Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-30 Thread Shiny protector

We'll talk about this off the list.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, January 30, 2011 1:15 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi,
No...the system is sometimes called that but cardio and vascular are both
adjectives and combining them doesn't change that. This is offtopic, so 
I'll

stop now.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, January 30, 2011 2:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

In school we call it cardiovascular. BTW, I might be wrong, but if  you 
have


been stung very badly on the heart, wouldn't your cardiovascular be
destroied? I mean, if your shot on the heart by a bullet, your
cardiovascular system would be destroied, since your vascular is related
with your heart and pumps blood around your body, and seeing if you are 
shot


on the heart, your heart can't pump blood around your body, can it?
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, January 30, 2011 12:11 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi,
Umm...this will be the first time a "cardiovascular" has existed. That is
not a noun, Muhammed. Though yes--I assume that would be cardiac arrest.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, January 29, 2011 10:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

Is that known as a heart attack?

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 9:43 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Uh, her cardiovascular is destroied.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 3:12 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Hayden,

Oh, in that case I don't suppose you want to know about the fact there
is a new trap on level 1. One that wasn't in previous MOTA betas. It
is mmm... well... tricky to get past if you aren't quick. That is
assuming you survive the battle with the Lamia.

Oh, and if you would like to know Angela just got killed by the Lamia.
I wasn't quite quick enough of getting out of the way before she shot
a poisoned arrow through Angela's heart. Angela's quite dead, and has
to wait for me to restart the game to come back to life. How's that
for challenging, eh?

Grin.


On 1/29/11, Hayden Presley  wrote:

Hi Thomas,
Grrr...stop teasing us! 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:00 AM
To: Gamers Discussion list
Subject: [Audyssey] Getting my butt royally kicked in MOTA

Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-30 Thread Hayden Presley
Hi,
No...the system is sometimes called that but cardio and vascular are both
adjectives and combining them doesn't change that. This is offtopic, so I'll
stop now.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, January 30, 2011 2:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

In school we call it cardiovascular. BTW, I might be wrong, but if  you have

been stung very badly on the heart, wouldn't your cardiovascular be 
destroied? I mean, if your shot on the heart by a bullet, your 
cardiovascular system would be destroied, since your vascular is related 
with your heart and pumps blood around your body, and seeing if you are shot

on the heart, your heart can't pump blood around your body, can it?
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Sunday, January 30, 2011 12:11 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA


> Hi,
> Umm...this will be the first time a "cardiovascular" has existed. That is
> not a noun, Muhammed. Though yes--I assume that would be cardiac arrest.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Charles Rivard
> Sent: Saturday, January 29, 2011 10:19 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA
>
> Is that known as a heart attack?
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.
> - Original Message ----- 
> From: "Shiny protector" 
> To: "Gamers Discussion list" 
> Sent: Saturday, January 29, 2011 9:43 AM
> Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA
>
>
>> Uh, her cardiovascular is destroied.
>> - Original Message - 
>> From: "Thomas Ward" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 29, 2011 3:12 PM
>> Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA
>>
>>
>>> Hi Hayden,
>>>
>>> Oh, in that case I don't suppose you want to know about the fact there
>>> is a new trap on level 1. One that wasn't in previous MOTA betas. It
>>> is mmm... well... tricky to get past if you aren't quick. That is
>>> assuming you survive the battle with the Lamia.
>>>
>>> Oh, and if you would like to know Angela just got killed by the Lamia.
>>> I wasn't quite quick enough of getting out of the way before she shot
>>> a poisoned arrow through Angela's heart. Angela's quite dead, and has
>>> to wait for me to restart the game to come back to life. How's that
>>> for challenging, eh?
>>>
>>> Grin.
>>>
>>>
>>> On 1/29/11, Hayden Presley  wrote:
>>>> Hi Thomas,
>>>> Grrr...stop teasing us! 
>>>>
>>>> Best Regards,
>>>> Hayden
>>>>
>>>>
>>>> -Original Message-
>>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>>>> On
>>>> Behalf Of Thomas Ward
>>>> Sent: Saturday, January 29, 2011 9:00 AM
>>>> To: Gamers Discussion list
>>>> Subject: [Audyssey] Getting my butt royally kicked in MOTA
>>>>
>>>> Hi all,
>>>>
>>>> Okay, as the subject states I am seriously getting my butt kicked in
>>>> Mysteries of the Ancients beta 17. I'm playing the new level 1 right
>>>> now, testing out the updated monsters, etc and I must say this version
>>>> is certainly more challenging than prior versions. I've updated the
>>>> stats for everything and one thing you will notice once I release beta
>>>> 17 later this weekend is that enemies move a lot faster than they did
>>>> before. You might walk into a room, see a skeleton, think he's no
>>>> problem, and the next second he is right there slicing you up like
>>>> roast beaf. Harpies are also a lot nastier than they once were. I
>>>> opened a door stepped inside and one landed on me claws first and
>>>> ripped me a new rear end before I barely knew she was there. Lol!
>>>>
>>>> Oh, yeah, and as far as randomization goes I have made an important
>>>> decision on that as well. Instead of just removing it I decided to fix
>>>> it. Thus part of the delay in releasing

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-30 Thread Shiny protector
In school we call it cardiovascular. BTW, I might be wrong, but if  you have 
been stung very badly on the heart, wouldn't your cardiovascular be 
destroied? I mean, if your shot on the heart by a bullet, your 
cardiovascular system would be destroied, since your vascular is related 
with your heart and pumps blood around your body, and seeing if you are shot 
on the heart, your heart can't pump blood around your body, can it?
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, January 30, 2011 12:11 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi,
Umm...this will be the first time a "cardiovascular" has existed. That is
not a noun, Muhammed. Though yes--I assume that would be cardiac arrest.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, January 29, 2011 10:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

Is that known as a heart attack?

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 9:43 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Uh, her cardiovascular is destroied.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 3:12 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Hayden,

Oh, in that case I don't suppose you want to know about the fact there
is a new trap on level 1. One that wasn't in previous MOTA betas. It
is mmm... well... tricky to get past if you aren't quick. That is
assuming you survive the battle with the Lamia.

Oh, and if you would like to know Angela just got killed by the Lamia.
I wasn't quite quick enough of getting out of the way before she shot
a poisoned arrow through Angela's heart. Angela's quite dead, and has
to wait for me to restart the game to come back to life. How's that
for challenging, eh?

Grin.


On 1/29/11, Hayden Presley  wrote:

Hi Thomas,
Grrr...stop teasing us! 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:00 AM
To: Gamers Discussion list
Subject: [Audyssey] Getting my butt royally kicked in MOTA

Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

---
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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-30 Thread Shiny protector
I can take down any enemy in mota. Smelly, dirty harpies, ignorant 
skellitons, stinking zombies and more. I could take out who ever I 
wan'n'n'n'n'n'n'n'n'nn'n'n'n'n'n'nt! Lol'l'l'l'l'l'l'l'l'l'l'l! Evil 
grin'n'n'n'n'n'n'n'n'n'n'n'n'n'n'n'n'n'n'n'n'n. Evin Hayden Presley!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, January 30, 2011 2:59 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



I hope you get forever lost in the rooms of MOTA.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, January 29, 2011 6:21 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Charles,
So you say...this is a free country, right? So I can disagree; and I 
shall.



Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, January 29, 2011 10:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

Don't listen to him.  Keep it up!  Being ornery is fun!

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, January 29, 2011 9:02 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Thomas,
Grrr...stop teasing us! 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:00 AM
To: Gamers Discussion list
Subject: [Audyssey] Getting my butt royally kicked in MOTA

Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

---
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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi,
Skeleton with sword? Sounds like a name I might give a sculpture.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, January 29, 2011 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

That's exactly what I was getting at as well.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 9:59 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA


> Hi,
>
> Personally, I'm in favor of names like skeletal archer, skeletal
> swordsman, skeletal mage, etc as that is both descriptive and cool. A
> name like skeleton with sword is, well, pretty lame. Skeletal
> swordsman for a skeleton with a sword sounds cooler. Zombies could
> have similar names like undead warrior or undead swordsman.
>
> Cheers!
>
>
> On 1/29/11, Bryan Peterson  wrote:
>> Or Skeletal Archer or Skeletal Swordsman.
>> We are the Knights who say...Ni!
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Bryan Peterson

That's exactly what I was getting at as well.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 9:59 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi,

Personally, I'm in favor of names like skeletal archer, skeletal
swordsman, skeletal mage, etc as that is both descriptive and cool. A
name like skeleton with sword is, well, pretty lame. Skeletal
swordsman for a skeleton with a sword sounds cooler. Zombies could
have similar names like undead warrior or undead swordsman.

Cheers!


On 1/29/11, Bryan Peterson  wrote:

Or Skeletal Archer or Skeletal Swordsman.
We are the Knights who say...Ni!


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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Greg,

Yes, they are. Most Greek legends have it that a harpy's claws are
extremely poisonness, and therefore that's not something I intend to
change. It makes the game, well, more realistic and true to the Greek
legends.

Smile.


On 1/29/11, Greg Steel  wrote:
> Hi Tom this sounds awesome do the harpys still poison you?

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi,

Personally, I'm in favor of names like skeletal archer, skeletal
swordsman, skeletal mage, etc as that is both descriptive and cool. A
name like skeleton with sword is, well, pretty lame. Skeletal
swordsman for a skeleton with a sword sounds cooler. Zombies could
have similar names like undead warrior or undead swordsman.

Cheers!


On 1/29/11, Bryan Peterson  wrote:
> Or Skeletal Archer or Skeletal Swordsman.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Phil,

Oh, I see. That's doable, but probably won't get done right away. I've
got some bugs and things to finish working out of beta 17 before I
make a public release.

On 1/29/11, Phil Vlasak  wrote:
> Hi Thomas,
> I was talking about having the weapon description attached to the monster
> name file in the view function.
> Instead of
> Enemy_Skeleton.wav
> just saying
> Skeleton
> it could say
> Skeleton with sword.
> You would need to have separate sound files for each monster and weapon
> combo.
> So you would probably have to rename it,
> Enemy_Skeleton_Sword.wav
>
>
> Phil
>
>
> ---
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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Charles Rivard

I hope you get forever lost in the rooms of MOTA.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, January 29, 2011 6:21 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Charles,
So you say...this is a free country, right? So I can disagree; and I 
shall.



Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, January 29, 2011 10:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

Don't listen to him.  Keep it up!  Being ornery is fun!

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, January 29, 2011 9:02 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Thomas,
Grrr...stop teasing us! 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:00 AM
To: Gamers Discussion list
Subject: [Audyssey] Getting my butt royally kicked in MOTA

Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi Charles,
So you say...this is a free country, right? So I can disagree; and I shall.


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, January 29, 2011 10:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

Don't listen to him.  Keep it up!  Being ornery is fun!

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Saturday, January 29, 2011 9:02 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA


> Hi Thomas,
> Grrr...stop teasing us! 
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Saturday, January 29, 2011 9:00 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Getting my butt royally kicked in MOTA
>
> Hi all,
>
> Okay, as the subject states I am seriously getting my butt kicked in
> Mysteries of the Ancients beta 17. I'm playing the new level 1 right
> now, testing out the updated monsters, etc and I must say this version
> is certainly more challenging than prior versions. I've updated the
> stats for everything and one thing you will notice once I release beta
> 17 later this weekend is that enemies move a lot faster than they did
> before. You might walk into a room, see a skeleton, think he's no
> problem, and the next second he is right there slicing you up like
> roast beaf. Harpies are also a lot nastier than they once were. I
> opened a door stepped inside and one landed on me claws first and
> ripped me a new rear end before I barely knew she was there. Lol!
>
> Oh, yeah, and as far as randomization goes I have made an important
> decision on that as well. Instead of just removing it I decided to fix
> it. Thus part of the delay in releasing the game. Instead of randomly
> generating items and monsters when you enter a room all of the stats,
> random generation, etc will be done before the level loads. That way
> when you save a game it will save the state of everything. Plus doing
> it this way I can limit the amount of ammo, gold, gems, and potions
> you can possibly find per level. This has certainly aided in balancing
> things out more because now you have to conserve ammo and potions when
> and where you can, because you will have no idea when you will find
> more to replace it.
>
> Cheers!
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> list,
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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi,
Umm...this will be the first time a "cardiovascular" has existed. That is
not a noun, Muhammed. Though yes--I assume that would be cardiac arrest.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, January 29, 2011 10:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

Is that known as a heart attack?

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Shiny protector" 
To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 9:43 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA


> Uh, her cardiovascular is destroied.
> - Original Message - 
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Saturday, January 29, 2011 3:12 PM
> Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA
>
>
>> Hi Hayden,
>>
>> Oh, in that case I don't suppose you want to know about the fact there
>> is a new trap on level 1. One that wasn't in previous MOTA betas. It
>> is mmm... well... tricky to get past if you aren't quick. That is
>> assuming you survive the battle with the Lamia.
>>
>> Oh, and if you would like to know Angela just got killed by the Lamia.
>> I wasn't quite quick enough of getting out of the way before she shot
>> a poisoned arrow through Angela's heart. Angela's quite dead, and has
>> to wait for me to restart the game to come back to life. How's that
>> for challenging, eh?
>>
>> Grin.
>>
>>
>> On 1/29/11, Hayden Presley  wrote:
>>> Hi Thomas,
>>> Grrr...stop teasing us! 
>>>
>>> Best Regards,
>>> Hayden
>>>
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>> On
>>> Behalf Of Thomas Ward
>>> Sent: Saturday, January 29, 2011 9:00 AM
>>> To: Gamers Discussion list
>>> Subject: [Audyssey] Getting my butt royally kicked in MOTA
>>>
>>> Hi all,
>>>
>>> Okay, as the subject states I am seriously getting my butt kicked in
>>> Mysteries of the Ancients beta 17. I'm playing the new level 1 right
>>> now, testing out the updated monsters, etc and I must say this version
>>> is certainly more challenging than prior versions. I've updated the
>>> stats for everything and one thing you will notice once I release beta
>>> 17 later this weekend is that enemies move a lot faster than they did
>>> before. You might walk into a room, see a skeleton, think he's no
>>> problem, and the next second he is right there slicing you up like
>>> roast beaf. Harpies are also a lot nastier than they once were. I
>>> opened a door stepped inside and one landed on me claws first and
>>> ripped me a new rear end before I barely knew she was there. Lol!
>>>
>>> Oh, yeah, and as far as randomization goes I have made an important
>>> decision on that as well. Instead of just removing it I decided to fix
>>> it. Thus part of the delay in releasing the game. Instead of randomly
>>> generating items and monsters when you enter a room all of the stats,
>>> random generation, etc will be done before the level loads. That way
>>> when you save a game it will save the state of everything. Plus doing
>>> it this way I can limit the amount of ammo, gold, gems, and potions
>>> you can possibly find per level. This has certainly aided in balancing
>>> things out more because now you have to conserve ammo and potions when
>>> and where you can, because you will have no idea when you will find
>>> more to replace it.
>>>
>>> Cheers!
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the 
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> ---
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>>> If you want to leave the list, send E-mail to

Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Bryan Peterson

Or Skeletal Archer or Skeletal Swordsman.
We are the Knights who say...Ni!
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 1:18 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Thomas,
I was talking about having the weapon description attached to the monster 
name file in the view function.

Instead of
Enemy_Skeleton.wav
just saying
Skeleton
it could say
Skeleton with sword.
You would need to have separate sound files for each monster and weapon 
combo.

So you would probably have to rename it,
Enemy_Skeleton_Sword.wav


Phil

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Phil Vlasak

Hi Thomas,
I was talking about having the weapon description attached to the monster 
name file in the view function.

Instead of
Enemy_Skeleton.wav
just saying
Skeleton
it could say
Skeleton with sword.
You would need to have separate sound files for each monster and weapon 
combo.

So you would probably have to rename it,
Enemy_Skeleton_Sword.wav


Phil 



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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Greg Steel

Hi Tom this sounds awesome do the harpys still poison you?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 6:59 AM
Subject: [Audyssey] Getting my butt royally kicked in MOTA



Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Shaun,

No. It isn't that kind of game.

On 1/29/11, shaun everiss  wrote:
> will boss monsters like this have stuff you can grab off like in some games?
> ie night of parasite or some sighted games, you kill the bos or miner
> boss or whatever and you can search them, get their oh so powerfull
> weapon and amo and go nuts.
> That would really rock.
> It would be another insentive to win the battle if you knew you could
> get an item or upgraded items or amo.

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread shaun everiss

I don't care what it is, its all the same to me, I find them and they die!
At 06:17 a.m. 30/01/2011, you wrote:

Hi Thomas,
How will we know if the skeleton is an archer without being hit by 
an arrow first?

You could add the monster weapon to the view description.
I. E . skeleton with sword, skeleton with bow.
Phil

- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 12:12 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Dark,

Ummm...there are skeleton archers in MOTA already. They've been there
for ages. If you play MOTA beta 16 you'll soon discover some skeletons
cary bows, some daggers, and some swords.



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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread shaun everiss

will boss monsters like this have stuff you can grab off like in some games?
ie night of parasite or some sighted games, you kill the bos or miner 
boss or whatever and you can search them, get their oh so powerfull 
weapon and amo and go nuts.

That would really rock.
It would be another insentive to win the battle if you knew you could 
get an item or upgraded items or amo.

At 04:21 a.m. 30/01/2011, you wrote:

Hi Hayden,

In Greek mythology the Lamia was suppose to be a half-snake half-woman
creature who prayed upon children. Although, there have been various
renderings of what the Lamia is suppose to look like the version i
used for MOTA has a lower half of a snake, and an upper half of a
woman. Of course, various other cultures had there own versions of
this creature as well.

HTH


On 1/29/11, Hayden Presley  wrote:
> Hi,
> I like it!  I must ask you; apparently I seem to not know quite
> everything about Greek mythology ; so what is a lamia? I don'tbelieve
> I've heard of those.
>

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread shaun everiss

wow tom this rocks.
I have been quite fast at a quickdraw thing,
I will definately be looking for my blade.
At 03:59 a.m. 30/01/2011, you wrote:

Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Phil,

Good question. At the moment the only way you know what weapon it has
is when it attacks you. If it has a bow you hear a bow and arrow. If
it has a dagger you hear the dagger. If it uses a sword you hear a
sword slash. I don't think adding it to the sound descriptions menu
will help because there is no way of knowing before you get attacked
what type of skeleton, zombie, etc you are facing.

Of course, in mainstream games they have a number of visual ways of
presenting this kind of information. For example, If the enemy were a
mage or wizard they will change the color of the enemy's robes to help
you identify what class of enemy you are fighting. In other cases you
can simply see if it has a sword, dagger, knife, bow, whatever and
there is no question what kind of weapon it has.

On 1/29/11, Phil Vlasak  wrote:
> Hi Thomas,
> How will we know if the skeleton is an archer without being hit by an arrow
> first?
> You could add the monster weapon to the view description.
> I. E . skeleton with sword, skeleton with bow.
> Phil

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread dark
Ah, sorry tom, it's been a while sinse I played Mota 16, hence me forgetting 
about the skeletal archers.


I do like the idea of upgrading monsters' attacks though, rather like those 
black fire breathing wolves in tomb raider guardian of light you mentioned, 
a great way to keep the player on his/her toes.


Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 5:12 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Dark,

Ummm...there are skeleton archers in MOTA already. They've been there
for ages. If you play MOTA beta 16 you'll soon discover some skeletons
cary bows, some daggers, and some swords.

On that note I am thinking of creating some more interesting
variations in later levels. For example, I can use your basic skeleton
but give it the ability to cast fireballs, or creat wizard zombies
that can cast lightning bolts.  That's one way to kkeep the basic
enemies I have but give them a little upgrade with new and special
attacks.

On 1/29/11, dark  wrote:

Hi tom.

Brilliant, I love extra monsters. Well as I said though, you could always
cheat a litle as far as sounds go.

For instance, right now your skeletons just attack with swords. mix in 
the

bow sound from the centaurs, and you have skeletal archers, or lower the
pitch of the harpies a bit to create bronze harpies which are tougher and
faster.

This way you can get more mileage out of the sounds you have, and create
some fun monsters into the bargain.

Beware the grue!

Dark.


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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Phil Vlasak

Hi Thomas,
How will we know if the skeleton is an archer without being hit by an arrow 
first?

You could add the monster weapon to the view description.
I. E . skeleton with sword, skeleton with bow.
Phil

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 12:12 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Dark,

Ummm...there are skeleton archers in MOTA already. They've been there
for ages. If you play MOTA beta 16 you'll soon discover some skeletons
cary bows, some daggers, and some swords.




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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Dark,

Ummm...there are skeleton archers in MOTA already. They've been there
for ages. If you play MOTA beta 16 you'll soon discover some skeletons
cary bows, some daggers, and some swords.

On that note I am thinking of creating some more interesting
variations in later levels. For example, I can use your basic skeleton
but give it the ability to cast fireballs, or creat wizard zombies
that can cast lightning bolts.  That's one way to kkeep the basic
enemies I have but give them a little upgrade with new and special
attacks.

On 1/29/11, dark  wrote:
> Hi tom.
>
> Brilliant, I love extra monsters. Well as I said though, you could always
> cheat a litle as far as sounds go.
>
> For instance, right now your skeletons just attack with swords. mix in the
> bow sound from the centaurs, and you have skeletal archers, or lower the
> pitch of the harpies a bit to create bronze harpies which are tougher and
> faster.
>
> This way you can get more mileage out of the sounds you have, and create
> some fun monsters into the bargain.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Charles,

Yes. One of my complaints with the random generation of things is that
it was too easy to cheat. You could save a game enter a room, find a
centaur or something in there, load your saved game, and get a
different monster to fight. You could do this any number of times to
litterally cheat your way through the game. The way I am doing random
generation now you won't be able to use saved games to cheat. If you
enter a room with a centaur, reload your saved game, he'll still be
there to fight. This will add challenges and prevent someone from
cheating.

Cheers!


On 1/29/11, Charles Rivard  wrote:
> Sounds like a good balancing method, and it will be fair as far as saving
> games is concerned.  More of a challenge??  Uh, oh.  Replay value, huh?
> (grin)
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread dark

Hi tom.

Brilliant, I love extra monsters. Well as I said though, you could always 
cheat a litle as far as sounds go.


For instance, right now your skeletons just attack with swords. mix in the 
bow sound from the centaurs, and you have skeletal archers, or lower the 
pitch of the harpies a bit to create bronze harpies which are tougher and 
faster.


This way you can get more mileage out of the sounds you have, and create 
some fun monsters into the bargain.


Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 3:59 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Dark,

That's the general idea. I'm planning on rewriting the random item and
monster code to allow me to create level specific monsters and things
like that. At the moment I'm short on sounds to actually do this
justice, but the option will be available if I want to add something
like spiders on some levels and say harpies on another etc. I will
have that option once I finish rewriting the random code.

Cheers!


On 1/29/11, dark  wrote:

Hi Tom.

Glad you found a way to preserve some randomization. however, will this 
also
mean you can have level and area specific monsters? or is that waiting 
for

another game.

I always like more enemies to discover and fight, and it'd be great to 
have

undead warriors in full armour, evil crakens in the water, maybe even
Cerberus and some of his brude back and a chimera or two later on, 
afterall, the grieg mythos really isn't short of nasties to make angela's
life difficult.

Beware the Grue!

Dark.


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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Charles Rivard

Is that known as a heart attack?

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 9:43 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Uh, her cardiovascular is destroied.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 3:12 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Hayden,

Oh, in that case I don't suppose you want to know about the fact there
is a new trap on level 1. One that wasn't in previous MOTA betas. It
is mmm... well... tricky to get past if you aren't quick. That is
assuming you survive the battle with the Lamia.

Oh, and if you would like to know Angela just got killed by the Lamia.
I wasn't quite quick enough of getting out of the way before she shot
a poisoned arrow through Angela's heart. Angela's quite dead, and has
to wait for me to restart the game to come back to life. How's that
for challenging, eh?

Grin.


On 1/29/11, Hayden Presley  wrote:

Hi Thomas,
Grrr...stop teasing us! 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:00 AM
To: Gamers Discussion list
Subject: [Audyssey] Getting my butt royally kicked in MOTA

Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

---
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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Charles Rivard

Don't listen to him.  Keep it up!  Being ornery is fun!

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, January 29, 2011 9:02 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Thomas,
Grrr...stop teasing us! 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:00 AM
To: Gamers Discussion list
Subject: [Audyssey] Getting my butt royally kicked in MOTA

Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

---
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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Charles Rivard
Sounds like a good balancing method, and it will be fair as far as saving 
games is concerned.  More of a challenge??  Uh, oh.  Replay value, huh? 
(grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 8:59 AM
Subject: [Audyssey] Getting my butt royally kicked in MOTA



Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

---
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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Dark,

That's the general idea. I'm planning on rewriting the random item and
monster code to allow me to create level specific monsters and things
like that. At the moment I'm short on sounds to actually do this
justice, but the option will be available if I want to add something
like spiders on some levels and say harpies on another etc. I will
have that option once I finish rewriting the random code.

Cheers!


On 1/29/11, dark  wrote:
> Hi Tom.
>
> Glad you found a way to preserve some randomization. however, will this also
> mean you can have level and area specific monsters? or is that waiting for
> another game.
>
> I always like more enemies to discover and fight, and it'd be great to have
> undead warriors in full armour, evil crakens in the water, maybe even
> Cerberus and some of his brude back and a chimera or two later on, 
> afterall, the grieg mythos really isn't short of nasties to make angela's
> life difficult.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Shiny protector

Uh, her cardiovascular is destroied.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 3:12 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Hayden,

Oh, in that case I don't suppose you want to know about the fact there
is a new trap on level 1. One that wasn't in previous MOTA betas. It
is mmm... well... tricky to get past if you aren't quick. That is
assuming you survive the battle with the Lamia.

Oh, and if you would like to know Angela just got killed by the Lamia.
I wasn't quite quick enough of getting out of the way before she shot
a poisoned arrow through Angela's heart. Angela's quite dead, and has
to wait for me to restart the game to come back to life. How's that
for challenging, eh?

Grin.


On 1/29/11, Hayden Presley  wrote:

Hi Thomas,
Grrr...stop teasing us! 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:00 AM
To: Gamers Discussion list
Subject: [Audyssey] Getting my butt royally kicked in MOTA

Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread dark

Hi Tom.

Glad you found a way to preserve some randomization. however, will this also 
mean you can have level and area specific monsters? or is that waiting for 
another game.


I always like more enemies to discover and fight, and it'd be great to have 
undead warriors in full armour, evil crakens in the water, maybe even 
Cerberus and some of his brude back and a chimera or two later on,   
afterall, the grieg mythos really isn't short of nasties to make angela's 
life difficult.


Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 29, 2011 2:59 PM
Subject: [Audyssey] Getting my butt royally kicked in MOTA



Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

---
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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Hayden,

In Greek mythology the Lamia was suppose to be a half-snake half-woman
creature who prayed upon children. Although, there have been various
renderings of what the Lamia is suppose to look like the version i
used for MOTA has a lower half of a snake, and an upper half of a
woman. Of course, various other cultures had there own versions of
this creature as well.

HTH


On 1/29/11, Hayden Presley  wrote:
> Hi,
> I like it!  I must ask you; apparently I seem to not know quite
> everything about Greek mythology ; so what is a lamia? I don'tbelieve
> I've heard of those.
>

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi,
I like it!  I must ask you; apparently I seem to not know quite
everything about Greek mythology ; so what is a lamia? I don'tbelieve
I've heard of those.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

Hi Hayden,

Oh, in that case I don't suppose you want to know about the fact there
is a new trap on level 1. One that wasn't in previous MOTA betas. It
is mmm... well... tricky to get past if you aren't quick. That is
assuming you survive the battle with the Lamia.

Oh, and if you would like to know Angela just got killed by the Lamia.
I wasn't quite quick enough of getting out of the way before she shot
a poisoned arrow through Angela's heart. Angela's quite dead, and has
to wait for me to restart the game to come back to life. How's that
for challenging, eh?

Grin.


On 1/29/11, Hayden Presley  wrote:
> Hi Thomas,
> Grrr...stop teasing us! 
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Saturday, January 29, 2011 9:00 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Getting my butt royally kicked in MOTA
>
> Hi all,
>
> Okay, as the subject states I am seriously getting my butt kicked in
> Mysteries of the Ancients beta 17. I'm playing the new level 1 right
> now, testing out the updated monsters, etc and I must say this version
> is certainly more challenging than prior versions. I've updated the
> stats for everything and one thing you will notice once I release beta
> 17 later this weekend is that enemies move a lot faster than they did
> before. You might walk into a room, see a skeleton, think he's no
> problem, and the next second he is right there slicing you up like
> roast beaf. Harpies are also a lot nastier than they once were. I
> opened a door stepped inside and one landed on me claws first and
> ripped me a new rear end before I barely knew she was there. Lol!
>
> Oh, yeah, and as far as randomization goes I have made an important
> decision on that as well. Instead of just removing it I decided to fix
> it. Thus part of the delay in releasing the game. Instead of randomly
> generating items and monsters when you enter a room all of the stats,
> random generation, etc will be done before the level loads. That way
> when you save a game it will save the state of everything. Plus doing
> it this way I can limit the amount of ammo, gold, gems, and potions
> you can possibly find per level. This has certainly aided in balancing
> things out more because now you have to conserve ammo and potions when
> and where you can, because you will have no idea when you will find
> more to replace it.
>
> Cheers!
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Hayden,

No, you weren't suppose to. Although, once and a while some items
would get reset in rooms you visited. Not cool, or maybe it is cool.
Depending on your perspective. Either way it was an annoying bug that
is going to be no more.

On 1/29/11, Hayden Presley  wrote:
> Hi,
> Wait...wait...let's see if I understand this. In the old BETAs,  it was
> possible to get items in rooms yo've already visited?
>
> Best Regards,
> Hayden
>
>

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Thomas Ward
Hi Hayden,

Oh, in that case I don't suppose you want to know about the fact there
is a new trap on level 1. One that wasn't in previous MOTA betas. It
is mmm... well... tricky to get past if you aren't quick. That is
assuming you survive the battle with the Lamia.

Oh, and if you would like to know Angela just got killed by the Lamia.
I wasn't quite quick enough of getting out of the way before she shot
a poisoned arrow through Angela's heart. Angela's quite dead, and has
to wait for me to restart the game to come back to life. How's that
for challenging, eh?

Grin.


On 1/29/11, Hayden Presley  wrote:
> Hi Thomas,
> Grrr...stop teasing us! 
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Saturday, January 29, 2011 9:00 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Getting my butt royally kicked in MOTA
>
> Hi all,
>
> Okay, as the subject states I am seriously getting my butt kicked in
> Mysteries of the Ancients beta 17. I'm playing the new level 1 right
> now, testing out the updated monsters, etc and I must say this version
> is certainly more challenging than prior versions. I've updated the
> stats for everything and one thing you will notice once I release beta
> 17 later this weekend is that enemies move a lot faster than they did
> before. You might walk into a room, see a skeleton, think he's no
> problem, and the next second he is right there slicing you up like
> roast beaf. Harpies are also a lot nastier than they once were. I
> opened a door stepped inside and one landed on me claws first and
> ripped me a new rear end before I barely knew she was there. Lol!
>
> Oh, yeah, and as far as randomization goes I have made an important
> decision on that as well. Instead of just removing it I decided to fix
> it. Thus part of the delay in releasing the game. Instead of randomly
> generating items and monsters when you enter a room all of the stats,
> random generation, etc will be done before the level loads. That way
> when you save a game it will save the state of everything. Plus doing
> it this way I can limit the amount of ammo, gold, gems, and potions
> you can possibly find per level. This has certainly aided in balancing
> things out more because now you have to conserve ammo and potions when
> and where you can, because you will have no idea when you will find
> more to replace it.
>
> Cheers!
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
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>
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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi,
Wait...wait...let's see if I understand this. In the old BETAs,  it was
possible to get items in rooms yo've already visited?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Saturday, January 29, 2011 9:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

lol. Nice idea about that randomisation part, I think that's a great 
compromise.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Saturday, January 29, 2011 4:02 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA


> Hi Thomas,
> Grrr...stop teasing us! 
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Saturday, January 29, 2011 9:00 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Getting my butt royally kicked in MOTA
>
> Hi all,
>
> Okay, as the subject states I am seriously getting my butt kicked in
> Mysteries of the Ancients beta 17. I'm playing the new level 1 right
> now, testing out the updated monsters, etc and I must say this version
> is certainly more challenging than prior versions. I've updated the
> stats for everything and one thing you will notice once I release beta
> 17 later this weekend is that enemies move a lot faster than they did
> before. You might walk into a room, see a skeleton, think he's no
> problem, and the next second he is right there slicing you up like
> roast beaf. Harpies are also a lot nastier than they once were. I
> opened a door stepped inside and one landed on me claws first and
> ripped me a new rear end before I barely knew she was there. Lol!
>
> Oh, yeah, and as far as randomization goes I have made an important
> decision on that as well. Instead of just removing it I decided to fix
> it. Thus part of the delay in releasing the game. Instead of randomly
> generating items and monsters when you enter a room all of the stats,
> random generation, etc will be done before the level loads. That way
> when you save a game it will save the state of everything. Plus doing
> it this way I can limit the amount of ammo, gold, gems, and potions
> you can possibly find per level. This has certainly aided in balancing
> things out more because now you have to conserve ammo and potions when
> and where you can, because you will have no idea when you will find
> more to replace it.
>
> Cheers!
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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> list,
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>
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> __ Information from ESET Smart Security, version of virus 
> signature database 5266 (20100709) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
> 


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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Pitermach
lol. Nice idea about that randomisation part, I think that's a great 
compromise.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, January 29, 2011 4:02 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA



Hi Thomas,
Grrr...stop teasing us! 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:00 AM
To: Gamers Discussion list
Subject: [Audyssey] Getting my butt royally kicked in MOTA

Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

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The message was checked by ESET Smart Security.

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Re: [Audyssey] Getting my butt royally kicked in MOTA

2011-01-29 Thread Hayden Presley
Hi Thomas,
Grrr...stop teasing us! 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:00 AM
To: Gamers Discussion list
Subject: [Audyssey] Getting my butt royally kicked in MOTA

Hi all,

Okay, as the subject states I am seriously getting my butt kicked in
Mysteries of the Ancients beta 17. I'm playing the new level 1 right
now, testing out the updated monsters, etc and I must say this version
is certainly more challenging than prior versions. I've updated the
stats for everything and one thing you will notice once I release beta
17 later this weekend is that enemies move a lot faster than they did
before. You might walk into a room, see a skeleton, think he's no
problem, and the next second he is right there slicing you up like
roast beaf. Harpies are also a lot nastier than they once were. I
opened a door stepped inside and one landed on me claws first and
ripped me a new rear end before I barely knew she was there. Lol!

Oh, yeah, and as far as randomization goes I have made an important
decision on that as well. Instead of just removing it I decided to fix
it. Thus part of the delay in releasing the game. Instead of randomly
generating items and monsters when you enter a room all of the stats,
random generation, etc will be done before the level loads. That way
when you save a game it will save the state of everything. Plus doing
it this way I can limit the amount of ammo, gold, gems, and potions
you can possibly find per level. This has certainly aided in balancing
things out more because now you have to conserve ammo and potions when
and where you can, because you will have no idea when you will find
more to replace it.

Cheers!

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