad today. Hahahahaha. On 3/5/11, dark wrote: Yep, I used to have a lot of fun when I was about five or six, playing double dragon on the amstrad computer with my brother chucking oil drumbs at people ;D. maybe that's why i'm such a disturbed individual now, I spent my child hood chopping people up in mortal combat, chucking oil drumbs at them in double dragon, kicking them off bridges in golden axe, and, oh the terror! encasing them in rainbows and bubbles in bubble bobble and rainbow islands ;d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
I bet you could get a lot of people on list to do the acting. I know that I could do male voices quite easily. Have them volunteer for it--no free game since you worked on it so long. I am sure people would do it. I think people would jump at the chance to help with a game. Yeah, I know, my sentences are short and rambling, but I just woke up. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, March 06, 2011 3:50 AM Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme Hi Clement, Clement wrote: One of the things I'd like to see would be some minor platforming elements... as well as a bit of a deeper combat system. My reply: Ok, what do you mean by minor platforming elements? As in what platforming elements are you specifically thinking of here? Clement wrote: As well, quick-time events, such as those that come up in games like God of War would be a nice touch as well. My reply: I'm not familiar with God of War. You might want to give me a more detailed idea of what yu mean by quick-time events. Clement wrote: There are times in a lot of modern games where a cinema will trigger, as it happens you have to press buttons as the screen prompts you. As an example, in Yakuza 3, when you fight through one of the action stages, you have to dodge enemies with knives that come at you from behind doors as you try and advance. In that instance, a cinema will happen showing the main character opening the door and the enemy coming at him. My reply: Yeah, I know. This is something I'd like to add to my games as well, but unfortunately it is easier said than done. Sometimes it comes down to time and money a developer just doesn't have in order to create a game with that kind of depth. I know, it is a bumber, but I know for MOTA I've been trying for around six months to find enough money to hire a professional actress to do the scenes for the game intro, for special in-game scenes, plus the one where she meets Athena. Problem is I don't have the money to do it professionally. Anyway, doing a scene such as you describe is possible, but it would require decent sound effects, music, and probably some acting to do them right. So a lot of this would largely depend on what kind of budget we are looking at here. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi, Oh, I see. Makes sense. It is probably doable. Although, I'm not very keen on the quick-time events. The idea of having it speak/display with buttons to press seams, well, weird to me. I like games where you have freedom to move around and do your own thing, create your own strategy, rather than have a scene come up and say pres x, press y, etc. Just not my thing. As for jumping pits etc that is easily doable. Just about every platformer I know of has areas you need to jump over opsticals or jump onto platforms. For example, in Batman Return of the Joker inside the clocktower there are huge gears that turn. Batman has to jump onto a low wall and then valt over the gears, or he ends up being ground up into hamburger. Personally, I think it is things like that which mark a good platformer because besides the enemies you also have to worry about fixed opsticals on the ground as well. Which brings me to an area we haven't discussed yet. If we are going to do this perhaps we should think more about the game itself. Are we looking at a super hero beat-m-up game, or something that takes place in ancient Japan or what? Before we really get into things like game mechanics we first have to design a game storyline, figure out what kind of music, sounds, etc we need. Mechanics, traps, etc can be decided upon once we figure out exactly what sort of beat-m-up this is suppose to be. For example, if the game takes place inside a city and involves gangsters we might want wrap music, oil drumbs, guns, and fight scenes would be set in a back alley. If the game takes place in ancient Japan we want something more like triditional Japanese music, the game set in a forest, and some other type of opsticals to jump over. See what I mean? Cheers! On 3/6/11, Clement Chou wrote: > What I thought in the spirit of platforming would probably be > something similar to Mota, with leaping over pits and climbing ropes. > Or, as I've seen in quite a few beat em ups lately, have multiple > levels of platforms that are at different angles from each other. > Leap onto one, but have another platform slightly higher and to the > right, etc, with some sort of obstacle underneath that can only be > passed by using those platforms. > > God of war is a hack and slash that came out in 2005 I think it was > on the ps2. The quick-time events serve as ways to kill bosses and > complete certain puzzles. So, when a boss's health gets down to a > certain amount, a random button sequence is shown on screen and you > have to hit the button prompts in the right order to do something > special to the boss that will probably do a lot of damage or kill > them outright. Miss the buttons, and the boss might get back up with > just a bit more health. These are also known as QTE's, since the time > when they happen is theoretically unexpected if the person has not > read a walkthrough, and the buttons change sequence every time. Quick > time event is just the word used to describe anything like this that > happen in games. That's a real way to test how sharp your reflexes > are and how much your brain is concentrating on the game. > > As for time and money. That kind of seen doesn't require the most > depth to me. Sometimes in games all the cinema is is showing the > character doing something to avoid something else... an example in > Yakuza 3 again since I just played the last two chapters with a > friend and beat it. Amazing ending. Anyway, when you fight the last > boss, there is a point where he opens fire on you with two pistols. > At this point, button sequences appear, and if you hit all the > buttons, Kiryu will perform several dodge and roll techniques to get > out of the way of the fire. The sequence I got was circle, x, > triangle, square, triangle. If I'd missed one of the buttons which I > actually did my first time, the QTE stops and Kiryu gets hit with > several pieces of flying lead... that wasn't fun. My health was low > enough and that firestorm just killed me. Litterally. But anyway, I > think that these sequences would come down more to programming than > anything financially related since half these sequences don't have > any sort of talking in them. Dunno though, correct me if I'm wrong. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. Al
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
What I thought in the spirit of platforming would probably be something similar to Mota, with leaping over pits and climbing ropes. Or, as I've seen in quite a few beat em ups lately, have multiple levels of platforms that are at different angles from each other. Leap onto one, but have another platform slightly higher and to the right, etc, with some sort of obstacle underneath that can only be passed by using those platforms. God of war is a hack and slash that came out in 2005 I think it was on the ps2. The quick-time events serve as ways to kill bosses and complete certain puzzles. So, when a boss's health gets down to a certain amount, a random button sequence is shown on screen and you have to hit the button prompts in the right order to do something special to the boss that will probably do a lot of damage or kill them outright. Miss the buttons, and the boss might get back up with just a bit more health. These are also known as QTE's, since the time when they happen is theoretically unexpected if the person has not read a walkthrough, and the buttons change sequence every time. Quick time event is just the word used to describe anything like this that happen in games. That's a real way to test how sharp your reflexes are and how much your brain is concentrating on the game. As for time and money. That kind of seen doesn't require the most depth to me. Sometimes in games all the cinema is is showing the character doing something to avoid something else... an example in Yakuza 3 again since I just played the last two chapters with a friend and beat it. Amazing ending. Anyway, when you fight the last boss, there is a point where he opens fire on you with two pistols. At this point, button sequences appear, and if you hit all the buttons, Kiryu will perform several dodge and roll techniques to get out of the way of the fire. The sequence I got was circle, x, triangle, square, triangle. If I'd missed one of the buttons which I actually did my first time, the QTE stops and Kiryu gets hit with several pieces of flying lead... that wasn't fun. My health was low enough and that firestorm just killed me. Litterally. But anyway, I think that these sequences would come down more to programming than anything financially related since half these sequences don't have any sort of talking in them. Dunno though, correct me if I'm wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi Clement, Clement wrote: One of the things I'd like to see would be some minor platforming elements... as well as a bit of a deeper combat system. My reply: Ok, what do you mean by minor platforming elements? As in what platforming elements are you specifically thinking of here? Clement wrote: As well, quick-time events, such as those that come up in games like God of War would be a nice touch as well. My reply: I'm not familiar with God of War. You might want to give me a more detailed idea of what yu mean by quick-time events. Clement wrote: There are times in a lot of modern games where a cinema will trigger, as it happens you have to press buttons as the screen prompts you. As an example, in Yakuza 3, when you fight through one of the action stages, you have to dodge enemies with knives that come at you from behind doors as you try and advance. In that instance, a cinema will happen showing the main character opening the door and the enemy coming at him. My reply: Yeah, I know. This is something I'd like to add to my games as well, but unfortunately it is easier said than done. Sometimes it comes down to time and money a developer just doesn't have in order to create a game with that kind of depth. I know, it is a bumber, but I know for MOTA I've been trying for around six months to find enough money to hire a professional actress to do the scenes for the game intro, for special in-game scenes, plus the one where she meets Athena. Problem is I don't have the money to do it professionally. Anyway, doing a scene such as you describe is possible, but it would require decent sound effects, music, and probably some acting to do them right. So a lot of this would largely depend on what kind of budget we are looking at here. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi Dark, Lol! Me too. I'm a very desturbed individual, because I played way too many violent vidio games as a kid. I use to love knocking people off the cliffs in Double Dragon, loved chopping people up in Legend of Kage with my swords, and don't forget about everyone i beat the crap out of in Mike Tyson's Punchout and Shadder Hand. Oh, I was a very dangerous individual in vidio games. That's why I'm so, so, so, so very bad today. Hahahahaha. On 3/5/11, dark wrote: > Yep, I used to have a lot of fun when I was about five or six, playing > double dragon on the amstrad computer with my brother chucking oil drumbs at > people ;D. > > maybe that's why i'm such a disturbed individual now, I spent my child hood > chopping people up in mortal combat, chucking oil drumbs at them in double > dragon, kicking them off bridges in golden axe, and, oh the terror! > encasing them in rainbows and bubbles in bubble bobble and rainbow islands > ;d. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi Shaun, Yeah, barrels show up in a number of games. For instance, I know in Mysteries of the Sith there is a room where there is an Imperial turret gun, protected by a force field, which is pretty darn hard to take out with a blaster or light saber. No problem if you stand in front of these barrels, get it to fire at you, and if you move out of the way quick enough it will shoot the barrels causing them to explode. The funny thing is if the turret gun shoots the barrels it usually winds up blowing up the turret in the process. Lol! On 3/5/11, shaun everiss wrote: > well in sighted games, quake, doom, etc there were things called doom > barrels that if hit would explode and although they could dammage you > loads, if you did it right they could destroy your enemies. > these are quite popular with my sighted gaming friends. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
well in sighted games, quake, doom, etc there were things called doom barrels that if hit would explode and although they could dammage you loads, if you did it right they could destroy your enemies. these are quite popular with my sighted gaming friends. At 01:52 a.m. 6/03/2011, you wrote: Hi, Yeah, the oil drumbs were a blast. You could knock enemies down like bowling pins. Lol! On 3/5/11, dark wrote: > That's one of the things I like in the double dragon 1 remake for the gba, > you don't just have the whip and baseball bat, but you can also pick up > nunchucks, kali sticks, a flale and an axe. > > the axe is pretty cool, it functions like a baseball bat, but there is a > most satisfying chop chop sound and spray of blood when you use it ;d. > > Though for me the ultimate fun in double dragon was with those rolling oil > drumbs which you could boll your opponent's over with, those were awsome! > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Good. Keep up the ornery fun! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, March 05, 2011 10:42 AM Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme Not in the least ashamed, I'd do it all again and in fact stil do now. In fact just last night I was smashing up some old wrecked house, chucking ballistic steel balls at their windows and smashing up their family tomb stones ;d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Not in the least ashamed, I'd do it all again and in fact stil do now. In fact just last night I was smashing up some old wrecked house, chucking ballistic steel balls at their windows and smashing up their family tomb stones ;d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Doing all that terrible stuff when you were a kid! Ain't you ashamed of yourself? Heh heh heh. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, March 05, 2011 8:06 AM Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme Yep, I used to have a lot of fun when I was about five or six, playing double dragon on the amstrad computer with my brother chucking oil drumbs at people ;D. maybe that's why i'm such a disturbed individual now, I spent my child hood chopping people up in mortal combat, chucking oil drumbs at them in double dragon, kicking them off bridges in golden axe, and, oh the terror! encasing them in rainbows and bubbles in bubble bobble and rainbow islands ;d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Yep, I used to have a lot of fun when I was about five or six, playing double dragon on the amstrad computer with my brother chucking oil drumbs at people ;D. maybe that's why i'm such a disturbed individual now, I spent my child hood chopping people up in mortal combat, chucking oil drumbs at them in double dragon, kicking them off bridges in golden axe, and, oh the terror! encasing them in rainbows and bubbles in bubble bobble and rainbow islands ;d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Absolutely. I only brought it up as an example... I didn't mean to imply a Canadian or American person couldn't be trained in martial arts. That would be like saying a Chinese person couldn't learn to use the Japanese sword... and since I'm doing that, well... lol. One of the things I'd like to see would be some minor platforming elements... as well as a bit of a deeper combat system. Not too deep to bring it out of the scope of older beat 'em ups such as double dragon or final fight, but deeper than just the one-button mashing to get through the entire game. lol. As well, quick-time events, such as those that come up in games like God of War would be a nice touch as well. There are times in a lot of modern games where a cinema will trigger, as it happens you have to press buttons as the screen prompts you. As an example, in Yakuza 3, when you fight through one of the action stages, you have to dodge enemies with knives that come at you from behind doors as you try and advance. In that instance, a cinema will happen showing the main character opening the door and the enemy coming at him. At this point, the prompt for the x button on the controller will appear on the screen... and you're given a certain amount of time to press that button. If you miss the button-press, you get hit and lose health. Press the button on time and it shows Kiryu, the protagonist, sidestepping the lunge and kicking his opponent out of the way. Just little things I think would make a game like that interesting. In the Yakuza series, that same system of pressing buttons is used for certain super moves. One for example, requires you to press three buttons during the cinematic move of beating down four enemies. Right after the first hit of the move initiates you are prompted to hit the circle button. About two hits later, the triangle button. Another hit, and the square button is to be pressed... and then you sit back and watch as Kiryu dispatches the last remaining enemy. But if you miss any of the buttons, the move ends prematurely. Hope that was a clear enough explanation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi, Yeah, the oil drumbs were a blast. You could knock enemies down like bowling pins. Lol! On 3/5/11, dark wrote: > That's one of the things I like in the double dragon 1 remake for the gba, > you don't just have the whip and baseball bat, but you can also pick up > nunchucks, kali sticks, a flale and an axe. > > the axe is pretty cool, it functions like a baseball bat, but there is a > most satisfying chop chop sound and spray of blood when you use it ;d. > > Though for me the ultimate fun in double dragon was with those rolling oil > drumbs which you could boll your opponent's over with, those were awsome! > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
That's one of the things I like in the double dragon 1 remake for the gba, you don't just have the whip and baseball bat, but you can also pick up nunchucks, kali sticks, a flale and an axe. the axe is pretty cool, it functions like a baseball bat, but there is a most satisfying chop chop sound and spray of blood when you use it ;d. Though for me the ultimate fun in double dragon was with those rolling oil drumbs which you could boll your opponent's over with, those were awsome! Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi Clement, No, it definitely doesn't have to be an exact carbon copy. In fact, that's a very bad idea considering how fanatical Nintendo is about their copyrights to begin with. Plus something like Batman has so many copyrights on it from music, sounds, trademark, etc that would require some pretty major changes to slip under the copyright radar. That said, we can use such games as a starting place for ideas, general game play, and so on. Heck if we wanted a game like Batman instead of having it in Gothom City we can create our own imaginary city, super hero, and purchase original music, and we are set. Even if this man or woman is American doesn't mean he/she can't be trained in martial arts and weapons. Just makes it more interesting than the typical Asian Ninja beat-m-up is all. Any way, it might be nice to keep the topic on list. After all, others might be interested in dropping their ideas in the hat and we can see what comes of it.Yohandy seams interested, your interested, I'm interested and the list is a great forum for hashing out ideas for a game like this. On 3/5/11, Clement Chou wrote: > True that. But it doesn't have to be an exact carbon copy with > different characters though, does it? Double Dragon reputedly had > martial arts in it, and you could, say, change the nationality of the > characters if you are going to change the names as well. In that way, > if they were to be Japanese or Asian, the game could take place in > Asia, and thus feature a more martial arts-related kind of sceen. If > you really do want to know what I have to say, we can continue this > discussion offlist or on... I'd be happy to do either. I just think > that martial arts is a great setting for beat em ups. Especially > sidescrolling ones. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
True that. But it doesn't have to be an exact carbon copy with different characters though, does it? Double Dragon reputedly had martial arts in it, and you could, say, change the nationality of the characters if you are going to change the names as well. In that way, if they were to be Japanese or Asian, the game could take place in Asia, and thus feature a more martial arts-related kind of sceen. If you really do want to know what I have to say, we can continue this discussion offlist or on... I'd be happy to do either. I just think that martial arts is a great setting for beat em ups. Especially sidescrolling ones. At 11:12 PM 04/03/2011, you wrote: Hi Clement, I'm certainly interested in such a project. I guess the next question is what kind of beat-m-up to right. Most of the ones I enjoyed and still enjoy are from the NES era such as Batman, Double Dragon, Bad Dudes, and so on. Those games didn't have a lot of martial arts weapons. What you are thinking is more like Legend of Kage which had throwing stars and a katana as best as I recall. In Double Dragon it mainly had various kicks and punches. There weren't that many weapons you could use other than dropped baseball bats and things like that. Batman had punches, kicks, his Batarang, and some kind of rocket launcher. Any of these would be easy to create in audio. I'd be interested in your ideas. Cheers! On 3/5/11, Clement Chou wrote: > Agreed as well... and if anyone does decide to tackle that project, I > could lend a hand with design to make the game more interesting... > I've had a lot of ideas I would like to implant into a beat em up, > and being a practicioner of a martial art I could be of some use if a > certain type of weapon were picked up in terms of designing moves. > Namely Japanese swords... since a lot of the beat em ups I played had > them somewhere, regardless of whether it was made by a japanese > company or not. The katana seemed to be one of the weapons you could > rely on to be present in a lot of beat em ups, even in the more > modern ones that aren't 3d. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Hi Clement, I'm certainly interested in such a project. I guess the next question is what kind of beat-m-up to right. Most of the ones I enjoyed and still enjoy are from the NES era such as Batman, Double Dragon, Bad Dudes, and so on. Those games didn't have a lot of martial arts weapons. What you are thinking is more like Legend of Kage which had throwing stars and a katana as best as I recall. In Double Dragon it mainly had various kicks and punches. There weren't that many weapons you could use other than dropped baseball bats and things like that. Batman had punches, kicks, his Batarang, and some kind of rocket launcher. Any of these would be easy to create in audio. I'd be interested in your ideas. Cheers! On 3/5/11, Clement Chou wrote: > Agreed as well... and if anyone does decide to tackle that project, I > could lend a hand with design to make the game more interesting... > I've had a lot of ideas I would like to implant into a beat em up, > and being a practicioner of a martial art I could be of some use if a > certain type of weapon were picked up in terms of designing moves. > Namely Japanese swords... since a lot of the beat em ups I played had > them somewhere, regardless of whether it was made by a japanese > company or not. The katana seemed to be one of the weapons you could > rely on to be present in a lot of beat em ups, even in the more > modern ones that aren't 3d. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Sorry for double-posting... I meant ones that are in 3d. At 07:54 PM 04/03/2011, you wrote: Hi Yohandy, Yeah, I definitely agree. Until we actually create some classic beat-m-up games using BGT or Genesis 3D I doubt many VI gamers will ever play them. In fact, now that the Genesis 3D engine is pretty much stable enough for game development I've got a few beat-m-up games in mind. When I was sighted I use to love Bad Dudes, Legend of Kage, and Double Dragon. Any of these classic beat-m-ups could be converted to audio quite easily. All I'd have to do is change the name of the characters , name of the game, and bingo. We've got a classic beat-m-up from the NES/Super NES era for the PC. It wouldn't take more than a month or two in order to create something like that. On 3/4/11, Yohandy wrote: > I've always thought that someone should make a beat-m-up. only thing we have > now are video games, and since most blind people refuse to play those > they'll never get to experience them unless they are created as actual audio > games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beat-M-Ups was Beat It Extreme
Agreed as well... and if anyone does decide to tackle that project, I could lend a hand with design to make the game more interesting... I've had a lot of ideas I would like to implant into a beat em up, and being a practicioner of a martial art I could be of some use if a certain type of weapon were picked up in terms of designing moves. Namely Japanese swords... since a lot of the beat em ups I played had them somewhere, regardless of whether it was made by a japanese company or not. The katana seemed to be one of the weapons you could rely on to be present in a lot of beat em ups, even in the more modern ones that aren't 3d. lol. At 07:54 PM 04/03/2011, you wrote: Hi Yohandy, Yeah, I definitely agree. Until we actually create some classic beat-m-up games using BGT or Genesis 3D I doubt many VI gamers will ever play them. In fact, now that the Genesis 3D engine is pretty much stable enough for game development I've got a few beat-m-up games in mind. When I was sighted I use to love Bad Dudes, Legend of Kage, and Double Dragon. Any of these classic beat-m-ups could be converted to audio quite easily. All I'd have to do is change the name of the characters , name of the game, and bingo. We've got a classic beat-m-up from the NES/Super NES era for the PC. It wouldn't take more than a month or two in order to create something like that. On 3/4/11, Yohandy wrote: > I've always thought that someone should make a beat-m-up. only thing we have > now are video games, and since most blind people refuse to play those > they'll never get to experience them unless they are created as actual audio > games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.